Thanks for mod, waiting for samuel...Kawayi Rika wrote:
Hi ~ hillaryzx ~![]()
Mod time for PM - In game ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[General]
- Add 'opening' in tags. Hm.... can be accepted... added
[Samuel's Vent]
- HP-1.
- 00:23:524 (3) - Remove this note will be better.
- 00:57:488 (2) - Add new combo to here,and Remove 00:57:274 (1).
- 01:05:256 (1) - This spinner should end to here 01:09:702.
[Advent]
- 00:03:488 - Add finish. Ok!
- 00:30:917 - ^ ^
- 00:44:631 - ^^
- 00:54:274 (5) - Add new combo to here,vocal start to here. I don't know about combo, so okay
That' all ~
Good luck ~
Now, it's samuel turn...Barney Stinson wrote:
From my queue
Easy:
00:03:488: remove nc Ok
Advent:
00:27:488 - map this I think no....
01:01:559 (4,5) - These ones are a bit hard to catch for newbies. Put them in a more linear way Okay!
Final vent:
Nothing here
Woah, nice mp3... added :3LKs wrote:
From 【All requests posted here will be modded】 queue
General
Mp3 quality is terrible, I attempted to find a better one for you.SPOILERDownload Link: http://puu.sh/j6Rk
- Fixed offset, timing sections and resnaped once on all diffs
- New mp3 with 192kbps
In case if you don't need my new mp3, here's your original mapset backup
Download Link: http://puu.sh/j6PC
hillaryzx wrote:
Woah, nice mp3... added :3but I think it has same offset...
waiting for timing help.... (- _ -)/
thanks for the infoBrokenArrow wrote:
offset is fine, you can leave it as it is~
3er123 wrote:
Easy
00:03:912 (1) - why NC?To make variety of colour, I guess....
Normal
4:341 - 5:198 - where notesI already added, thanks
00:15:483 (3) - here uglyFixed
01:04:769 (3) - ^the slider already seems good, so no change about it
00:31:341 (2) - ooh i love it <3Thanks :3
Hard
00:03:912 (8) - in hp barNope....
00:34:555 (5) - ^Ok, fixed
00:39:698 (5,6) - ^Nope
00:43:341 (3,4,5) - maybe slider hereYeah, change!
00:48:055 (1,2) - maybe wavy?No, sorry
SkyDevil wrote:
Modmod~!
Sword Vent
00:14:198 No whistle?![]()
Okay
00:25:555 put this a little bit farther from the circleOkay
00:35:626 1 grid down, 1 grid left :3Okay
00:36:055 1 grid down![]()
Okay
Advent
00:12:055 Instead of making another slider, why not make a mirrored one?No, because it already have a good shape
00:24:912 1 grid down ok
Final Vent
00:07:769 Instead of putting it onto the slider, why not down the slider? (although you need to replace the next circle then)Nope...
p3n wrote:
recheck time:
[Sword Vent]
Looks much better now, especially the object placement has improved from what I remember.
[Advent]
00:27:698 (4,1) - this doesn't flow very well with the song. Start the spinner on 00:28:555 (red tick) and end it on 00:30:269 (red tick) to match the lyrics. Also turn (4) into a slider and let it end on 00:28:126 (red tick): http://puu.sh/k4SZOk
00:40:769 (7,1) - same as before this doesn't really match the song and may throw off beginner players (this is a normal diff after all). Start the spinner on 00:42:269 (red tick) and end it on 00:43:984 (red tick). If you want you can add another repeat to (7) to smooth it out. If you do, remove the finish hitsound from the slider-body and add finish hitsounds only on the 2nd turn and the ending point: http://puu.sh/k4UHOk
00:50:841 (1,2,3,4,1,2,3) - this notefollow seems a bit long for a normal diff. Maybe going only after the lyrics here works better (try it and only use it if YOU like it): http://puu.sh/k4W6Sounds good
[Final Vent]
Set Tick-Rate to "2" like all other difficulties.
Maybe lower AR by 1. Seems a bit too high for the general mapping style of this difficulty.
Some notes touch the HP-bar...try to leave at least a small gap between the HP-bar and the hitobjects.
00:08:841 (X) - maybe add a note here...plays weird if you don't follow the beat like beforeEm... yeah you right...
00:59:841 (2) - If you want to follow the melody here (seems you want to do it), remove the last repeat. If you want you can add a circle on the last blue tick just before the downbeat: http://puu.sh/k4RqI don't change this...
01:03:698 (4) - shorten by 1/2 to end on the blue tick to match the melody like before: http://puu.sh/k4RDOk
You check this map by playing it at 50% speed in the editor and see if you can find some more places where it sounds better to slightly change the beatplacement but that is up to you. It is playable the way it is now.
nope... lolmega_mac wrote:
has it already been ranked hillary zx?
ok i hope it will be ranked soon...hillaryzx wrote:
nope... lolmega_mac wrote:
has it already been ranked hillary zx?
Muya wrote:
[General]:
set preview point at 00:31:126? Nice! change...
[Sword Vent]:
00:02:198 (1,1) - delete this note. also make a start 00:00:484 end 00:03:912 spinner? no....
00:09:055 (1,1) - can't afford. 00:11:198 (1) - delete this note , 00:11:626 - add circle here? ok
00:22:555 (1) - start at 00:22:769 the current one is okay
00:33:912 (1,2,1) - maybe hard to newbie player. (don't return please) ok!
00:47:626 (1) - remove new combo I don't know about combo, ok!
00:48:483 (3) - add new combo ^
00:48:483 (3,1) - switch new combo ^
01:01:341 (1,2,3,4) - don't stack please. it's a boring alright, fixed
[Advent]:
00:02:198 (1,2,3,4,5) - this rhythm is hard to newbie player. I think it's okay
00:04:769 (6,1) - switch new combo Okay!
00:57:055 (1) - end at 00:58:769. also 00:59:626 - add circle here fixed
[Final Vent]:
00:08:626 - please try this http://puu.sh/kHVp http://puu.sh/kHVw fixed
00:10:341 (1,2) - switch new combo done
00:17:412 (3) - add finish to 2nd note remove finish from 1st note ok
00:45:055 (1) - add finish ok
00:45:483 (3) - remove finish fixed
00:57:698 (1) - stat at 00:57:698 ok
01:03:698 (4,5) - spacing O.o don't see it before, fixed
Byakugan249 wrote:
alright let's see what I can find.
General:
The lead in time is inconsistent. it has to be the same for 1 mapset. I don't think it is unrankable cause Samuel's diff is a guest diff...
Since you're using the same BG, the combo colors needs to be the same. I have to ask Samuel about this....
Sword Vent:
00:13:769 - add a 1/1 slider and remove (1) if you do so. it should follow vocals. yeah, sounds good. followed
00:34:769 (1) - move this somewhere else. the hitburst covers this note and it'll be hard for beginners to read. fixed
00:39:484 (4,1) - inconsistent spacing. i'm guessing that this is an easy diff. if it is the spacing for easy diffs needs to be consistent. the current spacing is just fine....
00:42:484 (4) - extend this to 1 1/1 slider to follow vocals. I think is okay right now... no change
00:56:412 (1,2,3,4,5) - can you do something easier than this? it'd be hard for beginners hit it as they might hit it too early or late. sorry, no change on this....
01:01:341 (1,2,3,4) - space out these notes. same reason as 00:34:769 fixed
Advent:
00:10:769 (1) - add a finish at the beginning so that it goes in sync with the cymbals. Ok
everything seems fine, but the problem is the hitsounds at the kiai. try to keep the consistency on the clap because it looks like you just put the claps randomly. remove some clap, fixed
Final Vent:
00:23:412 (2,3,4,5,6,7,8,9,10,11,12) - maybe change this to 1/4 sliders with 2 repeats each to make it a bit easier? sorry, but no..
00:27:698 (1) - move this somewhere else because i don't like how it's overlapping the 2 sliders. nope, this look good to me...
00:30:912 (3) - a NC here because it follows the drums. okay!
01:05:626 (1) - same as 00:27:698 but it's the 2 circles. for a sec, yeah pretty bad, fixed
This is the best I can do. i guess this has improved a bit. GL for now.
BeatofIke wrote:
Request from my modding queue.
I didn't like the map, so I just mod it normally, sorry.I foresee this and I understand...
[General]
-Remove OSB file. Unless you're planning on storyboarding. fixed
-Overall, your map needs more polarity. http://www.youtube.com/watch?v=53PkFLrK8Ws
-You seem to put some random combos in your map lol. because I don't know put combo colours.... =.=
[Sword Vent]
-00:42:484 (4,5,6) - One grid down (Grid Level 3) Done
-00:48:483 (3) - New Combo fixed
-00:48:912 (1) - Remove Combo ^
[Advent]
-00:02:198 (1,2,3,4,5) - Why not make this pattern star-shaped? It will be trouble to me.... thanks for the advise
-00:04:769 (6) - New Combo done
-00:05:626 (1) - Remove Combo ^
-00:08:198 (1) - Remove Spinner and add a hit circle here on x:80 y:96. Also add a hit circle at 00:09:055 on x:256 y:240. Ok
-00:34:769 (1,2,3) - Bad Polarity. and so, I remove circle at 35:841, fixed
[Final Vent]
-00:02:841 (2,3) - Make this a slider instead. ok
-00:03:912 (8) - This hit circle is touching the Drain meter. fixed
-00:05:626 (3) - New Combo. Fixed
-00:06:055 (1) - Remove Combo. ^
-00:07:126 (1) - New Combo. ^
-00:09:055 (5) - New Combo. ^
-00:10:341 (1) - Remove Combo. ^
-00:10:769 (2) - New Combo. ^
Map needs work overall, but it's getting close to potential, so keep it up.
popner wrote:
Hi, hillaryzx ~ Mod from Scorpiour's Queue.
[General]
Lead in:
- [Samuel's Vent] : 1996 - change to 2000
Kiai suggestion:
Kiai #1: Starts on 00:31:341, ends on 00:44:948
Kiai #2: Starts on 00:45:055, ends on 00:58:769 The current one is fine....
[Sword Vent]
00:09:055 (1) - end at 00:10:341 emm.... ok
00:58:126 (5) - remove finish nope...
00:58:555 (1) - remove finish ^
01:02:198 (2) - add finish ok
[Advent]
00:38:626 (x) - add a note make a slider instead
00:40:769 (7) - change to a slider from 00:40:555 to 00:41:198 later it does not follow the music, so no change
00:42:269 (1) - spinner from 00:41:626 to 00:44:198 no...
00:45:055 (1) - 1/2 tick shorter this sounds better, change
00:50:626 (x) - add a note nope....
00:55:984 (x) - ^
[Final Vent]
00:04:126 (9) - add a note ok
00:04:769 (x) - add a note nope...
00:06:055 (1) - 1/4 tick shorter, then add a note at 00:06:484 it sound weird to put circle there....
00:13:983 (7,1) - make them in a line with end of 00:13:126 (6) fixed
00:19:984 (4) - do not change hitsounds set here, change it here 00:23:412 (2) fixed
00:28:555 (2,3,4) - make them in a line with end of 00:27:698 (1) ok
00:30:912 (3,4,5) - weird. move 1/2 tick earlier it already sounds good, sorry no change....
00:34:662 (6) - add a note no
00:38:626 (5) - ^ ^
00:40:341 (1) - change to circles at 00:40:341 and 00:40:555 ok
00:42:269 (11,12) - make them in a line with end of 00:41:626 (10) nope...
00:46:126 (4,5) - ^ Fixed
01:01:555 (5,6) - ^ ^
01:03:912 (5) - there should be a note here. add a note or just change it to a triplet the current one is just fine.....
That's all. GL~
Done my part...those wrote:
From .:Let those mod those maps:.
[General]
Audio leadin needs to be the same for all diffs. Already done before....
[Sword Vent]
00:50:198 - Inherited point isn't needed. My bad...removed
[Advent]
00:04:769 (1,2,3,1,2,3) - Kinda boring here. Added some notes
00:20:626 (1) - Try x:200 y:176 Okay!
[Final Vent]
Many of the Inherited points aren't needed. Stuff like this is redundant. This occurs multiple times; take them out to decrease file size as much as possible. (=.=)/ Yeah, you right.... remove
00:31:341 (4) - Try NC don't know about combo colour, followed...
00:41:626 (4) - NC ^
00:42:912 (1) - Remove NC ^
00:43:341 (3) - NC ^
Good luck :3
Revengexsoyah wrote:
~Only Suggestions~
PLZ!!!!!!!! USE grid level 4 plz xD If that diff easy one...
[Advent]
00:04:769: clap ? no change
00:05:626: ^ nope
00:06:484: ^ ok
00:07:341: ^ no...
00:08:198: ^ ^
00:09:055: ^ here okay!
00:21:055: WHISTLE ?
WELL u need puts more hitsounds
[Final Vent]
try to put one clap each to two white sticks This map does not need too many clap....
well this bye for now only....
star don't see it in here? or you mean by kudosu..
Thanks for modding~TheNutritiousGuy wrote:
Modding~~
[General]
My first mind when I saw it.. please what, Power Rangers? Wtf? Oh.. lol. Lol...
Is the .osb File required? If not, delete it. Okay
Please write into the Creator's Word what kind of Diff should be. Em... maybe I'll follow this...
[Sword Vent]
00:09:055 (1) - I would extend it to 00:10:769. Okay
00:11:198 (1) - If you take this above, you should remove this Circle. ^
00:14:626 (1) - Remove it. It doesn't fit. I make new changes...
00:31:769 (2) - Set Clap. Okay
00:32:626 (4) - Set Clap at Start Point. ^
00:35:198 (2) - Set Clap. ^
00:36:055 (4) - Set Clap at Start Point. ^
00:42:055 (3,4) - Reverse the Position of this Hitobjects. ??
00:43:984 (6) - I would not suggest to place it on 1/4 Tick on this Diff. Move it to 00:44:198. Okay
00:45:483 (2) - Set Clap at Start Point and remove Finish at End Point. ^
00:46:341 (3) - Set Clap at Start Point and Finish at End Point. (The Finish doesn't sound bad, so try it.^
00:48:912 (2) - Set Clap. ^
00:49:769 (4) - ^ ^
00:58:126 (5) - Remove Finish.
[Advent]
00:02:519 (2,3,4) - 00:02:519 (2,4) - Hell no, do not use for a Normal Diff 1/3 Beats. Remove some notes
00:07:555 (2) - Remove it, read the next points why. Okay
00:07:769 (3,4,5,6,7) - Move them to the next white Tick. E.g (00:08:198 (2), 00:09:055 (3), ...) Okay
00:07:769 (2) - Change it into a 1/4 Slider with a Reverse Arrow. So it should looks like this: http://puu.sh/mF7Q // http://puu.sh/mF7 ^
00:09:912 - The Inherited Point should start at 00:10:769. ^
00:25:769 (4) - Set Clap. ^
00:25:984 (5) - Set Whistle. ^
00:27:484 (3) - Set Clap. ^
00:27:698 (4) - Set Whistle at Start Point. ^
00:33:484 (2) - Set Clap. ^
00:34:341 (4) - ^? ^
00:38:198 (6) - Set Finish. ^
00:46:555 (3) - Set Clap at End Point. ^
00:47:626 (4) - ^ ^
[Final Vent]
TheNutritiousGuy wrote:
Second Part. o3o (Do not give this post kudosu!!)
[Final Vent]
00:16:341 - Circle? Okay
00:17:841 (4) - NC ^
00:18:698 (1) - Remove NC. ^
00:22:341 (1,2) - Reverse Hitobjects. (http://puu.sh/mKtP) no...
00:31:234 - It would sounds better if you set there a Circle. Okay
00:31:769 (3) - Clap at Start Point. Okay
00:33:055 (5) - Clap at End Point. No, I think...
00:45:483 (3) - Clap at Start Point. Okay
00:46:341 (5) - Set Clap. ^
00:57:912 - For what is this Inherited Point? Remove it....
Good Map!
ax_pokl wrote:
[From ax_pokl's modding queue]
[General]
good map~.
it seems that NC may have many problems. you can ask other to fix them.
[Final Vent]
00:04:341 (3,3) - not same? ??
00:09:055 (1,2,3) - . ^
00:16:126 (6,1) - add a note? Okay
00:28:984 (4) - put it a little lower? done..
the colors are not suit for the background.
00:30:912 (1,1,1) - why do you use same color as nc? fixed
no more problem.
[Advent]
00:03:484 (5,1) - add some notes? added..
00:23:198 (5) - why not use clap here? Ok
00:28:555 (1) - why use spinner here? to fill up unused part, I guess, but it fits in there
[Sword Vent]
00:09:055 (1,1) - (you can add a note here) nope...
00:22:555 (1) - do not use red line note in easy diff.. fixed
[From ax_pokl's modding queue]
l1106188 wrote:
Request from my modding queue.
Here are just suggestion ~OAO
If you do not like , you can skip it .[general]
- why have osu_ file ?
[Sword Vent]
- 00:11:626 (1,2) -distance Fixed
- 00:13:769 (5) - whistle at end Okay
- 00:14:841 (1) - ^ ^
- 00:15:912 (2) - whistle ^
- 00:35:626 (3,4) - let (3),(4) cover by (red 5) like this ? Okay
- 00:45:483 (2,3) - distance Fixed
[Advent]
- 00:52:769 (2) - remove this ?! Okay
[Final Vent]
- 00:24:912 (1,2,3,4,5,6) - there rhythm are strange I don't think so.... no change about this....
good song
and sorry to my poor English
Thank you for modding~KiyoshiX101 wrote:
Hello! request from my My Queue
Samuel's Vent is perfect!
Final Vent:
01:03:698
Make this silder longer till 01:03:912
(Just drag it to the white line) Sounds nice to me :3 better at the current one :3
01:05:734 Add a Spinner? :3 that will the song longer... no change about this... :3
Advent:
00:54:484 move this circle to 00:55:984 and place it to x:376 y:232 I put it at other place...
Sword Vent is perfect! :3
regards~
KiyoshiX101 wrote:
Hello! request from my My Queue
Samuel's Vent is perfect! THANK YOU!!!!
Final Vent:
01:03:698
Make this silder longer till 01:03:912
(Just drag it to the white line) Sounds nice to me :3
01:05:734 Add a Spinner? :3
Advent:
00:54:484 move this circle to 00:55:984 and place it to x:376 y:232
Sword Vent is perfect! :3
regards~
thanks for modding...Hinsvar wrote:
Hi there. Let's mod this now
*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.
>General>Advent
- Everything's fine on the block. To the maps.
>Final Vent
I SS'd this and the previous diff! Yay!00:08:198 (3) - Place this to (296,96)? Oh, and remove the white point near the red point please. Oh, and make the red point a white point too. You may keep the position, but you should do something about the points. followed the placement of the slider but I can't understand what is your meaning about white and red point, sorry...
- 00:03:591 (4,6) - I don't think we need these notes. Short streams don't work here. ok
- 00:23:412 (2,3,4,5,6,7,8,9,10,11,12) - Streams don't work well here, IMO, especially if you use it on a Hard (amirite) diff. change..
Okay, just that. Beatmap's pretty nice and song's awesome.
Good luck on the way
Oh, and star.
Sorry, no kudosu...Devil_Cosmo wrote:
as you request from my modding queue. sorry if it was late. bad weather wants to kill the internet connection -_-
[General]
Can you cut the mp3 until 01:10:500? after that i just hear the blank sound
oh, all of this mod maybe a suggestion.
[Sword Vent]
01:05:626 (2) add finish? The note already have finish on it. Thanks for the suggestion
another diff is fine. sorry if my mod is short Its Okay
Thank you for modding~ertyukjh010 wrote:
HelloGood song, I like it.
Thank you~
[Sword Vent]
00:11:626 (1) - NC bug O_o, is there any bug here?
00:12:912 (3) - Move to X:360 Y:84 (Grid Lv4) → http://puu.sh/q20E Fixed
00:43:769 (5) - instead finish at end Fixed
[Advent]
00:31:341 (1) - NC bug O_o, I also don't know there is a bug...
00:34:769 (1) - End at 00:36:055 Okay!
00:36:269 (2) - Start to 00:36:484 followed~
Add more Clap will be better → http://puu.sh/q20x I'll try..
[Final Vent]
00:24:912 (1) - Wrong distance I can't find something wrong here though..
03:39:126 (2,3) - Ctrl+R will be better for rhythm Okay
That all
Ok, fixed some...Gasaiyuno-chan wrote:
Cool
Sword Vent
00:21:055 (5) - Remove nc I don't know anything about this O.O. followed..
01:04:769 (1) - x:128.y:192 nope
01:05:626 (2) - x232 y80 nope
Normal
Look AIMOD-.- I saw and fixed all....
Hard
00:03:698 (4) - x320 y56 Ok
just some suggestions.
Video,0,"Kamen Rider Ryuki Opening HD_xvid_xvid.avi"and set 800 instead of 0 in every diff. Result should be :
Video,800,"Kamen Rider Ryuki Opening HD_xvid_xvid.avi"Video 320x240 is fine,but.. would be better to see video with good quality.
At last, MAT mod... thanks, Aleks719...Aleks719 wrote:
General
Different preview time in Samuel's Vent Fixed
Remove last kiai fountain in Samuel's Vent
You use Custom hitsounds (n:c1 and s:c1, n:c2, s:c2), but no hitsounds in folder. forgot to add? seems that I cannot find the suitable hitsounds for the song...
Video
Video is obviously early. check how lyrics in video works with music. Set offset for video 800ms in every diff. You can make in in editor or better with the aid of notepad. In all *.osu files find this lineVideo,0,"Kamen Rider Ryuki Opening HD_xvid_xvid.avi"and set 800 instead of 0 in every diff. Result should be :Video,800,"Kamen Rider Ryuki Opening HD_xvid_xvid.avi"Video 320x240 is fine,but.. would be better to see video with good quality. The original video has been deleted, so I cannot change the quality although I want..
Final Vent
00:11:519 - add note or make 1/4 slider added a note
00:18:376 - ^ suggest to remap this 00:17:412 (6,1) a bit for better pattern I changed the beat also
00:21:698 (2) - suddenly clap O.O, change to whistle...
00:24:912 (1,2,3,4,5,6) - suddenly jumps + finish spam new idea appear
00:41:626 (1,2) - pattern like this very linear.. try to make it more interesting.. nowdays, maps with these patterns have low rating.. change the slider's shape
00:49:983 (5) - claps on red ticks sound off almost all time. as example - here. this suggestion for whole diff. Better to use standart clap pattern (every 2nd and 4th white tick). I'll try to change it all...
01:03:912 - add note or reverse. No, it will sounds weird....
~not bad, but many linear patterns
Advent
01:01:769 (4,5,6,1) - sounds off Changed...
~offbeat patters
Sword Vent
00:54:698 (1,2,3) - raise spacing for avoid overlaps ok, fixed...
~not bad/ some not perfect moments for rhythm, but readable, imo
Thanks for modding TTTTTTTTTTTT...TTTTTTTTTTTT wrote:
Above all
PreviewTime should be established in the same position Done
Sword Vent
change slider tick rate into "1" I decided not to change the slider tick because it follow the music
00:29:626 (2) - x:124 y:108 Ok
00:36:055 (4) - no stack,i suggestion that you can move this slider to left side of the last circle. Moved
-------------------it's better for newbie.
00:43:438 (6) - move to right of slider's end,x:224 y:332 Moved also
00:48:484 (1) - add finish Em, not bad...
00:55:341 (2) - move 1 grid down (lv4) Done
Advent
00;20:108 (6) - remove whistle Just fine, Ok
00:21:055 (2) - add whistle ^
00:41:198 (7) - remove finish Okay
00:42:055 (7) - ^ ^
00:41:626 (7) - add finish ^
00:45:646 (1) - copy (3) to (1) and rotate it for making a much more symmetric pattern nope, the current shape has no problem, not necessary to change the slider's shape (by copying, I mean)
Final Vent
change slider tick rate into "1" Okay with this, fixed
00:03:912 (1) - x:468 y:228 (grid lv4) change the place
00:08:841 (4) - move 1 grid right (grid lv4) ^
00:21:698 (2) - remove clap and add whistle followed...
00:22:662 (4) - i don't think finish hitsound is suitable for this note,so del it
or del it and add finish at 00:23:198 just delete it and replace with whistle
00:24:912 (1) - finish abused i think you should remove some of them
------------------- imo,remove finish which located in (1),(3)and(5),
-------------------add finish at (2) and (4)s' beginning I already change the whole thing, start with removing the sliders...
fine. :3 thanks>>>
good luck~
Thanks for modding, LidanL i d a N wrote:
Hey~ Yo :3Advent
- 00:08:198 (3) - Add clap on end? Added
- 01:04:769 (3) - Remove that red point? There is nothing here... except the slider only
Final Vent
- You should try to make the hitsounds more consistent and try to improve the shape of some of the sliders.
- 00:08:841 (4) - Move to x:351 y:91 so it doesn't overlap with 00:09:055 (1) ? Fixed...
- 00:16:983 (5,6) - I think those sliders would look better if they actually were round, try to make them like this: Fixed the shape of the slider
- 00:18:484 (X) - Add circle? Ok :3
- 00:24:912 (1,2,3,4,5) - I don't really like this part, it somehow sounds a bit weird :S Already change something new, not yet submitted though.. =.=
- 00:43:341 (1) - Change to this: Done
- 00:51:698 (3) - Change to this: Ok
The map's nice, needs some polishing though (Slider shapes on [Final Vent], Hitsounds). Good luck.
Thank you for mod Mythol...Mythol wrote:
Request from queue~
[General]
I highly recommend you avoid using black combo colors, they're very annoying to play with no bg. change colour to orange
[Sword Vent]
00:58:555 (1) - There isn't really anything that calls for a finish, in fact I even recommend silencing the spinner end here since the voice keeps going. okay, I silence the spinner.
[Advent]
00:02:198 (1,2,3) - How about a finish on 2 and start of 3, and a clap on the end of 3? Okay!
[Final Vent]
00:37:555 (3) - May want to move this up a bit. moved...
You don't have to use x1.0 spacing for the whole map. Part of the reason why it feels linear is because of this. emm... maybe.. I just want to fix the distance....
Just needs a little rhythm work but pretty good for a first map, GL~
DragonSparta wrote:
Hi~
Some nazi mod~ derp
General
If you agree with the spinner
01:05:732 (X) - Add spinner here and end at 01:10:769
Add timing section at 01:05:834 with volume 5% - I think no~ sorry...
Sword Vent
00:13:769 (5) - One grid right done
00:22:769 (1) - More symmetrical would be nice ??? I did the slider more smoother
Advent
00:04:431 (4) - Too near (3) fixed
00:06:912 (6) - Would be nicer if it was not overlapped by the slider o.O change the place
Final Vent
It's nice but lack of jumps :< I purposely made it that way...
________________________________________________
Yeah.... that's it :O
Good luck~ hoping good luck will come by bubble this map... =.=
Thank you for mods~cRyo[iceeicee] wrote:
Hi~ Hi~ :3 sorry for late reply... got exams...
[General]
If you want to end first Kiai you better end it here 00:36:484 on downbeat Ok! it sounds nice!
You got inconsistency in AudioLeadIn, recheck all difs plz, it must be same in all diffs! Samuel Diff is a different from mine, his diff is a stream and start fast, I think no need to change it.
[Final Vent] All followed~
00:10:769 (1) - finish here
00:15:483 (1,4) - whistle tail both
01:05:841 - add spinner same as [Samuel's Vent] o.o?
[Advent] All Followed~
00:04:769 (1) - clap ?
00:07:341 (1) - clap
00:08:198 (3) - clap head and remove from tail
00:09:055 (4,5) - clap 4 not 5
00:09:912 (6) - clap
00:21:912 (4) - whistle
01:05:841 - add spinner same as [Samuel's Vent] o.o?
[Sword Vent] Same with above~
00:28:555 (1) - whistle
00:33:912 (5) - whistle tail ?
01:05:841 - add spinner same as [Samuel's Vent] o.o?
Good luck~
I don't have any comment about the diff....Tsukasa wrote:
I'm not trying to sound mean or anything... But Samuel's Vent is TOO overmapped...
Pardon me for saying this but overmapping something so slow doesn't really look nice
Thanks for the mod.1491625364981 wrote:
HI! here is CLANNAD Modding Queue's mod
General
Advent is too easy to be normal. or both those is easy? Actually, I didn't make Advent to be an easy diff, but just suffice to be a normal diff. for a beginner who just newly introduce to Osu! Anyway, thanks for your opinion.
Sword vent
00:02:198 - to 00:03:912 - advisemore close music Changed. I also think that it suits better.
00:14:841 (1) - In here, Drum is stronger than vocal.Taking note in red line could affect the new player's judgment For the sake of an easy diff, I've changed it.
so I advise move note to 00:14:626 - and
advent
00:06:484 (5,6) - advise merge to a slider Ok
00:21:912 - to 00:22:984 - advise cut (4) down to 00:22:341 - and add a slider at 00:22:555 - likeChanged
00:58:555 - circle end in here It doesn't feel right when I changed. It is better for the circle to end at 58:769 than 58:555. Not change a thing about the circle
Final vent
00:16:448 - add note Done
00:30:269 (2) - change to the slider and add two green line in 00:30:269 - (volume down to 30%)and 00:30:805 - (up to 80%) Done
00:37:448 - add note Ok, but seems gonna be a liltle bit tough for that part already XD
That is all. Hope it is helpful.
Good luck!!
yanlu wrote:
Hii~~ Nyan, Hi~~[Final Vent]your style is kinda old...orzz
00:12:269 (2,3,4) - make more rounder? Done
00:16:341 (3,4,5) - http://puu.sh/28DgU ? Ok
00:19:126 (6) - nc? I just follow cause I'm not good in nc
00:51:698 (3) - make it like this http://puu.sh/28Di8 ? Fix
01:02:626 (2) - it's hard to read >< O.o you mean the slider hidden? Ok, gonna fix this..
I have no idea to mod it >_< sorry.. If u realize, this map nearly hit its 3rd year anniversary... XD Yeah, I admit its very old.
but i think it's nothing bad~!!
good luck with rank >A</ >.< thank you~
HabiHolic wrote:
Hello~ From My Queues~ Hello~
[Sword Vent]
00:03:484 (2) - Add at the end of the finish Oh, I forgot this. Thanks for reminding me XD
00:22:769 (1) - Remove NC Ok
00:28:555 (1) - ^ ^
00:37:769 (2) - Placed elsewhere emm, fixed
00:39:484 (4) - ^ ^
01:02:198 (2) - Remove Finish? ok
[Advent]
00:42:269 (1) - Spinner mingling Draw notes or slider placed in Can you send me picture for this mod, as I don't understand a bit![]()
[Final Vent]
00:03:484 (3,4) - Distance check I purposely made this distance as it better for insane-type mapset. so, not changed.
First map?
Very well made cheotmaep considering is to Yeah, thank you~
Good Luck~
Lehon wrote:
hi hillaryzx ~
sorry for the huge delay! Nevermind~
General: to me the offset is wrong because I think the notes are in a little delay compared to the song. 478 seems right! In general a good map for a good song. about timing, I just stick with you then...![]()
Sword Vent:
00:09:055 (1) - finish! Ok
00:11:198 (1) - add a circle ? Fixed
00:44:198 (6) - finish maybe? I say no to this cause finish is not suitable at here.![]()
00:47:626 (4,5) - make this two circles "soft" Ok
00:48:055 (5) - finish! ^
00:48:912 (2) - move at x:452 y:192 Fixed
01:04:769 (1,2,1) - finish! I follow the mod except for the spinner.
Advent:
00:06:484 (5,1) - finish! I think this will ruin the rhythm that already been made by other modders before, so I decided the rhythm is unchanged.
00:12:055 (2) - move at x:296 y:80 ok
00:17:198 (5) - finish! Done
00:24:055 (9) - ^ Nope
00:54:698 (1) - you could replace it with three circles and a slider, like this: http://puu.sh/2aWgi Ok, but I change the pattern a bit..
01:01:769 (4) - finish Nope
Final Vent:
00:09:912 (3) - finish Nope too :3
00:10:341 (4) - normal and finish ^
00:29:198 (5) - move at x:96 y:168 nah, I'll pass this
00:33:698 (1,2,3,4,5,1) - you could try a better combination I think the current one already suffice O.o
00:38:198 (5) - finish Ok!
00:47:198 (7) - clap on the first note Done
00:48:055 (1) - ^ ^
00:54:912 (4) - ^ ^
So this is all, good luck!