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YA-KYIM - BAKUROCK ~Mirai no Rinkakusen~

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Takos
ganbatte~
Topic Starter
S o r d a
>>MM
sorry,your map very short
Not added But nice map>.<

>>Takos
arigatou!
MMzz

S o r d a wrote:

>>MM
sorry,your map very short
Not added But nice map>.<

>>Takos
arigatou!
I can map the rest if you want
RhaiizoN
<3
AngelNote
hosi
Alace
yareyare, finally i cut/time this mp3
http://puu.sh/3Xac

BPM:170.00 Offset:1200
BPM:176.00 Offset:14872
BPM:176.00 Offset:15212

that`s all
KayeSara
Star~ :)
ignore
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Topic Starter
S o r d a
http://puu.sh/bl2J
back up~
old mp3 and Frill's diff and Pachouli diff
sorry delete both mapper
kanpakyin
wring
やーもうほんとに時間かかって・・・
がんばってください><
kanpakyin
Topic Starter
S o r d a
finally 8-)
thanks for KPY taiko diff! Added~
also Added some tags please update!
hoLysoup
Topic Starter
S o r d a
Added! thanks soup
maybe Normal diff finished soon~
Ryafuka
from S o r d a's request

just all suggestion~

[General]
・太鼓のBGが消えてます(アップデートする際に出てくる注意事項でyes押しちゃった感じ?) :(
・NormalだけLead-inが他と違うので統一しましょう~。
・無音のSliderslideをsoft、Normal共に追加しましょう。


[Easy]
00:01:200 - ここから始まるパートは曲が静かなので100%じゃかなりうるさく思えます。30~40%程度にしてはどうでしょうか。
00:53:393 (4) - nc?
02:04:132 (4) - このタイミングのstackはEasyとしては結構難しいかも。
02:26:802 (4) - nc付けたほうが分かりやすいかも。
02:28:848 (1) - stackずれてるよん
03:00:723 - スピンで音とってるわけじゃないので終点の音量を5%?


[Hard]
00:01:200 - Easyと同じ。
IRC mod
12:34 <S o r d a> : ー
12:35 <S o r d a> : あいた
12:35 <Ryafuka> : purasu
12:35 *S o r d a is listening to (YA-KYIM - BAKUROCK ~Mirai no Rinkakusen~)[http://osu.ppy.sh/s/23647]
12:35 <S o r d a> : やってくれ
12:35 <S o r d a> : はーど
12:38 <Ryafuka> : なんかきになるとこが
12:38 <Ryafuka> : あった
12:39 <Ryafuka> : まって
12:39 <S o r d a> : あの50出たとこかね
12:39 <S o r d a> : 01:55:950 (4) -
12:39 <Ryafuka> : そう
12:39 <Ryafuka> : 01:55:780 (3) -
12:39 <Ryafuka> : ここにncかな
12:39 <S o r d a> : おっけ
12:40 <Ryafuka> : ああいや
12:40 <Ryafuka> : 4のほうがいいか
12:40 <S o r d a> : 4だと微妙では
12:40 <Ryafuka> : 01:56:121 - ここあいてるから
12:40 <Ryafuka> : 4のほうがわかりやすいかなあっておもうんだけど
12:40 <Ryafuka> : どうなんだろ
12:41 <S o r d a> : 01:55:780 (1,1,2) - これ全部nc入れたら
12:41 <S o r d a> : 言われるかね
12:41 <Ryafuka> : んー
12:41 <Ryafuka> : ちょっとわかりにくいなー
12:41 <Ryafuka> : いれるんだったら
12:41 <S o r d a> : かなー
12:41 <Ryafuka> : 01:55:780 (3) -
12:41 <Ryafuka> : 01:56:291 (5) -
12:41 <Ryafuka> : かな
12:42 <S o r d a> : でもNC統一感あるんだよなあ
12:42 <S o r d a> : うーん
12:42 <S o r d a> : どっちかというとNCより配置に問題があるよなここほーりーすーぷのパートだけど
12:42 <Ryafuka> : まあせやね
12:42 <Ryafuka> : てか
12:42 <Ryafuka> : 同じような配置あったとおもうけど
12:42 <Ryafuka> : そっちは
12:42 <Ryafuka> : ncついてたきがするけどw
12:42 <S o r d a> : んんどこ?w
12:43 <Ryafuka> : 探してます
12:43 <S o r d a> : ういす
12:43 <Ryafuka> : 00:11:788 (7) -
12:43 <Ryafuka> : あとここ
12:43 <Ryafuka> : 山なりになるように
12:43 <Ryafuka> : しましょう
12:44 <Ryafuka> : ひとつだけへこんでる
12:44 <S o r d a> : 8?
12:44 <S o r d a> : どれだ
12:44 <Ryafuka> : 7
12:44 <Ryafuka> : 下にgridさがってるでしょ
12:44 <S o r d a> : あああ
12:45 <Ryafuka> : 00:37:712 (3) -
12:45 <Ryafuka> : これ
12:45 <S o r d a> : くらっぷ?
12:45 <Ryafuka> : clap始点じゃなくて終点
12:45 <S o r d a> : だよなあww
12:45 <Ryafuka> : うん
12:46 <Ryafuka> : 00:53:734 (4,7) - このclap
12:46 <Ryafuka> : ここしかないから逆に浮いてるから削除していいかも
12:47 <S o r d a> : あの音の強いとこ?みたいなとこにクラップいれてんだけど
12:47 <S o r d a> : 変かなあ
12:47 <Ryafuka> : ん~
12:48 <Ryafuka> : カスタムとかで似たような音ならいいかもだけど
12:48 <Ryafuka> : デフォルトだからすごい浮いちゃってる感じがある
12:48 <S o r d a> : ふむふむならけしとこ
12:48 <S o r d a> : デフォルトのノーマルで音付けすんの実は
12:48 <S o r d a> : 初めてでだな
12:48 <Ryafuka> : 俺デフォルト嫌いだww
12:49 <S o r d a> : これなら多分カスタム見つけてくれば
12:49 <S o r d a> : 簡単にできただろうけど
12:49 <S o r d a> : 探すのめんどくて
12:49 <Ryafuka> : なるほど
12:49 <Ryafuka> : すごい疑問なんだけど
12:49 <Ryafuka> : BメロはソフトなのにAメロはノーマルなのはなんで?
12:50 <S o r d a> : (holysoup)
12:50 <S o r d a> : 察してくれ
12:50 <Ryafuka> : うーん
12:50 <Ryafuka> : 統一したほうがいいかもね
12:50 <S o r d a> : まあ今
12:50 <S o r d a> : かえてるw
12:50 <Ryafuka> : 個人的にソフトがいいかな
12:50 <S o r d a> : あっちは自由にしていいよっていってたから
12:50 <S o r d a> : マジ?
12:50 <S o r d a> : ノーマルの方があってるくね
12:50 <Ryafuka> : あー
12:50 <S o r d a> : ていうかringさんのdifがノーマルっていう理由なんだけどさ
12:51 <Ryafuka> : finishがソフトのほうがあってるきがするんだけど
12:51 <Ryafuka> : ひっとのーまるはノーマルのほうがあってるきがするな・・
12:51 <S o r d a> : だしょ
12:51 <Ryafuka> : まあここは好みで良いかも
12:52 <Ryafuka> : 01:58:507 (3) - ここにnc
12:52 <Ryafuka> : まあさっきとおなじかな
12:53 <S o r d a> : okk
12:53 <Ryafuka> : 02:13:848 (7) - ncかな
12:54 <Ryafuka> : 02:38:393 (4) - ncかな
12:54 <Ryafuka> : これは好みかも
12:55 <S o r d a> : okkなおしとく
12:55 <Ryafuka> : 02:58:933 (1) - 最後これスピンで音とってるわけじゃないから終点の音消していいんでない
12:55 <S o r d a> : おっけ
12:56 <Ryafuka> : まあこんなとこかー
12:56 <S o r d a> : せーぶろぐしとくか
12:56 <Ryafuka> : あのncのとこと同じとこなかったなw
12:56 <S o r d a> : りんぐさんのdiffも見てくれたり
12:56 <Ryafuka> : いいよー
12:56 <S o r d a> : 神おつ!!
12:56 <S o r d a> : あてかフォーラムで
12:56 <S o r d a> : できたり
12:56 <Ryafuka> : いいよw
12:57 <S o r d a> : あり!!
12:57 <Ryafuka> : じゃあセーブログ自分でとっとくわー
12:57 <S o r d a> : おっけ!

[wring]
00:15:212 (1) - nc
01:18:962 (1) - remove nc?
01:41:973 (4,1) - change nc?
02:16:234 - 緑線を02:15:893 - ここに移動して他の難易度とKIAIを統一させましょう
02:58:933 (1) - remove finish?


gomi mod sorry :(
Topic Starter
S o r d a
Moved to pending~
Ready to mod!

Thanks to everyone>A</
ertyukjh010


Hello :)

[Easy]

well

[Normal]

00:05:435 (7) - no overlap
00:07:729 (3) - Don't stack. It hard to read for new player.
mess hitsound, try to follow it

[Hard]

Okay :)

[wring]

AR8 easier to read
Fine for me :)

That all
NewRulerNA
hi

[General]
PreviewTimeの設定がされていません

[Easy]
SliderMultiplierが0.80000000596046となっているので0.8に変更

01:21:604 - この緑線は01:21:689に移動させるべきでは? 今の状態だとsliderslideの音が少し入ってしまいます
02:04:643 (1) - 00:57:825 (1)の時と音取りが違います 個人的には02:04:643の音取りで統一したほうが良いように思えます
02:08:393 (3,4) - Distance
03:00:638 - この緑線、Normalに合わせて03:00:552に移動

[Normal]
SliderMultiplierが1.00000000596046となっているので1.0に変更

00:04:023 (5,7) - 初心者には被っている部分が多く難易度が高いかも
00:27:484 (3,4) - Distance
01:04:302 (1,2) - ^
01:21:007 (2,3) - ^
02:27:825 (2,3) - ^
02:39:075 (7,1) - ^

[Hard]
SliderMultiplierが1.60000000596046となっているので1.6に変更

02:09:757 (5,6,7) - 01:03:280 (5,6,1)?とヒットサウンドが違います、どちらかにヒットサウンドのパターンを統一で


[wring]
SliderMultiplierが1.90000000596046となっているので1.9に変更

00:15:212 (1) - スピナー後のncが外れているので追加

1点のみ

good luck~
Fumika
As per your Request + w + ~
Here M4M ~

General

  • [list:33d02]
  1. Why you not use custom-hitsound for your map ?

Easy

  • Setting


    1. Fine
  • Mapping


    1. 00:08:258 (2) - remove this note and 00:07:905 (x) - add slider with reverse 1/1 end at 00:08:611 this ?
    2. 00:08:964 (3) - Delete this note.
    3. 00:34:302 (4) - NC.
    4. 00:58:848 (1) - Use soft finish here instead normal finish ?
    5. 01:12:484 (3) - NC.
    6. 01:17:939 (3) - ^
    7. 01:19:984 (1) - Remove NC.
    8. 01:21:348 (3) - NC.
    9. 01:46:575 (3) - Add finish at start of slider.
    10. 01:52:030 (4) - NC
    11. 02:05:666 (1) - Remove NC
    12. 02:08:393 (4) - NC here.
    13. 02:28:848 (1) - a little overlapped by 02:27:484 (2)
  • Timing


    1. Fine

Normal

  • Setting


    1. Fine
  • Mapping


    1. 00:07:199 (2) - Too hard to read for new player.
    2. 00:58:848 (1) - Use soft finish here instead normal finish ?
    3. 01:05:325 (2) - Wrong spacing.
    4. 01:07:030 (5) - NC.
    5. 01:17:939 (4) - ^
    6. 01:20:666 (1) - Remove NC.
    7. 01:21:007 (2) - Remove this note ? there was silence here.
    8. 01:21:348 (3) - NC.
  • Timing


    1. Fine
That's all I can find , sorry ; w ;
There are already more than +8 SP ,then I don't need to shoot my star here ~ w ~
wring
DarknessAngel
request from in-game :)

Red words = Unrankable thing
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice


wring

  1. 00:11:435 (1,2,3,4,5,6) - try this ?
  2. 01:17:427 (4) - move to (x:280,y:156),it looks better
  3. 01:42:143 (1,2,3,1) - this part flows not good,(2,3) - ctrl + R can be flows better and more exciting
  4. 02:28:166 (1,2,3,4) - I think you should increase the spacing to emphasize the music
  5. 02:58:933 (1) - the finish here sounds off,remove it
  6. fun diff ~ <3


Hard

  1. 00:27:484 (6) - this notes destroy the flow,place it to other location
  2. 00:54:246 (5) - the slider looks not good
  3. 00:57:314 (7,1) - I think you should keep more spacing between them because of 3/4 beats
    move 00:57:825 (1) to (x:76,y:220) and make this pattern to emphasize the vocal ?
    (distance snap between (1,2,3) is 1.5x)
  4. 01:21:007 (5) & 01:22:030 (2) - stack them completely
  5. 02:27:484 (5) - I think you can add NC here to emphasize the music
    btw,I'm bored with 02:27:484 (5),change it to 3 notes and increase their spacing will be better
  6. 02:58:848 (1) - I think it stack on 02:57:825 (2) looks more clean

Normal

  1. 00:11:435 (4) -
  2. 01:21:689 - add a "N" grean line here to follow the drum as well
  3. 02:58:848 (1) - the spinner should end at 03:00:212 to compare for Hard & Insane diffs
    and why is it silent here ? the music still works,isn't it ?

Easy

  1. 01:07:030 (3) - uh..the slider looks so strange
  2. 01:20:666 (3) - don't stack it under the slider's tail in Easy diff,really orz
  3. 01:35:666 (3) - Can you make it prettier ? I feel uncomfortable with that :?
  4. 01:41:121 (4) - why is the clap on the slider's reserve ?
    as your hitsound setting,01:32:939 ~ 01:54:075 shouldn't add any clap
  5. 02:24:757 (3) - you know T.T
  6. 02:50:666 (2) - don't stack,the reason is the same as 01:20:666 (3)



nice song & good mapset
stars in this beatmap are enough so I don't shoot a star
good luck ~
:)
wring

DarknessAngel wrote:

wring

  1. 00:11:435 (1,2,3,4,5,6) - try this ?change other
  2. 01:17:427 (4) - move to (x:280,y:156),it looks better ^
  3. 01:42:143 (1,2,3,1) - this part flows not good,(2,3) - ctrl + R can be flows better and more excitingok
  4. 02:28:166 (1,2,3,4) - I think you should increase the spacing to emphasize the musicok
  5. 02:58:933 (1) - the finish here sounds off,remove itok
  6. fun diff ~ <3<3
thank you mod :)

Download: YA-KYIM - BAKUROCK ~Mirai no Rinkakusen~ (S o r d a) [wring].osu
wmfchris
Taiko mod as requested

[General]
- The dimension of some BG is smaller than 800x600, enlarge them.
- [wring], [Hard] has a unsnapped slider at 00:12:494 (1) -

[Taiko]
00:25:950 - ddk ?
00:38:223 - this 5-plet across two sentences sounds odd to me
00:57:825 - d---d---K
01:22:030 - Remove kiai flash; the slowing down ficks so much
02:49:984 - this stream does not fit with the music
呢個一睇就知係2010版既kpy 張圖認真唔多順同埋有個唔知做乜既加速 你可能要大執一下 =w=
kanpakyin
lovhin456
Hello, sorry for the super huge delay

[Song's Info]
- Tags: Add "s_o_r_d_a"

[General]
- Fine

[Easy]
- 00:06:847 ~ Try this http://puu.sh/ufu3 ? It fits more than what you have imo
- 00:09:670 ~ Maybe new combo ?
- 01:20:666 (3,1) ~ Spacing
- 02:00:893 ~ I suggest to take out the clap here, you haven't use soft claps anywhere yet aside from this one and it's all alone so it's kinda weird
- 02:51:689 (1,2) ~ Consider unstacking as stacks can be hard for novice players
- 02:56:121 ~ Maybe add finish ?
- 02:58:166 ~ I think that without the clap is better
- 03:00:212 ~ End the spinner here to keep it consistent with the other diffs

[Normal]
- 00:54:757 ~ Add new combo
- 00:41:121 ~ New combo then remove new combo on the next slider
- 02:31:575 ~ Add new combo
- 02:38:393 ~ ^
- 02:39:757 (1,2) ~ Tiny spacing issue
- 02:43:484 ~ Add new combo
- 02:42:484 ~ Remove clap, add finish
- 02:55:780 ~ Add new combo
- 02:57:825 ~ Add finish

[Hard]
- AR8 seems like a bit too much, maybe lower it by 1 ?
- 00:30:893 ~ While testing this slider always confused me, it looks like a normal one ... maybe a warning or new combo would clear things up ?
- 00:56:291 (4,5,6,7) ~ Try to stack them a little better ?
- 01:12:484 ~ New combo ?
- 01:51:007 (5,6,7) ~ Try to stack better ?

[wring]
- 01:41:802 (3,4) ~ The jump here is a bit too much imo, try to reduce it a bit ?
- 02:28:166 ~ I think that this will be a good part too add streams (you can hear the drums in the music) but if you want to keep it like how it is then that's fine too

Good overall
wring

lovhin456 wrote:

[wring]
- 01:41:802 (3,4) ~ The jump here is a bit too much imo, try to reduce it a bit ?ok
- 02:28:166 ~ I think that this will be a good part too add streams (you can hear the drums in the music) but if you want to keep it like how it is then that's fine too umm....I will try to do.
Thanks mod :)

Download: YA-KYIM - BAKUROCK ~Mirai no Rinkakusen~ (S o r d a) [wring].osu
wring
lovhin456
SPOILER
Recheck

[Easy]
- 01:19:302 ~ Add clap ?
- 02:23:393 ~ ^
- Actually I noticed that your clap/hitsounds pattern is not very defined and that is kinda bad also some parts are left with no hitsounds for a while :/

[Normal]
- 00:04:023 ~ New combo ?
- 02:42:484 ~ New combo then remove new combo on the next note
- Again the same comment as Easy about the hitsounds

[Hard]
- 01:00:552 ~ Clap to keep the hitsound pattern going
- 01:01:916 ~ ^
- 01:04:643 ~ ^
- 01:06:689 ~ ^
- 01:12:825 ~ ^

[wring]
- Fine
After adding and removing some claps in Easy, everything else looks fine so
Bubbled
hoLysoup
:D!!
Yuukari-Banteki
[Easy]
01:22:030 (2) - line this up with 1

[Normal]
00:48:621 (2) - line this up with 1
01:52:371 (2) - fit this to the curve of 1
01:58:848 (3) - center under 2
02:23:393 (2) - either stack or unstack; the overlap is messy

[Taiko]
looks ok

[Hard]
00:03:670 (6) - messy and partly hidden
00:49:643 (2,3,4,5) - very messy, please either stack or unstack
01:04:814 (3) - maybe move this down a bit so it doesnt overlap 2?
01:15:893 (3) - if you are going to make this intersect 1, you should at least have it bisect the curve...
02:25:439 (3) - messy overlap with 2 and 4
02:32:427 (6) - partly hidden under 5
02:38:393 (1,2,3,4) - can you make this into a pattern? 4 is kind of out there by itself

[wring]
00:11:788 (3,5) - messy
00:30:552 (2) - random jump?
00:34:132 (4,2,1,2,1) - incredibly messy and the spacing is weird in places as well
00:37:712 (3) - spacing
00:39:075 (4,1,2,3,4) - ok seriously you can't just change the spacing whenever you feel like it, it has to make sense. This does not.
00:45:723 (4) - ^
00:46:064 (2) - ^
00:47:087 (3) - ^
00:51:518 (3) - ^
00:52:712 (2) - ^
00:56:462 (6) - ^
01:33:961 (2) - ^
01:35:666 (2) - ^ and this one just looks ugly too
01:40:950 (4,1,2,1,2,3,1) - messy as fuck
01:44:530 (3) - horrible spacing change
01:46:575 (3) - ^
01:48:109 (2) - stack this under 3
01:53:905 (7) - horrible spacing change
01:55:950 (9) - messy under 7
02:03:450 (7) - why the fuck is this all the way over here?
02:12:484 (5) - no.
02:17:086 (6,7) - messy
02:21:348 (4) - no.
02:26:802 (3) - ^
02:27:314 (3) - ^
02:40:950 (3) - ^
02:41:632 (3) - ^
02:42:314 (3) - ^
02:43:166 (4) - ^
02:43:848 (1) - messy

Popped, tell me when you want me to come back and remod it.
Topic Starter
S o r d a
>>Saturos-fangirl
Easy,Normal,Hard all fixed
wring's diff waiting correction~
but I dont see your mod not real problem wring's diff good diff
anyway thanks for mod
hoLysoup

Derekku wrote:

June 2nd UPDATE:
Welcome back: Skyripper and Saturos-fangirl!
Can I ask something? Exactly, HOW LONG ago was it when you were a BAT? Because mapping Insane difficulties in this community has changed so much over the years I'm not sure you follow anymore. Your mod below explains clearly. EVERYTHING mentioned in your mod is so subjective I'm seriously starting to question how you were even invited back to the BAT.

Saturos-fangirl wrote:

[wring]
00:11:788 (3,5) - messy ? This is a pattern do you not see it? http://puu.sh/zGg9 How are we supposed to create patterns if you're just going to complain about it?
00:30:552 (2) - random jump?
00:34:132 (4,2,1,2,1) - incredibly messy and the spacing is weird in places as well
00:37:712 (3) - spacing
00:39:075 (4,1,2,3,4) - ok seriously you can't just change the spacing whenever you feel like it, it has to make sense. This does not. This is a zigzag jump pattern. Again, Subjective. You don't think it fits, however mapper begs to differ. He'd like to make things more interesting by placing beats this way. Or else, how about we all just follow the same distance snap the whole map that'll be super fun.
00:45:723 (4) - ^
00:46:064 (2) - ^
00:47:087 (3) - ^
00:51:518 (3) - ^
00:52:712 (2) - ^
00:56:462 (6) - ^
01:33:961 (2) - ^
01:35:666 (2) - ^ and this one just looks ugly too lol. just looks ugly. wow. great mod.
01:40:950 (4,1,2,1,2,3,1) - messy as fuck This is another jump section, and seriously you're going to put this in an Insane diff mod? it's fucking AR9, doesn't mean you can't read this. if this was fucking AR4 then yea, it's messy as hell and NOBODY would be able to read it. but this is not. Please don't just throw around a mod saying 'messy' to a JUMP pattern.
01:44:530 (3) - horrible spacing change
01:46:575 (3) - ^
01:48:109 (2) - stack this under 3
01:53:905 (7) - horrible spacing change
01:55:950 (9) - messy under 7
02:03:450 (7) - why the fuck is this all the way over here?
02:12:484 (5) - no. <- seriously? how many insane maps have you played to throw in a mod like this? I'll bet if I download any random map from the 1st page of ranked maps, I'd find this jump in the difficulty. rofl.
02:17:086 (6,7) - messy
02:21:348 (4) - no.
02:26:802 (3) - ^ http://puu.sh/zGpf another complaint about a pattern. rofl.
02:27:314 (3) - ^
02:40:950 (3) - ^
02:41:632 (3) - ^
02:42:314 (3) - ^
02:43:166 (4) - ^
02:43:848 (1) - messy
t/83155
I thought this community is all about helping others to make their beatmaps better and NOT completely trash their mapping. Not to mention the foul language you used in your mod, but damn, some people on the team always manages to surprise me. Your mod not only destroys mapper's spirit and trashes it completely I don't even think you're here to really help. All you did in your mod is criticize a mapping style that doesn't fit your taste. Are you serious?
wring

Saturos-fangirl wrote:

[wring]
00:11:788 (3,5) - messy
00:30:552 (2) - random jump?I cannot understand why you say that.
00:34:132 (4,2,1,2,1) - incredibly messy and the spacing is weird in places as wellIt's just repeat same pattern.
00:37:712 (3) - spacing
00:39:075 (4,1,2,3,4) - ok seriously you can't just change the spacing whenever you feel like it, it has to make sense. This does not.okay. You have nice sense and I have no sense. But sorry, it's my messy sense.
00:45:723 (4) - ^
00:46:064 (2) - ^
00:47:087 (3) - ^
00:51:518 (3) - ^
00:52:712 (2) - ^
00:56:462 (6) - ^
01:33:961 (2) - ^
01:35:666 (2) - ^ and this one just looks ugly tooplz teach me where should I have set. I think it's no problem, but okay I fixed.
01:40:950 (4,1,2,1,2,3,1) - messy as fuck Sorry I like jumping:)
01:44:530 (3) - horrible spacing change
01:46:575 (3) - ^
01:48:109 (2) - stack this under 3no thank you. It will be confused imo
01:53:905 (7) - horrible spacing changeoh, then if I change add new combo, it can be not horrible?
01:55:950 (9) - messy under 7people can pass it
02:03:450 (7) - why the fuck is this all the way over here?because it's just fuck interesting jump, isn't it?
02:12:484 (5) - no.oh no
02:17:086 (6,7) - messyplz give me some ideas
02:21:348 (4) - no.
02:26:802 (3) - ^
02:27:314 (3) - ^
02:40:950 (3) - ^
02:41:632 (3) - ^
02:42:314 (3) - ^
02:43:166 (4) - ^
02:43:848 (1) - messy
I could say nothing, it's just jumping map.You just say "messy" and "no",and it's no help for me. You pointed out some thing, I only heard just you could not pass it.This time in your mod, I just fixed only one point, sorry and thank you sir.
Yuukari-Banteki
holysoup
SPOILER
I understand that things have changed; for this reason I specifically spent some time catching up on modern modding standards before requesting to rejoin the BAT. It is rather rude and uninformed of you to assume that I would be on the team if my modding was subpar for any reason including being "out-of-date."

00:11:788 (3,5) - the complaint I had is that the pattern overlaps itself in such a way that one of the hitbursts covers a later circle, which is unnecessary and makes it more difficult to read as well as just plain looking ugly. It is not a difficult problem to fix, either, even if you want to keep the general shape of the pattern.

00:39:075 (4,1,2,3,4) - or more specifically 00:39:757 (3) - there is no reason, for the music or the pattern, that this needs to be as far away from 2 as it is. The jump is unnecessary and therefore should not be here.
A side note here: it is completely possible to make an entertaining map with no jumps, using the same distance snap and the same slider velocity for the entire thing. If anything, these changes are gimmicks used by mappers to make their map seem more interesting without actually putting more effort or creativity into their maps.

02:12:484 (5) - I don't bother writing things out every single time they happen; I assume that if the mapper has been looking at my previous comments they can infer what the issue is that I am referring to without my walking them through it.

02:26:802 (3) - this might be a foreign concept to you, but its actually quite thoroughly possible to make patterns without random jumps in them, and they tend to actually look better than ones with random jumps as well as being less gimmicky and stupid.

I thought this community is all about helping others to make their beatmaps better and NOT completely trash their mapping. Not to mention the foul language you used in your mod, but damn, some people on the team always manages to surprise me. Your mod not only destroys mapper's spirit and trashes it completely I don't even think you're here to really help. All you did in your mod is criticize a mapping style that doesn't fit your taste. Are you serious?
This is exceptionally disrespectful. If you look at posts I have made of other maps, you will note that if something isn't completely unacceptable, I tend to be okay with it or occasionally make a suggestion. However, I refuse to baby people who can't let go of bad habits that harm their maps. I don't dance around hoping that maybe they will notice the issue I'm referring to; I tell it like it is.
P.S. "My taste" has nothing to do with it. NO modern map fits "my taste" anymore and yet you see me bubbling maps anyways. If you really want to know what "my taste" is you can go download one of my pending maps and maybe take out some of your anger issues modding it. Thanks and have a nice day.

wring:
SPOILER
00:30:552 (2) - there is no reason for this jump either pattern-wise or within the music. It is therefore unnecessary and it would be better for you to find a way of eliminating the jump altogether.

00:34:132 (4,2,1,2,1) - or more specifically 00:34:302 (1,2,3,1,2,3) - this is another example of a place where the spacing change between 1,2, and 3 is completely unnecessary as well as unexpected and therefore should not be there.

00:39:075 (4,1,2,3,4) - Well, the reason I am a BAT is because I have nice sense so thank you for the compliment. However, this is still something that needs to be changed before your map will be rankable.
Edit: someone has nicely pointed out that I actually linked the wrong timestamp, sorry about that! 00:39:246 (1,2,3,4) - this is the combo I am referring to.

01:40:950 (4,1,2,1,2,3,1) - There isn't any particular problem with using jumps, but they should be in places where it makes sense with the music or where you have expectations of a jump for some reason or another (usually symmetry can force jumps, etc). You tend to just put them every which where, which makes things messy and not particularly intuitive.

01:55:950 (9) - Usually if I call something messy I mean that it looks bad and you could easily improve it, rather than that its not passable.

02:03:450 (7) - I would call it more "out of the way" than an interesting jump...its kind of off in the middle of nowhere in the opposite direction that you just moved. It would make more sense if it were in the same direction.

02:17:086 (6,7) - I don't usually like giving mappers ideas because I feel like it inserts my mapping style into theirs. However, since you ask this is a possible solution (although you would have to mess with 8 a bit too)

I don't have a problem with your map being a jumping map, but the places where it jumps should make sense rather than just be in whatever location you decided to put a jump. Usually good ways to make your map jumpy are 1) symmetry jumps, 2) combos in "exciting" phrases of music, 3) places where the actual rate of hits already slows down some, and 4) between phrases/combos. I hope that helps.

If either of you have any questions, ask me in IRC. I'm usually on either in #modhelp or you can pm me. I would be glad to discuss things with you but I cannot in good conscience rebubble this map at this time.
xsrsbsns
awesome map btw
Sakura
Just posting here to note that i took a note at the map and i agree with almost everything SFG said except:

Saturos-fangirl wrote:

00:11:788 (3,5) - messy
Idk about you, is the overlap or what, but i find this as a perfectly nice symmetrical pattern.
Soaprman
Just giving wring's diff a play because it came up in chat. :P

The map was a bit tough for me to read the first time but I think it was less because of the patterns (which largely do make sense) and more because of the needlessly high AR. Kicking the AR down to 8 made the readability issues simply vanish. I see it's been suggested earlier in the thread too so I'm not alone in thinking this.

Good luck with ranking!
NatsumeRin

Saturos-fangirl wrote:

holysoup
SPOILER
I understand that things have changed; for this reason I specifically spent some time catching up on modern modding standards before requesting to rejoin the BAT. It is rather rude and uninformed of you to assume that I would be on the team if my modding was subpar for any reason including being "out-of-date."

00:11:788 (3,5) - the complaint I had is that the pattern overlaps itself in such a way that one of the hitbursts covers a later circle, which is unnecessary and makes it more difficult to read as well as just plain looking ugly. It is not a difficult problem to fix, either, even if you want to keep the general shape of the pattern. It's a very consistent spacing with the previous parts, or are you suggesting to increase the spacing in the whole part? Seems not that good.

00:39:075 (4,1,2,3,4) - or more specifically 00:39:757 (3) - there is no reason, for the music or the pattern, that this needs to be as far away from 2 as it is. The jump is unnecessary and therefore should not be here. 00:39:757 (1,2) slider gives much more leniency than circles, i don't mind a jump, but it seems a bit far.
A side note here: it is completely possible to make an entertaining map with no jumps, using the same distance snap and the same slider velocity for the entire thing. If anything, these changes are gimmicks used by mappers to make their map seem more interesting without actually putting more effort or creativity into their maps. Check today's maps, or map something yourself then get players play it. It's nearly impossible.


02:12:484 (5) - I don't bother writing things out every single time they happen; I assume that if the mapper has been looking at my previous comments they can infer what the issue is that I am referring to without my walking them through it. I don't really get it.

02:26:802 (3) - this might be a foreign concept to you, but its actually quite thoroughly possible to make patterns without random jumps in them, and they tend to actually look better than ones with random jumps as well as being less gimmicky and stupid. The "jump" has a new combo and totally fine. What i'll say about this is the flow is a bit boring, my suggestion: http://puu.sh/zSUZ

I thought this community is all about helping others to make their beatmaps better and NOT completely trash their mapping. Not to mention the foul language you used in your mod, but damn, some people on the team always manages to surprise me. Your mod not only destroys mapper's spirit and trashes it completely I don't even think you're here to really help. All you did in your mod is criticize a mapping style that doesn't fit your taste. Are you serious?
This is exceptionally disrespectful. If you look at posts I have made of other maps, you will note that if something isn't completely unacceptable, I tend to be okay with it or occasionally make a suggestion. However, I refuse to baby people who can't let go of bad habits that harm their maps. I don't dance around hoping that maybe they will notice the issue I'm referring to; I tell it like it is.
P.S. "My taste" has nothing to do with it. NO modern map fits "my taste" anymore and yet you see me bubbling maps anyways. If you really want to know what "my taste" is you can go download one of my pending maps and maybe take out some of your anger issues modding it. Thanks and have a nice day.
A mod post like this http://puu.sh/zT26 simply shows your disrespct to the mapper.... so really, what would you expect then?

wring:
SPOILER
00:30:552 (2) - there is no reason for this jump either pattern-wise or within the music. It is therefore unnecessary and it would be better for you to find a way of eliminating the jump altogether. It's just too common i don't even know where to start. in AR9, spacing is no longer that important to read maps. And if something is readable/playable, it shouldn't be a problem. btw, in this part, the hitsounds should probably be a clap at 00:30:212 (1)'s end + a clap at 00:30:893 (1)'s beginning instead of the clap on 00:30:552 (2) -

00:34:132 (4,2,1,2,1) - or more specifically 00:34:302 (1,2,3,1,2,3) - this is another example of a place where the spacing change between 1,2, and 3 is completely unnecessary as well as unexpected and therefore should not be there. 00:34:302 (1) - Start from here, i'd suggest a hitsounds like o x x o x x o x o x (x=clap o=normal), it may makes more sense to your patterns (3 in a group)


00:39:075 (4,1,2,3,4) - Well, the reason I am a BAT is because I have nice sense so thank you for the compliment. However, this is still something that needs to be changed before your map will be rankable.
Edit: someone has nicely pointed out that I actually linked the wrong timestamp, sorry about that! 00:39:246 (1,2,3,4) - this is the combo I am referring to.
For spacing, i suggest you to know more about AR9 trend, and how spacing changed in these years... Also the attitude is really... meh.


01:40:950 (4,1,2,1,2,3,1) - There isn't any particular problem with using jumps, but they should be in places where it makes sense with the music or where you have expectations of a jump for some reason or another (usually symmetry can force jumps, etc). You tend to just put them every which where, which makes things messy and not particularly intuitive. I agree with these part though, it's not a jumpy part (music)


01:55:950 (9) - Usually if I call something messy I mean that it looks bad and you could easily improve it, rather than that its not passable. cross sliders are common, and it don't stack with hitbursts so fine.

02:03:450 (7) - I would call it more "out of the way" than an interesting jump...its kind of off in the middle of nowhere in the opposite direction that you just moved. It would make more sense if it were in the same direction. http://puu.sh/zT16 something i may suggest, but it doesn't matter if the mapper wants to keep.


02:17:086 (6,7) - I don't usually like giving mappers ideas because I feel like it inserts my mapping style into theirs. However, since you ask this is a possible solution (although you would have to mess with 8 a bit too)

I don't have a problem with your map being a jumping map, but the places where it jumps should make sense rather than just be in whatever location you decided to put a jump. Usually good ways to make your map jumpy are 1) symmetry jumps, 2) combos in "exciting" phrases of music, 3) places where the actual rate of hits already slows down some, and 4) between phrases/combos. I hope that helps.

If either of you have any questions, ask me in IRC. I'm usually on either in #modhelp or you can pm me. I would be glad to discuss things with you but I cannot in good conscience rebubble this map at this time.
Also there's an unrankable issue in [Wring]

00:12:494 (1) - spinner's end not snapped.

I can't imagine why post those things instead of point out things really matter... sigh.
xsrsbsns

Soaprman wrote:

The map was a bit tough for me to read the first time but I think it was less because of the patterns (which largely do make sense) and more because of the needlessly high AR. Kicking the AR down to 8 made the readability issues simply vanish. I see it's been suggested earlier in the thread too so I'm not alone in thinking this.
I'm back here to mention that AR9 fits perfectly in the map imo, AR8 would make the jumps harder to read actually.
Sakura
Cleaned the thread up a bit, please guys no need to be insulting each other, if you're going to post help the mapper improve their map instead.
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