Although I agree, there are T]two things that seperate LoZ from Metroid:Pokebis wrote:
A lot of NES games were like this. You had to basically bomb random walls in the original Zelda if you wanted to find anything.eat my soup wrote:
Metroid on the NES. I beat it, but the game was so poorly designed that to play it without any outside source would take a lifetime to beat.
1. Most random bombing was optional. Neither the potion nor container was NEEDED to win, just made it easier.
2. Necessary bombing was most of the time deducted from logic by using the map and seeing there is no passage way into the room nearby on all sides. Plus, it tended to be in the center of the wall.
Metroid was like telling me to find a needle in a haystack over one hundred different times. Thanksfully bombing random places didnt take some form of money like in LoZ.