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mocchie - Welcome to Youkai Temple

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Total Posts
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Topic Starter
K i R a
This beatmap was submitted using in-game submission on sábado, 25 de julio de 2015 at 2:43:03

Artist: mocchie
Title: Welcome to Youkai Temple
Source: 東方Project
Tags: ten desires zun temple HappyRocket88 Aex3
BPM: 195
Filesize: 5542kb
Play Time: 02:23
Difficulties Available:
  1. Lunatic (4,38 stars, 501 notes)
  2. RAW Difficulty (0 stars, 0 notes)
  3. Rocket's Hard (3,51 stars, 275 notes)
Download: mocchie - Welcome to Youkai Temple
Information: Scores/Beatmap Listing
---------------
This map is ressurected and going for ranked!
Welcome to Youkai Temple
Going for Ranked!!
Doing changes right now.
By Aex3
Hard... By HappyRocket88
Lunatic... Fixing changes!
Extra... Removed

Touhou rules!
Mixagji
Good song choice!

Probably True artist name is mocchie
source:http://moonphage.net/about.html
You should add ten desires and ZUN to tag

fight~
Art-FzTT
Gl with the map =)))ª
Asgard
This is just my opinion

02:01:988 (1,2,3,4) - how about this?

02:05:526 (5) - remove note and spinner start in here

... that's all :(
Topic Starter
K i R a

A s g a r d wrote:

This is just my opinion

02:01:988 (1,2,3,4) - how about this? Looked for it, I changed using mirror sliders :) thx

02:05:526 (5) - remove note and spinner start in here Nope, I'm following the rythm

... that's all :(
memo651
Thite
Topic Starter
K i R a
Reupdated, and fixed snap issue :D (was offset snap lol).

Now it have SB (only one part).
Akemi_Homura
Request from PM :3

- Reckless -

[*] Unsnapped inherited timing point : 00:12:442

00:02:617 (7) - NC
00:05:694 (4) - ^
00:08:771 (9) - NC
00:14:925 (7) - ^
00:15:540 (1) - ^
00:16:156 (1) - Remove NC
00:21:079 (9) - NC
01:22:002 (9) - NC
01:23:233 (9) - ^
01:38:617 (7) - NC
01:39:233 (6) - NC
01:39:848 (1) - Remove NC
01:41:694 (5) - NC
00:43:233 (6) - ^
00:44:156 (10) - ^
00:44:464 (1) - Remove NC
01:45:387 (9) - NC
01:46:617 (9) - ^
02:26:002 (9) - ^
02:27:233 (9) - ^
03:25:672 (9) - NC
03:26:903 (9) - NC
03:45:364 (9) - ^
03:46:595 (9) - ^


00:18:079 (5) - Remove whistle, and add whistle 00:18:156 (6)

I think this 00:17:848 (4) ~ 00:18:310 (8) Sound is little odd :P
So change like this~! ><
01:38:002 (1) ~ 01:38:925 (5) too~! Use whistle more reagulary~


wow.. so many NC issue :3 but it's need to change~!
GL to your map K i R a >3</
Topic Starter
K i R a

Akemi_Homura wrote:

Request from PM :3

- Reckless -

[*] Unsnapped inherited timing point : 00:12:442

00:02:617 (7) - NC
00:05:694 (4) - ^
00:08:771 (9) - NC
00:14:925 (7) - ^
00:15:540 (1) - ^
00:16:156 (1) - Remove NC
00:21:079 (9) - NC
01:22:002 (9) - NC
01:23:233 (9) - ^
01:38:617 (7) - NC
01:39:233 (6) - NC
01:39:848 (1) - Remove NC
01:41:694 (5) - NC
00:43:233 (6) - ^
00:44:156 (10) - ^
00:44:464 (1) - Remove NC
01:45:387 (9) - NC
01:46:617 (9) - ^
02:26:002 (9) - ^
02:27:233 (9) - ^
03:25:672 (9) - NC
03:26:903 (9) - NC
03:45:364 (9) - ^
03:46:595 (9) - ^


00:18:079 (5) - Remove whistle, and add whistle 00:18:156 (6)

I think this 00:17:848 (4) ~ 00:18:310 (8) Sound is little odd :P
So change like this~! ><
01:38:002 (1) ~ 01:38:925 (5) too~! Use whistle more reagulary~[/color] |I know, but anyways I Made all the melody with whistle xDD |

wow.. so many NC issue :3 but it's need to change~!
GL to your map K i R a >3</
Thanks a lot, all changed or fixed :D
Gabriela
This very well done ... but not approved :O
Thite
General
delete , from tag


Reckless
00:04:156 (5) - remove whistle?
00:24:771 (1) - add finish?
00:46:310 (5,6) - try to put like this?
00:51:848 (1) - this slider overlap a bit the previous slider so down 1grid?
00:53:848 (6) - 1grid down to improve appearance?
01:01:848 (2) - 1grid up to improve appearance
01:04:156 (1) - add finish?
01:23:233 (9) - new combo here?
01:23:848 (17) - add finish
02:12:464 (5,6) - same as 00:46:310 (5,6)
02:21:540 (1,2,3,4,5) - try to put like this?
02:27:848 (9) - add finish
02:37:694 (1) - ^
03:27:518 (1) - ^
03:47:211 (9) - ^

good luck~ :)
remy11
I taken mod
but I am pooh at English, sorry :(

[Reckless]
00:04:156 (5) - remove whistle
00:05:079 (1) - I think that It is difficult to Play, How is this?
00:24:771 (1) - add finish
01:04:156 (1) - add finish
01:23:233 (9) - add NC
02:27:848 (9) - add finish
02:37:694 (1) - ^
03:27:518 (1) - ^
03:47:211 (9) - ^

nice map!
I wish rank this map :)
Fight!
Topic Starter
K i R a
Thanks a lot for the two mods, remy and thite :D

Thite, I cant understand your second image, what's new?

And remy, that difficult part is not too hard, pros can always do it, remember this is for approved, it is hard :)

I changed so many things, thanks :D.
oWingz
Mod Request from friend ^_^;

Reckless All Suggestions, do where you see fit
Timing - Set Tick rate to 2

00:19:077 (4) - NC
00:19:539 (7) - ^
00:33:383 (7) - ^
01:23:301 (10) - ^
01:47:837 (3) - ^
01:57:990 (8) - ^
02:16:757 (1) - ^

02:49:985 (1) - Remove NC
02:51:831 (3) - NC
02:52:446 (1) - Remove NC
02:53:677 (1) - ^
02:54:292 (1) - NC
02:54:907 (1) - Remove NC
02:56:138 (1) - ^
02:57:368 (1) - ^
02:57:984 (1) - NC
02:59:830 (1) - Remove NC

03:00:137 (1) - NC
03:00:753 (2) - ^
03:01:676 (2) - NC
03:02:291 (1) - Remove NC
03:02:906 (6) - NC
03:04:752 (1) - Remove NC
Topic Starter
K i R a

oWingz wrote:

Mod Request from friend ^_^;

Reckless All Suggestions, do where you see fit
Timing - Set Tick rate to 2

00:19:077 (4) - NC
00:19:539 (7) - ^
00:33:383 (7) - ^
01:23:301 (10) - ^
01:47:837 (3) - ^
01:57:990 (8) - ^
02:16:757 (1) - ^

02:49:985 (1) - Remove NC
02:51:831 (3) - NC
02:52:446 (1) - Remove NC
02:53:677 (1) - ^
02:54:292 (1) - NC
02:54:907 (1) - Remove NC
02:56:138 (1) - ^
02:57:368 (1) - ^
02:57:984 (1) - NC
02:59:830 (1) - Remove NC

03:00:137 (1) - NC
03:00:753 (2) - ^
03:01:676 (2) - NC
03:02:291 (1) - Remove NC
03:02:906 (6) - NC
03:04:752 (1) - Remove NC
Thanks, some NC/RNC was helpful :), tick rate now in 2.
Bobo_old
-.-

[Reckless]

00:05:232 (2) - Just replace (1) with two hitcircles and stack them on (2).
00:09:001 (2) - 1 grid up and left, resnap (3).
00:12:462 - Shit these hitsounds are loud :o
00:18:077 (5,6,7,8) - Neaten this stream.
00:22:307 (4) - Try not to use repeat spam like this, try to use 1 repeat only on 1/2 sliders.
00:34:306 (10,11) - I'd swap these.
01:40:607 (8,9,10) - Reverse them.
02:27:218 (1,2,3,4,5,6,7,8,9) - Continue to form a circle with this deathstream.
03:04:445 (3,4) - Stack on (1).

meh.
mancuso_JM_
Well, Here is my mod :P

[General:]

- StoryBoard: Veo que las imagenes Flash y Black estan siendo usadas para un StoryBoard, entonces el tamaño maximo para estas imagenes deben ser de 800x600 (En tu caso son 1024x768), asi que debes cambiarle el tamaño a ambas
- Tags: Te sugiero que agregues K_i_R_a en los tags, ya que osu! no te deja encontrar nombres en los cuales hay separacion en cada letra, asi que seria imposible encontrar un map tuyo si lo quieren hacer por tu username.
- Audio Lead-In: Te recomiendo que lo dejes en 2000 por lo menos, ya que el map empieza bastante rapido

[Reckless:]

- Settings:
--> Agregale un Tick al HP Drain Rate, ya que la barra de vida disminuye algo lento una vez que le erras a unas notas. Ademas creo que HP7 es mas equivalente con la dificultad del mapa (HP +1)

00:12:462 (T): Te sugiero que en esta Inherited Timing Point disminuyas el volumen al menos en 10 o 15% porque realmente se sienten altos los Hitsounds
00:29:834 (4): Elimina el Whistle al comienzo y agregaselo al final de este Slider. El doble Whistle con el proximo Slider (1) entra justo con el ritmo de la cancion
00:49:074 (6): (^)
00:55:535 (1,2,3,4): La colocacion de las notas hace que este pattern se vea y fluya mal, por esto te sugiero que hagas algo continuo como aqui:
01:03:842 (10,T):Dos cosas para este punto:
1ero: Prefiero que cada Stream sea independiente uno del otro ya que se ve mejor a la hora de jugar, por esto te sugiero un New Combo aqui
2do: Y tambien sugiero que agregues una Inherited Timing Point y disminuyas el volumen un poco, ya que se ve que mapeas este Stream siguiendo los Drums y no el Instrumental Principal
01:16:456 (1): Este Slider se ve y fluye mal. Te sugiero que realices otra forma
01:17:071 (3): (^)
01:23:840 (9): Siguiendo el Instrumental, no hay dudas de que esta nota necesita un Finish para enfatizar el final de Seccion y ademas se puede escuchar en la cancion
01:38:377 (6): Este Slider realmente no juega bien con la musica, sigue mejor el ritmo si haces un pattern continuo de 1/4, seria algo asi:

01:40:530 (7,8): Viendo que es un pattern en 1/2, se nota que este jump es bastante grande incluso en esta clase de dificultades, por esto te sugiero que hacerle un Reverse Selection (Ctrl + R) a (8,9,10) para que el jump no sea tan grande
02:03:220 (1): No me gusta este Slider tan ''cerrado'', te sugiero que lo hagas asi o si no hacele copy/paste al Slider (2)
02:23:372 (2): Similar a lo anterior
02:23:987 (4): Esta nota apilada con el Slider (2), se ve algo repentina y confusa a la hora de jugar, esto hace que no sea divertido. Te Sugiero que la Apiles con el (3) y (1) para realizar un mejor flujo a la hora del juego
03:33:674 (1): Cambia la forma de este Slider, no se hace muy lindo de jugar

Bueno, eso es todo. El map necesita mas modeo aun, principalmente en cosas que no quize mencionar, como por ejemplo en tus combos que son algo inconsistente principalemente porque he visto combos de 3 o 4 notas contra otros de 10 u 11 y algun que otro jump algo grande, pero en rasgos generales no esta mal, se rescatan buenos patterns.
En este caso me reservo la estrella, buena suerte con tu map ;)
Topic Starter
K i R a

Bobo wrote:

-.-

[Reckless]

00:05:232 (2) - Just replace (1) with two hitcircles and stack them on (2). No, this is OK.
00:09:001 (2) - 1 grid up and left, resnap (3). New position, but not 1 grid up and left
00:12:462 - Shit these hitsounds are loud :o Fixed
00:18:077 (5,6,7,8) - Neaten this stream. This stream wave is OK
00:22:307 (4) - Try not to use repeat spam like this, try to use 1 repeat only on 1/2 sliders. I'm not sure If I understood you, but I changed it.
00:34:306 (10,11) - I'd swap these. No.
01:40:607 (8,9,10) - Reverse them. No, it is mirror Jump.
02:27:218 (1,2,3,4,5,6,7,8,9) - Continue to form a circle with this deathstream. Did :P
03:04:445 (3,4) - Stack on (1). No.

meh.
Thanks ._.
Cygnus
Everything seems fine. So I'll just star this map.
Musty
really nice map enjoyable with HR or DT.
DeathBlood
sorry :(
I am slow mod :?
Topic Starter
K i R a
Open again and resurrected, this time is going to be for ranked and not approved.

Looking for some mods specially now that normal is done and looking for someone to make a Guest Diff (Hard)!
__Hatsune_Miku
Yo~

Lunatic

00:11:539 (2,3,4,5,6,7) - make star pettern?
00:10:463 (3) - I think I can not see the play,,,
00:16:616 (2) - ^
00:25:846 (6) - ^ - fallow is not good :(
00:48:612 (3) - ^
00:51:074 (4) - ^ - humm.. seem not good
02:23:987 (4) - ^
01:21:917 (8) - 01:22:532 (8) - 01:23:147 (8) - remove ?
03:34:289 (3) - under slider circle move X300 y 212

Normal

00:32:153 (1) - maybe.. i hear , normal diff after spinner have on 2~3 white line.. (ask to BN..)
01:01:688 (1) - ^
02:24:141 - http://puu.sh/iEeDY/081886ed63.jpg ,http://puu.sh/iEeGs/de02f03a76.jpg
03:25:059 (1) - This spinner end is look like here 03:26:290
03:42:290 (1) - How to unify into one?
- Reimu
Here from the M4M; Take what I say as my personal opinion!

Normal

Click Me >.<
01:13:379 (2) - NC
01:13:379 (2) - Remove NC
02:07:835 - Add note here? Like this: http://puu.sh/iEvR2/a4f531de87.png Pretty audible sound that you're missing out on IMO
02:07:835 - NC
02:47:523 - to 03:05:983 - Maybe increase the spacing between the objects in this section? I'm not entirely sure how Normal difficulties are assesed, but the readability may be a little off for newer players?
03:07:829 - Maybe a break here?
03:17:059 (2) - NC
03:17:674 (1) - Remove NC
03:34:290 - ^
03:34:905 - ^

Insane

Not much to say about this diff except check the spacing on your streams and triples, they should be consistently spaced
Like this: 00:08:155 (1,2,3,4,5,6,7,8) -
Not like this:
00:05:694 (1,2,3,4) -
Topic Starter
K i R a

_ Hatsune Miku wrote:

Yo~

Lunatic

00:11:539 (2,3,4,5,6,7) - make star pettern? Did a test with a star pattern and seems to fit pretty well! Nice one ^^
00:10:463 (3) - I think I can not see the play,,, Asked to more people about this because i thought it was readability but just to make sure everything is ok I will change them.
00:16:616 (2) - ^ ^
00:25:846 (6) - ^ - fallow is not good :( ^
00:48:612 (3) - ^ ^
00:51:074 (4) - ^ - humm.. seem not good ^
02:23:987 (4) - ^ ^ This a fun part and not confusing, anyway I changed it a bit
01:21:917 (8) - 01:22:532 (8) - 01:23:147 (8) - remove ? ?? This is a stream, why should I break..? Changed something but not exactly what you said.
03:34:289 (3) - under slider circle move X300 y 212 Um what? o.o, what you say is wrong, your x and y are different than mine, but understood what you wanted to say so fixed.

Normal

00:32:153 (1) - maybe.. i hear , normal diff after spinner have on 2~3 white line.. (ask to BN..) Fixed, i think xD
01:01:688 (1) - ^ Fixed
02:24:141 - http://puu.sh/iEeDY/081886ed63.jpg ,http://puu.sh/iEeGs/de02f03a76.jpg Your spacing is wrong, done with correct spacing ~
03:25:059 (1) - This spinner end is look like here 03:26:290 Fixed
03:42:290 (1) - How to unify into one? Done
Thank you very much Miku <3 :v
Topic Starter
K i R a

[ Ryuu ] wrote:

Here from the M4M; Take what I say as my personal opinion!

Normal

Click Me >.<
01:13:379 (2) - NC Done
01:13:379 (2) - Remove NC This one is right
02:07:835 - Add note here? Like this: http://puu.sh/iEvR2/a4f531de87.png Pretty audible sound that you're missing out on IMO Done, also I dont know if stacking two circles is rankeable on normals
02:07:835 - NC This is wrong
02:47:523 - to 03:05:983 - Maybe increase the spacing between the objects in this section? I'm not entirely sure how Normal difficulties are assesed, but the readability may be a little off for newer players? I thought about that but I wasnt sure, fixed that, also I noticed that the fl of the storyboard is wrong in this difficulty :v
03:07:829 - Maybe a break here? Can't do that, the kiai starts already soon.
03:17:059 (2) - NC Done
03:17:674 (1) - Remove NC This is ok again.
03:34:290 - ^ Noticed that the spacing were totally wrong in this kiai time, also this one is correct ~
03:34:905 - ^^

Insane

Not much to say about this diff except check the spacing on your streams and triples, they should be consistently spaced
Like this: 00:08:155 (1,2,3,4,5,6,7,8) -
Not like this:
00:05:694 (1,2,3,4) - They have the same spacing, also its a technique and is used in a lot of ranked songs such as https://osu.ppy.sh/s/20949 and https://osu.ppy.sh/s/13223
Thank you too for modding my map ^^
Rizen
[General]
  1. Diff spread is too large for it to be rankable (i think)
  2. I got a timing of 195bpm at 146offset, and 195bpm at 187838
  3. Custom colours between normal and lunatic are inconsistent. Stick with one set

[normal]
  1. For easier diffs (like this one), I believe it's best to follow the "NC every 1/2 measures" rule (with rare exceptions). that means for example NC should only be at times like 00:00:156 (1) - , 00:03:232 (1) - , 00:06:309 (1) - , 00:09:693 (1) -
  2. 02:48:446 (2) - why the jump? Normal mod should have consistent distance spacing throughout the entire diff
  3. 00:12:462 I don't think this break is necessary (seems out of place and just looks like an excuse to not map the whole song)
  4. 00:09:530 (1) - maybe try thisrhythm?
  5. 00:11:376 (1) - try this rhythm?
  6. 00:27:530 (5) - NC
  7. 00:27:530 (5) - also get this blanketed better by 00:25:992 (4) - (curve 00:25:992 (4) - a little bit more and move 00:27:530 (5) - a little bit)
  8. 00:40:761 (2,3,4,5) - make this pattern a little bit neater img
  9. 00:43:530 (2) - add a circle
  10. 00:49:992 (3) - make this the same y co-ord as 00:49:376 (1) -

    at this point, i've noticed that a lot of the circles/sliders do not have even spacing (possible due to grid snapping). Disabling grid snapping then realigning all the circles/sliders seems to be the best course of action

    also bear in mind that every placement adjust of the circles/sliders will require some upcoming notes to be moves around

    this applies to hitsounding as well

  11. 00:51:222 (6) - maybe stack the slider end to 00:49:376 (1) -
  12. 00:57:069 (5) - NC
  13. 00:59:222 (1) - I reckon you should shorted this slider to 6/4 and one repeat. img
  14. 01:00:453 (2) - same as previous point
  15. 01:09:069 (1) - shorted to a 1/1 slider with one repeat then...
  16. 01:09:992 (2) - add a circle
  17. 01:10:299 (3) - if you apply the above mod, try this rhythm: img
  18. 01:17:684 (5) - plz blanket this better around 01:17:376 (4) -
  19. 01:37:992 (1) - remove NC
  20. 01:41:069 (6) - remove NC
  21. 01:49:069 (1) - NC
  22. 01:49:684 (3) - remove NC
  23. 01:52:146 (5) - remove NC. also try rotating clockwise a little so 01:53:376 (1) - can stack on top of 01:51:530 (3) - without messing up distance snapping
  24. 02:07:530 (2,3) - avoid stacking in easier diffs (like normal). spacing them out would be advised imo
  25. 02:13:069 (1,2,3,4) - nice placement
  26. 02:22:915 (1) - shorten to 6/4 and one repeat. this is because of the whateveritscalled instrument being played at 02:23:376. then...
  27. 02:24:146 (2) - maybe make this a 1/2 slider
  28. 02:37:684 (1,2,3,4,1,2,1,2,3,4,5,1) - looks very familar... 00:34:607 (1,2,3,4,1,2,1,2,3,4,5,1) - . Consider remapping this part (02:37:684 (1,2,3,4,1,2,1,2,3,4,5,1) - ) because there really is a lack of creativity there
  29. 02:47:530 (1) - i really think you shouldn't decrease the slider velocity here. You can make it easier with less circles/sliders but such a dramatic decrease in slider velocity will trip some beginners.
  30. 02:47:530 (1) - nice storyboard. don't see many of these around anymore
Topic Starter
K i R a

[ Rizen ] wrote:

[General]
  1. Diff spread is too large for it to be rankable (i think) I'll have a hard guest diff to go between normal and lunatic so this is done already
  2. I got a timing of 195bpm at 146offset, and 195bpm at 187838 I noticed this a while ago and also tried looking to the wave on audacity, so i fix it (i hope)
  3. Custom colours between normal and lunatic are inconsistent. Stick with one set this is something i forgot to change (old combo colours), thanks

[normal]
  1. For easier diffs (like this one), I believe it's best to follow the "NC every 1/2 measures" rule (with rare exceptions). that means for example NC should only be at times like 00:00:156 (1) - , 00:03:232 (1) - , 00:06:309 (1) - , 00:09:693 (1) -
  2. 02:48:446 (2) - why the jump? Normal mod should have consistent distance spacing throughout the entire diff This is a bug, fixed
  3. 00:12:462 I don't think this break is necessary (seems out of place and just looks like an excuse to not map the whole song) it fits the song but i mapped it as you say..
  4. 00:09:530 (1) - maybe try thisrhythm? Your rythm is wrong so wont change this
  5. 00:11:376 (1) - try this rhythm? No, its harder if you split the slider and dont finish where it should finish
  6. 00:27:530 (5) - NC Done
  7. 00:27:530 (5) - also get this blanketed better by 00:25:992 (4) - (curve 00:25:992 (4) - a little bit more and move 00:27:530 (5) - a little bit) Stacking circles or sliders like this in normal is unrankeable.
  8. 00:40:761 (2,3,4,5) - make this pattern a little bit neater img Done
  9. 00:43:530 (2) - add a circle I did this while you were moding so done
  10. 00:49:992 (3) - make this the same y co-ord as 00:49:376 (1) - Done

    at this point, i've noticed that a lot of the circles/sliders do not have even spacing (possible due to grid snapping). Disabling grid snapping then realigning all the circles/sliders seems to be the best course of action

    also bear in mind that every placement adjust of the circles/sliders will require some upcoming notes to be moves around

    this applies to hitsounding as well Answer: http://puu.sh/iFnBj.jpg http://puu.sh/iFnCX.jpg The spacing is correct, nothing to change there.

  11. 00:51:222 (6) - maybe stack the slider end to 00:49:376 (1) - Done
  12. 00:57:069 (5) - NC Done
  13. 00:59:222 (1) - I reckon you should shorted this slider to 6/4 and one repeat. img I like the idea, done
  14. 01:00:453 (2) - same as previous point ^
  15. 01:09:069 (1) - shorted to a 1/1 slider with one repeat then... Done
  16. 01:09:992 (2) - add a circle ^
  17. 01:10:299 (3) - if you apply the above mod, try this rhythm: img This is already like that
  18. 01:17:684 (5) - plz blanket this better around 01:17:376 (4) - Done ~
  19. 01:37:992 (1) - remove NC ^
  20. 01:41:069 (6) - remove NC ^
  21. 01:49:069 (1) - NC This is a really bad place for a new combo sorry
  22. 01:49:684 (3) - remove NC Done
  23. 01:52:146 (5) - remove NC. also try rotating clockwise a little so 01:53:376 (1) - can stack on top of 01:51:530 (3) - without messing up distance snapping Stacking like this in normal is weird and maybe unrankeable
  24. 02:07:530 (2,3) - avoid stacking in easier diffs (like normal). spacing them out would be advised imo true but also you told me to stack in some parts so..
  25. 02:13:069 (1,2,3,4) - nice placement thanks! o3o
  26. 02:22:915 (1) - shorten to 6/4 and one repeat. this is because of the whateveritscalled instrument being played at 02:23:376. then... Done
  27. 02:24:146 (2) - maybe make this a 1/2 slider ^, also is the same as you told me before ^^
  28. 02:37:684 (1,2,3,4,1,2,1,2,3,4,5,1) - looks very familar... 00:34:607 (1,2,3,4,1,2,1,2,3,4,5,1) - . Consider remapping this part (02:37:684 (1,2,3,4,1,2,1,2,3,4,5,1) - ) because there really is a lack of creativity there It isnt about creativity, its same part of the music, why would it be different all times? Also is a fun part of the map, no need to change.
  29. 02:47:530 (1) - i really think you shouldn't decrease the slider velocity here. You can make it easier with less circles/sliders but such a dramatic decrease in slider velocity will trip some beginners. I have the point but this is gonna be harder to remake because of the storyboard, will take a look ~
  30. 02:47:530 (1) - nice storyboard. don't see many of these around anymore *o* thank you! I'm not good at storyboards but seems you like it so thats good! :D
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