forum

Glutamine - Babylon

posted
Total Posts
77
show more
SapphireGhost
I managed to get to modding this!

[General]
- I'd strongly suggest having all difficulties end at the same time. It makes the spread feel more complete and consistent, and players of all skill level deserve to enjoy those last 20 or so seconds.
- In addition the above suggestion, kiai should be consistent too. Currently the only inconsistencies are with the eighth and ninth section, so check those.
- It was a bit odd that the breaks were slightly different on each of CSY's difficulties, but I suppose it's alright. It makes more sense if you stick to one way of doing breaks, though, just a note for the future!
- If you want, I can change the colour of the title text in the beginning to something that fits more with the background, just need RGB triplets for the colour you want for the artist and title.

[Corruption]
00:23:984 (4,5,6,7,8,9,10,11,1,2) - This sort of pattern is rather awkward to play, (4) to (1) goes very fast so it makes it hard to hit (2) accurately. I'd just advise moving (2) out from (1).
00:57:917 (5,6,1) - The way stacking works, (1) is almost impossible to see on Hidden mod because it's directly under the repeat of (6). So maybe change this pattern a bit?
03:14:680 (1) - The spinner here is really short and it's not a good place for a spinner, so I'd really advise you map through this bit.
03:15:487 (1) - By the way, make sure this note has a new combo.

[BakaHard]
00:08:339 (1) - Note is missing new combo, so add new combo manually.

[Normal]
00:27:335 - Have the break start at this point? It works really well.
02:12:324 (1,1,1,1) - Maybe map this part like on [Easy]? It's sort of boring as it is now.

[Easy]
01:21:195 (1,1) - This pattern is really difficult for a new player, give them more time to recover from the spinner or do this part some other way, basically it's best not to have notes right after a spinner on an Easy.
01:55:602 (1,1,2) - ^
02:34:619 (6) - Add a new combo to this note? Nine is getting sort of long.
02:37:569 (9,1,1) - Sort of the same spinner recovery idea, but you could map through the spinner to solve this.

That's all, I think. It's a bit late right now, so maybe I'm tired. Just PM me after fixes.
Topic Starter
CSY the corrupt

SapphireGhost wrote:

I managed to get to modding this!

[General]
- I'd strongly suggest having all difficulties end at the same time. It makes the spread feel more complete and consistent, and players of all skill level deserve to enjoy those last 20 or so seconds. If possible, I prefer to remain my current ending time
- In addition the above suggestion, kiai should be consistent too. Currently the only inconsistencies are with the eighth and ninth section, so check those. fixed
- It was a bit odd that the breaks were slightly different on each of CSY's difficulties, but I suppose it's alright. It makes more sense if you stick to one way of doing breaks, though, just a note for the future! :D
- If you want, I can change the colour of the title text in the beginning to something that fits more with the background, just need RGB triplets for the colour you want for the artist and title. both of the title and artist use 205, 0, 0 . [Easy] and [Corruption] appear at 00:08:500, [normal] and [BakaHard] don't change it, just change the color. Thank you.

[Corruption]
00:23:984 (4,5,6,7,8,9,10,11,1,2) - This sort of pattern is rather awkward to play, (4) to (1) goes very fast so it makes it hard to hit (2) accurately. I'd just advise moving (2) out from (1). fixed
00:57:917 (5,6,1) - The way stacking works, (1) is almost impossible to see on Hidden mod because it's directly under the repeat of (6). So maybe change this pattern a bit? fixed
03:14:680 (1) - The spinner here is really short and it's not a good place for a spinner, so I'd really advise you map through this bit. fixed
03:15:487 (1) - By the way, make sure this note has a new combo. fixed

[BakaHard]
00:08:339 (1) - Note is missing new combo, so add new combo manually. fixed

[Normal]
00:27:335 - Have the break start at this point? It works really well. fixed
02:12:324 (1,1,1,1) - Maybe map this part like on [Easy]? It's sort of boring as it is now. fixed

[Easy]
01:21:195 (1,1) - This pattern is really difficult for a new player, give them more time to recover from the spinner or do this part some other way, basically it's best not to have notes right after a spinner on an Easy. fixed
01:55:602 (1,1,2) - ^ fixed
02:34:619 (6) - Add a new combo to this note? Nine is getting sort of long. fixed
02:37:569 (9,1,1) - Sort of the same spinner recovery idea, but you could map through the spinner to solve this. fixed

That's all, I think. It's a bit late right now, so maybe I'm tired. Just PM me after fixes.
Thank you very much:D
SapphireGhost
- Changing title text for individual difficulties isn't supported yet so, you'll have to pick one time for all difficulties, sorry!
- I'd really feel more comfortable ranking if all difficulties were mapped to the end, this has been the standard for most ranked maps nowadays and it resolves the problem of kiai after the map ends. So, could you please do this?
Topic Starter
CSY the corrupt

SapphireGhost wrote:

- Changing title text for individual difficulties isn't supported yet so, you'll have to pick one time for all difficulties, sorry!
- I'd really feel more comfortable ranking if all difficulties were mapped to the end, this has been the standard for most ranked maps nowadays and it resolves the problem of kiai after the map ends. So, could you please do this?
I removed the last kiai time in [Corruption], and both of the title text use 205, 0, 0 ,appear at 00:08:500,thank you.
SapphireGhost
IRC Log
22:52 <CSY the corrupt> : hi
22:54 <CSY the corrupt> : if i remove the last kiai , can i not to map all diff to the end? Orz
22:54 <SapphireGhost> : Hm, why don't you want to map them to the end?
22:59 <CSY the corrupt> : er..I think if all diffs map to the end it's too long....I think easy and normal are not necessary to do so
22:59 <SapphireGhost> : Well, if you're really that sure then maybe just remove the last kiai, sure
22:59 <SapphireGhost> : I guess you can just do it on the diffs where it's not mapped to the end.
23:12 <CSY the corrupt> : ok thank you :D
23:13 <CSY the corrupt> : and the title text just can change to the same time?
23:13 <CSY the corrupt> : all diff
23:13 <SapphireGhost> : Yeah
23:14 <SapphireGhost> : What time do you want?
23:15 <CSY the corrupt> : I want 00:08:500 ,but some diff mapped, not break
23:16 <SapphireGhost> : Hm, that's another reason why it's good to have consistent breaks
23:18 <CSY the corrupt> : lol
23:25 <SapphireGhost> : Did you change the kiai?
23:28 <CSY the corrupt> : T.T I am thinking about the question
23:30 <CSY the corrupt> : OK I submit it, should I reply in the forums?
23:31 <SapphireGhost> : Sure, won't hurt
23:36 <CSY the corrupt> : OK
00:26 <SapphireGhost> : Oh, CSY?
00:27 <SapphireGhost> : 00:08:339 (1) - on [BakaHard] still missing new combo
00:30 <CSY the corrupt> : http://puu.sh/nQtk it is new combo now?
00:31 <SapphireGhost> : http://osu.ppy.sh/ss/282365 Make sure "new combo" is highlighted
00:31 <SapphireGhost> : And one other thing...
00:32 <SapphireGhost> : 00:22:049 (1,1,2,3,4,5,6) - on [Corruption] is a little confusing, any idea how to make it a bit more
00:32 <SapphireGhost> : readable?
00:32 <CSY the corrupt> : but I see it already new combo
00:33 <SapphireGhost> : It can say (1) and still not be marked as new combo
00:33 <SapphireGhost> : Maybe it wasn't uploaded correctly or something
00:34 <CSY the corrupt> : oh
00:34 <SapphireGhost> : And 01:49:209 (1,1) - on [Easy]
00:34 <SapphireGhost> : Still short spinner recovery
00:35 <SapphireGhost> : Did you fix it already? Since maybe yeah, it didn't upload right
00:37 <CSY the corrupt> : need full submit?
00:38 <SapphireGhost> : Wouldn't hurt, try it and see
00:39 <CSY the corrupt> : ok, I fix these quickly
00:39 <SapphireGhost> : The other spots in [Easy] I mentioned with the spinner recovery aren't fixed on this version of the map
00:39 <SapphireGhost> : still
00:39 <SapphireGhost> : From the first mod post
00:45 <CSY the corrupt> : http://puu.sh/nQwK 01:49:373 (1) - it's ok?
00:45 <CSY the corrupt> : oh
00:45 <CSY the corrupt> : 01:49:373 (1) -
00:46 <SapphireGhost> : Hm, I don't think so because it's not enough time for a new player to recover
00:47 <SapphireGhost> : Maybe if the spinner ends at 01:51:340 ?
00:47 <SapphireGhost> : For 01:55:930 (1,1) - maybe delete the circle and have spinner end at 01:59:865
00:48 <SapphireGhost> : Did you already change 01:21:687 (1,1) - ?
00:49 <CSY the corrupt> : no, how to change it better?
00:50 <SapphireGhost> : http://puu.sh/nQxX ?
00:51 <CSY the corrupt> : oh remove spinner add slider?
00:51 <SapphireGhost> : Yes.
00:53 <CSY the corrupt> : http://osu.ppy.sh/ss/282370 become this, it's all right?
00:54 <SapphireGhost> : Sure
00:55 <CSY the corrupt> : 01:49:373 (1) - and how to change this part
00:55 <SapphireGhost> : End spinner at 01:51:340?
00:56 <CSY the corrupt> : you mean the spinner is too long?
00:56 <CSY the corrupt> : start at which time
00:56 <SapphireGhost> : Well, if it ends at that point then there will be enough recovery time afterwards
00:56 <SapphireGhost> : Spinner goes from 01:49:209 to 01:51:340, then there's enough time to hit 01:52:651 (1) - .
00:58 <CSY the corrupt> : that's OK
00:59 <CSY the corrupt> : I think I misunderstand what you mean before, but now understand
01:02 <SapphireGhost> : And then 01:55:930 (1,1) - ?
01:03 <CSY the corrupt> : form 01:55:602 (1) -
01:03 <CSY the corrupt> : to 01:57:897
01:03 <CSY the corrupt> : it's ok?
01:04 <SapphireGhost> : Hm, ok
01:06 <CSY the corrupt> : and have it other problem
01:07 <SapphireGhost> : I think it should be okay now, submit and see
01:07 <CSY the corrupt> : ok
01:09 <CSY the corrupt> : I submited, check it please
01:21 <SapphireGhost> : Hm, just curious, why is "touma" in tags?
01:22 <CSY the corrupt> : http://puu.sh/nQFv I don't know, too x_x
01:22 <SapphireGhost> : Okay, I'll trust he knows what he's doing.
01:22 <SapphireGhost> : Probably knows more about source than I do!
01:23 <CSY the corrupt> : haha
Well, after a lot of discussion on IRC this is finally ready for ranking, and I'm ready to go to sleep. Congratulations on your first ranked map, hope to see more from you.
Ibuki Suika
More [Corruption] plz
Megurine Luka
我日你妈比的吃屎爷
MapleStory
我草吃屎爷
Akemi_Homura
Congratz~! 1st rank~! :3
Ayakura Mei
gratz~ :D
Colin Hou
wocao geili
[CSGA]Ar3sgice

给力
spboxer3
恭喜了
Topic Starter
CSY the corrupt
谢谢大家.
Axey
无法解释
LKs
geili
xsrsbsns
wow gratz
Anticloud
吃屎爷成功戏耍玩家
N a n o
:)
Scorpiour
congrats first rank!
Snowy Dream
膜拜触手爷!
第一张图啊!
Charsi
congrats you!!
Topic Starter
CSY the corrupt
Thanks everybody
AIR315
Congratz :33
Psyduck
Damn nice map :o
Nanaya_cock
人性呢
oddlyoko2000
glutamine should have more songs for osu, his voice is so awesome
karma_komodo
in 1 year playing osu!
few maps have left me this amazed
the best map i have played in some time
Lokovodo
This is all just so damn perfect there is honestly not much to say.
kungfufishy
Excellent map and song!
H a n n a
The Corruption difficulty is very different, but I like it ^~^ This is one of my favorite maps.
Eni
I agree nice mapset <3
eroryan
Hashiyan ver. is better imo and nice map
Please sign in to reply.

New reply