I managed to get to modding this!
[General]
- I'd strongly suggest having all difficulties end at the same time. It makes the spread feel more complete and consistent, and players of all skill level deserve to enjoy those last 20 or so seconds.
- In addition the above suggestion, kiai should be consistent too. Currently the only inconsistencies are with the eighth and ninth section, so check those.
- It was a bit odd that the breaks were slightly different on each of CSY's difficulties, but I suppose it's alright. It makes more sense if you stick to one way of doing breaks, though, just a note for the future!
- If you want, I can change the colour of the title text in the beginning to something that fits more with the background, just need RGB triplets for the colour you want for the artist and title.
[Corruption]
00:23:984 (4,5,6,7,8,9,10,11,1,2) - This sort of pattern is rather awkward to play, (4) to (1) goes very fast so it makes it hard to hit (2) accurately. I'd just advise moving (2) out from (1).
00:57:917 (5,6,1) - The way stacking works, (1) is almost impossible to see on Hidden mod because it's directly under the repeat of (6). So maybe change this pattern a bit?
03:14:680 (1) - The spinner here is really short and it's not a good place for a spinner, so I'd really advise you map through this bit.
03:15:487 (1) - By the way, make sure this note has a new combo.
[BakaHard]
00:08:339 (1) - Note is missing new combo, so add new combo manually.
[Normal]
00:27:335 - Have the break start at this point? It works really well.
02:12:324 (1,1,1,1) - Maybe map this part like on [Easy]? It's sort of boring as it is now.
[Easy]
01:21:195 (1,1) - This pattern is really difficult for a new player, give them more time to recover from the spinner or do this part some other way, basically it's best not to have notes right after a spinner on an Easy.
01:55:602 (1,1,2) - ^
02:34:619 (6) - Add a new combo to this note? Nine is getting sort of long.
02:37:569 (9,1,1) - Sort of the same spinner recovery idea, but you could map through the spinner to solve this.
That's all, I think. It's a bit late right now, so maybe I'm tired. Just PM me after fixes.
[General]
- I'd strongly suggest having all difficulties end at the same time. It makes the spread feel more complete and consistent, and players of all skill level deserve to enjoy those last 20 or so seconds.
- In addition the above suggestion, kiai should be consistent too. Currently the only inconsistencies are with the eighth and ninth section, so check those.
- It was a bit odd that the breaks were slightly different on each of CSY's difficulties, but I suppose it's alright. It makes more sense if you stick to one way of doing breaks, though, just a note for the future!
- If you want, I can change the colour of the title text in the beginning to something that fits more with the background, just need RGB triplets for the colour you want for the artist and title.
[Corruption]
00:23:984 (4,5,6,7,8,9,10,11,1,2) - This sort of pattern is rather awkward to play, (4) to (1) goes very fast so it makes it hard to hit (2) accurately. I'd just advise moving (2) out from (1).
00:57:917 (5,6,1) - The way stacking works, (1) is almost impossible to see on Hidden mod because it's directly under the repeat of (6). So maybe change this pattern a bit?
03:14:680 (1) - The spinner here is really short and it's not a good place for a spinner, so I'd really advise you map through this bit.
03:15:487 (1) - By the way, make sure this note has a new combo.
[BakaHard]
00:08:339 (1) - Note is missing new combo, so add new combo manually.
[Normal]
00:27:335 - Have the break start at this point? It works really well.
02:12:324 (1,1,1,1) - Maybe map this part like on [Easy]? It's sort of boring as it is now.
[Easy]
01:21:195 (1,1) - This pattern is really difficult for a new player, give them more time to recover from the spinner or do this part some other way, basically it's best not to have notes right after a spinner on an Easy.
01:55:602 (1,1,2) - ^
02:34:619 (6) - Add a new combo to this note? Nine is getting sort of long.
02:37:569 (9,1,1) - Sort of the same spinner recovery idea, but you could map through the spinner to solve this.
That's all, I think. It's a bit late right now, so maybe I'm tired. Just PM me after fixes.