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Kanon
Hi~财神爷,曾经路过你另外一张图骗过KUDO :D
Mod Request by Nymph


General:
Hard和insane分数和难度差距比较大吧,可能会被MAT说diff spread

Easy:

Issues
02:42:486 (4) - unsnapped note

Beatmap design/suggestion
01:23:490 (1,3) - 这种slider可能会比较困惑新手,因为slider body被遮挡的比较厉害,
建议稍微改变一下如:http://osu.ppy.sh/ss/222780
02:56:132 (1) - 这个NC没有必要

Hitsound
抱歉,我基本听不出来hitsound,这歌太给力了-。-

Normal:

Issues
02:46:455 这条绿线无用 直接用红线就可以了
02:24:537 这里附近几条改音量的绿线只改了1%!? 没人能听的出来差别吧 建议要改的话以5%为单位

Beatmap design/suggestion
02:56:777 (6) - easy这里用了个NC normal不用么?

Hitsound
._.

BakaHard:

Issue
00:27:595 (2,3,4) - 这个3连基本都很难打准,由于变速,建议换成slider。

Beatmap design/suggestion
OD5对于hard太低了 至少+1 我建议+2,AR也建议+1 AR7玩起来真的十分的蛋痛,在加上这个diff有很多小跳。。
02:31:340 (3,4,5) - 这个2X SPACING的跳对于hard来说太难了,建议删掉5,从节奏上来说5也有点多余
01:12:343 (9) - add NC, 变速的slider需要用NC标示一下比较好
01:32:670 (5) - ^

Hitsound
._.


Corruption:
检查下绿线,有些地方多余了,有些地方只改了1% 改和不改没什么差别。。这歌本来就很吵,能听出来的都是神人了- -

Issue
虽然不好改了。还是要说2.5SV实在太快了,到后面加速已经是非人类级别的了。。

Beatmap design/suggestion
00:51:032 (1,2,3,4,5,6) - 建议把这2个3连再放远一点,现在的位置很容易当连在一起的打
03:22:906 (1,1,1,1,2,3) - 结尾这里很奇怪 因为这里歌是fade out,声音越来越小的 没有必要用3个转盘,
用1个就够了,然后最后的3连也没有什么必要,总之 全部都用一个转盘带过吧 开始在03:23:874 结束在03:27:745
之前在补几个NOTE好了
Hitsound
._.


总体来说rank挺有机会的,加油吧
Topic Starter
CSY the corrupt

Kanon wrote:

Hi~财神爷,曾经路过你另外一张图骗过KUDO :D
Mod Request by Nymph


General:
Hard和insane分数和难度差距比较大吧,可能会被MAT说diff spread
这个..

Easy:

Issues
02:42:486 (4) - unsnapped note

Beatmap design/suggestion
01:23:490 (1,3) - 这种slider可能会比较困惑新手,因为slider body被遮挡的比较厉害,
建议稍微改变一下如:http://osu.ppy.sh/ss/222780
02:56:132 (1) - 这个NC没有必要

Hitsound
抱歉,我基本听不出来hitsound,这歌太给力了-。-
fixed

Normal:

Issues
02:46:455 这条绿线无用 直接用红线就可以了
02:24:537 这里附近几条改音量的绿线只改了1%!? 没人能听的出来差别吧 建议要改的话以5%为单位

Beatmap design/suggestion
02:56:777 (6) - easy这里用了个NC normal不用么?

Hitsound
._.
fixed

BakaHard:

Issue
00:27:595 (2,3,4) - 这个3连基本都很难打准,由于变速,建议换成slider。

Beatmap design/suggestion
OD5对于hard太低了 至少+1 我建议+2,AR也建议+1 AR7玩起来真的十分的蛋痛,在加上这个diff有很多小跳。。
02:31:340 (3,4,5) - 这个2X SPACING的跳对于hard来说太难了,建议删掉5,从节奏上来说5也有点多余
01:12:343 (9) - add NC, 变速的slider需要用NC标示一下比较好
01:32:670 (5) - ^

Hitsound
._.
mostly fixed

Corruption:
检查下绿线,有些地方多余了,有些地方只改了1% 改和不改没什么差别。。这歌本来就很吵,能听出来的都是神人了- -

Issue
虽然不好改了。还是要说2.5SV实在太快了,到后面加速已经是非人类级别的了。。其实没有想象中快:D

Beatmap design/suggestion
00:51:032 (1,2,3,4,5,6) - 建议把这2个3连再放远一点,现在的位置很容易当连在一起的打
03:22:906 (1,1,1,1,2,3) - 结尾这里很奇怪 因为这里歌是fade out,声音越来越小的 没有必要用3个转盘,
用1个就够了,然后最后的3连也没有什么必要,总之 全部都用一个转盘带过吧 开始在03:23:874 结束在03:27:745
之前在补几个NOTE好了
Hitsound
._.
mostly fixed


总体来说rank挺有机会的,加油吧
非常感谢:D
bossandy
  • Hi hi~ request from BakaHuang's In-Game PM ~ ( 2 diffs mod >_< )
     
    General :
     
  1. 看起來沒啥問題 ^_^
     
    Easy :
     
  2. 00:52:343 ~ 00:54:310把上面延遲Break的東西用掉啦
  3. 02:37:897 (1) - 離下一個note太近了 這是Easy難度 >_< 結尾提前到02:39:865
     
    BakaHard :
     
  4. 00:23:178 (5) - 要注意spacing啊lol~
  5. 00:36:269 (1) - NC沒啥必要
  6. 00:53:327 (1) - ^
  7. 02:14:947 (5) - NC 如果NC的話 02:16:258 (3) - 去NC
     
    務必要閱讀~!
    紅色: 是我覺得一並要改的藍色: 建議 但個人認為要改的 黑色: 就單純建議
--------------------------------------------------------
好帥的歌曲... baka要注意一下spacing啊lol!~
Good Luck :3
Megurine Luka
今天去看了下咕噜的英文应该是Glutamine

twitter上看到的可以去查证...
AoiX
来自阿黄的M4M

Aoi's Mod

General
  1. MP3文件略奇葩呀
Corruption
  1. 00:03:984 (3) - 既然00:02:371 (4,5)处用了那么个梗那就这边也对应着来呀
  2. 00:05:274 (6) - 略没有拉圆。。。随手覆盖代码
    352,264,5274,2,2,B|464:280|520:232|496:56|440:40|256:48|287:194,1,499.999980926514,2|0
  3. 00:06:081 (1,2,3) - 感觉摆成(3)在00:05:274 (6)圈中央的正三角会比较好吃
  4. 00:16:887 (1) - finish
  5. 00:22:049 (6) - 开头一个finish
  6. 00:35:943 (8) - ^.这里是一段突变,两个finish连用效果会更好,而且vocal最后两个音也是重音+顿音
  7. 00:41:851 (1) - 第一个圈finish
    吓死我了>.<
BakaHardd
  1. 00:15:597 (4) - 这根滑条用个0.75的SVM调节长度一致咩
  2. 01:22:179 (5,6,7) - 用个减音量的效果吧
    不做完么?
Normal
  1. N/A
Easy
  1. N/A
咦 难道这是财神爷(吃屎爷)?幸会我是美国大哥的负责舔脚的小弟
Topic Starter
CSY the corrupt

bossandy wrote:

  • Hi hi~ request from BakaHuang's In-Game PM ~ ( 2 diffs mod >_< )
     
    General :
     
  1. 看起來沒啥問題 ^_^
     
    Easy :
     
  2. 00:52:343 ~ 00:54:310把上面延遲Break的東西用掉啦
  3. 02:37:897 (1) - 離下一個note太近了 這是Easy難度 >_< 結尾提前到02:39:865
    fixed
     
    BakaHard :
     
  4. 00:23:178 (5) - 要注意spacing啊lol~
  5. 00:36:269 (1) - NC沒啥必要
  6. 00:53:327 (1) - ^
  7. 02:14:947 (5) - NC 如果NC的話 02:16:258 (3) - 去NC
    mostly fixed
     
    務必要閱讀~!
    紅色: 是我覺得一並要改的藍色: 建議 但個人認為要改的 黑色: 就單純建議
--------------------------------------------------------
好帥的歌曲... baka要注意一下spacing啊lol!~
Good Luck :3

非常感谢:D
Topic Starter
CSY the corrupt

Megurine Luka wrote:

今天去看了下咕噜的英文应该是Glutamine

twitter上看到的可以去查证...
到底应该是哪个,大哥求细心TAT
Topic Starter
CSY the corrupt

AoiX wrote:

来自阿黄的M4M

Aoi's Mod

General
  1. MP3文件略奇葩呀 经你这么一说突然发现这个MP3是没有文件名的(诶?
Corruption
  1. 00:03:984 (3) - 既然00:02:371 (4,5)处用了那么个梗那就这边也对应着来呀
  2. 00:05:274 (6) - 略没有拉圆。。。随手覆盖代码
    352,264,5274,2,2,B|464:280|520:232|496:56|440:40|256:48|287:194,1,499.999980926514,2|0
  3. 00:06:081 (1,2,3) - 感觉摆成(3)在00:05:274 (6)圈中央的正三角会比较好吃
  4. 00:16:887 (1) - finish
  5. 00:22:049 (6) - 开头一个finish
  6. 00:35:943 (8) - ^.这里是一段突变,两个finish连用效果会更好,而且vocal最后两个音也是重音+顿音
  7. 00:41:851 (1) - 第一个圈finish
    吓死我了>.<
BakaHardd
  1. 00:15:597 (4) - 这根滑条用个0.75的SVM调节长度一致咩
  2. 01:22:179 (5,6,7) - 用个减音量的效果吧
    不做完么?
Normal
  1. N/A
Easy
  1. N/A
咦 难道这是财神爷(吃屎爷)?幸会我是美国大哥的负责舔脚的小弟
mostly fixed
幸会我是美国大哥的负责递腿的小弟.非常感谢:D
Axey
check my diff

00:18:016(5)-帮我snap修改下
00:36:269(3)-NC改回来

我不知道最后段要做的..如果有时间再做吧XD
Topic Starter
CSY the corrupt

BakaHuang wrote:

check my diff

00:18:016(5)-帮我snap修改下
00:36:269(3)-NC改回来

我不知道最后段要做的..如果有时间再做吧XD
好的
Colin Hou
[General]:
  1. artist: Glutamine
  2. title: Babylon
  3. necessary tags: Touma (as composer, lyrics and so on
  4. remember to remove the old .osb before the full-sub
[BakaHard]:
  1. remove lean-in
  2. 00:08:258 (t) - this break is a bit long and boring as such one after 2 notes, try map this part as well.
  3. 01:25:293 (8,9,10,11) - new combo 9, or make the spacing more soft
  4. 01:30:375 (7,8,9,10,11) - ^
  5. 02:43:799 (1,2,3,4,5) - try some jumps?
[Corruption]:
  1. remove this section: 00:27:595
forum PM after fixing these, you know.
Axey

Colin Hou wrote:

[BakaHard]:
  1. remove lean-in fixed
  2. 00:08:258 (t) - this break is a bit long and boring as such one after 2 notes, try map this part as well. fixed
  3. 01:25:293 (8,9,10,11) - new combo 9, or make the spacing more soft sorry , I think this jump for [Hard] is ok?
  4. 01:30:375 (7,8,9,10,11) - ^ ^
  5. 02:43:799 (1,2,3,4,5) - try some jumps?
no thanks
Topic Starter
CSY the corrupt

Colin Hou wrote:

[General]:
  1. artist: Glutamine
  2. title: Babylon
  3. necessary tags: Touma (as composer, lyrics and so on
  4. remember to remove the old .osb before the full-sub
[BakaHard]:
  1. remove lean-in
  2. 00:08:258 (t) - this break is a bit long and boring as such one after 2 notes, try map this part as well.
  3. 01:25:293 (8,9,10,11) - new combo 9, or make the spacing more soft
  4. 01:30:375 (7,8,9,10,11) - ^
  5. 02:43:799 (1,2,3,4,5) - try some jumps?
[Corruption]:
  1. remove this section: 00:27:595
forum PM after fixing these, you know.
fixed. thanks for mod :D
Colin Hou
:arrow:
Topic Starter
CSY the corrupt
Thank you very much :D
Megurine Luka
神麻婆吃屎爷我爱你
Hatsune Miku_old
吗的怎么还没rank
Megurine Luka

Hatsune Miku wrote:

吗的怎么还没rank
就是讲,大哥你这样科学么?
Topic Starter
CSY the corrupt

Megurine Luka wrote:

就是讲,大哥你这样科学么?
大哥你这样科学么?
SapphireGhost
I managed to get to modding this!

[General]
- I'd strongly suggest having all difficulties end at the same time. It makes the spread feel more complete and consistent, and players of all skill level deserve to enjoy those last 20 or so seconds.
- In addition the above suggestion, kiai should be consistent too. Currently the only inconsistencies are with the eighth and ninth section, so check those.
- It was a bit odd that the breaks were slightly different on each of CSY's difficulties, but I suppose it's alright. It makes more sense if you stick to one way of doing breaks, though, just a note for the future!
- If you want, I can change the colour of the title text in the beginning to something that fits more with the background, just need RGB triplets for the colour you want for the artist and title.

[Corruption]
00:23:984 (4,5,6,7,8,9,10,11,1,2) - This sort of pattern is rather awkward to play, (4) to (1) goes very fast so it makes it hard to hit (2) accurately. I'd just advise moving (2) out from (1).
00:57:917 (5,6,1) - The way stacking works, (1) is almost impossible to see on Hidden mod because it's directly under the repeat of (6). So maybe change this pattern a bit?
03:14:680 (1) - The spinner here is really short and it's not a good place for a spinner, so I'd really advise you map through this bit.
03:15:487 (1) - By the way, make sure this note has a new combo.

[BakaHard]
00:08:339 (1) - Note is missing new combo, so add new combo manually.

[Normal]
00:27:335 - Have the break start at this point? It works really well.
02:12:324 (1,1,1,1) - Maybe map this part like on [Easy]? It's sort of boring as it is now.

[Easy]
01:21:195 (1,1) - This pattern is really difficult for a new player, give them more time to recover from the spinner or do this part some other way, basically it's best not to have notes right after a spinner on an Easy.
01:55:602 (1,1,2) - ^
02:34:619 (6) - Add a new combo to this note? Nine is getting sort of long.
02:37:569 (9,1,1) - Sort of the same spinner recovery idea, but you could map through the spinner to solve this.

That's all, I think. It's a bit late right now, so maybe I'm tired. Just PM me after fixes.
Topic Starter
CSY the corrupt

SapphireGhost wrote:

I managed to get to modding this!

[General]
- I'd strongly suggest having all difficulties end at the same time. It makes the spread feel more complete and consistent, and players of all skill level deserve to enjoy those last 20 or so seconds. If possible, I prefer to remain my current ending time
- In addition the above suggestion, kiai should be consistent too. Currently the only inconsistencies are with the eighth and ninth section, so check those. fixed
- It was a bit odd that the breaks were slightly different on each of CSY's difficulties, but I suppose it's alright. It makes more sense if you stick to one way of doing breaks, though, just a note for the future! :D
- If you want, I can change the colour of the title text in the beginning to something that fits more with the background, just need RGB triplets for the colour you want for the artist and title. both of the title and artist use 205, 0, 0 . [Easy] and [Corruption] appear at 00:08:500, [normal] and [BakaHard] don't change it, just change the color. Thank you.

[Corruption]
00:23:984 (4,5,6,7,8,9,10,11,1,2) - This sort of pattern is rather awkward to play, (4) to (1) goes very fast so it makes it hard to hit (2) accurately. I'd just advise moving (2) out from (1). fixed
00:57:917 (5,6,1) - The way stacking works, (1) is almost impossible to see on Hidden mod because it's directly under the repeat of (6). So maybe change this pattern a bit? fixed
03:14:680 (1) - The spinner here is really short and it's not a good place for a spinner, so I'd really advise you map through this bit. fixed
03:15:487 (1) - By the way, make sure this note has a new combo. fixed

[BakaHard]
00:08:339 (1) - Note is missing new combo, so add new combo manually. fixed

[Normal]
00:27:335 - Have the break start at this point? It works really well. fixed
02:12:324 (1,1,1,1) - Maybe map this part like on [Easy]? It's sort of boring as it is now. fixed

[Easy]
01:21:195 (1,1) - This pattern is really difficult for a new player, give them more time to recover from the spinner or do this part some other way, basically it's best not to have notes right after a spinner on an Easy. fixed
01:55:602 (1,1,2) - ^ fixed
02:34:619 (6) - Add a new combo to this note? Nine is getting sort of long. fixed
02:37:569 (9,1,1) - Sort of the same spinner recovery idea, but you could map through the spinner to solve this. fixed

That's all, I think. It's a bit late right now, so maybe I'm tired. Just PM me after fixes.
Thank you very much:D
SapphireGhost
- Changing title text for individual difficulties isn't supported yet so, you'll have to pick one time for all difficulties, sorry!
- I'd really feel more comfortable ranking if all difficulties were mapped to the end, this has been the standard for most ranked maps nowadays and it resolves the problem of kiai after the map ends. So, could you please do this?
Topic Starter
CSY the corrupt

SapphireGhost wrote:

- Changing title text for individual difficulties isn't supported yet so, you'll have to pick one time for all difficulties, sorry!
- I'd really feel more comfortable ranking if all difficulties were mapped to the end, this has been the standard for most ranked maps nowadays and it resolves the problem of kiai after the map ends. So, could you please do this?
I removed the last kiai time in [Corruption], and both of the title text use 205, 0, 0 ,appear at 00:08:500,thank you.
SapphireGhost
IRC Log
22:52 <CSY the corrupt> : hi
22:54 <CSY the corrupt> : if i remove the last kiai , can i not to map all diff to the end? Orz
22:54 <SapphireGhost> : Hm, why don't you want to map them to the end?
22:59 <CSY the corrupt> : er..I think if all diffs map to the end it's too long....I think easy and normal are not necessary to do so
22:59 <SapphireGhost> : Well, if you're really that sure then maybe just remove the last kiai, sure
22:59 <SapphireGhost> : I guess you can just do it on the diffs where it's not mapped to the end.
23:12 <CSY the corrupt> : ok thank you :D
23:13 <CSY the corrupt> : and the title text just can change to the same time?
23:13 <CSY the corrupt> : all diff
23:13 <SapphireGhost> : Yeah
23:14 <SapphireGhost> : What time do you want?
23:15 <CSY the corrupt> : I want 00:08:500 ,but some diff mapped, not break
23:16 <SapphireGhost> : Hm, that's another reason why it's good to have consistent breaks
23:18 <CSY the corrupt> : lol
23:25 <SapphireGhost> : Did you change the kiai?
23:28 <CSY the corrupt> : T.T I am thinking about the question
23:30 <CSY the corrupt> : OK I submit it, should I reply in the forums?
23:31 <SapphireGhost> : Sure, won't hurt
23:36 <CSY the corrupt> : OK
00:26 <SapphireGhost> : Oh, CSY?
00:27 <SapphireGhost> : 00:08:339 (1) - on [BakaHard] still missing new combo
00:30 <CSY the corrupt> : http://puu.sh/nQtk it is new combo now?
00:31 <SapphireGhost> : http://osu.ppy.sh/ss/282365 Make sure "new combo" is highlighted
00:31 <SapphireGhost> : And one other thing...
00:32 <SapphireGhost> : 00:22:049 (1,1,2,3,4,5,6) - on [Corruption] is a little confusing, any idea how to make it a bit more
00:32 <SapphireGhost> : readable?
00:32 <CSY the corrupt> : but I see it already new combo
00:33 <SapphireGhost> : It can say (1) and still not be marked as new combo
00:33 <SapphireGhost> : Maybe it wasn't uploaded correctly or something
00:34 <CSY the corrupt> : oh
00:34 <SapphireGhost> : And 01:49:209 (1,1) - on [Easy]
00:34 <SapphireGhost> : Still short spinner recovery
00:35 <SapphireGhost> : Did you fix it already? Since maybe yeah, it didn't upload right
00:37 <CSY the corrupt> : need full submit?
00:38 <SapphireGhost> : Wouldn't hurt, try it and see
00:39 <CSY the corrupt> : ok, I fix these quickly
00:39 <SapphireGhost> : The other spots in [Easy] I mentioned with the spinner recovery aren't fixed on this version of the map
00:39 <SapphireGhost> : still
00:39 <SapphireGhost> : From the first mod post
00:45 <CSY the corrupt> : http://puu.sh/nQwK 01:49:373 (1) - it's ok?
00:45 <CSY the corrupt> : oh
00:45 <CSY the corrupt> : 01:49:373 (1) -
00:46 <SapphireGhost> : Hm, I don't think so because it's not enough time for a new player to recover
00:47 <SapphireGhost> : Maybe if the spinner ends at 01:51:340 ?
00:47 <SapphireGhost> : For 01:55:930 (1,1) - maybe delete the circle and have spinner end at 01:59:865
00:48 <SapphireGhost> : Did you already change 01:21:687 (1,1) - ?
00:49 <CSY the corrupt> : no, how to change it better?
00:50 <SapphireGhost> : http://puu.sh/nQxX ?
00:51 <CSY the corrupt> : oh remove spinner add slider?
00:51 <SapphireGhost> : Yes.
00:53 <CSY the corrupt> : http://osu.ppy.sh/ss/282370 become this, it's all right?
00:54 <SapphireGhost> : Sure
00:55 <CSY the corrupt> : 01:49:373 (1) - and how to change this part
00:55 <SapphireGhost> : End spinner at 01:51:340?
00:56 <CSY the corrupt> : you mean the spinner is too long?
00:56 <CSY the corrupt> : start at which time
00:56 <SapphireGhost> : Well, if it ends at that point then there will be enough recovery time afterwards
00:56 <SapphireGhost> : Spinner goes from 01:49:209 to 01:51:340, then there's enough time to hit 01:52:651 (1) - .
00:58 <CSY the corrupt> : that's OK
00:59 <CSY the corrupt> : I think I misunderstand what you mean before, but now understand
01:02 <SapphireGhost> : And then 01:55:930 (1,1) - ?
01:03 <CSY the corrupt> : form 01:55:602 (1) -
01:03 <CSY the corrupt> : to 01:57:897
01:03 <CSY the corrupt> : it's ok?
01:04 <SapphireGhost> : Hm, ok
01:06 <CSY the corrupt> : and have it other problem
01:07 <SapphireGhost> : I think it should be okay now, submit and see
01:07 <CSY the corrupt> : ok
01:09 <CSY the corrupt> : I submited, check it please
01:21 <SapphireGhost> : Hm, just curious, why is "touma" in tags?
01:22 <CSY the corrupt> : http://puu.sh/nQFv I don't know, too x_x
01:22 <SapphireGhost> : Okay, I'll trust he knows what he's doing.
01:22 <SapphireGhost> : Probably knows more about source than I do!
01:23 <CSY the corrupt> : haha
Well, after a lot of discussion on IRC this is finally ready for ranking, and I'm ready to go to sleep. Congratulations on your first ranked map, hope to see more from you.
Ibuki Suika
More [Corruption] plz
Megurine Luka
我日你妈比的吃屎爷
MapleStory
我草吃屎爷
Akemi_Homura
Congratz~! 1st rank~! :3
Ayakura Mei
gratz~ :D
Colin Hou
wocao geili
[CSGA]Ar3sgice

给力
spboxer3
恭喜了
Topic Starter
CSY the corrupt
谢谢大家.
Axey
无法解释
LKs
geili
xsrsbsns
wow gratz
Anticloud
吃屎爷成功戏耍玩家
N a n o
:)
Scorpiour
congrats first rank!
Snowy Dream
膜拜触手爷!
第一张图啊!
Charsi
congrats you!!
Topic Starter
CSY the corrupt
Thanks everybody
AIR315
Congratz :33
Psyduck
Damn nice map :o
Nanaya_cock
人性呢
oddlyoko2000
glutamine should have more songs for osu, his voice is so awesome
karma_komodo
in 1 year playing osu!
few maps have left me this amazed
the best map i have played in some time
Lokovodo
This is all just so damn perfect there is honestly not much to say.
kungfufishy
Excellent map and song!
H a n n a
The Corruption difficulty is very different, but I like it ^~^ This is one of my favorite maps.
Eni
I agree nice mapset <3
eroryan
Hashiyan ver. is better imo and nice map
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