Nice song and mapset. it deserves a star. good luck
I not so pr0 ;_; Also thanks for modding and star!p3n wrote:
[Easy]
Hmmm...hmmm....well....hmmm. Damn those easy maps! If you want to follow the actual stuff the beginners can hear you end up with mostly the same beatplacement as in [Normal] but probably with more and longer sliders. Really tricky one. I can't say I like the 1/1 patterns here, because they are almost always 1/2 away from the dominant stuff (piano, vocals) the beginners can hear and are most likely to follow. Well whatever...keep it as is. Remapping this would make no sense considering the [Normal] should actually be "easier" to play for rhythm-game rookies.
^ Yeah well, what to do xD I did try to make it atleast somewhat interesting
[Normal]
Deluxe! Seems to be easier to play for the rookies than "Easy" (at least for the one I harassed to play those two diffs).
^ \o/ poor guy xD
[Kinomi's Hard]
00:09:531 (1,2,3,4,5,6) - what exactly are you following here? The most dominant to me would be the piano yet you leave out the note @00:10:208. Maybe you can come up with something more fitting here? Seems a bit random to me
00:15:847 (3,1) - as you seem to follow the vocals and the baseline it is odd to not map it correctly here. The vocal follow would be [00:15:847 - 00:16:185 - 00:16:524] (white, blue, red -tick). So either start (1) 1/4 earlier or just use it as one slider from 00:15:847 - 00:16:524: http://puu.sh/kxqj
00:30:283 (3) - ugly blanket, fixed for you :> http://puu.sh/kxrO86,120,30283,2,0,B|38:138|38:235|89:249,1,160,2|800:48:328 (2,3) - I highly recommend following the vocals properly here: [00:48:328 - 00:48:666 - 00:49:005] (white, blue, red -tick): http://osu.ppy.sh/ss/264467
00:52:163 (4,5) - this is really disturbing and completely breaking the flow. I guess the majority of players WILL hit (5) too early as it seems to follow the vocals. I suggest using a short 1/4 slider instead of (4,5) here. If you want to map the upbeat on the following white tick just add a repeat: http://osu.ppy.sh/ss/264469
00:53:967 (4,5) - ^same as above
00:55:321 (3,4) - a short 1/4 repeat slider would fir much better here but I guess it could pass the way it is now...so maybe try if you like following the vocals 1:1 here http://osu.ppy.sh/ss/264472
00:57:802 (3) - the repeat is unnecessary here. There is nothing in the song to support it. Maybe try a plain 1/2 slider instead (flows much better imo): http://puu.sh/kxxA
01:08:629 (1,2,3,4,5,6,7,8) - beatplacement for this combo doesn't flow very nice with the song. The later combo (same part/melody/rhythm) at 01:21:486 (4,5,1,2,3,4) is much much better. I suggest using a short 1/4 repeat slider instead of 01:09:305 (3,4) to fill in the missed note @01:09:418. The other missed note for the vocal follow at 01:10:321 could be ignored as the slider pattern is a very playable substitute.
[Insane]
Only one complaint here:
00:14:719 (3) - if you are going to map the base here, please map it properly you missed the 2nd base-note on the blue tick @00:14:832! Yes this is indeed a triplet (listen @25/50%): http://osu.ppy.sh/ss/264480
^ I can't hear it And even if it is, adding that note really feels eawiorhriuoher for me when I play, so I'm not adding it xD
Otherwise great and balanced map!
~YAY
CXu so pr0! Even at mapping! Nice mapset, well deserved
Surprise star again Σ(゚Д゚ ) Thank you very muchMelophobia wrote:
Nice song and mapset. it deserves a star. good luck
Aiuchi Rina - MagicCXu wrote:
spboxer3 wrote:
[General]
SB: Smile.png 00:55:097 - I think you need let it fade out in this time \:)/ [IMO]
SB: Smile.png 01:04:994 - ^
SB: word.png 02:14:273 - ^
SB: heart.png 02:46:438 - ^
SB: music.png 03:08:706 - ^
SB: music.png 03:18:603 - ^
[Normal]
01:27:262 (4,5) - sorry to nazi it. you can let it became stright is more prefect
[Hard]
00:43:190 (5,7,8) - stack it?
00:46:747 (4,5) - let it stright? [nazi]
00:46:747 (4,7) - stacl it?
01:32:211 (3,4,5) - different spacing compare ex:01:28:809 (5,6,1) - . I think you didn't need different spacing at this way! [IMO]
03:13:963 (1,2,3,4,5) - not prefect star fix it? [03:14:273 (2,8) - let (2) stack on the (8)?]
prefect and nice song :3
star~
Thanks for modding, but I think the things you pointed out are fine If you want any clarification on why, you can in-game msg me or something.
spboxer3 wrote:
[general]
Settings
- Inconsistency in LetterboxInBreaks: [Kinomi's Hard] Fixed.
- Inconsistency in Tags: [Kinomi's Hard] Fixed.
red is unrankable issue. bule is need to discuss. Black is just suggest.[Kinomi's Hard]
mapping
- 00:07:163 (2,3,1) - let 00:07:163 (2,1) - and 00:07:501 (3,1) - use same spacing please~It's looks awkward pattern now~ Meh.
- 00:32:990 (3,4,5) - same spacing issue~ it look like a kinda over ~ ^
- 01:25:997 (2,4) - Umm... you can make it stack~ It's looks like a bit depart off Fixed.
Download: Sphere - Future Stream (TV Size) (CXu) [Kinomi's Hard].osuJauiPlaY wrote:
Hi
Some suggestions:
[Kinomi's Hard]
Different tags from others. Didn't about it, fixed.
00:03:666 (1) - Why clap here? Should be whistle. Fixed.
00:14:945 (3,1) - Move (1)'s nc to (3). Nah.
00:34:343 (6) - Clap. There's already a clap there.
Still needs working imo, good luck~
Thank you for moddingspboxer3 wrote:
blah had to remove quote since I can't embed so many in the same post xD
Aiuchi Rina - Magic
yea~ but will. I accept your mod request~ mod start now[/box]
^Hush xD[general]
Settings
- Inconsistency in LetterboxInBreaks: [Kinomi's Hard]
- Inconsistency in Tags: [Kinomi's Hard] - Bah fixed both.
- you need close video's volume - Actually, audio has been removed from the video file. The reason you are hearing sound is because the video and audio has the same name. Try renaming the video or audio
[Easy]
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)mapping
- 00:59:155 (2,3) - http://puu.sh/kSoa This looks completely fine for me?
- 00:42:463 (4) - finish? I think you need unify finish. It's inconsistent to the previous now~ - Yeah I tried that when I first hitsounded this part. For some reason I thought it sounded better with whistle, so I'm keeping it as it is xD
- 00:43:817 - finish at this slider's tail? because^ - Since the song is going into a soft spot, I think a whistle fits better
- 00:51:035 - same as hitsound issue~add finish? - Whistles are mapped to that kinda high-pitched sound xD
[Normal]
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
- 00:33:892 (4,5) - - Moved (5) a bit to the right~
mapping
- 00:43:817 (2) - put finish at slider head? I think it's really fit at this way - Same reasons as in Easy
- 00:51:035 (1) - ^ - ^
- 01:00:960 (4) - add whistle and clap at slider reverse and tail? - Added clap
- 01:04:118 (6) - remove whistle at this slider reverse? - It's following this... sound xD
- 01:24:869 (3) - add whistle? - Yeah sure. Added
[Kinomi's Hard]
mapping
- 00:07:163 (2,3,1) - let 00:07:163 (2,1) - and 00:07:501 (3,1) - use same spacing please~It's looks awkward pattern now~
- 00:32:990 (3,4,5) - same spacing issue~ it look like a kinda over ~
- 01:25:997 (2,4) - Umm... you can make it stack~ It's looks like a bit depart off
[Insane]
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)mapping
- 00:45:396 (3,6) - - Fixed~
- 00:20:696 (7,8,1,2,3,4) - looks random spacing... maybe you need to check it - moved the next pattern a bit to the left xD
- 00:31:185 (7,8) - you can make it stack~ It's looks like a bit depart off (you can use DS x0.0 to check it) - I think it's fine now. (Holycow when did we get 0.0x distance snap
- 00:42:238 (2,3,4,5,6) - It's uneven spacing now~fix it? - I think I got this fixed~
red is unrankable issue. bule is need to discuss. Black is just suggest.
Thank you for moddingJauiPlaY wrote:
Hi - Hi~
Some suggestions:
[General]
Seems fine.
[Easy]
00:17:651 (4) - Add whistle to the end? - Blah right, added~
00:29:381 (1) - Add finish to the beginning? - Following same hitsound pattern as in the beginning
00:42:915 (5) - Add finish to the end? - Same reason as in spboxer3's mod: The map is going into a softer part so I think a whistle is better
00:50:133 (5) - Nc. - Yeah sure, added~
00:51:035 (1) - Add finish to the beginning? - Same as in spboxer3's mod
[Normal]
00:06:824 (1,2,3) - Maybe a slider? Hard to read for a normal. - A slider would probably be easier, but I think it's fine with notes. It feels better imo, + it looks a lot nicer. Also, if they can't read it, it's quite early so it doesn't take much to restart xD
[Kinomi's Hard]
Different tags from others.
00:03:666 (1) - Why clap here? Should be whistle.
00:14:945 (3,1) - Move (1)'s nc to (3).
00:34:343 (6) - Clap.
[Insane]
00:14:042 (1,2,3) - A little bit confusing but...meh. - Nah, it's fine~~
00:29:606 (2,3) - Ctrl+R. - Plays better like it is imo. Not changing~
00:52:839 (1) - Remove the clap and add whistle. - This clap is dividing the 2 patterns kinda, so keeping
01:26:899 (3) - Add finish. - idk why, but that just sounds weird for me
Still needs working imo, good luck~
Thanks for moddingpopner wrote:
Hi ~ Mod request from My Queue. - Hi there~
Just suggestions:
[General]
Inconsistency in Kiai Times: (It is not a must to fix it)
- [Easy] : Kiai #1: Starts on 00:58:253, ends on 01:28:704
- [Insane] : Kiai #1: Starts on 00:58:253, ends on 01:28:704
- [Kinomi's Hard] : Kiai #1: Starts on 00:58:253, ends on 01:28:930 - I'll poke Kinomi to fix that :p
- [Normal] : Kiai #1: Starts on 00:58:253, ends on 01:28:704
[Easy]
Fine~
[Normal]
01:29:155 (1) - move to center? - For some reason, I didn't want to have this in the middle xD
00:16:749 (4) - NC to keep consistency. - It's fine I think?
00:31:185 (1) - ^ - ^
00:32:087 (1) - RNC - Yeah ok
00:32:990 (2) - NC - ^
00:38:403 (4) - ^ - I think this is fine
00:42:915 (6) - RNC - Yeah
00:43:817 (1) - NC - ^
.
.
.
[Hard]
00:53:064 (2,4) - overlap
[Insane]
00:21:035 (1,2,3,4,5) - change their order: move 00:21:260 (2,3,4,5) to 00:21:035 and move 00:21:035 (1) to 00:21:937, then resnap them - Nah, I think it's fine how it is right now
00:29:606 (2,3) - exchange them to make a star - Feels better the way it is right now imo.
00:55:772 (5,6,7) - make this?: http://puu.sh/l1r9 - No ;_;
01:01:862 (1,2) - exchange them to make triplet start on redline - Actually, yea sure, changed~
01:05:020 (7,8,9) - change to a redline triplet? - Nah, this one is fine.
01:29:155 (1,2) - move to center? - Same as in Normal
GL~
Thanks for modding xDXavier18488 wrote:
My mod!
..::EASY::..
00:07:727 - I think that slider can't be puted there... - Should be fine imo
00:18:554 - Overmap - Blah how did that happen It's a mistake, changed back to how it was.
..::NORMAL::..
00:06:824 (1,2,3) - Transform into slider - ;_; I think it's fine still...
00:11:448 - To early! - Fine imo
01:27:012 - ^ - ^
..::HARD::..
I like this diff! :3
..::INSANE::..
I think it is too much streamy but is rankable - Haha I guess xD
Thank you for moddingSkyDevil wrote:
ModMod~ Sorry for the delay~ - Haha, np~~
Easy
00:17:651 This overlapping looks bad :c - Yeah, random mistake I have no idea how happened :<
00:51:035 No new combo needed >w< - B-b-but then it becomes a loooooong combo ;w;
Normal
Nothing special :3
Kinomi's Hard
00:37:727 Instead of stacking, why not putting them somewhere else?
00:38:178 ^
Insane
00:14:493 Put this circle somewhere else - Everyone loves stacks~~
00:17:990 Bigger spacing between this and the last and next circle - Actually, yeah why did I never do that.
00:34:118 Remove clap here, it sounds so bad :c - :< ok
01:29:155 Clap sounds bad here - I liked this for some reason xD
Good luck with your map :3
Hey there~ yeah, those unaligned notes are mostly intentional, so I'm not really changing anything, sorry~Aeonnen wrote:
Modding~
Easy:
00:03:215 (4) - Align with (3)
00:10:433 (3) - Align with (2)
00:28:478 (4) - Align with (3)
00:34:569 (4) - ^
Normal:
00:15:847 (3) - Align with (2)
Kinomi's Hard:
alright~
Insane:
OOkay.
Note: With me, I think when circles/sliders are aligned, they look better. You don't have to align them, though.
Thank you very much for modding~~wcx19911123 wrote:
hi o.o - Hi there
[General]
01:28:704 - kiai should end here in Hard diff
[Easy]
difficulty setting is kinda low for this diff , HD+1 or OD+1? - I'll OD +1
00:55:546 (4,5) - I suggest change this to sldier , 1/2 double click is too hard as an Easy diff - I think it's a good thing to have a few spots that break the 1/1 beat pattern, and I think this feels pretty good for a newbie to play, since it's following the end of the buildup to the chorus
01:03:441 - change whistle to finish? - Sure xD
01:17:651 (1,2) - kinda hard to play as Easy diff imo - I think that constant 1/1 is pretty boring, so having these 1/2's now and then shouldn't hurt too much. I can change this if it's really a problem though~
[Normal]
difficulty is too low , HD+1 and OD+1 plz. and you can try AR+1 , too - Yeah ok!
00:21:260 (2,3,4,5) - this is too hard to play as a Normal diff , I strongly suggest you change this to 2 sliders - Whoopdido changed~~
01:21:486 (1,2,3,1,2,3) - this pattern is really too hard to read the rhyme , I suggest to change to 2 3/4 repeat sldiers - ;_; Ok remapped xP
this diff is fine , but it is much harder than a usual Normal diff imo.. - Really? I have no idea how normal diffs looks like nowadays
[Kinomi's Hard]
difficulty is really odd , HD+1 AR+1 OD-1 plz
00:43:366 (2,1) - I suggest increase spacing here , make spacing same as 00:42:915 (1,2) - , looks better imo , and won't be too hard to read the slow down
01:25:772 (1,2) - slider first and circle later , fit the song much better imo
[Insane]
AR+1 OD-1 plz - I think these are fine for [Insane]. AR8 feels too fast for this song, and OD8 should be alright for an insane imo
00:02:087 (1) - stack on 00:01:862 (4) - , and cancel newcombo - I want this moving out then in motion, so not changing. Also I'm following the same new combo pattern throughout the whole intro (I think)
00:02:313 - add newcombo if you fixed ^
00:25:997 (4,5) - this sound really really odd to me , plz move clap to 00:26:110 - - Oh my god <3
00:26:336 (6,7) - ^ , move clap from 6 to 7 - ^
00:42:238 (2) - change to circles? - I think this is fine?
01:17:877 - add finish? - I kinda liked whistle better, so changed to that instead xD
nice map - Thank you
Thanks a lot for modding! So many aethetics~~Giffen wrote:
Hi,- Hello~
All suggestion
[General]
Sphere is the group is made up of 4 voice actors,"Toyosaki Aki",”Kotobuki Minako", "Tomatsu Haruka", "Takagaki Ayahi"
for instance, "Toyosaki Aki" provides the voice of "Hirasawa Yui" in K-on, ”Kotobuki Minako" provides the voice of "Kotobuki Mugi" in K-on ,
"Tomatsu Haruka" provides the voice of "Nagi" in KANNAGI...
How about try to add "Tag:Toyosaki Aki Kotobuki Minako Tomatsu Haruka Takagaki Ayahi "?
^ Hurrdurr why did I never think of this xD Added
[Easy]
00:10:884(4) - 1 grid down for equidistance from (3) - Done~
[Normal]
00:07:727(1) (3) - this slider is awkward shape for a bit. try this one? - Yeah, I tried to do something like that~ Thanks
01:10:884(4) - 1 grid left because to encircle (4) equidistant from (3) slider - Again, YEAH thanks
01:12:689(1) - slider of end 2 grid left because this overlap with (2) slider - Bah <3
01:24:644(2) - delete circle - I kinda like this though, so keeping it xD
[Kinomi's Hard]
00:04:118(3) - i think this slider is too steep, how about try this one?
00:22:614 - add circle
[Insane]
Circle Size+1 - Everyone likes CS4~ Jokes aside, I'll consider this actually. It didn't look that bad with CS5, so let's see what i feel like in the end xD
00:36:824(1) - delete NC and 00:37:275 - add NC here because of new lyrics - I think it feels more natural with the new combo I have now, so keeping it~
01:17:651(1) - delete NC and 01:17:877 - add NC - Haha yeah xD
ohh,,, this map is very nice
i wish this map is ranked... - Thank you
Why people be modding right after I just updated mine.rickyboi wrote:
Heya CXu! Here's the mod that you requested. Most of these are suggestions so it's still up to you if you want to use them
Most of my mods are concentrated on the proper positioning of claps and finishes so yeah.
[Kinomi's Hard]
HP -1 I had it at 5, but then changed it to 6, so I won't change it back.
00:25:321 (1,2) - Add clap. Yep.
00:27:577 (2) - This one is.. I dunno. You might wanna do something else. Nah.
00:34:569 (7) - Remove clap. Alright.
00:44:719 (2) - ^ Same. ^
00:45:170 (1) - Add clap. ^
00:46:523 (4) - Remove clap. ^
00:50:584 (6) - Remove whistle. Add clap. ^
01:09:305 (3) - Add clap. Nuh uh.
01:10:208 (6) - ^ Same. ^
01:18:779 (3) - ^ Same. ^
01:18:892 - ^ Same. ^
01:29:155 (4) - New combo? ^
That's all
Good map set! Just a little unbalanced on the Normal diff. You might wanna work on that more.
Good luck with your map! \o/
Herpderp thanks for modding xD. Didn't get to use a lot of your suggestions. I guess our view on hitsounds are a bit different~~ I did change some stuff though, thanksrickyboi wrote:
Heya CXu! Here's the mod that you requested. Most of these are suggestions so it's still up to you if you want to use them
Most of my mods are concentrated on the proper positioning of claps and finishes so yeah. - Holyshit long post is long xD Hya~~
[Easy]
00:34:569 (4) - Would be better to just adjust this to 00:34:794 imo. - I want to break the 1/1 flow of notes now and then in Easy, so I'm keeping this
00:42:915 (5) - New combo? - Yeah sure.
00:44:719 (1) - Remove new combo here if you followed mod above. - I think the sliderspeed is more confusing if they're in the same combo.
00:52:839 (1) - Remove clap - Explained before. It breaks the hitsounds up kinda imo xD
00:53:290 (2) - Add clap. - Nah, I like the hitsounds here as it is. xD
00:56:223 (6) - ^ Same.
00:56:899 - ^ Same. - ^
00:59:155 (2) - Reposition to this ? http://puu.sh/lKz5 - Makes more sense for me that the sliderend of (2) to go in the direction of the sliderstart in (3).
01:03:215 (2) - How about this? just a suggestion. http://puu.sh/lKAT - Yeah, again the breakup from the constant 1/1 xD
01:04:118 (1) - Add clap - Not following the same sound in the song~
01:05:020 (3) - ^ Same. - ^
01:16:298 - Remove clap. - Idk, I like it
01:17:877 (2) - Add clap. - Same as 01:04:118 (1)
01:19:456 (4) - ^ Same. - ^
01:27:012 (1) - End spinner at 01:28:704?
01:28:899 - Add finish.
01:29:381 - Add note with finish. - I think the spinnerthing is fine, so not changing anything here xD
[Normal]
00:07:727 (1) - Add finish. - Makes this part very busy with all the finishes before
00:08:178 - Add clap.
00:08:629 (3) - Remove clap - Duurr random clap snuck in here. Shouldn't be claps in this section other than on the first slider xD
00:09:080 - Add clap.
00:09:982 - ^ Same.
00:20:696 - ^ Same. - Sounds weird imo
00:36:148 (4) - Add finish - I guess xD
00:51:486 (2) - Add clap - Following different sounds~
00:52:388 (4) - ^ Same.
00:52:839 (1) - Remove clap
00:53:290 (3) - Add clap
00:54:192 (5) - ^ Same.
01:04:118 (6) - ^ Same.
01:05:020 - ^ Same.
01:09:757 - ^ Same.
01:10:659 - ^ Same.
01:10:884 (4) - Remove clap. Add finish. - I agree here. Changed
01:22:388 - Add clap
01:23:390 - ^ same
01:26:899 - Add finish.
^ The parts I didn't write anything is places where I disagree with the hitsounds. I'm just too lazy to write everything xD
[Kinomi's Hard]
HP -1
00:25:321 (1,2) - Add clap.
00:27:577 (2) - This one is.. I dunno. You might wanna do something else.
00:34:569 (7) - Remove clap.
00:44:719 (2) - ^ Same.
00:45:170 (1) - Add clap.
00:46:523 (4) - Remove clap.
00:50:584 (6) - Remove whistle. Add clap.
01:09:305 (3) - Add clap.
01:10:208 (6) - ^ Same.
01:18:779 (3) - ^ Same.
01:18:892 - ^ Same.
01:29:155 (4) - New combo?
[Insane]
00:14:719 (3) - Delete note. I don't really hear anything in here. - It feels good~
00:21:373 (3) - Add clap.
00:29:155 (1) - Position this a little closer to the previous note. http://puu.sh/lLnL - Would break up the pattern. I think it's fine anyhow.
00:39:982 (1) - Remove new combo
00:40:208 (2) - Add new combo
00:45:170 - Add clap
(00:47:426 (1) - 00:50:922 (5) )- Honestly... the new combos at this part is really confusing to read. (Here's my suggestion below.) - I kinda disagree. The new combos are places on every 1/2.
00:48:328 (1) - Remove new combo
00:49:004 (6) - Add new combo
00:49:230 (1) - Remove new combo
00:49:907 (1) - ^ Same.
00:50:809 (9) - Add new combo.
00:50:809 (1,2) - Add Clap
00:51:486 (4) - Add clap
00:51:035 (1) - Remove new combo
00:51:486 (4) - Add clap
00:52:388 (6) - ^ Same.
00:52:839 (1) - Remove clap.
00:53:290 (3) - Add clap.
00:54:193 (5) - ^ Same.
00:55:433 (3) - ^ Same.
00:55:772 (5) - ^ Same.
00:55:997 (6) - ^ Same.
00:56:110 - ^ Same.
That's all
Good map set! Just a little unbalanced on the Normal diff. You should work on that more.
Good luck with your map! \o/
Also, I can't seem to DL Kinomi's changes, so I need to poke him firstwcx19911123 wrote:
[Insane]
I suggest AR+1 and OD-1 , more like an Insane diff's setting - Yeah, but for me AR7 feels much better for a 133bpm slow song, and I feel it goes way too fast with AR8 OD7 is also very easy for accuracy, so I think OD8 is the best here. xD So yeah, why I want to keep the settings like they are~
it's up to you to change or keep it o.o
nothing else , call me back after this :3 - Yes~~
Ahh, hvorfor må dette skje når jeg er akkurat på skoletiden min.CXu wrote:
Also, I can't seem to DL Kinomi's changes, so I need to poke him first
wcx19911123 wrote:
ok
Thanks for moddingIceBeam wrote:
hey!
well,your mapset is fine and general is clear,so I will just give you few suggestions,though you're free to skip them
[Easy]
it plays like easy,yeah,but I found few patterns that could be improved to make them even easier
00:33:892 (3) - you could just continue this slider up to 00:34:569 - it would be much easier to play
or even make a reverse-slider like this:
and if you want to keep a note at 00:34:343,then probably you could change that circle at 00:34:569 into slider up to 00:35:245
^ I guess I kinda want to keep the pattern as it is
00:42:915 (1) - remove this nc? it feels out of place - Yeah, sure
00:55:997 (5) - you could remove this note at all and make a reverse-slider:
01:01:862 (1,2) - you could make it easier:
01:15:396 (5,1,2) - ^ well,again you could make it easier in that way,but you have to remove a repeat from 01:15:396 (5) so you could start a slider from 01:17:200
^ I like the patterns I have already, mostly since I liked how they where a tad bit harder, so yeah, I'd like to keep them as they are if possible~~
01:27:012 (1) - end at 01:28:704? sounds better to me,I don't think you have to follow those 2 beats after,it sounds enough fine + it's required to have a note when kiai starts/finishes - Huh, really? Sure, changed xD
[Normal]
01:29:155 (1) - again as in Easy,I don't think you have to follow these notes :\ and such an object after the last spinner annoys me - B-B-But I like it ;w;
[Insane]
00:29:155 (1,2,3,4,5) - make an equal spacing in this pentagon by switching (2) with (3)? - I don't know why, but I feel it plays better like this than as a star-pattern xD
cute one
well,that's it I think
oh and..why not to use STR 2 in Hard and Insane as well? - Well, I initially thought it sounded weird, btu i tried again, and it's fine, so changed~