Not every person is the same. When you have a standard, it has to cover pretty much everything, even those 1% cases that will have problems with it. That's why it exists.
On another note, sliderball does have the potential to tell you about stacks, but in most cases that's not true. First of all, insanes are quite fast and you don't really have alot of time to think. When you are forced to think, then the pattern is just bad because that makes it unintuitive. Second, not every map has the same SV. Some maps have ultrahigh SV, some maps have ultralow SV, some change the SV during play, etc, the point is, there is no
standard here. Just because most people prefer to have the same slider speed as approach rate speed doesn't mean that everyone will do this.
Stacking 2 1/4 notes under a slider end is ok if they are 1/4 after the slider, that is sort of intuitive. Any other time (depends on the AR and SV obviously, which can sometimes make 1/1 perfectly readable) is not, in my eyes.
Also, for easy and normal diffs, I agree with stacking consistency, however I prefer that 1/1 are not stacked at all (some special cases obviously, but not in general), and 1/2 could be stacked.
GigaClon wrote:
I think that all mappers should assume that the people will play the map with the music on. I am a mid level player, and I have never had any problem with the circles stacked at the end of slider tracks so long as they are consistent with good musical backing. Its not as easy as nonstacked but it shouldn't be banned. Lots of the guidelines can be summed up as "Don't be stupid, and follow the music".
While this is a good point, I don't think it will work. You can go ahead and tell the mapper that it's not intuitive and doesn't fit the music and he will tell you just the opposite. That will create a pretty meaningless conflict.
There are always special cases and everyone wants to be special too, I hope you see why this won't work.