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Shihori - Bamboo Dance

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Pokie
Hello~ Request from my queue


General
  • - I always suck at those CDs which are by "A-One" circle...>_<
    - Nice custom slidertick! I like custom sliderticks with hitnormal ;D.
    - Hitsounds is toooo loud overall :\ My ears gonna get hurt after modding. Could you please reduce the volume a bit lower?


Normal
  • 00:00:-759 (T) - Consider reduce volume to 45% (Also do it on all difficulty)
    00:07:812 (x) - Add a new timing section here, set volume to 55% (Same as above)
    02:06:983 (3) - Remove finish from reverse? That's a little bit finish spamming.
    02:29:291 (2,1) - Place like this?: http://puu.sh/cZac



    Hard
    [list:af1f7]- Hitsounds fit so much <3
    - Resnap all notes once
00:00:-759 (T) - Consider reduce volume to 45% (Also do it on all difficulty)
00:07:812 (x) - Add a new timing section here, set volume to 55% (Same as above)
00:11:669 (4) - Remove finish on the starting point.
00:12:526 (6) - ^, doesn't feel good with 4 finishs on this part :(
00:26:214 (1) - Sounds better if you remove the last clap
01:03:714 (1,2,3) - Sliders are weird since you start the rhythm from red tick, how about this: http://puu.sh/cZgI
02:16:214 (1,2,3) - Nazi spacing problem here, fix like this: http://puu.sh/cZho



Lunatic
  • - wow crazy speed on kiai parts x_x
00:00:-759 (T) - Consider reduce volume to 45% (Also do it on all difficulty)
00:07:812 (x) - Add a new timing section here, set volume to 55% (Same as above)
00:10:169 (4) - Suggest to place like this: http://puu.sh/cZio
00:11:669 (1,2,3,4,5) - Have the same problem with Hard, wow 5 finishs this time XD
00:29:099 (6,7,8,9,1) - Suggest to place like this: http://puu.sh/cZjr
00:50:445 (4,5) - Make a jump here? Little bit weird that you follow a low spacing compare to other notes on this part.
02:09:099 (5) - Spacing error? Why don't move this away ;D
02:22:368 (1) - I think someone will complain the combo on this note


Those jumps in Lunatic needs improve, spacing changes in sudden
Otherwise pretty nice mapset, Touhou wins o/ lol XD
Topic Starter
Frostmourne

Pokie wrote:

Hello~ Request from my queue


General
  • - I always suck at those CDs which are by "A-One" circle...>_< >.< I prefer to use singer rather than circle :3
    - Nice custom slidertick! I like custom sliderticks with hitnormal ;D. thanks you XD (I won't do this if I didn't take the advice from [CSGA]Ar3sgice XD)
    - Hitsounds is toooo loud overall :\ My ears gonna get hurt after modding. Could you please reduce the volume a bit lower?[b]=_=


Normal
  • 00:00:-759 (T) - Consider reduce volume to 45% (Also do it on all difficulty) fixed
    00:07:812 (x) - Add a new timing section here, set volume to 55% (Same as above) fixed
    02:06:983 (3) - Remove finish from reverse? That's a little bit finish spamming. removed
    02:29:291 (2,1) - Place like this?: http://puu.sh/cZac placed



    Hard
    [list:37ba3]- Hitsounds fit so much <3 thanks :3
    - Resnap all notes once
00:00:-759 (T) - Consider reduce volume to 45% (Also do it on all difficulty) fixed
00:07:812 (x) - Add a new timing section here, set volume to 55% (Same as above) fixed
00:11:669 (4) - Remove finish on the starting point. removed
00:12:526 (6) - ^, doesn't feel good with 4 finishs on this part :( removed all
00:26:214 (1) - Sounds better if you remove the last clap ok
01:03:714 (1,2,3) - Sliders are weird since you start the rhythm from red tick, how about this: http://puu.sh/cZgI ok
02:16:214 (1,2,3) - Nazi spacing problem here, fix like this: http://puu.sh/cZho fixed like you i think >.<



Lunatic
  • - wow crazy speed on kiai parts x_x
:D
00:00:-759 (T) - Consider reduce volume to 45% (Also do it on all difficulty) fixed
00:07:812 (x) - Add a new timing section here, set volume to 55% (Same as above) fixed
00:10:169 (4) - Suggest to place like this: http://puu.sh/cZio ok
00:11:669 (1,2,3,4,5) - Have the same problem with Hard, wow 5 finishs this time XD same hard XD
00:29:099 (6,7,8,9,1) - Suggest to place like this: http://puu.sh/cZjr ok
00:50:445 (4,5) - Make a jump here? Little bit weird that you follow a low spacing compare to other notes on this part. changed
02:09:099 (5) - Spacing error? Why don't move this away ;D changed :3
02:22:368 (1) - I think someone will complain the combo on this note removed this weird nc ._.


Those jumps in Lunatic needs improve, spacing changes in sudden I fixed all of weird spacing again ._. . I hope this change will be better again :D
Otherwise pretty nice mapset, Touhou wins o/ lol XD
Thanks you for modding :)
DJPop
Set audio Lead-in 3000

~Normal~
00:55:060 (2) - move left 1 grid (small)
01:07:752 (4) - add finish at the end
02:23:522 (2) - move left 1 grid (tiny)

~Hard~
Check overall again, in case you missed some whistles.
00:22:560 (1) - remove new combo
00:23:329 (3) - add new combo
00:24:099 (1) - remove new combo
02:29:483 (5) - add clap

~Lunatic~
Fine, I guess. It's too confused for me - -"
Topic Starter
Frostmourne

DJPop wrote:

Set audio Lead-in 3000 set

~Normal~
00:55:060 (2) - move left 1 grid (small) moved
01:07:752 (4) - add finish at the end added
02:23:522 (2) - move left 1 grid (tiny) moved

~Hard~
Check overall again, in case you missed some whistles.
00:22:560 (1) - remove new combo removed
00:23:329 (3) - add new combo added
00:24:099 (1) - remove new combo removed
02:29:483 (5) - add clap added

~Lunatic~
Fine, I guess. It's too confused for me - -" -.-
ขอบคุณมากครับพี่ป๊อบ :D
JoJo
Hi hi ~ owo
Request from kanpakyin's queue ~ >_<
He's so lazy so he asked me to mod this .. Let's see if you can get a ticket from him ~

  1. Red - Unrankable stuff.
  2. Blue - Extremely suggest you to follow this.
  3. Black - Feel free to ignore this.
[General]
  1. Fine~
[Normal]
  1. 00:45:445 (1) - You have to add new combo manually here.
  2. 02:25:060 (x) - I prefer add a note here and delay the spinner.
[Hard]
  1. I don't know why you choose 0.9x DS......
  2. 00:06:098 (7) - Hmm? I think you can make this slider more smoothly~
  3. 00:13:383 (1) - Resnap the end of this slider.
  4. 00:22:752 (6) - I prefer ctrl+h, ctrl+j then re-arrange this.
  5. 00:23:329 (1,2,3,4) - The beat of this part is a bit weird... At least I'm not a big fan of 2-reverse-slider, especially for fast song....
  6. 01:04:676 (3,1) - Spacing. I point this because I do not think 01:05:060 (1) should be put a new combo.
  7. 01:08:522 (8) - Perhaps change your pattern...? I consider a slider is much more suitable here.
  8. 01:53:714 (4) - Decrease a reverse and add a note ? Many players may miss the last reverse of similar sliders. Depends on you...
  9. 02:23:233 (7) - Hmm? Why 1/4 here.... Not suitable in my opinion...
[Lunatic]
  1. 00:00:098 (1) - Plz make this more smoothly.....
  2. 00:15:060 (1) - You have to add new combo manually here.
  3. 00:15:060 (1,2,3) - Left 1 grid, down 1 grid.... Much better isn't it...
  4. 00:26:983 (1,2) - I don't suggest to arrange jump here, since players do not know how many reverses would like to go on 00:26:983 (1). So it's confused.
  5. 02:39:291 (1) - I prefer keeping 1.5x here because nothing reflects this part should be slowed down. Actually, this part should be
  6. KIAIed too.... But okay, well... Just my comment. >_>
That's it! I will call kanpakyin to take a look of this. Good luck~~~
Topic Starter
Frostmourne

JoJo wrote:

Hi hi ~ owo
Request from kanpakyin's queue ~ >_<
He's so lazy so he asked me to mod this .. Let's see if you can get a ticket from him ~

  1. Red - Unrankable stuff.
  2. Blue - Extremely suggest you to follow this.
  3. Black - Feel free to ignore this.
[General]
  1. Fine~
[Normal]
  1. 00:45:445 (1) - You have to add new combo manually here. added
  2. 02:25:060 (x) - I prefer add a note here and delay the spinner.
ok

[Hard]
  1. I don't know why you choose 0.9x DS...... It's suitable I think ~
  2. 00:06:098 (7) - Hmm? I think you can make this slider more smoothly~ fixed,I hope it's more smooth
  3. 00:13:383 (1) - Resnap the end of this slider. fixed
  4. 00:22:752 (6) - I prefer ctrl+h, ctrl+j then re-arrange this. I hope it will be fine after changed :3
  5. 00:23:329 (1,2,3,4) - The beat of this part is a bit weird... At least I'm not a big fan of 2-reverse-slider, especially for fast song....removed 1 reverse on (1) it may be better :)
  6. 01:04:676 (3,1) - Spacing. I point this because I do not think 01:05:060 (1) should be put a new combo.removed
  7. 01:08:522 (8) - Perhaps change your pattern...? I consider a slider is much more suitable here. changed yeah, add normal note instead :D
  8. 01:53:714 (4) - Decrease a reverse and add a note ? Many players may miss the last reverse of similar sliders. Depends on you... hmm , it's better so I changed it :)
  9. 02:23:233 (7) - Hmm? Why 1/4 here.... Not suitable in my opinion...
sorry,I wouldn't change it

[Lunatic]
  1. 00:00:098 (1) - Plz make this more smoothly..... fixed
  2. 00:15:060 (1) - You have to add new combo manually here. added
  3. 00:15:060 (1,2,3) - Left 1 grid, down 1 grid.... Much better isn't it... it's better! \:D/
  4. 00:26:983 (1,2) - I don't suggest to arrange jump here, since players do not know how many reverses would like to go onI hope NC can help=_=
    00:26:983 (1). So it's confused. I wouldn't change sorry because I think it is suitable to follow the sound
  5. 02:39:291 (1) - I prefer keeping 1.5x here because nothing reflects this part should be slowed down. Actually, this part should be
  6. KIAIed too.... But okay, well... Just my comment. >_>
I want to use this part like a "relax" same as every diff ,so sorry =_=

That's it! I will call kanpakyin to take a look of this. Good luck~~~
Thank you for modding :D
SapphireGhost
As promised for a new mapper.

[General]
- Tick Rate 2 on all difficulties would work very nicely here. Ticks restores HP during sliders, make them feel less empty and whatnot.
- There are small overlaps in various places throughout the maps (here, for example) that aren't a large problem, but it generally looks better without them. So, maybe something to keep in mind for other maps.
- Combo placement seems a bit random, in the future try to stick to a pattern like one per measure or lyric.
- Letterboxing looks alright on this BG, you could probably enable it to make it more obviously a break.
- You could probably ask a BAT to move the "Title Text" (where it says Shihori - Bamboo Dance) to 00:30:060, where the first break starts.

[Lunatic]
01:01:214 (2) - The reverse arrow of this note is a bit obscured by the hitbursts of (5,6,7), try to prevent this somehow.
02:42:368 (3,4,5,6) - Might be better to have more consistent larger spacing as opposed to switching between small and large spacing?
02:51:599 (1) - You need to manually add a new combo for this note.

[Hard]
- I'd probably avoid using 1/4 triples/streams on [Hard], it makes it a bit too difficult for its level and then the gap between [Normal] and [Hard] gets too large and stuff.
01:10:637 (2,3,1) - Would probably be best to remove the small overlap here.
02:11:214 (4,1) - Hm, these two notes could probably blanket better.
02:18:522 (3,1,2,3,4,5) - (3) and (1) could be moved apart a bit to not overlap, and stacking makes (3,4,5) get spaced a bit too closely to (2) in game. So try to rework that in some way.
02:22:752 (2,3,4,5) - Same thing about stacking.

[Normal]
00:43:906 (1,1) - Note comes far too soon after a spinner for the easiest difficulty, this is hard for new players to hit. I'd advise mapping through the spinner, as spinners are tiring for the easiest difficulty in general. This happens several times, so I've listed them here.
01:19:291 (1,1) -
01:46:983 (1,1) -
02:25:445 (1,1) -
02:37:752 (1,1) -
02:50:060 (1,1) -

01:12:752 (4,1) - (4) ends up going quite far into the path of (1) and it looks a bit confusing and bothersome, so maybe try to avoid that.

Overall, for one of your first maps I'd say it played alright. Thanks for being patient. Forum PM me for a re-check afterwards and we'll get this bubbled.
NatsumeRin
ehhh seems i'm a bit late. just mention here:
Timing:
First offset: -749 (+10)
Second offset: 14679 (+3)

no kud plz.
Topic Starter
Frostmourne

SapphireGhost wrote:

As promised for a new mapper.

[General]
- Tick Rate 2 on all difficulties would work very nicely here. Ticks restores HP during sliders, make them feel less empty and whatnot. fixed all
- There are small overlaps in various places throughout the maps (here, for example) that aren't a large problem, but it generally looks better without them. So, maybe something to keep in mind for other maps. Thank you for suggestion :)
- Combo placement seems a bit random, in the future try to stick to a pattern like one per measure or lyric. I will !
- Letterboxing looks alright on this BG, you could probably enable it to make it more obviously a break. I would like to make this song without letterbox , sorry :(
- You could probably ask a BAT to move the "Title Text" (where it says Shihori - Bamboo Dance) to 00:30:060, where the first break starts. thank you :)

[Lunatic]
01:01:214 (2) - The reverse arrow of this note is a bit obscured by the hitbursts of (5,6,7), try to prevent this somehow. fixed
02:42:368 (3,4,5,6) - Might be better to have more consistent larger spacing as opposed to switching between small and large spacing? fixed :D
02:51:599 (1) - You need to manually add a new combo for this note. added

[Hard]
- I'd probably avoid using 1/4 triples/streams on [Hard], it makes it a bit too difficult for its level and then the gap between [Normal] and [Hard] gets too large and stuff. removed some unnecessary triple streams
01:10:637 (2,3,1) - Would probably be best to remove the small overlap here. fixed
02:11:214 (4,1) - Hm, these two notes could probably blanket better. moved
02:18:522 (3,1,2,3,4,5) - (3) and (1) could be moved apart a bit to not overlap, and stacking makes (3,4,5) get spaced a bit too closely to (2) in game. So try to rework that in some way. fixed
02:22:752 (2,3,4,5) - Same thing about stacking. same ^

[Normal]
00:43:906 (1,1) - Note comes far too soon after a spinner for the easiest difficulty, this is hard for new players to hit. I'd advise mapping through the spinner, as spinners are tiring for the easiest difficulty in general. This happens several times, so I've listed them here. fixed all things below but I would like you to check this 01:46:986 (1) - , I hope it will be fine :) because I change like this only this point
01:19:291 (1,1) -
01:46:983 (1,1) -
02:25:445 (1,1) -
02:37:752 (1,1) -
02:50:060 (1,1) -

01:12:752 (4,1) - (4) ends up going quite far into the path of (1) and it looks a bit confusing and bothersome, so maybe try to avoid that.fixed

Overall, for one of your first maps I'd say it played alright. Thanks for being patient. Forum PM me for a re-check afterwards and we'll get this bubbled.
Thank you :D

NatsumeRin wrote:

ehhh seems i'm a bit late. just mention here:
Timing:
First offset: -749 (+10) fixed
Second offset: 14679 (+3) fixed

no kud plz. by the way,Thank you :)
Thank you SapphireGhost and NatsumeRin for checking and suggestion :D
SapphireGhost
Good news, I'm finally catching up on re-checks and this is ready to be bubbled now.
All important changes have been made and things have been snapped to NatsumeRin's timing.
Bubbled!
Topic Starter
Frostmourne
Thank you :D
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Even if they made the hitsounding, they didn't make a diff at all, so remove mercury's name from the tags. Crediting them in the first post is enough.
Normal
  • Constant 1/1 rhythm... meh.
  1. 02:37:755 (3,2) - This overlap really looks bad. It's playable, but ruins this part of the map.
Hard
Hey... that was quite good =o AR8 is too much though, especially for that OD. I'd lower it to 7 (not 6) so it plays better

Lunatic
  • I really think AR9 doesn't fit. Even the way you mapped it, the AR is too fast for the map.
  1. 00:51:986 (4,5) - This jump is quite huge and sudden. Reduce it ?
  2. 01:13:140 (3,4) - same
  3. 01:26:217 (1,2,3,4) - This was pretty confusing. Usually, you used back and forth jumps at points like these, but here there are stacks, hidden under hitbursts on top of that. I suggest to make them closer to each other so they are more easily readable.
  4. 02:00:640 (6,1) - woah I couldn't read that at all nor even expect it, reduce the jump ?
  5. 02:15:448 (1,2,3,4) - Same as 01:26:217 -
I think that's it. I honestly don't like that much because I am biased against that kind of map, but I can see this being popular. Call me back when you're done fixing.
Topic Starter
Frostmourne

Odaril wrote:

As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :) thank you :)

General
  1. Even if they made the hitsounding, they didn't make a diff at all, so remove mercury's name from the tags. Crediting them in the first post is enough.removed
Normal
  • Constant 1/1 rhythm... meh.
  1. 02:37:755 (3,2) - This overlap really looks bad. It's playable, but ruins this part of the map.Fixed by make last curved slider(from linear slider)
Hard
Hey... that was quite good =o AR8 is too much though, especially for that OD. I'd lower it to 7 (not 6) so it plays better I think so xD, fixed
also fixed some hitsound for more fit

Lunatic
  • I really think AR9 doesn't fit. Even the way you mapped it, the AR is too fast for the map. I make this AR9 for good flow in kiai part, which increase slider speed, AR8 would be bad in that part in my opinion :)
  1. 00:51:986 (4,5) - This jump is quite huge and sudden. Reduce it ? I see how hard to read in first time xD , Fixed it by place (5) near (6) :)
  2. 01:13:140 (3,4) - same fixed 01:13:525 (4) - this slider for better flow between these 2 notes
  3. 01:26:217 (1,2,3,4) - This was pretty confusing. Usually, you used back and forth jumps at points like these, but here there are stacks, hidden under hitbursts on top of that. I suggest to make them closer to each other so they are more easily readable. reduced distance between 2 and 3
  4. 02:00:640 (6,1) - woah I couldn't read that at all nor even expect it, reduce the jump ? It's ok in my opinion.It has a good jump when it just jump straight down and up suddenly also I would like to make diamond 1 2 3 4 after that
  5. 02:15:448 (1,2,3,4) - Same as 01:26:217 -fixed it same as 01:26:217
also fixed some point

I think that's it. I honestly don't like that much because I am biased against that kind of map, but I can see this being popular. Call me back when you're done fixing.
Thank you Odaril for modding and suggestion :D
Shiro
Looks good now. Ranked~

grats on first rank
Topic Starter
Frostmourne
Thank you Odaril >.<
SciSSorS_old
congratulation :)
eveless
congrats~
Topic Starter
Frostmourne
Thank you >.<
regenz
ยินดีด้วย :D แจ่มมากน้อง
ouranhshc
Yay eurobeat an should the language be english
SUBSTAC9
congrat :)
bossandy
congrats~
Frostmourne!!!~~~
fanzhen0019
Gratz! ^^
Pokie
wow God :) Congrats for your first ranked map
Asgard
Wow
congratz!
your first ranked beatmap!
indyinyou
ยินดีด้วยเด้อ ^^
AsprikaQ
Congratz พี่จิ๊บบบบบบบ~
Topic Starter
Frostmourne
Thank you very much ~~~~~ :D
rickyboi
Great map!

Rated 10 because it's awesome :)

also Congrats!
MayBee
gz@ rank <3
Topic Starter
Frostmourne
Thank you~~~~~~ xD
[CSGA]Ar3sgice
gratz ^^
Topic Starter
Frostmourne
thk :D
mercury2004
แร้งค์ไม่บอกเรย ยินดีด้วย แร้งไวนะเนี่ย แววจิ๊บออก ใครๆก็ชอบอยู่แล้ว
Topic Starter
Frostmourne
ขอบใจเน่อกุ๊ก xD พึ่งแรงค์ไม่นานๆ
kriers
[Lunatic] plays so much better with ar8. Ar9 on that is a joke
krysyS
I didn't know it was your first one! Awesome and sexy map !
Topic Starter
Frostmourne
:O

Thank you xD
ScrappY_old_1
Two ss oh god I did it 8-)
Topic Starter
Frostmourne

SkrappY Noob wrote:

Two ss oh god I did it 8-)
- -
Good Job :D!!
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