really like this one. Here, take my star~
Thank you and sorry for late fixing again (so busy -*-)wmfchris wrote:
[General]
tags: lunatic princess Taketori Hishou (eng/jpy version of the original song of kaguya's theme) added
all 3 diffs should have audio lead-in 2500 I think 2000 is enough
maybe it need some warning for the slider speed up. I'd manage this problem,maybe
[Lunatic]
00:02:669 (1) - sounds quiet so remove whistle? fixed
00:07:169 (3) - whistle? fixed
00:19:195 (7,8,9) - ignoring spacing consideration, it looks great if (7,8,9) parallels to the slider fixed
00:27:752 (1) - try this? http://osu.ppy.sh/ss/204682 sorry,I won't edit
00:30:060 - the break should exactly start here. fixed
00:56:599 (2) - up 1 grid to fit the spacing fixed
01:02:368 (1) - up 1 grid so that it's on the same level with last (5) fixed
01:05:829 (1,2,3) - spacing : X fixed
01:54:099 (6) - right several grids fixed
02:10:060 (1,2,3,4,5) - looks better if you make a star? It doesn't need to be a star , that when I jumped on this pattern,I felt better than a star :3
02:43:522 (2) - though this is stacked on another notes, but the spacing's just misleading. fixed
The stream part may need more variation, not plainly note streams and stright lines, sounding sounds nice.
[Hard] [b]I've remapped this -.- (I think my old pattern should be remapped) It'd be better if you don't mind to check it again :3
00:05:883 (3) - place at (120,296) gives a smoother flow of the notes
00:14:669 (s) - finish
00:17:368 (1) - whistle on the first and third tick. Put similar whistle arrangement after this note as well.
00:20:252 (5,6) - (5) right+down 1 grid, (6) down 1 grid to fix the spacing
00:26:599 (7,8) - try to remove whistle
kiai time: don't use too many normal whistle as they are very loud. If you put them consecutively that may not sound nice. Put normal whistle only if the vocal tone is high~
02:24:476 (3) - place around (224,160)? Then (1,2,3) moves in the same way
02:30:829 (3,4,5) - better not to stack with (2)
[Normal] I've added and removed some of weird sound so it'd be better
00:13:812 (2,3) - (2) left 1 grid, (3) left+up 1 grid fixed
00:19:291 (3) - up 1 grid so tha the spacing is perfect fixed
00:47:752 (5) - even there's only 1 slider, but based on lyrics this should be NC. fixed
01:02:368 (1) - up 1 grid fixed
01:14:676 (3,4,5) - (3,4) left 1 grid, (5) remove whistle fixed
02:16:983 (5) - remove whistle fixed
- kiai time for three diffs should be the same. fixed
- whistle problem for hard and normal =/ normal whistles in some places are too much but some are defficient... fixed
- spacing :3, and use more variation.
All fixed , Thanks yougoodbye wrote:
[General]fixed
- ...where is your [Easy] diff?HII is unrankable i guess... (Maybe I'd make a new one)
About AudioLeadIn, [Luna] is 1996 and others are 2000, make sure they are same plz~ fixed
Tags:add A-One and DJ Command, Circle & Arranger of this song~
[Normal]
if this is not your easist diff, i suggest Circle Size+1 I will choose later
00:07:812 (1) - finish at begin fixed
00:17:752 (2) - Dont stack this slider into 1, it's a bit hard to read as a Normal fixed
00:47:752 (1) - spacing~ fixed
01:09:291 (1) - remove new combo fixed
01:18:522 (4) - a bit hard to read, and spacing to next new combo fixed
02:19:291 (3) - spacing fixed
[Hard]
OD+1?
00:00:098 (1,2,3,4,1,2,3,1,2,3,1,2,3,4) - can you add some hitsounds here?for example add some whistle. ok~ I added following the rhythm
00:30:060 (x) - add a note with finish for a break's begin fixed
00:48:522 (1) - different combo color in stream is hard to recognize..how about remove this new combo and add nc in 00:48:714 (2) fixed
00:57:560 (1) - remove this nc and add nc in 00:57:752 (3) fixed
01:09:676 (1) - i think there is no need to use new combo fixed
01:20:637 (x) - add a note here plz~ fixed
01:49:676 (1) - remove this new combo :< fixed
02:02:368 (5) - add new combo and remove 02:02:560 (1)'s new combo fixed
02:19:868 (1) - remove this nc OTL orz , I'm not pro at NC at all haha
02:23:329 (1) - ^ and add nc in 02:23:906 (2) fixed
03:02:176 (x) - add a note here~ fixed
[Luna]
AR9 is too high for this diff tho.. anyways,it's more fun rather than AR8 though :3
00:19:195 (8) - different spacing between 7 & 9 fixed
00:54:868 (4) - move it a bit up fixed
01:10:060 (T) - I didnt think 1.5x is fit this part...but whatever I ... don't know -..- (but I removed a slider ticks for better saving combo)
hard is good.
ขอบคุณครับzerozaber wrote:
ม็อดแค่ Lunatic ก่อนนะ ฮาร์ดจะตามมาทีหลัง
ม็อดแค่จังหวะบีทนะ เพราะไม่ถนัดเรื่องตำแหน่ง
A = very reccommend
B = Reccommed
C = suggest
D = just that i feel strange , ไม่ค่อยสำคัญมาก
00:08:133 (4,5) - A ไม่ควรวางโน้ตเริ่มต้นของเซ็ทไว้แท่งน้ำเงิน ถอยลงมาแท่งขาวแล้วหดสไลด์เดอร์ ไม่ก็เปลี่ยนเป็นทริปเปิ้ลบีทดีกว่า ถ้าลงมาเส้นขาว จังหวะจะไม่ตรงกับเสียงกลองของเพลง ขอไม่เปลี่ยน
00:09:633 (2) - D เปลี่ยนหัวสไลด์และปลายเป็นโน้ตธรรมดา เช่นกัน เหมือนด้านบน (ฟัง 25% จะรู้ว่ามันลงเส้นน้ำเงิน ทั้งต้นและปลายสไลด์)
00:10:169 (4) - C ทำเป็นโน้ตสองตัว ถ้าเป็นโน้ตเดี่ยว จะไม่คล้องกับตัวที่ 2 ด้านบน ซึ่งผมต้องการให้เป็นแบบนั้น แล้วตัวสไลด์ก็ลงกับเสียงของเพลง ขอไม่เปลี่ยน
00:13:383 (1) - D อยากให้เปลี่ยนเป็นโน้ตที่แท่งขาวสองแท่งจากนี้มากกว่า (เพราะจังหวะดนตรีมันดัง) ถ้า 00:13:383 กับ 00:13:812 ใส่โน้ตตามที่พี่ปิงต้องการ สปินที่วางหลังจากนั้นซึ่งลงเส้นแดง 00:14:026 บอทจะหมุนได้แค่ 1000 ซึ่ง unrankable
แล้วเนื่องจากมีเส้นแดงเปลี่ยน bpm ถ้าไม่หมุนขวางไว้ก่อน แล้วไปเลย จะแปลกๆ ขอไม่เปลี่ยน
00:16:983 (2) - B ก่อนหน้านี้ อยากให้ทุกแท่งขาวและแดงมีโน้ต (เพราะยังไม่ใช่จังหวะพัก) ส่วนสไลด์นี้ดีแล้ว จะขอไม่เปลี่ยน เพราะต้องการให้เป็นแบบนี้สองชุดกับ 00:19:291 (1) - 00:20:060 (2) - สองตัวนี้
00:26:983 (1) - B หนึ่งห้องก่อนหน้านี้ (หนึ่งห้อง = โน้ตขาวสี่ตัว) ควรจะมีโน้ตทุกขาวและแดง และยังไม่ควรมีน้ำเงิน (รัว) ส่วนตั้งแต่จุดนี้รัวได้ ลองฟัง 25 % ดูนะครับ แล้วตามเหตุผลข้อด้านล่าง แล้วถ้ารัวไม่ต่อให้จนถึงตัวสไลด์ จะทำให้รัวขาดช่วง ทั้งๆที่มีให้รัว จะทำให้เพลงยิ่งแปลก
00:26:983 (1) - B ไม่ควรวกสไลเดอร์ เพราะจังหวะนี้เหมาะกับการรัวด้วยนิ้วสดๆมากกว่า อยากให้เปลี่ยนเป็นโน้ตรัว ส่วนของเสียงเบา ไม่ดังแบบนี้ ขอสไลด์ค้างดีกว่าครับ เพราะถ้ารัวแล้วไม่มีเสียง ก็จะเป็นรัวที่ห่วยมาก
00:29:483 (1) - AB ควรเปลี่ยนเป็นโน้ตเดี่ยวสองตัว ที่ขาวและแดง เพราะเป็นจังหวะดัง คือมันลงเส้นน้ำเงินครับ ฟัง 25 % ดัง"ตึกตึกตึก"เลย
00:43:906 (1) - A ลดความยาวสปินลงมาหนึ่งแท่งขาว แล้วใส่โน้ตแทนจุดจบสปินเดิม ok
00:51:406 (3,4) - C เถิบมาแท่งน้ำเงินดีกว่า ไม่เข้าใจครับว่าต้องการอะไรจากจุดนี้ เพราะตรงนี้รัวเริ่มเส้นแดง ตรงสุดแล้วครับ
00:53:137 (1) - B ควรมีโน้ตรัวสาม เริ่มที่จุดนี้ ผมต้องการให้โดดตรงนี้จากซ้ายไปขวาครับ ขอไม่เปลี่ยน
00:56:214 (1) - A ตรงสี่พยางค์ I'm busy ควรทำยังไงก็ได้ให้คนเล่นกดปุ่มเฉพาะแท่งขาว (อาจจะทำเป็นโน้ตเดี่ยว หรือสไลเดอร์ลดความเร็ว) ผมไม่ชอบการขาดเสียงแบบนั้นครับ ถ้าอยากได้แบบนั้น หลังเบรคสองมีให้กดแล้ว
00:57:752 - A ตั้งแต่จุดนี้ควรเข้า Braking โน้ตที่แนะนำคือ สไลด์ยาว1 เว้นครึ่งจังหวะ สไลด์ยาว0.5 จังหวะสามอัน ห่างกันครึ่งจังหวะ เว้นครึ่งจังหวะแล้วใช้โน้ตเดี่ยวสี่ตัววางห่างกันครึ่งจังหวะ ไม่เปลี่ยนครับ ต้องการให้โดดจากการสไลด์กลับมาจุดเดิม ผมจึงเปลี่ยนสีคอมโบให้รู้ว่ามีโดดแล้ว
01:02:368 (3) - A เบรคตรง all those days แนะนำให้เป็นโน้ตเดี่ยว เหมือนกับตรง i'm busy คือผมไม่ชอบการขาดเสียงครับ ยังไง สไลด์ก็ดีกว่า ทำให้กดง่ายกว่า ไม่ติด 300 ไม่คิดงั้นหรอครับ?
01:06:022 (3) - B ตรงคำว่า Step ควรเป็นโน้ตรัวสาม และตามด้วยโน้ตเดี่ยวครึ่งจังหวะ ผมทำโดด 4 เหลี่ยมมาเพื่อโดดตรงนี้ครับ ไม่เปลี่ยน
01:08:714 (1) - B ลดความยาวมาหนึ่งจังหวะ และเอาโน้ตเดียวไปแทนที่เดิม สไลด์เดอร์ unrankable ครับ
01:19:291 - A ตรง music makes ควรเบรกเหมือนท่อน bamboo dance (เอาสไลด์ไปวางแต่ละพยางค์) (อย่าเอาพยางค์สำคัญที่อยู่ช่วงเบรคไปลงที่ slider end) ผมต้องการให้สไลด์สาม เป็น music makes ขอไม่เปลี่ยน
01:20:637 (1) - A สปินไม่ควรเริ่มตรง so แต่ควรไปเริ่มที่ high ทั้งนี้ตรง so เอาโน้ตไปวางก่อน so คือสไลด์โผล่ high คือสไลด์เริ่มหมุนกลับ ผมจงใจอยู่แล้วครับ
01:22:368 (1) - A ช่วงแรกของทุกประโยค จนถึงจบ KIAI ควรทำแบบบทก่อนหน้านี้ (ประโยคแรกเบรค 4 พยางค์ ประโยคสองเบรค 3 พยางค์) แต่ยังไงก็ได้ ขอให้อย่ามีโน้ต 1/4 ในช่วงนี้ (ถ้าจะใช้ก็ควรเป็นชุดแบบ 01:28:522 (1,2,3) - ) ส่วนช่วงหลังก็รัวทั้งแบบ 1/4 และ 1/2 ได้ไม่มีปัญหา (ตรง your time ให้เว้นหน่อย (ใช้โดดไกลได้)) ผมจะไม่ทำให้โน้ตซ้ำซากให้มากที่สุดครับ แล้วก็จังหวะที่ผมทำนั้น คือจังหวะที่ลงล็อกแล้ว ส่วนตัวคือ ผมชอบโน้ตแบบนี้ ผมขอไม่เปลี่ยนครับ
01:33:137 (1) - B ใส่โน้ต เสียงร้องค้างจนจบไค ผมจะใส่โน้ตไงครับ เสียงร้องกลบหมด..
01:34:676 (1) - ตั้งแต่นี่ถึง break time เล่นละรู้สึกมั่วมาก เหมือนรัวตรงที่ไม่ควรรัว ตรงที่ควรรัวไม่รัว เด่วจะมาแนะทีหลัง เสียงรัวตรงแทบทุกตัวครับ ลองฟังให้หมดทุกตัว ทีละตัว ลงเสียงของ eurobeat ในเพลงหมด
02:33:522 - B อย่าให้คำว่า me ไปลง slider end (อาจแก้โดยเปลี่ยนหัวสไลเดอรืเป็นโน้ต แล้วเปลี่ยนหางเป็นหัว) ไม่แก้ครับ ผมวางไว้แบบนี้ กดง่าย
02:37:752 - A เริ่มรัวตรง night ส่วนก่อนหน้านี้ไม่ควรมีโน้ตรัว ควรมีครับ เพื่อให้เตรียมตัวก่อนจะรัวยาว เพื่อให้รัวไม่พลาด
02:42:368 - B ไม่ควรเอาท่อนแรกของประโยคมาวางไว้ที่จบสไลด์เดอร์ อยากให้แก้ทุกจุดจนถึง Kiai สุดท้าย (Kiai สุดท้ายทำได้ดีมากๆ) ขอไม่แก้ครับ
02:49:868 (1) - วางโน้ต แล้วถอยสปินไปครึ่งจังหวะ ok
276,12,48714,5,8
376,108,48906,1,0
240,140,49099,1,0
Thanks you12BARRY21 wrote:
hi~
From my queue~
[Normal][Hard]
- 00:09:955 - Add a note with clap ok
- 01:07:752 (4) - Reverse? ok
- 01:11:983 (3) - Stack.... changed
- 01:57:752 (3) - 1 Grid down? But I try it before, why can't move it....= = now is ok
- 02:10:252 (1,2,3,4) - Change to two slider? because it's difficult to beginner I think it's suitable for normal diff
- 02:22:752 (1) - Change to a slider?^same
That's all
- 01:23:906 (4,5,1,2) - Maybe change it to two triangle? like this http://osu.ppy.sh/ss/210576 I want to use this time to be a relax phase of the song,sorry-_-
- 01:32:945 (1) - add a note here, and the spinner start at 01:33:137 (I really this it's better><) ok >.<
- 02:12:945 (1) - ^ ok
- 02:23:137 (6) - Whistle ok
- 02:29:483 (5) - Reverse ok
- 02:35:829 (5) - Make it to a better triangle? try this http://osu.ppy.sh/ss/210582 hmm I think I can move to your position
- 02:38:906 (1,2,3,4,5) - Try this http://osu.ppy.sh/ss/210584 oklist:7104a]
[Lunatic]
- 00:00:955 (2,3) - Make them stack? no :3
- 00:09:955 (3) - Bad jump>< please use the DS because it's 1/8.....If it's 1/4, I wlii accept it >"< distance 2.0 is ok :3 , with 6 od it isn't hard over people can jump
- 00:13:169 - Spinner start here? ok
- 00:48:714 (1,2,3) - I think it's better!! Two triangle become an.....six side shape= = http://osu.ppy.sh/ss/210587 very thank you from your code (because some this pattern i copied from them to use in other part so I can fix that all by your pattern :3
(Sorry for my poor english, I think you know what I mean)276,12,48714,5,8
376,108,48906,1,0
240,140,49099,1,0- 01:11:983 (1,2) - Copy 01:11:599 (1,2) then rotate them? (flip horizontally and vertically) sorry , i won't change it same
- 01:32:945 - Add a note sorry i won't add this =_=
- 02:29:291 (5,6) - Reverse? i want these 2 notes to be same this 02:29:099 (4,5) - so i won't change it :<
Good luck!!~~~
Thanks You for modding and StarRitaka wrote:
Here is your requested mod!
[Normal]
00:56:983 (2) - Add a finish here? ok
00:57:368 (3) - Add a finish here also? ok
00:57:752 (4) - New combo? ok
00:58:137 (1) - If you did ^, remove this new combo. ok
01:10:060 (1) - Remove the whistle at the end of this slider? I've added whistle for slidertick that's probably suitable :3
01:13:137 (1) - ^ ^
01:22:368 (1) - ^ ^
01:25:445 (1) - ^ ^
02:01:214 (2) - Replace this finish with a clap? ok
02:16:214 (4) - Remove the whistle at the beginning of this slider? no
02:16:983 (5) - ^ ^
02:19:291 (1) - ^ ^
02:23:906 (3) - Add a finish to the beginning of this slider, and a whistle to the end. added
02:30:060 (1) - Add a finish here? ok
02:36:214 (1) - Add a finish to the beginning of this slider? ok
02:36:983 (2) - Add a finish to the beginning and end of this slider. added only begin : )
02:42:368 (1) - Add a finish here? ok
02:45:445 (3) - Add a finish to the beginning of this slider? sure :3
02:46:214 (4) - ^ ^
02:48:137 (3) - Add a finish to the end of this slider? yep
02:49:291 (5) - Add a finish here? ok
02:49:676 (6) - ^ no
Just some combo and hitsound suggestions. I like this Normal. Good job. you're welcome :3
[Hard]
01:17:945 (2) - Add a whistle here? ok
01:18:137 (3) - Remove this whistle? ok
01:18:329 (4) - Add a whistle? sure
02:22:368 (4) - Add a whistle to the end of this slider also? ok
02:22:752 (5) - Remove the whistle at the beginning of this slider? ok
This difficulty was very smooth, and I also liked the hitsound usage in this one. thanks you =_=
[Lunatic]
00:15:829 (4) - Space this properly closer to (3), and then space 00:16:214 (1) - As far from (4) as it needs to go. (It looks like you were using 1.0x Distance Spacing here, so use that to space these.) i've moved this slider (4) as far as between (1) and edited (4) slider that made me feel good than a straight slider
01:17:752 (1) - Add a whistle to the end of this slider? ok
01:18:137 (2) - Remove this whistle if you did ^. ok
01:18:329 (3) - Add a whistle to the beginning of this slider if you did? i didn't :3 so I add
01:22:368 (1) - Add a finish to the beginning of this slider? ok
01:53:329 (5) - Space this properly closer to (4). (Again, looks like you were using 1.0x here, so use it to space these too.) sorry , I want this to be a little jump of this map =_=''. So I've NCed this 01:53:329 (5) -
01:54:676 (3) - ^ ^
02:00:637 (4) - ^ ^
02:38:906 (11) - Add a finish here? ok
02:39:099 (13) - ^ ok
Overall: The map is good, and your hitsounds are good as well. Star'd.
Thanks You and gained your star XDamnb9280 wrote:
Hi~
sorry my poor english
[Normal]
00:01:812 (3) - Put in x:112 y:192
00:26:983 (5) - Put in x:192 y:144
01:18:906 (4) - Put in x:256 y:192 ok
02:12:752 (3) - Put in x:216 y:192 I moved to 224 192 instead
02:14:676 (1) - Remove whistle of the end I may not remove this because it will same as hard and insane
02:15:829 (3) - Remove whistle ^
02:16:214 (4) - Remove whistle of the end ^
02:16:983 (5) - ^ ^
02:18:137 (2,4) - Remove whistle ^
02:19:291 (1) - Remove whistle of the end ^
02:20:445 (3) - Remove whistle of the head ^
02:21:599 (4) - Remove whistle of the end ^
02:22:752 (1) - Remove whistle of the head ^
sorry for not changing these whistle because it will be appropiate as hard,insane as well
[Hard]
00:02:241 (1) - Put in x:140 y:240 ok
Good!
[Lunatic]
00:01:812 (3) - Add NC(Anti Jump) ok
01:21:022 (1) - Add finish? maybe not :3
Good map!
star~
I still would like to keep many random pattern because I really fun when I played this diff(Lunatic)and I hope everyone who tried this :3. But for sure,I will fix some bad pattern that's inappropiate,and keep more working in this song after allSuzully wrote:
From my modding queue.
[General]fixed :3
Remove "soft-hitclap.wav.files" folder, and also remove "SHIHORI - Bamboo Dance (Frostmourne).osb". It's old osb file before you changed the artist.
Ah, don't forget to full-submit
[Normal]
Using "normal-slidertick2.wav" in 1st KIAI is kinda oversounding to me...and why didn't you use it in 2nd/3rd KIAI? fixedmoved
- 00:11:669 (2) - Oh, please remove finish (both of top and end), that's kinda noisy even if there are cymbal sounds in the back. fixed
- 00:12:526 (3) - ^ at the top only. fixed
- 00:43:522 (1) - It should start at 00:42:368 or 00:43:906. I choosed 00:42:368
- 00:49:676 (1,3) - Why don't you make them symmetry without grid snap? fixed
- 00:55:829 (3) - Don't put a note under the slider in Normal difficulty. It's better to stack it with top of (1). I followed your guide
- 01:15:445 (3) - Move the way point down by 1 grid, and move the end point left by 1 grid. That looks better to me.
ok fixed- 02:39:676 (1,2) - It's better not to stack because newbie will perhaps misread them as 1/8 pattern.
[Hard]removed
- 00:19:291 (1) - Try to put it at x:176, y:60, to make (1,2,3,4,5) symmetry. fixed
- 00:27:079 (1) - I think it should start at 00:27:079, and it's better to silence it or use soft-hitsound. I softed this spin by green line
- 00:43:522 (1) - It should start at 00:42:368 or 00:43:906. And add finish as well as well as other diffs. same normal diff
- 00:51:599 (1) - It's too near from (2) and not looks good, though that's fine...I recommend you to put it x:184, y:160 or somewhere with consistent spacing. followed you
- 01:54:676 (5) - Add new combo. ok added
- 02:03:714 (6) - I know you want to put it as symmetry with (4,5), but please move it left by 1 grid. If you make them symmetry, try to change the shape of slider. I made a new pattern
- 02:04:483 (8) - It's better to stack it with (5). stacked
- 02:12:560 (1) - Yes it looks triangle, but it's not good idea that adding new combo.
[Lunatic]created a new pattern
- 00:15:060 (1,2,3,4) - Looks weird, put them with consistent spacing. fixed
- 00:19:099 (6) - Put it at the center of (5,1). I changed some notes now
- 00:43:522 (1) - It should start at 00:42:368 or 00:43:906. same normal and hard diff
- 00:52:752 (4) - Try Ctrl+R, the flow will become better imo. ok
- 00:57:368 (3) - Add finish to the end of slider too. added
- 01:01:983 (1) - I think new combo is not needed here. Remove it. removed
- 01:54:676 (3) - I don't know why you use jump here, try to put (3) at x:260, y:36. That looks better and fun to play imo.
moved- 01:59:868 (1,2,3,4) - Oh, looks weird because you used many kinds of DS in same combo, and it's not regular way to put a note. Please put them with consistent spacing, then I think they will look better.
Random spacing with regular pattern is beautiful, but random spacing with random pattern is just a random.
Some of your pattern look great, but others are not so beautiful and not so fun to play (because it's kinda hard to read even if the player is pro). Latter one need more work.
But I like random spacing and I'm sure that you'll be good mapper if you learn about mapping more, so please don't stop keeping to improve your mapping skill.
Star for now, good luck!
Thanks you for recheck XD[CSGA]Ar3sgice wrote:
Hi, from my queuelooks fine now, bubbled<-- i wanna be mat too... lol
Yea your map changed so much when I recheck, much betterthanks you :3
[Lunatic][Hard]
- 00:16:791 (2) - add a note in the middle ok
- 00:19:868 (2) - add a note in the middle ok
- 01:20:445 (1,2,3) - should jump larger... how about this http://up.ppy.sh/files/screenshot125-3.jpg ok :3
- 01:27:368 (1) - new combo? ok
- 01:27:560 (5,6) - ctrl+r? I won't change because it feels like a star when you jump it XD
- 01:27:945 (7) - ^, ctrl+r? same =_=a
- 02:10:060 (4) - maybe put it at (256,288) or somewhere else? stacking on the head is not fitting the song I thinkI moved to the center of the song it's ok :3
[Normal]
- 00:11:669 (4) - move to (360,332)? ok
- 00:16:983 (1) - spacing too close moved
- 00:20:060 (5,6) - 5 reverse, 6 nochanged to other form
Good luck~
- about the tick hitsound... Normal whistles are actually hitnormal + hitwhistle, and you used only hitwhistle for ticks, so it sounds kind of awkward... You need to mix these two... so I made this wav file http://up.ppy.sh/files/normal-slidertick2.wav maybe..
Very thank you for this hitsoundI want to put this one in this song but i can't mix 2 these sounds in one file >.<
- 01:58:329 (1) - move middle point 1 grid left... fixed
Thanks you for moddingwmfchris wrote:
[Lunatic]
00:24:868 (5,6,7) - quite a sudden jump without any notification from the music. Try putting (4) in (5)'s current position, (5,7) on (2)'s current position, that is: fixed
01:22:368 - rare streamy moment, but xxxxx xxx xxxxx seems not fitting the song at all. Try the rhythm xxxxx x xxxxx x... I've changed to other pattern : )
01:34:676 (1) - an extra whistle may fit the music changed it to silence a spinner
02:37:945 - the hitsound arrangement may work well in taiko, but it's a bit too loud in solo mode, and it even covers the music : <
removed
Similar to suzully, imo random jumps may not be a good idea. Maps become smooth when jumps occur at where they should be, like accent and climax of the song. You did well to notify spacing by new combos but a stable spacing should be more important.
Removed many weird jumps and fixed about NC.I hope this fixing can remove almost random spacing.hope it better more than ever
[Hard]
00:05:455 (1) - it sounds like the same phrases so remove new combo removed
00:20:637 (6) - spacing here moved (7)
00:22:560 (5) - NC here since you NC 4 beats later to break up this long phrases NCed
00:26:893 (1) - how about remove the hitsound from the last tick silenced it
01:08:522 (8) - finish? added
[Normal]
01:06:599 (1) - [Nazi] left 1 grid to form a parallelogram fixed
creative SB hitsound arrangement lol thanks you
Most problems come from the [Lunatic] diff, the rest should be pretty good. btw, personally Ithink the soft hitsound can be applied more to the song like avoiding loud claps around 0:50, etc.
sorry that I've lost my last mod so I may miss something orz no problem at all :3
Thanks you for moddingPokie wrote:
Hello~ Request from my queue
General
- - I always suck at those CDs which are by "A-One" circle...>_< >.< I prefer to use singer rather than circle :3
- Nice custom slidertick! I like custom sliderticks with hitnormal ;D. thanks you XD (I won't do this if I didn't take the advice from [CSGA]Ar3sgice XD)
- Hitsounds is toooo loud overall :\ My ears gonna get hurt after modding. Could you please reduce the volume a bit lower?[b]=_=
Normal00:00:-759 (T) - Consider reduce volume to 45% (Also do it on all difficulty) fixed
- 00:00:-759 (T) - Consider reduce volume to 45% (Also do it on all difficulty) fixed
00:07:812 (x) - Add a new timing section here, set volume to 55% (Same as above) fixed
02:06:983 (3) - Remove finish from reverse? That's a little bit finish spamming. removed
02:29:291 (2,1) - Place like this?: http://puu.sh/cZac placed
Hard
[list:37ba3]- Hitsounds fit so much <3 thanks :3
- Resnap all notes once
00:07:812 (x) - Add a new timing section here, set volume to 55% (Same as above) fixed
00:11:669 (4) - Remove finish on the starting point. removed
00:12:526 (6) - ^, doesn't feel good with 4 finishs on this partremoved all
00:26:214 (1) - Sounds better if you remove the last clap ok
01:03:714 (1,2,3) - Sliders are weird since you start the rhythm from red tick, how about this: http://puu.sh/cZgI ok
02:16:214 (1,2,3) - Nazi spacing problem here, fix like this: http://puu.sh/cZho fixed like you i think >.<
Lunatic
- - wow crazy speed on kiai parts x_x
![]()
00:00:-759 (T) - Consider reduce volume to 45% (Also do it on all difficulty) fixed
00:07:812 (x) - Add a new timing section here, set volume to 55% (Same as above) fixed
00:10:169 (4) - Suggest to place like this: http://puu.sh/cZio ok
00:11:669 (1,2,3,4,5) - Have the same problem with Hard, wow 5 finishs this time XD same hard XD
00:29:099 (6,7,8,9,1) - Suggest to place like this: http://puu.sh/cZjr ok
00:50:445 (4,5) - Make a jump here? Little bit weird that you follow a low spacing compare to other notes on this part. changed
02:09:099 (5) - Spacing error? Why don't move this away ;D changed :3
02:22:368 (1) - I think someone will complain the combo on this note removed this weird nc ._.
Those jumps in Lunatic needs improve, spacing changes in sudden I fixed all of weird spacing again ._. . I hope this change will be better again
Otherwise pretty nice mapset, Touhou wins o/ lol XD
ขอบคุณมากครับพี่ป๊อบDJPop wrote:
Set audio Lead-in 3000 set
~Normal~
00:55:060 (2) - move left 1 grid (small) moved
01:07:752 (4) - add finish at the end added
02:23:522 (2) - move left 1 grid (tiny) moved
~Hard~
Check overall again, in case you missed some whistles.
00:22:560 (1) - remove new combo removed
00:23:329 (3) - add new combo added
00:24:099 (1) - remove new combo removed
02:29:483 (5) - add clap added
~Lunatic~
Fine, I guess. It's too confused for me - -" -.-
Thank you for moddingJoJo wrote:
Hi hi ~ owo
Request from kanpakyin's queue ~ >_<
He's so lazy so he asked me to mod this .. Let's see if you can get a ticket from him ~[General]
- Red - Unrankable stuff.
- Blue - Extremely suggest you to follow this.
- Black - Feel free to ignore this.
[Normal]
- Fine~
ok
- 00:45:445 (1) - You have to add new combo manually here. added
- 02:25:060 (x) - I prefer add a note here and delay the spinner.
[Hard]sorry,I wouldn't change it
- I don't know why you choose 0.9x DS...... It's suitable I think ~
- 00:06:098 (7) - Hmm? I think you can make this slider more smoothly~ fixed,I hope it's more smooth
- 00:13:383 (1) - Resnap the end of this slider. fixed
- 00:22:752 (6) - I prefer ctrl+h, ctrl+j then re-arrange this. I hope it will be fine after changed :3
- 00:23:329 (1,2,3,4) - The beat of this part is a bit weird... At least I'm not a big fan of 2-reverse-slider, especially for fast song....removed 1 reverse on (1) it may be better
- 01:04:676 (3,1) - Spacing. I point this because I do not think 01:05:060 (1) should be put a new combo.removed
- 01:08:522 (8) - Perhaps change your pattern...? I consider a slider is much more suitable here. changed yeah, add normal note instead
- 01:53:714 (4) - Decrease a reverse and add a note ? Many players may miss the last reverse of similar sliders. Depends on you... hmm , it's better so I changed it
- 02:23:233 (7) - Hmm? Why 1/4 here.... Not suitable in my opinion...
[Lunatic]I want to use this part like a "relax" same as every diff ,so sorry =_=
- 00:00:098 (1) - Plz make this more smoothly..... fixed
- 00:15:060 (1) - You have to add new combo manually here. added
- 00:15:060 (1,2,3) - Left 1 grid, down 1 grid.... Much better isn't it... it's better! \:D/
- 00:26:983 (1,2) - I don't suggest to arrange jump here, since players do not know how many reverses would like to go onI hope NC can help=_=
00:26:983 (1). So it's confused. I wouldn't change sorry because I think it is suitable to follow the sound- 02:39:291 (1) - I prefer keeping 1.5x here because nothing reflects this part should be slowed down. Actually, this part should be
- KIAIed too.... But okay, well... Just my comment. >_>
That's it! I will call kanpakyin to take a look of this. Good luck~~~
Thank youSapphireGhost wrote:
As promised for a new mapper.
[General]
- Tick Rate 2 on all difficulties would work very nicely here. Ticks restores HP during sliders, make them feel less empty and whatnot. fixed all
- There are small overlaps in various places throughout the maps (here, for example) that aren't a large problem, but it generally looks better without them. So, maybe something to keep in mind for other maps. Thank you for suggestion
- Combo placement seems a bit random, in the future try to stick to a pattern like one per measure or lyric. I will !
- Letterboxing looks alright on this BG, you could probably enable it to make it more obviously a break. I would like to make this song without letterbox , sorry![]()
- You could probably ask a BAT to move the "Title Text" (where it says Shihori - Bamboo Dance) to 00:30:060, where the first break starts. thank you
[Lunatic]
01:01:214 (2) - The reverse arrow of this note is a bit obscured by the hitbursts of (5,6,7), try to prevent this somehow. fixed
02:42:368 (3,4,5,6) - Might be better to have more consistent larger spacing as opposed to switching between small and large spacing? fixed
02:51:599 (1) - You need to manually add a new combo for this note. added
[Hard]
- I'd probably avoid using 1/4 triples/streams on [Hard], it makes it a bit too difficult for its level and then the gap between [Normal] and [Hard] gets too large and stuff. removed some unnecessary triple streams
01:10:637 (2,3,1) - Would probably be best to remove the small overlap here. fixed
02:11:214 (4,1) - Hm, these two notes could probably blanket better. moved
02:18:522 (3,1,2,3,4,5) - (3) and (1) could be moved apart a bit to not overlap, and stacking makes (3,4,5) get spaced a bit too closely to (2) in game. So try to rework that in some way. fixed
02:22:752 (2,3,4,5) - Same thing about stacking. same ^
[Normal]
00:43:906 (1,1) - Note comes far too soon after a spinner for the easiest difficulty, this is hard for new players to hit. I'd advise mapping through the spinner, as spinners are tiring for the easiest difficulty in general. This happens several times, so I've listed them here. fixed all things below but I would like you to check this 01:46:986 (1) - , I hope it will be finebecause I change like this only this point
01:19:291 (1,1) -
01:46:983 (1,1) -
02:25:445 (1,1) -
02:37:752 (1,1) -
02:50:060 (1,1) -
01:12:752 (4,1) - (4) ends up going quite far into the path of (1) and it looks a bit confusing and bothersome, so maybe try to avoid that.fixed
Overall, for one of your first maps I'd say it played alright. Thanks for being patient. Forum PM me for a re-check afterwards and we'll get this bubbled.
Thank you SapphireGhost and NatsumeRin for checking and suggestionNatsumeRin wrote:
ehhh seems i'm a bit late. just mention here:
Timing:
First offset: -749 (+10) fixed
Second offset: 14679 (+3) fixed
no kud plz. by the way,Thank you
Thank you Odaril for modding and suggestionOdaril wrote:
As per your request.
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.thank you
GeneralNormal
- Even if they made the hitsounding, they didn't make a diff at all, so remove mercury's name from the tags. Crediting them in the first post is enough.removed
- Constant 1/1 rhythm... meh.
Hard
- 02:37:755 (3,2) - This overlap really looks bad. It's playable, but ruins this part of the map.Fixed by make last curved slider(from linear slider)
Hey... that was quite good =o AR8 is too much though, especially for that OD. I'd lower it to 7 (not 6) so it plays better I think so xD, fixed
also fixed some hitsound for more fit
Lunatic
- I really think AR9 doesn't fit. Even the way you mapped it, the AR is too fast for the map. I make this AR9 for good flow in kiai part, which increase slider speed, AR8 would be bad in that part in my opinion
also fixed some point
- 00:51:986 (4,5) - This jump is quite huge and sudden. Reduce it ? I see how hard to read in first time xD , Fixed it by place (5) near (6)
- 01:13:140 (3,4) - same fixed 01:13:525 (4) - this slider for better flow between these 2 notes
- 01:26:217 (1,2,3,4) - This was pretty confusing. Usually, you used back and forth jumps at points like these, but here there are stacks, hidden under hitbursts on top of that. I suggest to make them closer to each other so they are more easily readable. reduced distance between 2 and 3
- 02:00:640 (6,1) - woah I couldn't read that at all nor even expect it, reduce the jump ? It's ok in my opinion.It has a good jump when it just jump straight down and up suddenly also I would like to make diamond 1 2 3 4 after that
- 02:15:448 (1,2,3,4) - Same as 01:26:217 -fixed it same as 01:26:217
I think that's it. I honestly don't like that much because I am biased against that kind of map, but I can see this being popular. Call me back when you're done fixing.
- -SkrappY Noob wrote:
Two ss oh god I did it