Hello!
- You should, or even MUST change it- Suggestions- comments
GeneralNice song, I'm watching PapaKiki atm
Since the background is bright, combo colours should be a bit darker so players can see them clearly (especially blue/yellow approach circles)I'm talking about playing with background, cuz video is too much for my pc ^^
Taiko background: http://osu.ppy.sh/ss/256024 > honestly, it looks terrible that way. Please search for a moe picture which won't cut off heads or torsoes. It don't have to be the same as the standard bg.nekonomitsu's Easy nekonomitsu < cat's honey? D:
00:01:681 (4,2) -
These two objects follow an uncommon rhythm (reverse of the slider and (2) are on red ticks). You must change it, it's not good for an [Easy]00:13:267 (1) -
2 or more reverses aren't welcome in [Easy]00:14:922 (2) -
uncommon rhythm. Since it's a slider it's not a big deal, but still it's not good.00:28:163 (3) -
I would make 2 shorter sliders instead of one long, it lets you follow hitsounds pattern and it doesn't stop the flow 00:33:129 (1,2) -
uncommon rhythm. Most of these slider will confuse beginners00:49:681 (5) -
the same as above00:57:957 (1,2) -
The same thing01:09:543 (3) -
^01:12:026 (3) -
There're some exceptions for short 1/2 reverse sliders based on bpm, but I would still delete the repeat. I know you want to make it sounds better, but rules are rules, you can wait till someone more experienced say sth about it01:16:163 (3) -
uncommon again01:20:301 (6) -
The same as 2 lines above. Even if you're allowed to leave it as it is, make sure the very end of the slider leads straight to the next object01:24:026 (5) - Should be no problem here... but if someone else insist on changing it, do it
Normal This diff is kind of "hard to feel" map, I don't like it, honestly
This diff changes its distance snap. It's not THAT bad, but players can't predict when it's gonna be faster/slower. You haven't used higher distance snap only for chorus (that would be predictable), I saw it at few other moments. Please check and resnap it it (it's [Normal] after all)00:03:336 (1) -
What is this? o.o awful and not rhythmical, remap it00:10:784 (2) -
a bit off-screen, put it few grids lower01:18:439 (2) -
double reversed slider after one reversed slider is confusing, change it01:22:784 (5) -
^Well, I know that one can have his own mapping style, but a load of sliders doesn't give much fun
Yia's Taiko I can't mod taiko, but I saw auto playing it. It's creative and sounds good, but I'm sure it needs modding from an experienced taiko player.
HardSpacing issues again, I'll try to point most of them, but I think the whole map needs to be checked and snapped correctly Of course you can make some jumps, but I'm sure you didn't want to do them in most cases
00:01:681 (1,2,3,4,5,6) -
consider making it in the same pattern as the yellow combo just before it?00:11:819 (5) -
spacing00:14:922 (3) -
^00:15:957 (1) -
^00:27:336 (6) -
hard to predict00:33:750 (4) -
this one should be spaced00:42:026 (2,3,4,5,6) -
It's the only one stream with more than 3 circles: It's confusing and not very rhythmical, do it with a triple + sliders00:43:267 (1) -
spacing01:04:577 (1,2,3,1,2,3) -
I suggest you deleting the (2)s from the triples01:07:888 (1,2,3,4,5,6) -
This kind of pattern is a bit too hard for a [Hard] in my opinionYuZuKi's Insane00:19:267 -
I'd like you to end the spinner here and add a circle on the next white tick to follow the clap sound (normal hitclap) and see if it's better00:31:474 (1,3) -
Changing sliders' velocity by changing it's shape is not allowed (especially if it's hardly visible)00:37:888 (4) -
confusing and a bit awful, consider reshaping?01:19:060 (4) -
sounds odd, make it like that: Well, I think that's all. It was a abasic mod, I'm not good with hitsounds, but they sounded quite well. Ask someone experienced to check them
Good Luck