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ALiCE'S EMOTiON - Mami Mami Zone

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Topic Starter
Curry
This beatmap was submitted using in-game submission on Donnerstag, 14. Juni 2012 at 00:00:36

Artist: ALiCE'S EMOTiON
Title: Mami Mami Zone
Source: Touhou
Tags: Ten Desires Futatsuiwa from Sado Ayumi Nomiya Ghost Region REDALiCE Mamizou Futatsuiwa Philippines SuperMICrophone
BPM: 173
Filesize: 5224kb
Play Time: 03:20
Difficulties Available:
  1. Collab Zone (5 stars, 607 notes)
  2. Easy Collab (2,89 stars, 202 notes)
  3. Hard (4,87 stars, 382 notes)
  4. Normal (4,17 stars, 253 notes)
Download: ALiCE'S EMOTiON - Mami Mami Zone
Information: Scores/Beatmap Listing
---------------
gonna do some major remapping of all diffs..... these map just suck :D



Mods
thanks to all those who modded/tested the maps -

CDFA
elly-chan
Fenya
Hinsvar
hitmefast
Kurai - btw: gz on BAT now :) was still MAT when modding this
Leorda
MathiasXII
Nagisawa
nanda2009
Philippines
SuperMICrophone
Sync
TicClick
SuperMIC
irc mod~

So yeah, basically just straighten out the sliders and rhythms. Hitsounds definitely. :P

Here's the 1/6 photo:


Good luck. :)
Sync
A few quick tips I'd like to share with you

When playing the hard, the spacing was very awkward and inconsistent. It appears that you did use distance snap, but only for a short period of time. Notes like 00:26:311 (4) should not be so close to the previous note -- it should be spaced further away.

00:28:565 (1,2,3,4,5,6) - This pattern is really mushed up in the middle and hard to read

00:31:513 (9) - This doesn't make very much sense -- why does it land on an offbeat? Extend it by one tick and do something about (10). I'd suggest removing the repeat.

01:03:247 (5) - There should be a new combo here, as the transition in the music calls for one

01:48:681 (6,7,8,9) - Overmapping like this is generally frowned upon; however, not all overmapping is frowned upon. If you do overmap (don't consider this until you're more experienced), it should, in every circumstance, make sense and be consistent.

02:20:935 (3,4,5,6,7,8,9,10) - This just doesn't make sense, really. Why are there notes on the offbeat?

I don't have time for a full mod right now, unfortunately. It would take a long time because there are many, many errors in this map and they should be addressed.

  1. Use distance snapping most of the time until you have a good grasp on spacing, jumps, and flow.
  2. Make sure ALL of the notes fit to the music, no matter what. This is VERY important. Beat placement is a HUGE part of mapping. Make sure it's perfect.
  3. Remember that combos are based off the music, not the patterns.
  4. If you feel that something is weird and doesn't make much sense, fix it yourself before modders have a chance to point it out. Not only is it tedious for modders to point out the same mistake over and over again, you should know that if you feel that something is weird, then modders will definitely feel that it is weird.
This was way better than my first map. Good luck.
Topic Starter
Curry
When playing the hard, the spacing was very awkward and inconsistent. It appears that you did use distance snap, but only for a short period of time. Notes like 00:26:311 (4) should not be so close to the previous note -- it should be spaced further away. checked spacing on all notes, should be fixed (check manually, then checked AIMod->nothing found)

00:28:565 (1,2,3,4,5,6) - This pattern is really mushed up in the middle and hard to read reworked/rearranged notes so they are better visible -> makes it easier to read

00:31:513 (9) - This doesn't make very much sense -- why does it land on an offbeat? Extend it by one tick and do something about (10). I'd suggest removing the repeat. changed this part, should be better now

01:03:247 (5) - There should be a new combo here, as the transition in the music calls for one done

01:48:681 (6,7,8,9) - Overmapping like this is generally frowned upon; however, not all overmapping is frowned upon. If you do overmap (don't consider this until you're more experienced), it should, in every circumstance, make sense and be consistent. i dont see how it is overmapped there, follows the vocals

02:20:935 (3,4,5,6,7,8,9,10) - This just doesn't make sense, really. Why are there notes on the offbeat? fixed/removed offbeats
Cygnus
:) :) :) :)
Cygnus
Here's a Full Mod for a friend's map. (:


GUIDELINES
  1. RED means unrankable.

  2. BLUE means a suggestion that you really should follow for better gameplay.

  3. BLACK means suggestion it's up to you if you follow it.
GENERAL
  1. Your hit sounds are quite too loud imo. I'd suggest you turn them down to 70 - 85%.

  2. It would be quite more fun and better if you added more diffs.
NORMAL
  1. Overall Difficulty +1

  2. 00:23:016 - New combo for this because this is the main starting part of the song.

    00:23:016 - I suggest you to align this slider and the next note vertically with 4. Here's a Preview.

  3. 00:44:692 - Add one more reverse slider for this note. If you don't agree, I suggest you add a note at 00:45:213.

  4. 00:56:311 - Turn off Kiai on this section. Move Kiai at 00:57:698.

  5. 01:16:253 - The end of the slider doesn't really come along with the song imo. I suggest you end this slider at 01:16:600.

  6. 01:19:895 - The break should start on this point.

  7. 01:34:981 - No need for a new combo imo for this slider.

  8. 01:50:415 - This spinner should end at 01:53:189.

  9. 02:04:288 - Turn off Kiai on this section. Move Kiai at 02:05:675.

  10. 02:27:525 - The break on this part kinda bothers me, this break should start basically at 02:29:259. You better add some notes on 02:27:525 - 02:29:259

  11. 02:51:282 - This spinner should start at 02:51:455.

  12. 02:52:843 - This spinner should end at 02:54:924. But you can keep this.

  13. 03:19:201 - The ending of this spinner kind of bothers me, I don't know where the ending you be placed but I suggest you just end this slider at 03:20:241.
HARD
  1. 00:23:016 - New combo for this because this is the main starting part of the song.

  2. 00:29:606 - This doesn't really make any sense on the song, end slider should be at 00:29:779.

  3. 00:32:207 - Add a note on this part.

  4. 00:35:155 - This doesn't really make any sense on the song too, end slider should be at 00:35:328.

  5. 00:41:051 - Try to make a slider that looks like [ (5) ; 00:40:357 ]. This way, it would like a slider bed.

  6. 00:56:311 - Turn off Kiai on this section. Move Kiai at 00:57:698.

  7. 01:18:334 - Add a note here.

  8. 01:19:895 - The break should start on this point.

  9. 01:33:767 - Stretch this slider 'til 01:34:114.

  10. 01:37:062 - Add a note here.

  11. 01:48:334 - Stretch this slider 'til 01:48:681. So therefore, you're gonna have to remove note [6].

  12. 01:51:455 - This slider should start at 01:51:629.

  13. 02:04:288 - Turn off Kiai on this section. Move Kiai at 02:05:675.

  14. 02:07:236 - Instead of using this note pattern, try this new pattern.

  15. 02:11:224 - You're missing a new combo here.

  16. 02:27:525 - The break on this part kinda bothers me, this break should start basically at 02:29:259. You better add some notes on 02:27:525 - 02:29:259.

  17. 02:51:109 - This spinner should start at 02:51:455.

  18. 03:19:201 - The ending of this spinner kind of bothers me, I don't know where the ending you be placed but I suggest you just end this slider at 03:20:241.
Very nice map Zurrrr! Hope this gets ranked asap. I'm sorry If my modding sucks, i'm not a BAT, but I hope it's helpful. :3
Topic Starter
Curry
NORMAL

Overall Difficulty +1 - OD is fine as it is for a normal imo

00:23:016 - New combo for this because this is the main starting part of the song. done

00:23:016 - I suggest you to align this slider and the next note vertically with 4. Here's a Preview. would require huge rework on following note spacing, plays fine as it is

00:44:692 - Add one more reverse slider for this note. If you don't agree, I suggest you add a note at 00:45:213. doesnt fit in with the overall mapping

00:56:311 - Turn off Kiai on this section. Move Kiai at 00:57:698. done

01:16:253 - The end of the slider doesn't really come along with the song imo. I suggest you end this slider at 01:16:600. fits the vocals perfectly, wont change

01:19:895 - The break should start on this point. wouldnt change anything?

01:34:981 - No need for a new combo imo for this slider. true, fixed

01:50:415 - This spinner should end at 01:53:189. was at it before, made it longer so i have same break+playtime on both diffs since adding 3hits for the drums after the spinner wouldve been to hard for a normal diff - stays like this

02:04:288 - Turn off Kiai on this section. Move Kiai at 02:05:675. done

02:27:525 - The break on this part kinda bothers me, this break should start basically at 02:29:259. You better add some notes on 02:27:525 - 02:29:259 that would be overmapping since there are no elements in the song that should have a note in this mapstyle

02:51:282 - This spinner should start at 02:51:455. done

02:52:843 - This spinner should end at 02:54:924. But you can keep this. keeping it like this, reason is same as on the spinner @ 01:50:415

03:19:201 - The ending of this spinner kind of bothers me, I don't know where the ending you be placed but I suggest you just end this slider at 03:20:241. fits the vocals, same spinner is on hard diff->exact same endtime on both diffs, stays like this


HARD

00:23:016 - New combo for this because this is the main starting part of the song. done

00:29:606 - This doesn't really make any sense on the song, end slider should be at 00:29:779. slider is perfectly right in that place, check song on 25% speed, fits vocals perfectly

00:32:207 - Add a note on this part. tried this already before your mod, awkward to play

00:35:155 - This doesn't really make any sense on the song too, end slider should be at 00:35:328. check on 25%, fits vocals+plays fine

00:41:051 - Try to make a slider that looks like [ (5) ; 00:40:357 ]. This way, it would like a slider bed. did some remodeling (but on (5) instead of (6)), should look better now

00:56:311 - Turn off Kiai on this section. Move Kiai at 00:57:698. done

01:18:334 - Add a note here. done

01:19:895 - The break should start on this point. see normal

01:33:767 - Stretch this slider 'til 01:34:114. fixed

01:37:062 - Add a note here. plays bad, stays like this

01:48:334 - Stretch this slider 'til 01:48:681. So therefore, you're gonna have to remove note [6]. why should i stretch the slider? fits the vocals perfectly, check on 25%

01:51:455 - This slider should start at 01:51:629. fits vocals, wont change

02:04:288 - Turn off Kiai on this section. Move Kiai at 02:05:675. done

02:07:236 - Instead of using this note pattern, try this new pattern. nope :)

02:11:224 - You're missing a new combo here. done

02:27:525 - The break on this part kinda bothers me, this break should start basically at 02:29:259. You better add some notes on 02:27:525 - 02:29:259. not gonna happen, chorus end->break starts, simple as that

02:51:109 - This spinner should start at 02:51:455. would fit the vocal, but plays better like this, dont wanna make the spinner to short because of OD

03:19:201 - The ending of this spinner kind of bothers me, I don't know where the ending you be placed but I suggest you just end this slider at 03:20:241. same as on normal diff derp
Shohei Ohtani
Let's freaking go.

Hard:
00:29:606 (6) - Shorten by 1/4 :3~.
00:29:952 (7) - The slightest of hunchbacks~.
00:45:213 - Add a note here with a finish~
THAT SLOW DOWN SECTION IS KINDA DOESN'T FIT.

Normal:
00:23:016 (1) - Boring-sama~
03:16:426 (1,1,1) - TOO MANY SPINNERS :3

That's about it~. Moe~.
Topic Starter
Curry
fixxed hard diff->

00:29:606 (6) - Shorten by 1/4 :3~. done
00:29:952 (7) - The slightest of hunchbacks~. minor remodeling
00:45:213 - Add a note here with a finish~ done

normal:
wanted to give an easy approach with that double-reverse slider to get into the song... its a normal diff after all so i think its fine

still trying to figure something out to get rid of the 3-spinner combo on the end (remove first 2 spinner) but i want to avoid just making 2 superlong sliders :/
TicClick
I'll do it today, like.. in 8 hours or something.
Topic Starter
Curry
:D awesome, cant wait
Shohei Ohtani
IT'S BEEN MORE THEN 8 HOURS.
Topic Starter
Curry
haha let him be, maybe there is nothing left to mod... or just waiting for easy+collab?
anyways its fine :P
SuperMIC
HERE ART MY CORRAB SUGGEST!

---

You: 00:00:000 - 00:34:114

Me: 00:34:114 - 00:45:213

Break...: 00:45:213 - 00:56:311

You: 00:56:311 - 01:08:796

Me: 01:08:796 - 01:19:548

Break...: 01:19:548 - 01:30:993

You: 01:30:993 - 01:42:178

Me: 01:42:178 - 01:53:016

Break...: 01:53:016 - 02:04:288

You: 02:04:288 - 02:16:773

Me: 02:16:773 - 02:27:525

Break...: 02:27:525 - 02:41:744

You: 02:41:744 - 02:47:293

Me: 02:47:293 - 02:55:617

You: 02:55:617 - 03:06:715

Me: 03:06:715 - 03:17:814

You: 03:17:814 - 03:19:201

Me: 03:19:201 - End of song, which is ending with a spinner, right?

---

Feel free to change whatever you want. Do you want to start with the map? :O
TicClick
General
  1. Open every diff in Notepad, round slider velocity, then save it with CTRL+S and reload in editor if you have it opened (CTRL+L). For example, SliderMultiplier:1.20000000596046 on Normal will turn into 1.2, and so on
  2. Add some tags: Ten Desires and Futatsuiwa from Sado (original title), Ayumi Nomiya (vocals), Ghost Region (album), REDALiCE itself (arrangement) and maybe Mamizou Futatsuiwa (character name). Make sure that tagset is the same on all the diffs
Normal

  • Well, I see it has 4+ stars, consider making Easy diff.
  1. 00:23:016 (1) - add finish to beginning
  2. 00:27:178 (6) - too short to see that it has 2 repeats, not the single one. Remove one repeat or divide it into 2 1/2 sliders
  3. 00:28:565 (1) - add finish to its beginning
    In fact, I see bad combo placement. 00:25:791 (3,1) - there should be NCs, on every 1st/2nd big white tick.

    One more note: do you hear these claps in music? If you take a closer look, you'll notice that they appear on 2nd and 4th white ticks, so I highly recommend you to add them (make constant rhythm). Ok, now back to modding:
  4. 00:32:727 (6) - finish!
  5. 00:34:114 (2) - the same as above. I won't mention it, just check finishes!
  6. 00:40:010 (3) - end 1/2 earlier? Sounds better for me
  7. 00:56:311 (1) - start it 1/2 earlier, when singer starts to drawl the last word. Also, add whistle
  8. 01:05:328 (5) - sounds off because it has repeat on blue tick. There's nothing in music at this moment, only before and after
  9. 01:07:409 (3) - the same note about 2 repeats. It's kinda short, so you better use something more simple, like 2 sliders or note&slider with 1 repeat. Use it, for example, twice, then use two repeats because player will expect them (since they will appear in similar parts of song)
  10. 01:16:253 (6) - I see this and put short note about style: avoid straight lines, don't use them too often. You might want re-do parts like 01:17:120 (1,2,3) and some others after it
  11. 01:19:895 — start break here. How to do it? Put cursor on timeline before B in "Break", and you'll see that it changed its shape to double-sided arrow (<—>). Drag it to big white tick and part of break will change its colour to turquoise. To see what it does, play part before it in testmode
  12. 01:34:981 (7) - too many repeats lol, btw you lost this good clap at 01:36:022 and 2 more after it
  13. 01:38:970 (1,2) - I don't know why, but I don't like it, maybe because of visual disbalance
  14. 01:48:334 (2) - should be ended 1/2 earlier
  15. 02:04:288 (1) - start 1/2 earlier and add whistle (the same reason as with previous spinner)
  16. 02:13:305 (5) - the same as with 01:05:328 (5)
  17. 02:25:617 (2) - clap sounds bad, better remove it
  18. 02:27:525 (2) - the same thing as with previous break, the only difference is that you should drag it to 02:29:259 (next big white tick)
  19. 02:43:132 (2) - 1 grid right, and you get some space between these sliders. Do it to next ones and don't forget to fix spacing between 02:44:519 (3,4)
  20. 02:49:721 (6) - move it 1/2 forward and make 1/2 shorter, then make 02:49:201 (5) 1/2 longer. It plays much better!
  21. 02:57:178 (3) - remove clap, sounds bad
  22. 03:02:727 (3) - finish sounds odd here, remove please
  23. 03:08:276 (3) - remove clap. Here's a little explanation why: there are vocals in music at this moment, and clap is too harsh for them. Use it to follow drums and other stuff on background, but better don't try to mix it with vocals
  24. 03:19:201 (1) - add section with soft sampleset to its end
Hard
Ok, I explained most of the stuff in previous mod, so I hope you don't heed extra wall of text, eh?
  1. 00:23:710 (3) - there's nothing on blue tick, better change it
  2. 00:31:340 (10,11) - uh-h, I would follow vocals here, not main rhythm
  3. 00:35:588 (9) - useless one, better add it on 00:34:374
  4. 01:16:253 (4,5,6) - a) too many finishes in a row sound like an usual hitsound spam and b) they don't exist in music & there are no finishes before and after. Please, remove them
  5. 01:30:993 (1) - don't start it with clap, use finish
    Also, I remind you to fix all this stuff (spinners, breaks, new combos and clap rhythm) here too
  6. 01:34:981 (5,6,7,8,9) - finish spam
  7. 01:37:062 — ahh, add a note here, please
  8. 01:37:236 (5) - make 1/4 longer
  9. 01:38:970 (1) - but make this 1/4 shorter!
  10. 01:42:178 (2) - remove it? Not sure, though, since you have them all stacked
  11. 01:48:681 (6,7,8,9) - I don't hear anything "streamy" in music, so there's no need to overmap
  12. 02:10:183 (2,3,4) - remove finishes
  13. 02:44:519 (1,3) - ^
  14. 02:47:640 (3) - ^
  15. 02:51:109 (1) - start it 1/1 later, pwease
  16. 02:55:270 (1) - add whistle
  17. 03:11:224 (2,3,4) - remove finishes
  18. Move 03:15:559 (2) 1/2 later and add a note on 03:15:559
  19. 03:17:814 (1,1) - boring, make something similar to what you made before on these moments
Well, you had to wait for me, so next time I will help you in time, lol. Call me back after you finish collab and get few more mods, and I'll post more detailed things.
P.S. Better rename it to something that makes more sense, while it's not too late (for example, "Collab Zone").
Topic Starter
Curry
General

Open every diff in Notepad, round slider velocity, then save it with CTRL+S and reload in editor if you have it opened (CTRL+L). For example, SliderMultiplier:1.20000000596046 on Normal will turn into 1.2, and so on done
Add some tags: Ten Desires and Futatsuiwa from Sado (original title), Ayumi Nomiya (vocals), Ghost Region (album), REDALiCE itself (arrangement) and maybe Mamizou Futatsuiwa (character name). Make sure that tagset is the same on all the diffs done


Normal

Well, I see it has 4+ stars, consider making Easy diff. easy diff is already on the way
00:23:016 (1) - add finish to beginning done
00:27:178 (6) - too short to see that it has 2 repeats, not the single one. Remove one repeat or divide it into 2 1/2 sliders you can see it from next notes placement, dont see a reason to change
00:28:565 (1) - add finish to its beginning done
In fact, I see bad combo placement. 00:25:791 (3,1) - there should be NCs, on every 1st/2nd big white tick.

One more note: do you hear these claps in music? If you take a closer look, you'll notice that they appear on 2nd and 4th white ticks, so I highly recommend you to add them (make constant rhythm). Ok, now back to modding:
00:32:727 (6) - finish! done
00:34:114 (2) - the same as above. I won't mention it, just check finishes!
00:40:010 (3) - end 1/2 earlier? Sounds better for me follows vocals and plays well imo
00:56:311 (1) - start it 1/2 earlier, when singer starts to drawl the last word. Also, add whistle done
01:05:328 (5) - sounds off because it has repeat on blue tick. There's nothing in music at this moment, only before and after done
01:07:409 (3) - the same note about 2 repeats. It's kinda short, so you better use something more simple, like 2 sliders or note&slider with 1 repeat. Use it, for example, twice, then use two repeats because player will expect them (since they will appear in similar parts of song) follows vocal, difficulty of it is just about right for a normal i think
01:16:253 (6) - I see this and put short note about style: avoid straight lines, don't use them too often. You might want re-do parts like 01:17:120 (1,2,3) and some others after it Oo i thjink straight+bend sliders are pretty balanced overall, dont actually see a reason to change
01:19:895 — start break here. How to do it? Put cursor on timeline before B in "Break", and you'll see that it changed its shape to double-sided arrow (<—>). Drag it to big white tick and part of break will change its colour to turquoise. To see what it does, play part before it in testmode done
01:34:981 (7) - too many repeats lol, btw you lost this good clap at 01:36:022 and 2 more after it fits the vocals
01:38:970 (1,2) - I don't know why, but I don't like it, maybe because of visual disbalance done/remade sliders
01:48:334 (2) - should be ended 1/2 earlier dont see why, fits the vocals
02:04:288 (1) - start 1/2 earlier and add whistle (the same reason as with previous spinner) done/no whistle
02:13:305 (5) - the same as with 01:05:328 (5) done
02:25:617 (2) - clap sounds bad, better remove it done
02:27:525 (2) - the same thing as with previous break, the only difference is that you should drag it to 02:29:259 (next big white tick) done/but on next white instead of big white
02:43:132 (2) - 1 grid right, and you get some space between these sliders. Do it to next ones and don't forget to fix spacing between 02:44:519 (3,4) done
02:49:721 (6) - move it 1/2 forward and make 1/2 shorter, then make 02:49:201 (5) 1/2 longer. It plays much better! done
02:57:178 (3) - remove clap, sounds bad done
03:02:727 (3) - finish sounds odd here, remove please done
03:08:276 (3) - remove clap. Here's a little explanation why: there are vocals in music at this moment, and clap is too harsh for them. Use it to follow drums and other stuff on background, but better don't try to mix it with vocals done
03:19:201 (1) - add section with soft sampleset to its end done


Hard
Ok, I explained most of the stuff in previous mod, so I hope you don't heed extra wall of text, eh?

00:23:710 (3) - there's nothing on blue tick, better change it exactly, there is nothing Oo maybe you move the slider by accident? it starts on red tick not blue
00:31:340 (10,11) - uh-h, I would follow vocals here, not main rhythm remapped/changed the part
00:35:588 (9) - useless one, better add it on 00:34:374 would make no sense at 00:34:374 and plays fine as it is imo
01:16:253 (4,5,6) - a) too many finishes in a row sound like an usual hitsound spam and b) they don't exist in music & there are no finishes before and after. Please, remove them done
01:30:993 (1) - don't start it with clap, use finish done
Also, I remind you to fix all this stuff (spinners, breaks, new combos and clap rhythm) here too
01:34:981 (5,6,7,8,9) - finish spam done
01:37:062 — ahh, add a note here, please had one before, feels awkward to play imo thus removed
01:37:236 (5) - make 1/4 longer dont see a reason for that, follows vocal
01:38:970 (1) - but make this 1/4 shorter!^
01:42:178 (2) - remove it? Not sure, though, since you have them all stacked plays well imo
01:48:681 (6,7,8,9) - I don't hear anything "streamy" in music, so there's no need to overmap vibrato in voice shouldnt be mapped?
02:10:183 (2,3,4) - remove finishes done
02:44:519 (1,3) - ^ done
02:47:640 (3) - ^ done
02:51:109 (1) - start it 1/1 later, pwease done
02:55:270 (1) - add whistle if i could i would kill the whistle sound... i mean it, thats just how much i hate it -> no
03:11:224 (2,3,4) - remove finishes
Move 03:15:559 (2) 1/2 later and add a note on 03:15:559 done
03:17:814 (1,1) - boring, make something similar to what you made before on these moments huh did that because songs ends there->anticlimatic
SuperMIC
yeahyeahyeahhh
IRC mod supermic's part, alles ist okay ^^

SPOILER
10:58 <yeahyeahyeahhh> : 01:08:796 (1) -
10:58 <yeahyeahyeahhh> : why not claps
10:58 <yeahyeahyeahhh> : during this section
10:58 <yeahyeahyeahhh> : wait
10:58 <yeahyeahyeahhh> : this isnt ur part
10:59 <SuperMICrophone> : Lololol
10:59 <yeahyeahyeahhh> : 01:47:814 (2) -
10:59 <yeahyeahyeahhh> : i wouldnt do this
10:59 <yeahyeahyeahhh> : keep it notes, this plays bad
10:59 <yeahyeahyeahhh> : imo
10:59 <yeahyeahyeahhh> : 01:51:976 (1,2) - remove claps imo
11:00 <SuperMICrophone> : Do you think it's overmapped though? The creator and I are arguing over it. :/
11:00 <yeahyeahyeahhh> : no
11:00 <yeahyeahyeahhh> : 01:53:536 - you should remove this delay break, doesnt make sense
11:00 <SuperMICrophone> : HA!HA!
11:01 <yeahyeahyeahhh> : 02:28:218 - same thing as aboce
11:01 <yeahyeahyeahhh> : above
11:01 <yeahyeahyeahhh> : 02:16:773 - this part I would call a bit overmapped I guess, personally i'd follow the same rhythm u did earlier
11:01 <yeahyeahyeahhh> : fit better
11:01 <SuperMICrophone> : What do you mean by "delay break?"
11:02 <yeahyeahyeahhh> : http://puu.sh/j1xi
11:02 <yeahyeahyeahhh> : this blue part, is a delayed break
11:02 <SuperMICrophone> : Ooh.
11:02 <yeahyeahyeahhh> : click on the beginning of the break and drag is back
11:02 <yeahyeahyeahhh> : http://puu.sh/j1xv
11:02 <yeahyeahyeahhh> : this is non-delayed
11:03 <yeahyeahyeahhh> : 02:53:074 (2) -
11:03 <yeahyeahyeahhh> : this part is NOT in 1/3
11:04 <yeahyeahyeahhh> : http://puu.sh/j1y2
11:04 <yeahyeahyeahhh> : is correct rhythm/snap
11:04 <yeahyeahyeahhh> : anyway your stuff is not overmapped, maybe compared to the other dude it is but yeah
11:05 <yeahyeahyeahhh> : it seems u wanted a harder map, he wanted an easier one
11:05 <SuperMICrophone> : K.
11:05 <yeahyeahyeahhh> : but fix those things i pointed out
11:05 <yeahyeahyeahhh> : \o/
SuperMIC
Fixed pretty much everything yyy said, uhh... Oh! I renamed it to Collab Zone like TicClick suggested. IMO sounds better. You can change it back if you like.

Download: ALiCE'S EMOTiON - Mami Mami Zone (Zurrrr) [Collab Zone].osu
hitmefast
ugh. imo thats not about easyer or harder, just some notes are without any sense couse there are no sound there

and btw some hitsounds are just ugly as themselfs. (i'm a nub of hitsounds but that doesn't means that i can't find those, allready they are easy to find couse some are just ugly as i said) and maybe should fit a bit better with the creator's part couse is his map not our, just imo

i will work today and try to mod this a few times couse some parts fit and maybe look cool but some don't and right now its like a trash without order (sry for those words)

i will reply later with mods/my parts/w.e. ~ ^^
Topic Starter
Curry
after mapping the insane+parts on collab zone i feel so unhappy with the hard diff-.-

well waiting for the other parts on collab zone from SMIC, maybe remap hard until then-> when this is done its ready for modding again :D
Topic Starter
Curry
open for modding again->gogogo
Kurai
General :
  1. Add the names of all the mappers who have collaborated for this map into the tags please.
Insanely Hard Collab :
  1. I don't really understand the difficulty's name. I mean this difficulty is actually a normal, not a hard. Besides the "Insanely" is confusing (because the hardest difficulties are mainly called "Insane"). Rename it into "Normal collab" ? because you already have a Normal which is harder than this one, so for the sake of consistency throughout the difficulty names, you should rename your current normal as "Hard", your current Hard as "Insane" and your current insane as "Extra" or "Expert").
  2. The approach rate is low regarding the pace of the song, that makes the map boring actually. You should consider increasing it by 2, It won't make it harder (on the contrary it would make it easier to read) and that'd fit the pace of the song better.
  3. Even if it is the easiest difficulty, you're not forced to put all the difficulty settings to 0 (In my opinion 0 is senseless). I would increase the HP drain rate and the overall difficulty to 2.
  4. Zurrrr's parts :
    1. 00:27:525 (7) - There is nothing in the music which justify this slider to end at 00:27:872. It sounds pretty bad. Reduce it by 1/2 to be in the music's rhythm please ?
    2. 00:32:727 (3) - That'd be better to end the slider on the beginning of the claps. Reduce it by 1/2 then ?
    3. 00:38:276 (2) - Same as before, there is nothing in the music a the spot where this slder ends. You need to follow something consistent, and the better here would be the vocals, so reduce this slider by 1/2 ?
    4. 00:43:825 (1) - Same thing again, extend it by 1/2 to end it on the drum.
    5. 00:43:825 (1,2) - It would be more logical to have the new combo on (2) instead of (1).
    6. 00:58:045 - It looks awkward to have nothing after the spinner, maybe add a circle at 00:58:392 ? (or do something else, but you need to have something!).
    7. 02:55:270 (1) - Don't put it at the center of the screen because it is hidden by the spinner's hitburst which make this circle harder to read.
    8. 03:03:941 (1) - I think you want to follow the vocals here, riht? So extend it by 1/4.
    9. 03:06:195 (3,4) - Make them a slider, it would be more obvious to read for novices in my opinion.
    10. 03:17:293 (4,5) - ^
    11. 03:18:681 (2,3) - ^
  5. Philippines's parts :
    1. 01:39:317 (1) - Don't put it's track under the previous slider's track, that's harder to read for beginners and that's ugly. :/
    2. 02:05:675 - It looks awkward to have nothing after the spinner, maybe add a circle at 00:58:392 ? (or do something else, but you need to have something!).
    3. 02:08:103 (4,1,2) - Don't put these notes underneath the previous pattern, they are hidden by the hitbursts so it's hard to read.
    4. 02:15:386 (1,2,3,4) - Look at this pattern in testplay mode. See, they overlaps 02:15:039 (4) because of the stacking. That's why you should put them a bit farther to have a better spacing ad avoid that overlap.
    5. 02:27:351 (1,2) - Make them a slider, it would be more obvious to read for novices in my opinion.
    6. 02:42:437 (2) - Don't stack them please. That's awkard and very hard to read (it even surprised me).
    7. 02:42:437 (2) - This slider should end on a 1/3 tick (02:42:669). But it would make it too short, so I suggest you to change (1) and (2) into a sngle slider.
    8. 02:43:131 (1) - This slider should end at 02:43:999.
    9. 02:44:518 (2) - This slider should end at 02:45:386.
    10. 02:45:906 (1) - This slider should end at 02:46:426.
    11. 02:47:987 (3,4) - Make them a slider, it would be more obvious to read for novices in my opinion.
Normal :
  1. 00:22:496 (1) - I don't see the need to have a new combo on this note, this slider is a part of the previous pattern so remove the new combo mark.
  2. 00:28:045 (1) - ^
  3. 00:31:340 (4,5) - Not that this pattern sounds bad, but it could sound much better like this I think :
  4. 00:38:276 (3) - A new combo should be on this note and not on 00:39:143 (1). 00:39:663 (2) needs a new combo too.
  5. 00:43:652 (7) - New combo too.
  6. 01:01:687 - As at the previous identic pattern there was something here, for consistency you need something here. I would suggest to add a reverse at 01:01:166 (3). (Don't forget to fix the spacing after changes).
  7. 01:01:860 (4) - Because of the frantic change in the tons of the vocalist voice, you sould add a new combo on this circle.
  8. 01:10:877 (5) - Reduce i by 1/2 ? Sounds better according to me.
  9. 01:44:519 (5) - You need a new combo here.
  10. 02:13:999 (1) - Stack it correctly with (3) please.
  11. 03:03:941 (6) - You really need a new combo here!
Hard :
  1. 00:40:010 (2,3,4) - This triple sounds out of place.. It looks like you only add it for increasing difficulty, right ? Remove (3) please.
  2. 01:05:241 (2) - Same for this one,it is not justified by anything. just remove it.
  3. 01:40:704 (5,6,7,8) - 4-circles streams rarely fit in a map, and in this case it doesn't fit. Do it like this :

_________________________________________


Sorry but I'm modding the map for more than 2 hours and I'm kinda tired so I'm stopping the mod here, forcing myself to continue the mod would be counterproductive... However it doesn't mean I will never finish the mod. I will probably finish it this week-end so for now just fix what I have already pointed out.
Thanks for your understanding.
Topic Starter
Curry
General :

Add the names of all the mappers who have collaborated for this map into the tags please. done


Insanely Hard Collab : meh nobody understands sarcasm nowadays

I don't really understand the difficulty's name. I mean this difficulty is actually a normal, not a hard. Besides the "Insanely" is confusing (because the hardest difficulties are mainly called "Insane"). Rename it into "Normal collab" ? because you already have a Normal which is harder than this one, so for the sake of consistency throughout the difficulty names, you should rename your current normal as "Hard", your current Hard as "Insane" and your current insane as "Extra" or "Expert").
The approach rate is low regarding the pace of the song, that makes the map boring actually. You should consider increasing it by 2, It won't make it harder (on the contrary it would make it easier to read) and that'd fit the pace of the song better.
Even if it is the easiest difficulty, you're not forced to put all the difficulty settings to 0 (In my opinion 0 is senseless). I would increase the HP drain rate and the overall difficulty to 2.

this is supposed to be an "Easy" map, problem is just the high BPM which increases the starrating by so much

Zurrrr's parts :
00:27:525 (7) - There is nothing in the music which justify this slider to end at 00:27:872. It sounds pretty bad. Reduce it by 1/2 to be in the music's rhythm please ? done
00:32:727 (3) - That'd be better to end the slider on the beginning of the claps. Reduce it by 1/2 then ? done
00:38:276 (2) - Same as before, there is nothing in the music a the spot where this slder ends. You need to follow something consistent, and the better here would be the vocals, so reduce this slider by 1/2 ? done
00:43:825 (1) - Same thing again, extend it by 1/2 to end it on the drum.done
00:43:825 (1,2) - It would be more logical to have the new combo on (2) instead of (1). done
00:58:045 - It looks awkward to have nothing after the spinner, maybe add a circle at 00:58:392 ? (or do something else, but you need to have something!). changed it, this time AIMod doesnt tell me its to close after spinner \o/
02:55:270 (1) - Don't put it at the center of the screen because it is hidden by the spinner's hitburst which make this circle harder to read. done
03:03:941 (1) - I think you want to follow the vocals here, right? So extend it by 1/4.done
03:06:195 (3,4) - Make them a slider, it would be more obvious to read for novices in my opinion.done
03:17:293 (4,5) - ^done
03:18:681 (2,3) - ^done
Philippines's parts : since PH is currently unavailable for and unknown amount of time ill fix his stuff aswell
01:39:317 (1) - Don't put it's track under the previous slider's track, that's harder to read for beginners and that's ugly. :/ done
02:05:675 - It looks awkward to have nothing after the spinner, maybe add a circle at 00:58:392 ? (or do something else, but you need to have something!). done
02:08:103 (4,1,2) - Don't put these notes underneath the previous pattern, they are hidden by the hitbursts so it's hard to read. done
02:15:386 (1,2,3,4) - Look at this pattern in testplay mode. See, they overlaps 02:15:039 (4) because of the stacking. That's why you should put them a bit farther to have a better spacing ad avoid that overlap.done
02:27:351 (1,2) - Make them a slider, it would be more obvious to read for novices in my opinion.done
02:42:437 (2) - Don't stack them please. That's awkard and very hard to read (it even surprised me).done
02:42:437 (2) - This slider should end on a 1/3 tick (02:42:669). But it would make it too short, so I suggest you to change (1) and (2) into a single slider.done
02:43:131 (1) - This slider should end at 02:43:999. dont feel it
02:44:518 (2) - This slider should end at 02:45:386. it does Oo
02:45:906 (1) - This slider should end at 02:46:426. dont feel it
02:47:987 (3,4) - Make them a slider, it would be more obvious to read for novices in my opinion. done


Normal :

00:22:496 (1) - I don't see the need to have a new combo on this note, this slider is a part of the previous pattern so remove the new combo mark. done
00:28:045 (1) - ^done
00:31:340 (4,5) - Not that this pattern sounds bad, but it could sound much better like this I think :done
00:38:276 (3) - A new combo should be on this note and not on 00:39:143 (1). 00:39:663 (2) needs a new combo too.cant agree since the new pattern starts on 00:39:143 (1)
00:43:652 (7) - New combo too.agree
01:01:687 - As at the previous identic pattern there was something here, for consistency you need something here. I would suggest to add a reverse at 01:01:166 (3). (Don't forget to fix the spacing after changes).done
01:01:860 (4) - Because of the frantic change in the tons of the vocalist voice, you sould add a new combo on this circle.agree
01:10:877 (5) - Reduce i by 1/2 ? Sounds better according to me.dont agree
01:44:519 (5) - You need a new combo here.agree
02:13:999 (1) - Stack it correctly with (3) please.done
03:03:941 (6) - You really need a new combo here!agree


Hard :

00:40:010 (2,3,4) - This triple sounds out of place.. It looks like you only add it for increasing difficulty, right ? Remove (3) please. was actually misplaced in timeline if you check it with the vocals... extended slider by 1/4 and removed (3)
01:05:241 (2) - Same for this one,it is not justified by anything. just remove it. well i kinda like the flow of it, its not for difficulty
01:40:704 (5,6,7,8) - 4-circles streams rarely fit in a map, and in this case it doesn't fit. Do it like this : done
Kurai
Ok let's finish this mod~

Hard :
  1. AR8 for a hard is very high. Most of the players who play this knid of difficulty are still not able to read it. Decrease it to AR7 please.
  2. 00:16:600 - Maybe add a note here, it sounds well imo.
  3. 00:18:161 (6) - Why does this slider ends on a blue tick ? It follows nothing in the music and that's why it sounds awkward. End it on the drum instead (00:18:334).
  4. 00:18:507 (7) - Same thing here, end it at 00:18:681.
  5. 00:19:374 - Add a note ? :3
  6. 00:21:976 (4) - There is no sound at the spot where this slider ends. It would be much better to end it at 00:22:149.
  7. 00:24:403 (4) - Remove the clap at the end, it is out of place actually.
  8. 00:25:964 (3) - Don't put it under (4)'s track and end. It hides this circle and it isn't really aesthetic. Maybe do something like this :
  9. 00:29:259 (6,7) - Same as before about the sliders ending on blue ticks.
  10. 00:35:155 (6) - ^
  11. 00:36:542 (1) - The spacing is wrong here. The slider is too close from the ^previous note which may be confusing for the player who mays hit it earlier than he should.
  12. 00:38:450 (7) - Don't put it so close from the slider, that doesn't look good. I know it is only 2~3 grids, but something like this looks nicer :
  13. 00:39:663 (1) - Same as before.
  14. 00:42:265 (3,4,5,6,7) - Don't stay at the same area of the screen to long, that's boring and kinda annoying (because there are too much hitburst which decrease the readability).
  15. 00:57:698 (1) - Don't put it at the center of the screen, because it is hidden by the spinner's hitburst and because its approach circle merges with the spinner's one. That confusing.
  16. 01:00:472 (6) - As a new phrase starts here, this slider should have a new combo.
  17. 01:03:247 (1,3) - Same as before about the sliders ending on blue ticks.
  18. 01:06:021 (3) - New combo for the same reason as before.
  19. 01:11:570 (6) - ^
  20. 01:34:288 (1) -
    1. There is no need to have a new combo on this slider.
    2. I don't like how this slider plays. I mean it's end feels too late even if it fiits the music. That's why I would reduce it by 1/2 and add a circle at the spot where it ended.
  21. 01:37:062 - Add a note ? :3
  22. 01:38:970 (1) - Same as befooore ~
  23. 01:44:866 (3) - hm, I guess you didn't made this slider correctly, it shouldn't end on this blue tick. So extend it by 1/4 or reduce it by 1/4. Both work well.
  24. 01:48:334 (5,6) - (5) shouldn't end on a blue tick here (for the same reason as before. I suggest you to change this pattern for this :
  25. 02:05:675 (1) - Same thing as 00:57:698 (1).
  26. 02:08:450 (1,3) - Same thing as before.
  27. 02:11:224 (1,3) - ^
  28. 02:41:744 (1) - End it 1/4 earlier otherwise it doesn't follow the music.
  29. 02:47:987 (5) - ^
  30. 02:48:681 (6) - As you are following the vacals in this part, this slider should end at 02:49:201.
  31. 02:58:392 (1,3) - Same as before.
______________________________

Ok so, I won't the 2 other difficulties because most of the errors are basically the same as the difficulties I have already modded. It means that you will have to find out the errors by yourself (this will be a good exercise for you, doing this by yourself will improve for the better your judgement about your own patterns and it would improve by the same way your mapping skill !). Oh something you should remember too, jumps should make sense, there are plenty of jumps in collab and insane which don't make sense at all and shouldn't be here (most of them actually). Try to fix them by yourself !

Don't worry I will remod this map again someday, but before you need to work more on your map, it has a good potential but it is still far from being good (maybe that sounds harsh however there is no need to cloud the issue, you need to work on this map and this is the only way to improve at mapping). So get more mods, try to improve it yourself, etc.
Once it will be done, call me back and I will give it a look again. :3

Good luck ~
Topic Starter
Curry
Hard :

AR8 for a hard is very high. Most of the players who play this knid of difficulty are still not able to read it. Decrease it to AR7 please. i felt like theres not this much of a difference on AR7/8 so i jsut picked 8, but now having insane+collab i can ease this diff up yea - done
00:16:600 - Maybe add a note here, it sounds well imo.wanted to skip those low notes, if i add this note here, i should also add notes on the respective other points->no want it, like this pattern/flow more
00:18:161 (6) - Why does this slider ends on a blue tick ? It follows nothing in the music and that's why it sounds awkward. End it on the drum instead (00:18:334). done
00:18:507 (7) - Same thing here, end it at 00:18:681. done
00:19:374 - Add a note ? :3 see above :o
00:21:976 (4) - There is no sound at the spot where this slider ends. It would be much better to end it at 00:22:149.done
00:24:403 (4) - Remove the clap at the end, it is out of place actually. yeah it is indeed
00:25:964 (3) - Don't put it under (4)'s track and end. It hides this circle and it isn't really aesthetic. Maybe do something like this :
done
00:29:259 (6,7) - Same as before about the sliders ending on blue ticks.done
00:35:155 (6) - ^done
00:36:542 (1) - The spacing is wrong here. The slider is too close from the ^previous note which may be confusing for the player who mays hit it earlier than he should.fixed
00:38:450 (7) - Don't put it so close from the slider, that doesn't look good. I know it is only 2~3 grids, but something like this looks nicer :
changed it so it should make a nice circle around the slider-symetrical
00:39:663 (1) - Same as before.here it actually made sense (listen to vocal at 25%) well i shortened the slider and added a hit there
00:42:265 (3,4,5,6,7) - Don't stay at the same area of the screen to long, that's boring and kinda annoying (because there are too much hitburst which decrease the readability). its just ~2.3secs, and the sliders go in a way that you can see everything fine even with hitbursts imo
00:57:698 (1) - Don't put it at the center of the screen, because it is hidden by the spinner's hitburst and because its approach circle merges with the spinner's one. That confusing. moved
01:00:472 (6) - As a new phrase starts here, this slider should have a new combo. done
01:03:247 (1,3) - Same as before about the sliders ending on blue ticks. fits the vocals
01:06:021 (3) - New combo for the same reason as before.done
01:11:570 (6) - ^done
01:34:288 (1) -
There is no need to have a new combo on this slider.
I don't like how this slider plays. I mean it's end feels too late even if it fiits the music. That's why I would reduce it by 1/2 and add a circle at the spot where it ended. actually was thinking about it aswell yesterday, but i kept it like this because it fits the music+vocals... well shortened+added hit on white tick
01:37:062 - Add a note ? :3 had one there before, kills the flow imo
01:38:970 (1) - Same as befooore ~ done
01:44:866 (3) - hm, I guess you didn't made this slider correctly, it shouldn't end on this blue tick. So extend it by 1/4 or reduce it by 1/4. Both work well. i think it fits the vocals just right+plays well, dont know if i wanna change it :/
01:48:334 (5,6) - (5) shouldn't end on a blue tick here (for the same reason as before. I suggest you to change this pattern for this :
i tried this actually everytime i got a mod on this.... and i always ended up keeping it because it just feels awkward imo, the map is mainly on vocals, and here the vocals starts on 6, so if i extend the slider, it ends on the start of the vocal.->the space in between the sliders doesnt make any sense anymore
02:05:675 (1) - Same thing as 00:57:698 (1). done
02:08:450 (1,3) - Same thing as before. same thing as before
02:11:224 (1,3) - ^ ^
02:41:744 (1) - End it 1/4 earlier otherwise it doesn't follow the music. that is because its mapped on the vocals
02:47:987 (5) - ^ ^
02:48:681 (6) - As you are following the vacals in this part, this slider should end at 02:49:201. slider would end before vocals then, dont see the sense of it
02:58:392 (1,3) - Same as before. same as before

_________________________________

thanks for the mod+star :o
Starry_old
Mod <3

[General]

Background size is 1023x767 consider making it 800x600 or 1024x768 (Even though its only 1 pixel off change it)

[Easy Collab]

00:21:282 (3) - Move this to the left a bit so it lines up with 2
00:26:484 (5) - Make it line up with note 3
00:36:889 (5) - Reverse this, If you reverse it then you must move the next after.
01:04:288 (3) - Remove the clap at the end
01:08:796 (1) - Finish at the beginning
01:11:571 (1) - ^
02:08:450 (1) - ^
03:06:715 (1) - ^
02:47:987 (3) - Reverse this?

[Normal]
00:37:062 (8) - Finish?
02:49:895 (6) - ^
01:40:704 (3) - I don't like when people put sliders over sliders, So change if you can.

[Hard]

01:12:265 (2) - Flip Horizontally (Ctrl+H)
01:32:380 (4) - Same as in Normal (Blocked)
02:41:744 (1) - move back 1 tick
03:13:825 (1,2,3,4) - Try this? http://puu.sh/m3MG

[Collab Zone]

00:29:952 (8) - New combo here because the combo is too long.
02:58:912 (2) - Reverse?

That's all I could find.
Topic Starter
Curry
[General]

Background size is 1023x767 consider making it 800x600 or 1024x768 (Even though its only 1 pixel off change it)i know, already got a good to go for it from many people though, well ill upload 1024x768 version with this mod :o

[Easy Collab]

00:21:282 (3) - Move this to the left a bit so it lines up with 2 tzchh k
00:26:484 (5) - Make it line up with note 3 reason?
00:36:889 (5) - Reverse this, If you reverse it then you must move the next after. dont see why it should be reversed
01:04:288 (3) - Remove the clap at the end whoops looks like i misselected it :o - done
01:08:796 (1) - Finish at the beginning nope, but finish on 01:06:715 (2) - end
01:11:571 (1) - ^ no
02:08:450 (1) - ^ ^
03:06:715 (1) - ^ no, but finish on 03:06:195 (3) -
02:47:987 (3) - Reverse this? dont see why it should be reversed

[Normal]
00:37:062 (8) - Finish? no
02:49:895 (6) - ^ has finish on start?!
01:40:704 (3) - I don't like when people put sliders over sliders, So change if you can. its not even really hidden, you can already see it completly when (2) hits the reverse

[Hard]

01:12:265 (2) - Flip Horizontally (Ctrl+H) dont really see a reason to do so
01:32:380 (4) - Same as in Normal (Blocked) [color=#FF0000there is ]no problem to read it imo[/color]
02:41:744 (1) - move back 1 tick what?
03:13:825 (1,2,3,4) - Try this? http://puu.sh/m3MG dont see a reason to change current placement, your pattern might only cause confusion imo

[Collab Zone]

00:29:952 (8) - New combo here because the combo is too long. ok
02:58:912 (2) - Reverse? even if this is MICs part i have to say no :o
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