forum

Choucho - Authentic symphony (TV Size)

posted
Total Posts
62
show more
cRyo[iceeicee]
SPOILER

merchat7 wrote:

- Depending on if Insane increases hp drain or not, do -1 hp drain to be lower than Insane, if Insane hp drain is change, no need to change for here. i think HP-6 is ok ><

00:27:662 (1,2,3,4,5) - Not fond of the anti jump at all, the music really doesn't feel like it slow down that much and it's even worse since the spacing look just like the spacing for the 1/2 notes before it. Not really nice for a Hard imo Increase spacing a bit? 0.7x-0.9x seems nicer to me. Your other anti jump are fine since there wasn't a similarly spaced 1/2 notes before them.
01:18:405 (1) - Hmm, I prefer this space out, listening to the music at this part, I thought there would be a 1/1 space before hitting this note, but I was wrong thus messing me up for the whole part so nicer if you space it out.

^Both changed antijumps gooooing baaaack >.</
SPOILER

Suzully wrote:

[cRyo]
  1. 00:38:120 (1,2,3,4,5) - I don't know why different spacing is used between (1,2) here, please use consistent spacing. Hmm...putting (2) at x:436, y:112 is better for me.
  2. 00:47:205 (3,4,7) - ^ due to same reason, looks weird about this wide spacing, especially (4) looks like out of formation...
    ^both Changed
    Using different spacing in same combo is not a bad idea. But the point I want to say to you is the way to use.
    If you learned about it more, I'm sure that you'll be a great mapper! ;)
i will keep that in mind thx ></
Thx for mod merchat7 & Suzully :)

Download: Choucho - Authentic symphony (TV Size) (xsrsbsns) [cRyo].osu
Alace
Topic Starter
xsrsbsns
> merchat7 & Suzully
Thanks for modding ;) and for star too @merchat

Changelogs
[Easy]
Simplified quite a few, HD+1 OD+1.

[Insane]
HD+1, changed a few into normal-hitsounds.

[Pangko]
Added taiko diff, thanks Alace.
bossandy
好了 但是diff的名字我改了 這樣我覺得比較好 因為我有GD 叫Boss Taiko Oni 所以... 你懂的...

Download: Choucho - Authentic symphony (TV Size) (xsrsbsns) [Boss Normal].osu
Topic Starter
xsrsbsns

bossandy wrote:

好了 但是diff的名字我改了 這樣我覺得比較好 因為我有GD 叫Boss Taiko Oni 所以... 你懂的...
okok

Updated.
Metro
gogo xsrsbsns :)
Topic Starter
xsrsbsns

Metro wrote:

gogo xsrsbsns :)
SPOILER
00:00 <Metro> : 00:04:862 (1,2,3,4,5) -
00:00 <Metro> : I don't like this stream disposition
00:00 <Metro> : because the music sounds as very swift
00:00 <Metro> : and you're crampling them up
00:00 <xsrsbsns> : good point
00:01 <Metro> : 00:21:491 (1) -
00:01 <Metro> : you sure about this spacing?
00:01 <Metro> : 00:31:948 (1,2,3,4,5,6,7,8) -
00:02 <Metro> : this part could be crampled since music is low
00:02 <xsrsbsns> : yeah kinda sure
00:03 <Metro> : mmm all I found
00:04 <xsrsbsns> : ok
00:05 <Metro> : yeah
00:06 <Metro> : cryo's is good
00:07 <Metro> : 00:11:720 (3) -
00:07 <Metro> : this slider in Boss Normal
00:07 <Metro> : you can decrease the curve
00:08 <Metro> : so that it really contains the next hitcircle
00:08 <Metro> : btw if Boss is a nickname the correct diff name is Boss' Normal
00:08 <xsrsbsns> : well.. the guy insists the name stays like this
00:08 <Metro> : haha sure
00:08 <Metro> : 00:16:177 (4) -
00:08 <Metro> : more than 1 repeat is tricky for beginners
00:10 <Metro> : SV looks too fast on easy
00:10 <Metro> : first glance
00:11 <Metro> : tick rate + 1
00:11 <Metro> : definitely
00:14 <Metro> : it's the only way to tell sliders length
00:15 <Metro> : but the biggest problem imo is SV
00:16 <xsrsbsns> : tick+1 it is
00:16 <xsrsbsns> : sv.. keeping for now
00:19 <Metro> : I can give you some suggestions on easy though
00:21 <Metro> : 00:46:004 (3) -
00:21 <Metro> : I feel that this needs NC
00:21 <Metro> : 00:48:748 (1) - I'd replace this with 2 1/2 circles
00:21 <Metro> : not fit for an easy really
00:23 <Metro> : 01:23:205 (1,2) - I'd make 1 longer instead of creating this rhythm
00:23 <Metro> : same for 3
00:24 <Metro> : http://puu.sh/ciQr
00:24 <xsrsbsns> : yeah that works
irc mod thanks!
Alace
Suzully
As recheck.

[Easy]
  1. 01:17:890 (T) - The end of KIAI is not snapped correctly.
[Boss Normal]
  1. 01:06:834 (T) - I think it's better not to separate KIAI here.
  2. 01:17:890 (T) - The end of KIAI is not snapped correctly.
  3. 01:24:577 (3) - To hit next circles is kinda confusing. Extend it to 01:25:091?
  4. 01:28:177 (1) - How about setting the volume 5% as well as other diffs?
If you can, I hope you'll try to get some mods about taiko. (I don't force you though.)
bossandy

Suzully wrote:

[Boss Normal]
  1. 01:06:834 (T) - I think it's better not to separate KIAI here. Fixed
  2. 01:17:890 (T) - The end of KIAI is not snapped correctly. Fixed
  3. 01:24:577 (3) - To hit next circles is kinda confusing. Extend it to 01:25:091? Fixed
  4. 01:28:177 (1) - How about setting the volume 5% as well as other diffs? Fixed
Thx for mod ^^

Download: Choucho - Authentic symphony (TV Size) (xsrsbsns) [Boss Normal].osu
Topic Starter
xsrsbsns

Suzully wrote:

As recheck.

[Easy]
  1. 01:17:890 (T) - The end of KIAI is not snapped correctly. Fixed.
If you can, I hope you'll try to get some mods about taiko. (I don't force you though.)
That would not be preferable, because Alace is not very active at this time.
I also know many of his friends have test played his pangko, and most have pointed out something they don't like..
so I don't think I'll get any more mods for this pangko..


Updated Normal too. Thanks for rechecking :)
Suzully
Alright.

[Boss Normal]
  1. 01:17:890 (T) - Not yet snapped correctly.
Fix above and I can bubble.
Topic Starter
xsrsbsns
Done.

(I don't know why some green lines are off by 1 ms... always..)

Edit: thank you Suzully for the bubble ;)
Suzully
Good, bubbled!
lolcubes
Hello!

[General]
  1. Tags: Remove "op" because words shorter than 3 letters are obsolete and cannot be used to search properly.
  2. Difficulty names: They are inconsistent. bossandy's diff actually has "normal" next to his alias/nick, while cRyo's diff doesn't. You should rename cRyo's diff to cRyo's Hard or cRyo Hard.
  3. Tickrate: Consider using 1 because 2 sounds bad in the calm parts, especially in your Easy diff. Also sliders look silly in the Easy diff because first and last tick are not shown in many cases, which ruins the visual experience if you ask me.
[Insane]
  1. 00:21:491 (1) - This circle is easy to misread because of the spacing. You should put it slightly under the slider end just like you did with the slider stream. Small repositioning required. A position like this fixes the problem. It even respects the distance snap you used for the next object.
  2. 00:44:291 (3) - This clap is very lonely because you didn't use it in this section at all, except for this spot. Maybe consider adding more claps? Like for example: 00:47:034 (1), 00:48:405 (6) (start). Putting claps here would still have the same rhythm like you used, but it would make the map much more interesting.
  3. 00:59:720 (3) - Missing clap?
  4. 01:03:834 (2,3) - ^
[cRyo]
  1. This difficulty is quite overmapped because it uses senseless triplets all over the place. I will point some of these out and you should probably remove them because this should be a hard diff anyway. They just make the map harder for no reason. I will mark those in blue. I am fine with some of them, even if they don't follow the music, because they don't really destroy the feeling of the song, but those in blue should really get changed because they interrupt the rhythm for the sake of difficulty.
  2. 00:58:520 (1,2,3) - You should probably remove the circle 2.
  3. 01:00:577 (1,2,3) - ^
  4. 01:04:005 (1,2,3) - ^
  5. 01:09:491 (1,2,3) - ^
  6. 01:11:548 (8,9,10) - ^
  7. 01:14:634 (2) - Just make this a normal slider, the repeat doesn't fit.
[Pangko]
  1. Since you're already changing stuff, it would be best to bring things up to their standards, so please use circle size 5 and AR5 for the taiko diff.
  2. Set all timing sections to have default hitsounds. Custom hitsounds are not used in taiko and they sometimes bug for some people.
  3. This difficulty received exactly 0 mods that I can see. It doesn't look bad at all, but I would be much happier if taiko modders/players had say in this difficulty, because you're sort of mapping for them too. I could be wrong because this isn't documented in the thread, but yeah, you get my point.
  4. 00:20:805 (26,27,28,29,1,2) - This sounded a bit boring because the melody is 1/4 here. Since this section is calm and you started to add some 1/2s before this, consider mapping atleast a small stream? 00:20:977 (27,28,29) - between these 3 a 5 note stream would sound good if you ask me.
[Boss Normal]
  1. 01:18:748 (2,3) - These should be unstacked. They ruin the flow and are too confusing for a normal since you were already stacking 1/2s.
  2. 01:22:862 (3,4) - ^
  3. 01:25:434 (4,5) - ^
[Easy]
  1. 00:35:377 (4) - It's good to have shorter combos in your easiest diffs. New combo here?
  2. 00:40:862 (4) - ^
  3. 00:52:520 (6,1) - I think it would be best to remove the slider 6 entirely and start the spinner earlier, because the spinner is really short for an easy diff. Low OD makes it easier to complete but it's still a bit intense for a completely new player.
  4. 01:00:748 (1) - Missing a clap at the end?
Stuff to consider!
Also try to get a mod or 2 on your taiko diff before asking for a recheck please. :3
cRyo[iceeicee]

lolcubes wrote:

[cRyo]
  1. This difficulty is quite overmapped because it uses senseless triplets all over the place. I will point some of these out and you should probably remove them because this should be a hard diff anyway. They just make the map harder for no reason. I will mark those in blue. I am fine with some of them, even if they don't follow the music, because they don't really destroy the feeling of the song, but those in blue should really get changed because they interrupt the rhythm for the sake of difficulty.
  2. 00:58:520 (1,2,3) - You should probably remove the circle 2. i want to keep it, other changed...
  3. 01:00:577 (1,2,3) - ^
  4. 01:04:005 (1,2,3) - ^
  5. 01:09:491 (1,2,3) - ^
  6. 01:11:548 (8,9,10) - ^
  7. 01:14:634 (2) - Just make this a normal slider, the repeat doesn't fit.
worst diff i agree, sry xsr~.......

Download: Choucho - Authentic symphony (TV Size) (xsrsbsns) [cRyo].osu
Topic Starter
xsrsbsns
cryo~ best moe mapper owo

lolcubes wrote:

Hello! Hey!

[General]
  1. Tags: Remove "op" because words shorter than 3 letters are obsolete and cannot be used to search properly. Typing op<space> in game works, at least (hardly used, but still.)
  2. Difficulty names: They are inconsistent. bossandy's diff actually has "normal" next to his alias/nick, while cRyo's diff doesn't. You should rename cRyo's diff to cRyo's Hard or cRyo Hard. If it's nothing major, I'd really like to respect my guests' convention of naming their difficulties.
  3. Tickrate: Consider using 1 because 2 sounds bad in the calm parts, especially in your Easy diff. Also sliders look silly in the Easy diff because first and last tick are not shown in many cases, which ruins the visual experience if you ask me. Changed Easy's to 1.
Others fixed. Removed both sliders for the added spinner in Easy.
Also try to get a mod or 2 on your taiko diff before asking for a recheck please. :3
For reasons mentioned in a few posts above this, this might not be possible. I'll try to get a hold of him this week.
bossandy
Maybe change my diff's name to ""Boss" ?
I have a GD name's "Boss" >_<


Edit : All fixed~~

Download: Choucho - Authentic symphony (TV Size) (xsrsbsns) [Boss Normal].osu
lolcubes
I think Boss normal is quite okay because it tells you what kind of difficulty that is.
You don't know what kind of difficulty cRyo is though, it could be mistaken for another insane. Labeling it as cRyo Hard or cRyo's Hard would give more information about the difficulty. That probably doesn't matter much but it makes things easier in general because you don't have to search for information that is already provided.
It would be best to rename cRyo's diff if you ask me.
Topic Starter
xsrsbsns
I don't want more silly issues haunting me.. so fixed.
aabc271
As requested by xsrsbsns, I'm coming for a Taiko mod ~
Let's go ~

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

-----------------------

[Pangko]

00:23:548 ( 8 ) - This part seems empty for me. Try sth like this ( 1, 2, 1, 1 ) ?

00:25:948 ( 16 ) - ^, try this ( The 1s ) ?

00:48:234 ( 27 ~ 31, 1 ~ 14 ) - All notes are red. It could be better to change some to blue. See the suggested patterns for details ~

Suggested patterns
Suggestions only. Change them only if you want to ~

00:40:862 ( 17, 19, 21 ) - All Red notes ?

00:46:005 ( 14 ) - Blue note ?

00:48:748 ( 30 ) - ^

00:52:348 ( 13, 14 ) - All blue notes ?

00:55:262 ( 30, 31 1 ) - O O O ?

Nice map as usual ~

Suggestions : Use varied hitsounds to prevent all d / k ( eg 00:48:234 ( 27 ~ 31, 1 ~ 14 ) ).

Rating : 8.5/10 ( Good use of slowdowns +0.5, note placements +0.5 )

Star and good luck ~ ;)
Topic Starter
xsrsbsns
> aabc271
thank you for mod and star~ :)
wmfchris
I can say that Pangko is good.
bossandy
怎麼進Graveyard了 QAQ
找他re-check啊~~
and rename my diff's name to Boss' Normal >_<
Topic Starter
xsrsbsns
好 等我先忙完学校事情再来烦这图 :(

BAT/MAT答应了也没来check
自己对这歌/图都无兴趣了
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply