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^Hernan wrote:
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hitcircle.pngYou need to add these 3 skin elements and then full-submit.
hitcircleoverlay.png
approachcircle.png
There's a rule about skinning that says:Katsuri wrote:
Generalhitcircle.pngYou need to add these 3 skin elements and then full-submit.
hitcircleoverlay.png
approachcircle.png
I will mod later when I get back home..
I hope to help you improve your map.
In the morning I pop bubbles and then mod them at night if they are popped.
Thank you >.<Garven wrote:
[General]
Actually, since you have the reverse arrow skinned, you -do- need to add the rest of the hitcircle-specific elements. I deleted the reverse arrow because I don't know how to skin hitcircle elements and I neither know which hitcircle would fit with the map current skin and song.
Also, set your hitburst dimensions to 256x256 while you're there. Done
[Normal]
00:46:688 (2,3) - Was kind of weird having this stacked considering your other 3 1/2 rhythms' patterns... Unstacked
02:21:324 (1) - Way too soon after a spinner for the easiest difficulty. Try to give at least two beats for recovery. I replaced the slider (1) with a circle, and placed it at 02:21:870.
02:36:597 (5,1,1) - Kind of wary of this spacing here. Uhm I tried another spacing now. It's better now, I guess.
[Hard]
00:54:324 (3,1) - This is a pretty big jump for this level of difficulty. Reduced jump.
00:57:733 (4,1) - ^ ^
01:26:915 (7,8) - Strange that these weren't stacked considering the pattern earlier... You're right. I stacked them now.
02:48:597 (2) - I can understand the first one just being a long slider due to the pace of the song, but this one? Why another long slider? I replaced that slider with circles that follow the vocals. Now it's way better <3
03:04:961 (1,2,3) - Quite the large spacing there. Feels a bit too much considering the rest of the map goes back to the close spacing distance snap. Removed jump between these 3 notes.
all changed >3<Garven wrote:
[Insane]
HP Drain -1
Tick rate 2
01:09:870 (1,2,3) - This rhythm doesn't really fit what's going on in the music. :/
01:25:824 (5,6) - misaligned
01:38:233 (1,1,2,3,4,5,6) - Can't see anything here. Please try a different pattern.
narakucrimson wrote:
Hi!
Well things to mention:
[General]
Stuff:No changes because Garven said that the metronome it's ok.
- Spread could have been better, an even easier difficulty could have been very nice, since the current Normal is probably very hard for a new player.
Skin:- I don't get why the slider ball has so few frames, it makes it look as if it was rolling veeery fast :C D: Added more slider ball frames.
- On the spinner-background.png image:
You know that could have gone smootherxD I fixed this too. Now it looks good.
Also, is that "white" part transparent? And is that intentional? I mean I can see the background back there: Yup, that's intentional.- Well you coooouuuuld, thorically, force other skin elements so that other skins wouldn't "overlap" with yours.
For example if a user has a skin with a custom hitcircle that has nothing to do with this map at all, he'll still get it but won't get the hitbursts, becuase you are forcing them. Asdf well I made a hitcircle and added it in this update (I added the reverse arrow, sliderborder, hitcircleoverlay and approach circle too obviously).
Metadata:- I googled, but couldn't find what the current source, No.D, is. I'd like to ask just to clear things up.Like Garven said, he's the artist.
Timing:- I don't agree with the place where the offset has been set, since there is no "music" until 00:01:688 -. I'd suggest the Offset to be there (1688 ms), and then I'd add another red section to fix the metronome at 00:02:233 -. You might wanna double check with somebody else, maybe Garven?
[Normal]Ok that's all for now I guess, call me back later so I can recheck this. Ok! thank you :3
- 00:19:142 (5) - May I suggest a new combo here? Looks good with the music
Okay.
- 00:51:051 (1) - I don't really get the point of this new combo. I get you followed the vocals but it's totally not consistent with you previous combos. At the very least, you could do something like 00:45:324 (1,2,3) - and remove the new combo at 00:51:051 (1) - , then add it at 00:50:779 (2) - : ^
- Some combos go up to 8, that shouldn't happen in the easiest difficulties. Be more careful next time.
Updated again >.<Garven wrote:
Oh, I can't believe I missed this, but in Hard: 00:54:324 (3,1) - This jump still feels pretty big. Think you can tone it down a tad more? Done.
^ This is the most important reason of why I don't agree about improving more the mapset. This is a quite old mapset. This is the best we could do in his time and the result of our 6~7 months of work and modding.ikari_kyon wrote:
The work of the people, not just our work, please notice that we are on the 10th page now, and send to the garbage all the people's work, mod post, star, kudostar (that was very expensive on some past time), the effort of Leorda has spent here trying to bubble us and many more stuff is something to considerate of.
Garven wrote:
I'm saddened at the tone of the replies, especially with the reasoning of having to find more MAT/BAT to mod/rank when you have two BATs offering assistance.
I didn't said that. I said that it's not a bad idea, I agree with Garven and Naraku: My map still has a room for a bit of improvement, but we (Kyon and I) decided to leave the mapset as it is.iMercurial wrote:
Is just a stupid idea (Like Kei said)
Haha olvidé cambiarlo. Ya está. :3iMercurial wrote:
Ranked :3
Thank you Moody :3MoodyRPG wrote:
Grats Kei ^^
Oh really? but.. is that a bad thing or.. it's something good? lolZelmarked wrote:
I found the mapping very comprehensible. Got it done first try.(insane)
Good. It means I understood your style and it didn't feel off.Kei wrote:
Oh really? but.. is that a bad thing or.. it's something good? lolZelmarked wrote:
I found the mapping very comprehensible. Got it done first try.(insane)