kokoroanime wrote:
~Lunet~
00:22:618 (2): Move this to x:140 y:238. After that, fix the spacing.
01:38:567 (3): Move this to x:395 y:295 After that, fix the spacing. sorry..>.<
Laurier wrote:
Lunet
OD & AR -1? I really want to no change >.<
00:22:618 (2) - restack fixed
00:40:466 (4) - newcombo fixed
00:50:719 (3,4) - 1grid left? no.
01:51:858 (1) - newcombo? I think needless nc
02:11:605 (1) - smooth slider is better no.
eikkaleyd wrote:
[Lunet]
01.12.365 (4) 這個長度很容易變成100…最好改短(和(5)壹樣長)
01.13.504 (1) 同上 对不起、不变更
No_Gu wrote:
[hard]
00:25:276 (3) - 1 grid left(grid 3)
02:47:681 (4) - finish at the end oops,fixed
merchat7 wrote:
[Lunet]
- I suggest -1 od so that it's lower than Insane. Also because this is quite a big difficulty jump from Normal. no change please..Because this difficulty contains no streams and Circlesize is larger than Insane. It's too easy if I change to OD6. I think.
00:22:618 (2) - Not stack properly. fixed
00:40:466 (4) - I would copy (1) at 00:39:517 and Ctrl+H and J it. Also move (6) a bit more up so it doesn't overlap and fix spacing for the following notes. Seems nicer to me. sorry
02:25:276 (1) - This slider feel it should be curved. Also flow nicer, since it points more to the next note. no change~
I can see lot of bad stacks. I suggest to turn off grid snap, set distant snap to 0.0x and fix them all. Shouldn't take very long and will make the diff more cleaner. Nothing else bother me too much. >.<....
Suzully wrote:
[Lunet]
AR -1, OD -1 or -2. kono mamade onegaisimasu
カスタムノーマルサウンドが非常に聞こえづらく、無音のように聞こえて叩きづらく感じます。
使用しないか音量を上げて聞こえやすくした方がいいと思います。no >.<
- 00:31:352 (2) - カスタムノーマルサウンドが聞こえづらいので、finishの音がかえって浮いてしまってるように感じます。uhhh...sorry
- 01:02:681 (4) - ここのfinishは合わないです。fixed~
- 01:03:251 (x) - ここにノートを加えるか、(4)をここまで伸ばした方がリズムを取りやすいです。no change~
- 01:46:542 (x) - (3)で流れが止まってしまうので、ここにノート追加した方が流れが良くなると思います。no..
- 01:53:377 (1,2) - 01:52:808 (1)のコンボバーストにスライダーの接点が隠れてしまっているため、2つのスライダーが1つに見えてしまいます。別の配置に変えた方が良いです。 ok !
- 02:21:669 (4) - ここのfinishは合わないです。fixed~
Soul-less wrote:
[Lunet]
- 01:53:377 (1,2) - The 300 hit burst of 01:52:808 (1) is affecting the readability here, consider rearrange the beats by rotating it slightly outwards? well...All right, not clearly viewing but no problem I think
Sallad4ever wrote:
[Easy][Normal]
- 00:19:200 - Increase the volume on this timing section by 10% The current volume are too low (especially on 00:43:504 until kiai). 10% is enough to make the object more louder but not overpowering the song For me, I think 10% increase is too much, so I only increased by %5 to 35%
- 01:38:188 - ^ ^same as before
- 00:19:200 (1) - I can clearly hear a finish on the music so add one on the start of this slider the finish was already on :O
- 00:19:200 (1,2,3) - Move all of these object 2 grid left. This will center and make them symmetry sure
- 00:43:504 - You're using a soft hitsound on this section on Normal and I think it suits the song very well. So I highly suggest to use the same soft hitsound on this diff too ok
- 02:02:491 - ^ ^same as before
- 01:01:732 (1,2) - Use a soft finish on the repeat too. Normal finish doesn't work very well, beside you already used soft finish on the start so make it consistent better use it again on the repeat. Also remove the finish at the end of each slider, too many finish is not good for ears ok
- 01:32:112 - Hmm the sound kinda too sharp, try using a soft hitsound or reduce the volume of this section also add a finish or whistle here. It might be more suitable then a plain normal hit i just lowered the volume by 10%
- 01:38:188 (1,2,3) - Move all of these object 2 grid right ^same as before
- 02:20:720 (1,2) - Use the same hitsound setup as 01:01:732 (1,2) ^same as before
- 02:46:353 (4) - Spacing is too close fixed
fixed all the above the way [Easy] was done
- 00:19:580 - same as 00:19:200 on Easy
- 00:55:276 - ^
- 01:38:567 - ^
- 01:01:732 (1,2) - same as 01:01:732 (1,2) on Easy
- 01:32:112 - same as 01:32:112 on Easy
[Insane]fixed all~
- 00:19:580 - same as 00:19:580 on Normal, though this one is more audible probably because the objects are more dense than Normal & Easy so maybe just increase it bye 5% or 7%
- 00:55:276 - ^
- 01:38:567 - ^
- 02:14:264 - ^
- 01:19:010 (2,3) - The jump to the stacked objects is kinda strenuous, it'll flow much better if you use normal spacing here.
- 01:32:112 - same as 01:32:112 on Easy ok
- 02:37:618 (1) - Remove NC then add one on 02:38:188 (7) ^
You will still need more mod for taiko and Lunet's diff, I'm happy with the other diffs though
Good Luck~~
edit: changed some stuff before chris' mod, thanks for post it holy >_<Sallad4ever wrote:
[i_k's Taiko]
- The short spinners are too strenuous, use a slider or circles instead. It plays much better then those too short spinners
Download: Chata - Prism (hoLysoup) [Lunet].osuSallad4ever wrote:
[Lunet]
- The normal-hitnormal2, frankly, doesn't fit with the intro of this song. Soft - hitsample is more suitable fixed
- Frankly I don't like some of 3/4 slider that you use (eg. 00:45:023 (3,4), 00:47:871 (1,2), 01:03:821 (3,4), 01:25:656 (1,2), 00:07:048 (4,5), 02:22:808 (3,4) it seems to me that you're using 3/4 slider just for the sake of using it.
Well but not all of them are bad like on 00:16:162 (1,2) and 00:19:200 (2,3) are some of the good one. 00:22:238 (1,2) is good too that if you don't lower the end of slider 1 to the point which is almost inaudible. There are more of them so I suggest you to go through your diff again and increase the volume for those slider. 5% volume on those slider end are not good cause it doesn't give a feedback, thus it feels like hitting nothing :< :<...Although I intended to fit in vocal, Must I change these sliders ?- 00:11:416 (1) - The timing sections with decreasing volume on this spinner baffle me. There is clearly no indication of decreasing volume so remove those timing sections fixed~. all right, needless greenline.
- 00:20:529 - Add circle here using hitnormal2 ? Also remove NC on 00:20:719 (1) too what a nice idea. fixed~
- 01:07:808 (1) ~ 01:19:010 (4) - Where are the claps? Just after this section, the objects are using a 2/1 clap pattern, it's strange if the previous objects that are on the same kiai time aren't using the same clap pattern Although I changed hitsound first half of kiai and latter half, not good ?
- 01:22:998 (1) - This slider are almost hidden because the fade out of 01:22:048 (3) is not complete therefore it cover the next slider , try reposition it I think no problem
- 01:39:517 - same as 00:20:529 fixed
- 01:53:377 (1,2) - Almost hard to read because of the hitburst. Unstacking 2 will make this more easier to see ok changed~
- 02:26:795 (1) ~ 02:37:998 (4) - same as 01:07:808 (1) ~ 01:19:010 (4) same as..:<
Download: Chata - Prism (hoLysoup) [i_k's Taiko].osuwmfchris wrote:
sorry I'm late late #2 >: sorry holy >_<
[Taiko]
00:01:162 - Short spinner does not sounds good as the spinner finishing sound covers the original music, and the whistle on spinner is useless removed
00:16:352 - k may sounds well here because you did something similar in the last sentence k
00:28:884 - k here may souinds well considering the vocal :3 :3
00:43:504 - ^
02:36:099 (1,2,3,4) - k for all 4 notes?
Not much problem except the short spinner~ Though the diff does not 100% refer the music is sounds well.
btw, soften the hitsound a bit (70%->60/65%)? The song itself is quite soft. softed, thanks again ;3
Thank you for modding~! :> will call you back when Lunet's herewcx19911123 wrote:
from my queue
sorry for the huge delay
:> don't worry
[General]
I think you should put all guests' ID into creator's words , to make sure they are all in tags..
lead-in=1500? 2000 seems too huge for me.. I think 2000 is alright
[Easy]
02:48:061 - I think kiai time should end at here , it fit the song better , like other diffs fixed
01:27:175 (3,4) - 1/2 double click is kinda hard to play for newbies imo , try this ? http://puu.sh/dMRn I think it's alright because there are not much 1/2 double click in this difficulty anyway. The only ones are at the same place which is the kiai ending and the star rating is also quite low so no change
01:32:112 - change to soft-hitfinish? sound much better to me fixed
02:01:733 (2) - move this left a bit to make the spacing between 02:01:733 (2,1) is 1.0x , looks better fixed
02:46:163 (3,4) - same as 01:27:175 (3,4) - same as before
02:49:580 - add finish , sound better no i kept the end spinners silent
[Normal]
00:11:416 (1) - this slow down sldier is too suddenly , it is hard too read.. use 0.75x speed at least plz , maybe change to arc sldier fixed
01:32:112 - change to soft-hitfinish? fixed
02:21:289 - I think here use soft-hitfinish is better , like Easy diff fixed
02:22:808 - ^ fixed
02:49:580 - add finish , sound better no, i kept all the end spinners silent
[Insane]
00:56:985 (4,5) - slider first and circle later , rhyme much better no change here because the sliders follow the background music not the voice anymore
01:32:112 - change to soft-hitfinish? fixed
02:15:972 (4,5) - slider first and circle later , rhyme much better same as above
pattern in Lunet looks kinda mess imo , anyway feel free to call me back when you fixed this
chris just indicate to delete 1wcx19911123 wrote:
I hope you can find more taiko mod , I'm not sure the 2 short spinners are rankble or not
time to go after this ^
wmfchris wrote:
Not much problem except the short spinner~
Download: Chata - Prism (hoLysoup) [Lunet].osuwcx19911123 wrote:
[Lunet]
01:07:048 (1,2) - use N:S1 hitsound here is better imo I want to no change because it's different sound 01:07:048 and 01:19:200 (in my ears)
01:19:200 - kiai should end at here , on heavy beats fixed
01:25:656 - ^ fixed
02:26:036 (1,2) - use N:S1 hitsound here is better imo same as 01:07:048
02:38:188 - same here fixed
02:46:922 - ^ fixed
Edit: after irc explain >_<Odaril wrote:
i_k's Taiko
- At least add "Oni" to the name... sorry I dont wanna add "Oni" to my taiko diffs, why? I dont know about tatsujin criteria, also there are many taiko diffs witouth the "Oni", plus I wanna keep this type of name to my taiko diffs >
- 00:07:238 (1) - I don't think short spinners like that are allowed. They're too fast and quite confusing. Delete it and replace 00:07:048 (1) - with kkkkk ? (1/4) =3= ok Im not using shorts spinners again, also dont wanna add non object where this spinner is
- 00:59:454 - The lack of note here felt weird to me. Add a d ? I was trying to follow an effect on song, but I though vocals are moar noticable
- 01:37:713 (1) - To have some symmetry with the beginning, replace this with a d ? O_o
- 01:48:821 (1,1,1,1,2,1,2,3,1,2) - That was awfully confusing here. Why such rhythm ? There's nothing like that in the song. You've been using only triples so far, why change ? D: it completely breaks your flow I was trying to give some variation here, any suggest?
- 02:10:466 (1,2) - These don't go with the lyrics and sound really weird. Move them 1/2 forward and delete 02:11:036 (3) - ? ok =3=
- 02:22:523 - Add a d here for symmetry with 02:20:719 (2,3,4,5,1) -
what o.o?irc explain >3<- 02:26:036 (1) - Again the issue with the very short spinner. I suggest to just replace it with d d k (1/2). k but I preffer a little slider here
- 02:36:099 (2) - This sounds weird where it is. To go with the vocals, move it 1/2 later ? for my ears, this is going with vocals changes >: dont know why you hear it so weird
Odaril wrote:
Request taken from #modreqs (given by someone else =P)
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.
Generalsigh, i'll make one
- Correct offset should be 972 (stanza fix). It's fine to have notes before the first line. In music, there can be uncomplete measures before the first one - they're called anacrouses - and that's the case here. I'd also prefer if you started all maps at the same point (that is, at 00:00:972 - ) for consistency. fixed the offset~
- The score and difficulty spread are terrible. Normal has 1.6 million points and Lunet's diff has 8 millions. You need a Hard (a real Hard) in between these two scores.
Easylowered AR
- Nothing to say. Diff settings are a bit high to my tastes, but that's just a personal thing. =P
Normal
- This is pretty hard for a Normal. I'd tone the AR down and use bigger circles, but it's up to you to decide.
fixed some stuffs
- 00:11:416 (1) - This slider could be much prettier. Make it blanket a circle ! =o
Insaneit's fine
- wow the circles feel so SMALL o.o I thought it was CS6 lol
- 01:03:251 (5,6) - Make this a jump ? Because 01:01:732 (1,2) - is a jump too
Nymph wrote:
As requested in game about checking hard diff:
Hard:
Issue
some unused timing sections you may want to delete.
Beatmap design/suggestion
00:11:415 (1) - maybe a combo for slider speed change?
Hitsound
01:29:073 (1) - maybe silence the end of this spinner too?
02:23:756 (1) - I think finish is better than whistle here, because whistle feels a little weak here, and you may want to make the volumn louder a little too?
yeah these are all I got, good job!
Melophobia wrote:
thanks for your request~
just suggestion, so you dont have to change what you disagree with.
[Hard]
00:03:630 (6) - whistle
00:05:528 (2) - whistle to the end
00:08:377 (4) - ^
00:09:706 (2) - whistle
00:10:085 (4) - whistle to the end
00:11:225 (2) - whistle
ALL fixed!!
01:13:883 (1) - i think this slider is not suitable, also this part lacks of clap..
try to make another rhythm to add clap constantly?
01:16:921 (1) - ^
私怠け者です。 www
02:26:415 - unused green line fixed
02:26:604 - ^fixed
or, make the rhythm like 01:07:047 (1,2) or something else ?
02:32:870 (1) - same as 01:13:883 (1)
02:35:908 (1) - ^same as before
nice><!
chata is moe
Kawayi Rika wrote:
Has per your request in - game,only check hard diff ~[Hard]
- 00:18:725 - Try Add a note here. 不行會太難
- 00:38:756 - Add a note will be better,have vocal here.fixed
- 02:42:934 - ^. fixed
- 01:04:769 (1) - Add finish. fixed
- 01:24:326 (4) - Stack on 01:23:946 (2,3). 可能有點眼花吧 暫時留著
- 02:15:972 (4) - ^02:15:592 (2,3). ^
That's all ~ /me eats chata ~ dame.
>< fight ~