Hi Nymph here and request from my queue.
General:
does this song have anything related to DC2... BG really surprised me a lot.
Easy:
Beatmap design/suggestion
01:35:150 (1) - I suggest to delete this spinner in order to make here a breaktime, otherwise this may get into trouble when finds MATs cuz a near 3mins easy diff without any breaktime.
Hitsound
01:03:251 (2) - use soft finish again? sounds better than normal one imo.
Normal:
Beatmap design/suggestion
00:11:226 (3) - super nazi: left 1 grid to make the spacing more consistent?
Hitsound
01:03:251 (2) - same as easy. not gonna mention again.
02:48:061 (1) - delete the spinner finish sound? imo it is not a heavy beat here so finish seems a little odd, just like your easy diff. actually my suggestion is to silence it.
Lunet:
Beatmap design/suggestion
01:06:289 (3) - new combo here due to the slider speed change waring.
02:25:276 (3) - ^same as above
Hitsound
02:44:738 - I didn't quite get why you low down the volumn here..
very nice NC2 custom hitsounds, especally using here: 00:13:124 (1) - . but actually imo these hitsounds fit more in the parts without vocal, cuz with vocal these sounds too silence to hear them. or at least increase the volumn a little bit?
another suggestion is to use claps during the whole KIAI? I noticed you only use claps on the 2nd half of the KIAI, anyway I suggest to use them during all the KIAIs, sound much better for me.
Insane:
Issues
00:09:137 (8) - this definitely touching the HP bar.. move it down a little
01:58:504 (1,2,3,4) - still very nazi...but maybe let these go down and away from the hp bar a little bit.
Beatmap design/suggestion
00:32:871 (1) - this jump is very werid to play.... really ruin the flow a lot.
01:27:365 (9) - maybe map the break before the spinner? there is vocal there.
02:46:352 (6) - ^same, just suggestions.
02:48:061 (1) - same hitsound suggest as other diff.
pretty much for now~ good luck holysoup =A= already 8 stars so I will save one sry#_#