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Chata - Prism

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Total Posts
56
Topic Starter
hoLysoup
This beatmap was submitted using in-game submission on Friday, February 10, 2012 at 2:43:55 AM

Artist: Chata
Title: Prism
Source: Shoujo Byou
Tags: lunet sanctuary ikari_kyon
BPM: 158
Filesize: 4455kb
Play Time: 02:48
Difficulties Available:
  1. Easy (1.99 stars, 151 notes)
  2. Hard (4.36 stars, 282 notes)
  3. i_k's Taiko (4.83 stars, 881 notes)
  4. Insane (4.98 stars, 464 notes)
  5. Lunet (4.92 stars, 477 notes)
  6. Normal (2.36 stars, 167 notes)
Download: Chata - Prism
Information: Scores/Beatmap Listing
---------------
茶太超萌え
Orgol
moe
Kotone
Chata<3
nice map
Orgol
Holoaz
fight~ :D
Orgol

Holoaz wrote:

fight~ :D
Thank you for hitsound advice~ (in Twitter) !
All fixed~



Download: Chata - Prism (hoLysoup) [Lunet].osu
merchat7
Leaving a star ^^

Insert/ending song of one of the Da Capo series visual novel?
Topic Starter
hoLysoup

merchat7 wrote:

Leaving a star ^^

Insert/ending song of one of the Da Capo series visual novel?
Thanks!! :D oh and it's random BG... haha
Melophobia
hi >w<

Just letting you know correct information.


Source should be "Shoujo Byou".

and please add "Sanctuary" to tags. because this is name of the album includes the song.


good luck :)
Topic Starter
hoLysoup

Melophobia wrote:

hi >w<

Just letting you know correct information.


Source should be "Shoujo Byou".

and please add "Sanctuary" to tags. because this is name of the album includes the song.


good luck :)
ありがとう!!^^
DerekMcD
Hello. Could you mod this beatmap? http://osu.ppy.sh/b/123212&m=0 (Please ignore the insane diff, it's currently remaking...)

  • ~Lunet~

    00:22:618 (2): Move this to x:140 y:238. After that, fix the spacing.
    01:38:567 (3): Move this to x:395 y:295 After that, fix the spacing.

    ~Lunatic~

    00:18:061 (6): Move a little bit futher.
    00:28:124 (3): A little bit too far from the slider (4).
    00:36:859 (1): Look at this note, it's a little far from (2)...
    00:57:175 (5) - Move this one grid left.
    01:18:061 (6) - Move this to x:262 y:281.
Thank you and good luck.
Gamu
茶太 <3



good luck~
jossieP
ma username >:
Topic Starter
hoLysoup

ikari_kyon wrote:

ma username >:
sry fixed~

-Gamu- wrote:

茶太 <3



good luck~
:D! thank you Gamu!

kokoroanime, will check your mod later~
Backstep
As your request form my queue :D

General

- Delete .osb file if you don't want to make SB effect.

Easy

00:31:352 (1) - start of slider add finish.
01:50:340 (1) - ^

Normal

00:32:871 (3,4) - 1 grid up (lv4 grid)
01:07:808 (1,2,3,4,1,2) - Move with 3 grid right and 3 grid up (lv4 grid)
01:13:884 (1) - finish
02:32:872 (1) - ^

Lunet

01:40:086 (1,2,3,4,5) - can you make this note symmetrical.

Insane

00:42:935 (?) - add note?
02:02:207 (?) - ^
02:02:397 (7) - remove this note.


Great map (I cannot find other error on this map xD)

Good Luck!! :)
Heatherfield
Great song.
[General]
this is too moe for me i can't play it
[Insane]
00:11:416 (6) - 50%太慢了略坑爹,而且这么慢也不大合音乐,建议调高点.
00:29:264 (1,2,3) - 为什么间距变大呢不是很明白..不过读是能读的.
00:39:897 (1,2,3) - 恩..同上
00:30:783 - add note
00:52:618 (3) - 不如改成单程slider 后面跟个3连着力表现vocal好了
01:19:200 (3) - 移到后面的三连上stack起来然后加个note变成五连好了
02:11:605 (3) - 同前
[Lunet]
> <
interesting hitsound lol
maybe consider increase the hitsound a little cuz it's quiet hard for me to hear some of them
[Taiko]
...i watched auto play, seems ok...(i can't play though haha
[Normal]
00:37:428 (3) - 这个和后面那个都延长一下吧
00:40:466 (1) - 建议缩短1/2
01:56:416 (3) - 同前
01:59:454 (1) - ^
[Easy]
00:37:428 (1) - 同normal
01:56:416 (1) - ^
Topic Starter
hoLysoup

backstep wrote:

As your request form my queue :D

Easy

00:31:352 (1) - start of slider add finish.
01:50:340 (1) - ^ ok~

Normal

00:32:871 (3,4) - 1 grid up (lv4 grid)
01:07:808 (1,2,3,4,1,2) - Move with 3 grid right and 3 grid up (lv4 grid)
01:13:884 (1) - finish
02:32:872 (1) - ^
ok~
Insane

00:42:935 (?) - add note?
02:02:207 (?) - ^
02:02:397 (7) - remove this note.
ok~

Great map (I cannot find other error on this map xD)

Good Luck!! :)
fixed some thank you for mod and star!

Heatherfield wrote:

Great song.
[General]
this is too moe for me i can't play it我也是
[Insane]
00:11:416 (6) - 50%太慢了略坑爹,而且这么慢也不大合音乐,建议调高点. 诶? 真的嗎? 好吧 75x
00:29:264 (1,2,3) - 为什么间距变大呢不是很明白..不过读是能读的. 小跳
00:39:897 (1,2,3) - 恩..同上 ^
00:30:783 - add note ok
00:52:618 (3) - 不如改成单程slider 后面跟个3连着力表现vocal好了 因為這樣比較簡單所以我就不動了
01:19:200 (3) - 移到后面的三连上stack起来然后加个note变成五连好了 好啊
02:11:605 (3) - 同前 ^

[Easy]
00:37:428 (1) - 同normal 恩同上
01:56:416 (1) - ^
多謝mod!!!:D
Nymph
Hi Nymph here and request from my queue.

General:
does this song have anything related to DC2... BG really surprised me a lot.


Easy:

Beatmap design/suggestion
01:35:150 (1) - I suggest to delete this spinner in order to make here a breaktime, otherwise this may get into trouble when finds MATs cuz a near 3mins easy diff without any breaktime.

Hitsound
01:03:251 (2) - use soft finish again? sounds better than normal one imo.


Normal:

Beatmap design/suggestion
00:11:226 (3) - super nazi: left 1 grid to make the spacing more consistent?

Hitsound
01:03:251 (2) - same as easy. not gonna mention again.
02:48:061 (1) - delete the spinner finish sound? imo it is not a heavy beat here so finish seems a little odd, just like your easy diff. actually my suggestion is to silence it.


Lunet:

Beatmap design/suggestion
01:06:289 (3) - new combo here due to the slider speed change waring.
02:25:276 (3) - ^same as above

Hitsound
02:44:738 - I didn't quite get why you low down the volumn here..

very nice NC2 custom hitsounds, especally using here: 00:13:124 (1) - . but actually imo these hitsounds fit more in the parts without vocal, cuz with vocal these sounds too silence to hear them. or at least increase the volumn a little bit?

another suggestion is to use claps during the whole KIAI? I noticed you only use claps on the 2nd half of the KIAI, anyway I suggest to use them during all the KIAIs, sound much better for me.


Insane:

Issues
00:09:137 (8) - this definitely touching the HP bar.. move it down a little
01:58:504 (1,2,3,4) - still very nazi...but maybe let these go down and away from the hp bar a little bit.

Beatmap design/suggestion
00:32:871 (1) - this jump is very werid to play.... really ruin the flow a lot.
01:27:365 (9) - maybe map the break before the spinner? there is vocal there.
02:46:352 (6) - ^same, just suggestions.
02:48:061 (1) - same hitsound suggest as other diff.


pretty much for now~ good luck holysoup =A= already 8 stars so I will save one sry#_#
Orgol

backstep wrote:

Lunet
01:40:086 (1,2,3,4,5) - can you make this note symmetrical. no...sorry T T

Heatherfield wrote:

[Lunet]
> <
interesting hitsound lol 谢谢 !
maybe consider increase the hitsound a little cuz it's quiet hard for me to hear some of them 嗯嗯~. a little fixed :3

Nymph wrote:

Lunet:
Beatmap design/suggestion
01:06:289 (3) - new combo here due to the slider speed change waring.
02:25:276 (3) - ^same as above all fixed~

Hitsound
02:44:738 - I didn't quite get why you low down the volumn here.. remove 45% green line

very nice NC2 custom hitsounds, especally using here: 00:13:124 (1) - . but actually imo these hitsounds fit more in the parts without vocal, cuz with vocal these sounds too silence to hear them. or at least increase the volumn a little bit? ok. a bit fixed~

another suggestion is to use claps during the whole KIAI? I noticed you only use claps on the 2nd half of the KIAI, anyway I suggest to use them during all the KIAIs, sound much better for me. hmmm.... sorry I want to express more enthusiastic on the 2nd half of the Kiai~ ._.
谢谢~ thank you for modding !!!

and...
@hoLysoup
Please give kds to Holoaz~... because he did very nice hitsound modding :o

Download: Chata - Prism (hoLysoup) [Lunet].osu
Topic Starter
hoLysoup

Nymph wrote:

Hi Nymph here and request from my queue.

General:
does this song have anything related to DC2... BG really surprised me a lot.
其實真的沒有任何relation

Easy:

Beatmap design/suggestion
01:35:150 (1) - I suggest to delete this spinner in order to make here a breaktime, otherwise this may get into trouble when finds MATs cuz a near 3mins easy diff without any breaktime.

Hitsound
01:03:251 (2) - use soft finish again? sounds better than normal one imo.
都修好了

Normal:

Beatmap design/suggestion
00:11:226 (3) - super nazi: left 1 grid to make the spacing more consistent?

Hitsound
01:03:251 (2) - same as easy. not gonna mention again.
02:48:061 (1) - delete the spinner finish sound? imo it is not a heavy beat here so finish seems a little odd, just like your easy diff. actually my suggestion is to silence it.

都修好了

Insane:

Issues
00:09:137 (8) - this definitely touching the HP bar.. move it down a little
01:58:504 (1,2,3,4) - still very nazi...but maybe let these go down and away from the hp bar a little bit.

Beatmap design/suggestion
00:32:871 (1) - this jump is very werid to play.... really ruin the flow a lot.
01:27:365 (9) - maybe map the break before the spinner? there is vocal there.
02:46:352 (6) - ^same, just suggestions.
02:48:061 (1) - same hitsound suggest as other diff.
都修好了


pretty much for now~ good luck holysoup =A= already 8 stars so I will save one sry#_#
謝謝mod Nymphsama^^

bakaLunet wrote:

@hoLysoup
Please give kds to Holoaz~... because he did very nice hitsound modding :o
ごめん Holoaz忘れた!
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