Double post, sorry ><
(I have bat internet today..)
(I have bat internet today..)
Hi there! Here's your mod. <3
NORMAL
- 00:27:018 - use Normal Finish for this slider's end.
- 00:54:833 - Move this slider away from the left corner. The slider's end already reached over the corner.
- 01:08:342 - This too. Move it away from the right corner.
- 01:38:541 - (3,4) This too.
HYPER
- 02:01:389 - Weird slider. Try making a curve slider instead.
- 02:19:071 - The slider is already at the corner.
- 02:28:210 - ^
- 02:38:541 - ^
- 02:43:905 - ^
- 02:52:846 - ^
- 03:09:137 - ^
- 03:11:919 - ^
ANOTHER
- 04:14:700 - Already at the corner.
- Nice map. Seems fine.
Love the map. Good luck on getting it ranked. <3
Nice suggestion! (will upload later with another mod though)Shana Aisaka wrote:
Hi ~ sorry I'm late.. As you mod my map, i should mod your map back !
[General]
Nothing.
[Another]
04:58:210(3) = remove note
04:59:005(x) = add note
Sorry.. I can't seems to find many problem on this map...
Anywhere... Good luck!
Thanks Yasora ^^Yasora-chan wrote:
Hi :3
Normal
01:05:164 (4) I think add finish in slider's end is fit too Yeah ~
01:13:111 (4) I feel too silent in here. I suggest to add clap in slider's end It's supposed to be silent there xD
01:22:647 (3) in here too. I feel too silent imo. I suggest to add clap in slider's end too. (or whatever you want (:) I already tried whistle... idk, not sure about this one, leaving as is for now
Hyper
I think it's good ;w;
Another
04:39:534 (6) I think the combo is too long ;-; consider to add new combo and add whistle in here is not bad imo Don't wanna add NC >< Added whistle though
05:06:753 (3) change whistle in slider's end with clap is more fit imo. In my heard, weird if whistle in here orz Done
Awesome map :3
Good luck Niva-senpai XD~
Thanks Kenezz ~Kenezz wrote:
Herow
from my queue
Kenezz's Bakamod~
GeneralNormal
- You tried to use a combo colorhaxing? for the three colours of the bgs sure, two color for each diff like this http://puu.sh/f2xY
Normal Hyper Another
Ah nice idea~ (although I'm still not sure with my current pink orz >_<)- Remove Letterbox? Done
Hyper
- Only some slider touch the score bar but for me not is a problem (:
Another
- 02:28:210 (6) - Remove the clap of the begin for the effect of silence and stop of rythmic, imo is best without the clap. Interesting, added
- 02:31:389 (6) - Same as before, furthermore you can reduce the volume by 10~15%. Done (I tried to reduce the next claps' volume to 50% but it sounds weird to my ear, idk why >_<)
- 03:12:713 (2) - Made this slider symetrical with the before. http://osu.ppy.sh/ss/231519 Done
- 03:17:879 (1) - Ctrl + R for a mini jump like 03:21:058 (1,2), you can move 03:17:680 (6)to be consistent.
- 03:24:236 (1) - Same as before, here only need Ctrl + R
Both done- 03:41:323 (4,5) - Uggh the overlap no looks nice, I suggest change this for a slider and make an twisty slider more longer like this http://puu.sh/f2Rm or move this beats more far to avoid this overlap. Fixed (with my own pattern though ^^)
- Nice :3~
Ok, it's all. I hope to helps you ~~
- 04:04:170 (1,2) - The space here is more close compared with the befores jumps like this, maybe add more spacing between this notes, some like this http://puu.sh/f36I. Eh... I prefer my current pattern, looks tidier imo
- 04:07:349 (1) - Considers remove the new combo, yeah is a jump but not is too hard, a combo with only two notes looks weird here. I add it for consistency (:
- 04:52:846 (3) - Oh!... this beat for the before pattern and the overlap with 04:52:448 (1) looks weird and is confusing to read, if you want the symmetric here I suggest this: remove 04:52:349 and move the next slider maybe like this http://osu.ppy.sh/ss/231535, now not is confusing and looks more clean without the overlap. Really consider it. I followed your point (although it's not exactly same with your SS). This pattern is actually rrtyui's suggestion, he playtested this and he said this is easier to read
- 05:21:852 (1) - Finish at the start. Done
- 05:34:667 (1) - Oookay, move this spinner 1/8 forward and shorten by 1/8, place the spinners after a beat or slider in 1/8 not is nothing recommended because the spinner start while there are still notes active on screen, causing confusion.
- 05:37:846 (1) - Same as above.
I prefer 1/8 for these two (:- Nice streamy diff (:
Good Luck!!
Thanks for the helpful mod, as always also (:IceBeam wrote:
hello Niva!
that's an awesome idea,I love it
everything looks fine in general,just few issues:
[Normal]
00:15:495 (2) - touches hp bar badly,consider moving it few grids off Ah, moved down
00:31:985 (2,3) - was a little confusing to me,as the notes at the red ticks (00:38:740, 00:39:137) were missing..how about this:
Yep, much better now
00:38:342 (2,3) - ^ same,those red ticks seemed obvious to me,as they follow melody Done
01:46:488 - was this finish intentional? just sounds a bit loud It is (:
[Hyper]
03:13:111 - whoops,we can't have silenced notes. raise volume up to 20% at least and add a whistle for a proper sound? I thought 10% was enough >< Fixed anyway
[Another]
03:41:720 (1,2,3,4) - well,they're totally fine,just keep in mind that this is a literally first pattern in the diff,so it's kinda weird when something starts with 1/4 slider jumps? I'd rather made a reverse-slider,but well,it's up to you Hmm, yeah, changed into reverse slider :3
03:54:534 (5) - well again touching hp bar a bit,move it few grids off if possible Changed the curve's direction (:
04:11:919 (2) - nc here would make more sense with this kind of spacing,also downbeat Yep, but I was told to use NC on the previous slider instead to aid players with the followpoint (because this is a jump), so no change
well,that's it
awesome as always
check out my suggestions,and then I can hopefully rank it
Faust wrote:
I did not even notice this was ranked.
Congratulations.