I think it's fine, so no. No kudosu for youkarenying wrote:
soft-hitclap.wav not very fit imo,um...maybe too loud? make it lower will more fit~
I think it's fine, so no. No kudosu for youkarenying wrote:
soft-hitclap.wav not very fit imo,um...maybe too loud? make it lower will more fit~
HellDawn wrote:
SB
I think ring.png comes early it should be 01:12:888 *-* //I don't think so
01:25:760- ^ //^
Bronze
00:40:861- 1 grid up //ok?
00:43:699- I think this slider should be stay center //If I stay in center, it woould be break the spacing
Silver
Overal Difficulty -1 //ok
Hp Drain Rate -1 //ok
Fix timing section please
00:20:997- kiai here//I don't see any problem here
Gold
Overal Difficulty -1 //ok
01:34:780 (4,5)- spacing //ok
Thats all good luck
The 08 team_Bourdon wrote:
ello :3
*sorry for delay to mod*
Bronze
00:58:496 - fix this Drag Break //I don't see any problem here
Sliver
00:23:834 - add a circle? //ok
00:36:402 (5) - add a New Combo? //uhh? yes?
00:46:993 - fix this Drag Break //I don't see any problem here
00:58:699 - ^ //^
02:25:861 (5) - make it like this? --> http://puu.sh/5Mes //nice, fixed
Gold
00:33:969 (2,3) - change to a slider? //change (3) into slider
01:36:199 (2) - up+left 2 grid? x:192 y:160 //whatever
02:14:510 (1) - make it more beautiful. //how cute >.<02:16:131 (3) - same as above. //^
- 2nd point x:256 y:244
- 3rd point x:324 y:216
- 4th point x:388 y:240
- last point x:408 y:312
Platinum
01:57:483 (7) - add a New Combo? //no
02:02:145 (4) - move out to other place?? //no
----
Nice map!! <3
shoot a little star for you
All fixed, sorry for long delaybmin11 wrote:
[Platinum]
00:40:050 (1,2,3) - Personaly I disagree with this anti-jump. Normal spacing would have worked great IMO
02:23:834 (1,2,3) - ^
[Gold]
01:07:415 (2,3,4) - Couldn't get this rhythm. It doesn't really emphasizes the song
Other two diffs look fine to me
ykcarrot wrote:
Hi Leorda
I'll do some nazi mod due to you look like aesthetic seeker.
[General]
- 00:20:895 - Kiai should start from 00:20:996 // Ok
- Adjust break time. Silver and Bronze have green area.(don't know the word exactly) But Gold and Platinum doesn't have it. // Heh? lol
[Platinum]
I smell copy&paste.// Shut up, I was copypasted because some rhythm and flows on the song is same. Keep that mind
01:35:591 (2,3) - Ther are not grid snapped // Unsnapped grid are pointless
02:24:037 (2,3,4,5,6) - They are not symmetrized // OK
[Gold]
01:59:915 (3) - Red dot and end dot are not grid snapped. It's not overlapped with start point of 02:00:929 (5) perfectly. // OK[/color
[Silver]
00:27:888 (4) - Red dot and end dot are not grid snapped. End point of this slider should be same positioned with 00:30:321 (6)
01:13:699 (2) - 1 grid down // No wai
[Bronze] // All fixed
00:20:996 (1) - You can make it better http://osu.ppy.sh/ss/164070
00:34:374 (1) - Also this. Avoid overlapping. http://puu.sh/72i5
Other areas are fine to me.
Good luck
Tenshi-nyan wrote:
Jigoku-nyan reporting from the pits of hell. I hope ya didn't forget about me?
General
How bout adding some claps to the sliderticks for dem long sliders? // I'm not sure. AFAIK, some BAT said avoid the clap on slidertick
Platinum
00:30:726 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - long stream is long. // I follow the long stream because I follow the synth on the song
00:37:010 (7) - unstack this. I fucking hate those. 99% Combobreaker. // Fixed
00:43:699 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - ... at least put some effort to put those in some kind of pattern. this is just boring. // No, I use anti-jump pattern for easier to face the stream
01:25:658 (1) - such a lonely combo. // heh?
01:26:266 (4) - unstack. // Nope
01:27:077 (4) - FFFFFFFFFFFFFFFFFFFF // Get out
01:27:888 (4) - FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUU // Get out
02:02:145 (4) - is this rankable? I don't think it is. It's also just plain stupid. move the sliderbegin to somewhere more visible. // I think it's readable for me, not sure
02:14:510 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - again that long stream. meh. // *sigh*
02:20:794 (7) - unstack. // Ok
02:27:483 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - D: //
Gold
01:06:401 (7) - stack on 01:06:604 (1) - instead. plays better. // ok
01:46:942 (4,5) - not good looking. // I think it's fine
sorry, no change. But, thx for moddingSync wrote:
Platinum:
00:20:996 (2) - I don't suggest having a kiai right at the beginning of the map :< perhaps remove this one? Also, I'd turn down the volume for this section a tad bit - I can barely hear the vocals! (this goes for each difficulty) // No, it's following the synth on the song
01:14:915 (3) - This is a weird pattern, but I was expecting another hit circle right about here when playing. What do you think? // I don't think it's weird, it following a vocal
01:20:996 (3) - These repeats don't follow the music very well - I'd remove them. // I follow the vocal, so no
01:21:807 (4) - If you removed those repeats, add a slider here the same length as (3). // No
01:38:631 (1,2,1) - Uneven spacing ;_; It kind of fits, but the second (1) is misleading. // Should I stack them?
02:19:577 (6) - Add a hit circle here to keep the beat going // No
Gold:
00:28:091 (4) - There should definitely be a hit circle here // No
00:35:591 (5) - ^ // No
01:14:915 (3) - Same case for the Platinum difficulty - I can still hear his vocals at this point and I suggest adding a hit circle. // I don't think so
01:20:996 (5) - Woah, this difficulty is very similar to Platinum. You don't often find mapsets that have amazing consistency like this. Again, same case -- Remove the repeats // Again, I make this for vocal
01:21:807 (6) - Add a slider the same length as (6) if you removed those repeats.// No
01:27:888 (3) - This has been explained previously. Add a hit circle. // No
02:07:415 (5) - Remove the repeat here. // No
02:19:780 (6) - I think adding a repeat here would be more intuitive even though the melody breaks at the slider's end point // No
Silver:
00:37:213 (1) - I don't think having long sliders here does this map any justice. Instead, make that one long slider into two short sliders lasting one white tick each. // I just follow the vocal
02:05:186 (1) - ^^ // I just follow the vocal
02:14:510 (1,2,3,4) - I'm not too sure about this section -- I'd suggest adding a repeat to each of these sliders except for (4). // I think it's fine
Bronze:
01:28:091 (1) - Make this slider 2 ticks shorter. // No
01:30:523 (3) - Add a slider here that lasts until 01:31:131. (Remove (3)) // No
02:25:861 (3) - Add one more repeat // No
I guess that's it. Good luck, I hope I helped.
Other are fix.... thxMiya wrote:
Hi Leo, maap baru mod skrg >.<
GeneralBronze
- Judulnya kenapa g Platinum Platonic? kan tata cara penulisan judul harus dimulai dari huruf besar semua. Kalo ngikutin ini jangan lupa sbny diperbaiki jg :3 // liat disini, itu nggak usah di-capitalized
- Miya kurang ngerti soal storyboard. Tapi waktu ditesplay sb loadnya ada yg sampe 5x trus warna timenya jadi merah gtu. Mungkin lebih baik dioptimasi lagi sbnya biar sb loadnya jadi berkurang.
// Menurut gw sih, 5x merah itu cuma sedikit aja dari 5x puith
Sliver
- 01:15:118 (1) - Emm, miya tau Leo ngikutin vokal disini. Tapi menurut miya lebih enak kalo slider ini berhenti di 01:16:131 pas vokalnya ngomong 'To'. Lebih enak didenger sama lebih masuk beat soalny berhenti di Heavy beat.
- 01:28:091 (1) - Buat yang ini coba waktu repeatnya disamain dengan nada 'To'nya Leo. Biar lebih masuk vokal. Kalo saran miya coba dibuat gini > http://puu.sh/8S3D (jadi slidernya dipendekin jadi sampe 01:30:118 trus ditambahin circle di 01:30:118) . Lebih ngikutin vokal kata miya. :3
- 01:48:564 (3) - Slidernya kurang simetris >.< Coba ctrl+h deh. Di fix jadi gini leo > http://puu.sh/8S4m
- 02:14:510 (4) - Slidernya nyentuh 3. Kurang bagus. Jadiin kyk gini gimana leo? > http://puu.sh/8S4R
Gold
- 00:20:997 (1) - Kurang blanket kalo miya liat. Coba endpointnya geser ke x:216 y:100
- 00:23:834 (4) - Kasih clap leo? Mendadak suara clapnya hilang ditengah kurang enak didenger kata miya.
- 01:18:767 (1,2,3,4,5,1,2,3,1,2) - Kata miya ini bisa diketengahin. Coba posisikan sampe slider ini (01:22:618 (1) - ) bisa pas ditengah. Jangan lupa difix spacing dengan note berikutnya. // Tidak
- 02:25:861 (5) - Diliat-liat emng slidernya g simetris >.< coba deh dibuat kayak gini Leo > http://puu.sh/8S5Z
Platinum
- 01:48:564 (1) - Nyan, maap kalo miya picky soal pattern >.<. Ini juga kurang simetris leo slidernya. Bisa dibuat gini kq biar simetris > http://puu.sh/8UJC
- 01:50:185 (3,4) - Kenapa g dibuat stack aja? kan lebih bagus o.o dibuat gini kan lebih bagus leo > http://puu.sh/8UJJ. Jangan lupa yang stack sama slider 4 selanjutnya di fix jg. // Kalo ada modder bilang kayak gini, gw change deh
- 02:09:645 (3) - Well, mungkin bisa digeser 1 grid ke atas biar slidernya g nyentuh 4.
Well, itu aja Leo mod dari Miya. Maap ya kalo miya picky soal pattern
- Diulang berapa kali pun miya g nemu hal yang kurang enak di diff ini. Great job!
. Ok deh, mapnya keren bgt dan bagus, jadi miya kasih star ya. ^^
Good Luck Leorda!
Sorry, I want to give you a kudosu, since it helpful~-Baby Strawberry- wrote:
❤since i don't really like this song, i will give u 1 suggestion..sry:(
❤the map is fun, i like your streaming though i can't really do it, but one thing is that if u can, make the OD-1 to insane diff, since its hard to get a high acc when having a long streaming though with a low bpm. // Fixed
❤no kds for this post~!
thank you!!!!!Takos wrote:
Hi~ >w</
Mod request accepted from my queue
All Suggestions
General
Remove idumin from tags (Idumin will be いづみん、not いずみん) // Fixed
Platinum
00:28:901 (3) - Touches the score, but not really an issue // NO, I don't think it's necessary
00:30:726 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Some of the notes aren't in a perfect line. Check the other streams as well. (nazi) // Fixed
01:05:996 (1) - Remove NC // Removed
01:50:185 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Not sure if you really need a steam here // This stream was follow the synth
02:02:145 (4) - The beginning of this slider is completely hidden under (3), was this ranakable? // I don't know, maybe i'll talk to MAT or BAT
Gold
00:45:320 (1,2,3,4,5) - Make the pentagon symmetrical across the center? (Place the 1st note and use Ctrl+Shift+R, 72 degrees) // No, it's hard to fix it
01:20:996 (5) - Touches score, just pointing out // NO, I don't think it's necessary
01:47:550 (5) - The repeat sign is kind of hard to read. Can you adjust the shape? // I think it's easy to predict
02:12:888 (4) - Touches HP bar // If the tail slider touch the HP Bar, then it's fine
Silver
Looks good
Bronze
01:16:739 (3) - Move right to a bit (nazi) // ok
This beatmap set looks pretty~
I like the choice of colors and SB.
no change, sorry. thx for modding...... also, no mod4mod for you since this modpost is doesn't makes my map changesTenshichan17 wrote:
Here's my mod
BRONZE
00:43:699 (1) Add finish sound?
02:03:564 (5,6,7) Maybe make them to a slider with a reverse arrow at 02:03:969
SILVER
00:27:483 (3) I think a finish sound is nice there
00:40:456 ^
01:18:767 Maybe not stack them, do as you did at 01:11:672
GOLD
01:26:064 (2) Move the note on the place where 4 from the previous combo was, to increase difficulty
02:03:158 (1,2,3,4) Maybe make the jumps a tiny bit more far
PLATINUM
02:03:969 (3) Maybe trade places with (4), just to increase difficulty here a bit
Nothing bad here, i really love this difficulty![]()
Good luck
Edit: I made an entry in your modding queue before, so please change it to mod4mod?
Leorda I miss your "f****yeah"!LKs wrote:
Halo leorda, long time no see![]()
I miss your "NI HAO!"
thank you~LKs wrote:
req from my queue
Halo leorda, long time no see![]()
I miss your "NI HAO!"
Bronze
The custom Clap sounds not very well. I don't really think you set them logically. I guess that long sliders you've used just divide up the consistency of the Clap.
00:20:996 (1) - I personally suggest moving this clap to note 2 // OK
01:06:402 (4) - Maybe NC here // NO
01:25:861 (1,2,3) - good designs // what
01:30:523 (2) - It's not so cool to make the distance between slider beginning and end different // huh?
02:08:023 (1) - Actually this note should be the beginning one of the purple // uhhh, where?
Silver
00:33:970 (1,2,3,4) - This diamond seems a bit weird, move (3) some grids left // OK
Gold
x_x
Platinum
01:25:049 (9) - oops, this note // huh?
01:44:711 (9) - Tell me you copied&pasted it// yes, I did copy paste it
I've thought I could type in something useful here :p
Pokie at IRC wrote : Fuck yeahPokie wrote:
Leorda I miss your "f****yeah"!
wow, long mod, thx ^^ziin wrote:
suddenly mat
get mods
gosh I wonder if I'll find anything now...
[storyboard]
a tip to reduce sb load is to only use the background when it's going to be displayed in the game. add:
Sprite,Background,Centre,"Kurenai Misuzu.jpg",320,240
_S,0,0,,0.8
_F,0,0,,1
_F,0,6402,,0
_F,0,46942,,1
_F,0,124780,,0
_F,0,150726,152692,1
into the SB. The important thing is to stick it in the background, which results in removing the background from always being drawn.
[bronze]
nada
[silver]
00:36:402 (5,1) - I don't like how 5 stacks with 1. experiment with dropping the stack ratio.
01:12:483 (4) - if you listen to the bass drum here, it drops this beat. Not sure if that's worth mapping because of normal
02:08:834 (2,3,4) - this stack looks terrible
[gold]
00:33:766 (1) - the new combos to me seem a bit inconsistent in this map, and I noticed a few in silver but decided it was okay. Could you double check all your new combos so they are where you want them to be? I realize this is an old map, and your opinions may have changed on NCs. I usually put them on the long white tick or on the pickup for the lyrics, but you've sort of done a mishmash of both.
01:22:618 (1,2) - can you rotate this so the repeat on (2) isn't overlapping the slider of (1)?
01:32:347 (4,5) - and copy/paste ^ here
01:46:942 (4,5) - maybe rearrange this one if you feel like it.
01:53:429 (2,1,2) - nazi, seems like these should be in a straight line but they're not. Fix it if it's easy to fix otherwise it's fine.
01:58:293 (1) - just a small tip for these sorts of corners. When you use a red dot, it's best to have the next node in a straight line with it so the bezier has a perfect tangent line to work off of. There were a number of these in the map if you want to fix them http://osu.ppy.sh/ss/213727
02:12:888 (4) - I try to avoid putting the center of any circle/slider above y=8 since this will intersect with the HP bar. It would be less of a problem if the HP bar was underneath sliders like it is in EBA or ouendan, but osu does it differently for some reason.
[platinum]
00:30:726 (1) - these are exceptionally boring. maybe decompress them slightly, and add some curve to it?
00:32:347 (1) - the first 16 notes work well, but these last 16 get to be really repetitive. maybe delete a few notes to add rhythm or map the bass drum with sliders/repeating sliders.
00:33:868 - the bass drum has a hit here if you decide to do ^, so watch out for it.
00:43:699 (1) - ^^^
00:59:915 (1) - this section is cool; you have a number of different rhythm patterns to map essentially the same thing, but they're all ordered. 2 measures of this rhythm, 2 measures of that rhythm, etc... What if you redid it so you mixed them all together? 2 beats of rhythm 1, 4 beats rhythm 2, 2 beats rhythm 1, 2 beats rhythm 3, etc...
01:32:347 (4,5) - it would be better if it were straight. the snake slider overlaps the end of (5). Or you could snake the first half of it, and make the 2nd half straight. or add a squiggle in the middle.
01:44:711 (9) - nazi/spacing whatever
01:50:996 (1) - bass drum again if you want
02:01:537 (3,4) - (3) completely covers up (4)'s start. It's fine I suppose, but there's some people who dislike these sorts of overlaps. I would rather have (4) on top of (3) but you obviously can't do that in this orientation. There's a discussion on it somewhere in the new rules.
Sorry this mod was a bit conceptual rather than "fix this", so hopefully everything I said makes sense. If it doesn't, PM me and I'll try to explain it either in game or on the forums.
Nothing bad, just a lot of suggestions.
408,52,43699,6,0,B|468:120|412:224,2,180,0|0|8[*] 02:23:024 (2) - definitly too high, crosses the hp-bar ingame, move it a bit down.
Uhhh, recheckwmfchris wrote:
Hi
[General]
fine~
[Bronze]
AR -1 for consistent the overall setting?
00:43:293 (x) - would you add a note here? Because I have seen you have stuffed a lot of 1/1 before so give a note here for adjustment and it sounds good for me.
01:12:787 (1.2.3) - Reducing hitsound doesn't show a good effect here.If I were you,I would only put the finish on (1)- . // I was reducing a volume for following vocal
01:16:537 (2,3) - I don't suggest putting some 1/2 click in easy diff.It may make confused to newbie.They can't identify there is a 1/1 or 1/2.
01:25:861 (1,2,3) - again.Same as 01;12:787 // I was reducing a volume for following vocal
02:01:131 (4) - some design thSame g here.Would you make it like this?
[Silver]
00:37:213 (1) - what?A long slider?I think that sounds weird because you just stuff a ton of 1/1 and appear a long slider (rhythm) here suddenly.
01:12:888 (1,2,3) - Same as easy,the hitsounds stuff. // I was reducing a volume for following vocal
01:19:375 (4) - The rhythm....Seems off for me.I mean the reverse of the slider,you can hear that nothing to support it (drum sounds/vocal) // The repeating slider is following vocal. If you using 0,25 Playback rate, you'll hear that repeating slider is following vocal
01:33:970 (4) - Do you missing a clap at the end of the slider.If yes,please add it to fit your hitsound pattern.
01:48:564 (2) - Same as 00:37:213.
02:14:510 (1,2,3,4) - I'm quite scare about this place.It may make confused to newbie (I assume some newbie will play normal diff.) and they may think this is a 1/2 spacing and....yeah,you konw what will happen.
Please make good use of whistle.They can make some cool effect to your map. // Where can I place for a good whistle?
[Gold]
00:25:050 (3,4) - This 3/4 is meaningless.It doesn't fit the music at all,I think something like 1/2 or 1/1 is really good enough.
01:50:996 (4) - Probably move this away from the beginning of slider (3)- ?Then that should be much better.
[Platinum]
00:30:726 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2) - It is really need to have such a long stream?They mostly can't fit the music and they are quite annoying.That would be much better if you change that to soft-hitsound here.
00:43:699 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2) - same
01:09:645 (1,2,3,4) - That would be much better if you can add some whistle on these slider because you didn't fit the drum sound so some whistle can improve the quality of the hitsound.
01:12:888 (1,2,3,4,1,2,3,4,1,2) - Hitsound stuff same as easy.(Won't mention this again) // I was reducing a volume for following vocal
01:24:847 (7) - Probably add a new combo here because this combo length is much longer than others so just add a new combo here for consistency.
01:44:509 (7) - ^Same.
01:50:185 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Stream stuff....doesn't fit the music ...I think you better to change this to simple 1/2
01:57:483 (7) - Add a new combo due to the above reson.
02:06:402 (5,6,7) - hum,probably change a pattern here? Because I have seen you put this pattern before so would you change a new pattern here to give a "fresh" feeling to player. // No
thank you!!!!Suzully wrote:
Yeah all stuff are fine, bubbled!
thank you~lufi10 wrote:
wogh akhirnya ke rank juga
arigato~Hinacle wrote:
Congratz~><//
thank you <333Yasora-chan wrote:
congrats~
thxphonic wrote:
Congratz >w<