thx for the star shikyu ^^
364,190,42814,6,0,B|398:251|361:299,1,110,0|8Remember to adjust the spacing after changed.
427,242,120686,6,0,B|354:205|382:154|305:121,1,170,0|8
Okay thank you for your mod kanpakyinkanpakyin wrote:
As per your request:
[Storyboard][General]
- Nothing really wrong,I just wondering why there didn't have japanese lyric...This is a japanese song,I think you should add the Japanese lyric on it,yea,this is an advice only,just do it if possible. Nope, i'm too lazy to add a storyboard again. It takes a long time.
[Easy]
- Timing: I got offset : 684.How about try this?Don't forget to resnap your green line after change. Nope, the offset is good. Nothing wrong.All note land on spot.(Reminder:I will use the old offsret to mod this).
- 03:12:176 (x) - I think it needs a new offset here. I don't think so
Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)Beatmap design/suggestion
- 01:54:942 (5,1,2) - (bad gameplay)The spacing is inconsistent,it will cause a bad gameplay to newbie,some noob cannot follow them very much.Okay, fixed.
(These are totally suggestion only,you can ignore them if you disagree.)Hitsound
- 00:31:325 (4) - I suggest to add a new combo here to follow the vocal much better and remove the new combo at 00:31:963 (1) - if you do that! Nope, i'm not following the vocal here.
- 00:42:814 (2) - (design)Probably make this to a curve like 00:40:899 (5) - and make it symmetry with (5)- like this: Okay
364,190,42814,6,0,B|398:251|361:299,1,110,0|8Remember to adjust the spacing after changed.- 01:01:325 (2,3,4) - Only 1/2 triplet without a slider is too difficult for newbie,they can't adapt too much variable change.I suggest remove this to 1/1 or use a 1/2 slider instead of it. Nope, it still easy. The BPM for this song is very low.
- 01:08:346 (3,4,5) - ^Same.
- 01:30:048 (3) - Add a new combo here because the combo lenght is more longer than others. Hmm, added, but not in 3.
- 01:35:155 (4,1) - Swap new combo?It sounds better. Nope
- 01:42:814 (4) - (design)Coould you make this slider more beautiful?like more symmetrical like I'm not intend to make this slider symetrical. So it's fine. this or other patterns
- 01:45:687 (x) - I think this break could be longer due to this is an easy difficulty and it only has 1 short break in such a long song,that's pretty unfair to newbie. Nope, i think it's fine. All note consist 1/1 and 1/2 rythim, and the BPM is very slow. It will not that hard.
(These are totally my thought only,it base on my taste,feel free to ignore them)[Hard]
- 01:22:389 (x) - Add a green line here to turn down the volume to 45~50% ,this range is much suitable for the music. Nope, the violin's volume here is same with other rythim.
- 01:23:027 (1) - Add a whistle here to fit your whistle pattern here.Also it sounds good after added. I think it's enough. The rythim is still good for me. I follow 1/1 whistle rythim here.
- 02:26:218 ~ 02:28:133 - Similar with previous.
- 02:32:921 (2) - I think add a whistle here is much better,it can increase the "soft-feeling"after added. It feel weird to me.
sorry
- 02:35:474 (2) - ^Same.
- 02:46:644 (3) - Consider a finish here?Because here's the acent point. Okay, added in another point too.
- 02:50:793 (2) - Same as 02:32:921
- 02:52:708 (2) - ^Same.
- 03:12:176 (5) - Add a finish here to follow the instrument Finish here seems too loud. Whistle is better.
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)Hitsound
- 00:27:069 (x) - How about add a note here?It sounds better. Nope, i don't think so.
- 00:30:261 (x) - ^Same!
- 01:13:984 (x) - Again.add a note here to follow the music and it can improve the gameplay flow much better.
- 01:28:452 (3,4,5,6) - A 4-plet was a little bit awkward here,listen to the music,here shouldn't be a 1/6 4plet,so please change to simple 1/1 if possible. Nope, i overmapped it give more chalangge and variation. And it still intact with the song.
- 01:52:708 (6,1) - Swap new combo because the jump was started on the (6)- so add a new combo on (6)- can make the jump pattern more clear!You should remove the new combo at 01:53:027 (1) - if you change that. I didn't follow jump pattern here, but beat pattern to add new combo.
- 02:00:686 (1) - (design)Would you improve the shape of this slider?like this: Okay, fixed
427,242,120686,6,0,B|354:205|382:154|305:121,1,170,0|8- 02:04:197 (4,5,6,7) - Same as 01:28:452 - the main reason I didn't suggest to put a 4-plet here is because there are nothing to support this 1/6 such as vocal/drum sound/instrument.
- 02:43:346 (x) - Add a note here to consistent what you do in previous combo. Nope, doesn't fit with the song.
- 03:12:495 (x) - Please remove this break time,no point to add a break there when the last part has heavier HP rape. Okay
- (These are totally my thought only,it base on my taste,feel free to ignore them)
That's it!
- Please make good use of whistle,then the hitsound can be improved a lot! Sorry, i don't like switching whistle into clap a lot
- 00:46:325 (5) - How about add a whistle here? Nope, weird to me.
- 00:53:240 (6,7) - Swap the clap?That will be more comfortable if you do that! Okay
- 01:22:389 (x) - Add a green line here to turn down the volume to 45~50% ,this range is much suitable for the music. Well, i don't agree here.
- 01:30:048 (1) - Add a finish here due to the accent with a strong sound on the drum sound. Nope, sounds weird to me
- 02:26:218 (x) - Add a green line here to turn down the volume to 45~50% ,this range is much suitable for the music.
Thank you for the mod an StarHakuNoKaemi wrote:
[Easy]
00:21:750 (2) - Give it some shape :3 ( just plain linear.... felt boring...) I don't want to change the slider shape, i just move the circle so it will be symmetrical.
00:23:665 (4,1,2,3,4) - Try to create an hex (it'll feel more well ordered) (the slider do count as two circles, not one) - you can use some similiar play in others part, using other shapes as well. Ah, no. I don't want to break my pattern at every part.
01:33:240 (1,2,3,4) - You might think to use a more definite curve or a less definite curve in 01:35:793 (1). You did vary the curve much...Is it? In your first suggestion the sldier position is not centered, also in your second suggestion, it will break the pattern. I don't want to use that both.
01:40:899 (2) - Curving it might work http://puu.sh/afsO Ohj, sure.
02:57:495 (4) - Adjust blanket umm. okay
03:12:176 (5) - You can add a break, just for the sensation the music (with your mapping style) stop :3. This is suggestion from Sallad4ever, if this is mentioned again. I'll think about it.
03:14:729 (1,2) - A whistle at the end of those? Nope, the hitsound become inconsistent.
03:19:835 (1,2,3,4) - Move Whistles: 1->2, 3->4 ^
03:54:942 (4) - You can, if you want, divide it in two parts: a 1/2 slider and a circle. Nope, it's fine.
[Hard]
01:21:963 (x) - An 1/3 slider that end in 01:22:176 would nicely fill the gap in the rhythmn. It feels weird to me. >.<
01:43:772 (3,4,5,6,1,2,3,4) - Compress them? example. I don't like pattern similar to that. T_T
01:59:623 (x) - Add an Hit Circle like how you done in some other place Hmm, okay
03:00:899 (5) - ^ ^
03:02:282 (1,2,3,4,5,6,7) - Curved look better than linear. Ok, i change it into other pattern.
03:29:410 (1,2,3,4,5) - Star! Okay
Good work, I can star that :3
Thank you for modding and starring my map ^^. Waiting for HeatKai response.cmn_891127 wrote:
Hi, Miya & HeatKai~ Hi :3
Easy
02:21:750 (1,2,3) - put like this Okay, your pattern is more good.
SB
Open your .osb file and Ctrl+F to search the red code, and change it
All are not errors, just to make you SB more beautiful, and if you change it, plz remember to full summit. I really not understand much about storyboard, but your storyboard suggestion seems more better than me. Added.SPOILERSprite,Foreground,TopLeft,"SB\5.png",36,64
F,0,20155,20474,0,1
F,0,20474,23984,1
F,0,23984,24304,1,0
F,0,83984,84304,0,1
F,0,84304,87814,1
F,0,87814,88133,1,0
F,0,147814,148133,0,1
F,0,148133,,1 remove
F,0,148133,151644,1
F,0,151644,151963,1,0
F,0,214197,214516,0,1
F,0,214516,218133,1
F,0,218133,,1 remove
F,0,218133,218346,1,0
Sprite,Foreground,TopLeft,"SB\12.png",36,64
F,0,46538,46857,0,1
S,0,46857,,0.8463999
F,0,46857,51431,1
F,0,51431,51750,1,0
Sprite,Foreground,TopLeft,"SB\13.png",36,64
S,0,51750,,0.92832
F,0,51750,52069,0,1
F,0,52069,56538,1
F,0,56538,56857,1,0
Sprite,Foreground,TopLeft,"SB\14.png",36,64
S,0,56857,,0.8668801
F,0,56857,57176,0,1
F,0,57176,61644,1
F,0,61644,61963,1,0
I know these three picture is too long, so you have to use scale to make them a little short, while why not you make the lyric in two lines, it also can avoid the the picture out of the screen, and the sizes of the font are same. If you would like to change the pictures, you still need to change the red code, make them same, suggestion: 0.9
Sprite,Foreground,TopLeft,"SB\17.png",36,64
F,0,67069,67389,0,1
F,0,67389,69516,1
F,0,69516,71857,1
F,0,71857,72176,1,0
change the two line to " F,0,67389,71857,1"
Sprite,Foreground,TopLeft,"SB\21.png",36,64
S,0,79197,,0.8975999 change like 12.png
F,0,79197,79410,0,1
F,0,79410,82069,1
F,0,82069,82389,1,0
Sprite,Foreground,TopLeft,"SB\30.png",36,64
F,0,125580,125793,0,1
S,0,125793,,0.90784 change like 12.png
F,0,125793,125801,1
F,0,125801,130261,1
F,0,130261,130580,1,0
change the two line to " F,0,125793,130261,1"
Sprite,Foreground,TopLeft,"SB\34.png",36,64
S,0,140793,,0.85664 change like 12.png
F,0,140793,141112,0,1
F,0,141112,145580,1
F,0,145580,145899,1,0
Good mapset, very relxing~
304,64,136006,6,0,B|248:40|152:88|128:136|144:184|208:216|272:184|288:136|264:88|168:40|112:64,1,450,4|8
Makasih ka sallad, tolong recheck lagi donk >.< maap ngerepotinSallad4ever wrote:
Baiklah
[General][Easy]
- What is the meaning of 52 on the normal diff. If it's according to the creators name then shouldn't it be 95? I don't know, That's HeatKai diff, please ask HeatKai about that >.<
- Maybe increase each kiai times by another 10% Emm, nope, sorry, i want the last part to be more epic, and i don't like the volume being too loud.
Wah iya, lupa di fix waktu ada mod. Makasih ka sallad.
- 02:59:410 (1) - Spasinya terlalu dekat.
[Hard]Easy and Normal is Good, but Hard could use some more improvement. So keep working on it
- 00:24:197 (2,3) - karena posisinya , spasi walaupun betul tapi kelihatan terlalu dekat dengan objek sebelumnya. Saran wa mending posisinya di tempat lain aja Ok deh. Pake spasi 1,5x
- 00:29:410 (3) - flownya bakal lebih baik kalau kamu bikin ini jadi jump juga. Coba di stack di atas 00:28:452 (6) Ok, siap
- 00:32:495 (3,4) - mungkin di stack aja? Ini cuma selera wa aja sih soalna wa g suka ngeliat object yg numpuk setengah2 kalau kurang dari 3
Aduh, maaf, miya g suka stack banyak2 >.<
- 00:32:814 (5,6) - ^
- 00:35:367 (4,5) - ^
- 00:39:623 (2,3,4,5) - mungkin ini juga di jadiin jump. Soalnya bagian ini lumayan dapat penekanan ama penyanyina. Emm, ga deh. Miya lebih prefer kayak gni.
- 00:54:942 - Timing sectionnya g butuh kan? Hah? g ada timing section o.o, ah mungkin salah timing kk salladnya
- 00:56:218 - ^
- 01:00:580 (4) - lebih baik kalau di jadiin dobel circle aja atau apa aja terserah kamu asal jgn kick slider, terlalu pendek n g terlihat bagus. Ok deh
- 01:36:325 (4,5,6,7) - sama seperti 00:32:495 (3,4) Prefer this one >.<
- 01:28:452 (3,4,5,6) - hmm wa aga sangsi ama nih stream. Menurut wa nggak cocok karena beda dengan 02:04:197 (4,5,6,7) lirik nya lebih menonjol di 01:28:452 (3,4,5,6). Aduh, ka sallad, miya g ikut vokal disini. Coba denger background beatnya ada 'durudub' gtu kl di denger baik2 >.<
- 01:42:814 (1) - jadiin jump? 1.5 atau 2 mungkin Emm, nanti patternya aneh donk kalo di jadiin jump. Miya pengen ngeblanket disini.
- 01:56:750 (4) - sama seperti 01:00:580 (4) Ok
- 02:40:155 (4,5) - ^ Variasi deh. :3
- 03:08:240 (5) - ^ iya2
- 03:09:942 (3,4,5) - ganti ke slider repeat. Circle yg di 1/4 beat itu agak membingungkan hitnya hmm. ga deh. Bisa ketebak kq ritmenya. Lagian kan biar ada trap dikit.
![]()
- 03:38:665 (4,5,6,7) - sama seperti 01:28:452 (3,4,5,6) Sama jg
- 03:42:814 (1,2,3,4,5,6,7) - menurut wa lebih seru kalau di jadiin jump (hapus 5 n ubah 6 jadi circle kalau kamu ikutin saran wa) Miya bingung, yang dimaksud jumpnya ka sallad kayak gmn. >.<
- 03:46:538 (4,5,6,7) - sama seperti 00:32:495 (3,4) Sama jg deh. :3
- 03:53:665 (2,3,4,5,6) - tambah jump ke sini? Ok
It really really long explanation. >.< thank you for the mod ziin.ziin wrote:
Hope this gets ranked before mother's day.
New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2). This is very much unintuitive in music, and while it doesn't really matter in single player, it does make tag a bit silly. When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song. This song in particular works best every four, so I ask you to please make sure you have a note on the downbeat of every fourth measure. The others don't matter as much, but it's always a good idea to be consistent, and there's nothing more consistent than a new combo every measure. I'll point ones you missed in easy for you.
[easy]
00:28:772 - so, it's better to move new combo here?
00:41:538 -
01:22:389 - this one is actually a 1 measure bridge, the pattern resumes on the next measure. I don't understand what you mean here.
01:24:942 - so pattern resumes here. This one is particularly bad because you're not hitting a note when kiai turns on. If kiai is that important, it should be important enough to hit a note there. why bad? i think the end slider really hit the kiai time. It doesn't matter right? and it really not violate any guideline and rule.
01:45:367 - the only time it doesn't really matter is when there's a break afterwards, so this one is fine.
02:05:793 - oh, what do you mean here? new combo again because there's long white tick here?
02:28:772 - got the bridge this time, but not the kiai. what do you mean by bridge?
02:49:197 -
03:09:623 - and this one is a 2 measure bridge. I really don't understand about bride >.<
[52] HeatKai will take a look on it.
I recommend you read my opening paragraph too, but I'm not going to point out all the spots (though all the spots I pointed out should have a circle on it in your diff)
00:50:474 (3,4,5) - reverse this, rearrange. This puts the sliders on the emphasized notes in the guitar and piano, and gives you a circle on the downbeat.
01:00:687 (1,2,3,4,5) - stack 1 and 2 or 3 and 4, but not 4 and 5. 5 is really a new phrase, whereas 1 and 2 are the same note (bass beat) and thus the stack represents a repeated note. 3 and 4 are both quarter notes in the lyrics, which isn't normal, and could be considered repeated as well.
01:04:835 (1,2,3,4) - One of the other reasons I'm so adamant about getting the downbeat is that these are offbeat sliders. They start on the red tick and end on the white tick. It's incredibly disorienting in higher difficulties, and while it's still easy for most modders and insane players, newer players will have a harder time with it, and it creates eggpain difficulty, which is a bad kind of difficulty. It seems like a lot of your sliders are on the offbeat. If you would go through and change every other slider to be on the beat, there would be no problem. it's the repeated offbeat slider that causes flow problems.
01:22:069 (4) - no finish. This is a quiet time to listen to the strings.
02:24:304 (1) - ^
02:31:963 (3) - if you want to map the lyrics, you should split this up into 2 circles. I don't follow your NC method (I'm a fan of NC on the downbeat) but if you go by lyrics, they start there and would be a good place too.
02:36:750 (1,2,3,4) - more offbeats. Might I recommend making the first slider a repeating slider and move everything else over one?
02:44:729 (2,3) - if you use ctrl r/h/j/>/< you can make these sliders exactly identical.
02:59:410 - I just want to point out that this is the ONLY slider that starts on a white tick until 03:25:580 (3). Everything in moderation, and this is not it.
03:33:240 (3) - I don't like the fact that the timing in the lyrics is so off here. I don't know what to do, since moving back 1/6 sounds better, but is obviously not recommended. Usually when I run into these problems I put a break there, undermap it, or put in a spinner.
[hard]
[hitsounds]
just a quick note about all the doublets in the drum part. Usually it's a snare hit followed by a bass hit, aka high followed by low, aka kat followed by don. For that reason you should put the claps on the first note of the doublet, and not on the second note. Right now you're putting claps usually on the 4th note in the pair of doublets, and you should only put them on the first and third. e.g.: 00:32:495. It's suggestion from Breeze and it's good for me too. So i don't want to change it.
(3,5) - claps here
00:32:601 (4,6) - no claps
you could possibly leave a clap off the first note, but you need one on the 3rd, and definitely not one on the 4th.
00:24:197 (2) - move 1/1 later, there is nothing in the song at this time and the rhythm is unintuitive. No, if you hear carefully there's a drum sound in this part.
00:26:750 (2) - ^ you'll have to rearrange due to slider
01:00:687 - add a note, this is confusing to read. And I think the 1.5x spacing is a good thing for the 1/3 spacing notes.. I see, okay, i've added it.
01:04:516 (1) - there is a reason for nazi mods btw, but it's not something someone else should have to tell you. You should nazi your own map to prevent unsymmetrical sliders like this. Use ctrl h to see what I mean. Making good lazy sliders is as much of an art as making perfect sliders, and right now you're not doing either. Check ignorethis' maps for lazy sliders, and randomjibberish's maps for perfect sliders. All right, it's symmetrical now.
01:28:559 (4) - overmapped, delete it and rearrange with 1.5x spacing Sorry ziin, it want to add a challange in some of this map, so i overmapped this part.
01:57:069 (6) - I think these 1/6 doublets really need to be stacked for a hard. You just had a 16th note triple earlier, you've been stacking most of the time, but not here... I see, okay
02:04:304 (5) - overmapped, delete it and rearrange with 1.5x spacing Oh well, same reason as above.
02:06:006 (2,3,4) - I don't like switching parts like this. the lyrics are straight sixteenth notes, and the drums are in swing. That means there's a note on the blue and purple ticks. You can't map both, that's just ridiculous. That means here in particular you need to use 1/4 snap, not 1/6, if you're mapping the lyrics. If you're not mapping the lyrics then it's overmapping and should be deleted. Delete it? oh, it doesn't good right if i just delete and do nothing? and i think the note is really hit the spot.
02:09:304 (2,3) - reverse this. Okay
02:24:197 (2) - this is on the blue tick. I would recommend putting it in a repeating slider. Is it? i don't think so. o.o
02:42:176 (2) - end 1/6 earlier and keep the pattern going. Okay
03:38:772 (5) - overmapped, delete it and rearrange with 1.5x spacing
now I have to call my mom...
Doesn't use any of your suggestion, but thank you for modding.Megurine Luka wrote:
Here to mod Hard diff
[Hard]
00:23:665 (1) - try use 1/4 and use http://puu.sh/aKxp I don't think it's good. Sorry >.<
00:26:750 (2) - ^ http://puu.sh/aKxy Same as above.
00:56:112 (x) - add circle
01:00:687 (x) - ^ There's a note at this time o.o
03:03:665 (x) - ^ No, i want to make some variation in this diff
03:03:984 (x) - ^
hmmm
Maybe that's all.
Thank you for modding ^^Starry wrote:
All suggestion.
[Easy]
02:03:240 (1) - Remove new combo? Hmm, okay, but not in this one.
03:27:495 (2) - Make similar to this 03:24:942 (1) - ? Nope, i want a variation.
01:44:729 (5) - Put a spinner after this? Nope, i want a break, and if the spiner here, this diff will not have a break time.
[Hard]
01:29:091 (7) - 4 grids up. Why? this position is not bad imo.
01:45:367 (6) - Spinner after this note? No. spinner here doesn't fit with the song.
02:27:495 (3) - 4 grid down. Why? i want this circle is symetrical with 1. But thanks to these i found position issue. thx.
Add A Spinner at the end?. I don't think spinner at the end fit the song.
Hope I helped :3
Good map! Thank you ^^
Actually I don't understand what do you mean by 2/1 clap pattern.Sallad4ever wrote:
Sedikit aja sebelum bubble
[52's Normal]
- 00:41:857 (1) ~ 00:51:431 (5) - better use the 2/1 clap pattern here too. It feels strange for me that you start the clap pattern on 00:52:069 (1)
thank you x)Sander-Don wrote:
Congrats!