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Shinji Orito - Uminari

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Topic Starter
tieff
This map has been deleted on the request of its creator. It is no longer available.
MennyRuS
Крутая мапа, мне понравилась :)
Topic Starter
tieff

MennyRuS wrote:

Крутая мапа, мне понравилась :)
Хех, спасибо, но похоже, что никто больше так не думает.

Hey, everyone, i'm realy confused becouse i don't know what should be on hard. Any ideas, please?
And sorry for my english.
Topic Starter
tieff
Hmm... It's hard or insane?
Dartmir
Гут битмап =)
зы.в харде ритм не нра...
Topic Starter
tieff
This map has been deleted on the request of its creator. It is no longer available.
antony11
Please endure my poor English

Firstly.. I think the song is very difficult to map beacuse it is a absolute music
So..If you are first time to map, I think you should not do it too hard..
I really recommend you to follow the music and don't put too much your's own rhythm in hard..
Because in some parts, it is a kind of overmapping..
But the Easy and Normal are not bad :D

Offset seem find

Easy someting need to be changed:
01:13:74 (2) - Move it left 2 grid
01:32:69 (1) - move apart from 3
02:10:97 (3) - new combo? :roll:

Normal:00:05:07 (8,9) - move to right 2 grid
00:08:23 (3) - move to rigth 3 grid
00:10:60 (7,8,9,10) - these is a kind of unrankable slider change it
00:13:76 (11) - new combo
00:20:86 (8) - slider
00:33:49 (1) - put on top of 00:34:67 (3) -
01:29:53 (8) - move near 9 is better.....
02:20:44 (1) - move 1 gird downward

Hard: the core structural have to change..
00:12:18 (1,1,1) - move a away...no one can do it
00:18:10 (1,1,1,2,1,1,1,1,1) -
00:32:70 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
00:36:25 (1,1) - these is someting i said overmapping

Anyway i suggest you to delete the hard and rename normal as hrad...
Topic Starter
tieff
You're english isn't poor.

Thanks for you help! Really thanks.
Sushi
This map has been deleted on the request of its creator. It is no longer available.
MaxSalsa_old
This map has been deleted on the request of its creator. It is no longer available.
minyeob
[Normal]
This difficulty needs more hitsounds.

[Hard]
58:357(1)-> This is too far from (2).

Your map is fine.
But I think this map is hard to be ranked.
Why? This map is little boring.
To avoid this problem, you have to add some streams on hard.
Topic Starter
tieff
Hard to be ranked? Too bad =(
And... Streams?
fufe

minyeob wrote:

Your map is fine.
But I think this map is hard to be ranked.
Why? This map is little boring.
This is what i was going to say. This is not the best choice of music for osu because it is extremely repetitive.
The map plays well but it gets very boring after a while. All of the beats are in the same place. Well look.
It is pretty boring to keep going to the same spots over and over and over again.
Push Ctrl+A to highlight all beats. Now do this on any other ranked map and you should see a completely different kind of picture.

Ill star because the map flows well and theres no big errors. It could use more style tho.

side note: for your timing tab. if this is timed correctly, you should be able to click "Inherit previous timing settings" on all slots with no issues. Then, maybe put .5 bpm checkbox on the last timing section for a slow end slider? =p
gyt
Хех, мне так понравилась песня, что захотелось сделать новую сложность самому. Прости, у меня почему-то не скачался сначала твой hard, поэтому получились похожие места. Hard только сейчас вот сыграл :)

Download: Shinji Orito, Magome Togoshi, Jun Maeda - Uminari (tieff) [gyt's hard].osu
Topic Starter
tieff
Добавлена сложность.
Mashley
Overall a very nice map, if a bit repetetive at times.

Normal
00:37:04 (2) - Move up 1 grid to make the end look nicer with (1)
00:46:51 (6) - I think this sounds good with a finish
01:06:64 (6) - Down one grid looks better methinks

Hard
00:11:39 (5) - Up 1 grid maybe
00:31:91 (4) - Down 2 grids to line up with (1)
00:46:51 (1) - It's kind of hard to tell that this is a slider...
01:54:00 (5) - Down 2 grids to line up with 3

Have a star! ^_^
Gens
[Timing]
Meh, I think it's abit off... but oh well, just a warning~

[Overall]
Yeah, I agree it's abit boring... Well, at least normal was.

[Normal]
It's too... cuadricular. It's a little boring you know :/
00:50:85 (1) - See [Hard]
01:39:00 - Change sampleset?
02:04:26 - ^

[Hard]
00:07:64 (2,3,4) - IMO this sampleset change (Soft -> Normal) doesn't fit.
00:10:60 (1) - I don't mean to be super nazi, but move 1Grid (lvl3) up.
00:12:97 (3,4,5) - Same problem as 00:07:64 (2,3,4).
00:24:01 (6,7,8,9,10) - I think you overmapped this abit.
00:30:33 (3,1) - Yesh, spacing... I tripped me up in Test... Maybe add another beat at 00:30:53?
00:33:09 (1,2,3) - This tripped me up too. Though I think it's doable (And fine if it's [Hard]).
00:38:22 (4) - Sampleset change...
00:50:85 (1) - Ahaha! Now I like how the sampleset change is used here. Maybe add it in [Normal] too?
01:08:61 (1,2,3,4,5) - Disalignment! I'm not liking it.
01:39:00 (1,2,3,4,1,2,3,1,1,2,3,4,5) - Yeah, the sampleset change is fine... If you delete all whistles here.
01:50:44 (2,3,4) - Yeah, this tripped me up too... I don't know if it's acceptable even for [Hard].

Yeah... that's it. I'll star this once you fixed/explained everything.
Topic Starter
tieff

Gens wrote:

[Timing]
Meh, I think it's abit off... but oh well, just a warning~

[Overall]
Yeah, I agree it's abit boring... Well, at least normal was.

[Normal]
It's too... cuadricular. It's a little boring you know :/
00:50:85 (1) - See [Hard]Fixed.
01:39:00 - Change sampleset? Fixed.
02:04:26 - ^ Fixed.

[Hard]
00:07:64 (2,3,4) - IMO this sampleset change (Soft -> Normal) doesn't fit.Fixed.
00:10:60 (1) - I don't mean to be super nazi, but move 1Grid (lvl3) up. Fixed.
00:12:97 (3,4,5) - Same problem as 00:07:64 (2,3,4). Fixed.
00:24:01 (6,7,8,9,10) - I think you overmapped this abit. Hmm... Not think so. Wait second opinion.
00:30:33 (3,1) - Yesh, spacing... I tripped me up in Test... Maybe add another beat at 00:30:53? Fixed.
00:33:09 (1,2,3) - This tripped me up too. Though I think it's doable (And fine if it's [Hard]).
00:38:22 (4) - Sampleset change... Fixed.
00:50:85 (1) - Ahaha! Now I like how the sampleset change is used here. Maybe add it in [Normal] too?
01:08:61 (1,2,3,4,5) - Disalignment! I'm not liking it. Fixed. 1.2x now.
01:39:00 (1,2,3,4,1,2,3,1,1,2,3,4,5) - Yeah, the sampleset change is fine... If you delete all whistles here. Fixed.
01:50:44 (2,3,4) - Yeah, this tripped me up too... I don't know if it's acceptable even for [Hard]. Hmm... Wait second opinion.

Yeah... that's it. I'll star this once you fixed/explained everything. Thanks! ^^
manyakdeli
This map has been deleted on the request of its creator. It is no longer available.
Mafiamaster
Normal~
  1. 00:27:17 (3) - This has a clap at the end. Intended?
  2. 02:07:42 (1) - Possibly add a finish sound here.

Hard~

  1. 01:05:65 (2,3) - Move 2 ticks to the right.
Thats pretty much all I found.

Nice BG again ^^
Topic Starter
tieff
Yumiko
I didn't find any errors in this map but, like minyeob said, you should add some streams or stacks in the hard difficulty. Btw it's a nice map, so i'll star it ^^
mosluv
Normal:
Audio Lead In: 1 second (Song Setup > Audio > Lead-In > 1 second)

00:44:54 (3) - Nudge down to make it horizontal with 2.
01:43:74 (1) - Remove clap from start.
02:02:68 (1) - ^

This difficulty is a bit boring. Try not to be too linear with the map. "Square" maps aren't that fun. D:

Hard:
Audio Lead In: 1 second (Song Setup > Audio > Lead-In > 1 second)

00:09:22 (1) - Put whistle on each end individually instead of the whole slider. The slider-slide sounds horrible.

This difficulty is way more fun :)! Nothing else I can see wrong, very well made, especially for your first map. Star :D!
chel007
В сложности [Normal]
02:07:126 начинается спиннер до окончания слайдера
02:07:422 на том же спиннере посередине стоит кружок

Star 4 u
Dangaard
No difficulty specific errors.

Timing:
BPM:152.000
offset: I'm not 100% sure about offset, but it feels a bit late. You might recheck yourself if my suggestion fits: 1.127ms (change by -4ms)

Resnap, recalc and recheck afterwards of course.

time sections:
Realign time sections so that they snap to the time marks.
Hitsound sections are recommended to start a bit before (1/4 or 1/8) the first beat of the new sound section to prevent this beat having the old sound on a misstimed hit.
BPM affecting sections as well as Kiai Mode sections are supposed to be spot on though.

Btw: Tags are seprerated by a simple space (don't use comma/point). You might also add Tags to Normal.

Nice map.
fumoffu star :3
Topic Starter
tieff
Sorry, but i can't agree with your BPM and offset. I check my timing on 25% playback rate.

And thanks for modding my map ^^
Alace
Normal is all good

<Hard>
some hitsounds are overused
ex 00:11:78~00:13:76 too many finish
00:19:68~00:20:26 too many whistle
01:39:00~01:41:96 too many claps and finish

you can use some normal`s sound pattens anyway

good map~
Ryuukun
bpm 152

[Normal]
00:42:57 (6) - this one 1 level 3 grid up
00:41:78 (4,5,6,7) - put all of them 2 level 3 grids up

[Hard]
00:50:85 (1) - this one 2 level 3 grids down
01:09:01 (3) - one level 3 grid up (just for the looks but its your decicion)
01:33:47 (1) - 1 level 3 grid to the left
01:45:71 (2) - 2 level 3 grids down so it fits with 01:46:10 (3)
02:03:47 (3) - 1 level 3 grid up

thats it so far :P
take my star very nice map
RaisTF
окей.
Topic Starter
tieff
Спасибо.
DJPop
~Normal~

00:26:192 - (4)~(1)
Spacings problem imo.

02:28:363
Should decrease BPM here.

~Hard~

I hate huge jumps :( and also I'm not good to mod them.

00:40:205 - (3)~(4)
00:55:995 - (1)~(5)
01:14:087 - (1)~(1)
01:23:232 - (2)~(5)
01:41:982 - (5)~(1)
01:57:969 - (1)~(3)
02:02:705 - (1)~(3)
Spacings problem imo.

01:48:495 - (1)
Too high, it looks weird.

02:28:363
Should decrease BPM here.


+Star
Matma Rex
Overall:
I like the placement of claps.
@background: not "Dremas", but "Dreams", I guess. Seriously, it's worth fixing.

Normal:
For me - too small circles or too big distances between them. But it's just my opinion.
00:39:41 (1,2,3) - weird. Maybe change it? Or at least remove hitsounds at the end of first two sliders.
01:23:23 (1) - this huge slider is ugly.
01:39:02 (1,1,1) - remove hitsounds, it sounds scary.
02:04:28 (1,1,1) - ^

Hard:
I don't like curveless sliders.
00:03:10 (6) - I'd remove repeat.
00:19:67 (1,2,3,1,2,3,1,2,3) - the song is not as fast as this.
00:45:23 (1,2) - maybe just one hitcircle?
00:50:86 (1,2,1) - I dont like the hitsounds.
01:39:02 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5) - it seems to loud for me, but maybe it's just me. 02:04:28 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,5) - this one is quieter, isnt it?

Starred - it's still nice :)
Topic Starter
tieff

DJPop wrote:

~Normal~

00:26:192 - (4)~(1)
Spacings problem imo. Fixed.

02:28:363
Should decrease BPM here. Hmm... But it's decreased alredy! O_o

~Hard~

I hate huge jumps :( and also I'm not good to mod them. Evil jumps so evil. =3

00:40:205 - (3)~(4)
00:55:995 - (1)~(5)
01:14:087 - (1)~(1)
01:23:232 - (2)~(5)
01:41:982 - (5)~(1)
01:57:969 - (1)~(3)
02:02:705 - (1)~(3)
Spacings problem imo. I called it jumps.

01:48:495 - (1)
Too high, it looks weird. Fixed.

02:28:363
Should decrease BPM here. it's decreased alredy! =(


+Star
AgentSieg
Normal is ok. Didn't notice anything weird with any of the two difficulties (even listening to them at slower speed) but you should definately rename Hard to Insane, even if you don't make an intermediate difficulty later.
Such amount of jumps and speed changes don't belong in Hard that I know of. But anyway, your map, your decision.

Still get some star.
Zekira
Offset: 1123

4ms might not be much, but it can spell accuracy issues for pl0x.

I like it. *star*
Topic Starter
tieff
To BATs:
Don't ranked this until Alace make diff.
DJPop

tieff wrote:

To BATs:
Don't ranked this until Alace make diff.
No one would ranked your map even you didn't tell, I bet. :lol:
Topic Starter
tieff

DJPop wrote:

No one would ranked your map even you didn't tell, I bet. :lol:
You made me sad. =(
*sob*
DJPop

tieff wrote:

DJPop wrote:

No one would ranked your map even you didn't tell, I bet. :lol:
You made me sad. =(
*sob*
:arrow: Because BATs are lazy :cry:
Many of my maps don't get ranked yet too.
[DBF]
Сlannad это кавайно,держи звезду.
ignorethis
Not bad for mapping newbie, but the song's a relatively quiet one, so I suggest you not to use so many finishes and claps, just make them follow the song naturally, and everything will be ok.

Also, I found triplets don't fit in this song, so I removed most of them, leaving only one in my modified map.

Be sure to rename your background picture and reupload. Such names are regarded invalid by BATs.

Have a star.

Download: Shinji Orito, Magome Togoshi, Jun Maeda - Uminari (tieff) [modified].osu
Alace
WOW
hitsounds are better now
cool
Leiden_old
The spins are just right in the middle of things. You should at least have some sort of pause after one to get into position.
Larto
Overall:
- Either add a custom sliderball or force default skin. The sliderfollowcircle alone will look weird on some skins.
- Don't place timing sections that change only volume/sample directly on notes. if you do, the player will get the wrong sample if he clicks too early. You don't need to do that, but it's preferred.

Hard:
02:17:70 (1,2,3,4) - Just saying, those sliders don't all move in the same angle, soo... yeah, if you want to change that, it'd look better. You don't need to do that.


Nice map. orz.
Topic Starter
tieff
Fixed, thank you.
Shinxyn
The song is a sleeper~ the hitsounds you added makes it nice~ but still... nazi~

The timing is off by at least 30ms near the end.... So I can't say the clean 152BPM is right (offset is fine though..)

Normal-

00:01:12 (1) - I don't like the Finish hitsound start
00:04:28 (1,2) - What I'd do instead -> have 1 with only 1 repeat, 2 start on 00:05:46, with one repeat, and add a single note to 00:06:64, just my thoughts on it though~
00:26:38 (1,2) - have new combo on the 2 instead and have 1 on last combo?
00:34:28 (1) - I say remove this finish hitsound
00:43:75 (2,3,4) - remove claps from 2,4 and add to end of 3?
01:06:64 (7) - just nazi~ move a tad bit higher to have end directly under 1 (with grid snap off)
01:42:17 (1) - a tad bit right without grid snap or just a tick right with grid snap
01:53:22 (4) - maybe have the slider side up, so doesn't touch the 2?
02:06:05 (1) - end one repeat sooner?
02:28:75 (1) - left a tick?
02:29:34 (2) - up two ticks? or have it farther away (since 0.5 bpm also means half the distance snap)
I noticed the map flows in a 3x3 square most of the time~ and theres lots of nazi-able alignments, not that it matters too much anymore
Some spacing seemed a bit odd, but it didn't interupt anything during play, so thats fine

Hard-
00:22:43 (3) - down a tick? and the claps on this didn't flow well with the rest of the combo
00:30:72 (1,2,3,4) - don't have finish hitsound on all four please~
00:31:91 (4) - down a tick? (to match the 1 on same combo)
00:38:22 (4) - add clap?
00:57:57 (5) - add clap to the end?
00:58:75 (5) - ^
01:00:72 (3) - no finish please?
01:11:38 (3) - no finish on the end at least~
01:22:83 (1) - up two ticks?
01:24:41 (5) - add clap to end?
01:22:83 (1,2,3,4,5) and 01:27:57 (1,2,3,4,5,6,7,8,9) - technically sound the same, so maybe match the hitsounds on those two? (whistles sound better imo, but claps follow through your whole map)
02:03:49 (3) - up a tick?
02:04:28 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,5) - GAH! too loud!
02:18:88 (4) - face end toward middle better
02:25:20 (3) - place it so its mirrored with the 2 (right three ticks)
02:28:85 (1,2) - use soft here instead of finish hitsounds, and snap 2 to the 1/4 blue tick (02:29:34)
^ why is it that Normal and Hard have differently snapped endings?
Can't say I like the extra jumpy end~

The hitsounds are quite nice~~
The maps nice~

Star~
Topic Starter
tieff
This map has been deleted on the request of its creator. It is no longer available.
Takuma
I got 1,127 ms as the offset, but I'm still a noob a timing. ;P

- All
Although it is normal for me to complain about this not having a break, this map seems fine without one. Nice and relaxing.
Nice song, haha.

- Hard
00:23:42 (2,3,4,1,2,3) - Up 1 level 3 grid.

- Normal
01:43:75 (1) - Up 1 level 3 grid.
01:50:07 (1) - Right 1 level 3 grid.
02:24:01 (2) - Awkward spacing change? This isn't really a problem either, but, yeah..

* These things I listed really weren't a problem, you don't have to change if you don't want to. They were just something I managed to spot, haha.
blissfulyoshi
Light nazing

Normal:
00:16:91 (1) - flip this horizontally because the rest of the combo is a horizontal flip
00:31:91 (6) - align 6 and 2
00:55:99 (4) - align with 1

Hard:
01:42:57 (2) - make a vertical reflection of 1
01:47:70 (3) - not the same distance from 2 as 1 is
01:54:80 (1,2) - align 2 with the end of 5 and make 1 a vertical reflection of 2
02:02:70 (1,2) - make them have the same slope
02:08:22 (3) - make a vertical reflection of 2
02:09:01 (1) - make a horizontal reflection of 2
02:18:88 (4) - align the end of 4 with the end of 1

I noticed there were quite a few times in your song where you did not align notes with sliders. Since some of these seemed to be on purpose, I did not mod it. If they are not on purpose, I can go through the song and point them out ina second mod.

Nice map. Star.
mrtn
[normal]
*nazi* 02:11:78 (3) - move 1 lvl3 grid right to align.

[hard]
00:19:67 (1) - move up 2 grids, it looks better
02:08:82 (?) - note here?
02:11:98 (?) - note here?
02:15:14 (?) - note here?
02:21:45 (?) - ^
02:27:77 (?) - ^

good job. starred :)
LuigiHann
Normal - 01:39:01 (1,1,1) and 02:04:28 (1,1,1) really throw me off. I think it'd be much more intuitive to cut one of the repeats from the first slider (and move the following sliders earlier, and add one more repeat to the last one), see the timeline in this screenshot for what I mean. Try that and see if it feels better to you. If you prefer it the way it is, you don't have to change it.

Other than that, I didn't have any real issues with the map.

betty9765
This map has been deleted on the request of its creator. It is no longer available.
PandaCath
[Normal]
02:08:820 (4) This seems like it's in a weird spot.
02:13:359 (3) Realign to the end of (2).

[Hard]
00:17:307 (7) The fact that there is a delay before hitting (7) after the end of (6) throws me off. Unless it follows directly afterwards, refrain from putting hitcircles on the ends of sliders.
01:42:175 (1) This may be just me, but this part may have a little too much big spacing for such a long section.


<3 -*'s-
Lokamp
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
tieff

Lokamp wrote:

That's what I need now... a refreshing winter song for the start of the summer!

Normal
[00:13:630] remove this whistle But I like whistle here, sorry.
[02:24:633] finish here and on the next beat No change.
[02:27:703] like upper! No change.

Hard
[00:09:181] this whistled slider seems a bit nonsense... normalize the sound Fixed, thanks.
[00:27:051] put a beat between the 4th one and the pink slider, like you've done for the later white series Fixed, but not as you said.
[00:34:269] clap on the end of this slider (and on the next!) Fixed, but not as you said.
[00:55:968] clap ONLY on the sliders's start in the blue series Fixed, but not as you said.
[00:58:602] NO CLAPS here; set them on the next beat and on the next slider's start and end No change, sorry.
[01:03:479] on this slider, clap only here and on 01:03:849
[01:09:641] clap here...
[02:19:692] ... and here!

Ready for rank this song? I'm ready, and I think, that song is ready too, but...
Kudosu for you!
[deleted user]
Good spiners on your map and song :)
Lesjuh
Ok this is a version of hard with some new hitsounds. I didn't change anything except the sounds. move the normal_hitwhistle to the folder and the difficulty. You can keep it if you want, if you do, be sure to change the difficulty name to hard and full submission!

Normal:
00:13:55 (6) - move 1 down

Download: Shinji Orito, Magome Togoshi, Jun Maeda - Uminari (tieff) [HitsoundsHard].osu

Download: sound.zip
DawnII
This map has been deleted on the request of its creator. It is no longer available.
Gabi
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
tieff

DawnII wrote:

[Normal]
00:38:62 (3) - For the sake of precision move this down more to match the spacing between (1,2). Done.
00:39:41 (1,2,3,4) - Spacing is not consistent. Done.
00:43:35 (1,2,3,4,5,6) - Spacing not consistent. Done.
01:02:30 (1,2,3) - ^ Done.
01:24:41 (3,4,5) - ^ Done.

[Hard]
00:43:75 (3,4) - Not consistent. Fixed.
00:57:37 (4) - Keep this consistent with pattern placement or spacing. Jump.
00:59:93 (2,3) - Equidistant from (1). Jump

Thank you for mod.
Mogsy
Expect a better mod post later, I am not feeling too well.

Normal:
-00:07:04 (4) - Realign with 2's endpoint.
-00:25:59 (5) - Remove the Whistle from the endpoint and add a Finish.
-00:46:91 (1) - Add a Clap or a Whistle, whichever suits your fancy.
-00:49:67 (1,2) - No hitsounds here = dull. Fix that.
-01:05:85 (6,7) - Line up with 4 and 5.
-01:33:09 (1) - Remove the New Combo mark.
-01:33:88 (2) - New Combo mark goes here.
-01:35:85 (6) - ^
-01:40:00 (1) - Match the hitsound pattern of the repeated slider before it.
-01:43:55 (2,1) - Line up with 1.
-01:45:33 (1,2) - Line up with the 2 before it.
-01:48:49 (1,2,1) - Line up with the 1 before it.
-01:54:01 (5) - Line up with 4.
-01:56:18 (4,1) - Line up with 3.
-02:08:82 (4,1) - ^
-02:28:85 (1,2) - Respace, this seems far too close.

Hard:
-I will remod this later, but I must say that the jumps are pretty random and that they need definite work. Why, exactly, I'll explain when I remod.
Topic Starter
tieff
Fixed normal.

Hmm... You say about jumps in the end of song?
Topic Starter
tieff
Ok, I fixed jumps on hard.
Buble now? Or there another thing?
mtmcl
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
tieff
Thank you!
CheeseWarlock
WINTER DREMAS

[Hard]
A lot of these jumps I'm fine with. These ones, I'm not:
00:31:12 (2,3) - A bit too jumpy, I find.
00:55:99 (1,2,3,4,5) - The strange pattern would be alright if it weren't so jumpy.
01:29:34 (11) - Replace this with two hitcircles.
02:15:33 (1) - Move this closer to the hit before it.
02:28:35 (6,1) - Replace these two with a slider, or at least do SOMETHING. Otherwise it's very hard to see the slowdown coming.
Topic Starter
tieff
A don't know who create this wallpaper and I can't change it. =(

All fixed. Rebubble?
foulcoon
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
tieff
Fixed jumps, delete "storyboard".
Card N'FoRcE
Timing is ok.

- Normal:
01:39:01 (1) - remove a repetition, then do "reverse selection" (Ctrl+R)
01:40:00 (1,1) - move 1/2 before and fix hitsounds
01:40:59 (1) - you can leave it as it is or make it bounce one more time (if you followed suggestions above)
01:42:17 (1) - if you follow my suggestion, you'll have to fix this and maybe some more things after it (maybe you can make the end at the same spot and moving the beginning)
02:04:28 (1,1,1) - here, same thing, anyway as i said, it's your choice (IMHO my suggestion is more playable :P)
02:28:85 (1) - please no, this is a big mistake. move it 2 or three squares aqay from the 5

- Hard:
Awesome, that's my only comment. Just a few suggestions:
01:54:02 (5) - move it a little closer?
02:07:84 (2,3) - move 1 square up?
02:19:28 (5) - same as 01:54:02 (5)

I really think the map fits the song very well.
:arrow: Star'd

P.S.: next time you want me to mod one of your maps, ask me in irc, because i tend to forget anout PMs xD
Topic Starter
tieff

Card N'FoRcE wrote:

Timing is ok.

- Normal:
01:39:01 (1) - remove a repetition, then do "reverse selection" (Ctrl+R)
01:40:00 (1,1) - move 1/2 before and fix hitsounds
01:40:59 (1) - you can leave it as it is or make it bounce one more time (if you followed suggestions above)
01:42:17 (1) - if you follow my suggestion, you'll have to fix this and maybe some more things after it (maybe you can make the end at the same spot and moving the beginning)
02:04:28 (1,1,1) - here, same thing, anyway as i said, it's your choice (IMHO my suggestion is more playable :P)
02:28:85 (1) - please no, this is a big mistake. move it 2 or three squares aqay from the 5 Fixed.

- Hard:
Awesome, that's my only comment. Just a few suggestions:
01:54:02 (5) - move it a little closer? Fixed.
02:07:84 (2,3) - move 1 square up? Fixed.
02:19:28 (5) - same as 01:54:02 (5) Fixed.

I really think the map fits the song very well.
:arrow: Star'd
Thank you for mod! ^^

P.S.: next time you want me to mod one of your maps, ask me in irc, because i tend to forget anout PMs xD
vytalibus
Why do you have different offsets for each difficulty?

Offset: 1,140 ms (+10)

[Hard]
00:33:10 (1,2,3) - Scrap the jump. Not really fitting.
00:39:81 (3,4) - ^. You might have to change the whole pattern on this.
01:16:91 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Ahh, the very static "rectangle" pattern. Please reposition the notes. They're fugly to look at.
01:26:78 (4,5) - Add an extra hitcircle after (5). They sound... lacking.
01:39:02 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5) - Same with 01:16:91.
02:04:28 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,5) - ^
Topic Starter
tieff

vytalibus wrote:

Why do you have different offsets for each difficulty?

Offset: 1,140 ms (+10) Thanks, fixed.

[Hard]
00:33:10 (1,2,3) - Scrap the jump. Not really fitting. Sorry, but I don't think so.
00:39:81 (3,4) - ^. You might have to change the whole pattern on this. Don't think so.
01:16:91 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Ahh, the very static "rectangle" pattern. Please reposition the notes. They're fugly to look at. Fixed, thanks.
01:26:78 (4,5) - Add an extra hitcircle after (5). They sound... lacking. Fixed, thanks.
01:39:02 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5) - Same with 01:16:91. Maybe... But no.
02:04:28 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,5) - ^

Thank you for mod.
anonymous_old
General
Nazi~

Normal
Maybe decrease Overall Difficulty?

00:10:61 (1) - I would replace this with a note and a short pause.
00:34:29 (1) - I would replace this with a note and a short pause.
00:41:79 (4,6) - Not symmetrical.
00:44:56 (3) - Not distance snapped. Align with (2), thus aligning with (4).
00:46:13 (5) - Put in the middle of (4) then horizontal flip. Should be distance snapped after that.
00:46:53 (6) - Adjust with above.
00:47:12 (1) - I would replace this with a note and a short pause.
00:56:79 (7,8,1) - You're changing distance snap to 1x here right?
00:57:98 (1) - End where 00:56:79 (7) starts.
00:59:95 (5) - Not distance snapped (1x).
01:03:11 (2) - Align to be above (1).
01:03:90 (3) - Move so start is under end of (2).
01:06:66 (7) - Move down so end is under 01:05:48 (4).
01:09:42 (5) - Align with (4).
01:10:61 (1) - Move end down a little so the start and end are aligned to the grid.
01:12:58 (1) - I would replace this with a note and a short pause.
01:15:74 (2) - Align with (1).
01:18:11 (4) - Make end align with (1). Not required (nor is the rest of this mod but...).
01:22:85 (5) - Align with end of (4).
01:31:53 (6) - Align with end of (5).
01:43:57 (2,1) - Align with (1).
01:46:14 (2) - Move up to align with (1).
01:46:92 (1) - Make symmetrical with 01:45:35 (1) (copypasta).
01:48:50 (1) - Move up to align.
01:48:50 (1) - Align. Move to the middle.
01:51:66 (1,2) - Align with ends of sliders.
01:52:45 (3) - Move end to be in between (1,2).
01:54:03 (5) - Move so end aligns to grid, thus aligning with (4).
01:56:20 (4,1) - Align with 01:55:61 (3) (and thus 01:57:19 (3)?).
01:58:77 (3) - Move left and move other notes as appropriate.
01:59:36 (4,1) - Align with end of (3).
02:01:14 (1) - Align with (3).
02:08:83 (4,1) - Align with (3).
02:10:61 (1) - Align with end of (3) and distance snap.
02:11:00 (2) - Align end with 02:11:79 (3).
02:13:37 (3) - Align with end of (2).
02:17:71 (2) - Align with (1).
02:20:87 (2) - Align with (1).
02:23:24 (1) - Align with (2).
02:26:40 (1) - Align with (2).

Hard
00:04:69 (8) - Move up so the end aligns with 00:03:11 (6,7).
00:09:23 (1,2,3) - Uneven spacing.
00:14:56 (3) - Replace over 00:15:74 (5).
00:17:32 (7,8,9) - Replace under 00:16:53 (6).
00:19:69 (1,2,3,4,5) - Move so (1) aligns with 00:18:90 (5).
00:25:21 (4) - Move down so end aligns with 00:26:00 (5).
00:37:06 (1,3) - Move to the left to align with (2,7) and (4,5,6).
00:41:40 (2) - Move closer to (1) (distance snap) and align vertically.
00:42:19 (1,2) - Make symmetrical across play area.
00:46:53 (3) - Replace under 00:45:74 (2).
00:54:03 (7) - Move so the end is exactly between 00:52:45 (3,4).
00:57:98 (1,2,3,4,5,1) - Move so 00:57:98 (1) is under the end of 00:57:58 (5). You may want to do something so 00:58:37 (3,4) line up with 00:57:58 (5) as well but that's not as important.
01:02:71 (3,5) - Balls are touching. Space them like 00:58:17 (2,3). (4) will probably need to be moved in the process.
01:09:82 (1,2,3,1,2,3) - Align to be centered, i.e. one grid space to the left.
01:09:82 (1,2,3) - Align. Align the end of (3) with 01:12:19 (1).
01:21:27 (4,5,6) - Space evenly.
01:25:21 (2,3) - Align.
01:33:50 (1) - Move a smidgen to the right so the end is aligned with (2).
01:35:48 (5) - Move to it starts at the end of (2).
01:36:27 (6) - Move down to align with the end of (5).
01:50:48 (2) - Replace above 01:50:87 (3).
02:09:03 (1,2,3) - Move so the end of (3) is above 02:07:45 (1). This of course aligns the two sliders.
Topic Starter
tieff
Strange, but most things was fixed alredy. But thanks for mod.
Starrodkirby86
Beautiful. <3

[Normal]:
00:58:77 (2,3,4) - Spacing here really irks me. I don't like it.
01:33:90 (1) - Don't like where this Finish is...Maybe it's in a correct area, but I just forgot your style (Since I did take a quick break xD)
01:39:03 (1) - Remove 1 repeat.
01:40:02 (1) - Move 1/2 back.
01:40:81 (1) - Move 1/2 back and add 1 repeat.
02:04:29 (1,1,1) - Same for here.
02:26:00 (4) - Move 1 right on Grid Level 3.

[Hard]:
02:00:35 (5) - Fix bugged slider.

There's way less stuff on [Hard] since...well...I kinda had fun on Windows Character Editor. xD

You mayyy need an easier difficulty. If I'm bored and you don't mind, I can make one. Otherwise, let's see what happens.

Star!
Paulo8624
Just a little nazi modding:

Normal
01:05:48 (4,5,6,7) - Align 4 with the end of 7 (or the other way around)
01:08:63 (4,5) - Align 5 with the end of 4
01:37:85 (2) - Try to make this symmetrical
01:43:77 (1,2,1,2) - Align the last 2 with the end if the first 1
01:51:66 (1,2,3,4) - Make 3's end be into the central line too
02:08:24 (3,4,1) - Align 3's end to the others
02:09:82 (3) - Make this symmetrical
02:12:58 (2,3) - Align 2's end with 3

Okay, that's all. I wont mod hard because i'm too tired. Just try to make things symmetrical, and for that you'll need to turn GridSnap off.
Larto
Overall:
Either force default skin or add following images to your custom skin:
"hitcircle.png"
"hitcircleoverlay.png"
"spinner-background.png"
all the "sliderb0/1/2etc..png"s
You can take each of them from the templateskin if you must.

That's it.
Topic Starter
tieff
Almost done with custom skin.
Thanks Larto for remod.
Takuma
- Hard:
00:24:03 (1) - Remove new combo.
00:24:42 (3) - New combo.
00:29:95 (1) - Remove new combo.
01:17:71 (1) - Remove new combo.
01:19:29 (1) - Remove new combo.

- Normal:
02:24:03 (2) - Too close to (1). >__<
Gens
[Overall]
- Is it just me, or the BG says "Winter Dremas"? O_o

[Skin]
If you look at one slider at 50% on the Editor, one image of the sliderb sequence is messed up. But I can't tell which one... Maybe recolor them again? (With the exact value of hue or whatever you use)

[Storyboard]
- Add a fade-out to the Storyboard?

[Normal]
- Why not use the Custom Override here? :<
01:39:03 (1,1,1) - Maybe reverse every slider here? Dunno.

[Hard]
- Why the last section is 2x, even if there are no sliders? That'd mess up the osu! logo bouncing to the beat.

~ ~ ~

Gens wrote:

Yeah... that's it. I'll star this once you fixed/explained everything.
Aaah effin'...
I starred it accidentally. But oh well, you'd still get a star from this post. :)
Topic Starter
tieff

Takuma wrote:

- Hard:
00:24:03 (1) - Remove new combo.
00:24:42 (3) - New combo.
00:29:95 (1) - Remove new combo.
01:17:71 (1) - Remove new combo.
01:19:29 (1) - Remove new combo.

- Normal:
02:24:03 (2) - Too close to (1). >__<
All fixed.
Topic Starter
tieff

Gens wrote:

[Overall]
- Is it just me, or the BG says "Winter Dremas"? O_o Yeah, BG says "Winter Dremas". But I love this BG.

[Skin]
If you look at one slider at 50% on the Editor, one image of the sliderb sequence is messed up. But I can't tell which one... Maybe recolor them again? (With the exact value of hue or whatever you use) Fixed.

[Storyboard]
- Add a fade-out to the Storyboard? Hmm... Maybe, I think about it.

[Normal]
- Why not use the Custom Override here? :<
01:39:03 (1,1,1) - Maybe reverse every slider here? Dunno.

[Hard]
- Why the last section is 2x, even if there are no sliders? That'd mess up the osu! logo bouncing to the beat. Fixed, thanks.

~ ~ ~

Gens wrote:

Yeah... that's it. I'll star this once you fixed/explained everything.
Aaah effin'...
I starred it accidentally. But oh well, you'd still get a star from this post. :)
Andrea
[Normal]

00:37:06 (1) - Remove new combo.
00:59:36 (3,4) - 1 square up?
01:04:29 (1) - 1 square right for match spacing and next align with 01:04:69 (2)
01:27:58 (1) - Remove new combo.
02:14:95 (4,5,1) - A little confusing imo.

[Hard]

00:12:192 (x) - Add a note here?
01:04:29 (1) - 1 square up?

Nice map, really. Take my star.
Topic Starter
tieff

osuplayer111 wrote:

[Normal]

00:37:06 (1) - Remove new combo. Fixed.
00:59:36 (3,4) - 1 square up?
01:04:29 (1) - 1 square right for match spacing and next align with 01:04:69 (2)
01:27:58 (1) - Remove new combo. Fixed.
02:14:95 (4,5,1) - A little confusing imo. Fixed.

[Hard]

00:12:192 (x) - Add a note here?
01:04:29 (1) - 1 square up? Fixed.

Nice map, really. Take my star.
Thank you.
Dartmir
блин хочу уже этот битмап в ранкед увидеть =(
Topic Starter
tieff
А я то как хочу... Но никак пока. Даже пузырь не вернули. ==
Takuma
Bubbled!
Lef
Priority star, GO~! :)
Hikato
Awesome map. :D
Larto
Overall:
- You need to add following files to your map:
"hitcircle.png"
"hitcircleoverlay.png"
Because otherwise the numbers on the circles look weird with some skins.
- Also, your comboburst is FLOATING IN THE AIR while playing. Fix that.

Degraded to star until you fix it.
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