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t+pazolite - Nous

posted
Total Posts
84
Topic Starter
Chocopikel
This beatmap was submitted using in-game submission on 2012年2月6日 at 10:27:43

Artist: t+pazolite
Title: Nous
Tags: j-core hardcore speedcore OnosakiHito Backfire
BPM: 185
Filesize: 8920kb
Play Time: 05:39
Difficulties Available:
  1. Destruction (4.83 stars, 1225 notes)
  2. Taiko Collab (4.94 stars, 2166 notes)
Download: t+pazolite - Nous
Information: Scores/Beatmap Listing
---------------
For APP!!

Taiko Collab
OnosakiHito Start~02:54:607
Backfire 02:54:769~End


Timing check by Natteke, Faust and lolcubes
Taiko SB by Loctav
Thanks so much everyone
Backfire
Can I make the taiko!?!?!?!?cjhfisdjfjdsf
OnosakiHito
Okay, so it is uploaded now. I will finish the Taiko diff. in the next days.
Pereira006
hello~~

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Destruction

00:14:979 (3,4,5,6,7,8) - this just little miss ryhthm as 00:15:790 and 00:16:033 there need add Note most better rhthm like you did 00:15:465 (5,6) IMO also if you add you need fix 00:14:979 (3,4,5,6,7,8) - or try remap this part IMO
00:25:681 (1,2,3,1,2,3,1,2,3) - this i just get confused pleasse remove new combo all like this http://puu.sh/cJg7 like you did 00:57:790 (1,2,3,4,5,6,7,8,9,10)
00:38:979 (1) - Remove new combo?
01:38:006 (4,5) - can you change shape i mean this http://puu.sh/cJoN most better IMO like you did 01:36:708 (1,2)
01:55:766 (1) - stack perfect with 01:54:766 (1)?
01:59:569 (1) - stack perfect with 01:58:646 (1)?
02:38:544 (1) - remove new combo?
03:09:030 (3,4,5,6,7,8) - same happened 00:14:979 (3,4,5,6,7,8)
03:54:436 (1,2,3,4,5,6,7,8) - pleaaaaaase reduce spacing ;_________________;
04:52:166 (1) - remove new combo?
04:56:058 (1) - ^
04:43:085 (1) - ^

I really enjoy play i can't find everthing so my mod just opinion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think and good luck
bye bye
Crimmi
Modding, CrimmiStyle!!

[IRC Mod]

SPOILER
20:54 <Crimmi> : hey again
20:55 <Chocopikel> : hey~
20:56 <Crimmi> : alrighty i've checked your map and it's pretty solid but i gotta point out some issues and suggestions
20:56 <Crimmi> : like this 01:59:338 - http://puu.sh/cJsU
20:58 <Chocopikel> : oops, I agree, done
21:02 <Crimmi> : Well there is nothing else i could find, nice map :3
Topic Starter
Chocopikel

Pereira006 wrote:

hello~~

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Destruction

00:14:979 (3,4,5,6,7,8) - this just little miss ryhthm as 00:15:790 and 00:16:033 there need add Note most better rhthm like you did 00:15:465 (5,6) IMO also if you add you need fix 00:14:979 (3,4,5,6,7,8) - or try remap this part IMO
00:25:681 (1,2,3,1,2,3,1,2,3) - this i just get confused pleasse remove new combo all like this http://puu.sh/cJg7 like you did 00:57:790 (1,2,3,4,5,6,7,8,9,10)
00:38:979 (1) - Remove new combo?
01:38:006 (4,5) - can you change shape i mean this http://puu.sh/cJoN most better IMO like you did 01:36:708 (1,2)
01:55:766 (1) - stack perfect with 01:54:766 (1)?
01:59:569 (1) - stack perfect with 01:58:646 (1)?
02:38:544 (1) - remove new combo?
03:09:030 (3,4,5,6,7,8) - same happened 00:14:979 (3,4,5,6,7,8)
03:54:436 (1,2,3,4,5,6,7,8) - pleaaaaaase reduce spacing ;_________________;
04:52:166 (1) - remove new combo?
04:56:058 (1) - ^
04:43:085 (1) - ^

I really enjoy play i can't find everthing so my mod just opinion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think and good luck
bye bye

Crimmi wrote:

Modding, CrimmiStyle!!

[IRC Mod]

SPOILER
20:54 <Crimmi> : hey again
20:55 <Chocopikel> : hey~
20:56 <Crimmi> : alrighty i've checked your map and it's pretty solid but i gotta point out some issues and suggestions
20:56 <Crimmi> : like this 01:59:338 - http://puu.sh/cJsU
20:58 <Chocopikel> : oops, I agree, done
21:02 <Crimmi> : Well there is nothing else i could find, nice map :3
Thanks for mod!!
and thanks for star Pereira!! ;)
spboxer3

[general]

  1. none


[Easy]

  1. 00:25:033 (6,7,8,1,2,3,1,2,3,1,2,3) - I have some idea! use 0∘, 30∘,60∘,90∘look will be better then now
  2. 00:33:790 (5,5) - maybe let them stack?
  3. 01:00:384 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - graph. I try to make It more pretty↓
    photo


    If you agree this. I give you some code
    192,104,60384,5,0
    212,88,60465,1,0
    240,84,60546,1,0
    264,84,60627,1,0
    288,92,60708,1,2
    312,104,60790,1,0
    332,120,60871,1,0
    344,144,60952,1,0
    352,172,61033,1,0
    352,196,61114,1,0
    344,220,61195,1,0
    332,244,61276,1,0
    316,264,61357,1,2
    292,276,61438,1,0
    268,280,61519,1,0
    244,276,61600,1,0
  4. 02:16:490 (3) - add whistle at slider end?
  5. 02:19:085 (5) - ^
  6. 02:22:004 (7) - ^ slider start
  7. 02:22:977 (1,2,3) - add finish hitsound?
  8. 05:35:308 (6,3) - stack? ((if you do this. same as 05:37:579 (5) -
red is unrankable issue. bule is need to discuss. Black is just suggest.

OK~That's all
good luck~:P
star!
Topic Starter
Chocopikel

spboxer3 wrote:

[general]

  1. none


[Easy]

  1. 00:25:033 (6,7,8,1,2,3,1,2,3,1,2,3) - I have some idea! use 0∘, 30∘,60∘,90∘look will be better then now
  2. 00:33:790 (5,5) - maybe let them stack?
  3. 01:00:384 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - graph. I try to make It more pretty↓
    photo


    If you agree this. I give you some code
    192,104,60384,5,0
    212,88,60465,1,0
    240,84,60546,1,0
    264,84,60627,1,0
    288,92,60708,1,2
    312,104,60790,1,0
    332,120,60871,1,0
    344,144,60952,1,0
    352,172,61033,1,0
    352,196,61114,1,0
    344,220,61195,1,0
    332,244,61276,1,0
    316,264,61357,1,2
    292,276,61438,1,0
    268,280,61519,1,0
    244,276,61600,1,0
  4. 02:16:490 (3) - add whistle at slider end?
  5. 02:19:085 (5) - ^
  6. 02:22:004 (7) - ^ slider start
  7. 02:22:977 (1,2,3) - add finish hitsound?
  8. 05:35:308 (6,3) - stack? ((if you do this. same as 05:37:579 (5) -
red is unrankable issue. bule is need to discuss. Black is just suggest.

OK~That's all
good luck~:P
star!
Thanks for mod and star!! ;)
val0108
[イケメン]
03:14:868 (6) - スライダー終わり03:15:355 -
03:18:841 (7,8) - omg jump 絶対直してね
03:38:544 - add note それか http://puu.sh/cNzJ こんな感じで
03:40:490 (3,4,5) - 前のスライダーで隠れててすっごい見にくい。
03:43:733 - add note
04:07:409 (1) - 一番難しかった
04:19:733 (9,1,1) - しっかり重ねる

oh yes!!
Topic Starter
Chocopikel

val0108 wrote:

[イケメン]
03:14:868 (6) - スライダー終わり03:15:355 そのままのほうが合ってる気がしたかな
03:18:841 (7,8) - omg jump 絶対直してね okay
03:38:544 - add note それか http://puu.sh/cNzJ こんな感じで done
03:40:490 (3,4,5) - 前のスライダーで隠れててすっごい見にくい。done
03:43:733 - add note dooone
04:07:409 (1) - 一番難しかった ここの配置には手をかけたからね そりゃ簡単に繋がれては困りますよ兄さん
04:19:733 (9,1,1) - しっかり重ねる done

oh yes!!
Thanks for mod!!
2000コンボ崩れてもうたわ
Reiji-RJ
t+pazolite!!

Let's see~

[Destruction]

  • 00:20:168 (1) - remove finish? It does not suit it D:
    01:02:979 (T) - make the volume 80% here
    01:23:735 (T) - volume 10%
    01:26:330 (T) - volume 15%
    01:28:924 (T) - volume 20%
    01:31:519 (T) - volume 25%
    01:47:058 (T) - the offset here seems off to me.. maybe ask someone to check?
    01:49:430 (T) - ^
Omg, this is awesome!
Hope, it will be approved soon *^*
Topic Starter
Chocopikel

Reiji-RJ wrote:

t+pazolite!!

Let's see~

[Destruction]

  • 00:20:168 (1) - remove finish? It does not suit it D: done
    01:02:979 (T) - make the volume 80% here done
    01:23:735 (T) - volume 10% hmm... I raised 5% (15%)
    01:26:330 (T) - volume 15% ^ (20%)
    01:28:924 (T) - volume 20% ^ (25%)
    01:31:519 (T) - volume 25% ^ (30%)
    01:47:058 (T) - the offset here seems off to me.. maybe ask someone to check? okay, I asked Faust
    01:49:430 (T) - ^ ^
Omg, this is awesome!
Hope, it will be approved soon *^*
Thanks for mod~
Faust
Timing:

[TimingPoints]
709,324.324324324324,4,1,1,65,1,0
709,-200,4,1,1,65,0,0
21384,-100,4,1,1,70,0,0
62979,648.648648648649,4,1,1,30,1,0
94114,-100,4,1,1,35,0,0
96708,-100,4,1,1,40,0,0
99303,-100,4,1,1,45,0,0
101897,-100,4,1,1,50,0,0
104492,631.578947368421,4,1,1,60,1,0
104492,-100,4,1,1,55,0,0
107018,600,4,1,1,60,1,0
108218,585.365853658537,4,1,1,60,1,0
109388,571.428571428571,4,1,1,60,1,0
110530,545.454545454546,4,1,1,60,1,0
111620,533.333333333333,4,1,1,60,1,0
112686,521.739130434783,4,1,1,60,1,0
113729,510.63829787234,4,1,1,60,1,0
114750,500,4,1,1,60,1,0
115750,489.795918367347,4,1,1,60,1,0
116729,480,4,1,1,60,1,0
117689,470.588235294118,4,1,1,60,1,0
118630,461.538461538462,4,1,1,60,1,0
119553,452.830188679245,4,1,1,60,1,0
120458,436.363636363636,4,1,1,60,1,0
121330,421.052631578947,4,1,1,60,1,0
122172,413.793103448276,4,1,1,60,1,0
122999,406.779661016949,4,1,1,60,1,0
123812,400,4,1,1,60,1,0
124612,393.44262295082,4,1,1,60,1,0
125398,387.096774193548,4,1,1,60,1,0
126172,380.952380952381,4,1,1,60,1,0
126933,375,4,1,1,60,1,0
127683,369.230769230769,4,1,1,60,1,0
128421,363.636363636364,4,1,1,60,1,0
129148,358.208955223881,4,1,1,60,1,0
129864,352.941176470588,4,1,1,60,1,0
130569,347.826086956522,4,1,1,60,1,0
131264,342.857142857143,4,1,1,60,1,0
131949,324.324324324324,4,1,1,70,1,0
133247,-100,4,1,1,70,0,1
152706,-100,4,1,1,70,0,0
154004,-100,4,1,1,70,0,1
163085,-100,4,1,1,70,0,0
164382,-100,4,1,1,70,0,1
174760,-200,4,1,1,65,0,0
195517,-100,4,1,1,70,0,0
214977,-100,4,1,1,30,0,0
215301,-100,4,1,1,40,0,0
215625,-100,4,1,1,50,0,0
215949,-100,4,1,1,60,0,0
216274,-100,4,1,1,70,0,0
259085,-100,4,1,1,50,0,0
259409,-100,4,1,1,60,0,0
259732,328.767123287671,4,1,1,70,1,0
259733,-100,4,1,1,70,0,0
259977,-100,4,1,1,40,0,0
260382,-100,4,1,1,70,0,1
260389,324.324324324324,4,1,1,70,1,1
277247,-100,4,1,1,70,0,0
278544,-100,4,1,1,70,0,1
287625,-100,4,1,1,70,0,0
288922,-100,4,1,1,70,0,1
299307,324.324324324324,4,1,1,70,1,0
320066,-100,4,1,1,60,0,0
330444,-200,4,1,1,60,0,0
340741,-200,4,2,1,5,0,0

Seems fine. I will let you know if there are mistakes.
Topic Starter
Chocopikel

Faust wrote:

Timing:

[TimingPoints]
709,324.324324324324,4,1,1,65,1,0
709,-200,4,1,1,65,0,0
21384,-100,4,1,1,70,0,0
62979,648.648648648649,4,1,1,30,1,0
94114,-100,4,1,1,35,0,0
96708,-100,4,1,1,40,0,0
99303,-100,4,1,1,45,0,0
101897,-100,4,1,1,50,0,0
104492,631.578947368421,4,1,1,60,1,0
104492,-100,4,1,1,55,0,0
107018,600,4,1,1,60,1,0
108218,585.365853658537,4,1,1,60,1,0
109388,571.428571428571,4,1,1,60,1,0
110530,545.454545454546,4,1,1,60,1,0
111620,533.333333333333,4,1,1,60,1,0
112686,521.739130434783,4,1,1,60,1,0
113729,510.63829787234,4,1,1,60,1,0
114750,500,4,1,1,60,1,0
115750,489.795918367347,4,1,1,60,1,0
116729,480,4,1,1,60,1,0
117689,470.588235294118,4,1,1,60,1,0
118630,461.538461538462,4,1,1,60,1,0
119553,452.830188679245,4,1,1,60,1,0
120458,436.363636363636,4,1,1,60,1,0
121330,421.052631578947,4,1,1,60,1,0
122172,413.793103448276,4,1,1,60,1,0
122999,406.779661016949,4,1,1,60,1,0
123812,400,4,1,1,60,1,0
124612,393.44262295082,4,1,1,60,1,0
125398,387.096774193548,4,1,1,60,1,0
126172,380.952380952381,4,1,1,60,1,0
126933,375,4,1,1,60,1,0
127683,369.230769230769,4,1,1,60,1,0
128421,363.636363636364,4,1,1,60,1,0
129148,358.208955223881,4,1,1,60,1,0
129864,352.941176470588,4,1,1,60,1,0
130569,347.826086956522,4,1,1,60,1,0
131264,342.857142857143,4,1,1,60,1,0
131949,324.324324324324,4,1,1,70,1,0
133247,-100,4,1,1,70,0,1
152706,-100,4,1,1,70,0,0
154004,-100,4,1,1,70,0,1
163085,-100,4,1,1,70,0,0
164382,-100,4,1,1,70,0,1
174760,-200,4,1,1,65,0,0
195517,-100,4,1,1,70,0,0
214977,-100,4,1,1,30,0,0
215301,-100,4,1,1,40,0,0
215625,-100,4,1,1,50,0,0
215949,-100,4,1,1,60,0,0
216274,-100,4,1,1,70,0,0
259085,-100,4,1,1,50,0,0
259409,-100,4,1,1,60,0,0
259732,328.767123287671,4,1,1,70,1,0
259733,-100,4,1,1,70,0,0
259977,-100,4,1,1,40,0,0
260382,-100,4,1,1,70,0,1
260389,324.324324324324,4,1,1,70,1,1
277247,-100,4,1,1,70,0,0
278544,-100,4,1,1,70,0,1
287625,-100,4,1,1,70,0,0
288922,-100,4,1,1,70,0,1
299307,324.324324324324,4,1,1,70,1,0
320066,-100,4,1,1,60,0,0
330444,-200,4,1,1,60,0,0
340741,-200,4,2,1,5,0,0

Seems fine. I will let you know if there are mistakes.
your timing check is great
I agree, changed
but your section had unsnapped for 1 ms lol
Thanks Faust
threenash
ikemen
Tony
Hi! Mod4Mod!

[General]
Awesome Timing!
Checked everything, and it looks good!

[Destruction]
Tick Rate 2 looks ugly, especially in the first part. Maybe use Tick Rate 1? (That would spoil your aweshum 2001 max combo D:) ooooor, use BPM 92,5 instead of 185 in the first part (00:00:709 - 00:21:465) and then insert BPM 185 here 00:21:465. I see you did this here too 01:02:979
02:54:759 - same thing as above ^
00:15:627 (6,7) - I suggest to reverse those two notes because 00:15:465 (5,6) - this jump is quite surprinsing, or just add New combo on 6?
03:09:678 (6) - same thing as above ^
02:38:543 (1) - Add New Combo?
04:43:091 (5) - same thing as above ^
03:14:867 (6) - I don't think the finish from the end of the slider sounds good there. Maybe soft whistle?
03:16:813 (x) - it feels kinda empty. Maybe Add a note?


Awesome song! Awesome map!
2x Starr :3 Good luck with approval!
Topic Starter
Chocopikel

Tony wrote:

Hi! Mod4Mod!

[General]
Awesome Timing!
Checked everything, and it looks good!

[Destruction]
Tick Rate 2 looks ugly, especially in the first part. Maybe use Tick Rate 1? (That would spoil your aweshum 2001 max combo D:) ooooor, use BPM 92,5 instead of 185 in the first part (00:00:709 - 00:21:465) and then insert BPM 185 here 00:21:465. I see you did this here too 01:02:979
02:54:759 - same thing as above ^
00:15:627 (6,7) - I suggest to reverse those two notes because 00:15:465 (5,6) - this jump is quite surprinsing, or just add New combo on 6?
03:09:678 (6) - same thing as above ^
02:38:543 (1) - Add New Combo?
04:43:091 (5) - same thing as above ^
03:14:867 (6) - I don't think the finish from the end of the slider sounds good there. Maybe soft whistle?
03:16:813 (x) - it feels kinda empty. Maybe Add a note? ? note exists


Awesome song! Awesome map!
2x Starr :3 Good luck with approval!
Thanks for mod and star!!
oh, 2 stars... I'm very glad xD
pekos
Hi! random modding form #modreqs

すごく素敵な譜面でした


提案としては
03:14:219 (1,2,3,4) - Vol 70%
03:14:705 (5) - Vol 60%
03:14:867 (6) - Vol 50%
03:15:192 (Finish) - Vol 40%
Topic Starter
Chocopikel

pekos wrote:

Hi! random modding form #modreqs

すごく素敵な譜面でした


提案としては
03:14:219 (1,2,3,4) - Vol 70%
03:14:705 (5) - Vol 60%
03:14:867 (6) - Vol 50%
03:15:192 (Finish) - Vol 40%
All done!!
Thanks for mod and star!!
Loctav
Yo yo Chocopikel, random quick mod. Picked this up on #modreqs. Giving this a lookthrough and mention everything I'd change :3

If the map is finished in general, you may should move it to 'Pending'

[Destruction]

Tickrate may fit to the music but on the slow kicksliders, it looks pretty ugly. Maybe you should add some skin element to make it look better or reduce the tickrate to 1.

00:14:979 (3,4,5,6,7,8) - looks messy. Maybe more like this? http://puu.sh/d5LA
00:25:033 (6) - move the controlpoint down? http://puu.sh/d5LS
01:00:222 (7) - move it? http://puu.sh/d5MD
02:11:435 (1,2,3) - move it up?
02:22:976 (1,2,3) - move the whole pattern a bit down so (1) is in the middle of the previous pattern
03:09:030 (3,4,5,6,7,8) - looks messy.
04:50:875 (3) - move a bit to the left to match the middle of (1,2)
05:16:982 (5,6,7) - same as 01:00:222 (7)?

This deserves a star.
Topic Starter
Chocopikel

Loctav wrote:

Yo yo Chocopikel, random quick mod. Picked this up on #modreqs. Giving this a lookthrough and mention everything I'd change :3

If the map is finished in general, you may should move it to 'Pending' only 1 diff!! can't move pending check...


[Destruction]

Tickrate may fit to the music but on the slow kicksliders, it looks pretty ugly. Maybe you should add some skin element to make it look better or reduce the tickrate to 1. okay, I agree

00:14:979 (3,4,5,6,7,8) - looks messy. Maybe more like this? http://puu.sh/d5LA done
00:25:033 (6) - move the controlpoint down? http://puu.sh/d5LS
01:00:222 (7) - move it? http://puu.sh/d5MD can't see. broken image?
02:11:435 (1,2,3) - move it up?
02:22:976 (1,2,3) - move the whole pattern a bit down so (1) is in the middle of the previous pattern changed pattern
03:09:030 (3,4,5,6,7,8) - looks messy.
04:50:875 (3) - move a bit to the left to match the middle of (1,2)
05:16:982 (5,6,7) - same as 01:00:222 (7)? same as 01:00:222 (7)

This deserves a star.
Thanks for mod and star!!
Loctav
Regarding the screwed picture: Nevermind it. Seems to be fine now. Sorry for this:

For sure, no kds for this.
lolcubes
Ok, here we go!

[General]
  1. Timing: It's slightly off, more details below:
    Offset is really nice, however at a certain point, it's just off by ~10ms. What I did is:
    01:02:979 - Everything after this point (including this), I added +10ms. You should do the same. With that, I am getting much better results. I find it strange, but that's what I am getting, and I have confirmed this with a friend, he thinks the same. So:
    SPOILER
    [TimingPoints]
    709,324.324324324324,4,1,1,60,1,0
    709,-200,4,1,1,60,0,0
    21384,-100,4,1,1,70,0,0
    62989,648.648648648649,4,1,1,80,1,0
    83745,-100,4,1,1,15,0,0
    86340,-100,4,1,1,20,0,0
    88934,-100,4,1,1,25,0,0
    91529,-100,4,1,1,30,0,0
    94124,-100,4,1,1,35,0,0
    96718,-100,4,1,1,40,0,0
    99313,-100,4,1,1,45,0,0
    101907,-100,4,1,1,50,0,0
    104502,631.578947368421,4,1,1,60,1,0
    107028,600,4,1,1,60,1,0
    108228,585.365853658537,4,1,1,60,1,0
    109398,571.428571428571,4,1,1,60,1,0
    110540,545.454545454546,4,1,1,60,1,0
    111630,533.333333333333,4,1,1,60,1,0
    112696,521.739130434783,4,1,1,60,1,0
    113739,510.63829787234,4,1,1,60,1,0
    114760,500,4,1,1,60,1,0
    115760,489.795918367347,4,1,1,60,1,0
    116739,480,4,1,1,60,1,0
    117699,470.588235294118,4,1,1,60,1,0
    118640,461.538461538462,4,1,1,60,1,0
    119563,452.830188679245,4,1,1,60,1,0
    120468,436.363636363636,4,1,1,60,1,0
    121340,421.052631578947,4,1,1,60,1,0
    122182,413.793103448276,4,1,1,60,1,0
    123009,406.779661016949,4,1,1,60,1,0
    123822,400,4,1,1,60,1,0
    124622,393.44262295082,4,1,1,60,1,0
    125408,387.096774193548,4,1,1,60,1,0
    126182,380.952380952381,4,1,1,60,1,0
    126943,375,4,1,1,60,1,0
    127693,369.230769230769,4,1,1,60,1,0
    128431,363.636363636364,4,1,1,60,1,0
    129158,358.208955223881,4,1,1,60,1,0
    129874,352.941176470588,4,1,1,60,1,0
    130579,347.826086956522,4,1,1,60,1,0
    131274,342.857142857143,4,1,1,60,1,0
    131959,324.324324324324,4,1,1,70,1,0
    133256,-100,4,1,1,70,0,1
    152715,-100,4,1,1,70,0,0
    154013,-100,4,1,1,70,0,1
    163094,-100,4,1,1,70,0,0
    164391,-100,4,1,1,70,0,1
    174769,-200,4,1,1,60,0,0
    194229,-200,4,1,1,70,0,0
    194715,-200,4,1,1,60,0,0
    194877,-200,4,1,1,50,0,0
    195202,-200,4,1,1,40,0,0
    195526,-100,4,1,1,70,0,0
    214986,-100,4,1,1,30,0,0
    215310,-100,4,1,1,40,0,0
    215634,-100,4,1,1,50,0,0
    215958,-100,4,1,1,60,0,0
    216283,-100,4,1,1,70,0,0
    259094,-100,4,1,1,50,0,0
    259418,-100,4,1,1,60,0,0
    259742,328.767123287671,4,1,1,70,1,0
    260070,-100,4,1,1,40,0,0
    260399,324.324324324324,4,1,1,70,1,1
    277263,-100,4,1,1,70,0,0
    278561,-100,4,1,1,70,0,1
    287642,-100,4,1,1,70,0,0
    288939,-100,4,1,1,70,0,1
    299317,324.324324324324,4,1,1,70,1,0
    319749,-100,4,1,1,50,0,0
    320073,-100,4,1,1,60,0,0
    330452,-200,4,1,1,60,0,0
    340830,-200,4,2,1,5,0,0

    Be really careful how you resnap, you need to resnap using 1/4 and then you need to select 1/8 and resnap again, else some notes will not be snapped correctly.
[Destruction]
  1. I will still use your timings to mod this, to avoid confusion.
  2. 00:20:168 (1) - I suggest that you silence the end, because it messes up with the rhythm a bit. (soft sounds and 5% volume)
  3. 00:54:708 (6,7) - I found this spacing rather confusing. (You spectated me when I missed it :D ) I think you should reduce it. Best way to do this would be to move 00:54:384 (4,5,6) a bit and leave 7 where it is currently.
  4. 05:27:198 (3,4) - I would prefer if you increase this spacing somehow. You did it everywhere else that's like this section (05:24:604 (3,4), 05:22:009 (3,4))
That's pretty much it.
I can move the map to pending for you once you apply updates.
DaxMasterix
Awesome Job. o:
Topic Starter
Chocopikel

lolcubes wrote:

Ok, here we go!

[General]
  1. Timing: It's slightly off, more details below:
    Offset is really nice, however at a certain point, it's just off by ~10ms. What I did is:
    01:02:979 - Everything after this point (including this), I added +10ms. You should do the same. With that, I am getting much better results. I find it strange, but that's what I am getting, and I have confirmed this with a friend, he thinks the same. So:
    SPOILER
    [TimingPoints]
    709,324.324324324324,4,1,1,60,1,0
    709,-200,4,1,1,60,0,0
    21384,-100,4,1,1,70,0,0
    62989,648.648648648649,4,1,1,80,1,0
    83745,-100,4,1,1,15,0,0
    86340,-100,4,1,1,20,0,0
    88934,-100,4,1,1,25,0,0
    91529,-100,4,1,1,30,0,0
    94124,-100,4,1,1,35,0,0
    96718,-100,4,1,1,40,0,0
    99313,-100,4,1,1,45,0,0
    101907,-100,4,1,1,50,0,0
    104502,631.578947368421,4,1,1,60,1,0
    107028,600,4,1,1,60,1,0
    108228,585.365853658537,4,1,1,60,1,0
    109398,571.428571428571,4,1,1,60,1,0
    110540,545.454545454546,4,1,1,60,1,0
    111630,533.333333333333,4,1,1,60,1,0
    112696,521.739130434783,4,1,1,60,1,0
    113739,510.63829787234,4,1,1,60,1,0
    114760,500,4,1,1,60,1,0
    115760,489.795918367347,4,1,1,60,1,0
    116739,480,4,1,1,60,1,0
    117699,470.588235294118,4,1,1,60,1,0
    118640,461.538461538462,4,1,1,60,1,0
    119563,452.830188679245,4,1,1,60,1,0
    120468,436.363636363636,4,1,1,60,1,0
    121340,421.052631578947,4,1,1,60,1,0
    122182,413.793103448276,4,1,1,60,1,0
    123009,406.779661016949,4,1,1,60,1,0
    123822,400,4,1,1,60,1,0
    124622,393.44262295082,4,1,1,60,1,0
    125408,387.096774193548,4,1,1,60,1,0
    126182,380.952380952381,4,1,1,60,1,0
    126943,375,4,1,1,60,1,0
    127693,369.230769230769,4,1,1,60,1,0
    128431,363.636363636364,4,1,1,60,1,0
    129158,358.208955223881,4,1,1,60,1,0
    129874,352.941176470588,4,1,1,60,1,0
    130579,347.826086956522,4,1,1,60,1,0
    131274,342.857142857143,4,1,1,60,1,0
    131959,324.324324324324,4,1,1,70,1,0
    133256,-100,4,1,1,70,0,1
    152715,-100,4,1,1,70,0,0
    154013,-100,4,1,1,70,0,1
    163094,-100,4,1,1,70,0,0
    164391,-100,4,1,1,70,0,1
    174769,-200,4,1,1,60,0,0
    194229,-200,4,1,1,70,0,0
    194715,-200,4,1,1,60,0,0
    194877,-200,4,1,1,50,0,0
    195202,-200,4,1,1,40,0,0
    195526,-100,4,1,1,70,0,0
    214986,-100,4,1,1,30,0,0
    215310,-100,4,1,1,40,0,0
    215634,-100,4,1,1,50,0,0
    215958,-100,4,1,1,60,0,0
    216283,-100,4,1,1,70,0,0
    259094,-100,4,1,1,50,0,0
    259418,-100,4,1,1,60,0,0
    259742,328.767123287671,4,1,1,70,1,0
    260070,-100,4,1,1,40,0,0
    260399,324.324324324324,4,1,1,70,1,1
    277263,-100,4,1,1,70,0,0
    278561,-100,4,1,1,70,0,1
    287642,-100,4,1,1,70,0,0
    288939,-100,4,1,1,70,0,1
    299317,324.324324324324,4,1,1,70,1,0
    319749,-100,4,1,1,50,0,0
    320073,-100,4,1,1,60,0,0
    330452,-200,4,1,1,60,0,0
    340830,-200,4,2,1,5,0,0

    Be really careful how you resnap, you need to resnap using 1/4 and then you need to select 1/8 and resnap again, else some notes will not be snapped correctly.
[Destruction]
  1. I will still use your timings to mod this, to avoid confusion.
  2. 00:20:168 (1) - I suggest that you silence the end, because it messes up with the rhythm a bit. (soft sounds and 5% volume)
  3. 00:54:708 (6,7) - I found this spacing rather confusing. (You spectated me when I missed it :D ) I think you should reduce it. Best way to do this would be to move 00:54:384 (4,5,6) a bit and leave 7 where it is currently.
  4. 05:27:198 (3,4) - I would prefer if you increase this spacing somehow. You did it everywhere else that's like this section (05:24:604 (3,4), 05:22:009 (3,4))
That's pretty much it.
I can move the map to pending for you once you apply updates.
okay!! All done!!
Thank you so much lolcubes ;)
lolcubes
Also there is one more thing I forgot to mention.

01:01:681 (1) - This spinner, you need to manually snap it on the big white tick at 01:02:979, else it sounds wrong (and is kinda unsnapped).

Also I like how you changed the ending, I think it's much better now, however:
05:31:749 (3) - New combo (to keep it consistent with your change)
05:34:344 (3) - ^
05:36:938 (3) - ^

Fix those and I bubble. :)
Topic Starter
Chocopikel

lolcubes wrote:

Also there is one more thing I forgot to mention.

01:01:681 (1) - This spinner, you need to manually snap it on the big white tick at 01:02:979, else it sounds wrong (and is kinda unsnapped).

Also I like how you changed the ending, I think it's much better now, however:
05:31:749 (3) - New combo (to keep it consistent with your change)
05:34:344 (3) - ^
05:36:938 (3) - ^

Fix those and I bubble. :)
All done!!
Thank you!! :)
lolcubes
Alright, I like this.

Bubble #1.~

Also:
Topic Starter
Chocopikel

lolcubes wrote:

Alright, I like this.

Bubble #1.~

Also:
Pro!! XD nice FC!!
Thanks!!
Backfire
LOL
Me and ono didn't even get to finish our taiko. What the heck ;w;
Topic Starter
Chocopikel

Backfire wrote:

LOL
Me and ono didn't even get to finish our taiko. What the heck ;w;
? Ono didn't dislike collab?
Anyway... Since I asked BAT, I said Ono that please complete of taiko diff early on 1/9
One week passed since then... I was waiting...
but I ask BAT/MAT whether it is what may add taiko diff
Faust
Yeah, lolcubes is right. Timing is slightly but noticably off at a certain point.

also, GO GO GO
Shiirn
I trust lolcubes timing (And it sounds perfect to me) and I see absolutely no problems whatsoever with the notes


Bubble #2
ziin
because it's a sin to have a map waiting in pending for over a week amirite?
OnosakiHito
My part is finished. I just need to get Backfires part and I could give it to you.
Didn't knew this would go on so fast. I had the last days much to do for school. That's why I made a collab with Backfire(also because he have want so). Sorry for delay.
Anyway, if you want to get this approved without the taiko diff. just go ahead. If you still accept it, you can get it today/tomorrow, since osu! ranking crteries are not used to Taiko.

Edit: Oh yeah just by the way: The timing is off in the accelerating parts (I hope it is not the old version I have).
If you didn't changed the offset in the last days, it is 100% off. Severel times.

Edit2: Seams, like you changed teh offset. But I will also check it one more time.
lolcubes
I had no idea there was supposed to be a taiko for this map. Chocopikel came to me with a mod request after a playtest, because the map was incredibly simple and all I did was modded it and bubbled it after I was satisfied with it.
The timing was corrected a bit, and I find it really acceptable.

If you guys want to add a taiko for this, go right ahead, though bubbles need to be popped for that and the taiko needs a bit of modding.
Shiirn

ziin wrote:

because it's a sin to have a map waiting in pending for over a week amirite?
If it's a good map and you've successfully managed to get quite a few people to look at it, I don't see why you should be intentionally forced to wait a period before ranking.

It's not like it's a horribad map that's getting attention just because they're popular/MAT/BAT, it's a relatively (no offense!) unknown mapper immediatly getting recognition of their mapping skill and map quality

if anything, the people that complain about speedranks should be happy about it.
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