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Misato Aki - Unmei no Chikai (Short Ver.)

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Total Posts
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Topic Starter
Melophobia
This beatmap was submitted using in-game submission on 2012年5月19日 at 17:46:37

Artist: Misato Aki
Title: Unmei no Chikai (Short Ver.)
Source: Lunaris Filia ~ Kiss to Keiyaku to Shinku no Hitomi ~
Tags: whirlpool Suzully KSHR opening hentai eroge game visual novel KanaRin
BPM: 175
Filesize: 15467kb
Play Time: 01:32
Difficulties Available:
  1. Insane (5 stars, 290 notes)
  2. Kana's Taiko Oni (4.83 stars, 501 notes)
  3. KSHR's Hard (4.91 stars, 215 notes)
  4. Normal (3.99 stars, 116 notes)
  5. Suzully's Easy (1.98 stars, 75 notes)
Download: Misato Aki - Unmei no Chikai (Short Ver.)
Download: Misato Aki - Unmei no Chikai (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
4th

Hard by KSHR
Easy by Suzully
Taiko by KanaRin
phoon
メリスかわいい
Topic Starter
Melophobia
(誰だっけ・・・)
☆ありがとお
merchat7
As requested

[General]

- Why no video? I don't see anything unrankable about the video and you can't add a video to already ranked map while you can always play with no-video (using mods or settings for osu) for ranked maps with video so please include it. Here's a video if you want to use it http://puu.sh/aPfc. Video offset 0. There is one part that is a little suggestive, so if a mat/bat say this. Forum pm and I'll fix it.
- Consider these tags hentai eroge game visual novel
- I don't agree with the difficulties name. Imo, you should rename them to Suzully's Easy and KSHR's Hard. You don't really need to change KSHR since I notice some maps in pending, the diff names are KSHR, but I highly recommend you change Suzully to Suzully's Easy. I thought this was a Hard/Insane at first.

[Easy]

00:24:693 (1) - This slider sound really offbeat to me. Try this http://puu.sh/aPky and place like this http://puu.sh/aPko. Whistle at begin of slider (1) and end of slider (2). Sound a lot better. The 1st slider is on the blue tick but it should be fine since it's a slider and it really fit on this part imo (you can't really follow the instrument too much here and the vocal is singing mainly on the blue tick).
00:36:007 (2) - End at 00:36:693, really flow breaking to have a space here. Suggestion on how to put it http://puu.sh/aPmf. You can also copy 00:37:721 (1) and paste to 00:36:007 (2), remove the repeat and Ctrl+J it then snap to distant snapping.

Really good diff, really hard to find anything (took me 1 hr of testing and rechecking to find the above suggestions).

[Normal]

00:20:578 (6) - Copy 00:18:521 (3) and paste to here, then Ctrl+H and Ctrl+J it. Add the repeat and place here http://puu.sh/aPnI. Feel cleaner and more polish.
00:26:750 (2) - Can you adjust this slider a bit, I feel it look a little ugly/unsymmetrical. Try to make it more like this http://puu.sh/aPol.
00:34:293 (4,5) - Changing this to a slider will emphasize 00:34:978 (1) a lot better. Put a red point on it as well so like this http://puu.sh/aPpy
00:36:350 (4) - Perhaps lower the volume on the repeat a bit. Doesn't sound too good to me to hear clap then the soft hit-normal. So put a timing point on the repeat and make volume 70% then on the next blue tick change it back to 80% http://puu.sh/aPqo.
00:41:835 (4) - Nazi: use two anchor point for this slider, looks better to me. http://puu.sh/aPqQ
00:45:950 (2) - Copy 00:45:093 (1) and paste here, then Ctrl+J and snap to distant snapping. Looks much better. http://puu.sh/aPra
01:01:035 (4) - Nazi again: Same as 00:41:835, use two anchor points for this slider. http://puu.sh/aPru
01:19:721 (3) - Similar to 00:45:950. Copy 01:18:864 (2) and paste here, then ctrl+J and snap to distant snap. http://puu.sh/aPrQ
01:29:149 (6) - Nazi: move 1 grid right (grid 4). Looks better to me.

Looks good

[KSHR]

00:15:093 (1,2) - I like it better like this http://puu.sh/aPsp
00:19:206 (4) - Snapping this to 1.6x feel better, jump feel a little too big. 00:16:464 (4) feel fine because (3) was a slider and slider generally make jump feel nicer.
00:21:950 (4) - This jump is unnecessary big consider the only thing that is change here is that the drum is slightly louder at this bit. I think 1.8x is nicer, so adjust so that the distant between (3) & (4) is 1.8x.
00:23:664 (5) - ^ Adjust so distant between (4) & (5) is 1.8x.
00:44:578 (6,7) - I would make this a slider so hitting 00:45:093 (1) feel nicer and it fits perfectly with the vocal here. http://puu.sh/aPtD If you really don't want to make slider here. Unstack them (1.5x distant snap) http://puu.sh/aPtW, really break the flow to stack them here.
00:54:864 (2,3) - Feel better to me if this jump was 2.0x. So I would move 00:54:521 (1) to x:132 y:108. Select (2.3) and place them on it then Ctrl+H and Ctrl+J it. http://puu.sh/aPuB
01:03:435 (4) - Feel like there should be a jump here so snap this so that the space between (3) & (4) and (4) & (5) is 1.5x. http://puu.sh/aPv0
01:12:007 (5,6.7) - I find it odd that you did jump on (3,4), but not here and here is where I feel the jumps should be imo so a little flow breaking to me. So I would use 1.6x distant snap for the space between (5) & (6) then 1.4x for (7). The spacing between (7) & (1) in next combo is 1.4x. I did this since it felt a little weird to play 1.2x distant snapped note after the jumps so this should help. http://puu.sh/aPwv
01:19:207 (3) - I feel this slider should end at 01:19:550. Sound really weird to me for nothing to be here. I would copy 01:19:721 (4), Ctrl + H and Ctrl + R and like this http://puu.sh/aPxH. Jump fits perfectly with the song although it may be a bit too big for hard.
01:26:407 (1) - Hm, don't like the look of the slider. How about copying 01:25:550 (6), paste it here and Ctrl+H and Ctrl+r it then add a repeat. http://puu.sh/aPyu
01:27:778 (4) - Snap to 1.6x, same reason as 00:19:206.
01:30:522 (4) - Same as 00:21:950.
01:32:236 (5) - Why didn't you do a jump here, It's the same as 01:30:522. I would snap this note to 1.8x (jump). Really weird not to have a jump here.

All suggestions is just to tweak some jumps. It's a pretty good map so don't mind the long mod for it.

[Insane]

00:11:664 (1,2) - I would prefer if you put this right at the center of the map. You have barely any time to react and the spinner is quite short so this part is quite annoying to play.
00:15:435 (2) - This part should be a jump. Try snapping to 1.5x and put it so that spacing between (2) & (3) is 2.0x http://puu.sh/aPBE
00:16:635 (5,6) - Also perfect for a jump so something like this (1.6x distant snap) http://puu.sh/aPCc - You may also want to use slightly higher spacing for (5). May play better. Be sure to adjust the part after this bit afterward.
00:21:607 (2,3,4,5,6,7) - Good place to do accelerated spacing (increase spacing by 0.05x or lower each time).
00:23:149 (2,3,4,5,6,1) - ^ If you can get this to work, will make this part funner to play.
00:38:235 (1,2,3) - Try accelerated spacing here as well so 1.2x > 1.4x > 1.6x.
00:44:578 - 00:47:835 - Add some jumps here. Not suggesting anything since you may not like my mapping style, but this part really shouldn't be snap to 1 distant snapping. One suggestion right away is to put a jump on 00:46:464 (3) and 00:47:321 (6). The rest you can decide what to do.
00:50:921 (4) - A little boring in Insane to stack this.
00:56:750 (1) - Please do a jump here, you did a jump on the (6) so why not here?
00:59:664 (4,5,6,1) - Snap everything to 1.5x.A little bit too easy and it still play well at 1.5x.
01:08:235 (3) - Snap this to 1.5x, singer accent this note so felt a little weird not to see a jump here.
01:09:607 (7) - ^ This make the next bit play nicer.
01:11:321 (1,2,3,4) - You had lot of big jumps then the spacing suddenly go down here. Doesn't flow good and the next bit is more big jumps and this doesn't lead up well to it at all. Use higher distant snapping for this.
01:13:893 (4,1) - This felt a little weird to me, but idk what to change - just mentioning this.
01:14:750 (5,6,7) - If you follow 00:38:235 then do it here as well.
01:16:121 (1,2,3,4) - Again, please add jumps here, really odd how 01:17:664 (1,2,3,4,5), there are jumps while here with the exact same rhythm, doesn't.
01:19:207 (3) - I would move this to x:80 y:60, don't see any reason to reduce spacing here.
01:19:721 (5) - Same here, don't see any reason for such low spacing. Makes (6) play quite weird. Snap to 1.4x here. http://puu.sh/aPIm
01:21:093 (3,4,5) - Good place for accelerated spacing again and then a jump on 01:21:607 (1).
01:21:607 (1) - If you didn't follow above, you should do a jump here at least.
01:30:350 (4,5,6,7,1) - Same as 00:21:607
01:31:550 (2,3,4,5,6,7) - Same as 00:23:149
01:21:607 - 01:30:178 - I would do more jump to follow the accent on the guitar like at 01:22:807 (7), 01:23:664 (1,2,3), 01:25:550 (3) and etc. Basically, everywhere you put finish I feel should be a jump.

It's not bad, but I feel that on some part, you should have put more jumps. I really don't understand why some part, the spacing is kept equal when the music isn't so. Your placement of finish hitsound is pretty good, so I suggest doing a jump on anyplace where you put a finish.Just remember not to overdo it (don't do 2.0x+ jump on a calm part, but say something like 1.2x/1.3x [small jump] instead etc.).

Map is pretty good, just find it a little weird that at some part in KSHR and Insane, there were no jumps while the music feel like there should. Incase you didn't make any changes, please say why. Took quite a long time to mod this so would appreciate it so that I can improve my mods.

Star and good luck!
KSHR

merchat7 wrote:

[KSHR]
00:15:093 (1,2) - I like it better like this http://puu.sh/aPsp
hmm.. I dont wanna change because it's my liking to map like them.
if other modders also say "you should change them", I'll change like this


00:19:206 (4) - Snapping this to 1.6x feel better, jump feel a little too big. 00:16:464 (4) feel fine because (3) was a slider and slider generally make jump feel nicer.
ok, 00:19:206 (4,5,6) - 3grid right & 2grid down. (spacing= prev:1.60x, next:1.19x)

00:21:950 (4) - This jump is unnecessary big consider the only thing that is change here is that the drum is slightly louder at this bit. I think 1.8x is nicer, so adjust so that the distant between (3) & (4) is 1.8x.
I agree with you. fixed spacing 1.80x

00:23:664 (5) - ^ Adjust so distant between (4) & (5) is 1.8x.
^

00:44:578 (6,7) - I would make this a slider so hitting 00:45:093 (1) feel nicer and it fits perfectly with the vocal here. http://puu.sh/aPtD If you really don't want to make slider here. Unstack them (1.5x distant snap) http://puu.sh/aPtW, really break the flow to stack them here.
not fixed. I broke the flow to fit with the vocal and the song(especially guitar)

00:54:864 (2,3) - Feel better to me if this jump was 2.0x. So I would move 00:54:521 (1) to x:132 y:108. Select (2.3) and place them on it then Ctrl+H and Ctrl+J it. http://puu.sh/aPuB
it sounds nice! fixed~

01:03:435 (4) - Feel like there should be a jump here so snap this so that the space between (3) & (4) and (4) & (5) is 1.5x. http://puu.sh/aPv0
sry, I dont like this very much. but, nice suggestion IMO

01:12:007 (5,6.7) - I find it odd that you did jump on (3,4), but not here and here is where I feel the jumps should be imo so a little flow breaking to me. So I would use 1.6x distant snap for the space between (5) & (6) then 1.4x for (7). The spacing between (7) & (1) in next combo is 1.4x. I did this since it felt a little weird to play 1.2x distant snapped note after the jumps so this should help. http://puu.sh/aPwv
sry, i dont like this way to fix very much. Ill try to find others. if I cant, I may change like this

01:19:207 (3) - I feel this slider should end at 01:19:550. Sound really weird to me for nothing to be here. I would copy 01:19:721 (4), Ctrl + H and Ctrl + R and like this http://puu.sh/aPxH. Jump fits perfectly with the song although it may be a bit too big for hard.
this slider fits with the vocal. so not fixed

01:26:407 (1) - Hm, don't like the look of the slider. How about copying 01:25:550 (6), paste it here and Ctrl+H and Ctrl+r it then add a repeat. http://puu.sh/aPyu
sry, not fixed

01:27:778 (4) - Snap to 1.6x, same reason as 00:19:206.
fixed

01:30:522 (4) - Same as 00:21:950.
^

01:32:236 (5) - Why didn't you do a jump here, It's the same as 01:30:522. I would snap this note to 1.8x (jump). Really weird not to have a jump here.
^

All suggestions is just to tweak some jumps. It's a pretty good map so don't mind the long mod for it. thank you >,<

>EDIT
00:21:950 (4) -
00:23:664 (5) -
01:30:522 (4) -
01:32:236 (5) -

changed these jump sliders
thank you for nice modding ;)


>Melophobiaさん
dif名についてはお任せします!

Download: Misato Aki - Unmei no Chikai (Short Ver.) (Melophobia) [KSHR].osu
Leorda
Konnichiwa

Suzully
* AR +1 or +2?

00:36:693 (x) - Add note here for good flow?
01:19:893 (x) - ^

-------------------------------------------------------------------

Normal
00:10:293 (1) - Add finish?
00:37:721 (1) - Rotate 90" Clockwise (Ctrl+>) twice and reverse it (Ctrl+R) for better flow

-------------------------------------------------------------------

KSHR
* AR +1?

00:23:493 (4,5) - I don't think this jump are fit to the music.....
00:33:607 (6) - New combo for slowdown slider? So, the players will notice that this slider is slowdown?

-------------------------------------------------------------------

Insane

* All inherited timing point is unsnapped, please double-check this diff

-------------------------------------------------------------------

Can't find something wrong, sorry
KSHR

Leorda wrote:

KSHR
* AR +1? nah

00:23:493 (4,5) - I don't think this jump are fit to the music.....
00:33:607 (6) - New combo for slowdown slider? So, the players will notice that this slider is slowdown?
others fixed
thank you for modding :)

Download: Misato Aki - Unmei no Chikai (Short Ver.) (Melophobia) [KSHR].osu
Suzully

merchat7 wrote:

[Easy]

00:24:693 (1) - This slider sound really offbeat to me. Try this http://puu.sh/aPky and place like this http://puu.sh/aPko. Whistle at begin of slider (1) and end of slider (2). Sound a lot better. The 1st slider is on the blue tick but it should be fine since it's a slider and it really fit on this part imo (you can't really follow the instrument too much here and the vocal is singing mainly on the blue tick).
I see your point, in addition, your suggestion is quite good and it's fine in spite of it's on blue line. But my current pattern is also fine for me, because it follows 1/4 beat and this diff is easiest diff that newbie plays. I don't think that it doesn't fit the music. So I keep it for now, sorry. :( (of course that doesn't mean your suggestion is bad, it very solid suggestion.)
00:36:007 (2) - End at 00:36:693, really flow breaking to have a space here. Suggestion on how to put it http://puu.sh/aPmf. You can also copy 00:37:721 (1) and paste to 00:36:007 (2), remove the repeat and Ctrl+J it then snap to distant snapping. Also good suggestion. But I just added a note at 00:36:693.

Really good diff, really hard to find anything (took me 1 hr of testing and rechecking to find the above suggestions). Oh 1 hr...your are exemplary modder...

Leorda wrote:

Suzully
* AR +1 or +2? +1

00:36:693 (x) - Add note here for good flow? Added~
01:19:893 (x) - ^ Changed pattern~

Thank you for modding~ :)

Download: Misato Aki - Unmei no Chikai (Short Ver.) (Melophobia) [Suzully].osu
Topic Starter
Melophobia
>merchat7

merchat7 wrote:

As requested

[General]

- Why no video? I don't see anything unrankable about the video and you can't add a video to already ranked map while you can always play with no-video (using mods or settings for osu) for ranked maps with video so please include it. Here's a video if you want to use it http://puu.sh/aPfc. Video offset 0. There is one part that is a little suggestive, so if a mat/bat say this. Forum pm and I'll fix it. thanks :)
- Consider these tags hentai eroge game visual novel kk
- I don't agree with the difficulties name. Imo, you should rename them to Suzully's Easy and KSHR's Hard. You don't really need to change KSHR since I notice some maps in pending, the diff names are KSHR, but I highly recommend you change Suzully to Suzully's Easy. I thought this was a Hard/Insane at first. keep for now,

[Normal]

00:20:578 (6) - Copy 00:18:521 (3) and paste to here, then Ctrl+H and Ctrl+J it. Add the repeat and place here http://puu.sh/aPnI. Feel cleaner and more polish.
00:26:750 (2) - Can you adjust this slider a bit, I feel it look a little ugly/unsymmetrical. Try to make it more like this http://puu.sh/aPol.
00:34:293 (4,5) - Changing this to a slider will emphasize 00:34:978 (1) a lot better. Put a red point on it as well so like this http://puu.sh/aPpy
00:36:350 (4) - Perhaps lower the volume on the repeat a bit. Doesn't sound too good to me to hear clap then the soft hit-normal. So put a timing point on the repeat and make volume 70% then on the next blue tick change it back to 80% http://puu.sh/aPqo. ^
00:41:835 (4) - Nazi: use two anchor point for this slider, looks better to me. http://puu.sh/aPqQ
00:45:950 (2) - Copy 00:45:093 (1) and paste here, then Ctrl+J and snap to distant snapping. Looks much better. http://puu.sh/aPra it 's fine to me
01:01:035 (4) - Nazi again: Same as 00:41:835, use two anchor points for this slider. http://puu.sh/aPru
01:19:721 (3) - Similar to 00:45:950. Copy 01:18:864 (2) and paste here, then ctrl+J and snap to distant snap. http://puu.sh/aPrQ no change
01:29:149 (6) - Nazi: move 1 grid right (grid 4). Looks better to me.

Looks good


[Insane]

00:11:664 (1,2) - I would prefer if you put this right at the center of the map. You have barely any time to react and the spinner is quite short so this part is quite annoying to play.
00:15:435 (2) - This part should be a jump. Try snapping to 1.5x and put it so that spacing between (2) & (3) is 2.0x http://puu.sh/aPBE
00:16:635 (5,6) - Also perfect for a jump so something like this (1.6x distant snap) http://puu.sh/aPCc - You may also want to use slightly higher spacing for (5). May play better. Be sure to adjust the part after this bit afterward.
00:21:607 (2,3,4,5,6,7) - Good place to do accelerated spacing (increase spacing by 0.05x or lower each time).
00:23:149 (2,3,4,5,6,1) - ^ If you can get this to work, will make this part funner to play.
00:38:235 (1,2,3) - Try accelerated spacing here as well so 1.2x > 1.4x > 1.6x.
00:44:578 - 00:47:835 - Add some jumps here. Not suggesting anything since you may not like my mapping style, but this part really shouldn't be snap to 1 distant snapping. One suggestion right away is to put a jump on 00:46:464 (3) and 00:47:321 (6). The rest you can decide what to do.
00:50:921 (4) - A little boring in Insane to stack this. no change, its fitting the song imo.
00:56:750 (1) - Please do a jump here, you did a jump on the (6) so why not here?
00:59:664 (4,5,6,1) - Snap everything to 1.5x.A little bit too easy and it still play well at 1.5x.
01:08:235 (3) - Snap this to 1.5x, singer accent this note so felt a little weird not to see a jump here.
01:09:607 (7) - ^ This make the next bit play nicer.
01:11:321 (1,2,3,4) - You had lot of big jumps then the spacing suddenly go down here. Doesn't flow good and the next bit is more big jumps and this doesn't lead up well to it at all. Use higher distant snapping for this.
01:13:893 (4,1) - This felt a little weird to me, but idk what to change - just mentioning this.
01:14:750 (5,6,7) - If you follow 00:38:235 then do it here as well.
01:16:121 (1,2,3,4) - Again, please add jumps here, really odd how 01:17:664 (1,2,3,4,5), there are jumps while here with the exact same rhythm, doesn't.
01:19:207 (3) - I would move this to x:80 y:60, don't see any reason to reduce spacing here.
01:19:721 (5) - Same here, don't see any reason for such low spacing. Makes (6) play quite weird. Snap to 1.4x here. http://puu.sh/aPIm
01:21:093 (3,4,5) - Good place for accelerated spacing again and then a jump on 01:21:607 (1).
01:21:607 (1) - If you didn't follow above, you should do a jump here at least.
01:30:350 (4,5,6,7,1) - Same as 00:21:607
01:31:550 (2,3,4,5,6,7) - Same as 00:23:149
01:21:607 - 01:30:178 - I would do more jump to follow the accent on the guitar like at 01:22:807 (7), 01:23:664 (1,2,3), 01:25:550 (3) and etc. Basically, everywhere you put finish I feel should be a jump.

It's not bad, but I feel that on some part, you should have put more jumps. I really don't understand why some part, the spacing is kept equal when the music isn't so. Your placement of finish hitsound is pretty good, so I suggest doing a jump on anyplace where you put a finish.Just remember not to overdo it (don't do 2.0x+ jump on a calm part, but say something like 1.2x/1.3x [small jump] instead etc.).


Map is pretty good, just find it a little weird that at some part in KSHR and Insane, there were no jumps while the music feel like there should. Incase you didn't make any changes, please say why. Took quite a long time to mod this so would appreciate it so that I can improve my mods.

Star and good luck!

i fixed almost of them.
thank you for modding and star!


>Leorda
Konnichiwa
こんにちわ

Normal
00:10:293 (1) - Add finish? ok
00:37:721 (1) - Rotate 90" Clockwise (Ctrl+>) twice and reverse it (Ctrl+R) for better flow no change

-------------------------------------------------------------------

Insane
* All inherited timing point is unsnapped, please double-check this diff ok ..orz

-------------------------------------------------------------------

Can't find something wrong, sorry

thank you for modding!
EterNeL_old
:)
Takos
Modding Queueから~ >w</
All Suggestions

Insane
00:14:750 (6) - Ctrl+R?
00:17:493 (8) - ^
00:18:178 (2) - Add Finish? 00:20:578 (5) - ここでは使っているので
00:18:521 (6,7) - リピートつけるスライダーを逆にするとか?
00:49:550 (1) - Delete Finish?
00:50:921 (4) - Add Finish?
01:00:693 (1) - Delete NC
01:01:035 (2) - Add NC
01:05:835 (3,4) - 3と4の位置を入れ替えたほうが次のジャンプが気持ちいい気がします
01:24:007 (2) - もう少し左に傾けるとか?

KSHR
looks good~

Normal

1:23:578の緑線が不要です

Suzully
00:53:835 (3) - 1 grid 右?
01:03:607 (2) - 初心者にとってはは重なっている部分が多く、見づらい気がします・・・

よく出来ていてmodが難しい orz
☆どうぞー!
Suzully

Takos wrote:

Suzully
00:53:835 (3) - 1 grid 右? (2)を1grid右に動かしました。
01:03:607 (2) - 初心者にとってはは重なっている部分が多く、見づらい気がします・・・ 特に問題ないと思うのでこのままでー
たこすさんありがとー

Download: Misato Aki - Unmei no Chikai (Short Ver.) (Melophobia) [Suzully].osu
Topic Starter
Melophobia

Takos wrote:

Modding Queueから~ >w</
All Suggestions

Insane
00:14:750 (6) - Ctrl+R? んーーno change!
00:17:493 (8) - ^ ok!
00:18:178 (2) - Add Finish? 00:20:578 (5) - ここでは使っているので okke-
00:18:521 (6,7) - リピートつけるスライダーを逆にするとか? fixed!
00:49:550 (1) - Delete Finish? deleted!
00:50:921 (4) - Add Finish? added!!
01:00:693 (1) - Delete NC deleateeeeeeeeeeeeeee
01:01:035 (2) - Add NC adddddddddddddddddddd
01:05:835 (3,4) - 3と4の位置を入れ替えたほうが次のジャンプが気持ちいい気がします 234の流れ的にこれでいいかなーと
01:24:007 (2) - もう少し左に傾けるとか? okkkk



Normal

1:23:578の緑線が不要です Done.
ModとStarありがとー><


> Suzully
updated.
Apricot
Red = You NEED to change.
Orange = You should change.
Black = If possible, change. no need to change if you don't like.
Blue = Suggestion/nazi.

[NC] = Add New Combo.
[RNC] = Remove New Combo.

You can ignore hitsound mod if you don't like it.


Suzully
  1. 00:16:978 (2) - http://osu.ppy.sh/ss/207678 もしくは、1grid↓
  2. 00:20:578 (3) - ^
  3. 00:53:835 (3) - http://osu.ppy.sh/ss/207682
  4. 01:20:921 (6) - 始点clap
Normal
  1. 00:53:493 (3) - kickback無しでもいいのでは
  2. 01:05:150 (5,6) - 1grid→
  3. 01:11:664 (3) - 2grid← もしくは、3grid→
  4. 01:27:778 (4) - スライダー曲げる白い点を2grid↓
  5. 01:29:149 (6) - ^ 2grid↑ 後、01:29:835 ここにサークルを置いた方が曲に合うと思います
KSHR
  1. 00:12:864 (4) - (3)の終点の左下に置いた方が曲に合う
  2. 00:13:035 (1) - 終点からwhis削除
  3. 00:51:778 (5) - ここちょっとうるさいので、音量下げた方がいいかも?
  4. 00:55:893 (5) - finish追加 追加しないなら、00:55:378 (4) 終点のfinish削除
  5. 01:04:293 (1) - RNC
  6. 01:13:378 (2) - ここからNew Combo もしくは、前の(7)
Insane
  1. 00:11:664 (1,2,3,4,5,6,7,8,1) - http://osu.ppy.sh/ss/207649 これやるなら、(5)からNew Combo ←を変更しないにしても、00:12:693 (5,6,7,8,1) は(4)の外側より内側に持って行った方がいいです。
  2. 00:15:435 (2) - この微妙なジャンプ要らないのでは?どうしても入れたいなら、(1)の上下左右反転を使わないと配置が汚く見える。微妙なジャンプを無くしたなら、NewComboは(3)から 上下左右反転ならそのまま
  3. 00:17:835 (1) - RNC
  4. 00:18:521 (6) - NC
  5. 00:19:378 (1) - RNC
  6. 00:23:320 (3,4,5,6) - もう少しスペーシング広くした方がいいと思います。修正面倒そうなので、面倒だったらそのままで
  7. 00:25:035 (4) - 曲り方が凄い中途半端で流れを殺しているので、 この3つの内のどれかに配置を変えた方がいいです
  8. 00:27:264 (2) - 始点にwhistle
  9. 00:25:893 (2) - 終点を 00:25:035 (4) の始点に合わせる
  10. 00:26:407 (3,4) - 3が↓4が↑の方が曲に合うと思います
  11. 00:29:493 (2) - ここからNew Combo
  12. 00:30:007 (3) - 4grid→
  13. 00:40:464 (4) - ここからNew Combo
  14. 00:41:493 (6) - Repeatからfinish削除
  15. 01:09:607 (7) - 始点clap -> finish
  16. 01:16:807 (4) - 完全にスタックしてないつ
  17. 01:18:864 (2) - 終点finish
  18. 01:19:207 (3) - finish
  19. 01:22:807 (7) - 2か3grid→
KSHR

Apricot wrote:

KSHR
  1. 00:12:864 (4) - (3)の終点の左下に置いた方が曲に合う
    この単発を下に下げてしまうと元あった辺りが寂しく感じたので変更しませんでした
  2. 00:13:035 (1) - 終点からwhis削除
    not fixed
  3. 00:51:778 (5) - ここちょっとうるさいので、音量下げた方がいいかも?
    70%に下げました
  4. 00:55:893 (5) - finish追加 追加しないなら、00:55:378 (4) 終点のfinish削除
    finishを短い間隔で連続して使ってしまうとうるさく感じるので変更しませんでした
    また、(4)の終点のfinishを削除してしまうと物足りなく感じるので変更しませんでした
  5. 01:04:293 (1) - RNC
    コンボ数を全て10以内に抑えておきたいので変更しませんでした
  6. 01:13:378 (2) - ここからNew Combo もしくは、前の(7)
    前の(7)からNCを入れました
thank you for modding! :)

Download: Misato Aki - Unmei no Chikai (Short Ver.) (Melophobia) [KSHR].osu
Suzully

Apricot wrote:

Suzully
  1. 00:16:978 (2) - http://osu.ppy.sh/ss/207678 もしくは、1grid↓
  2. 00:20:578 (3) - ^
  3. 00:53:835 (3) - http://osu.ppy.sh/ss/207682
  4. 01:20:921 (6) - 始点clap
全部修正しましたーmodどうもですー :)

Download: Misato Aki - Unmei no Chikai (Short Ver.) (Melophobia) [Suzully].osu
Topic Starter
Melophobia
>Apricot

おそくなってごめん
大体直しましたありがと~
nimi
couldn't find anything wrong :I leaving a star
Topic Starter
Melophobia
thank you! =w=
eveless
[Insane]
00:49:035 (6) - nazi spacing
01:02:064 (6,7,8) - Spacing.
01:10:978 (5) - 5's end is too close to 01:10:293 (2), i think you can put it a little far than now.
just like it
01:18:864 (2) - stack the end under 2
01:22:121 (2,3,4,5,6,7) - let the spacing between 257 look like same. 目に見えると同じ距離のようなほうがいいかな
01:24:350 (3) - nazi spacing
01:25:207 (1,2,3) - same with before

[KSHR]
00:42:007 (4) - I'd like to put it under 3, ただ個人のこのみ

[Normal]
00:37:721 (1) - stack it under 3
Topic Starter
Melophobia
thanks~ goodbye~
kosiga
Melophobiaさん こんにちは~ :)

from my queue ~

here my mod ~

[Suzully]
  1. HD,OD +1 ( 1だと少し低すぎる気がしました :?
  2. 00:10:293 (1) - スピナーendをNormal diffと同じ00:11:664に。 (BPM速いので,スピナー後の1/1 noteだと来るのが少し速く感じました。)
  3. 00:26:750 (3) - ここは左右を合わせてきれいに見せた方が良いかと。 http://puu.sh/cXG0 ↓このような形
    160,88,26750,2,0,B|48:188|104:360|256:432|408:360|464:188|352:88,1,700,2|0
  4. 00:54:178 (1) - スピナーend 00:55:378(vocal) or 00:55:893(drum) にしてはどうでしょうか?
  5. 01:02:064 (4) - add clap ?
  6. 01:12:007 (5) - add NC ?
  7. 01:17:835 (x) - リズム&NCの提案 http://puu.sh/cXMZ vocalが01:18:521から始まるので1,2,3と繋げると違和感を感じました。
[Normal]
  1. 少し速いのでAR-1しても良いかもです。
  2. 01:13:378 (1) - スライダーgrid x356,y324 ? . 01:12:350 (4,5) - ここがgrid8ずらしているので。.... 直さなくても特に問題はありません ><; (直す場合は後ろも少し修正必要です)
  3. 01:14:321 - 緑線を01:14:835に移動? (finishを70%で使ってるような感じでしたので。)
  4. 01:29:149 (6) - スライダー endにclap追加 ?
[KSHR]
  1. 00:25:550 (5) - 00:25:721に移動。 個人的にはこっちの方がリズム取りやすい気がしました。
  2. 00:42:178 (4,5) - stackしない方が良いと感じました。 grid提案 4:x92,y40 5:x20,y96
  3. 00:51:264 (4) - add NC ?
  4. 01:13:035 (1) - remove NC and 01:13:378 (3) - add NC
  5. 01:19:550 - note追加 or 01:19:207 (3) - スライダーリピート追加
[Insane]
  1. 00:12:693 (5,6,7,8) - 配置を斜めにしてはどうですか? http://puu.sh/cXZK
  2. 00:25:035 (4) - スライダーendのwhistle削除
  3. 00:45:093 (4) - add NC and 00:45:607 (1) - remove NC ?
  4. 00:56:235 (3) - スライダーリピート部分のclap削除
Good map~ Star☆~ :D

頑張ってください~ :)
KSHR

goodbye wrote:

[KSHR]
00:42:007 (4) - I'd like to put it under 3, ただ個人のこのみ
なるほど・・ 修正しました!

kosiga wrote:

[KSHR]
  1. 00:25:550 (5) - 00:25:721に移動。 個人的にはこっちの方がリズム取りやすい気がしました。
    hmm.. あまりしっくりこなかったので保留にさせてください
  2. 00:42:178 (4,5) - stackしない方が良いと感じました。 grid提案 4:x92,y40 5:x20,y96
    goodbyeさんのmodで修正しました
  3. 00:51:264 (4) - add NC ?
    not fixed
  4. 01:13:035 (1) - remove NC and 01:13:378 (3) - add NC
    保留させてください
  5. 01:19:550 - note追加 or 01:19:207 (3) - スライダーリピート追加
    リピート追加の方でfixed!
thank you for modding!! :)

Download: Misato Aki - Unmei no Chikai (Short Ver.) (Melophobia) [KSHR].osu
Topic Starter
Melophobia
Mod & Star ありがとー!
Suzully

kosiga wrote:

[Suzully]
  1. HD,OD +1 ( 1だと少し低すぎる気がしました :?上げましたー。
  2. 00:10:293 (1) - スピナーendをNormal diffと同じ00:11:664に。 (BPM速いので,スピナー後の1/1 noteだと来るのが少し速く感じました。)Normalに揃えました。
  3. 00:26:750 (3) - ここは左右を合わせてきれいに見せた方が良いかと。 http://puu.sh/cXG0 ↓このような形
    160,88,26750,2,0,B|48:188|104:360|256:432|408:360|464:188|352:88,1,700,2|0
    真ん中の点を256:410に移動して左右対称にしました。
  4. 00:54:178 (1) - スピナーend 00:55:378(vocal) or 00:55:893(drum) にしてはどうでしょうか? 今の場所でボーカルに合っていると思うのでここままでー。
  5. 01:02:064 (4) - add clap ? おっと、追加しましたー。
  6. 01:12:007 (5) - add NC ? (4)にnew comboを入れました。
  7. 01:17:835 (x) - リズム&NCの提案 http://puu.sh/cXMZ vocalが01:18:521から始まるので1,2,3と繋げると違和感を感じました。 個人的にはバックサウンドが01:17:835で終わって次のパートが01:18:178から始まっているように感じるので今のままで。
ありがとー

Download: Misato Aki - Unmei no Chikai (Short Ver.) (Melophobia) [Suzully].osu
KanaRin
Topic Starter
Melophobia

KanaRin wrote:

Taiko Oni Level. 7.
>A<
added your taiko diff~ thanks (*´∀`)
wmfchris
[Taiko]
01:13:891 (127) - Unsnapped
wow

[insane]
00:16:635 (5) - feeling that this note belongs to a new sentences, so NC here?
00:44:921 (3,1) - [nazi] tiny ajustment to make it perfectly symmetrical, (3) down 1 grid lv4, (1) left 1 grid lv4
00:54:521 (8) - finish since you put 2 finishes after this?
01:32:407 (7) - [nazi] up 1 grid lv4 so that (3,5,7) forma a stright line

[KSHR]
OD+1?
00:54:521 (1) - finish'
00:58:635 (5) - touches the HP bar... any method to change the pattern?

[Normal]
01:01:035 (4) - small adjustment to make it symmetrical
172,140,61035,2,0,B|256:84|340:140,2,180,4|4|8

everything looks nice, though I prefer not to put finishes in non-accent chamber sound in the song : >
KSHR

wmfchris wrote:

[KSHR]
OD+1?
00:54:521 (1) - finish'
00:58:635 (5) - touches the HP bar... any method to change the pattern?
all fixed


thank you for modding :)

Download: Misato Aki - Unmei no Chikai (Short Ver.) (Melophobia) [KSHR].osu
Topic Starter
Melophobia

wmfchris wrote:

[Taiko]
01:13:891 (127) - Unsnapped fixed!
wow

[insane]
00:16:635 (5) - feeling that this note belongs to a new sentences, so NC here? ok, added
00:44:921 (3,1) - [nazi] tiny ajustment to make it perfectly symmetrical, (3) down 1 grid lv4, (1) left 1 grid lv4 fixed
00:54:521 (8) - finish since you put 2 finishes after this? oh, sounds good xD added it!
01:32:407 (7) - [nazi] up 1 grid lv4 so that (3,5,7) forma a stright line fixed!


[Normal]
01:01:035 (4) - small adjustment to make it symmetrical
172,140,61035,2,0,B|256:84|340:140,2,180,4|4|8
fixed :)

everything looks nice, though I prefer not to put finishes in non-accent chamber sound in the song : >
hmm, I see. I ll keep it in mind next time. :D

thank you for modding and star ^^!

updated~
Kawayi Rika
Hi ~ Melophobia ~ :) (Sorry for later mod)

Mod time for my Queue ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane]


  1. 00:20:578 (7) - Add new combo to here,vocal start to here.
  2. 00:50:064 (2) - Add new combo to here and Remove 00:49:550 (1).
  3. 01:00:350 (6) - Ctrl+R will be fun.

[Suzully]


  1. 00:21:607 (1) - Move this spinner to here 00:21:435,a bit fast for beginner.
  2. 01:20:235 (5) - Add new combo.

That's all ~ very nice mapset ~ gogo ranked it ~

Please accept my star ( My heart ) >///<

Good luck ~
;)
Topic Starter
Melophobia
thanks for mod~ :)
Suzully

Kawayi Rika wrote:

[Suzully]


  1. 00:21:607 (1) - Move this spinner to here 00:21:435,a bit fast for beginner. Okay, changed.
  2. 01:20:235 (5) - Add new combo. I don't think so.
Thanks Rika~

Download: Misato Aki - Unmei no Chikai (Short Ver.) (Melophobia) [Suzully].osu
YGOkid8
sorry for the huge delay. louis should've modded this beforehand, but meh, no big deal.

General:
Offset: 698

Suzully:
- Generally, I would frown upon this diff. quite badly as it is oh so hard for an easy, but seeing how the rest of the mapset is also quite difficult, it should be okay.

00:10:297 (1) - Length is okay, but it comes a bit sudden, so there's not much time to react. Maybe start 00:08:926 - here instead? In fact if you want consistency, I'd suggest to start spinners in ALL diffs. here.

00:21:440 (1,1) - Not enough spin recovery time for an easy.
00:26:755 (3) - Could you make this actually symmetrical, or at least make it more so? Bring some of the points in, esp. the second and second last ones (i.e. the ones stretched the most right and left). Oh and New Combo this as well.
00:29:498 (1) - Move it up a bit so the end doesn't touch the (3) slider. Just neatness :)
00:32:240 (3) - New Combo.
00:39:783 (1,3) - Switch New Combos.
00:43:212 (5,1) - ^
00:45:955 (2) - New Combo.
01:16:469 (2,1) - Switch New Combos.
01:18:869 (3) - New Combo.
00:54:183 (1,1) - Not enough spin recovery time, albeit only just. I guess you could leave it as it is, but I would suggest finishing spinner at 00:55:383 - instead.
01:13:383 (1) - Move the first and last slider-points out more so they don't touch (1,2). Yes, you will be breaking spacing, but it's tiny and it'll look so much better.
01:16:469 (2,3) - Move these up a bit to get the end of (3) further away from (1).

Yeah pretty much only neatness stuff here.

Normal:
01:29:921 (1,1) - Finish the first spinner where the second spinner starts, and move the second spinner 1/2 forwards, ending in the same place.
----------
All the diffs. except taiko needs combo modding, though Suzully's diff. i've already pointed out. I would post the combo mods here, but that'll take too long so, with your permission (as well as the makers of the guest diffs.), I would like to manually do the combo modding myself, and then send you the .osu file afterwards. That or I can point them out one by one. Your choice.

Otherwise, the map looks pretty good. Just these neatness stuff.
Topic Starter
Melophobia
All right, It doesn't matter much to me.
you can do any way you want, if it can save your time :3
asked KSHR about it, he also said it was ok.

anyway, i changed stuff on my diff and offset for now, wait for Suzully's reply.
thank you for modding!
Suzully

YGOkid8 wrote:

Suzully:
- Generally, I would frown upon this diff. quite badly as it is oh so hard for an easy, but seeing how the rest of the mapset is also quite difficult, it should be okay.

00:10:297 (1) - Length is okay, but it comes a bit sudden, so there's not much time to react. Maybe start 00:08:926 - here instead? In fact if you want consistency, I'd suggest to start spinners in ALL diffs. here.
Okay changed. About the start time of first spinner, I leave it to Melophobia.
00:21:440 (1,1) - Not enough spin recovery time for an easy. There is 1/2-beat-time, it's enough, and next note is placed at near of the center. Therefore I think it's fine.
00:26:755 (3) - Could you make this actually symmetrical, or at least make it more so? Bring some of the points in, esp. the second and second last ones (i.e. the ones stretched the most right and left). Oh and New Combo this as well. Oh...looks not symmetry? It's my best I can make the shape beatiful for now...new combo is added.
00:29:498 (1) - Move it up a bit so the end doesn't touch the (3) slider. Just neatness :) It was actually neatness, fixed~
00:32:240 (3) - New Combo. Added.
00:39:783 (1,3) - Switch New Combos. Fixed.
00:43:212 (5,1) - ^ Fixed.
00:45:955 (2) - New Combo. ^
01:16:469 (2,1) - Switch New Combos. Fixed.
01:18:869 (3) - New Combo. ^
00:54:183 (1,1) - Not enough spin recovery time, albeit only just. I guess you could leave it as it is, but I would suggest finishing spinner at 00:55:383 - instead. Shorten it to 00:55:898.
01:13:383 (1) - Move the first and last slider-points out more so they don't touch (1,2). Yes, you will be breaking spacing, but it's tiny and it'll look so much better. Yes, changed~
01:16:469 (2,3) - Move these up a bit to get the end of (3) further away from (1). Fixed.

Yeah pretty much only neatness stuff here.
Thanks YGO~ :D

Download: Misato Aki - Unmei no Chikai (Short Ver.) (Melophobia) [Suzully].osu
YGOkid8
Topic Starter
Melophobia
> YGOkid8
done~
thanks^^
Miya
Hi Melo. Here comes my mod :3
I hope it's useful.

General
  1. I don't know if this is wrong or not, but the taiko diff has a different kiai time than the other diff.
  2. I think it will be more good to add the name of difficulty to the name of gd. Like Suzully's Easy or KSHR's Hard. So the player can become more understand what the difficulty really is.
Suzully
  1. 00:45:955 (1,3) - How about adding a finish at 1 and 3 slider start. I think i hear a cymbal sound when the note 1 appear. If i put the finish sound only on that spot, it will go awkward, and i thus add another finish sound at the 3 slider start. I think it syncronize perfectly with the next finish rythim.
  2. 01:21:612 (1) - I think you need a finish sound too hear, since i hear a cymbal sound when the spinners end. It will cover up the cymbal sound and give the cymbal sound more epic feeling to the player.
  3. 01:32:583 (1) - Gradually decrease this spinner volume? I think it will be more good. (All diff)
Normal
  1. 01:05:669 (1) - In175 bpm i think spinner is quite short for the intermediate and beginner player. I think you can map this part, rather than just a spinner to complete the vocal.
KSHR
  1. 00:54:012 (1,2,3,4,1,2) - I think this finish sound rythim is too loud compared to the finish sound before that. So you should reduce the volume like you did before to not surprise the player.
  2. 00:58:126 (1) - Add a finish sound here since you have a finish sound at the same spot in the next rythim.
  3. 01:03:612 (1) - Add a finish sound too at the slider start to cover up the cymbal sound and the gap between finish sound rythim.
Insane
  1. 00:54:869 (6) - I think it's a good idea to put a new combo here to warn player about the anti jump >.<
  2. 01:01:040 (1) - I don't know why you didn't put a finish sound at this spot in this diff. But it fit perfectly like your normal diff >.<. So you should considder adding a finish sounds here at the slider start.
  3. 01:12:012 (1) - ^
  4. 01:32:583 (1) - This spinner is too long compared to other diff. Make it consistant. So reduce the length to 01:35:326-.
Ok, that's all from my mod. I like the song very much, and the map is nice, so star from me :3
See you Melo~
Topic Starter
Melophobia

Miya wrote:

Hi Melo. Here comes my mod :3
I hope it's useful.

General
  1. I don't know if this is wrong or not, but the taiko diff has a different kiai time than the other diff. it's fine because Kiai fountain in Taiko diff is unrankable :D
  2. I think it will be more good to add the name of difficulty to the name of gd. Like Suzully's Easy or KSHR's Hard. So the player can become more understand what the difficulty really is. i think it's fine
Normal
  1. 01:05:669 (1) - In175 bpm i think spinner is quite short for the intermediate and beginner player. I think you can map this part, rather than just a spinner to complete the vocal. fixed~
Insane
  1. 00:54:869 (6) - I think it's a good idea to put a new combo here to warn player about the anti jump >.< and looks better xD http://osu.ppy.sh/ss/305126 fixed!
  2. 01:01:040 (1) - I don't know why you didn't put a finish sound at this spot in this diff. But it fit perfectly like your normal diff >.<. So you should considder adding a finish sounds here at the slider start. added
  3. 01:12:012 (1) - ^ no change this one~
  4. 01:32:583 (1) - This spinner is too long compared to other diff. Make it consistant. So reduce the length to 01:35:326-. fixed ><
Ok, that's all from my mod. I like the song very much, and the map is nice, so star from me :3
See you Melo~
thanks Miya, it helped a lot~
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