Request taken from #modreqs.
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.
General
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.
General
- Nothing to say. =o
- There are too many breaks in my opinion, it gives the map a weird feeling.
- 00:16:180 (1) - I don't understand why the second beat of this slider uses normal sampleset. It'd sound better to use soft here imo - since you're mapping to the lyrics for it, while the first one is on the drums.
- 00:24:180 (2,1) - Don't use whistles for these. That way, the Normal hitnormals will bring the hitsounds of the chorus, while using kicks right away does soud good because it's too sudden.
- 00:34:577 (1) - For symmetry with 00:28:983 (1) - you should split the slider in two and add a new combo on the second slider (adding a custom whistle to its first beat).
- 00:36:575 (2) - Missing clap on the last beat ?
- 00:47:364 (1) - It sounds better and makes more sense music-wise and combo-wise to push this one 1/1 later.
- 01:12:939 (3,4) - I'm not sure I understand why these are silenced. Wouldn't it be better to leave them at full volume like the rest ?
- 01:16:135 (1) - Missing clap in middle beat.
- 01:54:571 (2) - Split this slider into slider+circle and place the new combo on the circle so the comboing is more consistent.
- 01:56:958 (4) - This slider's second repeat is hidden by a hitburst.
- 02:06:958 (1,2) - It'd make more sense to swap these new comboes.
- 02:14:158 (4) - For comboing consistency, split this into circle+slider and add a new combo on the slider.
- 02:40:158 (6,1) - Swap these new comboes so the combo is more consistent (and makes more sense)
- 02:44:158 (2) - The clap should be on the middle beat - your current claps are offbeat.
- 03:04:958 (1) - Here again, for comboing purposes, split this slider into two sliders and place the new combo on the second one.
- 03:11:358 (5) - A slight decrescendo would sound great on this =p
- The only really bad thing I'd like to point out is the 1/3 kick sliders such as 00:38:573 (2) - . Not only do they not fit at all but they are very difficult to play for new players - all kick sliders - because they're too short to have time to read the repeat arrows. It adds unnecessary difficulty to the map and can prove quite frustrating, as lots of new players would combobreak on them because they didn't expect them to have that number of repeats.
- The comboing is also quite inconsistent...
- 01:53:766 (1) - Although the slowdown is fine, it'd be better to remove the repeat from this and make it a "long" slider. Otherwise players might think it's the same slider as the two before and it'd be quite confusing.
- 02:46:158 (1,2,3,4) - This made me smile. Song goes "jump" and you used... jumps. Quite smart and absolutely fitting. I like it.