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DJ Manian - Welcome to the club

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Shiro
Request taken from #modreqs.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  • Nothing to say. =o
Easy
  1. There are too many breaks in my opinion, it gives the map a weird feeling.
  2. 00:16:180 (1) - I don't understand why the second beat of this slider uses normal sampleset. It'd sound better to use soft here imo - since you're mapping to the lyrics for it, while the first one is on the drums.
  3. 00:24:180 (2,1) - Don't use whistles for these. That way, the Normal hitnormals will bring the hitsounds of the chorus, while using kicks right away does soud good because it's too sudden.
  4. 00:34:577 (1) - For symmetry with 00:28:983 (1) - you should split the slider in two and add a new combo on the second slider (adding a custom whistle to its first beat).
  5. 00:36:575 (2) - Missing clap on the last beat ?
  6. 00:47:364 (1) - It sounds better and makes more sense music-wise and combo-wise to push this one 1/1 later.
  7. 01:12:939 (3,4) - I'm not sure I understand why these are silenced. Wouldn't it be better to leave them at full volume like the rest ?
  8. 01:16:135 (1) - Missing clap in middle beat.
  9. 01:54:571 (2) - Split this slider into slider+circle and place the new combo on the circle so the comboing is more consistent.
  10. 01:56:958 (4) - This slider's second repeat is hidden by a hitburst.
  11. 02:06:958 (1,2) - It'd make more sense to swap these new comboes.
  12. 02:14:158 (4) - For comboing consistency, split this into circle+slider and add a new combo on the slider.
  13. 02:40:158 (6,1) - Swap these new comboes so the combo is more consistent (and makes more sense)
  14. 02:44:158 (2) - The clap should be on the middle beat - your current claps are offbeat.
  15. 03:04:958 (1) - Here again, for comboing purposes, split this slider into two sliders and place the new combo on the second one.
  16. 03:11:358 (5) - A slight decrescendo would sound great on this =p
Normal
  1. The only really bad thing I'd like to point out is the 1/3 kick sliders such as 00:38:573 (2) - . Not only do they not fit at all but they are very difficult to play for new players - all kick sliders - because they're too short to have time to read the repeat arrows. It adds unnecessary difficulty to the map and can prove quite frustrating, as lots of new players would combobreak on them because they didn't expect them to have that number of repeats.
  2. The comboing is also quite inconsistent...
Hard
  1. 01:53:766 (1) - Although the slowdown is fine, it'd be better to remove the repeat from this and make it a "long" slider. Otherwise players might think it's the same slider as the two before and it'd be quite confusing.
  2. 02:46:158 (1,2,3,4) - This made me smile. Song goes "jump" and you used... jumps. Quite smart and absolutely fitting. I like it.
Needs a bit of work on the comboing and for Easy. Feel free to get a few mods before asking a recheck.
tieff
Средняя мапа.
Хотел сказать, что говно, но не могу.

Поднимаю свою с кладбища.
Natteke

tieff wrote:

Средняя мапа.
Хотел сказать, что говно, но не могу.

Поднимаю свою с кладбища.
123456 DO IT
Topic Starter
Natsume

tieff wrote:

Средняя мапа.
Хотел сказать, что говно, но не могу.

Поднимаю свою с кладбища.
Удачи! :oops:
Только вот тайминг для начала нужно тебе подправить.
Topic Starter
Natsume

Odaril wrote:

Request taken from #modreqs.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  • Nothing to say. =o
Easy
  1. There are too many breaks in my opinion, it gives the map a weird feeling.
  2. 00:16:180 (1) - I don't understand why the second beat of this slider uses normal sampleset. It'd sound better to use soft here imo - since you're mapping to the lyrics for it, while the first one is on the drums. > Soft is really ok here! Thx! ;)
  3. 00:24:180 (2,1) - Don't use whistles for these. That way, the Normal hitnormals will bring the hitsounds of the chorus, while using kicks right away does soud good because it's too sudden. > Delete whistles here.
  4. 00:34:577 (1) - For symmetry with 00:28:983 (1) - you should split the slider in two and add a new combo on the second slider (adding a custom whistle to its first beat). > Yeah.
  5. 00:36:575 (2) - Missing clap on the last beat ? > Oh, really. :?
  6. 00:47:364 (1) - It sounds better and makes more sense music-wise and combo-wise to push this one 1/1 later. > Okay.
  7. 01:12:939 (3,4) - I'm not sure I understand why these are silenced. Wouldn't it be better to leave them at full volume like the rest ? > Delete. :D
  8. 01:16:135 (1) - Missing clap in middle beat. > Yeap!
  9. 01:54:571 (2) - Split this slider into slider+circle and place the new combo on the circle so the comboing is more consistent. > Yeah!
  10. 01:56:958 (4) - This slider's second repeat is hidden by a hitburst. > Changed.
  11. 02:06:958 (1,2) - It'd make more sense to swap these new comboes. > Okay.
  12. 02:14:158 (4) - For comboing consistency, split this into circle+slider and add a new combo on the slider. > Yeah. :)
  13. 02:40:158 (6,1) - Swap these new comboes so the combo is more consistent (and makes more sense) > Yeah again. :D
  14. 02:44:158 (2) - The clap should be on the middle beat - your current claps are offbeat. > Yeah, changed.
  15. 03:04:958 (1) - Here again, for comboing purposes, split this slider into two sliders and place the new combo on the second one. > Changed.
  16. 03:11:358 (5) - A slight decrescendo would sound great on this =p > Oh, really. Added it. Thank you! 8-)
Normal
  1. The only really bad thing I'd like to point out is the 1/3 kick sliders such as 00:38:573 (2) - . Not only do they not fit at all but they are very difficult to play for new players - all kick sliders - because they're too short to have time to read the repeat arrows. It adds unnecessary difficulty to the map and can prove quite frustrating, as lots of new players would combobreak on them because they didn't expect them to have that number of repeats. > Deleted all 1/3 sliders.
  2. The comboing is also quite inconsistent... > Comboing repositioned.
Hard
  1. 01:53:766 (1) - Although the slowdown is fine, it'd be better to remove the repeat from this and make it a "long" slider. Otherwise players might think it's the same slider as the two before and it'd be quite confusing. > Okay, i changed it.
  2. 02:46:158 (1,2,3,4) - This made me smile. Song goes "jump" and you used... jumps. Quite smart and absolutely fitting. I like it. > Ohh, tkank you! :)
Needs a bit of work on the comboing and for Easy. Feel free to get a few mods before asking a recheck.
Topic Starter
Natsume
Посмеялся над эпичным баттхёртом. Add new BG! :)
Natteke
Last timing section is probably wrong or you need to add another one
Shiro
Rechecking.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Last timing section is off. Use 115380 as offset (that's +22 from what you have). Remember to resnap all notes and kiai sections.
Easy
  1. 00:35:376 (1) - Missing clap on the last end.
  2. 01:37:714 (1) - I forgot that in my previous mod - remove the whistles here so the hitnormals introduce the hitsound change for the chorus.
  3. 02:14:580 (5) - Missing clap on the last beat.
  4. 03:05:780 (1) - Missing clap on the last beat.
Normal
  1. 00:25:780 (1,2,3,4,5) - Like for easy, don't use whistles for these.
Hard
  1. 00:25:780 (1,2,3,4,5) - Similarly to above, don't use whistles.
Timing feels off. Aleks and TicClick are looking at it - expect a post from them.
Topic Starter
Natsume

Odaril wrote:

Rechecking.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Last timing section is off. Use 115380 as offset (that's +22 from what you have). Remember to resnap all notes and kiai sections.
Easy
  1. 00:35:376 (1) - Missing clap on the last end. > Yeah.
  2. 01:37:714 (1) - I forgot that in my previous mod - remove the whistles here so the hitnormals introduce the hitsound change for the chorus. > Deleted.
  3. 02:14:580 (5) - Missing clap on the last beat. > Added.
  4. 03:05:780 (1) - Missing clap on the last beat. > Added.
Normal
  1. 00:25:780 (1,2,3,4,5) - Like for easy, don't use whistles for these. > Deleted.
Hard
  1. 00:25:780 (1,2,3,4,5) - Similarly to above, don't use whistles. > Deleted.
Timing feels off. Aleks and TicClick are looking at it - expect a post from them. > Sure. thank you! :oops:
TicClick
1. Offset: 180ms BPM: 150,00
2. Offset: 28 983ms BPM: 150,20
3. Offset: 67 344ms BPM: 150,15
4. Offset: 102 491ms BPM: 149,00
5. Offset: 115 358ms BPM: 150,00

Got it after some tests with Aleks. Если вкратце, то вторая побыстрей, последняя чуть раньше.
Topic Starter
Natsume
Uploaded. Thank you for timing, guys! :)
Shiro
Alright, everything looks good now. Here's your bubble back~

EDIT:
derpderp sorry for that, I overlooked this the first time because I could play the diff without big timing issues... But the timing's actually off.

150bpm 180offset
150,150bpm 28983offset
149bpm 107310offset
150bpm 115375offset
150bpm 179370offset


Use this. It's lolcubes' timing so don't give me kudosu. Also since he's the one who technically popped the bubble, you'll have to go to him to get a rebubble.
lolcubes
Since we're trying to handle the both maps, I will just state that these are the timings I had most success with. I am still in the process of confirming the timing, and once it's done I will just drop by and give you the answer. Hopefully it won't take too long.

Apologies for clumsy handling but timing is a very touchy subject and should be handled with care.
Topic Starter
Natsume

lolcubes wrote:

Since we're trying to handle the both maps, I will just state that these are the timings I had most success with. I am still in the process of confirming the timing, and once it's done I will just drop by and give you the answer. Hopefully it won't take too long.

Apologies for clumsy handling but timing is a very touchy subject and should be handled with care.
Sure. I understand. Thanks a lot! ;)
lolcubes
The timing was confirmed alright by multiple BATs and I suppose that's good enough. Here is your bubble back and good luck!

edit: I am blind lol.
In any case you should use the timings Odaril posted (my timings). When you apply them, call me and I will check for stuff and rebubble
Topic Starter
Natsume

lolcubes wrote:

The timing was confirmed alright by multiple BATs and I suppose that's good enough. Here is your bubble back and good luck!

edit: I am blind lol.
In any case you should use the timings Odaril posted (my timings). When you apply them, call me and I will check for stuff and rebubble
Okay. :)
Thank you again!
lolcubes
I still don't see any updates. :P
Go fix the timings so I can rebubble. :3
Topic Starter
Natsume

lolcubes wrote:

I still don't see any updates. :P
Go fix the timings so I can rebubble. :3
Updated.

Thank you for really hard work!
DJ Manian is so troll. :x
lolcubes
Yeah this looks good now.
Good luck!---------------
Taruga 🐢
Topic Starter
Natsume

lolcubes wrote:

Yeah this looks good now.
Good luck!
Yay! Thank you again! :oops:
Shiro
Everything looks good now. Ranked~

Congratulations to you and tieff for getting the same song ranked at the same time. =P
Topic Starter
Natsume

Odaril wrote:

Everything looks good now. Ranked~

Congratulations to you and tieff for getting the same song ranked at the same time. =P
Thank you so much! Odaril-sensei~ :oops:
AIR315
Congratz
:)
mancuso_JM_
jajaja this is weird the same song was ranked the same day :P
Anyways! Congratz :D
A8mew
You sure this isn't Foreigner?

'cause I'm having some Double Vision here. Grats on the rank, and freaky coincidence.
Topic Starter
Natsume

A8mew wrote:

You sure this isn't Foreigner?

'cause I'm having some Double Vision here. Grats on the rank, and freaky coincidence.
Eh, Foreigner? No - no.

And thanks all for grats! :oops:
lolcubes

TakamuraRin wrote:

Timing by lolcubes.
Should probably give credit to Aleks and TicClick as well, since I just tuned their timings for the better. ;)

Also grats.
Lucy-Kaede
Congrats :D
Topic Starter
Natsume

Lucy-Kaede wrote:

Congrats :D
Thank you! :oops:
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