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Rita - Little Busters! -Ecstasy Ver.-

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OzzyOzrock
lbh15174
真蛋疼 kawayi第一次作图应该是10年12月21号,到现在还不到一年。当时她的图连timing都不准,现在已经都能rank了 这比多少瞎作图还让人mod然后没两天就放弃了的人强?想投一分没问题,但是刷就有点说不过去了吧?不管怎么样我支持你喔kawayi~~
Topic Starter
Kawayi Rika
fixed most ~ update ~
xsrsbsns
我错过了啥

图满ok的
mochi
nvm ignore my post lol
Garven
[Busters!]
00:23:260 (2,3) - Oops, looks like you misunderstood and did the opposite. So move the 2 slider 2 grids to the right, and the 3 slider 2 grids to the left. This way the circle parts won't be overlapping.
01:04:982 (1) - A tip with these kinds of elbow sliders: try to count out how many grids away your red points are from the center point and make sure both sides are equal. This way the curve will be the smoothest and look the best.
01:36:770 (1,2,3) - ctrl + h these for better flow
02:08:558 (1) - Still too soon after a spinner for this level of difficulty.
02:08:558 (1) - Still wish you simplified this section a little more to give some rhythmic diversity.

[Rin]
You should take a closer look at the combo usage in this difficulty too. See if you can apply the general pacing that I gave examples for in the Busters! difficulty.
01:12:531 (1,1) - Spacing
01:12:929 (1) - The way you build up to this point from 01:09:551 (1,2,3,4,5,6,7,8,9) - left me kind of underwhelmed playing this one lone slider to start off the kiai section.
01:33:392 (1,2,3,4,5,6,7) - This still looks really crowded compared to your other patterns.
02:09:353 (3,4) - Maybe tone this jump down since up to this point there aren't really any large spacing jumps like this, and it's during a softer part of the song anyway.
02:31:406 (1,2,3,4,5,6,7,8,9) - I still think you should rethink this pattern since it's based off an uneven set of beats through the song so it starts with a new phrase, but ends partway through the next. The pacing just feels off.

[Taiko]
00:13:326 (1) - Snap the slider so it ends at 00:15:313 - so you don't get this
I still think a crescendo during that part would be much better aurally than just having it at full volume the entire time.

[Rika]
00:05:379 (4,1) - and 00:04:584 (2,3) - are kinda bad spacing since you set the precedent with 00:03:392 (4,1) - You change that spacing around a lot and it just feels really inconsistent.
00:18:094 (2) - This feels better ending at 00:20:478 -
00:47:498 (1,2,3,4) - These jumps still feel really bad without anything in the song or pattern pacing to back it up.
01:10:942 (2,3) - This jump is really unnaturally placed. Would feel a little better from 01:10:743 - to 01:10:942 - though I'm thinking that accelerated spacing or incremental jumps would fit a build up like this a lot better.
02:02:796 (4,7) - This kind of pattern is a little dangerous since the sliders cover up each others repeat arrow. Might be best to have them sticking outward instead of inward.

I suggest you take a good look at the Rika diff and try to make your patterns fit the music a bit more. Right now some don't quite fit the phrases that they are trying to represent either with spacing or with general length of the pattern.
Haruhi_sama
从这里可以看出现在BAT越来越糟糕.建议大整改一次
gone with wind
我是来蛤蛤蛤的,去TM的蠢比BAT滚你妈逼蛋死你妈裤裆里回去舔屎去吧玩个JB游戏
液,坐等删回复
ignorethis

Garven wrote:

mods
guess you should contact the mapper himself for a mod rather than posting here, since it irritates some people, resulting in more flaming in the thread. :o

破论坛改版改得我还得上电脑才能编辑回帖 真是蠢巴平
I Love One Piece
看了两遍...看完了.........
Garven

ignorethis wrote:

guess you should contact the mapper himself for a mod rather than posting here, since it irritates some people, resulting in more flaming in the thread. :o

破论坛改版改得我还得上电脑才能编辑回帖 真是蠢巴平
I'll care later when we get this map re-ranked. They are obviously helping in the best way they know how, so I'll help in the way that I know how.
OzzyOzrock
Topic Starter
Kawayi Rika
fixed some in Busters! and Rin diff.

update ~
Gonzvlo
[General]
  1. Metadata: Difficulty names are supposed to indicate the difficulty level, you will probably refuse to change the names so just make it clear in the map's description (Bold or bigger font should work). Oh, and keep that in mind for your next mapset, please.
    By the way, your difficulty names could use some consistency, perhaps [Little] for [Normal] and [Busters!] for [Insane]? I don't know... just try to find some consistency, if it's possible.
  2. Skin: "Hitcircle" is supposed to be in grayscale so colorizing works as intended. Although, if you'd like to keep it like that, there's no problem.
[Busters!]
  1. 02:08:558 (1) - This post-spinner slider is bugged, the NC needs to be added manually. Hm, unrankable stuf...
  2. 02:53:061 (1,2,3,4,5,6) - These little streams might be too tricky for the easiest diff in the mapset, I'd suggest to either replace both stacks with repeating sliders o just one of them.
  3. I don't see any other major problems here.
[Rin]
  1. 00:14:915 (1,2,3) - I found a bit hard to hit these circles accurately, you should consider using a slider for this difficulty level.
  2. 01:11:339 (9) - This slider doesn't fit well this part, sounds kinda odd. You should use 1/2 sliders, sounds better.
  3. 02:37:167 (4,5) - Hm, the spacing between this objects should be wider, a couple of girds should be enough.
[Riko]
  1. 00:55:644 (6,7) - Without "Sneaking Sliders" on, this pattern kind of confused me. I strongly suggest to unstack (7), here's an alternative.
  2. 00:30:611 (4,1) - Uh, this part felt rather odd. After those little jumps this reduced spacing doesn't flow well, I strongly suggest to increase spacing a bit.
  3. 00:34:386 (1,2,3) - This would flow much better if you switch positions between (1) & (2), consider changing it.
  4. 01:23:260 (7,8) - By the time the ball starts reaching the end of (7), (8)'s apporach circle appears but it overlaps with the slider-followcircle so it's hard to see, I'd suggest to unstack (8) to avoid any problem.
  5. 02:01:803 (1,2,1) - Hm, if it's possible, I'd like to ask you to reduce this jump a little bit, feels too harsh imo.
  6. 02:02:598 (3,4,5,6,7) - As Garven mentioned above, I'd not suggest to use this kind of patterns, the repeat arrow is completely visible since the beginning so it feels unexpected.
  7. 02:15:114 (4,1) - This spacing doesn't make much sense, all the other objects have wider spacing. I strongly suggest to increase spacing, at least a few grids so it flows better.
  8. 02:53:657 (2,3,4,5,6) - You should either merge these 2 stacks into 1 or unstack all the objects. Any of those alternatives would fit the music muuuch better, try it.
Hm... overall, the mapset should be okay.
Haruhi_sama
oh 巨蠢
Topic Starter
Kawayi Rika

Gonzvlo wrote:

SPOILER
[General]


  • [Busters!]
  1. 02:08:558 (1) - This post-spinner slider is bugged, the NC needs to be added manually. Hm, unrankable stuf... <<fixed
  2. 02:53:061 (1,2,3,4,5,6) - These little streams might be too tricky for the easiest diff in the mapset, I'd suggest to either replace both stacks with repeating sliders o just one of them. <<I think this not too hard~
  3. I don't see any other major problems here.
[Rin]
  1. 00:14:915 (1,2,3) - I found a bit hard to hit these circles accurately, you should consider using a slider for this difficulty level.<sorry no~
  2. 01:11:339 (9) - This slider doesn't fit well this part, sounds kinda odd. You should use 1/2 sliders, sounds better.<<OK.
  3. 02:37:167 (4,5) - Hm, the spacing between this objects should be wider, a couple of girds should be enough.<sorry no~~ I think np~
[Riko]
  1. 00:55:644 (6,7) - Without "Sneaking Sliders" on, this pattern kind of confused me. I strongly suggest to unstack (7), here's an alternative.<<OK,fixed
  2. 00:30:611 (4,1) - Uh, this part felt rather odd. After those little jumps this reduced spacing doesn't flow well, I strongly suggest to increase spacing a bit.<<sorry,no
  3. 00:34:386 (1,2,3) - This would flow much better if you switch positions between (1) & (2), consider changing it.<<sorry,no
  4. 01:23:260 (7,8) - By the time the ball starts reaching the end of (7), (8)'s apporach circle appears but it overlaps with the slider-followcircle so it's hard to see, I'd suggest to unstack (8) to avoid any problem.<<I think it's ok now ~ so no~
  5. 02:01:803 (1,2,1) - Hm, if it's possible, I'd like to ask you to reduce this jump a little bit, feels too harsh imo.<<sorry,no
  6. 02:02:598 (3,4,5,6,7) - As Garven mentioned above, I'd not suggest to use this kind of patterns, the repeat arrow is completely visible since the beginning so it feels unexpected.<<OK.fixed
  7. 02:15:114 (4,1) - This spacing doesn't make much sense, all the other objects have wider spacing. I strongly suggest to increase spacing, at least a few grids so it flows better.<<fixed
  8. 02:53:657 (2,3,4,5,6) - You should either merge these 2 stacks into 1 or unstack all the objects. Any of those alternatives would fit the music muuuch better, try it.<<sorry~no
Hm... overall, the mapset should be okay.
Thanks Gonzvlo ~ update ~
kajiyatta
star~
hope Ranked
nhSnork
The map is nice, but I also hope it'll get approved soon. I didn't get down to install it until today, and now with the update, it refuses to rank. >_< :)))))))
Garven
[Rin]
01:12:134 (10,1) - That spacing intentional?

[Rika]
Compare spacing between 00:03:392 (4,1) - 00:04:584 (2,3) - 00:05:379 (4,1) - 00:06:968 (4,5) -
Please keep your spacing changes like this consistent. Otherwise it just feels bad.
I still don't like a lot of the patterns used as they don't fit musically, but whatever. The inconsistency in the intro is aweors;df though.
Topic Starter
Kawayi Rika
OK.update ~
Garven
Rebub~
Breeze
After discussed with Garven, fixed some 1 grid movement blahbla, It's time to
re-RANK this map
S o r d a
gratz rerank
Akemi_Homura
congratz~!
Darksonic
lol Gratz.
hoLysoup
:>
ertyukjh010
GooD map ><

我只能夠SS 2個難度,另外兩個無能 TAT 原諒我
Sanzenin Nagi
lol
_Kiva
For chunbi heatherfield
Suimya
Rika baka, gretz >w<
Ice coffee
又看完一部戏剧了.
[CSGA]Ar3sgice
lol
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