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Renard - GOT MY PONY SPAM FOR YOU

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Topic Starter
ztrot
offset is fixed derp and yeah I would love some input
-Ryosuke
:D
Faust
Pony Spam:

SPOILER
23:01 <ztrot> : Faust thik I could get you to look at pony spam?
23:02 <Faust> : Alright.
23:02 <Quaraezha> : that sounds weird without context :V
23:02 *ztrot is editing (Renard - GOT MY PONY SPAM FOR YOU)[http://osu.ppy.sh/s/39828]
23:02 <ztrot> : :3
23:02 <Quaraezha> : also, afaik
23:02 <Quaraezha> : Renard only has like
23:02 <Quaraezha> : 3 pony songs?
23:03 <ztrot> : he is working on that hush now remix :3
23:03 <Quaraezha> : PSYCHOSHY
23:03 <Quaraezha> : wait, he?
23:03 <Faust> : 3 is more than enough
23:03 <Azure_Kyte> : Psychofly.
23:03 <ztrot> : why in gods name does everyone think that renard is a chick
23:03 <Corin> : BZZZZZZZZZZZZZZZZZZZZZZZ I'M GONNA meING KILL YOU BZZZZZZZZZZZZZZZZZZZZZZZZ
23:04 <Quaraezha> : watch out, we have a badass over here
23:07 <Faust> : where the hell are the 1/4's in this
23:07 *Faust is editing (Renard - GOT MY PONY SPAM FOR YOU)[http://osu.ppy.sh/s/39828]
23:07 <Faust> : bit wasted if you just leave them out
23:08 <Corin> : omg
23:08 *Corin is listening to (The Queenstons feat. Casey LaLonde - Going Back)[http://osu.ppy.sh/s/39038]
23:08 <Corin> : This bass
23:08 <Corin> : Never noticed it before
23:08 <Corin> : AHHHH MY HEADPHONES ARE VIBRATING <3
23:09 <Faust> : sometimes
23:09 <Faust> : when I see overly symmetrical maps
23:10 <Faust> : I feel like destroying a universe.
23:10 <Faust> : Actually, I meant, I feel like mapping a difficulty out of spite.
23:10 <ztrot> : :(
23:10 <ztrot> : it isn't that symmetrical
23:11 <ztrot> : oaky maybe it is
23:11 <ztrot> : that is just how I map
23:11 <Faust> : Don't pay me much heed. It's just, I've seen enough symmetry maps to last the next 9001 years
23:11 <Quaraezha> : It kinda is, but not much.
23:11 <Faust> : One symmetrical pattern leads to the next
23:11 <Faust> : I just get pissed off.
23:12 <Faust> : It doesn't affect how I mod though, don't worry.
23:12 <ztrot> : it is just how I map I've sadly never mapped that far off a grid
23:12 <ztrot> : tho I don't enforce that in my mods :P
23:12 <ztrot> : like some modders :U
23:12 <Faust> : But I do know for certain, that ztrot knows how to use his symmetry and pair it with the rhythm he goes for, so
23:12 <Faust> : everything is in accordance with as little hiccup as possible
23:13 <Faust> : Which is a good thing
23:13 <ztrot> : :D
23:13 <Faust> : Unlike stupid shit mapping just made to be symmetrical for the sake of it
23:13 <ztrot> : daww
23:13 <ztrot> : your making me blush
23:13 <ztrot> : >///<
23:14 <Azure_Kyte> : Blush, you're making me- *stabbed*
23:14 <Quaraezha> : Azundere_Kyte
23:14 <ztrot> : lololol
23:14 <ztrot> : :U
23:14 <Faust> : 02:11:446 (6) - might want to silence those sliderticks manually
23:14 <Azure_Kyte> : I read that as Asiandere_Kyte.
23:14 <Faust> : kind of breaks the atmosphere
23:15 *those sliderticks
23:15 <ztrot> : I know I was a bit worried I might get axed for it
23:15 <ztrot> : but it isn't all of the ticks in the map so shgould be okay
23:19 <Faust> : Is this for approval?
23:20 <ztrot> : yeah
23:20 <ztrot> : it is to hard to map any lower
23:21 <ztrot> : but at the same time I didn't want to make inpossible for everyone
23:21 <Faust> : Yeah it's fairly playable
23:21 <ztrot> : almost hitting 17mill
23:21 <Quaraezha> : btw about Pony Spam
23:21 <Quaraezha> : is it just me (probably just me)
23:21 <ztrot> : should be okay for approval
23:21 <Quaraezha> : or are the hitsounds WAY too soft?
23:22 <Faust> : Just a few suggestions about aesthetics.
23:22 <ztrot> : Quaraezha no they snyc with the music
23:22 <ztrot> : I'm badd about that
23:22 <Faust> : 01:01:446 (1,2,3,1,2,3) - I wouldn't advise too linear patterning or shaping for this song or section since your
23:22 <Faust> : map flow is generally all-roundish and fluid
23:23 <Faust> : so these kind of arrangements can be very out of place.
23:23 <Faust> : 01:10:732 (8) - Suggest you add a note here.
23:24 <ztrot> : http://puu.sh/8SBC better?
23:24 <Faust> : stacked on 7
23:24 <Faust> : less curvage
23:24 <Faust> : more wavy
23:24 <Quaraezha> : ~~~
23:24 <ztrot> : hmm
23:24 <Faust> : haha
23:24 <Faust> : yeah
23:25 <ztrot> : http://puu.sh/8SBR
23:26 <Faust> : 01:43:446 (1) - I think this is a pretty bad blindspot for players
23:26 <Faust> : Safer to bring it lower.
23:26 <Faust> : Yeah I guess that works fine
23:26 <Quaraezha> : btw forgive me if I suck but
23:26 <Quaraezha> : this is called IRC Modding right?
23:27 <ztrot> : http://puu.sh/8SC1 bam?
23:27 <Quaraezha> : Faust can post in the map's thread with "IRC Mod" and it can gain kudosu? :V
23:27 <ztrot> : bad screenshot
23:27 <Faust> : I'll omit the non-related chat of course
23:27 <ztrot> : but it is now lower
23:28 <Faust> : actually, about your little break.
23:28 <Faust> : I think you should keep mapping
23:28 <Corin> : Yes Quara
23:28 <Faust> : because that part has that nice groove
23:28 <Corin> : This is basiclly IRC modding.
23:28 <Corin> : Except normally it's kept to PM's
23:29 <Faust> : so I think players would want to keep on going
23:29 <ztrot> : REall
23:29 <Quaraezha> : oh okay :V
23:29 <ztrot> : all it could be is lol long sliders
23:29 *Corin is listening to (Erasure - Always (2009 Mix))[http://osu.ppy.sh/s/17282]
23:29 <Faust> : lol
23:29 <ztrot> : or I could go nuts and follow the drums
23:30 <Faust> : yeah, lead on the percussion
23:31 <Faust> : basic rhythm leading to the vocals
23:31 <Faust> : I think it'll work well
23:33 <Faust> : 02:05:446 (1,2,3,1,2,3) - Don't forget to apply the earlier changes to this as well
23:34 <Faust> : To be honest, one disadvantage of having to map symmetrically is that sometimes, it may result in
23:34 <Faust> : not-so-intuitive rhythm changes and transitions.
23:34 <Faust> : Because a good symmetrical pattern for vocals doesn't work as well as when you follow the percussion or
23:34 <Faust> : drumming
23:35 <Faust> : because usually there's bound to be more density and thus you'd have to keep the notes spaced more tightly
23:35 <Faust> : that affects the symmetry ratio
23:36 <Faust> : One counter is to map symmetrically while having the map flow in either direction with not much left-right, but
23:36 <Faust> : either a long series of clockwise or anti-clockwise.
23:38 <Faust> : Former results in jumps which is one of the highlights of symmetrical mapping, but may potentially stem the
23:38 <Faust> : stirring of the song. Liken to a cup of coffee, in this case. Stirring clockwise and then counter-clockwise doesn't
23:38 <Faust> : really give nice results most of the time etc.
23:40 <Corin> : SUDDENLY, WALLS OF TEXT
23:40 <Faust> : sup Corn
23:40 <ztrot> : alright try this
23:41 *ztrot is editing (Renard - GOT MY PONY SPAM FOR YOU)[http://osu.ppy.sh/s/39828]
23:41 <ztrot> : updated
23:41 <Faust> : let's see..
23:43 <ztrot> : yeah that part would bo better without them clapps tho
23:44 <ztrot> : no
23:45 <ztrot> : JESUSTROT
23:45 <ztrot> : lolol
23:45 <Corin> : OH GOD
23:45 <Corin> : HE DIED FOR OUR SINS
23:45 <Faust> : what is this, it's killing me. :(
23:45 <Faust> : stop your shit now
23:45 <ztrot> : I rise from the grave bitches
23:45 <Faust> : also, map's good
23:45 <ztrot> : yay
23:58 <ztrot> : Faust: don't forget to post
23:59 <Faust> : Ah, alright
23:59 <ztrot> : so I can kd
23:59 <ztrot> : you were VERY helpful
23:59 <Quaraezha> : <3
23:59 <Quaraezha> : inb4 Faust becomes a MAT
23:59 <Quaraezha> : :U
23:59 <Odaril> : I'd see that happening.
23:59 <ztrot> : Tbh I don't see why not
Flanster
inb4 this song being used in the OWC Finals
Topic Starter
ztrot
that would be lol
Quaraezha
galvenize
Not really digging the song itself but you can't go wrong with the whole map. Good job.
Sync
Staaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar
Sync
Extra:
-- At certain points during this song, I feel as if sometimes there is a very appropriate place for an extra hit circle or another repeat, etc. My mod will include specific sections where I feel this way.

00:12:589 (1) - I would rather see this split into one half beat slider and one hit circle or something of that variant because a full beat slider definitely not called for at this point in the song.
00:18:732 (4) - Add a hit circle here. If you decide to do this, make it like this plz I would love you forever. Picture reference: http://ssync.us/images/a7qeet.png
00:21:018 (4) - Add a hit circle here, right where the start of (3) from the previous pattern was.
00:21:589 (4) - ^
00:29:160 (2) - Add a new combo here. If you're going to combo spam, do it right. (just kidding, but I do suggest you NC here)
00:31:446 (2) - ^
00:52:018 (5) - I've hated this slider from the start and feel that it is very awkward to play, not to mention that it's horrible to look at. Here's a suggestion, but anything other than that slider would do: http://ssync.us/images/cwemxt.png
00:53:160 (5) - Same case
00:56:589 (5) - These are getting quite redundant at this point, so if you don't change them, start changing them up here pls
00:59:732 (3) - Remove this slider and replace it with a hit circle.
01:00:018 (4) - If you did the above, move this back two ticks. This follows the music much better.
01:00:303 (5) - Add a hit circle here
01:07:447 (1) - Nice C&P, bro. Just kidding. Anyways, you should probably do what I said before.
01:31:446 (2) - New combo
01:36:018 (9) - ^
01:54:160 (6) - ^
02:03:732 (3) - Ok, i've noticed this is the same as before but if you don't want to change it, a little variation is fine
02:23:304 (7,8) - I'm not too sure about this one, but consider deleting 7 and 8 and replacing them with a slider that lasts until 2:23:589.

Looks like that's it. There aren't really any errors; rather, they were just things that caught my eye. Good luck
Backfire
So uhm, I made a taiko for this before but, can I make another one?
The old one wasn't as good as I had hoped.
Agnes
Starred x2.
Sync

Agnes wrote:

Starred x2.
Starred x3. I win
Mismagius
Can I map a diff for this when I get the time
Topic Starter
ztrot
If I can pass what you make lol
Backfire

Backfire wrote:

So uhm, I made a taiko for this before but, can I make another one?
The old one wasn't as good as I had hoped.
:(?
Topic Starter
ztrot
uhh sure try to make it hard yet passable by the masses if possible
Edit: if I get a bubble before either you or BD finish tho I'm gonna take it.
Stefan
olololol
NotShinta
YES, YOU HAVE, HAVEN'T YOU? BEING THAT THIS IS THE THIRD PONY MAP YOU'VE ASKED ME TO MOD, BUT NOT IN A SPAMMY WAY, WE HAVE DISCUSSED THAT AND IT'S COOL.

General:
-- On that note, make the title part of the thread title all caps too. Not so I don't think I've typed out that joke for nothing, but for consistency with things and general reduction of confusion.
-- You could probably cut out that uncomfortable little blip at the end there if you cared, but it's not too important.
-- As for tags, there is no such rapper as "snoop dog". His name is "snoop dogg" because double G's are gangster.

Extra:
- 00:37:303 (1,2,3,4,5) - Flip this, so that the next pattern doesn't 'go back on itself' in a counter-clockwise way. Just a bit more flowy then, yeah.
- 00:45:160 (1,2,3,4,5) - I found it strange you placed this on what's clearly one of those strange breaks in the music, as those tend to work nicely with no notes. What I mean is, try rearranging this part like this and see how it works for you. Slider doesn't have to be a slider.
- 00:58:875 - It seems sudden for you to suddenly stop following the wiggle pattern. Rawr.
- 01:00:018 (4) - Carelessly asymmetrical slider in carefully symmetrical pattern screws my head. Not really, but still.
- 01:29:160 (1) - These ticksounds are quite sudden and clashing. Yes, mean old NotShinta saying ticks can be clashing. Try making custom, quieter ones and using them here for this slider alone.
- 01:50:018 (4) - Think about moving this a couple of grids down so the pattern is less ugly.
- 02:08:018 - It'd be super cool if you slowed down sliders here and build them back up when appropriate, despite how hard you want to make the map. This is because this section, let's call it the bridge, is much more threatening and less intense than the rest of the song. As such, some of the quicker sliders contrast more than they could.
- 02:11:446 (6) - I take especial objection to this compressed wigglyslider, as it looks almost normal, otherwise. I'm not sure, I think it's passable, but I'm just raising a potential point. Use your best judgement. Also, ticks again
- 03:02:875 (1) - Herp, end this 1/2 earlier, that way it both lands on the 1/1 and fits when the vocals actually end better, making it sound lovely.

Well, nice difficult map. I probably missed some things, but at the same time, I fear that looks like too much. Again, don't want to be bubbling for a week or so, but I could be convinced into a second bubble.
Topic Starter
ztrot
thanks for the mod shinta I will keep the slider sped but I followed most of your advice.
Agnes
ztrot <3

[General]

Nothing to poke at.

[Extra]
A few issues; just contact me on osu! if you need to poke at me about these things.

00:13:732 (1) - Hold sliders like these are arguably unrankable. However, if you change these sliders from these to sliders like 00:47:446 (5), it should be fine.
00:52:018 (5) - Sliders like these, which is abnormal, are also unrankable.

That's about all I've seen that kind of violates anything. Again, if you have some problems with this post, then come to me directly. If you get these things fixed, however, it should be ready for the first bubble.
Topic Starter
ztrot
Thanks agnes I swapped out all the suggestive sliders past 53:018 and there copies, as for the ones at 13:723 AI mod deosn't pick them up as a unusual path so I'm gonna keep them
TTTTTTTTTTTT
crazy
Agnes
Hi there! After some compromising on the hold sliders that now visibly show the wiggling...

Bubble #1!
i bubbled my first ztrot map aaaaa ;w;
Quaraezha

Agnes wrote:

Hi there! After some compromising on the hold sliders that now visibly show the wiggling...

Bubble #1!
i bubbled my first ztrot map aaaaa ;w;

AAAAAAAAAAAAAAAAAH
(inb4 popped)
Backfire
nvm, im fucking slow
Mafiamaster
00:38:446 (4) - New combo?

The end of the mp3 has a real noticeable "putt" sound going on. Mind editing that out?
Topic Starter
ztrot
I see no need to add a new combo, as for that putt I've tried a few times to remove it but then I can't seem to get the timing stable and seeing as it was at the very end of the map I just let it go if you can get it right I'd be glad to change it but I've tried twice and no luck
let me know if you can help me with that

EDIT: lolcubes helped me out and the pop is gone thanks cubes man
Mafiamaster
Bubble #1
Andrea
[Extra]

02:11:532 (6) - This slider moves in an abnormal way. Please make it again.
02:16:104 (7) - ^


I can give you the 2nd bubble when you're done with it.
Topic Starter
ztrot
fixed
Andrea
Looks good now!

Bubble #2~
lolcubes
Let the flames begin!
Mismagius
oh god

oh god
Shiirn
OMG RENARD PONY FUCK VOTE 1

grats
Topic Starter
ztrot
Woot don't forget snoop dogg
HeatKai

Mafiamaster wrote:

Bubble #1

this is weird, got bubble #1 , 3 days ago why you revive 9 hours ago ? XD
is there anything wrong.
and congratz with another pony song ._.
Topic Starter
ztrot
uhh it does that anytime you move a map from beatmap help to pending and a slight change was made before the 2nd bubble
Edit: at request of the 2nd bubbler
HeatKai

ztrot wrote:

uhh it does that anytime you move a map from beatmap help to pending and a slight change was made before the 2nd bubble
oh ok (Y)
congrats again!
kkleskk
The beat sounds a bit off to me from that last update, i had to put offset at -50ms.

And i love that map, gratz for getting it approved ^^


Edit : Oh yes i didn't see it says, redownload for new mp3 :3
lolcubes

kkleskk wrote:

The beat sounds a bit off to me from that last update, i had to put offset at -50ms.

And i love that map, gratz for getting it approved ^^
Because it's using a new mp3. The offset changed quite a bit more than that. :3
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