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Masato Nakamura - Emerald Hill Zone (1-player)

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Hyguys
sexy pacarai
Topic Starter
Pereira006

Hyguys wrote:

sexy pacarai
rawr
Suimya
>w<

[Easy]
00:31:261 (1) - 1 grip left~
00:36:445 (1) - remove the NC~
00:51:996 (4) - NC~
01:17:914 (1) - again remove the NC~
that's all >w<

[Normal]
00:18:734 (3) - NC~
00:23:702 (4) - ^
00:23:702 (1,2) - move this to the white tick and fix the spacing after that~
00:47:676 (4) - NC~
00:48:972 (1) - remove the NC~
00:50:268 (4) - NC~
00:59:339 (3) - ^
01:05:387 (5,6) - ._. it's normal not hard so plz make it more easier~

[Hard]
00:03:831 (2) - 3 grip right~
00:04:047 (3,4,5) - fix the spacing ~
00:36:661 (5) - NC~
00:40:333 (5) - ^
01:18:130 (5) - ^
01:21:801 (5) - ^

[Insane]
00:07:071 (1) - remove the NC and added to the 00:07:503 (2) - ~
00:13:983 (1) - ^ Same problem~
00:22:622 (9) - NC~
00:32:989 (6) - ^
00:39:901 (6) - ^
00:45:084 (1) - remove the NC and added to the 00:45:300 (2) - ~

that's all good work Pereira-chan >w< <3~
Topic Starter
Pereira006

-Sekai- wrote:

>w<

[Easy]
00:31:261 (1) - 1 grip left~
00:36:445 (1) - remove the NC~
00:51:996 (4) - NC~
01:17:914 (1) - again remove the NC~
that's all >w<

fixed yes is true :)

[Normal]
00:18:734 (3) - NC~
00:23:702 (4) - ^
00:23:702 (1,2) - move this to the white tick and fix the spacing after that~
00:47:676 (4) - NC~
00:48:972 (1) - remove the NC~
00:50:268 (4) - NC~
00:59:339 (3) - ^
01:05:387 (5,6) - ._. it's normal not hard so plz make it more easier~

wait [te][amo]

[Hard]
00:03:831 (2) - 3 grip right~ this is symentric i did did CTRL+H is still symentric
00:04:047 (3,4,5) - fix the spacing ~ is only little 2,23x lol but ok
00:36:661 (5) - NC~ ok
00:40:333 (5) - ^ no
01:18:130 (5) - ^ok
01:21:801 (5) - ^ no

[Insane]
00:07:071 (1) - remove the NC and added to the 00:07:503 (2) - ~ no sorry
00:13:983 (1) - ^ Same problem~no sorry[/b
00:22:622 (9) - NC~ [b]ok

00:32:989 (6) - ^ ok
00:39:901 (6) - ^ ok
00:45:084 (1) - remove the NC and added to the 00:45:300 (2) - ~no sorry

my opinion my style combo is really fine but i agree with you and change my owm for all my diff

that's all good work Pereira-chan >w< <3~
thank you mod :)
Hyguys
man i cant stop playing this omfg
Topic Starter
Pereira006

Hyguys wrote:

man i cant stop playing this omfg

lol good :)

don't stop play

continue play *troll
wmfchris
taiko diff seems quite nice for me already as it fits the drum closely.

:3
Kei
Hi!

[Easy]

I think think this difficulty is way too hard for a Easy imo, but that's what I personally think :3
It's a nice difficulty, the only problem is what I said before. Nothing more to say about this Diff.

[Normal]

00:04:911 (5) - Replace with a circle.
00:10:527 (2) - Whistle.
00:10:311 (1) - Remove New Combo.
00:10:527 (2) - NC.
00:13:335 (3) - Delete?
00:13:551 (3) - Whistle at end.
00:20:894 (1) - Whistle at the start.
00:24:350 (1) - Whistle at the start.
00:27:374 (4) - Whistle at the end.
00:35:365 (1,2,3,4,5) - This looks hard for a Normal Diff too.
00:37:741 (3) - Move this note somewhere because it's being hidden by 00:36:445 (4)?
00:56:747 (3) - Replace with a circle.
00:58:259 (5) - Remove new combo.
00:59:339 (7) - NC.
01:01:499 (4) - Remove new combo.
01:03:227 (5) - NC.
01:05:819 (1) - Whistle at the start.
01:09:274 (1) - ^
01:24:825 (1) - End this spinner at 01:26:553.

Hard is ok to me and Insane too.

Good luck~ :3
Kryptogram
mancuso_JM_
Hi. Mod4Mod Request as my Modding Queue :P

General:
For consistency, you have to add the name of creator in Normal diff ([Tea]'s Normal) or delete the name of creator in Taiko diff and would be only Taiko Oni.
Maybe you have to cut the mp3 some sec.

Easy:
Everithing looks good here :D

Normal:
00:06:531 (3): This slider have to ends in 00:07:071 (white tick)
00:48:756 (2,3): Spacing (Don't forget to move the next notes to don't have spacing problems)

Hard:
HP Drain Rate: +1
00:35:581 (3,4): Overlap. Move (4) to x=156 y=236

Insane:
HP Drain Rate: +1
00:27:482 (3,4,5,1): Move 1 grid right to stack well the notes with (2)

Pereira, Nice map :)
That's all, Star and Good Luck with the rank ;)
Topic Starter
Pereira006

mancusojuanmattos wrote:

Hi. Mod4Mod Request as my Modding Queue :P

General:
For consistency, you have to add the name of creator in Normal diff ([Tea]'s Normal) or delete the name of creator in Taiko diff and would be only Taiko Oni. i will change this when [te][amo] fix this
Maybe you have to cut the mp3 some sec.

Easy:
Everithing looks good here :D

Normal:
00:06:531 (3): This slider have to ends in 00:07:071 (white tick)
00:48:756 (2,3): Spacing (Don't forget to move the next notes to don't have spacing problems)

wait [te][amo] respond

Hard:
HP Drain Rate: +1
00:35:581 (3,4): Overlap. Move (4) to x=156 y=236

all fixed

Insane:
HP Drain Rate: +1
00:27:482 (3,4,5,1): Move 1 grid right to stack well the notes with (2)

all fixed

Pereira, Nice map :)
That's all, Star and Good Luck with the rank ;)
thank you mod and star :)
Darcsol
From your Mod4Mod request from #modreqs:

[General]
  • - Why does Normal has no source? Add it!
    - Add more stuff to tags! For example: Sonic Team Sega Genesis
    - What is with the "(1-player)" in the title? Is it suppose to be there?
    - [Optional] Move the preview point back to where the gameplay starts.
[Easy]
  • Fine.
[Normal]
  • 00:58:691 (1) Flip the spinner so the arrow's face is to the right.
    01:12:730 (2) ^ same thing but this time flip the spinner facing down.
[Hard]
  • Fine.
[Insane]
  • Again fine.

Not much else to find, but I find the Normal diff to be the weakest of all. Polish your map and it will be great. Star~
Kryptogram

mancusojuanmattos wrote:

Normal:
00:06:531 (3): This slider have to ends in 00:07:071 (white tick) Ty ^^
00:48:756 (2,3): Spacing (Don't forget to move the next notes to don't have spacing problems)Ill Fix it later :S

Darcsol wrote:

[Normal]
  • 00:58:691 (1) Flip the spinner so the arrow's face is to the right. Ok
    01:12:730 (2) ^ same thing but this time flip the spinner facing down ^ .
Download: Masato Nakamura - Emerald Hill Zone (1-player) (Pereira006) [Normal].osu
Topic Starter
Pereira006

Darcsol wrote:

From your Mod4Mod request from #modreqs:

[General]
  • - Why does Normal has no source? Add it! ups i didn't noticed that
    - Add more stuff to tags! For example: Sonic Team Sega Genesis well ok and eggman and tail add too
    - What is with the "(1-player)" in the title? Is it suppose to be there? stay as i can see other old beatmap have 1-player so stay
    - [Optional] Move the preview point back to where the gameplay starts. stay
[Easy]
  • Fine.
[Normal]
  • 00:58:691 (1) Flip the spinner so the arrow's face is to the right.
    01:12:730 (2) ^ same thing but this time flip the spinner facing down.
[Hard]
  • Fine.
[Insane]
  • Again fine.

Not much else to find, but I find the Normal diff to be the weakest of all. Polish your map and it will be great. Star~
thank you mod

and update pleasse redownload
Ulysses
Hi,Time for m4m.

My English is poor,if you find some thing you don't understand,ask me in IRC/ PM me.

[Insane]
00:07:503 (2,3,4,5) - Make it more tortuous to lining 00:07:935 (6)
00:14:415 (2,3,4,5) - ^
00:48:108 (4,5,6,7) - ^
00:48:972 (2,3,4,5) - ^
01:03:443 (4,5,6,7,8,9,1) - It's just ugly

Really,it's a good map.One thing I have to complain is,you have so many copy in your map...I feel the same and the same in this diff.
Yes,it's awesome.But ....Just many copies..

[Dunskin's Taiko Oni]
Because my bad,I can't mod taiko.Sorry Dunskin.

[Hard]
AR+1
00:41:952 (1) - Start at 00:42:060

No anymore suggestion...

[[TeA]'s Normal]
Circle Size +1 (If you like)
00:06:207 (2) - I think a Normal can't appear a slider like that...
01:22:233 (4,5,6) - Confuse for new player

[Easy]
00:48:972 (1) - One grid up
00:49:836 (2,3,1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - Don't forget move these things with DS after fixing ^.

Okay...I will shoot a star to you if I have a kd.
Good luck for bubble and rank...
Topic Starter
Pereira006

nold_1702 wrote:

Hi,Time for m4m.

My English is poor,if you find some thing you don't understand,ask me in IRC/ PM me.

[Insane]
00:07:503 (2,3,4,5) - Make it more tortuous to lining 00:07:935 (6) this is lining but fix
00:14:415 (2,3,4,5) - ^ no i can see is more lining
00:48:108 (4,5,6,7) - ^ no
00:48:972 (2,3,4,5) - ^ no
01:03:443 (4,5,6,7,8,9,1) - It's just ugly what i not agree you sayd for me this is aswome jump relax and most fit

Really,it's a good map.One thing I have to complain is,you have so many copy in your map...I feel the same and the same in this diff.
Yes,it's awesome.But ....Just many copies.. yes is true but i not have idea change i just copy i not wanna bad slider symentric and loops but the slider and note is most fit this song so is fine and stay

[Dunskin's Taiko Oni]
Because my bad,I can't mod taiko.Sorry Dunskin.

[Hard]
AR+1 no
00:41:952 (1) - Start at 00:42:060 but the 1/4 is most fit so stay

No anymore suggestion...

[[TeA]'s Normal]
Circle Size +1 (If you like)
00:06:207 (2) - I think a Normal can't appear a slider like that...
01:22:233 (4,5,6) - Confuse for new player

wait [te][amo] respond

[Easy]
00:48:972 (1) - One grid up fix
00:49:836 (2,3,1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - Don't forget move these things with DS after fixing
^. aldready fix

Okay...I will shoot a star to you if I have a kd.
Good luck for bubble and rank...
thank you mod i will mod you map coming soon
Kryptogram

nold_1702 wrote:

[[TeA]'s Normal]
Circle Size +1 (If you like) Nop
00:06:207 (2) - I think a Normal can't appear a slider like that...Why Not ?? ;)
01:22:233 (4,5,6) - Confuse for new player Ok
Download: Masato Nakamura - Emerald Hill Zone (1-player) (Pereira006) [[TeA]'s Normal].osu
Maraiga
Pro mapper orz
Topic Starter
Pereira006

[Te][Amo] wrote:

nold_1702 wrote:

[[TeA]'s Normal]

00:06:207 (2) - I think a Normal can't appear a slider like that...Why Not ?? ;)
i guess is fine because this is fit more this song

and update


Maraiga wrote:

Pro mapper orz
I not :/ rawr
GigaClon
00:04:911 (7,8,9) - delete 9 no beat here
00:11:823 (7,8,9) - ^
00:22:190 (6,7,8) - ^
00:46:380 (7,8,9) - ^
00:53:292 (7,8,9) - ^

I can't hear the hit sounds they are too quiet
MoodyRPG
General
. Adjust the Audio Lead-In 1500

Easy
01:23:027 (1) - End this spinner here 01:26:553

Normal
00:17:654 (1,2) - Spacing
00:51:132 (x) - Add a note?
01:24:825 (1) - Same as Easy

Hard
01:02:363 (3) - New combo
01:23:529 (1) - Same as Easy

Insane
HP: +1

Good Luck
Kryptogram

MoodyRPG wrote:

Normal
00:17:654 (1,2) - Spacing Ok
00:51:132 (x) - Add a note? Ok ... Derp*
01:24:825 (1) - Same as Easy Ty
Thanks Moody :<

Download: Masato Nakamura - Emerald Hill Zone (1-player) (Pereira006) [[TeA]'s Normal].osu
Topic Starter
Pereira006

MoodyRPG wrote:

General
. Adjust the Audio Lead-In 1500 ok

Easy
01:23:027 (1) - End this spinner here 01:26:553 ok

Normal
00:17:654 (1,2) - Spacing
00:51:132 (x) - Add a note?
01:24:825 (1) - Same as Easy

Hard
01:02:363 (3) - New combo ok
01:23:529 (1) - Same as Easy ok

Insane
HP: +1 no

Good Luck
thank you mod

also GigaClon i feel have beat soft with i put 25 slow song sorry no but yes volume increassing some

and thank you mod
Cubex
[General]

• Change "Tail" to "Tails" in the tags maybe?

[Easy]

• 00:22:622 (3) - That slider is not exactly symetrical, try to fix that.
• 00:29:533 (3) - ^
• 00:46:812 (1) - Move one grid down.
• 00:56:747 (2) - Move one grid up.

[[TeA]'s Normal]

• 00:33:853 (4) - New combo.
• 00:52:860 (4) - Try to make that slider more symetrical, so that it fits to the circle below.
• 01:19:641 (1) - That slider should be symetrical too.
• 01:26:553 (x) - Add finish-hitsound.

[Hard]

• 00:40:765 (7) - New combo.
• 01:14:890 (5) - New combo.
• 01:21:801 (5) - New combo.
• 01:26:553 (x) - Add finish-hitsound.

[Insane]

• 00:22:622 (1) - Its not exactly symetrical.
• 00:56:315 (6) - New combo.
• 00:59:771 (5, 6, 7, 8) - Maybe colourize that pattern like this? http://osu.ppy.sh/ss/202550 Looks nice (imo).
• 01:26:121 (8) - Add finish-hitsound

Nice map so far, wish you good luck with it! :P
Topic Starter
Pereira006

Cubex wrote:

[General]

• Change "Tail" to "Tails" in the tags maybe? ups you right and fix

[Easy]

• 00:22:622 (3) - That slider is not exactly symetrical, try to fix that. good look this only point mistake lol and fixe
• 00:29:533 (3) - ^ ^
• 00:46:812 (1) - Move one grid down. ok
• 00:56:747 (2) - Move one grid up. ok

[[TeA]'s Normal]

• 00:33:853 (4) - New combo.
• 00:52:860 (4) - Try to make that slider more symetrical, so that it fits to the circle below.
• 01:19:641 (1) - That slider should be symetrical too.
• 01:26:553 (x) - Add finish-hitsound.

wait [te][amo] respond

[Hard]

• 00:40:765 (7) - New combo. no sorry
• 01:14:890 (5) - New combo. no sorry
• 01:21:801 (5) - New combo. no sorry
• 01:26:553 (x) - Add finish-hitsound. ok

[Insane]

• 00:22:622 (1) - Its not exactly symetrical. lol good eye again i mistake point
• 00:56:315 (6) - New combo. no sorry
• 00:59:771 (5, 6, 7, 8) - Maybe colourize that pattern like this? http://osu.ppy.sh/ss/202550 Looks nice (imo).sorry no is nice but i not wanna incosiente combo
• 01:26:121 (8) - Add finish-hitsound

Nice map so far, wish you good luck with it! :P
thank you mod :)
Kryptogram

Cubex wrote:

[[TeA]'s Normal]

• 00:33:853 (4) - New combo. Ok
• 00:52:860 (4) - Try to make that slider more symetrical, so that it fits to the circle below.Ok
• 01:19:641 (1) - That slider should be symetrical too.Ok
• 01:26:553 (x) - Add finish-hitsound.Ok
Thanks Cubex

Download: Masato Nakamura - Emerald Hill Zone (1-player) (Pereira006) [[TeA]'s Normal].osu
Topic Starter
Pereira006
update
Shulin
Hey I saw this in #modreqs, everything is just a suggestion/opinion based on playing your map ^_^

General:

-- The BG is a bit boring, I think it would be much better if you had a BG of Emerald Hill and made the current BG fade out when the map starts (like the game I suppose).
-- The hitsounds feel a bit too quiet, the map would benefit from a + 10% volume increase (about 50%) on all diffs except taiko.
-- You want to use a soft slider slide for a normal-sliderslide. It sounds very strange when you switch to the normal hitsounds for normal-slidertick and you get normal sliderslide sound. (Like 00:05:559 (2) - and 00:08:799 (1) - in [Insane])
-- You might want to fade out the end of the mp3 since you only use 80% of it.
-- Add "mega drive collection" to tags? That's where I played this anyway lol.

Easy:

00:03:615 (1,2,1) - Having the notes too close is pretty confusing for an easy (it's even more confusing since your scrunched the slider). Maybe delete 00:04:911 (2) - and end 00:03:615 (1) - at 00:04:911.
00:10:527 (1,2,1) - ^ Delete 00:11:823 (2) - and end 00:10:527 (1) - at 00:11:823 ?
00:45:084 (1,2,1) - ^ Delete 00:46:380 (2) - and end 00:45:084 (1) - at 00:46:380 ?
00:51:996 (1,2,1) - ^ Delete 00:53:292 (2) - and end 00:51:996 (1) - at 00:53:292 ?

Those squashed up sliders are my only complaint, nice easy ^_^

[TeA]'s Normal:

-- + 1 AR please. Makes it much easier to read.
-- Make the audio lead in the same as the others please.

00:04:911 (5) - Clap?
00:06:207 (2) - Delete this and do something like 00:12:687 (1,2,3) - instead? These really short sliders don't work well when the slider velocity is so low.
00:37:741 (3,1) - Confusing anti jump! Do something about this.
00:39:037 (2) - Move this up a bit to make it look neater.
00:55:883 (1) - Clap?
00:56:747 (3) - Clap?
01:16:834 (2,3) - Ehh, the number of returns is potentially confusing on a normal but I suppose it's okay.
01:19:641 (1,2) - Ugly, something like 00:38:173 (1,2) - would be better.

The low AR made this diff more confusing than it had to be. This was the only diff I missed on =S

Hard:

-- This one has a very similar rhythm to Insane, I think it would be better if you changed it up a little.
-- + 1 AR plays better imo.

00:08:151 (3,4) - I don't think these short returning sliders crammed together play so good. Maybe add some 1/2 instead to this section? (I also think 00:08:367 (4) - should have another return if you're following the synth, or start 00:08:799 (1) - earlier)
00:15:063 (3,4) - ^
00:41:628 (9) - Sounds strange. Shorten to 00:41:736 or lengthen to 00:41:952?
00:49:620 (3,4) - Same thing I said about 00:08:151 (3,4) - I don't think this plays great.
00:56:531 (3,4) - ^
01:23:097 (9) - Shorten to 01:23:205 or lengthen to 01:23:421?

A bit similar to Insane but otherwise good.

Dunskin's Taiko Oni:

00:31:153 (x) - K? Seems odd without it =P
00:58:799 (x) - ^

Insane:

00:31:045 (x) - Note with clap?
00:31:153 (x) - ^
00:41:952 (1) - Clap > whistle?
01:10:786 (7,8) - Delete and start 01:11:002 (1) - at 01:10:894 to be consistent with 00:29:209 (8,1) - ?
01:23:421 (1) - Clap > whistle?
01:23:313 (8) - Move this to 01:23:205 - sounds very strange, seems like a mistake.
01:26:337 (x) - Add a note + clap? You could place this in the same place as 01:25:905 (7) - to make it look nice.
01:26:553 (x) - Add a note + finish? This seems like a much better ending point, place it in the same place as 01:25:689 (6) - to make it look nice.

I really enjoyed Insane. Good luck ~
Topic Starter
Pereira006

Shulin wrote:

Hey I saw this in #modreqs, everything is just a suggestion/opinion based on playing your map ^_^

General:

-- The BG is a bit boring, I think it would be much better if you had a BG of Emerald Hill and made the current BG fade out when the map starts (like the game I suppose).I will try add SB maybe EDIT:no sorry stay
-- The hitsounds feel a bit too quiet, the map would benefit from a + 10% volume increase (about 50%) on all diffs except taiko. fixed
-- You want to use a soft slider slide for a normal-sliderslide. It sounds very strange when you switch to the normal hitsounds for normal-slidertick and you get normal sliderslide sound. (Like 00:05:559 (2) - and 00:08:799 (1) - in [Insane]) stay sorry, I don't get it i feel is not strange is normal i get it lol all fixed and timing fixed now the sound "rrrrrr" is gone xd
-- You might want to fade out the end of the mp3 since you only use 80% of it. is fine as i can see another map rank have same but i will wait MAT or BAT check and agree you mod i will cut
-- Add "mega drive collection" to tags? That's where I played this anyway lol. same me lol and fixed

Easy:

00:03:615 (1,2,1) - Having the notes too close is pretty confusing for an easy (it's even more confusing since your scrunched the slider). Maybe delete 00:04:911 (2) - and end 00:03:615 (1) - at 00:04:911.
00:10:527 (1,2,1) - ^ Delete 00:11:823 (2) - and end 00:10:527 (1) - at 00:11:823 ?
00:45:084 (1,2,1) - ^ Delete 00:46:380 (2) - and end 00:45:084 (1) - at 00:46:380 ?
00:51:996 (1,2,1) - ^ Delete 00:53:292 (2) - and end 00:51:996 (1) - at 00:53:292 ?

Those squashed up sliders are my only complaint, nice easy ^_^

you're right all fixed

[TeA]'s Normal:

-- + 1 AR please. Makes it much easier to read. no same hard that my opinion
-- Make the audio lead in the same as the others please. true

00:04:911 (5) - Clap? change clap
00:06:207 (2) - Delete this and do something like 00:12:687 (1,2,3) - instead? These really short sliders don't work well when the slider velocity is so low. I did change my owm mod
00:37:741 (3,1) - Confusing anti jump! Do something about this. totally agree and fixed
00:39:037 (2) - Move this up a bit to make it look neater.fixed
00:55:883 (1) - Clap? add
00:56:747 (3) - Clap?add
01:16:834 (2,3) - Ehh, the number of returns is potentially confusing on a normal but I suppose it's okay.fixed
01:19:641 (1,2) - Ugly, something like 00:38:173 (1,2) - would be better. fixed

The low AR made this diff more confusing than it had to be. This was the only diff I missed on =S

wait [te][amo] respond] http://puu.sh/bGWk
I fixed you mod and my owm mod

Hard:

-- This one has a very similar rhythm to Insane, I think it would be better if you changed it up a little. yes very similiar but this is more easy than insane as i did ask lot many played and i feel this is hard and stay sorry

-- + 1 AR plays better imo. no my opinion AR near OD is more read imo if i put AR +1 this little faster and later read so no sorry

00:08:151 (3,4) - I don't think these short returning sliders crammed together play so good. Maybe add some 1/2 instead to this section? (I also think 00:08:367 (4) - should have another return if you're following the synth, or start 00:08:799 (1) - earlier) change i just add note after repeat slider most fit song
00:15:063 (3,4) - ^ ^
00:41:628 (9) - Sounds strange. Shorten to 00:41:736 or lengthen to 00:41:952? okay
00:49:620 (3,4) - Same thing I said about 00:08:151 (3,4) - I don't think this plays great. okay
00:56:531 (3,4) - ^ okay
01:23:097 (9) - Shorten to 01:23:205 or lengthen to 01:23:421? okay

A bit similar to Insane but otherwise good. ya but this is easy than insane orz and stay lmfao

Dunskin's Taiko Oni:

00:31:153 (x) - K? Seems odd without it =P
00:58:799 (x) - ^

wait Dunskin respond


Insane:

00:31:045 (x) - Note with clap? ya thank catch
00:31:153 (x) - ^ Same
00:41:952 (1) - Clap > whistle? no
01:10:786 (7,8) - Delete and start 01:11:002 (1) - at 01:10:894 to be consistent with 00:29:209 (8,1) - ? ok
01:23:421 (1) - Clap > whistle? no
01:23:313 (8) - Move this to 01:23:205 - sounds very strange, seems like a mistake.
01:26:337 (x) - Add a note + clap? You could place this in the same place as 01:25:905 (7) - to make it look nice.I did make same at 00:44:652 (6,7,8,9,1)
01:26:553 (x) - Add a note + finish? This seems like a much better ending point, place it in the same place as 01:25:689 (6) - to make it ^look nice.

I really enjoyed Insane. Good luck ~
thank you mod :)
DarkDunskin

Shulin wrote:

Dunskin's Taiko Oni:

00:31:153 (x) - K? Seems odd without it =P
00:58:799 (x) - ^
Good idea Shulin, but If'd do that I would have to remove that finish note right behind the K's.
And I believe that would sound even odder without it o.0
So I'll just leave like it is for now.
Topic Starter
Pereira006
algrith orz

/me hunt mat and bat o.o
Ekaru
General:

Offset should be 160, since that's the first downbeat of the song.

Normal's audio lead-in is inconsistent with every other diff; its lead-in is 2000 while the rest are 1500. That's easy to fix though.

Easy:

00:13:119 (2) - Can you turn its red point into a white point? (Just right-click it) I think it looks better.

Normal:

00:05:343 - Add a note here and start the combo here. You started out with a certain rhythm so you should continue with that rhythm.
00:17:438 - This is a downbeat, and is the start of the next section. Therefore, it'd be extremely intuitive to place a hit circle here.
00:33:205 (3) - 1/4 repeating sliders like these are generally frowned upon in Normals; they're hard for newbs to react to and put the map more into Hard territory. I won't point out the other ones, but keep this in mind.
00:41:628 (1) - See if you can have the white border show in the bottom half of the slider here. It'd look better and be easier to read.
00:57:071 (4) - You map to the beat for like 30 seconds and then there's a sudden blue tick. I would honestly just continue with the beat here.
01:23:097 (1) - Again, see if you can some white border showing at the bottom.

Hard:
00:54:587 (3) - The start of this slider is covered by (1). In this case it's both hard to read and doesn't look good.

Taiko:

It's fine.

Insane:

It's fine.

Unfortunately, this does need a few more mods, mainly for the Normal difficulty. See if you can get that modded a bit more and then ask me for a recheck. ;)
Topic Starter
Pereira006

Ekaru wrote:

General:

Offset should be 160, since that's the first downbeat of the song. fixed

Normal's audio lead-in is inconsistent with every other diff; its lead-in is 2000 while the rest are 1500. That's easy to fix though.will be fixed when [te][amo] online osu

Easy:

00:13:119 (2) - Can you turn its red point into a white point? (Just right-click it) I think it looks better. fixed

Normal:

00:05:343 - Add a note here and start the combo here. You started out with a certain rhythm so you should continue with that rhythm.
00:17:438 - This is a downbeat, and is the start of the next section. Therefore, it'd be extremely intuitive to place a hit circle here.
00:33:205 (3) - 1/4 repeating sliders like these are generally frowned upon in Normals; they're hard for newbs to react to and put the map more into Hard territory. I won't point out the other ones, but keep this in mind.
00:41:628 (1) - See if you can have the white border show in the bottom half of the slider here. It'd look better and be easier to read.
00:57:071 (4) - You map to the beat for like 30 seconds and then there's a sudden blue tick. I would honestly just continue with the beat here.
01:23:097 (1) - Again, see if you can some white border showing at the bottom.

wait [te][amo] respond

Hard:
00:54:587 (3) - The start of this slider is covered by (1). In this case it's both hard to read and doesn't look good. change and another change too just fixed spacing

Taiko:

It's fine.

Insane:

It's fine.

Unfortunately, this does need a few more mods, mainly for the Normal difficulty. See if you can get that modded a bit more and then ask me for a recheck. ;) ok I try will catch more modded
this will upload when [te][amo] fix diff anyay thank you mod :) i will pm you on forum to recheck when this will get more modded
Kryptogram
Hello there sorry for take that time fixed all btw !!

Download: Masato Nakamura - Emerald Hill Zone (1-player) (Pereira006) [[TeA]'s Normal].osu
Topic Starter
Pereira006
Update

Now me hunt little modded orz

REDOWNLOAD
Nyquill

[Normal]

00:44:220 (3) - Flip this vertically and make it look something like this:
Distance snaps well, plays and looks better.

00:45:300 (2) - Remove a repeat, this absolutely can not stay for a normal diff since you had 3 repeat sliders all the way up to here and then suddenly there's an extra repeat. Any newer player almost certainly will break the first time sight reading.
Something like this will keep the distance snap and play well:

00:58:259 (6) - offbeat notes like this no matter how good they sound are genrally no-no's for easier diffuculties even if spacing suggests otherwise. Have a slider that leads into this note or make it part of a slider.

01:18:777 (4,5) - swap these two for a horizontally flipped 01:16:185 (1) + ctrl+R? Afterwards, I would love you if you could make the next pattern neater by doing something like this (distance snapped of course):
afterwards you'll need to flip 01:21:801 (3,4,1) horizontally and then vertically as well.

I don't know what else I'm supposed to mod, hitsounds are fine and I think everything else is rankable (Some sliders could look better, but I generally don't complain about ugly stuff ;3).

Taiko is really good orz
Kryptogram
Fixed all (Last suggestion i made it but in other way xD) Thanks nyquill

Download: Masato Nakamura - Emerald Hill Zone (1-player) (Pereira006) [[TeA]'s Normal].osu
Nyquill
Topic Starter
Pereira006
LOOOOOL you are my fan little troll orz

EDIT: update my mod to diff's normal and my owm some are change to relax play

anyway now /me hunt mat and bat
ztrot
IRC MOD
20:02 *ztrot is editing (Masato Nakamura - Emerald Hill Zone (1-player))[http://osu.ppy.sh/s/39348]
20:03 <ztrot> : okay starting with insane
20:03 <Pereira006> : ok
20:03 <ztrot> : sorry if I come off a bit as nazi
20:04 <Pereira006> : ok that's okay
20:04 <ztrot> : 00:03:615 (1,2,3,4,5,6,7) - do you think you could make a smoother curve with this pattern?
20:05 <ztrot> : 00:19:814 (2) - make this stack on the 00:18:302 (3) - before it
20:06 <ztrot> : 00:29:101 (7,8) - center this to match the pattern
20:06 <ztrot> : 00:41:520 (6) - possibly remove this note
20:07 <ztrot> : 00:45:300 (2,3,4,5,6,7,8) - this shape is kinda off prehaps make it a bit more structured
20:08 <ztrot> : 00:50:267 (1) - I like these :3
20:08 <ztrot> : 00:50:267 (1) - but remove the new combo
20:08 <ztrot> : 00:57:179 (1) - same thing remove NC
20:09 <ztrot> : 01:03:982 (9,1) - spacing on these spread out a bit tho they really shouldn't
20:10 <ztrot> : 01:06:250 (2,3,4,5,6,7) - this isn't even really.
20:10 <ztrot> : that is all for insane.
20:10 <ztrot> : now moving on
20:12 <ztrot> : 00:22:622 (4) - might want to change that there is way to much slider overlap
20:12 <ztrot> : this is hard btw
20:12 <ztrot> : 00:45:084 (1,2,3,4,5,6,7) - this shap would look and play better as a cresent
20:13 <ztrot> : 00:50:267 (5) - bad slider shape
20:13 <ztrot> : 01:07:546 (1) - make this slider arc more
20:14 <ztrot> : 01:08:194 (2) - even out the slider points on this if possible
20:14 <ztrot> : on to normal
20:15 <ztrot> : 00:21:542 (2) - the overlap on this slider is bad the user tired to make a blanket but didn't quite make it.
20:16 <ztrot> : 00:34:285 (3) - this slider should arc being more curved
20:17 <ztrot> : 00:41:628 (1) - this slider can be imporved
20:18 <ztrot> : 01:23:097 (1) - ^
20:18 <ztrot> : Easy
20:19 <ztrot> : 00:08:799 (3) - make the slider points semetic
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