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T.M. Revolution - Invoke [Approval]

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senaya
Hello :P

[General]
- You have an unused file in the folder: cloud.png
- Remove gundam from tags since you already have it in source?

[Freedom]
So you have 98 BPM for 1st spinner and then you change it to 152 at 00:12:378? Why would you do that? D:
You can't see your sb because of the 00:47:213 (1) spinner.
00:34:088 (1) - the 00:33:496 (2) is blocking the repeat arrow http://puu.sh/35Qj so you can't tell if there is a repeat.
02:03:299 - don't use 0% volume, make it at least something (btw, old map, you can't even put 0% anymore)
02:33:793 - ^
02:37:148 - ^
03:13:463 (2) - remove? seems like you enjoy making stuff like this

And some unneeded timesections, I tihnk:
01:47:608
01:48:595
02:07:345
02:09:318
02:12:378
02:31:424
Fun stuff, gj :)
Topic Starter
mercury2004
Hello

[General]
- You have an unused file in the folder: cloud.png SB Removed
- Remove gundam from tags since you already have it in source? Removed

[Freedom]
So you have 98 BPM for 1st spinner and then you change it to 152 at 00:12:378? Why would you do that? D: The first part of the song was 98 bpm. If I didn't use 2 timing section then my spinner will be unsnap.
You can't see your sb because of the 00:47:213 (1) spinner. SB Removed
00:34:088 (1) - the 00:33:496 (2) is blocking the repeat arrow http://puu.sh/35Qj so you can't tell if there is a repeat. Sorry my mistake. I forgot my skin doesn't have 300 geki
02:03:299 - don't use 0% volume, make it at least something (btw, old map, you can't even put 0% anymore)
02:33:793 - ^ Fixed
02:37:148 - ^ Fixed
03:13:463 (2) - remove? seems like you enjoy making stuff like this Removed

And some unneeded timesections, I tihnk:
01:47:608 Removed
01:48:595 Removed
02:07:345 Removed
02:09:318 Removed
02:12:378 Removed
02:31:424 Removed
Nyar
star :)
deohome123
โยนดาวขึ้นไป
hitmefast
as the request say i just check the freedom part

00:16:127 (opinion)change 4-5 5-4 :O?
...
this will hard to check... 1/4-1/6 :OO
clean some sliders (some are bad/strange) :O

01:06:062 delete?
03:33:496 snap distance :O?

general info
make the 1º offset here -> 00:00:642 ??
also the offset is wrong 1.260
its 152.010 bpm
2º offset is 12.380

whats the suposed 'gundam.png'??
or the 'terra.png' ?? :O
clean the .osb please

make a sb? (optional) like pumping or lightning or just flashing at some point

star~
:3
Topic Starter
mercury2004
Fixed most of them.
Babble
Random star
Iluhiwizel
:)
WubWoofWolf
great map :3

could you make one stream from those sliders in freedom diff (01:37:637 (1,1,1) - ^.^
haha5957
[Freedom]
00:18:695 (6) - remove clap
00:19:090 (2) - add clap
00:36:457 (6) - add clap
01:22:243 (1) - add clap
01:24:612 (8) - add clap
01:43:360 (14) - add clap at the end
02:23:818 (1,3,1) - down 1 grid i think
02:59:934 (1) - remove clap and add to next 2
03:00:329 (1) - remove clap and add to next 3
03:12:170 (1,2,3,1,2,3) - just pointing out in case if this was mistake (space between 2~3)


Everything is just suggestion (means I don't see anything serious O.O~).
Sorry for the poor mod!

Good luck with your approval~ Sorry i can't star now because I have no kudosu ;o;


EDIT :star o.o~
Topic Starter
mercury2004
Thanks for accepting my request.
All done!
I'm hoping this will get approve soon
tekiya
gooooood map!!!!!! want app!!!!!!
Topic Starter
mercury2004
Hope If i can find someone to mod this Approval map.
Backstep
IRC mod 8-)
Topic Starter
mercury2004
backstep's IRC mod.
SPOILER
12:12 <backstep> : - 00:29:648 (6) เลื่อน โน้ตมาอยู่ x:256 y:59
12:13 <backstep> : 00:30:141 (7-10) เอาโน้ตวาง x:256 y:184
12:15 <backstep> : 00:32:904 (2) เลื่อนหางสไลด์ลงมาหน่อย
12:15 <backstep> : ให้มันทับโน้ตสีขาวน่ะ
12:16 <mercury2004> : เสร็จละ
12:16 <backstep> : ยัง
12:16 <backstep> : เดี๋ยวดูก่อน
12:16 <mercury2004> : หมายถึงแก้เสร็จแล้ว
12:17 <backstep> : 00:56:982 (2) 2 grid up lvl4
12:21 <backstep> : 01:06:258 (1) ไอสไลด์รีเวิร์สอันถัดไปสองอันให้ใช้ rolate 120*
12:21 <backstep> : มันไม่สมมาตร สามเหลี่ยม
12:23 <mercury2004> : สมมาตรละ
12:24 <backstep> : 02:20:661 (2) เลื่อนหัวสไลด์มาอยู่แกนกลาง
12:25 <backstep> : 02:22:634 (5,6) - ทำไมโดดมากกว่า 3-4
12:26 <mercury2004> : อ่อ
12:26 <mercury2004> : มันโดดไกลขึ้นเรื่อยๆน่ะ
12:26 <backstep> : อ่ออืมๆ
12:28 <backstep> : 02:49:277 (1,2,3,4,5,6,7) - มันไม่สมมาตร
12:28 <mercury2004> : จริงด้วยแฮะ
12:28 <backstep> : specing ไม่เท่ากัน
12:30 <mercury2004> : แก้ละ
12:32 <backstep> : 02:51:843 (2) - x:24 y:140
12:32 <backstep> : 02:52:040 (3) - x:124 y:284
12:32 <backstep> : 02:52:237 (4) - x:136 y:108
12:32 <backstep> : 02:52:435 (5) - x:24 y:244
12:35 <backstep> : 03:07:828 (1) - เหมือนไม่สมมาตรลองเช็คโดยก็อปโน้ตนี้แล้ว ctrl+>
12:37 <backstep> : 03:13:354 (1,2,3,4,5,6,7) - เอา 1 วางไว้ที่ x:332 y:64
12:38 <mercury2004> : แก้หมดละ
12:38 <backstep> : 03:15:328 (2) ไม่ทับสไลด์
12:39 <backstep> : 03:28:748 (2) - เอาไว้ตรงแกนกลาง?
12:39 <backstep> : 03:29:340 (4) - ให้ตรงกับ 1
12:39 <mercury2004> : าางเรีียบร้อย
12:40 <backstep> : 03:30:130 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,1,1,1) - เลื่อนตาม 4 ข้างบน
12:41 <backstep> : หมด
12:41 <mercury2004> : เคค้าบ
12:41 <mercury2004> : ไปโพสลงบอร์ดเลยก็ได้
12:41 <mercury2004> : IRC mod
12:41 <mercury2004> : จะได้คุโด้
12:42 <backstep> : อ่าเค
12:43 <mercury2004> : เคๆคุโด้ลละ
Mikkuri
delete .osb file please

here mistake > http://osu.ppy.sh/ss/177753
Topic Starter
mercury2004
Done!
WeisCrahe
Wow!! Great map!!lol

Good luck for APP!! 8-)

star~
kanpakyin
As per your request:

[General]
  1. All looks fine~
[Freedom]


Difficulty setting
(I suggest the difficulty setting for better gameplay.)
  1. Sorry but would you explain why you chose AR9?AR9 doesn't fit the map at all!AR8 should be enough.
Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 01:03:889 (x) - (Bad gameplay)I think you should add a new combo here due to you were making a jump map at all.So that's really weird and awkward if you shortened the spacing here.Either add a note with a jump or Move 01:04:087 (1) - far away from 01:03:593 (4) - can fix this.
  2. 02:38:423 (1,2,3,4) - (Bad gameplay)What's happen of this?It was extremely confuse,please check the stream and the flow.
  3. 03:17:696 - Same as 01:03:889
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:14:748 (1,2,3,4,5) - The shape of this 5-plat doesn't looks really good,I think a straight line is really good epough and move the stream away from (1)- and (4.)-
  2. 00:40:207 (1) - Remove the new combo please,I think this place are not requir for spamming new combo.
  3. 01:37:637 (1,1,1,1,1,1) - Why put a lot of 1/4 jump here? D: In general that's ok but it doesn't the music at all.
  4. 01:46:913 (1,2,3,4) - (Design)yes,nazi here.This is a imperfect square,that will be much nicer if you can do a small imporvement.
  5. 01:58:754 (3,4,5,6,7,8,9) - It doesn't stack properly on the end of the slider (2)-,do you make this on purpose?otherwise,it would be much better if you fix it.
  6. 02:12:372 (x) - Probably end the kiai time here?
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:06:151 (5) - Add a whistle here to fit you hitsound pattern.
That's it.
Topic Starter
mercury2004
Difficulty setting
Sorry but would you explain why you chose AR9?AR9 doesn't fit the map at all!AR8 should be enough. I design this map for AR9. AR8 will make most of the jump note confusing. And ppl complain when I use AR8.

Issue/unrankable stuff
01:03:889 (x) - (Bad gameplay)I think you should add a new combo here due to you were making a jump map at all.So that's really weird and awkward if you shortened the spacing here.Either add a note with a jump or Move 01:04:087 (1) - far away from 01:03:593 (4) - can fix this. Fixed
02:38:423 (1,2,3,4) - (Bad gameplay)What's happen of this?It was extremely confuse,please check the stream and the flow. Fixed
03:17:696 - Same as 01:03:889 Fixed

Beatmap design/suggestion
00:14:748 (1,2,3,4,5) - The shape of this 5-plat doesn't looks really good,I think a straight line is really good epough and move the stream away from (1)- and (4.)- Fixed
00:40:207 (1) - Remove the new combo please,I think this place are not requir for spamming new combo. Fixed
01:37:637 (1,1,1,1,1,1) - Why put a lot of 1/4 jump here? D: In general that's ok but it doesn't the music at all. This one was a 1/4 stream. 5 note stream. Some ppl don't like it and they want me to change to slider so I change those to this stream.
01:46:913 (1,2,3,4) - (Design)yes,nazi here.This is a imperfect square,that will be much nicer if you can do a small imporvement. Fixed
01:58:754 (3,4,5,6,7,8,9) - It doesn't stack properly on the end of the slider (2)-,do you make this on purpose?otherwise,it would be much better if you fix it. Fixed
02:12:372 (x) - Probably end the kiai time here? Oops My mistake Fixed

Hitsound
00:06:151 (5) - Add a whistle here to fit you hitsound pattern. Fixed
DaxMasterix
inb4 app
Faust
Source: "Gundam SEED"

This isn't from Destiny.

lol. No kudosu.
Topic Starter
mercury2004
Oh Sh** How the hec* did i put destiny in the source. /me Poke myself with the floor Orz

Thanks btw
Topic Starter
mercury2004
Changed to AR8

Changed back to AR9. some ppl complain about it. Let Bat and Mat choose which AR is ok
haha5957
Listening to your 01:50:268 (1,2,3,1,2,3,4,5,6,7,8) and 02:48:685 (1,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) 's rhythm, I guess :

00:50:272 (1) -
00:51:061 (1) -
00:51:851 (1) -
02:49:080 (end of the slider) -
missing claps? if not, just ignore it~ (no kds even this helped) btw i prefer AR9.


good luck again~:D
Topic Starter
mercury2004
Thx for looking yeah i forgot some clap
Mianki
I still find this super fun to play, wishes that this will get approved~
Topic Starter
mercury2004
Yeah. I wish. I'm can't find anyone to mod this map. They just keep ignore it. Thanks for the star though.
Coffeezi-
Nice map I hope It get approve soon :D
Topic Starter
mercury2004
Thanks I'll do my best.
Sallad4ever
Sorry for the late reply

[General]
  1. The red timing sections are different with Taiko diff
  2. The tags are also different with each diff
[ZGMF-X10A Freedom]
  1. Decrease HP and OD by 1
  2. The map suffer for a lot of overmap, the most apparent case is 01:37:637 (1,1,1,1,1,1) - There are nothing in the music that can justify the use of those 1/4 slider repeats.
  3. Another one is 01:04:087 (1,2,3,1,2,3,4,5,6,7,8,9) - Yes it may follow the music but the first slider repeat is awkward and doesn't really fit the song, feels like the stream start too early. Try to follow the rhythm on the lyric/music even if the rhythm turn out to be simple. That is better than using 1/4 that doesn't go along along with the song.
    For 01:04:087 and other similar part try to start the downbeat (in this case is on 01:04:481). Starting the stream on the downbeat will emphasize the stream better than other beat.
  4. Another problem is the use of finish. You use soooo many finish in succession. For example on 00:31:326 ~ 00:42:378. Not only they are too loud, they are also totally don't fit with the song. Try to use those finish on moderation, maybe use finish on downbeat each 2 or 4 stanza. just pay attention wether it fit the song
  5. Next is the combo, I suggest to follow a fixed pattern of using combo. Here's an advice
    Wise man advice

    ziin wrote:

    New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2).... When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song.
    So hearing the song and how it seems that you don't want to use long combo. Start new combo on every 1 measure/stanza
  6. 00:41:983 (1,2,3) - The anti jumps are rather out of place cause the song doesn't really shown any change that could fit with them.
  7. 00:40:404 (1,2,3,4,1,2,3,4) - I suggest to change them into jump that goes in a box pattern rather than the current cross pattern. Kinda like this, you can also use the same jump pattern on 01:46:913 (1,2,3,4,1,2,3,4) but try to make the jump not too big because this part have different intensity than 00:40:404
  8. 00:43:759 (1) - It's better if you use a circle here. The slider end on the downbeat doesn't give a good emphasize on the rhythm. Use this as the next rhythm if you follow the suggestion
  9. 00:45:535 (1,2,3,4,5,6) - Change the rhythm into this.
  10. 01:20:862 (1,2) - Another unfit anti jump, it'll flow better if you use your normal spacing
Still not ready yet, you have to search for more modder to help you
Good Luck
Topic Starter
mercury2004
SPOILER

Sallad4ever wrote:

Sorry for the late reply

[General]
  1. The red timing sections are different with Taiko diff I'll discuss about this with Ozzy.
  2. The tags are also different with each diff
Done

[ZGMF-X10A Freedom]
  1. Decrease HP and OD by 1 Done
  2. The map suffer for a lot of overmap, the most apparent case is 01:37:637 (1,1,1,1,1,1) - There are nothing in the music that can justify the use of those 1/4 slider repeats. I think I rely on the background rhythm too much. I'll remap this part.
  3. Another one is 01:04:087 (1,2,3,1,2,3,4,5,6,7,8,9) - Yes it may follow the music but the first slider repeat is awkward and doesn't really fit the song, feels like the stream start too early. Try to follow the rhythm on the lyric/music even if the rhythm turn out to be simple. That is better than using 1/4 that doesn't go along along with the song. Done
    For 01:04:087 and other similar part try to start the downbeat (in this case is on 01:04:481). Starting the stream on the downbeat will emphasize the stream better than other beat.
  4. Another problem is the use of finish. You use soooo many finish in succession. For example on 00:31:326 ~ 00:42:378. Not only they are too loud, they are also totally don't fit with the song. Try to use those finish on moderation, maybe use finish on downbeat each 2 or 4 stanza. just pay attention wether it fit the song I already had that in mind. I was waiting for someone to really complain about it.
  5. Next is the combo, I suggest to follow a fixed pattern of using combo. Here's an advice
    Wise man advice

    ziin wrote:

    New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2).... When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song.
    So hearing the song and how it seems that you don't want to use long combo. Start new combo on every 1 measure/stanza Its because the previous drain is pretty high so I use lot of new combo.
  6. 00:41:983 (1,2,3) - The anti jumps are rather out of place cause the song doesn't really shown any change that could fit with them.Done
  7. 00:40:404 (1,2,3,4,1,2,3,4) - I suggest to change them into jump that goes in a box pattern rather than the current cross pattern. Kinda like this, you can also use the same jump pattern on 01:46:913 (1,2,3,4,1,2,3,4) but try to make the jump not too big because this part have different intensity than 00:40:404 Done
  8. 00:43:759 (1) - It's better if you use a circle here. The slider end on the downbeat doesn't give a good emphasize on the rhythm. Use this as the next rhythm if you follow the suggestion Done
  9. 00:45:535 (1,2,3,4,5,6) - Change the rhythm into this. Done
  10. 01:20:862 (1,2) - Another unfit anti jump, it'll flow better if you use your normal spacing
Still not ready yet, you have to search for more modder to help you If I can really find one. I'm cornered.
Good Luck
Thanks for the mod. I really appreciated.
Beuchi
Hi! :)

General
- Timing is inconsistent through the diffs, [Ozzy's Taiko] has different offsets.

[Ozzy's Taiko[
01:10:799 (1,2) - I guess there's nothing wrong with having this? (2) ninja appears behind the slider x: http://osu.ppy.sh/ss/211794

[ZGMF-X10A Freedom]
00:17:379 (1,2,3,4,5,6) - You should make this star pattern cleaner. This is my suggestion: http://osu.ppy.sh/ss/211809
00:21:063 (3) - Stack this note under (1)?
00:26:589 (1,2,3,4,5) - Another star pattern to clean up, make (4) symmetrical with (3).
00:34:089 (1,2,3,4,5) - Allign this with the previous diamond pattern. This is my suggestion: http://osu.ppy.sh/ss/211814 it's not symmetrical, but I like how the other combo has bigger spacing~
00:43:956 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Lovin' this.
01:04:481 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Fix the spacing inconsistency in this stream. If you notice, on the right side of the stream there are 4 notes, while in the left side there are 6. Using distance snap and disabling grid snap will help :3
01:42:768 (4,5) - Fix the spacing here. I know the first stream is supposed to stack with the slider, but the jump is weird since (7,8) changes the spacing again.
01:43:755 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) - More love.
02:04:477 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Same spacing inconsistency that I mentioned earlier, this one looks better, though xP
02:26:976 (1,2,3,4,5) - You should clean this pattern as well. This is my suggestion: http://osu.ppy.sh/ss/211831
02:38:423 (6) - Don't stack things under sliderpaths, it makes them hidden (and unrankable) http://osu.ppy.sh/ss/211832 Follow the stream right after the slider endpoint, not under it.
02:51:645 (1,2,3,4,5,6) - More star patterns needing cleaning up. This is my suggestion: http://osu.ppy.sh/ss/211836
02:55:198 (1,2,3,4,5,6,1,2,3,4) - Make this pattern more symmetrical and pretty~ This is my suggestion: http://osu.ppy.sh/ss/211837
03:02:105 (1,2,3,4,5,6 [...] 26,27,28) - You should check this stream as well, I've seen some different spacings on some notes. Also, a 28note stream without new combos isn't bad, but I see there's another one later on with new combos, so I suggest you do the same on this one~

Pretty fun map and very cool patterns! Too bad I can't read AR9 properly :c
Star~
Topic Starter
mercury2004
SPOILER

Beuchi-chan wrote:

Hi! :)

General
- Timing is inconsistent through the diffs, [Ozzy's Taiko] has different offsets. Done

[Ozzy's Taiko[
01:10:799 (1,2) - I guess there's nothing wrong with having this? (2) ninja appears behind the slider x: http://osu.ppy.sh/ss/211794 Done

[ZGMF-X10A Freedom]
00:17:379 (1,2,3,4,5,6) - You should make this star pattern cleaner. This is my suggestion: http://osu.ppy.sh/ss/211809 Done
00:21:063 (3) - Stack this note under (1)? Done
00:26:589 (1,2,3,4,5) - Another star pattern to clean up, make (4) symmetrical with (3). Done
00:34:089 (1,2,3,4,5) - Allign this with the previous diamond pattern. This is my suggestion: http://osu.ppy.sh/ss/211814 it's not symmetrical, but I like how the other combo has bigger spacing~ Done
00:43:956 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Lovin' this. Thanks. Credit to Sallad4ever
01:04:481 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Fix the spacing inconsistency in this stream. If you notice, on the right side of the stream there are 4 notes, while in the left side there are 6. Using distance snap and disabling grid snap will help :3 Done
01:42:768 (4,5) - Fix the spacing here. I know the first stream is supposed to stack with the slider, but the jump is weird since (7,8) changes the spacing again. Done
01:43:755 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) - More love. Thanks
02:04:477 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Same spacing inconsistency that I mentioned earlier, this one looks better, though xP Done
02:26:976 (1,2,3,4,5) - You should clean this pattern as well. This is my suggestion: http://osu.ppy.sh/ss/211831 Done
02:38:423 (6) - Don't stack things under sliderpaths, it makes them hidden (and unrankable) http://osu.ppy.sh/ss/211832 Follow the stream right after the slider endpoint, not under it. Oops My mistake. Thanks for pointing out I was wondering why I keep miss on this note. Fixed up
02:51:645 (1,2,3,4,5,6) - More star patterns needing cleaning up. This is my suggestion: http://osu.ppy.sh/ss/211836 Done
02:55:198 (1,2,3,4,5,6,1,2,3,4) - Make this pattern more symmetrical and pretty~ This is my suggestion: http://osu.ppy.sh/ss/211837 Done
03:02:105 (1,2,3,4,5,6 [...] 26,27,28) - You should check this stream as well, I've seen some different spacings on some notes. Also, a 28note stream without new combos isn't bad, but I see there's another one later on with new combos, so I suggest you do the same on this one~ Done. The other stream i forgot to remove NC.

Pretty fun map and very cool patterns! Too bad I can't read AR9 properly :c
Star~

Thanks a lot Beuchi-chan~ Your suggestion is always right.
Hyguys
hello my name is m4m and this is my mod

[SomeWordIDontUnderstand FREEDOM]
The hitsounds are shit. also they are fucking loud i cant hear the music
Do like this (1/2)
normal , normal , clap , normal ,normal , normal , clap , and so on , understood?
00:37:448 (1) - Start of slider clap
01:04:093 (1) - ^
01:37:646 (1) - Remove whistle on end
01:46:725 (6,1) - THIIIIIIIIIIIIS NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
02:25:409 (2,3) - Invert places.
Topic Starter
mercury2004
SPOILER

Hyguys wrote:

hello my name is m4m and this is my mod

[SomeWordIDontUnderstand FREEDOM] For gundam geek will know
The hitsounds are shit. also they are fucking loud i cant hear the music
Do like this (1/2)
normal , normal , clap , normal ,normal , normal , clap , and so on , understood? No thanks I Preferred this hitsound ( I did try 1/2 and its sounds worst). Ok decrease kiai hitsound by 10%
00:37:448 (1) - Start of slider clap
01:04:093 (1) - ^
01:37:646 (1) - Remove whistle on end Oops Ok fix
01:46:725 (6,1) - THIIIIIIIIIIIIS NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Oops Fixed
02:25:409 (2,3) - Invert places. OH S*it. This slider mess up. Thx a lot

One of the very useful mod. Thanks a lot
Fumika
-: IRC MODDED :-

SPOILER
00:52 <Netsukawa> : IRC MOD !!
00:52 <mercury2004> : ไม่เนียนละ lol
00:52 <Netsukawa> : =w=b
00:53 <Netsukawa> : 00:08:906 (5) -
00:53 <Netsukawa> : New Combo ?
00:53 <mercury2004> : เพิ่งเอาออกเอง
00:53 <Netsukawa> : อิมๆ
00:53 <mercury2004> : ตอนแรก ดูดมันเยอะ NC เลยมาก
00:53 <mercury2004> : ตอนนี้ดูดน้อยแล้ว
00:53 <mercury2004> : NC จะน้อยลง
00:54 <Netsukawa> : โอเค
00:54 <mercury2004> : แมท มันบอกมา
00:55 <Netsukawa> : 00:30:540 (8) - NC ?
00:55 <Netsukawa> : 00:31:330 (1) - เอาออกแทน
00:55 <mercury2004> : เพิ่งเอาออกไปเหมือนกัน
00:56 <Netsukawa> : อืม
00:56 <Netsukawa> : 00:34:093 (5) - NC ,
00:56 <mercury2004> : ตอนนี้ NC ส่วนมากเป็น โดดห่างๆ
00:56 <mercury2004> : โดดนิดๆจะไม่ NC
00:57 <Netsukawa> : เนทดูที่เสียงคนร้องอะ
00:57 <mercury2004> : OK
00:58 <Netsukawa> : 00:40:409 (1,2,3,4) - ลองเปลี่ยนเป็นสี่เหลี่ยมว่าวแทนไหม
00:59 <Netsukawa> : http://puu.sh/cvi2
00:59 <Netsukawa> : ใส่ anti jump ไปหน่อย
01:00 <mercury2004> : antijump ตรงนี้ไม่ได้อะ
01:00 <mercury2004> : MAT บ่น
01:00 <Netsukawa> : อ่อ
01:01 <mercury2004> : ใส่ไปแล้ว โดนบ่นมาแล้ว เลยจั้มแม่งซะเลย
01:01 <Netsukawa> : งั้นก็ลองตามภาพที่ให้ไป
01:01 <mercury2004> : งั้นต้องทำให้ โดดอีกหน่อย
01:01 <mercury2004> : แปปนึง
01:03 <Netsukawa> : SV สุดยิด
01:03 <mercury2004> : Done
01:03 <Netsukawa> : 2.5
01:03 <Netsukawa> : 555555
01:03 <Netsukawa> : พี่กุ๊กลองดู
01:03 <mercury2004> : สไลช้าไม่เวิคกับเพลงนี้
01:03 <mercury2004> : ลองละ
01:04 <Netsukawa> : ไม่ๆ
01:04 <Netsukawa> : หมายถึงจั้มที่เเก้อะ
01:04 <mercury2004> : แก้แล้ว
01:04 <mercury2004> : Done
01:04 <Netsukawa> : อือ
01:04 <Netsukawa> : 01:03:896 (6) - ย้ายไปข้างบนดีไหม
01:05 <mercury2004> : Done!
01:05 <Netsukawa> : โดดใกลเลย -w-b
01:05 <mercury2004> : app อยู่แล้ว
01:05 <Netsukawa> : 01:08:435 (4) - NC
01:05 <mercury2004> : อันนี้เพิ่งเอาออก
01:05 <Netsukawa> : โดดอย่างนั้นคุกกี้ชอบ lol
01:06 <mercury2004> : กุ๊ก(กี๊ lol) ชอบเหมือนกัน
01:06 <Netsukawa> : 555555555555555
01:06 <Netsukawa> : มุขนี้ฮา
01:07 <Netsukawa> : 01:58:764 (3,4,5,6,7,8,9) - ย้ายไปที่อื่นดีกว่าไหม
01:07 <Netsukawa> : เพราะว่า
01:07 <Netsukawa> : เวลากำลังมันส์เเล้วกดไม่ทันมอง
01:07 <Netsukawa> : วืด
01:07 <mercury2004> : DONE
01:08 <Netsukawa> : 02:13:369 (4) - NC
01:08 <Netsukawa> : 02:14:948 (4) - *
01:08 <Netsukawa> : NC
01:09 <Netsukawa> : 02:48:698 (1) - อันนี้ค่อยๆดังขึ้นมาจะดีกว่าไหม
01:10 <Netsukawa> : ฟิลลิ่งดีกว่า
01:10 <mercury2004> : อืม
01:10 <mercury2004> : น่าคิด
01:10 <Netsukawa> : 03:01:922 (5) - add note ?
01:11 <mercury2004> : ตรงนั้นไม่ต้อง
01:12 <mercury2004> : จะแก้ทั้งชุดรัว
01:12 <Netsukawa> : อื้ม
01:13 <Netsukawa> : 03:07:251 (6,7,8,9,10) - ตรงนี้
01:13 <Netsukawa> : เเก้เป็นรัวลากดีกว่าไหม
01:15 <Netsukawa> : http://puu.sh/cvmo
01:15 <Netsukawa> : เเบบนี้อะ
01:15 <mercury2004> : อืมๆ
01:16 <Netsukawa> : 03:08:632 (3) - เปลี่ยนเป็นรัว 3 อยู่กับที่ดีกว่าไหม
01:16 <Netsukawa> : http://puu.sh/cvmK
01:17 <mercury2004> : อืม
01:19 <Netsukawa> : 03:10:804 (4,1,2,3) - ตรงนี้รัวมันส์ไปก็แป๊กได้
01:19 <Netsukawa> : http://puu.sh/cvnz
01:20 <Netsukawa> : 03:17:909 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) -
01:20 <Netsukawa> : นูนไม่เท่ากันอ่าพี่กุ๊ก //โดนถีบลงคลอง
01:20 <Netsukawa> : XDD
01:21 <mercury2004> : เด๊่ยวทำรัวใหม่
01:21 <Netsukawa> : อือ
01:21 <mercury2004> : 03:11:001 (1,2,3) - อันนี้ไม่แก้นะ
01:21 <mercury2004> : ตั้งใจดักเอง
01:21 <Netsukawa> : อืม
01:21 <Netsukawa> : 03:32:119 (1) -
01:21 <Netsukawa> : ตรงนี้น่าจะแก้นะ
01:23 <Netsukawa> : เพิ่มรัวสไลด์
01:24 <Netsukawa> : http://puu.sh/cvoK ประมาณนี้
01:24 <Netsukawa> : หมดเเค่นี้เเหละ
01:24 *Netsukawa is editing (T.M. Revolution - Invoke)[http://osu.ppy.sh/s/26692]
01:24 <Netsukawa> : XDD
01:24 <mercury2004> : อันสุดท้ายดีแล้ว
01:24 <mercury2004> : บัวจิบอก
01:25 <Netsukawa> : อืม
01:25 <mercury2004> : แต่ มันน่าจะให้ฟิลลิ่งดีกว่าจริงๆล่ะ
01:25 <mercury2004> : เอากเอา
01:25 <Netsukawa> : ฮ่าๆ
Topic Starter
mercury2004
Thanks a lot
shikyu
Mod4Mod request, some suggestions:

[ZGMF-X10A Freedom]
00:00:947 (2) - add whistle at first repeat
00:25:409 (2) - (nazi) 1 grid up
00:26:198 (2) - ^
00:27:382 (5) - add clap + whistle
00:45:540 (1) - add clap at slider's end, remove clap at slider's start (2)
00:45:935 (2) - change whistle at slider's end to clap, more consistent
02:03:304 (4) - add clap
02:04:093 (1) - ^ at slider's start
02:26:593 (7) - add finish at slider's start
02:41:790 (1,2,3,4,5) - (nazi) why don't put this symetrical like pattern before this? it's better like that
02:42:975 (2) - add clap, remove clap at (3)
02:43:369 (4) - add clap
03:01:922 (1) - ^ at slider's end
03:04:882 (1) - change clap to whistle
03:05:672 (6) - ^

[Ozzy's Taiko]
01:10:804 (1) - fix this slider, overlapped with other notes
it look like this at taiko
at standart
03:39:120 (2) - change to k

overall good. hope it approved soon, good luck
Topic Starter
mercury2004

shikyu wrote:

Mod4Mod request, some suggestions:]

[ZGMF-X10A Freedom]
00:00:947 (2) - add whistle at first repeat
00:25:409 (2) - (nazi) 1 grid up
00:26:198 (2) - ^
00:27:382 (5) - add clap + whistle
00:45:540 (1) - add clap at slider's end, remove clap at slider's start (2)
00:45:935 (2) - change whistle at slider's end to clap, more consistent
02:03:304 (4) - add clap
02:04:093 (1) - ^ at slider's start
02:26:593 (7) - add finish at slider's start
02:41:790 (1,2,3,4,5) - (nazi) why don't put this symetrical like pattern before this? it's better like that
02:42:975 (2) - add clap, remove clap at (3)
02:43:369 (4) - add clap
03:01:922 (1) - ^ at slider's end
03:04:882 (1) - change clap to whistle
03:05:672 (6) - ^
All fix up thanks very much


[Ozzy's Taiko]
01:10:804 (1) - fix this slider, overlapped with other notes Fixed I don'k know how did that happen
it look like this at taiko
at standart
03:39:120 (2) - change to k

overall good. hope it approved soon, good luck
Thanks you very much for commenting and star
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