必须的o.o希望能尽快有人扫图啊T. TIbuki Suika wrote:
假如在rank前能找到全人物对应单图的话就试试这一套BG吧lol
kd for video help. Thanks sooooooo much
必须的o.o希望能尽快有人扫图啊T. TIbuki Suika wrote:
假如在rank前能找到全人物对应单图的话就试试这一套BG吧lol
谢啦S h i o n wrote:
:) Hi. Luka~
General感觉有点多余lol
- 01:11:870 ~ 01:13:511 - 考虑在所有diff里做个渐响么~
Lancer确实是Saber比较难o.o
- 00:04:605 (4,5,6,7,8) - 间距很别扭T.T 我感觉还好,再有人吐槽就再说好了
- 为啥觉得这个难度比Saber难...
Saber
- 00:33:432 (1) - 跳一下? maybe 440,144 好
- 00:42:104 (3) - 叠(2)尾有点奇怪 索性都分开放吧 之前不分开放就是因为难看,干脆都叠起来好了
- 01:25:464 (7) - 在后一条白线结束 然后spinner像其余所有diff一样在红线开始这个倒不要紧lol
其余2个diff没找到什么不合适的,总的都不错~
sorry for lazy&short mod
歌好赞
加油rank~~
搞定<3Nymph wrote:
大哥~
General:
spinner-approachcircle.png缺这个啊 似乎不是必须的o.o?
spinner-circle.png还是感觉不圆?可能我幻觉么 转起来晃 我这里看似乎没问题嗯O.o?
Archer:
Hitsound
hitsound略猎奇 2个clap交替一起弄的我好混乱 嘛 听多了我又习惯了
Lancer:
Issues
01:24:058 (5) - slider尾没snap fixed
整理一下KIAI?都到最结尾去了 fixed
Beatmap design/suggestion
00:38:354 (2,3,4,5,6) - 这一坨弄整齐点?我建议像这样的就关掉gridsnap呗 fixed
Saber:
Beatmap design/suggestion
00:03:198 (4) - NC?
00:07:651 (8) - NC?
00:07:886 (1) - remove NC?
00:42:221 (4) - 我觉得这note多余
00:47:261 (3) - NC?
00:48:198 (5) - NC?
00:58:628 (2) - 同多余note 感觉啥也没跟啊(……总感觉有很多note都没有跟什么 有点多余 不过也能玩
01:01:323 (4) - NC?
算了不写了 感觉跳的很大的地方加NC合适点 比较好反应
Hitsound
00:59:448 (7) - WTF default clap?
01:05:776 - 音量降低没感觉有什么好的效果……
Taiko:
一堆UNSNAP NOTES是怎么回事呢…………
有点懒蛤蛤……sry for lazy mod
AoiX wrote:
Request from QueueAoi's Mod
General已推倒
- 露卡卡呀,我等著collab完整版呢
- 好高端的視頻,跪求參數 @Ibuki Suika
- 光棍節特供蘿莉大禮包 推倒我
吾王幸運E
- 00:02:261 (2) - 第一個圈+finish
- 00:09:526 (1) - 第二個圈+finish
- 00:22:886 (7) - finish
- 00:26:401 (2) - 第二個圈+finish
- 00:41:636 (2) - 第一個圈+finish
- 00:49:136 (1) - ^
- 00:50:776 (1) - 第三個圈+finish(00:51:011)
金閃閃
- finish的問題同Saber,其他沒問題(其他難度的finish添加也是找Saber的)
蘭斯洛特
- 00:19:604 (1) - NC
- 00:25:698 (2) - 第二個圈+clap和(1)對應
- 01:14:448 (3) - 這個音好怪
鴨梨山大帝
- 從難度分佈上考慮而且儂又是六難度盡量把這個難度降到
- 00:47:729 (1) - 忘clap了
- 01:26:401 (4) - 這曲線還有調整的餘地
- 00:01:323 (1) - 第三個圈+finish
- 00:30:854 (2) - 上移一格,超出邊界了
我的难度+Lancer全部fix了就不一一回复了<3karenying wrote:
nazi mod\:D/
General
缺了個spinner-approachcircle.png 据说不是必须的不过还是放进去了<3要是在这种地方被找碴就无语了
Taiko的Tag裡缺了Aoi Eiru...but why tag Aoi Eiru?就算要tag也刪掉Aoi,Artist裡有了 删掉了Aoi~
Taiko的timing不一樣
Rider
00:38:823 (1) - 不用newcombo吧
00:40:229 (2) - 頭clap
01:12:573 (1) - remove newcombo
01:17:261 (4) - remove newcombo?
01:19:136 (1) - newcombo?
01:20:073 (4) - ..remove newcombo
Berserker
00:19:136 ~ 00:24:526 - 這段和kiai加10% volume?有點太小聲了
Archer
00:24:526 (6) - finish?
Lancer
00:19:136 ~ 00:24:526 - 這段加20% volume
Saber
00:19:136 ~ 00:24:526 - 這段加10% volume
00:25:581 (3) - 尾unsnapped
00:47:261 (3) - 囧...突然就跳了 newcombo?
01:10:932 (6) - newcombo since a big jump
01:26:167 (1) - spinner從01:26:401 - 開始吧,這裡補個note
神麻婆毀滅世界
Thanks<3 I will try my bestninjastarforcex wrote:
please confirm this song, its very good and sad
the song is freaking epic~!
你也是<3sayounara wrote:
加油
[Colours]
Combo1 : 255,128,0
Combo2 : 248,188,7
Combo3 : 32,90,227
Combo4 : 211,3,3
narakucrimson wrote:
Yo
[General]
- All fixed
[Rider]
- Fate <3
- [Skin and stuff related]
- Why don't you try making a few more comboburst with some other girls from the anime? I'm totally missing a Saber one
- I didn't like your combo selection so much, it doesn't quite fit the song imo.
I tried to choose some colours, and I think these fit the song and video pretty well:
If you like them, here is the code:[Colours]
Combo1 : 255,128,0
Combo2 : 248,188,7
Combo3 : 32,90,227
Combo4 : 211,3,3- Your background's dimensions are 800x600. Consider getting a 1024x768 one with higher quality. Just a recommendation here.
- About the offset, I think it's a little too early. Try 390 ms, it sounds more accurate that way, I think. Don't forget to resnap!
- I still get this spread when downloading: [Rider] - [Caster] - [Archer] - [Berser-ko] - [Lancer] - [Saber]
You should full sumbit so that the spread is updated to the new one~
I'll mod the map based on that spread so that I don't get so confused- All right everything else looks pretty good in this point!
- All fixed
[Caster]
- 00:05:086 (1) - I don't think this new combo is needed, those for circles look... "Continuous". Ugh, that's mathematical terminology xD
- 00:49:852 (1) - Don't you think that a whistle sounds more appropriate for this repetition? A clap sounds like too much imo.
- 00:51:727 (2) - (^)
- 00:53:602 (3) - (^)
- 00:59:227 (2) - (^)
- 01:02:977 (1) - (^)
- 01:06:727 (1) - (^)
- 01:08:602 (2) - (^)
- 01:10:477 (3) - (^)
- 01:14:227 (1) - (^)
- 01:17:977 (1) - (^)
- 01:21:727 (1) - (^)
- 01:23:602 (2) - (^)
- 01:25:477 (3) - (^)
- 00:58:524 (2) - By the way in which you NC'd the next patterns, I think that you should add a new combo here and remove it from the next slider.
- 01:05:086 (3) - May I suggest a whistle here, at the beginning of the slider?
- 01:09:774 (3) - Mind adding a new combo and removing it from the next circle as well?
- 01:19:149 (1) - You should remove this next combo for consistency, in fact. Read below for a little more information.
- 01:20:086 (1) - And this one too. I've said this on a few ocassions before. The thing is, I think the combo here should be consistent with 01:15:399 (2,3) - (and that's just an example, I mentioned the previous ones for similar reasons).
- 01:24:774 (3) - New combo here?
- All fixed
[Archer]
- This would be [Berserker] on the new spread right?
- 00:20:780 (3) - I think that there should be a new combo here. The cymbal sound on the music totally suggests that. In case you add it:
That should work better~
- Remove the new combo at 00:22:421 (1)
- Add a new combo at 00:22:890 (4)
- 00:23:823 (1) - How do you like a whistle here?
- 00:41:640 (1) - A finish sounds more convincing than a whistle imo. Try it!
- 00:49:140 (1) - And please, remove the whistle. A finish is more than enough.
- 01:12:577 (3) - A little nazi but it would be awesome if you made this symmetrical to (1) :3 Be careful with the spacing to the next slider if you do this.
- 01:26:405 (1) - A finsih and a new combo would be spactacular here. You could even add a timing section to have the volume at around 50, which makes it sound even better imo. Consider doing this in the rest of the difficulties.
- All fixed
[Lancer]
- 00:02:261 (2) - As before, I think you should have a new combo here.
- 00:14:682 (5) - New combo, too.
- 00:18:198 (2,3) - I'm not really sure but maybe this jump is a liiittle too hard for a Hard difficulty. Consider reducing the spacing a bit.
Also - and you should do this, the previous point was more like a suggestion - add a new combo at (2) due to the reduced spacing.- 00:20:307 (2) - Try a whistle here.
- 00:20:776 (1) - And a finish at the beginning of this.
- 00:22:886 (1) - (^)
- 00:23:589 (2) - You should have a new combo here, as you had this in the previous difficulty. Consistency
And also it fits the guitar pretty well.- 00:27:573 (3) - I think that from here, and every 2 beats you should have soft whitsles as the other difficulties did. Those places would be for exaple:
...And so on. I can't tell you how to hitsound your maps but I can tell you that I don't really think that those claps sound so well on those places.
- 00:28:511 (4)
- 00:29:448 (6)
- 00:30:386 (1)
- 00:31:089 (2) - Also, try a whistle on this repetition.
- 00:41:636 (1) - Aaaand finish here!
- 00:43:745 (5) - I wasn't really expecting this circle. This could play better if it wasn't there. Try removing it and see if you like it.
- 01:00:151 (5) - Finish at the end of this. Could be soft, I don't know.
- 01:01:323 (3) - Oh, this has a clap on it. I didn't hear it :O Can you remove it?
- 01:03:901 (5) - Finish too.
- 01:05:073 (3) - Same thing about that silenced clap, remove it.
- 01:07:651 (4) - Whistle at the beginning of this?
- 01:08:823 (6) - (^)
- By this moment you should have understood the patterns I follow to suggest hitsounds. If you like what I've said until now, try fixing the rest of the hitsounds in the whole map. That includes the other difficulties and your guest mappers should read this too.
It's always better if the idea of how to hitsound comes from you and not another modder, that means you are effectively learning :3
- del some of the triplets and fixed others. Some things apply to Saber
Well, same thing goes for [Saber]. I'll just say that I can't stop you from having those triplets, in case I didn't covince you with my sort of essay xD
- 00:05:776 (1) - The reduced spacing from (8) feels a little weird. I'd keep the 1,3x if I were you. Try it!
- 00:20:776 (4) - I think the new combo should be here (with the cymbal) and not in the next circle. Plus, it would be consistent with the next new combo (00:22:886 (1)). In that case, add it here and remove it there.
- 00:59:917 (1) - Can you move this a little upwards? The jump is just a little extreme as you a have it hehe. I'd say that stacking it with the beginning of the previous (3) would be ok.
- Now, it's not that many things are wrong in this difficulty so I won't say much.
But I wanna stop on a concept that I believe many people fail to understand. I've been discussing it with some people lately and many seem to agree.
It's about overmapping. And more precisely, stream overmapping.
Many mappers just go like "oh well, there is nothing to follow in the music but I like how a stream looks, it makes it harder! Let's add a stream!"
And that is wrong. Wrong. A stream must be following something in the music. After all, osu! is a rythm-based game and maps should be adequated to that definition.
Take this triplet as an example: 00:14:214 (5,6,7). You had been following the vocals with the triplets until now. But what now? Vocals don't suggest a triplet, nor the music does. So, logically, there shouldn't be a triplet there.
And I can mention some other streams that don't exactly follow anything in particular:And like that, I can mention more. Yes, you can say "I makes the map funnier to play!" but personally, I don't think that's an excuse. I believe you can make the map very funny following the music as it is.
- 00:23:823 (3,4,5,6,7) - The guitar sounds only at (3), (5) and (7), there is absolutely nothing at (4) and (6).
- 00:26:167 (1,2,3) - What is (2) following?
- 00:27:105 (4,5,6) - What is (5) following?
Please don't take it as if I'm scolding you, it's just that I want to transmit this view to people
I saw some wisely used triplets in [Saber], though!
That's all for now! Good luck!
Sorry for late and thanks for your modwmfchris wrote:
random taiko mod .______.
00:06:718 - kkd?
00:09:354 - remove this. I agree that the vocal ends on 1/8 but the slider is hit every 1/4, and therefore extending it by 1/8 gives no difference in playing but looks bad.
00:30:390 - d~~~k
00:32:030 - kkd
00:39:530 - does not fit the music so well, the background instrrument shows kkd on every red tick so the 1/4 best should make a difference with the 1/2 red tick. Try kdkkddkkdd...
00:42:577 - the vocal's going upward so I prefer dk kk k ddddd k
01:00:155 - it's a long vocal sound here so I don't expect a variation on the 3/4 blue tick, not even a stream <_<
01:03:905 - ^, remove this as well.
01:11:405 - ^
01:12:811 - feels empty here, if you want to connect two phrases smoothly you can try ddddkkk
01:15:390 - same as 01:00
01:17:968 - kk kd
01:18:905 - same as 01:00
except the long streams the diff looks quite fine. Just to note that you should avoid streaming by patterns of 3 in a group like kddkddk or dkkdkkd because every beat is divided into 4, so the drum pattern repeats in every beat, therefore pattern of 4 in a group would fit the music much better.
7/10, good luck ~