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Aoi Eir - MEMORIA (TV Size)

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Topic Starter
Megurine Luka

kazenotama wrote:

Fixed Taiko diff :3
刚想跟你讲看一下~

updated
Twice_old
http://osu.ppy.sh/s/38746 .-.不知道哪一个能作为路人难度
Topic Starter
Megurine Luka

[BRS]miku wrote:

http://osu.ppy.sh/s/38746 .-.不知道哪一个能作为路人难度
我想收了你的Insane做Hard+这样我就可以肆无忌惮AR9了【大雾】

如果你愿意的话._.不过可能需要你改几个不合歌曲的地方lol
Tsuki_banned
Hi, i closed my eyes and typed some letters randomly and used them to search a beatmap in pending, and i got this one, so i'm going to mod this.
Yay!
[General]
remove Aoi Eiru from tags since it's the artist's name, no need to put it in tags
[Archer]
00:57:563 (4) - new combo?
01:11:860 (4) - new combo
01:13:032 (1) - 倒是觉得这个可以换到3那里下new combo
[Saber]
00:05:063 (1,2,3,4,5) - 这个stream往前移半拍听着比较好吧,后面再加个note
00:08:813 (1,2,3,4,5) - 这个也是跟上面一个意见,当然这只是节奏方面的个人爱好
00:30:844 (2) - 这个地方听着有点怪 我的建议是这样[img]puu.sh/82TG[/img]
00:56:626 (5) - 这后面很适合放个spinner

other things are pretty fine to me, good luck
american shengdidage
Topic Starter
Megurine Luka

Tsuki wrote:

Hi, i closed my eyes and typed some letters randomly and used them to search a beatmap in pending, and i got this one, so i'm going to mod this.
Yay!
[General]
remove Aoi Eiru from tags since it's the artist's name, no need to put it in tags nope since there're people think Aoi Eiru is the correct spelling for artist
[Archer]
00:57:563 (4) - new combo?
01:11:860 (4) - new combo
01:13:032 (1) - 倒是觉得这个可以换到3那里下new combo

ALL FIXED
[Saber]
00:05:063 (1,2,3,4,5) - 这个stream往前移半拍听着比较好吧,后面再加个note fixed
00:08:813 (1,2,3,4,5) - 这个也是跟上面一个意见,当然这只是节奏方面的个人爱好 这歌就这样就好
00:30:844 (2) - 这个地方听着有点怪 我的建议是这样[img]puu.sh/82TG[/img] 就这样也挺好w
00:56:626 (5) - 这后面很适合放个spinner AUTO转出来1000 TOT

other things are pretty fine to me, good luck
american shengdidage
手机来吐槽你。你个坟蛋>.<
Ibuki Suika

假如在rank前能找到全人物对应单图的话就试试这一套BG吧lol
Topic Starter
Megurine Luka

Ibuki Suika wrote:


假如在rank前能找到全人物对应单图的话就试试这一套BG吧lol
必须的o.o希望能尽快有人扫图啊T. T

kd for video help. Thanks sooooooo much
Anshi_old
你好 :) 吾辈是Anshi -1762号(其实只有一只吧 魂淡 = =
虽然不是周日但是意外的假期让吾辈能提前给您mod... (感谢主~
废话不说...于是开始了...

-rider
对称什么的 我是不反对了...吾辈的某位伙伴还总是告诫我下圆圈要注意对称啊...
但是我觉得 好像摆的有些拘谨了...
00:04:126 (1,2,1,2,1) - 试这几个的时候有种害怕的感觉... 感觉是offset快了...
00:57:563 (1) - 试着将这个滑条更为 圆圈+ 1/2滑条吗 ? 如下


-lancer
00:02:251 (2) - 这个滑条有点奇怪呢。。于是我大胆的做了手术
00:02:251 (2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7) - 这里貌似...小建议小建议...可以试试这样的效果呢 0 0 不过难度好像提升了...会有妨碍吧... 而且也做不到白线whistle的梗了 觉着可以用到4.5星?然后原4.5星开头放到4星吗...试试吗...唔...具体是这样的...(无视也没关系的=-=
00:02:251 (2) - 3/4滑条
00:03:422 - 圆圈一个
00:03:657 - 1/2滑条

00:04:594 (1,2,3) - 不动
00:06:704 - 一个圆圈
00:07:172 - 1/2滑条
00:07:641 - 圆圈一个
00:07:876 - 8/4 滑条... (是这样说吗...
00:09:047 - 1/2滑条

00:10:454 - 一个圆圈
00:10:922 - ↑
00:11:157 - 1/2滑条
00:11:860 - 一个圆圈
00:12:094 - 1/2滑条





-archer

01:25:454 (2) - 添加whistle吗?

-saber
01:19:829 (7) - 这个是歪了吗 0 0?还是故意的。。。?
00:57:563 (1) - 从这开始就没音效了...是没下还是就是这样呢? 0 0 故意的话 感觉有点空空的失落感...


Topic Starter
Megurine Luka
改了saber的音效ovo

谢啦<3
Kawayi Rika
Hi ~ luka sama ~ :)

My some tips ~ from queue ~

[General]

I think BG is so darkness >_<

Try to use this BG?


[Saber]

00:57:573 (1,2,3,4,5,6,7) - This part is so overmapped.
00:58:511 (1) - Remove whistle and add finish.
01:06:011 (4) - ^
01:11:870 (1,2) - Try rhythm position exchange.
01:24:761 (3) - Remove whistle and add finish.
01:26:167 (1) - Try this Spinner mute.


[Archer]

00:41:636 (1) - Start point remove whistle and add finish.
01:06:011 (1) - ^
01:24:761 (1) - ^
01:26:167 (1) - Try this Spinner mute.


[Lancer]

00:41:636 (1) - Start point remove whistle and add finish.
01:06:011 (1) - Start point add finish.
01:24:761 (1) - Start point remove whistle and add finish.
01:26:401 (4) - Try this slider mute.


[Rider]

00:39:761 (1) - Remove NC.
01:26:167 (1) - Try this Spinner mute.


Good song and nice map ~

Please accept my star ( My heart ). >///<

good luck ~ ;)

Topic Starter
Megurine Luka
Thanks Rika~fixed fin things<3 and the rhythmic exchange.
Laurier
Hi :)
from my queue

I'm not found major problem.
It's all suggestion.

Rider
00:38:823 (1) - remove newcombo
00:48:198 (1) - ^
01:13:511 (1) - ^ &01:15:386 (1) - newcombo

Lancer
00:40:229 (1) - 5grid up?
01:08:589 - add note

Archer
HP or OD6?
01:14:448 (3) - delete note
01:22:417 - like this


Saber
00:14:448 (1) - I think this slider move 00:15:386~ 00:17:026 & 00:14:448~00:15:151 add note is better.
01:14:448 (1) - remove newcombo
01:15:386 (4) - add newcombo
01:17:261 (9) - new combo
01:17:729 (1) - remove newcombo

That's all
nice map GL :)
Topic Starter
Megurine Luka
updated.
thanks

need fixation in Lancer diff
Twice_old
\ 。w 。/ 图被认可很开心

Download: Aoi Eir - MEMORIA (TV Size) (Megurine Luka) [Lancer].osu
Topic Starter
Megurine Luka
All finished and uploaded
Strawberry
:) MEMORIA!!!!! Strawberry☆star first

[Rider]


[Berserker]
00:09:761 (1) - 结尾的锚点←1

[Archer]
00:51:011 (4) - NC
01:08:354 (5) - 弄成形状和6一样的?

[Lancer]
-感觉NC有点乱啊/.\ 没看出什么规律0.0
00:07:417 (1) - 取消NC
00:08:355 (3) - NC
00:11:167 (1) - 取消NC
00:11:401 (2) - NC
00:20:776 (4) - ^
00:21:480 (1) - 取消NC
00:24:761 (8) - NC
00:25:230 (1) - 取消NC
00:26:401 (3) - →1
00:27:105 (4,5) - →2
00:35:308 (1) - 取消NC
00:36:245 (3) - NC
00:37:183 (1) - 取消NC
00:37:886 (4) - NC
00:38:355 (1) - 取消NC
00:39:058 (6,7) - 形状弄一样?
00:39:995 (8) - NC
00:40:230 (1) - 取消NC
00:43:511 (5) - NC
00:44:448 (1) - 取消NC
00:45:151 (2) - NC
00:47:495 (7) - ^
00:47:730 (1) - 取消NC
00:50:776 (6) - NC
00:51:714 (1) - 取消NC
00:58:511 (4) - NC
00:59:917 (1) - 取消NC
01:00:855 (3) - NC
01:07:417 (1) - 取消NC
01:07:651 (2) - NC
01:09:292 (1) - 取消NC
01:09:526 (2) - NC
01:10:464 (1) - 取消NC
01:14:917 (1) - ^
01:15:151 (2) - NC
01:17:026 (6) - ^
01:17:730 (1) - 取消NC
01:18:901 (5) - NC


[Saber]
00:11:401 (6) - x:176 y:312
00:11:636 (7) - x:260 y:276
00:11:870 (1,2) - x:328 y:220
00:13:979 (6) - x:256 y:104
00:14:214 (7) - x:328 y:220
00:22:651 (6) - ←1 ↓1
00:22:886 (7,1,2) - ←3
00:24:995 (1) - →1
00:31:557 (5,6) - →1
01:00:386 (11) - NC
01:00:620 (1) - 取消NC
01:01:323 (3) - 开头的锚点向右一格 然后整体slider右移一格
01:03:432 (1) - ^
01:04:136 (1) - NC
01:05:073 (1) - 取消NC
01:06:011 (1) - NC
01:07:182 (1) - 取消NC
01:07:886 (1) - NC
01:10:932 (6,7,8) - 这样排?
[box=] 6和7→2↓2 8叠在4和5上
01:15:386 (4) - NC
01:17:261 (9) - ^
01:19:839 (2) - →4
01:20:307 (3) - →3
01:17:729 (1) - 取消NC

nice map ;) 早日rank 小弟双腿献上
Topic Starter
Megurine Luka
OK 基本都好了~
rlawnstn9641
Cool beatmap!
Topic Starter
Megurine Luka
<3 Thanks
S h i o n
:) Hi. Luka~

General
  1. 01:11:870 ~ 01:13:511 - 考虑在所有diff里做个渐响么~

Lancer
  1. 00:04:605 (4,5,6,7,8) - 间距很别扭T.T
  2. 为啥觉得这个难度比Saber难...

Saber
  1. 00:33:432 (1) - 跳一下? maybe 440,144
  2. 00:42:104 (3) - 叠(2)尾有点奇怪 索性都分开放吧
  3. 01:25:464 (7) - 在后一条白线结束 然后spinner像其余所有diff一样在红线开始

其余2个diff没找到什么不合适的,总的都不错~
sorry for lazy&short mod :(


歌好赞
加油rank~~
Topic Starter
Megurine Luka

S h i o n wrote:

:) Hi. Luka~

General
  1. 01:11:870 ~ 01:13:511 - 考虑在所有diff里做个渐响么~
感觉有点多余lol


Lancer
  1. 00:04:605 (4,5,6,7,8) - 间距很别扭T.T 我感觉还好,再有人吐槽就再说好了
  2. 为啥觉得这个难度比Saber难...
确实是Saber比较难o.o


Saber
  1. 00:33:432 (1) - 跳一下? maybe 440,144
  2. 00:42:104 (3) - 叠(2)尾有点奇怪 索性都分开放吧 之前不分开放就是因为难看,干脆都叠起来好了
  3. 01:25:464 (7) - 在后一条白线结束 然后spinner像其余所有diff一样在红线开始这个倒不要紧lol





其余2个diff没找到什么不合适的,总的都不错~
sorry for lazy&short mod :(


歌好赞
加油rank~~
谢啦

EDIT: lol 1000帖在自己的串里
cmn_891127
LRC - Mod
22:47 <cmn_891127> : lancer
22:47 <cmn_891127> : 00:47:964 (3,4,5,6,7,8) -
22:48 <Megurine Luka> : 恩横?
22:48 <cmn_891127> : 我觉得应该是三个连打接两个1/2circle
22:49 <Megurine Luka> : 我之前也是这么建议的
22:49 <Megurine Luka> : 但是他说有点断层的感觉
22:49 <Megurine Luka> : 你发帖子里吧我让他去看
22:50 <cmn_891127> : 都mod完了,我发个lrc-mod
22:51 <Megurine Luka> : 嗯
22:52 <cmn_891127> : saber
22:52 <cmn_891127> : 00:05:776 (1) -
22:52 <cmn_891127> : 好单调
22:53 <cmn_891127> : 有点不喜欢转盘的星星。。。
22:54 <Megurine Luka> : o.o
22:55 <cmn_891127> : 01:19:370 (1,2) - 这里也是感觉单调了点
22:56 <cmn_891127> : 01:08:120 (4,5) - 这个跳好纠结
22:59 <Megurine Luka> : o.o
22:59 <cmn_891127> : 各种insane都是瞎mod
22:59 <cmn_891127> : 因为打不过
22:59 <Megurine Luka> : ╮(╯▽╰)╭
23:00 <cmn_891127> : 话说前两个难度可以用tick1 嘛
23:00 <Megurine Luka> : 不行o.o有tick的声音
23:01 <cmn_891127> : 太鼓我试试mod,估计还是很痛苦
23:05 <cmn_891127> : 00:30:848 (1,2,3,1) - ooo_x
23:08 <cmn_891127> : 01:12:564 (1,2,1,2,1) - o_o_xxo
23:10 <cmn_891127> : 大概就这个样子

好短。。。果然神mapper不需要mod
Topic Starter
Megurine Luka
Updateddddddddd
safawu
FZ ED就是赞^ ^

图做的也很赞,我就随便提点建议,水平有限,希望能帮到你 :)

只mod了最后三个难度 :3

[Archer]
00:36:948 (1) - NC
00:37:651 - 放上一个circle试试?后面都是二分拍这里隔一下有点空感觉
00:37:886 (1) - 如果上面那么放的话,这里delete NC
00:44:214 - 这里bgm有词,但是推后了半拍有点怪?感觉后面的00:46:089的5是对着歌词的所以1就有点怪
01:12:573 - NC?

[Lancer]
00:33:667 (5) - NC
00:33:667 (5) - ^
00:37:886 (1) - delete NC
00:38:354 (1) - NC
00:57:339 (1) - 这个note是不是没必要?第一遍打的时候可能会以为对的是白线

[Saber]
00:04:604 (7) - NC加在这儿是不是比较好 ?
00:46:089 (1) - 感觉两句话连贯性不大,这样隔半拍叠在一起可能会坑?建议将1调到其他位置
01:12:573 (3) - NC?
00:56:518 - 这里加个note做成五连打试试?

PS:saber难度感觉有好几个三连打空半拍的梗,打的时候这几处都被坑了(水平有限QAQ),能不用的地方建议尽量不用吧...如果是作为风格的话请无视我吧:3

再赞一个,丢个星星,期待rank =)
bossandy
HiHi~! mod來摟~ 小的很喜歡你的mod 可以幫我mod我的譜嘛?XD

Choucho - Kawaru Mirai (Full Ver.)

Rider:

SPOILER
00:08:354 (2) - 有點醜>_<
01:07:886 ~ 01:09:292 這節奏一樣感覺怪怪的 試試這個 後面怎麼改就看你了

Berserker:

SPOILER
00:19:136 (1) - 結尾clap
00:21:479 (4) - 開頭clap
00:40:229 (1) - whistle?
00:58:511 (2) - NC?
01:02:026 (X) - 加個note?
01:13:276 (X) - 加個note?

Archer:

SPOILER
00:45:854 (4) - clap
00:58:511 (3) - NC?
01:00:620 (1) - 提前到 01:00:386?
01:15:620 (1) - 提前到 01:15:386?

Lancer:

SPOILER
00:04:136 (3) - 間距
00:34:136 (7) - NC
00:34:839 (1) - 刪除NC
00:59:917 (1) - 有點遠

Saber:

SPOILER
00:51:245 (2) - 醜!
00:59:448 (7) - 這怎麼就單一一個clap 可憐
01:25:464 (7) - 醜

這真是好歌!

但是NC的地方我覺得很多要修改

幫你改了一些 可以參考看看 >_<

Download: Aoi Eir - MEMORIA (TV Size) (Megurine Luka) [Lancer].osu
Topic Starter
Megurine Luka
Fix了一些~谢啦

至于NC。暂时觉得还可以ovo
Nymph
大哥~

General:
spinner-approachcircle.png缺这个啊
spinner-circle.png还是感觉不圆?可能我幻觉么 转起来晃

Archer:
Hitsound
hitsound略猎奇 2个clap交替一起弄的我好混乱 嘛 听多了我又习惯了

Lancer:
Issues
01:24:058 (5) - slider尾没snap
整理一下KIAI?都到最结尾去了
Beatmap design/suggestion
00:38:354 (2,3,4,5,6) - 这一坨弄整齐点?我建议像这样的就关掉gridsnap呗

Saber:
Beatmap design/suggestion
00:03:198 (4) - NC?
00:07:651 (8) - NC?
00:07:886 (1) - remove NC?
00:42:221 (4) - 我觉得这note多余
00:47:261 (3) - NC?
00:48:198 (5) - NC?
00:58:628 (2) - 同多余note 感觉啥也没跟啊(……总感觉有很多note都没有跟什么 有点多余 不过也能玩
01:01:323 (4) - NC?
算了不写了 感觉跳的很大的地方加NC合适点 比较好反应

Hitsound
00:59:448 (7) - WTF default clap?
01:05:776 - 音量降低没感觉有什么好的效果……

Taiko:
一堆UNSNAP NOTES是怎么回事呢…………

有点懒蛤蛤……sry for lazy mod
AoiX
Request from Queue

Aoi's Mod

General
  1. 露卡卡呀,我等著collab完整版呢
  2. 好高端的視頻,跪求參數
  3. 光棍節特供蘿莉大禮包 :arrow: 推倒我
吾王
  1. 00:02:261 (2) - 第一個圈+finish
  2. 00:09:526 (1) - 第二個圈+finish
  3. 00:22:886 (7) - finish
  4. 00:26:401 (2) - 第二個圈+finish
  5. 00:41:636 (2) - 第一個圈+finish
  6. 00:49:136 (1) - ^
  7. 00:50:776 (1) - 第三個圈+finish(00:51:011)
幸運E
  1. finish的問題同Saber,其他沒問題(其他難度的finish添加也是找Saber的)
金閃閃
  1. 00:19:604 (1) - NC
  2. 00:25:698 (2) - 第二個圈+clap和(1)對應
  3. 01:14:448 (3) - 這個音好怪
蘭斯洛特
  1. 從難度分佈上考慮而且儂又是六難度盡量把這個難度降到
  2. 00:47:729 (1) - 忘clap了
  3. 01:26:401 (4) - 這曲線還有調整的餘地
鴨梨山大帝
  1. 00:01:323 (1) - 第三個圈+finish
  2. 00:30:854 (2) - 上移一格,超出邊界了
Topic Starter
Megurine Luka

Nymph wrote:

大哥~

General:
spinner-approachcircle.png缺这个啊 似乎不是必须的o.o?
spinner-circle.png还是感觉不圆?可能我幻觉么 转起来晃 我这里看似乎没问题嗯O.o?

Archer:
Hitsound
hitsound略猎奇 2个clap交替一起弄的我好混乱 嘛 听多了我又习惯了

Lancer:
Issues
01:24:058 (5) - slider尾没snap fixed
整理一下KIAI?都到最结尾去了 fixed
Beatmap design/suggestion
00:38:354 (2,3,4,5,6) - 这一坨弄整齐点?我建议像这样的就关掉gridsnap呗 fixed

Saber:
Beatmap design/suggestion
00:03:198 (4) - NC?
00:07:651 (8) - NC?
00:07:886 (1) - remove NC?
00:42:221 (4) - 我觉得这note多余
00:47:261 (3) - NC?
00:48:198 (5) - NC?
00:58:628 (2) - 同多余note 感觉啥也没跟啊(……总感觉有很多note都没有跟什么 有点多余 不过也能玩
01:01:323 (4) - NC?
算了不写了 感觉跳的很大的地方加NC合适点 比较好反应

Hitsound
00:59:448 (7) - WTF default clap?
01:05:776 - 音量降低没感觉有什么好的效果……

Taiko:
一堆UNSNAP NOTES是怎么回事呢…………

有点懒蛤蛤……sry for lazy mod
搞定<3


AoiX wrote:

Request from Queue

Aoi's Mod

General
  1. 露卡卡呀,我等著collab完整版呢
  2. 好高端的視頻,跪求參數 @Ibuki Suika
  3. 光棍節特供蘿莉大禮包 :arrow: 推倒我
已推倒
吾王
  1. 00:02:261 (2) - 第一個圈+finish
  2. 00:09:526 (1) - 第二個圈+finish
  3. 00:22:886 (7) - finish
  4. 00:26:401 (2) - 第二個圈+finish
  5. 00:41:636 (2) - 第一個圈+finish
  6. 00:49:136 (1) - ^
  7. 00:50:776 (1) - 第三個圈+finish(00:51:011)
幸運E
  1. finish的問題同Saber,其他沒問題(其他難度的finish添加也是找Saber的)
金閃閃
  1. 00:19:604 (1) - NC
  2. 00:25:698 (2) - 第二個圈+clap和(1)對應
  3. 01:14:448 (3) - 這個音好怪
蘭斯洛特
  1. 從難度分佈上考慮而且儂又是六難度盡量把這個難度降到
  2. 00:47:729 (1) - 忘clap了
  3. 01:26:401 (4) - 這曲線還有調整的餘地
鴨梨山大帝
  1. 00:01:323 (1) - 第三個圈+finish
  2. 00:30:854 (2) - 上移一格,超出邊界了

O.o~其他酌情改了一点<3
Kotone
nazi mod\:D/
General
缺了個spinner-approachcircle.png
Taiko的Tag裡缺了Aoi Eiru...but why tag Aoi Eiru?就算要tag也刪掉Aoi,Artist裡有了
Taiko的timing不一樣

Rider
00:38:823 (1) - 不用newcombo吧
00:40:229 (2) - 頭clap
01:12:573 (1) - remove newcombo
01:17:261 (4) - remove newcombo?
01:19:136 (1) - newcombo?
01:20:073 (4) - ..remove newcombo

Berserker
00:19:136 ~ 00:24:526 - 這段和kiai加10% volume?有點太小聲了

Archer
00:24:526 (6) - finish?

Lancer
00:19:136 ~ 00:24:526 - 這段加20% volume

Saber
00:19:136 ~ 00:24:526 - 這段加10% volume
00:25:581 (3) - 尾unsnapped
00:47:261 (3) - 囧...突然就跳了 newcombo?
01:10:932 (6) - newcombo since a big jump
01:26:167 (1) - spinner從01:26:401 - 開始吧,這裡補個note
神麻婆毀滅世界
ninjastarforcex
asada
Topic Starter
Megurine Luka

karenying wrote:

nazi mod\:D/
General
缺了個spinner-approachcircle.png 据说不是必须的不过还是放进去了<3要是在这种地方被找碴就无语了
Taiko的Tag裡缺了Aoi Eiru...but why tag Aoi Eiru?就算要tag也刪掉Aoi,Artist裡有了 删掉了Aoi~
Taiko的timing不一樣

Rider
00:38:823 (1) - 不用newcombo吧
00:40:229 (2) - 頭clap
01:12:573 (1) - remove newcombo
01:17:261 (4) - remove newcombo?
01:19:136 (1) - newcombo?
01:20:073 (4) - ..remove newcombo

Berserker
00:19:136 ~ 00:24:526 - 這段和kiai加10% volume?有點太小聲了

Archer
00:24:526 (6) - finish?

Lancer
00:19:136 ~ 00:24:526 - 這段加20% volume

Saber
00:19:136 ~ 00:24:526 - 這段加10% volume
00:25:581 (3) - 尾unsnapped
00:47:261 (3) - 囧...突然就跳了 newcombo?
01:10:932 (6) - newcombo since a big jump
01:26:167 (1) - spinner從01:26:401 - 開始吧,這裡補個note
神麻婆毀滅世界
我的难度+Lancer全部fix了就不一一回复了<3


ninjastarforcex wrote:

please confirm this song, its very good and sad :(
the song is freaking epic~!
Thanks<3 I will try my best
sayounara
加油 :D
Topic Starter
Megurine Luka

sayounara wrote:

加油 :D
你也是<3

因为是同样的歌所以mod什么的很容易先入为主有概念>.<不能mod太可惜了

不然我真想把所有F/Z的歌都mod一遍【炸
Topic Starter
Megurine Luka
To modders who mod Taiko before: Taiko diff updateddddd yeah !
YTYuyu
Yo modding this map because of ur request :)

Rider:
00:08:354(2) - make this slider the same as 00:13:979

Caster:
No problems here

Archer:
00:08:120(5) - NC
00:11:870(6) - ^
00:19:604(5) - ^
01:19:370(6) - ^ if u ignore this make the previous note a NC

Lancer:
00:46:089(5) - NC
01:08:901(8) - ^

Saber:
00:59:448(7) - remove the clap

this is the best i can do. GL :D
Topic Starter
Megurine Luka
Fixed some NCs

Thanks.
ArzatoRx
例行拜大哥<(_ _)>

EDIT:
aiaiclala fans club presents

全难度
SPOILER
00:01:323 ~ 00:02:261前 不silence吗 至少slider...

Rider
SPOILER
hitsounds
00:00:386 volume 60%
00:25:932 volume 70%

Caster
SPOILER
hitsounds
00:20:776 (3) - 头finish
00:22:886 (2) - 头finish
00:24:526 (4) - finish
00:49:136 (1) - 头finish
00:51:011 (1) - 头finish
00:52:886 (1) - 头finish (这3可以音量渐增什么的 拖走

objects
01:08:354 (5) - 不叠 (觉得新手玩stack pattern很疼的样子 前边也没叠
00:18:667 (3) - ^

Archer
SPOILER
hitsounds
00:20:776 (1) - 头finish
00:22:886 (1) - 头finish
00:24:526 (6) - finish
00:41:636 ~ 00:47:026 好像改了挺多真麻烦(pia
绿线
00:43:276 S:C1 → N:C1
00:43:511 del
00:43:745 add S:C1
00:45:854→00:45:620
00:46:206 S:C2→S:C1
音效
00:43:745 (5) - whistle
00:45:620 (3) - whistle
00:46:089 (5) - 尾whistle
放个.osu上来吧 只看这一段就好了

objects
00:11:167 (4) - spacing?

Lancer
SPOILER
hitsounds
00:20:776 (4) - 头finish
00:22:886 (1) - 头finish
00:21:948 (3) - 不whistle?
00:23:354 (2) - 尾去掉whistle
00:23:823 (3,5) - whistle
00:24:761 (8) - 尾clap
00:25:933 (3) - 去掉clap
00:56:284 (7) - 不知道为什么很想这里放个clap...(pia
00:57:573 (1,2) - 头whistle?

objects
00:37:417 (6,7) - 这叠的总觉得怪怪的
00:50:542 (5) - ^
01:13:745 (3,4,5,1,2,3) - 个人不喜欢这种pattern... 嘛
不改的话建议:
01:13:745 (3) - newcombo
01:15:151 (4) - newcombo
01:16:089 (1) - remove newcombo

Saber
SPOILER
hitsounds
00:20:776 (1) - 头finish
00:22:886 (7) - finish
00:24:526 (5) - 头finish
00:43:745 (1,2,3) - 感觉有点吵

objects
00:25:581 (3) - 间距没什么规律的赶脚 于是这个总是当成1/2的来打了
00:32:261 (1) - remove newcombo
00:32:495 (2) - newcombo
00:42:221 (4,5) - 为什么1/4的节奏1/2的间距了?_? 感觉00:42:221 (4) - 删掉也可以
00:47:261 (3) - newcombo
00:47:729 (1) - remove newcombo
00:51:245 (2) - vocal在3/4于是觉得怪怪的.
01:15:854 (6) - newcombo?
01:25:464 (7) - 强烈建议不叠
01:26:401 (1) - add circle spinner延后1/4

\all hail dage/

Download: Aoi Eir - MEMORIA (TV Size) (Megurine Luka) [Archermod].osu
Topic Starter
Megurine Luka
除了个别少数几个其他都fix掉了<33
narakucrimson
Yo

[General]
  1. Fate <3
  2. [Skin and stuff related]
    1. Why don't you try making a few more comboburst with some other girls from the anime? I'm totally missing a Saber one :P
    2. I didn't like your combo selection so much, it doesn't quite fit the song imo.
      I tried to choose some colours, and I think these fit the song and video pretty well:
      If you like them, here is the code:
      [Colours]
      Combo1 : 255,128,0
      Combo2 : 248,188,7
      Combo3 : 32,90,227
      Combo4 : 211,3,3
    3. Your background's dimensions are 800x600. Consider getting a 1024x768 one with higher quality. Just a recommendation here.
  3. About the offset, I think it's a little too early. Try 390 ms, it sounds more accurate that way, I think. Don't forget to resnap!
  4. I still get this spread when downloading: [Rider] - [Caster] - [Archer] - [Berser-ko] - [Lancer] - [Saber]
    You should full sumbit so that the spread is updated to the new one~
    I'll mod the map based on that spread so that I don't get so confused :P
  5. All right everything else looks pretty good in this point!
[Rider]
  1. 00:05:086 (1) - I don't think this new combo is needed, those for circles look... "Continuous". Ugh, that's mathematical terminology xD
  2. 00:49:852 (1) - Don't you think that a whistle sounds more appropriate for this repetition? A clap sounds like too much imo.
  3. 00:51:727 (2) - (^)
  4. 00:53:602 (3) - (^)
  5. 00:59:227 (2) - (^)
  6. 01:02:977 (1) - (^)
  7. 01:06:727 (1) - (^)
  8. 01:08:602 (2) - (^)
  9. 01:10:477 (3) - (^)
  10. 01:14:227 (1) - (^)
  11. 01:17:977 (1) - (^)
  12. 01:21:727 (1) - (^)
  13. 01:23:602 (2) - (^)
  14. 01:25:477 (3) - (^)
  15. 00:58:524 (2) - By the way in which you NC'd the next patterns, I think that you should add a new combo here and remove it from the next slider.
  16. 01:05:086 (3) - May I suggest a whistle here, at the beginning of the slider?
  17. 01:09:774 (3) - Mind adding a new combo and removing it from the next circle as well?
  18. 01:19:149 (1) - You should remove this next combo for consistency, in fact. Read below for a little more information.
  19. 01:20:086 (1) - And this one too. I've said this on a few ocassions before. The thing is, I think the combo here should be consistent with 01:15:399 (2,3) - (and that's just an example, I mentioned the previous ones for similar reasons).
  20. 01:24:774 (3) - New combo here?
[Caster]
  1. This would be [Berserker] on the new spread right?
  2. 00:20:780 (3) - I think that there should be a new combo here. The cymbal sound on the music totally suggests that. In case you add it:
    1. Remove the new combo at 00:22:421 (1)
    2. Add a new combo at 00:22:890 (4)
    That should work better~
  3. 00:23:823 (1) - How do you like a whistle here?
  4. 00:41:640 (1) - A finish sounds more convincing than a whistle imo. Try it!
  5. 00:49:140 (1) - And please, remove the whistle. A finish is more than enough.
  6. 01:12:577 (3) - A little nazi but it would be awesome if you made this symmetrical to (1) :3 Be careful with the spacing to the next slider if you do this.
  7. 01:26:405 (1) - A finsih and a new combo would be spactacular here. You could even add a timing section to have the volume at around 50, which makes it sound even better imo. Consider doing this in the rest of the difficulties.
[Archer]
  1. 00:02:261 (2) - As before, I think you should have a new combo here.
  2. 00:14:682 (5) - New combo, too.
  3. 00:18:198 (2,3) - I'm not really sure but maybe this jump is a liiittle too hard for a Hard difficulty. Consider reducing the spacing a bit.
    Also - and you should do this, the previous point was more like a suggestion - add a new combo at (2) due to the reduced spacing.
  4. 00:20:307 (2) - Try a whistle here.
  5. 00:20:776 (1) - And a finish at the beginning of this.
  6. 00:22:886 (1) - (^)
  7. 00:23:589 (2) - You should have a new combo here, as you had this in the previous difficulty. Consistency :P
    And also it fits the guitar pretty well.
  8. 00:27:573 (3) - I think that from here, and every 2 beats you should have soft whitsles as the other difficulties did. Those places would be for exaple:
    1. 00:28:511 (4)
    2. 00:29:448 (6)
    3. 00:30:386 (1)
    ...And so on. I can't tell you how to hitsound your maps but I can tell you that I don't really think that those claps sound so well on those places.
  9. 00:31:089 (2) - Also, try a whistle on this repetition.
  10. 00:41:636 (1) - Aaaand finish here!
  11. 00:43:745 (5) - I wasn't really expecting this circle. This could play better if it wasn't there. Try removing it and see if you like it.
  12. 01:00:151 (5) - Finish at the end of this. Could be soft, I don't know.
  13. 01:01:323 (3) - Oh, this has a clap on it. I didn't hear it :O Can you remove it?
  14. 01:03:901 (5) - Finish too.
  15. 01:05:073 (3) - Same thing about that silenced clap, remove it.
  16. 01:07:651 (4) - Whistle at the beginning of this?
  17. 01:08:823 (6) - (^)
  18. By this moment you should have understood the patterns I follow to suggest hitsounds. If you like what I've said until now, try fixing the rest of the hitsounds in the whole map. That includes the other difficulties and your guest mappers should read this too.
    It's always better if the idea of how to hitsound comes from you and not another modder, that means you are effectively learning :3
[Lancer]
  1. 00:05:776 (1) - The reduced spacing from (8) feels a little weird. I'd keep the 1,3x if I were you. Try it!
  2. 00:20:776 (4) - I think the new combo should be here (with the cymbal) and not in the next circle. Plus, it would be consistent with the next new combo (00:22:886 (1)). In that case, add it here and remove it there.
  3. 00:59:917 (1) - Can you move this a little upwards? The jump is just a little extreme as you a have it hehe. I'd say that stacking it with the beginning of the previous (3) would be ok.
  4. Now, it's not that many things are wrong in this difficulty so I won't say much.
    But I wanna stop on a concept that I believe many people fail to understand. I've been discussing it with some people lately and many seem to agree.
    It's about overmapping. And more precisely, stream overmapping.
    Many mappers just go like "oh well, there is nothing to follow in the music but I like how a stream looks, it makes it harder! Let's add a stream!"
    And that is wrong. Wrong. A stream must be following something in the music. After all, osu! is a rythm-based game and maps should be adequated to that definition.
    Take this triplet as an example: 00:14:214 (5,6,7). You had been following the vocals with the triplets until now. But what now? Vocals don't suggest a triplet, nor the music does. So, logically, there shouldn't be a triplet there.
    And I can mention some other streams that don't exactly follow anything in particular:
    1. 00:23:823 (3,4,5,6,7) - The guitar sounds only at (3), (5) and (7), there is absolutely nothing at (4) and (6).
    2. 00:26:167 (1,2,3) - What is (2) following?
    3. 00:27:105 (4,5,6) - What is (5) following?
    And like that, I can mention more. Yes, you can say "I makes the map funnier to play!" but personally, I don't think that's an excuse. I believe you can make the map very funny following the music as it is.

    Please don't take it as if I'm scolding you, it's just that I want to transmit this view to people :D
Well, same thing goes for [Saber]. I'll just say that I can't stop you from having those triplets, in case I didn't covince you with my sort of essay xD
I saw some wisely used triplets in [Saber], though!

That's all for now! Good luck!
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