As requested,
song is a bit long, mod may be lazy[
General]
- Since this is a
character song, add this to tags? I did a quick search and there are 11 ranked maps that do this.
- 2 seconds audio lead in feels better to me, I normally prefer maps to leave around 2-3 seconds before the first note appear. However,it's fine if you want to keep it since the first note is a spinner.
- I don't really see anything wrong with letterbox during breaks, it fits quite well except for the break at 02:33:876. Again, if you prefer not to have letterbox during breaks then it's fine.
Everything else looks good, I find some of the slider velocities weird through.
[
Easy]
- Since you put lot of notes close together in the timeline and the bpm is quite fast. I would prefer ar 3.
- I also notice you're using 1.0x & 1.2x distant snapping, any reason for this?
00:31:581 (4,5) - I can hear drum rolls and vocal on the red tick. So why not use a repeating slider? Two hit circles feel a little off to the flow here. Also fits better with how you are mapping this part. (1,2,3) are all short sliders. Place like this
http://puu.sh/8nsD.
00:37:228 (4,5) - ^
http://puu.sh/8nsO, may want to adjust 00:37:934 (1) and place it more up for better flow.
00:39:699 (3,4) - To emphasize the vocal a bit more, perhaps make this a slider.
http://puu.sh/8nt801:25:228 (3) - Even through there is a finish on the next slider, I really think you should put a finish at the beginning of this slider. Really fits with how she sing this note.
01:33:699 (4,5) - Repeating slider, same as 00:31:581.
01:39:346 (4,5) - ^
01:41:817 (3,4) - Same as 00:39:699.
http://puu.sh/8ntI02:20:817 (3) - Move 1 grid up (grid 3) and make the anchor point like this
http://puu.sh/8nub.
02:44:287 (4) - This 1.7x jump will probably confuse beginner. I understand you want to emphasize the vocal, but you should probably simplify this since this is an Easy. So, extend slider (3) and end it where 4 is. Then do something like this for the slider (grid 4) http://puu.sh/8nuO.Everything I suggest is just suggestions, I definitely recommend approach rate 3 through and what I bold should be fixed. Other then that, pretty nice Easy.
[
Normal]
- Considering that Hard has ar 7, Insane has ar 9 (and if you change it), easy has ar 3, you may want to use ar 5 for a better difficulty spread. I also feel it play better for similar reasons as Easy.
00:08:111 (3) - I'm, sure you can make this slider better (move the middle anchor point more to the right).
00:28:934 (6) - You should curve this slider since you curved all the sliders in this combo
http://puu.sh/8nvZ.
01:03:346 (1,2,3,4,5) - I dislike this box shape, maybe try something like this?
http://puu.sh/8nws02:05:817 (2,3,4,5) - ^ Something like this?
http://puu.sh/8nwPPretty good, some slider could be a little nicer through, but they don't annoy me too much.
[
Hard]
00:17:111 (1,2,3) - I'm not really sure if it's a good idea to have anti jumps like this in Hard. My main problem with this anti jump is that you used 0.2x distant snapping, which is quite sudden. I would prefer something toward 0.4x-0.6x.
Just a little worried about that anti jump, I feel people who normally play Hard will get confuse by it. Other than that, looks good.
[
Insane]
02:15:170 (1) - Don't see why you didn't map this out? You can put notes to follow the guitar at 02:15:523 - 02:16:405. It's fine if you don't want to through, but would be funner to play.
02:19:934 (2) - I prefer if you ctrl+r this.
Pretty nice.
All difficulties look good, so starred.
Good luck!
I notice that I can mod Easy/Normal better then Hard/Insane