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Acme Iku - chaosmaid (demo)

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Topic Starter
mochi
This beatmap was submitted using in-game submission on November-26-11 at 8:07:19 PM

Artist: Acme Iku
Title: chaosmaid (demo)
Tags: maidloid paraoka vocaloid akume training diary lesjuh mmzz
BPM: 189
Filesize: 3563kb
Play Time: 01:46
Difficulties Available:
  1. chaosmaid (5 stars, 341 notes)
  2. hardmaid (4.89 stars, 222 notes)
  3. Lesjuh '09 (5 stars, 389 notes)
  4. MM's Taiko (5 stars, 771 notes)
  5. normalmaid (3.04 stars, 112 notes)
Download: Acme Iku - chaosmaid (demo)
Information: Scores/Beatmap Listing
---------------
m a i d


Guest Difficulties
Lesjuh '09 by Lesjuh
MM's Taiko by MMzz
YTYuyu
Yo modding this song because of ur request :)

General:
The slider tick rate has to be the same.

normalmaid:
01:25:126(4,1) - Spacing
01:40:047(3) - the "x" at the top right is at 253. make sure it hits 252
01:40:682(4) - 1 grid right
01:45:126(3) - same as 01:40:047 but its at 259. make sure it hits 260
01:45:761(4) - 1 grid left

hardmaid:
00:34:967(4) - NC

chaosmaid:
no problems here

This is the best i can do. GL :D
Topic Starter
mochi
SPOILER

Byakugan249 wrote:

Yo modding this song because of ur request :)

General:
The slider tick rate has to be the same. that's only a guideline

normalmaid:
01:25:126(4,1) - Spacing fixed
01:40:047(3) - the "x" at the top right is at 253. make sure it hits 252
01:40:682(4) - 1 grid right
01:45:126(3) - same as 01:40:047 but its at 259. make sure it hits 260
01:45:761(4) - 1 grid left
i never intended for the circles to be vertical to each other

hardmaid:
00:34:967(4) - NC no

chaosmaid:
no problems here

This is the best i can do. GL :D
thanks for modding
Ryafuka
hi~
from my modding queue :)

SPOILER
[General]
・If SB is not used,delete "Acme Iku - chaosmaid (demo) (qilliam).osb" and fullsubmission.
・Slider tick rate is "1" only "normalmaid". Please change into "2" like other diff.
・Add "VOCALOID" to source and delete "VOCALOID" from Tags.(ah, I don't have confidence in this proposal :()

[chaosmaid]
00:29:094 (4) - It is made to stack to 00:27:983 (3)?
01:21:317 (3,4,5,6) - like this? http://osu.ppy.sh/ss/171829
01:44:491 (1) - add new combo?

[hardmaid]
00:16:714 (4,5,6,7) - like this? http://osu.ppy.sh/ss/171821
00:48:777 - add note? (If you accept,add new combo to this note. and remove new combo from 00:48:936 (1))
00:53:856 - ^
01:11:793 (5) - remove new combo?
01:16:872 (1) - ^
01:21:952 (1) - ^


[normalmaid]
OD,HP +1?
01:35:920 (1) - end point change to 01:38:142?(It becomes being the same as that of other diff now)
01:37:825 - this KIAI end change to 01:38:142 (It is the same reason as the above).

this mapset is is good.
therefor,I was not able to find many mod,sorry :(

I was pleasant for me to have played this map ></
Topic Starter
mochi

Ryafuka wrote:

hi~
from my modding queue :)

SPOILER
[General]
・If SB is not used,delete "Acme Iku - chaosmaid (demo) (qilliam).osb" and fullsubmission. it's fine if there's only one .osb
・Slider tick rate is "1" only "normalmaid". Please change into "2" like other diff. no
・Add "VOCALOID" to source and delete "VOCALOID" from Tags.(ah, I don't have confidence in this proposal :() i don't know

[chaosmaid]
00:29:094 (4) - It is made to stack to 00:27:983 (3)? no
01:21:317 (3,4,5,6) - like this? http://osu.ppy.sh/ss/171829 no
01:44:491 (1) - add new combo? no

[hardmaid]
00:16:714 (4,5,6,7) - like this? http://osu.ppy.sh/ss/171821 ???
00:48:777 - add note? (If you accept,add new combo to this note. and remove new combo from 00:48:936 (1)) no
00:53:856 - ^ no
01:11:793 (5) - remove new combo? no
01:16:872 (1) - ^ no
01:21:952 (1) - ^ no


[normalmaid]
OD,HP +1? no
01:35:920 (1) - end point change to 01:38:142?(It becomes being the same as that of other diff now) new players need recovery time after spinners
01:37:825 - this KIAI end change to 01:38:142 (It is the same reason as the above). woops, fixed

this mapset is is good.
therefor,I was not able to find many mod,sorry :(

I was pleasant for me to have played this map ></
thanks for modding
imRitaka
Requested mod.

[General]
The hitsounds are a little hard to hear in my opinion. Try raising those 70% sections to 80%.

[normalmaid]
01:40:682 (4) - A little nazi mod. Move this circle 1 point to the right to center it.

[hardmaid]
It plays like a hard, and feels like a hard. No problems that I can point out.

[chaosmaid]
As the name says, it is chaos. But it's a good chaos. Nothing wrong here.

star'd
MMzz
Can I make a taiko?
Topic Starter
mochi
SPOILER

Ritaka wrote:

Requested mod.

[General]
The hitsounds are a little hard to hear in my opinion. Try raising those 70% sections to 80%.

[normalmaid]
01:40:682 (4) - A little nazi mod. Move this circle 1 point to the right to center it.

[hardmaid]
It plays like a hard, and feels like a hard. No problems that I can point out.

[chaosmaid]
As the name says, it is chaos. But it's a good chaos. Nothing wrong here.

star'd

no changes made
thanks for modding
Lesjuh
Made this out of boredom 2 years ago :P Did some small adjustments in order to make it rankable and fit this mapset.

Untouched (unranked) version for those who are interested:
Download: Acme Iku - chaosmaid (demo) (qilliam) [Lesjuh '09 untouched].osu

And here the adjusted difficulty:
Download: Acme Iku - chaosmaid (demo) (qilliam) [Lesjuh '09].osu

Enjoy!

Topic Starter
mochi
For future modders, treat Lesjuh '09 difficulty as it would be treated if we were in the year 2009. This is the style Lesjuh wants for his difficulty.

Also, I'm aware the uninherited timing section and offset does not match at the moment. I will change this after verifying something with Lesjuh.

EDIT:

Lesjuh wrote:

It's alright for them to suggest new things that would make the map better to fit todays expectations but I will most likely not make any big changes so it's still kind of the same difficulty as back then :p
MMzz
Map is finished, gonna ask people to mod it now.
I normally don't make hard taikos like this one, but when I tried to map it easier it wasn't so good. But I think this one came out very nice.

Download: Acme Iku - chaosmaid (demo) (qilliam) [MM's Taiko].osu
Backfire
I wirr mod dat taiko, brudda.
Lucy_Heartfilia_old
General
Although I am a balance modder who can mod any song, this song is very ...
Lesjuh's hitsound hears good.Other dif is noise.volume -5~10

Normalmaid
no problem

Hardmaid
00:48:777(?) add a note(whistle)
00:53:856(?) ~ (suggestion)

chaosmaid
00:35:602(3) this slider too far from(2),and it's close to (4)
00:48:777(?) like hard
01:21:793(6) set it to X:116 Y:220
01:39:253 new combol
01:39:888 ~
01:40:523 ~
01:44:332 ~
01:44:967 ~
01:45:602 ~

Lesjuh' 09
00:29:729(6) set it to X:168 Y:328

In one word
It a pity for good map skill with bad song :o :o
Good luck
Thanks
Topic Starter
mochi
SPOILER

kissfly wrote:

General
Although I am a balance modder who can mod any song, this song is very ...
Lesjuh's hitsound hears good.Other dif is noise.volume -5~10 the hitsound volume is fine to me

Normalmaid
no problem

Hardmaid
00:48:777(?) add a note(whistle)
00:53:856(?) ~ (suggestion)

chaosmaid
00:35:602(3) this slider too far from(2),and it's close to (4) it's not
00:48:777(?) like hard
01:21:793(6) set it to X:116 Y:220
01:39:253 new combol
01:39:888 ~
01:40:523 ~
01:44:332 ~
01:44:967 ~
01:45:602 ~

In one word
It a pity for good map skill with bad song :o :o
Good luck
Thanks

no changes made
thanks for modding
Backfire
Taiko -
00:14:808 (45,46,47) - kkd? or dkk. ddk sounds empty.
00:22:586 (120) - k
00:53:221 (90,91,92,93,94) - ddkkd
01:47:189 - The errghghdkdjfjdkfjd starts here. Take out the note, put the spinner, make it longer.

Yeah fuck I cant listen to this well enough to mod it. Its fine.
mancuso_JM_
Mod Request :P

General:
Maybe you have to add in tags MittenMasterzz, that is the previous name as MMzz

Normalmaid:
In this difficult this pattern is very repetitive
And also think that is quite difficult add a slider and a note to 1/2 of distance in this difficulty, I suggest to change this pattern sometimes and when you make this pattern I think that you have to delete the note and lenght the slider to white tick. If you don't want to make the changes you have to make an Easy difficulty to new players.
In this difficulty you can use Slider Tick Rate in 2, because cover some things (the instrumental and vocal)

Hardmaid:
01:22:745 (x): Add a Note

MM's Taiko:
I think that you have to change the name, for consitency, because all difficulties have an special name.
I don't know, MM's Taikomaid or something else, it's only a suggest :P

Lesjuh '09 and chaosmaid nothing to said

Well, that's all. Good Luck with your beatmap ;)
Topic Starter
mochi
SPOILER

mancusojuanmattos wrote:

Mod Request :P

General:
Maybe you have to add in tags MittenMasterzz, that is the previous name as MMzz not necessary

Normalmaid:
In this difficult this pattern is very repetitive

And also think that is quite difficult add a slider and a note to 1/2 of distance in this difficulty, I suggest to change this pattern sometimes and when you make this pattern I think that you have to delete the note and lenght the slider to white tick. If you don't want to make the changes you have to make an Easy difficulty to new players. what, no
In this difficulty you can use Slider Tick Rate in 2, because cover some things (the instrumental and vocal) no

Hardmaid:
01:22:745 (x): Add a Note no

MM's Taiko:
I think that you have to change the name, for consitency, because all difficulties have an special name.
I don't know, MM's Taikomaid or something else, it's only a suggest :P i'll leave that up to mmzz

Lesjuh '09 and chaosmaid nothing to said

Well, that's all. Good Luck with your beatmap ;)

no changes made
thanks for modding
phonic
Hello~ :)

from phonic & Laurier's Modding Queue


[General]

  1. Combo color unification
  2. osb. file deletion
[Lesjuh '09]

  1. 01:15:285 (x) - add note?
[chaosmaid]

  1. 00:54:808 (5) - add new combo?
  2. 01:44:332 (4) - ^
  3. 01:44:967 (6) - ^
  4. 01:45:602 (1) - ^
[hardmaid]

  1. 00:14:967 (7) - add new combo?
  2. 00:20:047 (7) - ^
[normalmaid]

  1. There is no problem
That's all~

It was a pleasant map.
I respect Lesjuh
Topic Starter
mochi
SPOILER

phonic wrote:

Hello~ :)

from phonic & Laurier's Modding Queue


[General]

  1. Combo color unification
  2. osb. file deletion
[chaosmaid]

  1. 00:54:808 (5) - add new combo?
  2. 01:44:332 (4) - ^
  3. 01:44:967 (6) - ^
  4. 01:45:602 (1) - ^
[hardmaid]

  1. 00:14:967 (7) - add new combo?
  2. 00:20:047 (7) - ^
[normalmaid]

  1. There is no problem
That's all~

It was a pleasant map.
I respect Lesjuh

no changes made
thanks for modding
hoLysoup
whatup!
sorry for this super long wait LOL

[Lesjuh]
these are just suggestions~
00:32:110 - add a beat here? I feel this pause breaks the flow
01:15:285 - ^right here as well, with all the square jumps I thought 01:15:443 (1) was part of it too.

[Chaos]
00:29:094 (4) - stack this on the slider head of (3)? and move the rest of the star formation accordingly
00:38:142 (3) - ctrL+r
meh~ that's about it, nothing major really don't want to nazi either :)

[Hard]

00:42:586 (1,2,3,4) - make this go clockwise instead? to switch direction of the flow (ctrl+r (2) and (4))
00:44:332 (3) - ctrl+r? flows better imo
01:17:824 (2) - suggest move this further away and not stack because kinda breaks the movement of mouse when it stops there
01:22:904 (3) - this too~
01:40:047 (1) - remove NC, don't need
01:45:126 (1) - ^

Normal is fine. Didn't find anything
Alright that's all!
Topic Starter
mochi
SPOILER

hoLysoup wrote:

whatup!
sorry for this super long wait LOL

[Chaos]
00:29:094 (4) - stack this on the slider head of (3)? and move the rest of the star formation accordingly
00:38:142 (3) - ctrL+r
meh~ that's about it, nothing major really don't want to nazi either :)

no changes made

[Hard]
00:42:586 (1,2,3,4) - make this go clockwise instead? to switch direction of the flow (ctrl+r (2) and (4))
00:44:332 (3) - ctrl+r? flows better imo okay
01:17:824 (2) - suggest move this further away and not stack because kinda breaks the movement of mouse when it stops there
01:22:904 (3) - this too~
01:40:047 (1) - remove NC, don't need
01:45:126 (1) - ^

Normal is fine. Didn't find anything
Alright that's all!

thanks for modding
Shiro
Mod requested by Lesjuh.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  • Nothing to say. =o
normalmaid
  1. I'd suggest to raise the hitsound volume a bit: although I can hear the hitsounds, they're a bit soft and get covered by the song at times.
hardmaid
  1. 00:21:634 (2,3,4,5) - I found this pretty confusing... (2,3) is a 1/2 stack while (4,5) is a 1/1 stack, and the symmetry made me think they were both 1/2 stacks.
  2. 00:43:856 (1) - It's not much because the hitburst fades out in time to see the slider, but this was hidden under a hitburst and it surprised me.
chaosmaid
  1. 01:07:983 (1,2) - This placement was really confusing - it makes it look like the slider has actually 2 repeats, but it only has one, which makes the spacing confusing - even more so considering the rest of the combo was normally spaced.
  2. 01:14:808 (2,3) - That was honestly a pain to read, especially hidden like that the sliderend, and because of the difficult to see dark combo colour.
  3. 01:40:999 (1,2,3,1,2,3) - As nice as this looks I found it to play really weird. The movement it requires feels counter-intuitive to me.
Lesjuh '09
  1. 01:44:174 (1,2,3) - This triple really surprised me because I couldn't read it. Maybe try making an increasing spacing with 01:44:174 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - ? It would make the first one more readable imo, and feels pretty nice at this point.
MM's Taiko
That's fine.
Mafiamaster
I certainly enjoyed playing through every difficulty. Taiko is an exception.
I have no qualms, everything is fine with me. :)

Great job!
Topic Starter
mochi

Mafiamaster wrote:

I certainly enjoyed playing through every difficulty. Taiko is an exception.
I have no qualms, everything is fine with me. :)

Great job!
Thanks! :D
Mafiamaster
No problem!
xierbaliti
sorry I'm too late, Lesjuh.

not going to pop the bubble since it's no problem that i found. but still, post some suggestions here:

-Overall-
how about end the 2nd Kiai time at 01:35:920? like lesjuh's diff.

-MM's Taiko-
the mapset is good. but, please increase the volume to 100%. I can't hear all your hitsounds and your rhythm at all. check it plz.
Topic Starter
mochi

xierbaliti wrote:

-Overall-
how about end the 2nd Kiai time at 01:35:920? like lesjuh's diff.
I want the kiai to end at the end of the vocals.
Natteke
Damn lesjuh, this is awesome. I miss your old style very much.
Garven
Hell yeah, chaosmaid!

[Normal]
00:44:967 - These rhythmic gaps are... weird to say the least. At least give something to the echo by adding a single note at each red tick or something. Feels empty and wanting for more at this point.
01:35:920 (1) - Finish feels too strong for this beat
01:40:999 (1) - ^

[MM]
It'd be cool to get a taiko-specific BG in here since osu! auto cuts off Iku's head.
01:02:269 (1) - Shorten this spinner a tiny bit and add a note at 01:02:904 -

[lesjuh]
I remember trying the old version of diff way back when. Still can't pass it. q:

Good stuff.
Topic Starter
mochi
SPOILER

Garven wrote:

Hell yeah, chaosmaid!

[Normal]
00:44:967 - These rhythmic gaps are... weird to say the least. At least give something to the echo by adding a single note at each red tick or something. Feels empty and wanting for more at this point.
01:35:920 (1) - Finish feels too strong for this beat
01:40:999 (1) - ^

[MM]
It'd be cool to get a taiko-specific BG in here since osu! auto cuts off Iku's head.
01:02:269 (1) - Shorten this spinner a tiny bit and add a note at 01:02:904 -

[lesjuh]
I remember trying the old version of diff way back when. Still can't pass it. q:

Good stuff.

All fixed.
Garven
Sweet action sauce.
OzzyOzrock
MMHMMHMMHMHMMMsauce
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