Hello,
* Why does Normal and Hard difficulties have a lower tick rate when compared to ztrot's Easy?
* I don't really mod hitsounds, but I trully feel that you should add a finish sound for Normal, Hard and Insane here:
00:36:953 - (Just like ztrot did with his difficulty.)
[ztrot's Easy]
One tiny aesthetic suggestion:
01:01:196 (3) - I would play with this slider's gray points to straighten it up. (Just like this one here at Insane 00:46:650 (1) - )
[Insane]
00:15:135 - AND - 01:25:438
Timing sections with different sound properties shouldn't be placed right on top of the beats. Pull them back a few ticks.
If a player clicks that beat too early, he will get the previous timing section sound, and we don't want that.
Edit: I was informed that nowadays you can place it right on top of the beat. BUT if you change the offset, you will have to re-adjust the timing section once again. So I would still suggest placing them a few ticks back to avoid any inconvenience.
If you fix this, I will personally contact Jarby to get this map bubbled again.
Good luck!
* Why does Normal and Hard difficulties have a lower tick rate when compared to ztrot's Easy?
* I don't really mod hitsounds, but I trully feel that you should add a finish sound for Normal, Hard and Insane here:
00:36:953 - (Just like ztrot did with his difficulty.)
[ztrot's Easy]
One tiny aesthetic suggestion:
01:01:196 (3) - I would play with this slider's gray points to straighten it up. (Just like this one here at Insane 00:46:650 (1) - )
[Insane]
00:15:135 - AND - 01:25:438
Timing sections with different sound properties shouldn't be placed right on top of the beats. Pull them back a few ticks.
If a player clicks that beat too early, he will get the previous timing section sound, and we don't want that.
Edit: I was informed that nowadays you can place it right on top of the beat. BUT if you change the offset, you will have to re-adjust the timing section once again. So I would still suggest placing them a few ticks back to avoid any inconvenience.
If you fix this, I will personally contact Jarby to get this map bubbled again.
Good luck!