My difficulty!! x3 (love this song!!)
Download: Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb) [Yuna's Taiko].osu
Download: Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb) [Yuna's Taiko].osu
SG, you continue to make me happy :3 <3SapphireGhost wrote:
[Ah! Normal] (I like regular difficulty names better but okay)
00:29:089 (1,2,3) - Was this supposed to form a right angle? Ooos D:
01:23:180 (1) - This spinner starts at a weird time. Fixed
I would keep the kiai time going until the end, in my opinion. Maybe even decrescendo? It ends when the music slows so I think it's okay there.
I was feeling nice, so here is your guest Insane! Rename it to whatever you want and pm me if I get mods.
Lastly, I hope you don't mind if I test out my storyboarding "skills" on this map. Make sure to download the image and put it in your Song Folder!Copy into .osb[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"kawaii desu.jpg",320,240
F,0,15150,15756,1,0
S,0,15150,15756,1,1.28
Sprite,Foreground,Centre,"kawaii desu.jpg",320,240
F,0,36968,37574,1,0
S,0,36968,37574,1,1.28
Sprite,Foreground,Centre,"kawaii desu.jpg",320,240
F,0,87271,87877,1,0
S,0,87271,87877,1,1.28
//Storyboard Sound Samples
dkun wrote:
Ah! Hard
00:20:286 (4,5) - Consistency, match with vvvDone
00:22:105 (5,6) - Consistency, match with ^^ Done
00:22:711 (1,2,3,4,1) - the spacing on this is just what.Done
00:23:620 (1,2,3,4,5) - this is ugly, re arrange to something nicer? Done
00:25:438 (4) - move a grid to the left Done
00:33:317 (5) - move to white tick Done
00:35:438 (2,3) - stack? Done
00:36:044 (1,2,3,4) - what is this I don't even (rearrange 3,4) Done
00:41:196 (7) - grid leftDone
00:41:499 (8) - this would go great if repeated Done
00:42:408 (1,2,3,4,5,6,7,8,9,10) - ^if taken, please re-arrange Done
00:45:741 (1,2) - what the balls are these slider shapes Oh shit fixed.
00:49:680 (6) - snap to the end of 5, it's off Done
00:50:286 (2,3,4,5) - move down a grid Completely re-did this combo.
00:51:499 (6,7,8,9) - 6, put on 2 Done
Overall
Good mapset!
SG's Insane is specifically good. Good luck, have my star. Ty I'll need some koon luck.
Thank you :3Haneii wrote:
Sorry for the late mod ;_;
~General~
Mp3 is 320kbps – max bitrate for mp3 is 192
Not sure what the “kawaii desu.jpg” in the folder is for o_O. It’s used in the .osb but it isn't doing anything at the moment lol (sb not done yet?)
Kiai time should start at 01:01:196 and end at 01:25:438 (prob forgot to readjust timing sections after a timing change)
Add ztrot to tags (atm it's only in the easy diff)
~Ah! Hard~
00:41:499 (8) – spacing OMG NAZI IT WAS ONLY 2 GRIDS jk ily.
01:02:408 - 01:07:862 – think the claps are on the wrong notes (sounds odd). I suggest taking the clap off the end of the spinner and remove the claps in btwn these times. Start the clap pattern at 01:03:014 (2) and continue every 2nd 1/1 note like you’ve been doing . Woopsie didn't notice I did that.
~Ah! SG's Insane~
AiMod is picking up a lot of unsnapped notes x_x
00:44:847 (6) – bring it down a bit? Hp bar overlaps it a bit
00:56:362 (1) – Don’t think this slider is rankable
About time this song got mapped. Good luck lizzy ^_^
~Twinkle twinkle little star~
Thank you!KuraiPettan wrote:
Random mod~
GeneralGonna make someone fix it for me :3
- The hitsounds's volume is too low, it's not very agreable to play when we can't hear the hitsounds clearly. So put ~60% to the hitsounds's volume ? They will be clearly hearable and they will not be loud. Hmmm yeah I'll got with 60%
- Add "Aa! Megami-sama!" in the tags ? (The japanese anime's title) Hmmmm yeah this would make more sense.
- As Haneii said, your mp3 is 320kbps and the max bitrate allowed in osu! is 192kbps. You have to re-encode it. (don't forget to fullsubmit after fix)
SkinGot a new spinner BG.
- The spinner-background.jpg is 1024x768, it has to be 1023x692, so resize it (don't forget to fullsubmit after fix)
Ah! ztrot's EasyThere's two clap sounds there, I can hear them just fine.
- The map will be fluider with AR2 than with AR1 Changed.
- 00:46:044 (1) - Finish don't really fits here, it would fit better on the beginning of 00:46:650 (2). Changed.
- 01:01:196 (3) - I don't think this kind of sliders are good in easy difficulties, at first sight, it looks like a normal rectilinear slider, but its path is made such that the "slider speed is slower" than the other sliders, if you see what I mean. That's why it can disrupt new players if the "slider speed" changes suddenly without any musical reason. I think it's fine.
- 01:19:377 (3) - The same for this slider.
- 01:25:741 (2,3,4,5) - I don't really understand this part, the notes don't follow the music. It would be largely better if you make this part a spinner.
Ah! Normal
- 00:26:953 (5) - The beginning of this slider don't really follow the vocal and it's kinda weird as the rest of the slider follows the vocal. So this slider should start 1/2 later (at 00:27:256) Changed.
- 01:01:196 (4) - A finish would sound nice on the beginning of this slider :p Ooo yeah I like that.
- 01:22:711 (2) - Make this circle a 1/4 long slider like (1), else, the effect you wanted to do with (1) is broken :/ Can't do that since it'll be to close to the spinner, I had it like that before though.
Ah! HardChanged.
- AR5 is not enough for a hard difficulty, with AR5, There are too much notes on the playfield and it makes the map practically unreadable, AR6 or AR7 would fits better. Changed.
- 00:41:196 (7) - The pattern will look nicer if you move this note 1 grid down Nope
- 01:16:802 (2) - The spot where this slider ends is not really appropriate to the music. If you want to follow the vocal, remove a repeat, if you want to follow the drums, add a repeat, but this slider can't ends on a blue tick :/
Ah! SG's InsaneAh! Yuna's Taiko
- All notes are not correctly snapped, surely due to an offset change
- 00:37:423 (1,2) - These circles are a bit offscreen on the top border, they may be hided by some custom lifebars. Move them 3~4 grid down, it will not make any spacing problem.
Well-done map
- Two objects are not correctly snapped, check AImod
Star~
THANK YOU.OzzyOzrock wrote:
[Easy]
Looks very lazy but good =w=
[Normal]
Same, lol.
01:19:377 (3) - Curve it around better ;__; Woops one for the lines was crooked on there didn't see T_T
[Hard]
01:10:590 (2,3,4) - make 2 and 3 flow into 4 :< Don't get what you're saying here.
But it's fine ww
[Insane]
SAPPHY I LOVE YOU SO MUCH
...but it seems you have many unsnapped objects. Fix daaat.
[Taiko]
- Make the slider velocity 1.4. This looks better.
- You have 2 unsnapped objects. Snap them!
00:17:256 (11,12) - katu katu?
00:20:741 (27,28,29,30,31,32,33,34) - Uh, patterns this long, even though the song is slow, don't seem to fit. Up to five would be fine, but this, this should probably be shortened. I'd recommend removing 00:21:499 (32).
But uh, you know, it's your decision lol.
I like mods, and cereal, and chocolate milk.SapphireGhost wrote:
Yeah so I'm just saying hi here and whatnot.
[General]
- All your inheriting sections are unsnapped. Move all of them back 15 milliseconds. (already completed in my diff)
- The difficulty spread is kind of meh, but I can live.
[ztrot stuff]
00:33:923 (4) - This overlaps with (2) in a very ugly way, so reposition it somehow. k
00:38:165 (1,2,1,1) - Rework the new combos somehow? There are a lot here... Made one combo, oh you ztrot.
01:25:741 (2,3,4,5) - There are no 1/2 notes or stacks in the map other than here, so it would be nice if you could map this some other way. I really like this so I'll fight to keep it but if a BAT/MAT tells me the same I'll change it.
- Get someone like RandomJibberish to harp on your sliders. OH GOD.
[Normal But Really a Hard]
00:52:105 (1) - Why is there a clap here? woops
00:56:650 (3) - This doesn't fit the vocals perfectly but I don't know what else you would do. Actually it does. O_o
01:11:499 (3) - Random clap again. DAMMIT CLAPS GO HOME.
01:12:711 (3) - ^ ...
01:22:559 (1) - Remove New Combo. Same thing about not following the vocals. Slider fits and the singles notes are following the hitsounds that go through the whole map.
[Hard But Really an Insane]
- Because you already have two giant spinners at the beginning and ends of the map, it would be cool if you could map through the other ones. Honestly I've tried to map through it like 3 times, but i keeps ending up turning out like utter shit. :/
00:33:317 (5) - Could you put the note somewhere that's not under the slider?Sure
[SG's Insane]
Oh hi ~
[Yuna's Taiko]
Yay drums
Okay, so my updated version is below. Happy mapping.
Don't forget all the skin help too! Deserve KD just for putting up with me. :3Jarby wrote:
Normal:
01:05:741 (2) - Spacing got a bit off here, so move this up a space.
01:22:559 (1) - Might want to move this 1/4 forward and resnap to fit the vocals.
Squiggles are so boss.ztrot wrote:
SapphireGhost I don't really think the sliders are bad if you don't like my squiggles that is your problem
k done. posting here 'cause I did this shit.Jarby wrote:
Damnit Lizzehb.
Normal:
01:21:953 (1,1) - Move these both 1/4 forward.
Don't give this post kudosu etc
Jarby wrote:
Bubbling 'cause she did that shit.
Thank you, I'll work on this when the SB is finished and kudosu you then.Sir Minelli wrote:
Hello,
* Why does Normal and Hard difficulties have a lower tick rate when compared to ztrot's Easy?![]()
* I don't really mod hitsounds, but I trully feel that you should add a finish sound for Normal, Hard and Insane here:
00:36:953 - (Just like ztrot did with his difficulty.)
[ztrot's Easy]
One tiny aesthetic suggestion:
01:01:196 (3) - I would play with this slider's gray points to straighten it up. (Just like this one here at Insane 00:46:650 (1) - )
[Insane]
00:15:135 - AND - 01:25:438
Timing sections with different sound properties shouldn't be placed right on top of the beats. Pull them back a few ticks.
If a player clicks that beat too early, he will get the previous timing section sound, and we don't want that.
Edit: I was informed that nowadays you can place it right on top of the beat. BUT if you change the offset, you will have to re-adjust the timing section once again. So I would still suggest placing them a few ticks back to avoid any inconvenience.
If you fix this, I will personally contact Jarby to get this map bubbled again.
Good luck!
BUT I DON'T WANT TO PLAY WITH STORYBOARD ANYMOREEEE!ziin wrote:
[sb]
neat sb, but there's a few problems with it
Combo1 : 240,221,153
Combo2 : 140,234,234
Combo3 : 109,152,199
Combo4 : 79,90,145
Combo5 : 185,104,140
lovhin456 wrote:
Heeey! Here goes my mod, long time since I mod something lol
General; I like the colors I have but there were two blues next to each other so I changed one to red.
- How about this colors ?Combo1 : 240,221,153
Combo2 : 140,234,234
Combo3 : 109,152,199
Combo4 : 79,90,145
Combo5 : 185,104,140
Skin;
- Missing the spinner-approachcircle lol oops
Ah! ztrot's Easy;
- 00:19:993 >> Finish ?
- 00:53:993 >> Please curve this better, more smooth
- 01:07:872 >> Clap ?
Ah! Normal;
- 00:19:993 >> Finish ? Done.
- 00:27:266 >> Touches the hp bar a little bitDone.
- 00:56:660 >> Could you curve it a bit better ?Done.
- 01:25:448 >> I don't think ending kiai at the middle of a spinner is a good idea
Ah! Hard;
- 00:07:872 >> Map this tiny bit ? ): Opps, that does sound strange. Fixed.
- 01:23:175 >> Remove the clap Done.
- The kiai thing mentioned in Normal
Ah! SG's Hard;
- 01:12:105 (1,2,5) >> OMG A HAPPY FACE!
- Very nice, sexy sliders everywhere! I'm just a little concerned about the SV in this diff doesn't seem like a Hardish SV kind of blah thing ;/ seems Insanish It WAS meant to be an insane at first, so that is the problem. I'll talk to SG.
Ah! Phyre;
- So awesome, real nice even if you use 1/8 which makes everything more complex ;p
* You got much better at mapping (: Thank you! Honestly I've been trying really hard lately.~
* Star ~
3) refer vocal, and refer vocal - that's how I read a map but I respect your choice. Currently second half is quite creative while the first half can be better.Ozzy wrote:
There's a lack of flow in this map. Try not having so many triples that don't keep the hand bouncing back and forth from d and k because that makes it feel really weird and forced.
Thank you very much.Byakugan249 wrote:
Modding this song because of the request
Ah! ztrot's Easy:
00:03:024(1) - 2 grids right for the end point k
00:04:842(2) - 1 grid left and 1 grid up for the end point. k
00:53:933(1) - Make the slider like this http://puu.sh/6i8P k
00:56:357(1) - ^ http://puu.sh/6if2 k
01:09:690(3) - ^ http://puu.sh/6ihb k
Ah! Normal:
00:23:630(3) - 1 grid left k
00:27:266(5) - x:304 y:48 for the end point. k
00:32:115(3) - Aline it with (1) with distance snap k
00:53:327(5) - Aline it with (4) No, this note fits inside the slider.
00:56:660(3) - Make the slider like this http://puu.sh/6izK k
Ah! Hard:
00:32:721(4) - Make the slider like this http://puu.sh/6iAv k
00:40:296(3) - 1 grid up k
00:53:630(3) - 1 grid right for the 2nd point k
Ah! Phyre:
00:39:387(5) - New combo?
01:06:963(7) - ^
This is the best i can do. GL
Thank you Zelly!Zelos wrote:
Lets do this
Folder:
Clean here.
General:
Can you keep a consistent tick rate please? it would make more sense in my opinion
Add phyrearms ( I think that's his name) to all tags please.
Ah! ztrots easy:
00:38:175 (2) - new combo? it would seem like a good idea considering its timing distance. k
01:01:206 (3) - the wavey slider looks obvious but do you think the easy players will be able to read it? im not exactly sure.Staying
01:19:387 (3) - ^^
Ah! Normal:
00:03:933 (2,3) - half jump on a Normal? i mean the BPM is slow but the jump i also kinda big too. Changed.
00:42:721 (3,4,5,6,7) - this might be a bit much for Normal players? although it is only 99 BPM Put a new combo in there to make is more easy.
01:01:206 (4,1) - new combo on the 4 and remove the new combo on the 1? it would make more sense with the kiai. k
01:19:387 (3) - grab the last slider point and move it the right 1, it will blanket the note much better if you do. SO much more sexy.
01:22:721 (1) - remove new combo here? kinda doesnt make sense. k
Ah! Hard:
00:27:266 (1,1) - 1/2 timing distance might not be enough time to re-adjust your arm after the spinner. Fixed.
00:57:266 (1) - move this to the right 1? it will hug the previous and incoming circles better if you do. fixed
01:01:206 (1,1) - 1/2 timing distance might not be enough time to re-adjust your arm after the spinner. k
01:20:600 (1,1) - ^^^k
Star for you lizzehb
THis map went thought like 498594859485948 changed so I thought I should get someone to look at it again, thank you.OzzyOzrock wrote:
You want me to... re-check this? Eh you probably don't remember. Let's see how I mod this now.
[General]
OHOHO This SB wasn't here before.
Looks nice. Oh yeah.
[Ah! ztrot's Easy]
00:03:024 (1,2,3,4) - I really don't feel like these should be here at all, lol. They don't even really seem to fit well anyways. Well all the maps starting places have to match for ranking.
I don't understand your combos. At some parts, there's like, two notes per, and other parts it can last a few stanzas.
I'm sure there's a meaning to it, but I sure can't see it. My best guess is pattern.
01:01:206 (3) - The left of it is ugly, you know what I mean, lol. Using grid size 4 looks nice, but you may need to fix stuff blah. I'm fixing this for ztrot, idk what you mean but I think it looks peachy.
01:19:387 (3) - Pretty much the same. It's a lot more noticeable on this one. So wrinkly, lol.
But there's nothing generally horribly wrong. Nice job.
[Ah! Normal]
00:04:539 (3) - Jump like this in a normal? How about this: http://osu.ppy.sh/ss/157011 Fixed from a previos mod :3
- And make that blanket nicer :3
00:24:539 (1) - Yeah I wouldn't recommend these jumps. fixedddd
00:27:266 (5) - Make this nice enough for prom: http://osu.ppy.sh/ss/157013 Wanna be her date?
00:40:903 (1) - When making small curve sliders, try not to make them pointy. Ew those are so bad. fixed.
00:56:660 (3) - When making arcs don't make boxes. Well, sometimes it works. Tweeked it a bit, looks much better.
01:19:387 (3) - Argh, I'm a hook. Come on, don't make the pirate sad. Zelly told me how to fix it ^^
01:22:721 (1) - Combos to make a big finish! No? Noooo. ok ok ok added
Well nothing's really wrong, unless you care about sliders looking awesome, in which case a lot is wrong. But chances are you don't so nothing should be wrong. (Hint: I'm implying that the sliders should be made pretty) But it's fine :3 I-I like pretty sliders. I just suck at making them D:
[Ah! Hard]
00:23:630 (1) - No new combo here. k
00:25:751 (1) - Not here either... or does it mark the pattern...k
00:36:054 (1) - Try and move this farther from the last combo. k
01:03:630 (4) - Oh god what kind of demon is this lol oh god this got changed lololol
ANYWAYS, YEAH. I'm surprised at myself at how much bigger this mod is from my last one lol.
EDIT: Oh god I hope you give me kudosu! for this even though I got some for an earlier mod.
I'm sure I've read somewhere that as long as it's a big time difference, it's fine.
AND IT'D BE AN INJUSTICE NOT TO, REALLY.
I've always wanted to try that but I think I'm going to for my next map, thanks.bmin11 wrote:
[General]
You could have played around with the combo colours like what mm201 did. It's on page 3 (it was done on page 3). Unfortunately, I don't know how to do this ;_;
[Phyre]
AR -1. It's actually unnecessary to have it on 9, but on eggpain.
01:08:175 (1) - new combo
[Hard]
00:23:024 (3) - Delete all those claps from here. Reason why is 1) it kills the finger tapping (?) you added at 00:42:418 (1) - and the part starting from here. 2) [Phyre] and other diff have no claps. A lot of other maps do this, if is screws you up, it's only a tv size map and you can retry it.
00:37:418 (1) - Move this to the blue tick (00:37:418) Added a note instead.
[Normal]
00:22:418 (x) - I would add a note or just add a reverse arrow. Not a good idea to leave the big white tick as a blank, specially if it has a big guitar stroke with it. Added reverse
00:40:903 (1) - What happened to your custom hitsound (the finger tapping or whatever it is) ?_? I think you should add those here like other diffs Changed so it matches, thanks for pointing that out.
01:13:024 (4) - Add a reverse arrow. mkay
That's all from me. I really suggest you to try out what mm201 did on that map I linked you to. Great job on the SB!
[General]Fixing the timing section won't change anything else either; I'll take care of all your difficulties for you when I finish mods on mine and send the updates over.
Tags:Yunacat SapphireGhost ztrot phyrearms
Seems the offset is a bit early.
168,104,48781,2,0,B|174:103|210:165|152:196|152:196|165:258|211:294,1,220,0|001:01:206 (1) - Either end this spinner 1/2 later @01:02:721 or map this note (01:02:721) as it feels empty with the dominant vocals there but nothing mapped (notes 1/2 close to spinner endings should be ok for "hard" diffs)
206,290,49690,1,8
Thanks~p3n wrote:
Sorry for this late-as-hell modBut better late than never?
[Ah! ztrot's Easy]
well...nothing here, just some suggestions:
00:35:751 (1) - Maybe start this slider 1/1 earlier (00:35:145) to match the vocal section?
00:44:236 (2,3) - Maybe use a 1x repeat slider here instead? http://puu.sh/7SyV
01:17:569 (X) - Maybe use a 1x repeat slider to end on 01:18:175 (1) to match the vocals? http://puu.sh/7SyN Aded a note instead.
[Ah! Normal]
The 2.0 SV seems a bit much especially for the first, more calm part of the song (all non-KIAI parts). It does fit very well in KIAI. Maybe use a slighty reduced SV multiplier for non-KIAI parts (~0,8x) combined with a slightly higher distance spacing (1,00x non-KIAI, keep 0,80x for KIAI). You'll have to rearrange all the sliders and spacings but you probably know this. The absolute distances between notes will stay almost the same for the non-KIAI parts after the changes but the slightly reduced SV fits much better in my oppinion. The sv is 2.0 since it's higher than easy and slower than hard and insane. Also, having a speed increase will chance the difficulty of the map, which in this case is only normal. Also I hate maps that change the spacing on a normal, it's to difficult. Thanks for the idea though.
00:03:024 (1,2,3) - first combo is set to 0,8x distance spacing but 2nd combo (00:04:842 (1,2,3,4)) starts off with 1,0x and ends with 0,8x and 0,9x. Is this intended or just by accident? I'd stick to one fixed spacing throughout a normal-diff and keep it that way as long as you don't have any SV changes (1,0x if you add the SV multiplier; 0,8x if you don't). Maybe disable grid-snapping to place the notes more exactly (you can hold [Ctrl] to snap them in line every 45° if you want to do straight lines).Changed the spacing on the whole beginning part.
00:23:630 (3) - I really didn't expect the 3x repeats in the first play, especially with all those 1x repeats before. It fits quite well but those unexpected kicksliders tend to throw off beginners (the "normal" players)
Since the first slider after the spinner and I have them in the beginning as well I think this is ok to have.
00:25:145 (2) - Remove the repeat to match the vocals? (like 00:19:690 (1,2))Oh I see, nice idea thanks.
00:56:660 (3) - I suggest keeping the vocal-follow you established before and therefore start this slider 1/4 later on 00:56:812 (use 25% or 50% to hear what I mean)done.
01:13:024 (4) - Maybe remove the repeat to fit the vocals THere's a beat there though as well.
01:16:660 (7) - ^k done.
Overall some sliders could be curved nicer around their neighbours but it is nothing major nor is it really necessary...just some cosmetic stuff if you want to make it look better:
before: http://puu.sh/7SCR after: http://puu.sh/7SDe
before: http://puu.sh/7SDi after: http://puu.sh/7SDn
[Ah! Hard]
00:27:266 (1) - Spinner ending should be 1/4 earlier on white tick. If you want to keep it consider silencing (5%-ing) the ending Spinners are all gonna end at the same poin in every diff.
00:48:781 (5) - for sliders covering two notes I suggest using the sharp turn (red dot) exactly where the middle note is (especially if this note is a big white tick/downbeat!!!) http://puu.sh/7SEd
done for you with (intended 2x jump) spacing to following combo:168,104,48781,2,0,B|174:103|210:165|152:196|152:196|165:258|211:294,1,220,0|0I don't really think I'll change this since it looks,sounds and plays fine.
206,290,49690,1,8
01:01:206 (1) - Either end this spinner 1/2 later @01:02:721 or map this note (01:02:721) as it feels empty with the dominant vocals there but nothing mapped (notes 1/2 close to spinner endings should be ok for "hard" diffs) Okay that works. :3
01:13:175 (2) - add finish for ending point to make it consistent with 01:10:903 (4)? ooooo yes.
01:22:115 (1,2) - personally I wouldn't overmap those two vocals, maybe just map them as they are (two notes each: just remove the repeats) Okay :3
This map flows well and fits the song just right! I like it
[Ah! Phyre]
AR9 really doesn't go well with this oneAR8 fits much better imo.
Other than that: Some weird spacing and jump-distance decisions but it is playable 1st time and therefore I can't complain. (for insane diffs anyway). Doesn't have the same good flow of the [Hard] but differences in mapping style keep everything fresh and interesting.
I talked to Phyrearms about this a bit ago.
Overall a well made mapset with a nice SB (as in "it doesn't bother me while playing"). Hope my suggestions help a bit
+1
Download: Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb) [Ah! Ozzy's Taiko].osuIn exchange, it shouldn't need too many mods.
FINALLY THANK YOU.OzzyOzrock wrote:
THIS TOOK ME LIKE 20 MINUTES I AM SO LAZY AUGH SO SORRY[attachment=0:38718]Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb) [Ah! Ozzy's Taiko].osu[/attachment:38718]In exchange, it shouldn't need too many mods.
mancusojuanmattos wrote:
Mod Request as Modding Queue
Ah! ztrot's Easy:
00:29:720 (2): Hitfinish at the beginningk
01:01:196 (T): Unsnapped Kiaik
01:25:438 (T): ^k
01:26:990 (4,5): Don't Stack here k
01:27:296 (5): Replace Clap to Whistle? Already is
Ah! Normal:
00:15:478: It's a TV Size, so you can map without breaks Fits, nice keeping it.
00:20:933 (3): New Combo k
00:30:326 (4): ^k
00:32:751 (4): ^k
00:36:993 (6): Hitfinishk
00:37:296: The same in 00:15:478
01:01:206 (T): Unsnapped kiaik
01:08:205 (4): New Combo A combo just for one slider? na.
01:25:448 (T): Unsnapped kiaik
Ah! Hard:
00:15:478: The same in Normal Fits, nice keeping it.
01:01:196 (T): Unsnapped kiaik
01:25:438 (T): ^k
Ah! Phyre:
Names of difficulties: Ah! ztrot's Easy
Ah! Normal
Ah! Hard
Ah! Ozzy's Taiko
Ah! Phyre ...
For consistency in all difficulties you have to add Insane in the name of this difficulty. So, Ah! Phyre's Insane
00:41:084 (5): New Combo
01:01:367 (T): Unsnapped kiai
01:25:438 (T): ^
Ah! Ozzy's Taiko:
01:01:211 (T): Unsnapped kiai
01:25:478 (T): ^
Nice diff, but it's quite easy to be a Ozzy's Taiko
Well Lizz, that's all. Good Luck with your map
You just don't NEED to but you're welcome too, it has more than 8 already so I don't need it for ranking.Sync wrote:
Ah! Phyre:
00:24:569 (1,2) - I definitely recommend changing the position of these two notes. They're confusing as fuck and don't belong under (7) because of that pattern
Ah! Hard:
Looking good
Ah! Normal:
00:23:660 (3) - Multiple repeats like this have a time and place and this isn't one of them. Make it so (3) only has one repeat and then add a hit circle at 00:24:266. Mainly this is out of place because of the amount of times a single repeat was used right before this note. It's confusing to the player. hmmmm k
01:17:599 (1) - Make this a more practical slider shape. It's all scrunched up and shit :< k :3
Ah! ztrot's Easy:
The only problem I have with this map are the sliders like 01:01:236 (3). Crunchy sliders don't belong in an easy difficulty like this. It's like basically like a SV change, especially if the person is using OpenGL and doesn't have the normal slider rendering on. BAT did it, don't care.
Anyways, good map. Good luck, hope I helped. I would have starred but you said not to. I still will if you want...
tyGiNa wrote:
Um …
Isn’t the kiai time must be snapping ?
In order to get them snap, it must start from 01:01:236 and end at 01:25:478
I personally prefer all the diffs have the constant SV. Well, sucks to be you then. :3
[Easy]
Fine
[Normal]
00:23:660 (3) – I don’t think newbie can play well on thisChanged from a mod before.
01:01:236 (1) – maybe set volume for 80% for the finish at the beginning only ? Na
01:08:811 (6,7) – use two dots or whatever that’s call to make the slider look prettier ? http://osu.ppy.sh/ss/192125 http://osu.ppy.sh/ss/192127 Changed them the lazy way
01:23:054 (1) – I think the finish doesn’t fit, probably no hitsound and change the volume to 30% ?LOVE that idea thank you.
[Hard]
00:27:296 (1) – sounds better if you end this at 00:28:508 yessss
00:40:630 – missing a note here ? I heard a sound on this.hmmm ok
00:54:266 (4,5,6) – well … you have so many of them that are like this, I would change some to slider(like what you did in Normal) Needs to be harder than normal so this works.
01:10:933 (4) – it’s better if you put finish at the beginning and clap at the end hmmm sure.
[Phyre]
Beautiful slider and wonderful hitsound arrangement …
Nice diff here !
I just figured out I did must of them as nazi
Sorry for very late mod
Arigato!Leorda wrote:
Oh hey Lizze~
General
* During kiai time, I see the SB Load is over 5.00x That's makes a lag for ancient PC. The tips is, use white BG.png instead of White Effect.png I'll talk to someone about that.
-------------------------------------------------------------------
Ah! ztrot's Easy
00:33:357 (3,4) - Jump in easy diff? Are you serious? k, moved.
00:41:509 (T) - Unsnapped inherited timing point lol oops
00:53:963 (1) - Make this slider symetric? (Nazi) k
00:56:387 (1) - ^ k
-------------------------------------------------------------------
Ah! Hard
* AR +1? Feels slow for me I didn't notice much of a change honestly, so I'll bump it up one.
00:42:418 (T) - Unsnapped inherited timing point k
00:59:842 (T) - ^ k
01:13:205 (2) - I don't like if this overlapped by previous slider (Nazi) Changed it around a bit.
01:23:205 (1) - Move to 01:23:054? k
-------------------------------------------------------------------
Ah! Phyrearms' Insane
00:29:417 (1) - This has a new combo bug. Please enable the new combo button (Proof : http://osu.ppy.sh/ss/199515)
00:53:963 (8) - New combo, since it's a slowdown slider
-------------------------------------------------------------------
Ganbatte! Lizze-san!
No_Gu wrote:
request from my queue
[easy]
00:33:963 (4) - whistle at the endk
01:01:236 (3) - clap at the endk
01:17:599 (1,2) - spcaingk
[normal]
00:04:872 (1) - remove clap k
00:41:842 (2) - finish at the beginning k
01:16:690 (7) - end at 01:16:993added repeat
[hard]
00:41:539 (9) - finish at the repeatk
01:10:933 (4) - spacingchanged
Thanks~
[insane]
01:16:993 (8) - NC
01:25:478 (1) - finish at the beginning
Thanks~Kirino Kousaka wrote:
Hello~ Sorry for late modding ><
[Ah! Normal]
00:26:084 (2,3) - Fix spacing. lolololol k
[Ah! Hard]
00:38:205 - add a hitcircle on this point. (as I based on "00:40:630") Removed a note at 40 sec instead, slowed it down and there's not much of a sound there.
[Ah! Phyrearms' Insane]
00:19:114 (10) - Remove the "whistle" at the start of this slider. Nope, I like this.
very nice map~
Blue DragonI adjusted the 00:45:478 note and added *some* of these combos, but with a few minor tweaks. During background changes, several large jump combos were too camouflaged on all three red, green, and blue BGs to read them. I moved a couple up and added a few of the suggestions to find a happy medium.
[Ah! Phyrearms' Insane]
The 1/8s in the start may be a bit weird to follow, but they're following the song and that's okay.
00:03:054 (1) - No hitsounds here either? >:
00:17:599 (4) - New combo since it's kind of a jump? Feels a bit better to read, I guess.
00:21:236 (7) - New combo? A new verse in the song is starting here.
00:45:478 (5) - Move 4 grids down (using grid 4)? Looks a bit better and... symmetrical?
00:47:599 (6) - New combo? Same reason as 00:21:236.
00:51:539 (4) - ^
01:16:993 (8) - New combo? The combo is too long D:
01:25:478 (1) - Goddamn awesome slider. Thanks :3
Kirino KousakaI did not remove this because I like the "finish" it adds to the intro, helping players aurally move on to the verse that follows.
[Ah! Phyrearms' Insane]
00:19:114 (10) - Remove the "whistle" at the start of this slider.
Thanks BD, gl on MAT brah.Blue Dragon wrote:
Clever Team modding queue, derp.
~General~Because different people mapped it.
- Folder seems to be okay.
- Breaks are inconsistent between difficulties.
[Ah! Normal]
AR +1? The sliderspeed seems a bit too fast for this Approach Rate.Tested this on my bf's mouse and since I could play it with a mouse I'm not used to with the AR +1, I'll change it, thanks.
This difficulty also feels empty and barely uses any whistles. I suggest you to add them when the vocal is more high-pitched, like 00:55:175 (3). I'll do the ones you suggest below, but the song is already really pretty, I don't wanna ruin it with a ton of hitsounds.^ (5)
- 00:07:902 (4) - Whistle at the start? k
- 00:26:084 (2) - Add clap? Sounds a little less empty. k
- 00:27:296 (5) - Whistle throughout the whole slider? k
- 00:50:326 (2) - Add whistle? Sounds empty... Re-hitsounded this part
- 00:51:236 (5) - ^ at the end of the slider. k
- 01:10:629 (2) - Add a finish at the end? Put a finish on the (3) instead.
- 01:13:054 (4) - ^
[Ah! Hard]
- Overall Rating: 8.1/10 ~ Seems okay as a diff itself, but also a bit boring and empty because of the lack of hitsounds. Try using them a bit more!
Approach Rate +1? Seems a bit better to read.
Same thing about hitsounds. Changed a lot of them hereFixed.
- 00:33:660 (1,2,3,4) - The spacing seems a bit weird here... Is this intentional? Eh oops there. lol it's fixed.
- 00:44:569 (8) - New combo since the jumps stop here? Sure
- 01:00:326 (2,4) - Remove finishes here to prevent abuse? D: Omg sounds much better.
- 01:17:599 (1,2,3,4,5,6,7) - This pattern seems a bit weird. Why isn't (6) in the same line as (1,4)? >:
- Overall Rating: 8.7/10 ~ Not much I could find except for the lack of whistles in the most part. The difficulty itself is very nice, I like it. :3
Sorry if I was kinda nazi or something. Not my intention D: I need nazis so this can get ranked!
Thanks! :3CDFA wrote:
OH HEY THERE BD GIVING DECIMAL RATINGS FOR MAPS.
Note: I might be an ass in this mod because I'm trying incredibly hard to stay unbiased, which in return might make me just more nazi.
Insane:
It's a bit jumpy ;~;
00:30:630 (3) - THIS JUMP
00:56:842 (3) - OH GOD 4.62x
01:16:993 (8) - I think the middle sliderpoint needs to be moved to the right or something. It looks not-symmetrical to me ;~;.
Hard:
01:23:054 (1) - End this at the same time as normal? :3 Honestly, noticed that when I was doing BD's mod.
Easy:
00:39:417 (3) - Kinda hunchbacked slider~.
Here's your star~.
Thanks youuuuuuSamah wrote:
From queue... ages ago.
Wall of text, mostly hitsounds:SPOILER[Ah! ztrot's Easy] DIFF REMOVED
01:06:084 (1) - Remove the clap from the start.
01:07:902 (3) - Add clap.
01:17:599 (1) - ^
01:19:417 (4) - Add finish to the end?
01:24:872 (1) - ^
[Ah! Normal]
Up to you of course, but I think this section would sound better in "swing feel" using 1/6. Here's how I changed 00:04:064 (2,3) and 00:07:094 (3) to fit. If anyone else mentions it then I'll consider changing it.
00:07:902 (4) - Remove finish from the end and change it to a whistle k
00:09:114 (1) - Add finish. k
00:40:933 (1) - Whistle on repeat. k
00:43:054 (4) - Whistle? k
00:44:266 (4) - Whistle on start. k
00:46:690 (4) - Finish? k
00:47:599 (2) - Whistle on end. k
00:51:236 (5) - Finish on end. k
00:52:751 (3) - Whistle. k
00:55:175 (3) - Whistle. k
00:56:084 (2) - Whistle on end. k
00:58:205 (4) - Whistle. k
00:58:508 (1,2,3) - Whistle on the end of each slider. k
01:00:630 (3) - Clap on start. k
01:01:236 (1) - Whistle on end. k
01:03:660 (4) - Whistle on start and end. k
01:06:084 (3) - Finish. k
01:06:993 (2) - Whistle on end. k
01:08:508 (5) - Whistle. k
01:09:417 (7) - Whistle on end. k
01:10:629 (2) - Remove the whistle from the end and repeat (leave the start), and add a finish to the end. Kepping this the way it is.
01:12:145 (1) - Whistle. k
01:13:054 (4) - Whistle on end. k
01:14:569 (1) - Whistle. k
01:15:781 (4) - Whistle. k
01:16:690 (7) - Whistle on end. k
01:17:599 (1) - Add clap to the start and whistle to the end. k
01:18:811 (2) - Clap on start. k
01:19:417 (3) - Add whistle to the start and finish to the end. k
01:21:236 (1) - New combo, remove finish, add clap. k
01:22:145 (2) - Remove new combo. k
01:23:054 (1) - Change finish to a whistle?
[Ah! Hard]
00:03:054 (1) to 00:09:013 (7) - This first section really needs to be 1/6 to match the music. Here's a suggestion for the new times; obviously you'll need to move objects though.
00:03:660 (4) - Whistle. k
00:04:872 (3) - ^ k
00:06:084 (6) - ^ k
00:07:296 (3) - ^ k
00:07:902 (5) - Whistle on end. k
00:09:114 (1) - Finish. k
00:20:023 (3) - ^ k
00:20:478 (5) - Whistle. k
00:21:842 (4) - Clap. k
00:22:448 (7) - Whistle. k
00:24:569 (1) - Whistle on end. k
00:27:296 (1) - Whistle. k
00:29:114 (1) - Clap on start, whistle on end. k
00:30:781 (4) - Whistle. k
00:32:145 (3) - ^ k
00:33:357 (5) - ^ k
00:34:569 (4) - ^ k
00:36:084 (1) - ^ k
00:36:993 (4) - Finish. k
00:37:902 (3) - Whistle. k
00:38:357 (4) - ^ k
00:39:114 (8) - Whistle on end. k
00:40:326 (3) - Whistle. k
00:40:781 (4) - ^ k
00:43:054 (3) - ^k
00:44:266 (7) - ^ k
00:45:781 (1) - Clap on end. k
00:46:387 (2) - Whistle on end. k
00:47:902 (2) - Whistle. k
00:50:326 (2) - ^ k
00:51:539 (6) - ^ k
00:52:448 (1) - Whistle on end. k
00:53:660 (3) - ^k
00:54:872 (1) - ^k
00:56:387 (5) - Whistle. k
00:57:296 (1) - Whistle on end. k
00:58:508 (1) - Remove the whistle from the repeat. k
00:59:114 (2) - Remove whistle. k
00:59:569 (4) - ^ k
01:00:023 (1,2,3,4) - This is pretty loud. Maybe fade them in? (Add inherited sections) Changed
01:03:660 (3) - Whistle to both start and end. k
01:05:781 (2) - Whistle on end. k
01:06:387 (3,4,5) - These hitsounds don't fit the music. I'd suggest removing all the finishes and whistles, and add a clap to (5). Changed
01:07:296 (3) - Change the start clap to a whistle, and change the end finish to a clap. Keeping this one
01:08:508 (2) - Whistle. k
01:09:720 (1) - Whistle on start. k
01:10:933 (4) - Change the start clap to a finish, and remove the finish from the end (leave the clap). Changed
01:12:145 (1) - Whistle on start. k
01:13:205 (4) - Change the end finish to a clap. k
01:14:569 (2) - Whistle on start. k
01:15:781 (5) - Whistle.k
01:18:205 (3) - ^ k
01:19:417 (7) - Whistle on start. k
01:23:054 (1) - Should end at 01:27:296, and add a whistle. k
[Ah! Phyrearms' Insane]
Can't really fault this one.
01:25:478 (1) - I love the little kick on this!
Excellent mapset. I hope it gets ranked soon!
Star! <3
this doesn't matter. The jpg saves space. You can rename it to a png, but that doesn't really matter either.Armin wrote:
[General]
*Please convert your " spinner-background.jpg" in a png file
Armin wrote:
[General]
*Please convert your " spinner-background.jpg" in a png file okie
*Actually, AIBat says to me that you're not using "i" and "kii" files; checking your .osb I cannot find anything related to that, so you might consider to delete/add them in another way no idea whatcha mean.
*I strongly reccomend to fix what ziin said on [storyboard] Background is now BG.jpg
[Ah! Easy]
00:27:296 (1) - You are mixing vocal and instrumental voice wrongly, in my opinion. and since this is a bad position for a spinner too, I'd suggest you replace it with some simple hitobjects. fixed
[Ah! Hard]
00:03:054 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Oh gawd this rhythm. But I undersand you, since you probably wanted to keep a 1/2 rhythm instead of a more complex one. In order to make this pattern more consistent I'd suggest you to add a hitcircle here 00:05:023 (x) -
and another one here 00:09:114 (x) -The one at 9 secs is the head of the spinner hnnnnngggg, But I changed the other one.
[Taiko]
No letterbox i guess it's fine, even if I think that everything plays fine, I want just to complain a minor thing:
01:26:084 (3,4,5,6,7,8,9,10) - 1/6 BSD sounds just too unexpected and out of place, please consider to use another rhythm.
[Ah! Phyrearms' Insane]
you know, the intro sounds a bit weird. It is still playable for me, I'm gonna ask to some bats (if they answer to me çAAAAAç)
Good work by the way, ask to me a recheck when you think you fixed almost eveything related on sb