thanks for test+star KRZY 

Thanks for mod+starNatsumeRin wrote:
[General]
Hard 0%. you....
well make it at about 4m~7m score. you read my mind o.o though I might get someone else to make one because I'm lazy
Is there a need to have the 1st offset (70BPM one)? if not remove it plz. That's there just because when timing it I did that first. I'll leave it so that the metronome is correct in that part, though.
Maybe add a mute sliderslide? Because this song is so slow at first part and last part, the sliderslide sound could be too loud to hear imo. Done
[Normal]
01:09:703 (4) - whistle at the beginning? Added
01:16:103 (4) - ^ ^
01:28:903 (4) - this is ugly.... Fixed
[attachment=1:f23b6]106.png[/attachment:f23b6]
02:18:503 (1) - wow is that good or bad?![]()
02:23:753 (3,4,1) - do you think it's a bit too much for a easiest diff? i think a 1/2 repeat slider start from 02:23:753 is already enough. Fixed
02:32:753 (4,1) - this is a little unexpected because you're mainly follow 1/1 beats, a slider suddenly follow the vocal here seems out of space. I think it's fine, I used a few of those sliders before it and it fits IMO
03:11:003 (1) - in Normal it sounds not that good, maybe just use a spinner instead? Done
03:24:503 (2) - i suggest you still could use whistle in this part, here's my suggestion (o=normal, x=whistle) Done
oxxoxoo oxxoxxo oxo oxoox o x ox o x ox o x
[darkness...]
00:58:203 - what about add a 1/8 repeat (twice) slider here? Done
01:04:103 (2) - i suggest make it left and down somewhere... i'll read this and next (1) a 1/2 note. Moved a bit
02:11:503 (3,4,5) - this triple sounds not so good to me... I like it as is
02:23:846 (4,6) - remove these 2 beats sounds better to me IMO, it sounds better as is
02:54:315 (4) - this notes is really in a place i didn't expect.... the flow seems strange here, try a simple placement? (make (1) up a bit if you think it's needed) Changed
[attachment=0:f23b6]107.png[/attachment:f23b6]
03:24:503 (1) - seems you didn't add hitsounds at this part on purpose...whatever. But in Normal the hitsound change is really not obvious (because not enough beats there) That's correct, but what you suggested sounds nice, so added![]()
04:03:074 (7) - whistle at the beginning? Done
Suzully wrote:
Thank you for request~thanks for accepting it~
[General][Normal]
Your mp3 file is 320 kbps.
Re-encode please. Oops. I'll fix it later[Hard]
- 00:35:303 (3) - It's far from (2). Down 1 grid. Fixed
- 03:47:703 (1,2,3,4,5) - Hmm...it's beatiful formation like star, but I think newbie can't read it. I'm not sure about this, I've kept it as is but if more people complain I'll fix it
- 03:59:703 (4) - Extend it to 04:00:103? I like it as is
Great diff! thanks~![]()
There is only one thing I can suggest you.[darkness...]
- 01:49:503 (6) - Remove a finish-sound. done, and added a whistle~
- 01:49:703 (1) - Add a finish-sound. Done
How about renaming this diff to "Darkness..."? I think "darkness..." looks nicer. oAo If more people want, I'll change it
There are many x1.0 sliders...
For example, 01:28:503 (3,1,2,3,4).
These patterns are hard to read and prevente the flow of play.
Please do something such as add a new combo. Most of them already have a new combo, but I've added new combos on the ones that don't. I didn't change the x1.0 though, because I think it fits and the people I asked to test thought it played fine. If more people want me to, I'll change it though~That's all.
- 01:23:103 (1,2,3,4) - Remove a new combo at (1), and add at (2)? Fixed
- 01:45:703 (1,2) - The players wii be confused by this narrow spacing imo. How about moving (2) to x:472,y:176? Fixed~
- 02:32:753 (1,2,3) - ^ So make 02:32:565 (11,1) closer. this one IMO is a bit easier to read, but I've changed it a little~
- 02:35:753 (6,7,8,9,10,11,12,13) - OMG these notes don't follow drum's sound. Put them like this. Fixed
- 04:02:431 (1,2,3,4,5,6,7) - Wow cool formation! thanks~
![]()
Nice song and mapset!
I think [darkness] is kinda easy for Insane/Lunatic
Good luck~ thanks a lot for mod+star~![]()
ErufenRito wrote:
General:
Nooooo Suzully took my line of: mp3 file is 320 bps hehe
darkness.....
00:58:203 (1) - This should start at 00:58:303 and end at 00:58:503? I know that it would make it have 3 repeats, and you can clearly hear an extra note, but tha extra note is located on a 1/16'th using current bpm. Oh great, I can't decide whether to do this or leave it as is.I've left it as is, but I might change it if more people want
01:07:703 (5) - It's better using normal-hitnormal for this slider rather than the soft whistles (check your hard difficulty) Changed
02:40:253 (5) - I thought that this note was in a 1/4 tick, it might be because of spacing lol Hm, I think it should be fine (but if more people want I'll change it)
04:03:074 (7) - Are you aware that this slider is currently unrankable? Although I would let it pass because of the absence of slider ticks, thus making combo break because of this slider almost impossible, although other people may disagree with me. it is? o.o I think it fits and the people I asked to test had no problem reading it, so it shouldn't be a problem![]()
Hard:
02:18:503 - Consider adding a circle here, and start spinner 1/4 later Added
Rest is fine.
Nice map, really enjoyed playing darknessssssssssssssssssssssssss thanks for mod+star~![]()
Cheer-no wrote:
[General]
Oh no, high bitrate! That's been pointed out twice by now, though, ummm...![]()
Your MP3 file is more than 10 MB, that's bad! (Except shrinking the bitrate will bring it under so uhhh... never mind!)![]()
[Normal]
01:50:503 (2) - I dunno, it feels a bit odd having the slider end under the hitburst from a previous note. You don't have to change it if you don't want! I think it's fine as is
03:30:903 (1) - Sounds to me like it should start at 03:31:103 and repeat one less time. I mapped it this way because if I started it on a 1/2 tick it might be a bit confusing, but if more people want I'll change it~
[Hard]
01:28:903 (1) - remove new combo here, I think it's fine as is, I put a new combo every 4 beats
01:30:103 (3) - add one here and ^
01:30:503 (1) - take out this one? Up to you though, really. ^
Nothing really wrong here! Well, I could do some nazi modding with some sliders that aren't the exact same shape as other ones, but I'll spare you that.![]()
[darkness...]
02:20:003 (1,2,3,4,5,6,7,8) - I can't read this combo very well, it suddenly changes patterns in the middle of it. Maybe move 5 out from 3's hitburst and give it a new combo? I think it's fine as is
03:54:903 (8,9,10) - This doesn't feel like it should be a triplet, up to you though I think it's fine as is
04:03:074 (7) - This slider plays better than you'd think it would! Don't change it!thanks~
Bah, I can't mod Insanes good... so much stuff that looks confusing in the editor but actually plays well ingame! I guess it's subjective.
Best of luck getting this ranked! Star~ thanks for mod+star~![]()
Raging Bull wrote:
General:
Just to be cool like the rest, I will mention mp3 too![]()
![]()
Just curious why do you have two uninherited timing section if you didn't map the first part :L Maybe remove it? I put it there because I timed it first~ Anyway, I will keep it because it makes the metronome correct
Use tickrate 2 for all diff. It sounds better. no, it sounds wrong IMO
I would probably remove "to" and "the" in the tags since it's too general. it's the name of the original theme![]()
Normal:
01:28:903 (4) - It looks like you were being aiming for symmetry for this slider. Maybe make the slider first then rotate it so it will be easier? Changed a bit
03:25:703 (2,1,2,1) - I didn't know what they were following till I lowered volume. Lower volume to 30%? Although I think it would be better to map to the vocals because you were following that. (I don't think normal player might realize you were following the "tingjinglysoundwhateverit'scalled" thing in the background. I prefer to keep it at 50%, because that part of the song is loud enough. Also, I like how I mapped it there~
03:47:703 (1,2,3,4,5) - Star looks crunched up and doesn't look nice with lots of approach circles too. Maybe this one. http://osu.ppy.sh/ss/130392 or another choice. okay, I changed it
Hard:
02:11:503 (3,4,5) - Can't exactly agree with this since it follows nothing and the sliders after it doesn't have this triple too. I would say remove it. Or just keep the 4 if you want it consistent. Kept it as is, it follows the violin in the background
Darkness:
Kinda grammar nazing, but capitalize D in Darkness? :L as said before I think "darkness..." looks nicer oAo I'll change it if more people want me to, though
02:11:503 (3,4,5,6) - Yea same thing, kinda follows nothing for me :L same as Hard
Nothing much to add. D: (or that I can find that bothers me) thanks for mod+star~![]()
wcx19911123 wrote:
sorry for the huge delay that's fine![]()
from my que
[General]
your mp3 file is 320 kbps , make it 128-192kbps plz , don't forget to change timing all right I finally reencoded it...also the timing appears to be the same o.o
I suggest you to use a silenced sliderside.wav I already have a silenced soft-sliderslide.wav, and I'm not sure about adding a normal one![]()
[Normal]
00:59:303 (1) - start at 00:58:903 ? I dunno, it's hard to sayI've kept it as is for now, but I'll change it if more people want
01:20:903 (1,2,3) - http://puu.sh/4nsU (beat snap=1/3) I think it's fine as is, for the easiest diff I'd rather not have the player hit on a 1/8 (1/3 seems off, so it would go 3/8, 6/8, then 8/8)
01:32:103 (4,2) - stack better Fixed~
01:33:703 (2,3,4) - same ^
02:18:503 (1) - cool slider thanks owo
03:06:503 (1,2,3) - same ^
03:34:103 (4,1) - http://puu.sh/4ntt http://puu.sh/4ntz Changed
03:59:703 (4) - I do know that you want to follow the music , but it is not good to play , end at 04:00:103 ? I think it's fine as is
[Hard]
02:33:034 (3) - move to 02:32:940 The vocal here is somewhat off time, so I'm keeping it where it is
02:45:034 (4) - same ^
03:11:003 (1,2,3,4,5) - http://puu.sh/4nup I think it's fine as is
03:34:103 (3,4) - http://puu.sh/4nuu Changed
[darkness...] ← rename to Darkness I think it looks nicer as is, though I'll change it if more people want
01:17:703 (2) - back arrow hidden by hit300.png It should be fine, it's mostly visible~
02:33:034 (2) - same Same as hard
02:45:034 (4) - ^ ^
03:09:034 (2) - ^ ^
nice map thanks for mod~![]()
Weezy wrote:
General
- Try a silent normal-slider.wav added~
Normal
inb4unrankablenoEasyif I made an Easy it'd be too similar to the Normal D: plus Normal is easy enough~
03:25:703 (2) - I'm not sure about this, too much repeats for a pretty simple diff and could be considered hard. Try this maybe? I think it's fine as is
03:28:103 (1) - ^same ^
03:59:703 (4) - Extend it to the red tick I like this how it is![]()
darkness... <--capital D here? ...renamed >.<
That is all thanks for mod~ (ノ゚ω゚)ノ
nppieguy1372 wrote:
wow, amazing! >w< Added, thanks a lot for making it~
Sakura Hana wrote:
[General]
Already pointed it out on IRC but remove Komeji Yuki from tags because all they provided was a SB, tags are to find maps from the user, not SBs, and the user can credit him/herself on the SB if they do want, since they made it, they could easily put that somewhere. done~
[Timing]
After sitting at it for an hour i got this:
timing is really weird here anyways that's the best i could get, please remember to realign timing section specially kiai and hitsounds. sorry, but I think this timing is really off at some parts, and I think my timing is fine![]()
[Darkness...]
Why is this the only diff with a custom name? make more sense across all your diffs, or rename this to Lunatic. I like this diff name >.<
[b][Normal]/b]
03:25:703 (2) and all others. - Def remove these sliders or change into something else, newbies wont know how long to hold (or if they should hold at all) fixed >_<
Pretty good, when fixes are done i can come back and bubble check this~
Good Luck! thanks for mod![]()
239687,857.142857142857,4,2,1,70,1,0
240544,857.142857142857,4,2,1,70,1,0
lolcubes wrote:
Hello there! Some bubble check time.
[General]:no, I prefer to use no hitsounds here, and I don't use hitsounds in the slow part in the middle either...
- 00:29:687 - The first slow part was rather boring because you didn't use any hitsounds. Since you handled hitsounds pretty well later on, why not add some whistles to this section? For example, you could place a whistle at almost every big white tick, then alternating between last red ticks where possible, like 00:32:487, 00:38:887, etc. Just a suggestion.
[Lunatic]:[Hard]:
- 01:17:687 (2) - You used a finish here on normal, use it here too? (plus you used it in the similar part just the section before) oops, my miss. fixed
- 02:22:987 (1,2,3) - This spacing was rather confusing to me. I suggest that you use the same spacing for these 1/4 spaces like you did with 1/8 before, they were obvious. This isnt. 1-2 wasn't that hard because you just slide, and even if you click late on the 2nd slider, you won't get a 100, but the spacing towards the stream, yeah I'm that bad that I got a 100 almost every time heh. I guess this is only a suggestion since it's throwing me off every time, but it's correct in a way. I prefer this spacing, and no one has pointed this out before, so...
- 02:55:237 (3) - New combo perhaps? The spacing is not that obvious that this and next 2 notes are 3/4 apart, could ease on reading. Besides all you other 3/4 jumps had a new combo except for one which had reduced spacing compared to this, so it was kinda obvious. I prefer this spacing, and I think it's fine without a new combo, it's quite obvious by the distance and previous parts... ==
- 03:27:687 (10) - Since you're following the voice in this section, shouldn't this be a new combo instead of 03:28:487 (1)? (look at 03:40:487 (1,2,3), you did it here) changed
[Normal]:
- 01:04:487 (1) - You used a finish here on normal and lunatic, use it here too? added
- 01:14:487 (1) - I see you were trying to follow the vocals where possible with your combos, and this one breaks that concept kinda. Should probably remove it and add it to 01:14:887 (2) instead. I think it's fine as is
- 01:17:687 (2) - You used a finish here on normal, use it here too? added
- 01:19:287 (1) - You should probably remove this new combo and put it to 01:19:887 (2) instead, because that would make the combo follow the drumline exclusively. If you wanted to follow the vocals still, leave that new combo as it is now, but instead place a new combo at 01:20:487 (4) and then remove the new combo from 01:20:887 (1). I think it's fine as is
- 01:30:087 (3) - Pretty much the same thing, to follow the vocals better, new combo here and remove it from 01:30:487 (1). (for example, you used it here: 02:39:112 (1) in this manner, and this would bring more consistency to the map as well) ok, fixed
- 01:40:087 (1) - Same as the first case, remove NC and place on next note to follow the vocals better. I think it's fine as is
- 03:03:112 (4) - New combo as well, remove it from 03:03:487 (1) - afterwards. (look at all previous sections in the kiai, you used it in this way I described) Consistency is good! fixed
- 04:03:115 (5) - I think this slowdown is too drastic. Maybe use 0.75x instead? 0.5 is really overkill since this is 70 bpm. Considering you didn't use it in both normal and lunatic, maybe just remove it entirely and shape the slider into something really curvy like you did in lunatic? I think it's fine as is
- 01:42:887 (1) - You didn't use a finish here on every diff, but in the previous section you had a finish on a similar part. (look at 01:04:487 (1)). Would be nice to have it here as well for consistency. This affects all diffs actually. added, my miss o.o (for other diffs I use normal-hitnormal + less finishes, so only done on normal)
- 03:59:687 (4) - This slider felt really really weird. If you were trying to follow the melody, then you should definitely map something at 04:00:329. Like it is now, that hole is confusing because the melody plays and you didn't map it, while you try to follow it with the slider. Also new combo it so the player notices some kind of a change. If you just want to follow the rhythm, then extend it to 04:00:115, but I don't recommend this because it's not really that accurate. Or you can just extend it to 04:00:329, lazy fix but it works lol. Doesn't need a new combo in that case.I think it's fine as is
There, that's it. No major issues, just some small nitpicks that could improve your mapset. I will not pop over this, but I do suggest that you take the suggestions into consideration, and if you make any changes, I can rebubble instantly. thanks for checking~ =w=
Xanek wrote:
I'm unable to download the map, the file size is 0kb whenever i try
Also lol'd at the folder nameEver17 wrote:
Hey I won't delete you
Nice beatmaaaaaaaaaaaaap!
Cheer-no wrote:
This is the real name! It's a Japanese name though, so you'll get better results by searching in Japanese. Try "もう何も聞えない" or "もうなにもきこえない".