forum

Bring Me the Horizon - Anthem

posted
Total Posts
89
show more
Shiirn
The metronome reset is not needed there, since the metronome does not change at all once you get back into the song after the silence.
Topic Starter
Louis Cyphre

Sakura Hana wrote:

03:02:315 (1) - There's no way to predict this other than the approach circle I suggest storyboarding a mid-game countdown or waiting at least 2 beats before restarting the map.
Predict what? That map will continue? Or someone could think that it's already finished? Though there're still 1/3 more of a map to play.
Adding a break is totally senseless,and doesn't fit at all here,as well as any predicting storyboard.

And what's the big problem of reading objects with the approach circle? 03:02:315 (1) starts to appear at least at 03:01:770 and it's just a silly slider.

I can't even imagine how it could be unreadable or something.

Sakura Hana wrote:

03:02:179 - Is this red line even doing anything?
...
Removed.

Sakura Hana wrote:

Fix that preview point, the preview point is set to a section that sounds nowhere like the song that's mapped at all!
Show me any guideline or rule about it,please.
Or I can't choose preview point for my own beatmap now?

Sakura Hana wrote:

Just checked on the stuff that Shiirn mentioned i give it a full recheck after you at least fix these.
Also that's not the way to reply to mods =/
So,the short look at someone's suggestions is a good reason for popping bubbles?
Great.

And yeah,was I a bit rough to you and Shiirn or anyone else? I'm sorry.
I would be nicer,if you'd give me a mod,but not this soap opera.
Sakura
It's not about guidelines it's about common sense, a preview point should give players a preview of the song they are going to play, if the preview point sounds nothing at all like the song that is mapped and the portion of the song the preview is at isnt even mapped, then the preview point is misleading, and needs to be changed...

And later people ask why we need guidelines for obvious stuff ._.

About the note, players need some kind of rythmical cue to know when to hit the note, which is why countdown exists, when the song suddenly starts on the first note, after some silence the player will lose track of the rythm hence why it needs some rythmical cue as to when to hit the note

Louis Cyphre wrote:

So,the short look at someone's suggestions is a good reason for popping bubbles?
Great.
No, i use my own judgement, there are times when i've disagreed with Shiirn but in this case i agreed with him, and btw those arent suggestions, those are issues.
Aleks719
Превью всегда выставлялось в начале самой эпичной/мелодичной части. И нигде не сказано, что эта часть выбирается не по мнению создателя мапы, это да. Но разве превью совсем не соответствует песне? Суть в том, чтоб люди знали, что они будут играть. Мне кажется, проще пофиксить.
Shiirn
The problem is that you seem to think we're an evil pair of people come to pop your bubbles and deny you any chance at being famous or ranking whatever. We're not. We're polishing bubbles. We're taking whatever mistakes may be and fixing them, and returning your precious bubble. Think of it this way: your rank will be even easier when your precious bubble has less problems. You should never take offense to anyone who attempts to help you make your map better.
Topic Starter
Louis Cyphre
Превью всегда выставлялось в начале самой эпичной/мелодичной части. И нигде не сказано, что эта часть выбирается не по мнению создателя мапы, это да. Но разве превью совсем не соответствует песне? Суть в том, чтоб люди знали, что они будут играть. Мне кажется, проще пофиксить.
Была идея сделать, что-то вроде розыгрыша. Я сделал его по правилам, и из-за каких-то тупиц мне придётся идти против своего желания. Мне абсолютно насрать что сакура сказала, потому что ни в одной строчке правил или этих гьюдлайнов не сказанно, что провью поинт должен лололо лололо лололо etc.
IceBeam

Shiirn wrote:

We're taking whatever mistakes may be fixing them, and returning your precious bubble
Wow,Shiirn,you're must be damn almighty.
Maybe mappers aren't needed in ranking process anymore?
You could do this all alone,yeah!

Shiirn wrote:

We're polishing bubbles.
P-P-Polishing bubbles?

Sorry,but even despite it's totally out of your business,Shiirn,your reasons are way too far from "holy mission of polishing bad bubbles".
It's obvious,don't be silly,please.

And,Sakura,could you just answer me one question? (y/n) :
Are you good enough to pass/play this map?
Galkan
This sh1t is awesome. I'm rooting for bringing back old preview point and background.
+1 from me and GL with getting this better.
Sakura
@IceBeam: Yes i am, but i dont use my playskill in mind when playing maps, i mostly use what makes sense and what may trip players, just because i can pass something doesn't mean it's good, and just because i can't pass something doesn't mean it's bad either, otherwise 90% of the super flashy SBs (and things like StrangeProgram) wouldnt really affect me nor distract me even while they are there, and i would be thinking it's "fine" when it's in fact not.
Also sorry i'm supposed to be rechecking this for Bubble #2 but havent had much time X_X
IceBeam
I'm sorry,Sakura,you must be misunderstood me a little.
I've never meant that anyone shouldn't mod maps if they can't pass it.

Just wanted to ask you if that 03:02:316 (1) was unreadable to you.
If not,I'm not really agree with your explanation.

Here's a simple example: http://osu.ppy.sh/s/28891

This map doesn't have a countdown and the first note in the map placed on the first actual beat of a music.
Audio Lead-In has nothing to take with the music,just 3 seconds of silence.

Aside of this,you had 2 kinda arguable issues about the red line that literally doesn't affect anything and that preview point..
Yeah,a common sense,I partially agree,though people are free to do anything that's not forbidden after all.
But you could discuss these issues with a mapper first,instead of popping BAT's bubble.
That'd be much more wisely,and pretty sure it wouldn't cause such hot disputes.

That's all I wanted to say.
Topic Starter
Louis Cyphre
Thanks Galkan92 for supporting.

Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
=_=
k4mm3r
I'm WAITING! ... Louis ;_;
Topic Starter
Louis Cyphre
i'm waiting too. D:
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • Are you really sure the +3ms difference in the last section is needed? having the section at 03:27:206 feels better to me and it will also fix taiko glitching it up (I know the others do the same thing, but they're less noticeable and there are breaks after them):


- Holiness?:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    The difficulty name makes no sense anymore now that you changed the preview point.
    I'm displeased at seeing that you removed the joke (it would have been awesome to have that part mapped and the preview point where it starts).
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:47:149 (7,8) - really ugly to see and play.
    02:02:422 (1,2) - this spacing looks like the one used in 02:01:740 (1,2,3,4,5), so it's very likely to misread it, because it feels like the continuation of the previous pattern.
    02:03:922 (1) - CTRL-R?
    02:13:058 (1) - remove new combo?
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    03:03:542 (1) - 03:04:769 (1) - what? Why are both these combos red?
    03:06:270 (1) - 03:07:088 (1) - ^
    03:08:860 (1) - 03:09:269 (1) - ^
    03:11:042 (1) - 03:12:542 (1) - ^ This goes on until the end, what did you break, Louis?
- Taiko:
  1. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    The timing thing i mentioned in [General]
Topic Starter
Louis Cyphre
Are you really sure the +3ms difference in the last section is needed? having the section at 03:27:206 feels better to me and it will also fix taiko glitching it up (I know the others do the same thing, but they're less noticeable and there are breaks after them):
We have timed it with Lybydose. As he said it's needed ><

I'm displeased at seeing that you removed the joke (it would have been awesome to have that part mapped and the preview point where it starts).
These words are addressed not to me.

02:03:922 (1) - CTRL-R?
02:13:058 (1) - remove new combo?
Thanks for suggestions i have fixed these.
.Errors/Mistakes: (Bad gameplay issues or badly applied changes)
03:03:542 (1) - 03:04:769 (1) - what? Why are both these combos red?
03:06:270 (1) - 03:07:088 (1) - ^
03:08:860 (1) - 03:09:269 (1) - ^
03:11:042 (1) - 03:12:542 (1) - ^ This goes on until the end, what did you break, Louis?
Bug. When i had sb i had put different colors on different parts, but after deleting it,i just had set colors to red and blue. I guess it's just bug. Anyway it's fixable and i have fixed it too.

Thanks a lot Card for modding, finally someone did it.

EDIT:
added some new tags and renamed difficulty name to Lucifer
Verdisphena
Come on Louis! fight!
Topic Starter
Louis Cyphre
Come on Louis! fight!
<_<
:arrow: Your message is too short.
Card N'FoRcE
Y u guys no patient enough.

03:09:269 (1) - combo colour.
03:15:133 (1) - ^

Louis y u no check carefully.
Raging Bull
CNF y u no rank this now? /runs

Message y u not long enough
Card N'FoRcE

Raging Bull wrote:

CNF y u no rank this now? /runs
:<

I can restore Bubble #1 though.
lolcubes
irc log
16:20 <lolcubes> : hey
16:20 <lolcubes> : got a min?
16:20 <Louis Cyphre> : ofc
16:20 *lolcubes is editing (Bring Me The Horizon - Anthem)[http://osu.ppy.sh/s/32661]
16:20 <lolcubes> : there are a couple of things that bug me a little
16:20 <lolcubes> : i'm not gonna pop over them obviously
16:20 <lolcubes> : but mind considering some stuff out?
16:20 <Louis Cyphre> : of course
16:21 <Louis Cyphre> : let me know :>
16:21 <lolcubes> : okay, well, first of all, i wonder why did you choose od9 :D
16:21 <lolcubes> : i guess its fine but that was just assjdhgfjhasdgf to play hehe
16:21 <lolcubes> : in any case
16:21 <lolcubes> : 00:48:104 (3) -
16:21 <lolcubes> : shouldn't this be a new combo?
16:21 <lolcubes> : if you look at the rest of the map
16:21 <Louis Cyphre> : hmm
16:21 <lolcubes> : you always used a new combo after such a massive jump
16:21 <Louis Cyphre> : 7 x combo
16:22 <Louis Cyphre> : and yea
16:22 <Louis Cyphre> : to make easy to read
16:22 <lolcubes> : yeah, thats why i ask
16:22 <lolcubes> : you didn't use it here
16:22 <lolcubes> : and you did use it everywhere else
16:22 <lolcubes> : consistency! :D
16:22 <Louis Cyphre> : 00:47:694 (1,2) -
16:22 <Louis Cyphre> : it's not heavy jump
16:23 <Louis Cyphre> : also OD was 10
16:23 <Louis Cyphre> : i've already discreased it by request
16:23 <lolcubes> : sec
16:23 <Louis Cyphre> : players said me, 10 is too much
16:23 <Louis Cyphre> : but 9 fits awesome
16:23 <lolcubes> : 01:43:740 (1,2,1) -
16:23 <lolcubes> : this isn't a heavy jump either
16:23 <lolcubes> : yet you used it here
16:23 <lolcubes> : im positive there are 2 more places like this
16:23 <lolcubes> : where you used it
16:23 <lolcubes> : im searching for them now :p
16:24 <Louis Cyphre> : it's same as previous o.o
16:24 <lolcubes> : its not
16:24 <lolcubes> : 00:47:694 (1,2,3) -
16:25 <lolcubes> : 1,2,1 vs 1,2,3
16:25 <lolcubes> : thats what im trying to say :p
16:25 <Louis Cyphre> : ah
16:25 <Louis Cyphre> : ok
16:25 <Louis Cyphre> : well
16:25 <Louis Cyphre> : i added it because new vocal rhythm :>
16:25 <lolcubes> : :3
16:25 <lolcubes> : 01:42:513 (1,2,1) - there one more example
16:25 <lolcubes> : i was trying to find it hehe
16:26 <lolcubes> : anyways, next stuff
16:26 <lolcubes> : 00:54:376 (6) -
16:26 <lolcubes> : the finish at the end is almost inaudible
16:26 <lolcubes> : and you have a huge boom in the music
16:26 <lolcubes> : 00:54:649 - this timing section
16:26 <lolcubes> : put it at the end of the slider?
16:26 <lolcubes> : so you can hear that finish playing
16:26 <Louis Cyphre> : you're right
16:27 <Louis Cyphre> : lemme fix
16:27 <Louis Cyphre> : fixed ~
16:27 <lolcubes> : okay, next
16:28 <lolcubes> : just so you know this is just a suggestion
16:28 <lolcubes> : 01:47:831 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) -
16:28 <lolcubes> : instead of having it this way
16:28 <lolcubes> : isn't it better to put a new combo on 3 and have 12 note long stream in the same combo?
16:28 <lolcubes> : you can always reposition slightly note 1 and 2 so they have the same distance from the slider, themselves
16:28 <lolcubes> : and the stream
16:28 <lolcubes> : http://osu.ppy.sh/ss/156660
16:29 <lolcubes> : since the stream is one whole drumline
16:29 <lolcubes> : i find it slightly weird to have a new combo in the middle of it
16:29 <lolcubes> : i understand why you wanted it though, so the combo isnt that long
16:29 <lolcubes> : but this fits much more imo :p
16:29 <Louis Cyphre> : hmm
16:29 <Louis Cyphre> : removed combo in the stream
16:29 <lolcubes> : okay
16:30 <lolcubes> : since we messed with the combos a little
16:30 <lolcubes> : check 01:57:785 (1)
16:30 <lolcubes> : if its blue or not
16:30 <lolcubes> : if this wasn't blue, i remember those megajumps later on were red
16:30 <Louis Cyphre> : it's not
16:30 <lolcubes> : make it blue color then
16:30 <lolcubes> : if you want to keep the rest of the map the same
16:30 <Louis Cyphre> : ok ~
16:31 <Louis Cyphre> : done ~
16:31 <lolcubes> : then some hitsounds
16:31 <lolcubes> : 02:33:667 (3) -
16:31 <lolcubes> : this finish sounds off
16:31 <lolcubes> : everything important in this part falls on red tick just before the big white one
16:31 <lolcubes> : i think you should move this finish to the end of the slider 02:33:382 (2) -
16:31 <Louis Cyphre> : you right
16:31 <Louis Cyphre> : removed ~
16:31 <lolcubes> : putting it on the end of the slider sounds awesome
16:31 <Louis Cyphre> : and yes ~
16:32 <lolcubes> : and then you have to remove finishes at 02:35:953 (6) - 02:38:239 (3) - 02:40:524 (3) -
16:32 <lolcubes> : the rest looks fine
16:32 <Louis Cyphre> : yup :3
16:33 <lolcubes> : thats it
16:33 <Louis Cyphre> : awesome!

Okay, took a look at this map, and applied some minor changes to improve it, I can give this a bubble!
Bubble #2.
Sakura
Ok checked through the maps and i couldn't find anything wrong at all, some weird Taiko lines but the offset change is needed.

Approved!

Hey my first approved map
Verdisphena
YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Grats =3
lolcubes
Grats!
winber1
:o! Gratz!! :3
Topic Starter
Louis Cyphre
Thanks everyone ~ :3
Chewin
Gratz O:
Raimon
Congrats! i love everything about it *o* its a shame there it isnt score from you...
Topic Starter
Louis Cyphre
its a shame there it isnt score from you...
O_o?
Mismagius
lolnavi, go fix the download :<
Kurai
Yay! Gratz Louis !
Charles445
Oh download, why you so broken?

EDIT: Actually, it looks like all downloads are broken. Holy cow
Topic Starter
Louis Cyphre
Thanks Kurai :3
Cristian
So perv, So perv, This map is amazing
So Epic, This map is ever the best of the other
i wanna more maps like this
(mapping chealsea smile) wwwwww
EDIT: Gratz for the approved
mizorex
sick map mate ^.^ im gona be playing this map for a long time... 1 of those songs where you can just play over and over xD
kenji
congratz louis^_^
val0108
awesome.congratz!!
Mismagius
*looks at the comments*

"No one will FC this map"

looks like Ignacio pwned this one <3
IkkiMinami
Good Luck
:)
Cristian
Trying to pass Taiko diff *FAIL* FUCK, Trying to pass the standard diff in taiko *Too fast fail* FACK D:<
Too hard, too good, love it
show more
Please sign in to reply.

New reply