Me too ><valuable wrote:
OMG why still not yet ranked (even the bubble)
I'm really waiting.
/throws more star
Me too ><valuable wrote:
OMG why still not yet ranked (even the bubble)
I'm really waiting.
me too.... ;o;valuable wrote:
OMG why still not yet ranked (even the bubble)
I'm really waiting.
nanda2009 wrote:
mod[General]
[*] Only one break.... How about add another one? no , enough to break time for me.
[Easy]
[*]02:13:509 - Add a Circle... It'll sounds better(for me) no , sorryguest diffAnyway , thanks for support~Anyway, I making a guest diff
It depends on your own, though to accept it or not...
[attachment=0:703f9]Hatsune Miku - Sayonara Goodbye (banvi) [nandaP].osu[/attachment:703f9]
Pretty good diff! But I don't like many diffs for such a long song. So I can't add this , sorry ;o;
Waiting for Nivials reply.Breeze wrote:
[General]NoboruP is the composer name of this song.
- NoboruP is a game name? I can't sereach it in wikipedia :/
http://www5.atwiki.jp/hmiku/pages/3082.html Japanese Vocaloid's wiki. Sorry. ;
[Easy][Hard][Extreme]
- 00:56:525 (3) - How about add a finish here? ok
- 02:13:558 x - I think add a note here would make it more easy for beginner to hit while playing, since red tick note is always a bit hard for newbie to hit. If you add it, don't forget to add a clap ok
nice map
- 02:37:171 (5) - You forget to add finish here? oops , fixed
let me know when you have reply
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
Breeze wrote:
[Geneeral]changed
- If NoboruP is the composer of this song, then the name should belongs to tag but not source
[Skin]
Since you added custom skinFixed these and connect me in-game, please ok
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
Added "SliderBorder: 255,255,255" in all diffs~
1.Resume is from such map http://osu.ppy.sh/s/24765Breeze wrote:
There are still something about skin I found
[Skin]
- pause-continue.png, it write "RUSUME"? why use this word?
- hit50, hit100 and hit300 have same colour number, it's good to use different color so that player could distinguish what they hit
Really thanks for recheck!!Breeze wrote:
Oops, I nearly forget this map, sorry
And sorry about source, I didn't noticed the rank maps before used composer name as source np (:
and here are some tiny issues remainHard
- 02:20:138 (1) - Unsnapped slider (end).
- 02:20:525 (2) - Unsnapped slider (end).
fix these and I'll bubble then
Thank you very much!!Breeze wrote:
OK, here we go
bubbled!
lolOzzyOzrock wrote:
GEUT BAM GEUBAM BAM BAMBAM BAM
Thank you~Love wrote:
*cuts wrists at a taiko I couldn't mod cause of how bad it is*
fml
couldn't do anything but rage at it, anyways gl
Thank you alwaysvaluable wrote:
wow
go go rank~
Fixosuplayer111 wrote:
[KS's Taiko]
02:52:267 (1) - This speed up at the end doesn't make sense at all to me.