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Hatsune Miku - Sayonara Goodbye

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KSHR
上に同じく..><
Topic Starter
banvi
Thank you for star everyone!! ヾ(●´▽`●)ノ彡
romchan67
:)
Muya
:) :) :)
Sumisola
nice song
Gonzvlo
[General]
  1. Hi, sorry for the delay o/
  2. Lead in is not the same for [Hard]
  3. Combo Colours: Light Blue blends too much with the BG, sometimes is really hard to see the approach circles and even sliders (mm sliders) Try making it a bit darker, like this.
  4. That last Kiai is too long imo. You should end kiai time here: 02:34:074 - nvm, I think it's ok, it fits the map.
[Easy]
  1. AR seems a bit high sometimes, I suggest to reduce it 1 tick.
  2. 00:02:138 (2) - This circle will be too hard to hit for rookies, mainly because it's placed in 1/2 and because it is the 2nd objects so players still don't know how will objects be spaced. In conclusion, rookies will think (2) is placed on 1/1. Try something like this instead.
  3. 00:55:751 (1,2) - I think that this stack kills the flow of the map, you should unstack (1).
  4. 01:01:558 - Why didn't you use custom hitsounds for this tick? You did for the last one...
  5. 02:13:751 (4) - Same problem as the first pattern of the diff. This time is easier to fix it, just replace (4) and (5) with a slider. Here is a suggestion.
  6. 02:50:913 (2) - Same here, 1/2 circles by themselves are usually really hard to hit accurately for rookies. Perhaps, something like this?
[Normal]
  1. The spacing is quite wide and the BPM isn't exactly slow so I suggest to reduce AR 1 tick.
  2. 00:15:106 (4) - Increase volume a bit more please (30% should be enough) otherwise that circle is a bit disorienting.
  3. 01:02:719 (5) - ^
  4. 02:27:880 ~ 02:49:558 - If it's possible I would like to hear more claps during this time.
  5. No major problems here.
[Hard]
  1. Well constructed, fun and creative patterns, consistent flow, great use of hitsounds, I love how this diff fits perfectly as Hard. Good job, have a kudo star for this amazing diff.
  2. I wouldn't change anything in this diff but there's something that bothers me:
  3. 01:53:042 (4) - having 3 objects (By 3 objects I mean: 01:52:074 (4) - 01:53:042 (4) -01:53:816 (1)) in the same place looks a bit messy and hard to read due to the hit-bursts. Something like this would be way better, consider re-arranging the pattern.
  4. 02:28:267 (1) - This spinner sounds a bit empty, perhaps add a soft-whistle at the end?
[Insane]
  1. 00:50:525 (1,2,3,4,5,6,7) - I don't like this reduced spacing at all, I think that it's too unexpected, it kills the flow and it doesn't fit that part of the song. You should keep using distance snap or just don't reduce it too much.
  2. 00:52:074 (1,2,3,1,2,3,4) - This would flow better if you switch the first (2) & (3)
  3. 01:18:977 (3) - Place a NC here to re-mark the spacing change. please.
  4. 01:33:880 (1,2,3,4,5,6,7) - Same thoughts, I still think it ruins the map.
  5. 01:35:429 (1,2,3,4,5,6) - These jumps seem too random and a bit messy too, you should try to make another shape using even spacing, like a star.
  6. 02:17:816 (3) - Use a NC to re-mark the spacing change please, this time is even more necessary.
Topic Starter
banvi

Gonzvlo wrote:

[General]
  1. Hi, sorry for the delay o/ np :3
  2. Lead in is not the same for [Hard]
  3. Combo Colours: Light Blue blends too much with the BG, sometimes is really hard to see the approach circles and even sliders (mm sliders) Try making it a bit darker, like this.ok
  4. That last Kiai is too long imo. You should end kiai time here: 02:34:074 - nvm, I think it's ok, it fits the map.
[Easy]
  1. AR seems a bit high sometimes, I suggest to reduce it 1 tick.ok
  2. 00:02:138 (2) - This circle will be too hard to hit for rookies, mainly because it's placed in 1/2 and because it is the 2nd objects so players still don't know how will objects be spaced. In conclusion, rookies will think (2) is placed on 1/1. Try something like this instead.Hmm , ok
  3. 00:55:751 (1,2) - I think that this stack kills the flow of the map, you should unstack (1).changed circles
  4. 01:01:558 - Why didn't you use custom hitsounds for this tick? You did for the last one...yup
  5. 02:13:751 (4) - Same problem as the first pattern of the diff. This time is easier to fix it, just replace (4) and (5) with a slider. Here is a suggestion.ok
  6. 02:50:913 (2) - Same here, 1/2 circles by themselves are usually really hard to hit accurately for rookies. Perhaps, something like this?ok~
[Hard]
  1. Well constructed, fun and creative patterns, consistent flow, great use of hitsounds, I love how this diff fits perfectly as Hard. Good job, have a kudo star for this amazing diff.Oh , really thanks!!
  2. I wouldn't change anything in this diff but there's something that bothers me:
  3. 01:53:042 (4) - having 3 objects (By 3 objects I mean: 01:52:074 (4) - 01:53:042 (4) -01:53:816 (1)) in the same place looks a bit messy and hard to read due to the hit-bursts. Something like this would be way better, consider re-arranging the pattern.This is on purpose... but your suggestion is better. so changed~
  4. 02:28:267 (1) - This spinner sounds a bit empty, perhaps add a soft-whistle at the end?ok~
[Insane]
  1. 00:50:525 (1,2,3,4,5,6,7) - I don't like this reduced spacing at all, I think that it's too unexpected, it kills the flow and it doesn't fit that part of the song. You should keep using distance snap or just don't reduce it too much.oh , really?? hmm , ok
  2. 00:52:074 (1,2,3,1,2,3,4) - This would flow better if you switch the first (2) & (3) yes
  3. 01:18:977 (3) - Place a NC here to re-mark the spacing change. please.ok
  4. 01:33:880 (1,2,3,4,5,6,7) - Same thoughts, I still think it ruins the map.ok
  5. 01:35:429 (1,2,3,4,5,6) - These jumps seem too random and a bit messy too, you should try to make another shape using even spacing, like a star.looking very nice o.o changed~
  6. 02:17:816 (3) - Use a NC to re-mark the spacing change please, this time is even more necessary.
ok
All fixed!! Waiting for Nivalis' Normal diff.
Your modding is very nice!! (added my favorite modders)
Thank you a lot :)
Niva

Gonzvlo wrote:

[Normal]
  1. The spacing is quite wide and the BPM isn't exactly slow so I suggest to reduce AR 1 tick. Already tried, but AR4 feels too clustering for me ><
  2. 00:15:106 (4) - Increase volume a bit more please (30% should be enough) otherwise that circle is a bit disorienting. Done, 30%
  3. 01:02:719 (5) - ^ Done, 35%
  4. 02:27:880 ~ 02:49:558 - If it's possible I would like to hear more claps during this time. Added some claps
  5. No major problems here.
Thanks for mod~

Download: Hatsune Miku - Sayonara Goodbye (banvi) [Normal].osu
Topic Starter
banvi
@Nivalis
Thanks~
updated^^
KayeSara
I am H-Miku :)
Here I have change my name~
Meanwhile, I need change the name of my Taiko and take some one month improvements~

Download: Hatsune Miku - Sayonara Goodbye (banvi) [KS's Taiko].osu
Topic Starter
banvi
Thanks~
Changed tags name in all diffs & updated ^^
Gonzvlo
This map is awesome, just sayin'
Topic Starter
banvi

Gonzvlo wrote:

This map is awesome, just sayin'
o.o thank you very much!!
phonic
Star
hoLysoup
^^
jiangdless
8-)
ooooooops
:)
valuable_old
OMG why still not yet ranked (even the bubble) :shock: :shock: :shock:
I'm really waiting. :(
Niva

valuable wrote:

OMG why still not yet ranked (even the bubble) :shock: :shock: :shock:
I'm really waiting. :(
Me too ><

/throws more star
Love
All the diffs look well mapped, besides the taiko. I don't see a point in modding the taiko cause it looks like it needs a whole remap. Here's my version, just finished in about an hour and a half.
Also here's the background for it.



Download: Hatsune Miku - Sayonara Goodbye (banvi) [Love's Taiko].osu
wolfn
Love the beatmap and song, but the comboburst and pass and fail pictures have those annoying white pixels around them... I was bored so I removed that shit. Here they are if you want to consider using them in place of your originals.



nanda2009

valuable wrote:

OMG why still not yet ranked (even the bubble) :shock: :shock: :shock:
I'm really waiting. :(
me too.... ;o;

Anyway...
mod
[General]
[*] Only one break.... How about add another one?
[Easy]
[*]02:13:509 - Add a Circle... It'll sounds better(for me)
[Normal]
[*]Isn't the Spacing too far?

All of it are suggestions...^_^
guest diff
Anyway, I making a guest diff
It depends on your own, though to accept it or not...
ATTACH[Hatsune Miku - Sayonara Goodbye (banvi) [nandaP].osu]

Download: Hatsune Miku - Sayonara Goodbye (banvi) [nandaP].osu
Topic Starter
banvi
@Wolfn
Oh , thank you very much~

nanda2009 wrote:

mod
[General]
[*] Only one break.... How about add another one? no , enough to break time for me.
[Easy]
[*]02:13:509 - Add a Circle... It'll sounds better(for me) no , sorry

guest diff
Anyway, I making a guest diff
It depends on your own, though to accept it or not...
[attachment=0:703f9]Hatsune Miku - Sayonara Goodbye (banvi) [nandaP].osu[/attachment:703f9]
Pretty good diff! But I don't like many diffs for such a long song. So I can't add this , sorry ;o;
Anyway , thanks for support~
Wokgran X
Such nice map, need to get ranked soon D:

i really support this map.
Breeze
[General]
  1. NoboruP is a game name? I can't sereach it in wikipedia :/
[Easy]
  1. 00:56:525 (3) - How about add a finish here?
  2. 02:13:558 x - I think add a note here would make it more easy for beginner to hit while playing, since red tick note is always a bit hard for newbie to hit. If you add it, don't forget to add a clap
[Normal]
  1. 00:14:719 (3) - How about add a finish sound here
  2. 00:39:300 (4) - Finish instead of whistle sounds better IMO
  3. 00:40:654 (6) - Why here use normal clap? Sounds a bit odd :/
  4. 00:46:848 (6) - Finish instead of whistle seems better
  5. 00:51:493, 00:51:687 (3) - Add finish and remove whistle seems fit music more
  6. 01:22:654 (4) - Finish instead of whistle
  7. 01:24:009 (6) - Emm, still feel it sounds odd
  8. 01:34:848, 01:35:235 (4) - Add finish
  9. 02:13:751 (3) - Finish instead of whistle
  10. 02:15:106 (5) - ...well
  11. 02:25:945, 02:26:332 (4) - Add finish
  12. 02:52:267 (5) - Maybe use whistle or just remove hitsound here better?
[Hard][Extreme]
  1. 02:37:171 (5) - You forget to add finish here?
nice map
let me know when you have reply
KayeSara
Getting some improvement for this diff~

Then, extra help:
Skin
Made by myself~
http://puu.sh/5bkA

Download: Hatsune Miku - Sayonara Goodbye (banvi) [KS's Taiko].osu
Topic Starter
banvi

Breeze wrote:

[General]
  1. NoboruP is a game name? I can't sereach it in wikipedia :/
NoboruP is the composer name of this song.
http://www5.atwiki.jp/hmiku/pages/3082.html Japanese Vocaloid's wiki. Sorry. ;

[Easy]
  1. 00:56:525 (3) - How about add a finish here? ok
  2. 02:13:558 x - I think add a note here would make it more easy for beginner to hit while playing, since red tick note is always a bit hard for newbie to hit. If you add it, don't forget to add a clap ok
[Hard][Extreme]
  1. 02:37:171 (5) - You forget to add finish here? oops , fixed
nice map
let me know when you have reply
Waiting for Nivials reply.
Thank you very much!! :)

@KayeSara
Updated taiko diff.
And really thanks for skin helping. Added!!
Hmmmm but I don't want to change sections & combobursts. Sorry :(
Niva
Sorry for my late response ><
Fixed all except the normal clap sounds (I want to keep it xD) - Thanks Breeze :3

To banvi : Just pm me if there's a mod incoming, I didn't check this thread too often xD

Download: Hatsune Miku - Sayonara Goodbye (banvi) [Normal].osu
Topic Starter
banvi
@Nivials
No problem. Actually , I was trying to send some time ago. XD
Updated~
kanpakyin
Did some Taiko modding via IRC
Here's the log.

IRC Log
20:05 *kanpakyin is editing (Hatsune Miku - Sayonara Goodbye)[http://osu.ppy.sh/s/29769]
20:05 <KayeSara> : 恩呢?
20:05 <kanpakyin> : 00:03:880 (2,1,2) - 3連不適合
20:05 <kanpakyin> : 00:06:977 (1,1,2) -
20:05 <kanpakyin> : 後面的也是
20:06 <kanpakyin> : 00:09:590 - 加音 然後這3連變kkd
20:07 <kanpakyin> : 00:09:300 (4) - ^
20:07 <kanpakyin> : kkk instead
20:09 <KayeSara> : K是什么啊
20:09 <KayeSara> : ....
20:09 <kanpakyin> : 00:14:913 - 00:16:267 - 塞滿1/2 然後全部d
20:09 <kanpakyin> : kat阿..
20:09 <KayeSara> : kat是什么啊
20:09 <KayeSara> : 蓝色还是红色 ....
20:09 <kanpakyin> : Bule notes
20:09 <KayeSara> : ><
20:09 <kanpakyin> : blie
20:09 <kanpakyin> : blue
20:09 <KayeSara> : OK
20:10 <kanpakyin> : 00:41:042 -
20:10 <kanpakyin> : change it back to x1.0
20:10 <kanpakyin> : or 1.2 instead
20:11 <kanpakyin> : 00:51:880 (1,2,3,1,1,1,1,2,1,1,2,3,1) - NO!
20:11 <kanpakyin> : Don't do this
20:11 <kanpakyin> : I'm blind!
20:12 <KayeSara> : .....
20:14 <KayeSara> : 那我所有变速我都改了吧
20:14 <KayeSara> : 高潮SV都1.2
20:14 <kanpakyin> : 恩
20:15 <kanpakyin> : 02:15:106 (3,4,5) - Remove this triplet
20:15 <KayeSara> : ...你卖萌了= =
20:15 <kanpakyin> : ..?
20:16 <KayeSara> : 嗯改了
20:17 <kanpakyin> : 02:52:267 (1) - volume - 30%
20:17 <KayeSara> : 没了啊?
20:17 <kanpakyin> : 恩
KayeSara
KPY have mod my map by IRC
IRC Modding
20:02 <KayeSara> : IRC一下吧
20:03 <kanpakyin> : 怎麼skin和我得一樣...
20:03 <KayeSara> : 所以说啦 送了
20:03 <kanpakyin> : ...
20:03 <KayeSara> : 回去重新给你做
20:04 <KayeSara> : 反正看你也不喜欢
20:04 <kanpakyin> : = =
20:05 *kanpakyin is editing (Hatsune Miku - Sayonara Goodbye)[http://osu.ppy.sh/s/29769]
20:05 <KayeSara> : 恩呢?
20:05 <kanpakyin> : 00:03:880 (2,1,2) - 3連不適合
20:06 <kanpakyin> : 00:06:977 (1,1,2) -
20:06 <kanpakyin> : 後面的也是
20:06 <kanpakyin> : 00:09:590 - 加音 然後這3連變kkd
20:07 <kanpakyin> : 00:09:300 (4) - ^
20:07 <kanpakyin> : kkk instead
20:09 <KayeSara> : K是什么啊
20:09 <KayeSara> : ....
20:09 <kanpakyin> : 00:14:913 - 00:16:267 - 塞滿1/2 然後全部d
20:09 <kanpakyin> : kat阿..
20:09 <KayeSara> : kat是什么啊
20:09 <KayeSara> : 蓝色还是红色 ....
20:09 <kanpakyin> : Bule notes
20:09 <KayeSara> : ><
20:09 <kanpakyin> : blie
20:09 <kanpakyin> : blue
20:09 <KayeSara> : OK
20:10 <kanpakyin> : 00:41:042 -
20:10 <kanpakyin> : change it back to x1.0
20:11 <kanpakyin> : or 1.2 instead
20:11 <kanpakyin> : 00:51:880 (1,2,3,1,1,1,1,2,1,1,2,3,1) - NO!
20:11 <kanpakyin> : Don't do this
20:12 <kanpakyin> : I'm blind!
20:12 <KayeSara> : .....
20:14 <KayeSara> : 那我所有变速我都改了吧
20:14 <KayeSara> : 高潮SV都1.2
20:14 <kanpakyin> : 恩
20:15 <kanpakyin> : 02:15:106 (3,4,5) - Remove this triplet
20:15 <KayeSara> : ...你卖萌了= =
20:15 <kanpakyin> : ..?
20:16 <KayeSara> : 嗯改了
20:17 <kanpakyin> : 02:52:267 (1) - volume - 30%
20:17 <KayeSara> : 没了啊?
20:17 <kanpakyin> : 恩
20:18 <KayeSara> : ...卖萌结束
20:18 <kanpakyin> : 去贈kuds = .=
20:18 <KayeSara> : ....
20:18 <KayeSara> : 恩 我给BANVI说下

Download: Hatsune Miku - Sayonara Goodbye (banvi) [KS's Taiko].osu
Topic Starter
banvi
updated taiko diff. thanks~

omg , click miss to KayeSara's kds... orz

Edit : denied~
KayeSara

banvi wrote:

updated taiko diff. thanks~

omg , click miss to KayeSara's kds... orz
:) I‘d glad to see this

Eidt: Just kidding
Breeze
[Geneeral]
  1. If NoboruP is the composer of this song, then the name should belongs to tag but not source
[Skin]
Since you added custom skin
  • When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
Fixed these and connect me in-game, please
Topic Starter
banvi

Breeze wrote:

[Geneeral]
  1. If NoboruP is the composer of this song, then the name should belongs to tag but not source
changed

[Skin]
Since you added custom skin
  • When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).

    Added "SliderBorder: 255,255,255" in all diffs~
Fixed these and connect me in-game, please ok
Breeze
There are still something about skin I found

[Skin]
  1. pause-continue.png, it write "RUSUME"? why use this word?
  2. hit50, hit100 and hit300 have same colour number, it's good to use different color so that player could distinguish what they hit
Gonzvlo

Breeze wrote:

[Geneeral]
  1. If NoboruP is the composer of this song, then the name should belongs to tag but not source
"Vocaloid" shouldn't be used as Source either, using the composer would be way more accurate.

*runs*
KayeSara

Breeze wrote:

There are still something about skin I found

[Skin]
  1. pause-continue.png, it write "RUSUME"? why use this word?
  2. hit50, hit100 and hit300 have same colour number, it's good to use different color so that player could distinguish what they hit
1.Resume is from such map http://osu.ppy.sh/s/24765
2.Distinguishing is work by image about their different peolpe. If let me really fix it.

It's easy to fix something like that, but hard ror me at this studying time.
All the materials I have let it in my home. (I can take it after 1st, oct)
Anyway, I do not want this will hinder your mapp,delete this skin >< sorry for such confusion.
Skin changes
hit50

hit100

hit100k

hit300

hit300k
Topic Starter
banvi
Changed source as Gonzvlo says.
And changed skins as KayeSara says.
Thank you~ :)
Maya-kira
:)
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