上に同じく..><
All fixed!! Waiting for Nivalis' Normal diff.Gonzvlo wrote:
[General][Easy]
- Hi, sorry for the delay o/ np :3
- Lead in is not the same for [Hard]
- Combo Colours: Light Blue blends too much with the BG, sometimes is really hard to see the approach circles and even sliders (mm sliders) Try making it a bit darker, like this.ok
That last Kiai is too long imo. You should end kiai time here: 02:34:074 -nvm, I think it's ok, it fits the map.[Hard]
- AR seems a bit high sometimes, I suggest to reduce it 1 tick.ok
- 00:02:138 (2) - This circle will be too hard to hit for rookies, mainly because it's placed in 1/2 and because it is the 2nd objects so players still don't know how will objects be spaced. In conclusion, rookies will think (2) is placed on 1/1. Try something like this instead.Hmm , ok
- 00:55:751 (1,2) - I think that this stack kills the flow of the map, you should unstack (1).changed circles
- 01:01:558 - Why didn't you use custom hitsounds for this tick? You did for the last one...yup
- 02:13:751 (4) - Same problem as the first pattern of the diff. This time is easier to fix it, just replace (4) and (5) with a slider. Here is a suggestion.ok
- 02:50:913 (2) - Same here, 1/2 circles by themselves are usually really hard to hit accurately for rookies. Perhaps, something like this?ok~
[Insane]
- Well constructed, fun and creative patterns, consistent flow, great use of hitsounds, I love how this diff fits perfectly as Hard. Good job, have a kudo star for this amazing diff.Oh , really thanks!!
- I wouldn't change anything in this diff but there's something that bothers me:
- 01:53:042 (4) - having 3 objects (By 3 objects I mean: 01:52:074 (4) - 01:53:042 (4) -01:53:816 (1)) in the same place looks a bit messy and hard to read due to the hit-bursts. Something like this would be way better, consider re-arranging the pattern.This is on purpose... but your suggestion is better. so changed~
- 02:28:267 (1) - This spinner sounds a bit empty, perhaps add a soft-whistle at the end?ok~
ok
- 00:50:525 (1,2,3,4,5,6,7) - I don't like this reduced spacing at all, I think that it's too unexpected, it kills the flow and it doesn't fit that part of the song. You should keep using distance snap or just don't reduce it too much.oh , really?? hmm , ok
- 00:52:074 (1,2,3,1,2,3,4) - This would flow better if you switch the first (2) & (3) yes
- 01:18:977 (3) - Place a NC here to re-mark the spacing change. please.ok
- 01:33:880 (1,2,3,4,5,6,7) - Same thoughts, I still think it ruins the map.ok
- 01:35:429 (1,2,3,4,5,6) - These jumps seem too random and a bit messy too, you should try to make another shape using even spacing, like a star.looking very nice o.o changed~
- 02:17:816 (3) - Use a NC to re-mark the spacing change please, this time is even more necessary.
Thanks for mod~Gonzvlo wrote:
[Normal]
- The spacing is quite wide and the BPM isn't exactly slow so I suggest to reduce AR 1 tick. Already tried, but AR4 feels too clustering for me ><
- 00:15:106 (4) - Increase volume a bit more please (30% should be enough) otherwise that circle is a bit disorienting. Done, 30%
- 01:02:719 (5) - ^ Done, 35%
- 02:27:880 ~ 02:49:558 - If it's possible I would like to hear more claps during this time. Added some claps
- No major problems here.
o.o thank you very much!!Gonzvlo wrote:
This map is awesome, just sayin'
Me too ><valuable wrote:
OMG why still not yet ranked (even the bubble)
I'm really waiting.
me too.... ;o;valuable wrote:
OMG why still not yet ranked (even the bubble)
I'm really waiting.
nanda2009 wrote:
mod[General]
[*] Only one break.... How about add another one? no , enough to break time for me.
[Easy]
[*]02:13:509 - Add a Circle... It'll sounds better(for me) no , sorryguest diffAnyway , thanks for support~Anyway, I making a guest diff
It depends on your own, though to accept it or not...
[attachment=0:703f9]Hatsune Miku - Sayonara Goodbye (banvi) [nandaP].osu[/attachment:703f9]
Pretty good diff! But I don't like many diffs for such a long song. So I can't add this , sorry ;o;
Waiting for Nivials reply.Breeze wrote:
[General]NoboruP is the composer name of this song.
- NoboruP is a game name? I can't sereach it in wikipedia :/
http://www5.atwiki.jp/hmiku/pages/3082.html Japanese Vocaloid's wiki. Sorry. ;
[Easy][Hard][Extreme]
- 00:56:525 (3) - How about add a finish here? ok
- 02:13:558 x - I think add a note here would make it more easy for beginner to hit while playing, since red tick note is always a bit hard for newbie to hit. If you add it, don't forget to add a clap ok
nice map
- 02:37:171 (5) - You forget to add finish here? oops , fixed
let me know when you have reply
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
Breeze wrote:
[Geneeral]changed
- If NoboruP is the composer of this song, then the name should belongs to tag but not source
[Skin]
Since you added custom skinFixed these and connect me in-game, please ok
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
Added "SliderBorder: 255,255,255" in all diffs~
1.Resume is from such map http://osu.ppy.sh/s/24765Breeze wrote:
There are still something about skin I found
[Skin]
- pause-continue.png, it write "RUSUME"? why use this word?
- hit50, hit100 and hit300 have same colour number, it's good to use different color so that player could distinguish what they hit