forum

Wang Zheng - Shanghai Experimental School (Instrumental) [Os

posted
Total Posts
190
show more
kh953149
0.0...
Septette
star~
modded in PM
Boom-PA0
star~ :)
Whitiger
来点歌声.....只有伴奏不能满足啊
Sturmhimmel
star~
I love this song~~~~~~~
yuan0312
太鼓我正做着呢,看到了Q我一下,发给你
yuan0312
_Kiva
碉堡了
zwc7086

yuan0312 wrote:

~~让别人玩玩看,合适就加上吧
结果我们两个的融合了...
loveFantasy

TristanShi wrote:

这曲子明明是人家李俊华写的, so:
Artist: Li Junhua
Title: School Anthem of Shanghai Experimental School (Instrumental)
尾行kiva看到title上有個明顯的錯字於是

改Title/Artist的方法詳見此連結
zwc7086
呜哇= = 来顶一顶~ 好久了的说= = :)= =...字数字数~~
Topic Starter
ax_pokl

zwc7086 wrote:

呜哇= = 来顶一顶~ 好久了的说= = :)= =...字数字数~~
好啊。
threenash
Wang Zheng - Shanghai Expreimental School
>maybe Experimental?
Wooot
nice relaxing song :3 i like the last diff, how its getting harder and harder
merchat7
From my modding queue

[General]
- Please try to keep kiai time consistent.
- Add zwc7086 yuan0312 to tags as they made you a taiko difficulty.
- Hitsound feel a little too loud for me. Decrease by 10-20%?
- Try to use custom combo colors?
- Your new combos feel a bit random to me, I don't mod new combos so try to get someone to check it out.
- Hard and Experimental have the same slider velocity, this is not recommended. Lower Hard slider velocity / raise Experimental slider velocity / both.
- Timing feel off for some part, Try asking for timing here? viewtopic.php?f=60&t=13795
Can't mod storyboard and taiko.

[Easy]
Why not tick rate 2 like the other difficulties?
00:28:679 (1,2,3) Change this to repeating slider. Try to use sliders as much as possible for your easier difficulties.
00:33:013 (1,2,3) Same ^
00:37:347 (1,2,3,4) Change to slider. Too hard for an Easy.
00:54:868 (1,2,3,4) Same ^
00:59:202 (1,2,3,4) Same ^
01:04:078 (2,3,4) Repeating slider here. Again too hard.
01:08:412 (2,3,4) ^
01:11:464 - 01:36:193 Long break, make the break shorter (map this part)
01:41:313 (1,2,3,4) Repeating slider with two repeats / one long slider instead. Too many hitcircles close together. Difficult for beginners.
01:46:329 (1,2,3,4) ^
01:51:344 (1,2,3,4) ^
01:56:360 (1,2,3) Repeating slider here.
02:02:212 (2, 1) Just make it a slider
02:06:391 (1,1,1) Don't overlap please.
02:16:423 (1,2,3) Repeating slider here.
02:17:677 (1,2,3) ^
02:22:692 (1,2,3) ^
02:23:946 (1,2,3( ^
Too hard for an Easy, Try to use more sliders for your easier difficulties.

As this song is quite long and i don't really like it that much, my mod will be much more general now.

[Normal]
- I see new combo spam, please remove them, hard for beginner to follow.
- Kick sliders (repeating slider with more than one repeat), please change them to something else, too confusing. I didn't mention them in Easy as they are readable with how slow the slider velocity is in Easy.
- Again long break... map it out a little bit.
- Try to use more sliders instead of hit circles. Some part feel like I'm playing a Hard.

Not too bad, could make better use of play area, some part feel really clustered. Change the kick sliders and it should play better.

[Hard]
00:03:575 (1) Unstack this, confusing to hit for me.
Very nice, i say this difficulty is rankable, after a few more mods (i feel some repeating sliders could use better placement). Good use of hitsound, but lower the hitsound volume - too loud.

[Experimental]
- I don't think streams fit well with this song. Can you try something else?
- Kick sliders... try to make them more readable / change it.
- Some place feel a little clustered.
- Could look nicer, try to self mod this difficulty and fix some sliders, make some hit circles placement better.
Pretty fun, my main issue with this difficulty is, the streams. I feel they don't really fit with this calm song. I also recommend you to use compressed stream viewtopic.php?f=61&t=52148.

I feel this need more work (so no star from me), get more mod and eventually you'll get this ranked :)

Good luck!

Edit Ah sorry, song isn't long. But as mentioned, I didn't mod all difficulty thoroughly as i didn't like the song that much (I generally do not listen to calm piano songs without vocals).
Topic Starter
ax_pokl
[quote="merchat7"]From my modding queue

[General]
- Please try to keep kiai time consistent.
short kiai time is just to make effect.
- Add zwc7086 yuan0312 to tags as they made you a taiko difficulty.
added
- Hitsound feel a little too loud for me. Decrease by 10-20%?
Hitsound have been decreased for many time. I will adjust them later again.
- Try to use custom combo colors?
I have adjust the colors, but I don't know clearly how to make it beautiful. I will adjust them later.
- Your new combos feel a bit random to me, I don't mod new combos so try to get someone to check it out.
New combo is completely follow the clap of the song. I have check it for many times. There ought to be no problem
- Hard and Experimental have the same slider velocity, this is not recommended. Lower Hard slider velocity / raise Experimental slider velocity / both.
This is a serious problem. I had think of that but not change because it's a big project. I will remake the diff later
- Timing feel off for some part, Try asking for timing here? viewtopic.php?f=60&t=13795
There's absolutly no problem with the timesetting because the music is made by me
Can't mod storyboard and taiko.

[Easy]
Why not tick rate 2 like the other difficulties?
All slider problem changed.
00:28:679 (1,2,3) Change this to repeating slider. Try to use sliders as much as possible for your easier difficulties.
00:33:013 (1,2,3) Same ^
00:37:347 (1,2,3,4) Change to slider. Too hard for an Easy.
00:54:868 (1,2,3,4) Same ^
00:59:202 (1,2,3,4) Same ^
01:04:078 (2,3,4) Repeating slider here. Again too hard.
01:08:412 (2,3,4) ^
01:11:464 - 01:36:193 Long break, make the break shorter (map this part)
Added some notes
01:41:313 (1,2,3,4) Repeating slider with two repeats / one long slider instead. Too many hitcircles close together. Difficult for beginners.
01:46:329 (1,2,3,4) ^
01:51:344 (1,2,3,4) ^
01:56:360 (1,2,3) Repeating slider here.
02:02:212 (2, 1) Just make it a slider
02:06:391 (1,1,1) Don't overlap please.
Stack problem cleared
02:16:423 (1,2,3) Repeating slider here.
02:17:677 (1,2,3) ^
02:22:692 (1,2,3) ^
02:23:946 (1,2,3( ^
Too hard for an Easy, Try to use more sliders for your easier difficulties.

As this song is quite long and i don't really like it that much, my mod will be much more general now.
This song is absolutly not long, It's only 2 Min. long!
Topic Starter
ax_pokl

merchat7 wrote:

From my modding queue

[General]
- Hitsound feel a little too loud for me. Decrease by 10-20%?
this part is diffcult to change, i will make it later.
- Hard and Experimental have the same slider velocity, this is not recommended. Lower Hard slider velocity / raise Experimental slider velocity / both.
I think that again, i think experimental is hard enough, so it's no meaning to change the slider-muti-speed faster.I was trying many times to make it easyer.

At the beginning of the song (diff Normal , Hard and Experi, taiko) you may feel a little hard and confuse. That is a HARD POINT. it's mean to make you fail. You can't make full combo when you play bad.

[Normal]
- I see new combo spam, please remove them, hard for beginner to follow.
That level is not for beginner, so i don't quiet understand what you mean.
- Kick sliders (repeating slider with more than one repeat), please change them to something else, too confusing. I didn't mention them in Easy as they are readable with how slow the slider velocity is in Easy.
That level is not for beginner, so some return-slider is necessary.
- Again long break... map it out a little bit.
added a jump.
- Try to use more sliders instead of hit circles. Some part feel like I'm playing a Hard.
I think there is enough sliders. More slider added.
Not too bad, could make better use of play area, some part feel really clustered. Change the kick sliders and it should play better.

[Hard]
00:03:575 (1) Unstack this, confusing to hit for me.
That's a hard point.
Very nice, i say this difficulty is rankable, after a few more mods (i feel some repeating sliders could use better placement).
quiet not clear.
Good use of hitsound, but lower the hitsound volume - too loud.

[Experimental]
- I don't think streams fit well with this song. Can you try something else?
quiet not sure
- Kick sliders... try to make them more readable / change it.
Experi diff show be hard enough, that some unreadable notes is necessary. And i think Kick sliders are readable. That's only your problem?
- Some place feel a little clustered.
Some Hitcircle in the end are stacked. That is to make the song harder.
- Could look nicer, try to self mod this difficulty and fix some sliders, make some hit circles placement better.
Pretty fun, my main issue with this difficulty is, the streams. I feel they don't really fit with this calm song. I also recommend you to use compressed stream viewtopic.php?f=61&t=52148.

I feel this need more work (so no star from me), get more mod and eventually you'll get this ranked :)

Good luck!
thanks
Chewin
General:

  1. Please don't use Default Skin as preferred skin.
  2. 00:03:209, 00:17:844 Don't use kiai time.
  3. Fix the kiai time and use it just when it's right with song/map.
Easy:
  1. OD +1/2
  2. 01:05:703 (4) - Use distance snap
  3. 01:06:786 (5) - ^
Normal:
  1. HP -1
  2. AR -1
  3. 00:04:306 (1,1,1,1,1,1,1,1,1) - This is a normal, use distance snap.
  4. 01:26:862 (2) - Move it at x264 y192
  5. 01:27:542 (3) - ^ at x104 y192
  6. 01:33:790 (1,1,1,1,1,1,1) - Distance snap.
  7. 02:24:991 (1) - Start it on white big tick
Hard:
  1. Circle size -1?
  2. Max SV 1.8?
  3. Starting 00:46:200 (1), can you use the normal hitsound like previous diff? Or add there hitsounds at Normal and Easy too.
Experimental:
  1. Circle size -1
  2. Don't set a lot of new combo, 'cause this is harder map.. You don't need it
  3. 00:40:597 (1) - No nc
  4. 00:42:764 (1) - ^
  5. 00:55:951 (1) - ^
  6. 00:58:118 (1) - ^
  7. 01:02:452 (1) - ^
  8. 01:08:953 (1) - ^
  9. 02:25:200 (1) - End it on white big tick
It's all I found. Good maps yea. good luck o/
Topic Starter
ax_pokl

Chewin wrote:

General:

  1. Please don't use Default Skin as preferred skin.
    What Skin should I use?
  2. 00:03:209, 00:17:844 Don't use kiai time.
    Why not? Because they are Hard points, so I made some effect.
  3. Fix the kiai time and use it just when it's right with song/map.
Easy:
  1. OD +1/2
    no too hard
  2. 01:05:703 (4) - Use distance snap
    no
  3. 01:06:786 (5) - ^
    no
Normal:
  1. HP -1
    no change
  2. AR -1
    no
  3. 00:04:306 (1,1,1,1,1,1,1,1,1) - This is a normal, use distance snap.
    no.
  4. 01:26:862 (2) - Move it at x264 y192
  5. 01:27:542 (3) - ^ at x104 y192
    no..
  6. 01:33:790 (1,1,1,1,1,1,1) - Distance snap.
    ?
  7. 02:24:991 (1) - Start it on white big tick
    no. white line is too short.
Hard:
  1. Circle size -1?
    NO! It was -1 but There was too many modders said that circle size must +1!
  2. Max SV 1.8?
    no.
  3. Starting 00:46:200 (1), can you use the normal hitsound like previous diff? Or add there hitsounds at Normal and Easy too.
    it doesn't seems like lot better then it changed before.
Experimental:
  1. Circle size -1
  2. Don't set a lot of new combo, 'cause this is harder map.. You don't need it
    It's hard enough so i did'nt want to change it.
    Every beat i make a new combo, you see, it's doesn't change and should not be changed.
    Every 4 beat makes a part. Every beginning of the part is green.
    This rule is also seened in other diff.
  3. 00:40:597 (1) - No nc
  4. 00:42:764 (1) - ^
  5. 00:55:951 (1) - ^
  6. 00:58:118 (1) - ^
  7. 01:02:452 (1) - ^
  8. 01:08:953 (1) - ^
    no change
  9. 02:25:200 (1) - End it on white big tick
    NO! Don't you listen to the music? The BMP changed at that moment! Because this song is made my me, I know it quietly well of every BMP it used.

    It's all I found. Good maps yea. good luck o/
Thanks, nth changed.sorry, no kds.
If you need kds, plz reply.
kanpakyin

ax_pokl wrote:

sorry, no kds.
If you need kds, mod it again.
In case...you shouldn't do that,you should kuds the post if you fixed something from the post.
Topic Starter
ax_pokl

kanpakyin wrote:

ax_pokl wrote:

sorry, no kds.
If you need kds, mod it again.
In case...you shouldn't do that,you should kuds the post if you fixed something from the post.
But I don't think these things i fixed have some problem.
otherweise, i think these things i fixed is also not very good idea.
and the mod is too short. it doesn't give some usefull suggestion.

If he answer me or ask for one, i will give.
JoJo

kanpakyin wrote:

In case...you shouldn't do that,you should kuds the post if you fixed something from the post.
kanpakyin is right. As you have fixed something from chewin's mod , "The mod is too short" is not a good reason to refuse giving kudosu. ( BTW I don't think it's a short mod. )
Giving kudosu is depanding on how it's useful or not , but not how it's long or short .

In addition plz notice that it will take a long time to mod a map , I think Chewin deserves to get a kudosu here . Plz respect him and his mod . It's really rude to see "If you need kds, mod it again."
Topic Starter
ax_pokl

JoJo wrote:

kanpakyin wrote:

In case...you shouldn't do that,you should kuds the post if you fixed something from the post.
kanpakyin is right. As you have fixed something from chewin's mod , "The mod is too short" is not a good reason to refuse giving kudosu. ( BTW I don't think it's a short mod. )
I don' t think it's any better when i fixed any thing, so i didn't have give kudosu. It's alternative.(You know that's the main reason. If the suggestion really made sth, i will give kds, seeing my early post. Some of them said me that i had give too much kds but some had mod it in game. I didn't mean not to give, you see i have gived a lot of.)
Giving kudosu is depanding on how it's useful or not , but not how it's long or short .
As you say, i can't find usefull things in the mod.

In addition plz notice that it will take a long time to mod a map , I think Chewin deserves to get a kudosu here . Plz respect him and his mod . It's really rude to see "If you need kds, mod it again."
OK, I take back my word.
to give or not to give, that's not depend on how long one have made a mod, but how good it is. (i just don't want to say the mod is bad...)
I said that if he reply, i will conserve to give kds.

I sad the mod is short, not because the phapse is short (however, there are many many words). If the unvaluable suggestion is not a part of the mod, i think the part of "phapse usefull mod" is too small. And i should not give kds if there is olny 1 or 2 suggestion? doesn't it.
(my english is poor,because i learn german.so...)
Raging Bull
Okay first off this is only my opinion. Whatever I say is only me and not what the whole community thinks.

Anyways, I believe it is really rude of the mapper to not give kudosu when someone modded your map and that they actually took some of their suggestions. I mean the whole point of kudosu system is to encourage modding and help the mapset. You used something from Chewin's mod and it helped your map. That should deserve kudosu. Usually If modders believe they don't deserve kudosu, the modder will usually say so.
Chewin
In advance: thanks to all..

Btw ax_pokl.
I'm of the opinion that a kudosu should be given to anyone mod your map for their help.
Because I might decide didn't mod your map and spend my time to mod your map, or not? I think so.
Also the shorter mod could help you with your map and kudosu is a "little thanks" to thank the modder -.-
Topic Starter
ax_pokl
It's in my opinion that when one's mod is not helpfull, man can not give koduso.

Chewin wrote:

In advance: thanks to all..

Btw ax_pokl.
I'm of the opinion that a kudosu should be given to anyone mod your map for their help.
Because I might decide didn't mod your map and spend my time to mod your map, or not? I think so.
Also the shorter mod could help you with your map and kudosu is a "little thanks" to thank the modder -.-
Raging Bull
Yeah, but you did change 3 things from his mod, so it was helpful. Anyways I'm glad you gave him kudosu now.
Topic Starter
ax_pokl

Raging Bull wrote:

Yeah, but you did change 3 things from his mod, so it was helpful. Anyways I'm glad you gave him kudosu now.
Yeah, i said if he reply.
Backfire
Oni -
00:48:908 (1) - kat?
01:24:820 - This shouldnt be too much of a problem, but I do not suggest putting finishes in these.

Super overmapped and what not, but shit, it was pretty fun.

Futsuu looks fine. At least, from a subjective stand point.
_Kiva
kudosu cant be be used for buy sweets.
wtf is this why so short
Megurine Luka
只要有fix了就要给Kd。不管改了多少._.
哪怕只是改了一条也要给Kd
因为不管怎么说modder都在用自己的时间帮助你improve你的图
:3

好的又太短。这规矩真是捉基。
Topic Starter
ax_pokl

Backfire wrote:

Oni -
00:48:908 (1) - kat?
Quiet not understand
01:24:820 - This shouldnt be too much of a problem, but I do not suggest putting finishes in these.
Fixed

Super overmapped and what not, but shit, it was pretty fun.
What ... but ... ?

Futsuu looks fine. At least, from a subjective stand point.
Ok, thanks.
itank
很有中国特色- -!
threenash
irssi
SPOILER
00:03 *Kanna is editing (Wang Zheng - Shanghai Experimental School (Instrumental))[http://osu.ppy.sh/s/26561]
00:03 <Kanna> : Normal: 00:06:867 (3) - add new combo
00:04 <Kanna> : Hard: 01:04:619 (4) - add new combo
00:06 <ax_pokl> : so..
00:06 <Kanna> : Hard: 01:08:953 (1) - add new combo
00:07 <Kanna> : because 01:07:870 (1,2,1,2,1,2) - it's divided by 3 part of 2 sliders each
00:08 <Kanna> : 02:20:184 (5) - delete combo
00:08 <Kanna> : 02:21:020 (1) - add combo
00:10 <ax_pokl> : 00:06:867 (3) - NC, why?..
00:12 <Kanna> : 00:07:233 (4) - too far from 00:07:233 (4)
00:13 <ax_pokl> : 02:20:184 (1) - delete combo : no. because the last note is snapped, i made a different color to see it carely.
00:13 <ax_pokl> : 02:21:020 (1) - NC
00:13 <ax_pokl> : 02:21:438 (3) - no NC
00:15 <Kanna> : 02:20:184 (1) - hm as you want lol
00:15 <ax_pokl> : ok changed 00:06:867 (1) -
00:16 <ax_pokl> : you can leave a apply so i can give you kudosu.
00:16 <Kanna> : hard: 02:18:931 (1,2,3,4,1) - nc
00:17 <Kanna> : ok
00:17 <Kanna> : 02:21:438 (3) - 2 grid left ?
00:23 <Kanna> : should i tell you some tips for [Experimental]? lol
00:23 <ax_pokl> : ok
00:23 <Kanna> : ok
00:23 <Kanna> : 00:36:128 (4) - 1 grid left & 1 grid up
00:23 <ax_pokl> : ..
00:24 <Kanna> : it's too close from 00:35:722 (3) -
00:24 <Kanna> : make it like this: http://puu.sh/8U1K
00:25 <Kanna> : 01:02:994 (3) - nc
00:26 <ax_pokl> : i changed both 00:36:128 (4,1) -
00:26 <Kanna> : ok
ertyukjh010

ax_pokl wrote:

来迟了。。
是2-5个图么?还是3个图。
其實是3個圖= =不就說了留意最後的post
下次不要再這樣碰運氣....

=================================

Ertyukjh010's modding ><"

統合

1. 這張圖的距離好亂;請善用Distance功能,以及留意右上方的Prev和next的數值是否一致;老實的全部檢查1次吧
2. 不要再自己射星星,8顆其實就足夠= =現在KD升值啊~

Easy

00:37:347 (1,2,3,4) - 它們之間的距離都不一樣,留意右上方的Prev和next的數值,保持在(0.78x~0.82x之間?)
00:39:514 (3) - 向左方移動1格
00:40:597 (4) - 向左上角移動1格
01:05:703 (4,5) - 向下移動1格
01:23:459 (1,2,3) - 用Slider代替
01:56:360 (1,2,3) - 這3個點之間的距離好像太遠0.0
02:25:200 (1) - 我怕新手不會分順時還是逆時針;看看要不要加SB或者重畫slider

Normal

00:53:784 (3) - 向右移動1格
00:55:274 (2) - Normal不要在藍線開始;這個Slider改從00:55:139開始,相同地方結束
02:05:137 (4) - 向右移動1格

Hard

00:20:011 (1) - 向左方移動1格
00:21:636 (4) - 向左上方移動1格 http://osu.ppy.sh/ss/185446
00:25:428 (2) - 向下方移動1格
00:30:846 (1.2.3.4) - 距離不一致
00:53:242 (2) - 向下移動1格
01:26:181 (1) - 這個位置不應該加速,太突然

Exp

00:27:595 (1,2,3) - 用正常距離
00:39:514 (1,2,3) - 用正常距離
00:42:764 (1,2,3) - 用正常距離
00:43:848 (1,2,3) - 用正常距離
01:03:807 (2,1) - 兩個Slider尾部沒重疊;方法是在2個Slider上按Ctrl+R,將開始點重疊,然後再按1次Ctrl+R
00:54:868 - 01:11:939 - 這部份的note接近亂放了;請用我上面提過的方法,老實的全部重新排1次
01:12:573 (??) - 這串東西啊....拍子好像沒這麼密集;減少1倍吧
01:20:738 (1.1.1.1....) - 統一用一種顏色;用正常距離
02:00:122 (1) - Ctrl+J

不知您怎樣看啦,但是我覺得這張圖好容易誤讀譜.....

有心理準備,單是距離和擺放,這張圖就很難有機會rank

GoodLuck :)

不射用来做什么?。。
當然留下來,射您下一張圖XDD
Topic Starter
ax_pokl

ertyukjh010 wrote:

ax_pokl wrote:

来迟了。。
是2-5个图么?还是3个图。
其實是3個圖= =不就說了留意最後的post
下次不要再這樣碰運氣....

(话说你Mod好快。。)

=================================

Ertyukjh010's modding ><"

統合

1. 這張圖的距離好亂;請善用Distance功能,以及留意右上方的Prev和next的數值是否一致;老實的全部檢查1次吧
恩,好吧。。
2. 不要再自己射星星,8顆其實就足夠= =現在KD升值啊~
不射用来做什么?。。

Easy

00:37:347 (1,2,3,4) - 它們之間的距離都不一樣,留意右上方的Prev和next的數值,保持在(0.78x~0.82x之間?)
好建议,我会调整所有的间距的~(我用自己的软件分析过,但是由于间距差的不多所以就不改了,为了追求完美现在还是改改吧。)
00:39:514 (3) - 向左方移動1格
已经用自己的方式调整好。
00:40:597 (4) - 向左上角移動1格
已经用自己的方式调整好。
01:05:703 (4,5) - 向下移動1格
已经用自己的方式调整好。
01:23:459 (1,2,3) - 用Slider代替
饿,为什么?
01:56:360 (1,2,3) - 這3個點之間的距離好像太遠0.0
恩,重新调整了。
02:25:200 (1) - 我怕新手不會分順時還是逆時針;看看要不要加SB或者重畫slider
这次改了方向,应该更好辨别了。

Normal

00:53:784 (3) - 向右移動1格
已经用自己的方式调整好。
00:55:274 (2) - Normal不要在藍線開始;這個Slider改從00:55:139開始,相同地方結束
难得有一个,作为给新手的练习吧。
02:05:137 (4) - 向右移動1格
向左吧?。。

Hard

00:20:011 (1) - 向左方移動1格
已修改
00:21:636 (4) - 向左上方移動1格 http://osu.ppy.sh/ss/185446
已修改
00:25:428 (2) - 向下方移動1格
已修改
00:30:846 (1.2.3.4) - 距離不一致
已修改
00:53:242 (2) - 向下移動1格
向上吧?太远了不改了。
01:26:181 (1) - 這個位置不應該加速,太突然
这是我后来为了增加难度特意加上的,让我思考下。


Exp
用AImod看过了,感觉基本问题不大。。
00:27:595 (1,2,3) - 用正常距離
已修改
00:39:514 (1,2,3) - 用正常距離
已修改
00:42:764 (1,2,3) - 用正常距離
已修改
00:43:848 (1,2,3) - 用正常距離
已修改?
01:03:807 (2,1) - 兩個Slider尾部沒重疊;方法是在2個Slider上按Ctrl+R,將開始點重疊,然後再按1次Ctrl+R
这个实在没办法弄了
00:54:868 - 01:11:939 - 這部份的note接近亂放了;請用我上面提過的方法,老實的全部重新排1次
饿,能重排的我尽量都重排了。
01:12:573 (??) - 這串東西啊....拍子好像沒這麼密集;減少1倍吧
稍微修改了下。
01:20:738 (1.1.1.1....) - 統一用一種顏色;用正常距離
已经用了。。
02:00:122 (1) - Ctrl+J
已修改

不知您怎樣看啦,但是我覺得這張圖好容易誤讀譜.....
(不至于把。。除了Exp我都能FC的。。)

有心理準備,單是距離和擺放,這張圖就很難有機會rank

(个人认为,微小细节上的距离不必纠结。。反正打的时候也看不出来。)
(另,Exp难度本来就不是给新手打的,读谱难也是必要的,这也是Exp不叫insane的原因之一。。)


GoodLuck :)
[CSGA]Ar3sgice
as requested...

you want to rank this map? omg

[General]
太鼓背景是怎么回事...= = 有SB的话用shan dara rin的那个图改吧...
另外每个难度钩上song setup -> storyboarding -> display epilepsy warning

[Easy]
01:37:551 (1) - remove new combo
01:40:059 (1) - ^
02:07:645 (2) - ^
02:10:153 (1) - ^
02:17:259 (1) - ^
02:18:931 (1) - ^
01:46:329 (1) - 这种reverse多的slider对新人比较难, 建议换成2个slider
02:25:200 (1) - unrankable slider头尾不能叠起...

[Normal]
00:06:136 (1,2,1,2,3) - 这什么spacing...
02:09:735 (3) - 尾上remove clap
02:23:946 (1) - 有点挡住reverse了

[Hard]
00:03:575 (2) - remove new combo
00:04:672 (1) - ^
00:07:233 (1) - ^
01:30:604 (1,1,1) - ^
00:37:618 (2) - 这个不建议hard里用

[Experimental]

说了don't try我就不看了... = =

找MAT去吧少年... :o
Topic Starter
ax_pokl

[CSGA]Ar3sgice wrote:

as requested...

you want to rank this map? omg
话说没这么烂吧。。

[General]
太鼓背景是怎么回事...= = 有SB的话用shan dara rin的那个图改吧...
shan dara rin 是神马东西?。。
另外每个难度钩上song setup -> storyboarding -> display epilepsy warning
勾了。(话说是什么作用?)

[Easy]
01:37:551 (1) - remove new combo
这里坚持每小节一色,所以不改了
NC的另一个作用是提醒玩家速度会变化。
01:40:059 (1) - ^
同理,未改。
02:07:645 (2) - ^
同理,未改。
02:10:153 (1) - ^
同理,未改。
02:17:259 (1) - ^
这里我考虑一下。
02:18:931 (1) - ^
这里我考虑一下。
01:46:329 (1) - 这种reverse多的slider对新人比较难, 建议换成2个slider
已修改。
02:25:200 (1) - unrankable slider头尾不能叠起...
最后还是决定删掉了。

[Normal]
00:06:136 (1,2,1,2,3) - 这什么spacing...
spacing已调小。
02:09:735 (3) - 尾上remove clap
有点理解不能。clap是按节拍来的,wistel是按歌词来的。不过还是修改了下。
02:23:946 (1) - 有点挡住reverse了
已解决。

[Hard]
00:03:575 (2) - remove new combo
同理,未改。这里的NC还有提醒玩家重叠的作用。
00:04:672 (1) - ^
同理,未改。这里的NC还有提醒玩家重叠的作用。
00:07:233 (1) - ^
同理,未改。这里的NC还有提醒玩家重叠的作用。
01:30:604 (1,1,1) - ^
同理,未改。速度变化
00:37:618 (2) - 这个不建议hard里用
已修改。(不过距离就不太对了。)

[Experimental]

说了don't try我就不看了... = =

找MAT去吧少年... :o
怎么找?。。
感谢MOD
ertyukjh010
怎么找?。。
我又跑來啦

Modding Assistance Team

Beatmap Appreciation Team
↑別問這兩個的分別,我都不知道:P↓
Beatmap Appreciation Team

最直接的方法就是在遊戲密他們~
L_P
experemental
00:05:404 (1,1) - dont need new combo
00:18:927 (1,2,3) - jump this, 移去右下角
00:27:595 (1,2,3) - 移去右边一点,比较整齐
00:29:762 (1,2,3) - 一样。。。
00:33:555 (2) - spacing....这样会误解
00:43:171 (2) - spacing....眼睛这样看还以为是 ta tata~
00:44:289 (2) - 同上,建议减小spacing
00:48:773 (x) - add note?
00:55:409 (2) - cancel both whistle and clap
00:57:441 (2) - spacing巨大
00:58:525 (2) - 同上。。之前的spacing都没这么大的
01:04:078 (1) - 尾巴没重叠号,用grid tiny(小一点的)弄吧
01:05:703 (1) - 这里可以用这种红点 http://puu.sh/cnAb
01:10:671 (2) - 这里可以变慢?
01:19:377 (1) - 为什么New combo
01:20:397 (1,1,1,1,1,1,1,1) - 同上 听说NC跟hp draining 有关系的,去问问看?这些地方肯定会被MAT喷吧?
01:41:313 (1) - 尾巴没重叠好
01:49:881 (3) - 没重叠好

呵呵这图很像早时期的图,是你第一张?

hard
00:03:575 (1,1) - 这些delete掉,slider 尾巴那里用note取代(就是跟音乐的意思)
00:31:388 (2,4) - 分别用两个note取代,有跳的感觉
01:15:294 (1) - 把slider slide 的whistle去掉
01:16:655 (1) - 同上
01:20:738 (1,1) - 同上。。。觉得不大好听
02:10:989 (1,2) - 不要nc
02:20:184 (1) - 同上

呵呵一面打一面笑啊。。。不知怎的

edit :

ax_pokl wrote:

[CSGA]Ar3sgice wrote:

a
太鼓背景是怎么回事...= = 有SB的话用shan dara rin的那个图改吧...
shan dara rin 是神马东西?。。
shan dara rin 是一个图,找一下就找到了

http://osu.ppy.sh/s/26828
show more
Please sign in to reply.

New reply