0.0...
尾行kiva看到title上有個明顯的錯字於是TristanShi wrote:
这曲子明明是人家李俊华写的, so:
Artist: Li Junhua
Title: School Anthem of Shanghai Experimental School (Instrumental)
thanksmerchat7 wrote:
From my modding queue
[General]
- Hitsound feel a little too loud for me. Decrease by 10-20%?
this part is diffcult to change, i will make it later.
- Hard and Experimental have the same slider velocity, this is not recommended. Lower Hard slider velocity / raise Experimental slider velocity / both.
I think that again, i think experimental is hard enough, so it's no meaning to change the slider-muti-speed faster.I was trying many times to make it easyer.
At the beginning of the song (diff Normal , Hard and Experi, taiko) you may feel a little hard and confuse. That is a HARD POINT. it's mean to make you fail. You can't make full combo when you play bad.
[Normal]
- I see new combo spam, please remove them, hard for beginner to follow.
That level is not for beginner, so i don't quiet understand what you mean.
- Kick sliders (repeating slider with more than one repeat), please change them to something else, too confusing. I didn't mention them in Easy as they are readable with how slow the slider velocity is in Easy.
That level is not for beginner, so some return-slider is necessary.
- Again long break... map it out a little bit.
added a jump.
- Try to use more sliders instead of hit circles. Some part feel like I'm playing a Hard.
I think there is enough sliders. More slider added.
Not too bad, could make better use of play area, some part feel really clustered. Change the kick sliders and it should play better.
[Hard]
00:03:575 (1) Unstack this, confusing to hit for me.
That's a hard point.
Very nice, i say this difficulty is rankable, after a few more mods (i feel some repeating sliders could use better placement).
quiet not clear.
Good use of hitsound, but lower the hitsound volume - too loud.
[Experimental]
- I don't think streams fit well with this song. Can you try something else?
quiet not sure
- Kick sliders... try to make them more readable / change it.
Experi diff show be hard enough, that some unreadable notes is necessary. And i think Kick sliders are readable. That's only your problem?
- Some place feel a little clustered.
Some Hitcircle in the end are stacked. That is to make the song harder.
- Could look nicer, try to self mod this difficulty and fix some sliders, make some hit circles placement better.
Pretty fun, my main issue with this difficulty is, the streams. I feel they don't really fit with this calm song. I also recommend you to use compressed stream viewtopic.php?f=61&t=52148.
I feel this need more work (so no star from me), get more mod and eventually you'll get this ranked
Good luck!
Thanks, nth changed.sorry, no kds.Chewin wrote:
General:Easy:
- Please don't use Default Skin as preferred skin.
What Skin should I use?- 00:03:209, 00:17:844 Don't use kiai time.
Why not? Because they are Hard points, so I made some effect.- Fix the kiai time and use it just when it's right with song/map.
Normal:
- OD +1/2
no too hard- 01:05:703 (4) - Use distance snap
no- 01:06:786 (5) - ^
noHard:
- HP -1
no change- AR -1
no- 00:04:306 (1,1,1,1,1,1,1,1,1) - This is a normal, use distance snap.
no.- 01:26:862 (2) - Move it at x264 y192
- 01:27:542 (3) - ^ at x104 y192
no..- 01:33:790 (1,1,1,1,1,1,1) - Distance snap.
?- 02:24:991 (1) - Start it on white big tick
no. white line is too short.Experimental:
- Circle size -1?
NO! It was -1 but There was too many modders said that circle size must +1!- Max SV 1.8?
no.- Starting 00:46:200 (1), can you use the normal hitsound like previous diff? Or add there hitsounds at Normal and Easy too.
it doesn't seems like lot better then it changed before.
- Circle size -1
- Don't set a lot of new combo, 'cause this is harder map.. You don't need it
It's hard enough so i did'nt want to change it.
Every beat i make a new combo, you see, it's doesn't change and should not be changed.
Every 4 beat makes a part. Every beginning of the part is green.
This rule is also seened in other diff.- 00:40:597 (1) - No nc
- 00:42:764 (1) - ^
- 00:55:951 (1) - ^
- 00:58:118 (1) - ^
- 01:02:452 (1) - ^
- 01:08:953 (1) - ^
no change- 02:25:200 (1) - End it on white big tick
NO! Don't you listen to the music? The BMP changed at that moment! Because this song is made my me, I know it quietly well of every BMP it used.
It's all I found. Good maps yea. good luck o/
In case...you shouldn't do that,you should kuds the post if you fixed something from the post.ax_pokl wrote:
sorry, no kds.
If you need kds, mod it again.
But I don't think these things i fixed have some problem.kanpakyin wrote:
In case...you shouldn't do that,you should kuds the post if you fixed something from the post.ax_pokl wrote:
sorry, no kds.
If you need kds, mod it again.
kanpakyin is right. As you have fixed something from chewin's mod , "The mod is too short" is not a good reason to refuse giving kudosu. ( BTW I don't think it's a short mod. )kanpakyin wrote:
In case...you shouldn't do that,you should kuds the post if you fixed something from the post.
(my english is poor,because i learn german.so...)JoJo wrote:
kanpakyin is right. As you have fixed something from chewin's mod , "The mod is too short" is not a good reason to refuse giving kudosu. ( BTW I don't think it's a short mod. )kanpakyin wrote:
In case...you shouldn't do that,you should kuds the post if you fixed something from the post.
I don' t think it's any better when i fixed any thing, so i didn't have give kudosu. It's alternative.(You know that's the main reason. If the suggestion really made sth, i will give kds, seeing my early post. Some of them said me that i had give too much kds but some had mod it in game. I didn't mean not to give, you see i have gived a lot of.)
Giving kudosu is depanding on how it's useful or not , but not how it's long or short .
As you say, i can't find usefull things in the mod.
In addition plz notice that it will take a long time to mod a map , I think Chewin deserves to get a kudosu here . Plz respect him and his mod . It's really rude to see "If you need kds, mod it again."
OK, I take back my word.
to give or not to give, that's not depend on how long one have made a mod, but how good it is. (i just don't want to say the mod is bad...)
I said that if he reply, i will conserve to give kds.
I sad the mod is short, not because the phapse is short (however, there are many many words). If the unvaluable suggestion is not a part of the mod, i think the part of "phapse usefull mod" is too small. And i should not give kds if there is olny 1 or 2 suggestion? doesn't it.
Chewin wrote:
In advance: thanks to all..
Btw ax_pokl.
I'm of the opinion that a kudosu should be given to anyone mod your map for their help.
Because I might decide didn't mod your map and spend my time to mod your map, or not? I think so.
Also the shorter mod could help you with your map and kudosu is a "little thanks" to thank the modder -.-
Ok, thanks.Backfire wrote:
Oni -
00:48:908 (1) - kat?
Quiet not understand
01:24:820 - This shouldnt be too much of a problem, but I do not suggest putting finishes in these.
Fixed
Super overmapped and what not, but shit, it was pretty fun.
What ... but ... ?
Futsuu looks fine. At least, from a subjective stand point.
其實是3個圖= =不就說了留意最後的postax_pokl wrote:
来迟了。。
是2-5个图么?还是3个图。
不射用来做什么?。。當然留下來,射您下一張圖XDD
ertyukjh010 wrote:
其實是3個圖= =不就說了留意最後的postax_pokl wrote:
来迟了。。
是2-5个图么?还是3个图。
下次不要再這樣碰運氣....
(话说你Mod好快。。)
=================================
Ertyukjh010's modding ><"
統合
1. 這張圖的距離好亂;請善用Distance功能,以及留意右上方的Prev和next的數值是否一致;老實的全部檢查1次吧
恩,好吧。。
2. 不要再自己射星星,8顆其實就足夠= =現在KD升值啊~
不射用来做什么?。。
Easy
00:37:347 (1,2,3,4) - 它們之間的距離都不一樣,留意右上方的Prev和next的數值,保持在(0.78x~0.82x之間?)
好建议,我会调整所有的间距的~(我用自己的软件分析过,但是由于间距差的不多所以就不改了,为了追求完美现在还是改改吧。)
00:39:514 (3) - 向左方移動1格
已经用自己的方式调整好。
00:40:597 (4) - 向左上角移動1格
已经用自己的方式调整好。
01:05:703 (4,5) - 向下移動1格
已经用自己的方式调整好。
01:23:459 (1,2,3) - 用Slider代替
饿,为什么?
01:56:360 (1,2,3) - 這3個點之間的距離好像太遠0.0
恩,重新调整了。
02:25:200 (1) - 我怕新手不會分順時還是逆時針;看看要不要加SB或者重畫slider
这次改了方向,应该更好辨别了。
Normal
00:53:784 (3) - 向右移動1格
已经用自己的方式调整好。
00:55:274 (2) - Normal不要在藍線開始;這個Slider改從00:55:139開始,相同地方結束
难得有一个,作为给新手的练习吧。
02:05:137 (4) - 向右移動1格
向左吧?。。
Hard
00:20:011 (1) - 向左方移動1格
已修改
00:21:636 (4) - 向左上方移動1格 http://osu.ppy.sh/ss/185446
已修改
00:25:428 (2) - 向下方移動1格
已修改
00:30:846 (1.2.3.4) - 距離不一致
已修改
00:53:242 (2) - 向下移動1格
向上吧?太远了不改了。
01:26:181 (1) - 這個位置不應該加速,太突然
这是我后来为了增加难度特意加上的,让我思考下。
Exp
用AImod看过了,感觉基本问题不大。。
00:27:595 (1,2,3) - 用正常距離
已修改
00:39:514 (1,2,3) - 用正常距離
已修改
00:42:764 (1,2,3) - 用正常距離
已修改
00:43:848 (1,2,3) - 用正常距離
已修改?
01:03:807 (2,1) - 兩個Slider尾部沒重疊;方法是在2個Slider上按Ctrl+R,將開始點重疊,然後再按1次Ctrl+R
这个实在没办法弄了
00:54:868 - 01:11:939 - 這部份的note接近亂放了;請用我上面提過的方法,老實的全部重新排1次
饿,能重排的我尽量都重排了。
01:12:573 (??) - 這串東西啊....拍子好像沒這麼密集;減少1倍吧
稍微修改了下。
01:20:738 (1.1.1.1....) - 統一用一種顏色;用正常距離
已经用了。。
02:00:122 (1) - Ctrl+J
已修改
不知您怎樣看啦,但是我覺得這張圖好容易誤讀譜.....
(不至于把。。除了Exp我都能FC的。。)
有心理準備,單是距離和擺放,這張圖就很難有機會rank
(个人认为,微小细节上的距离不必纠结。。反正打的时候也看不出来。)
(另,Exp难度本来就不是给新手打的,读谱难也是必要的,这也是Exp不叫insane的原因之一。。)
GoodLuck
感谢MOD[CSGA]Ar3sgice wrote:
as requested...
you want to rank this map? omg
话说没这么烂吧。。
[General]
太鼓背景是怎么回事...= = 有SB的话用shan dara rin的那个图改吧...
shan dara rin 是神马东西?。。
另外每个难度钩上song setup -> storyboarding -> display epilepsy warning
勾了。(话说是什么作用?)
[Easy]
01:37:551 (1) - remove new combo
这里坚持每小节一色,所以不改了
NC的另一个作用是提醒玩家速度会变化。
01:40:059 (1) - ^
同理,未改。
02:07:645 (2) - ^
同理,未改。
02:10:153 (1) - ^
同理,未改。
02:17:259 (1) - ^
这里我考虑一下。
02:18:931 (1) - ^
这里我考虑一下。
01:46:329 (1) - 这种reverse多的slider对新人比较难, 建议换成2个slider
已修改。
02:25:200 (1) - unrankable slider头尾不能叠起...
最后还是决定删掉了。
[Normal]
00:06:136 (1,2,1,2,3) - 这什么spacing...
spacing已调小。
02:09:735 (3) - 尾上remove clap
有点理解不能。clap是按节拍来的,wistel是按歌词来的。不过还是修改了下。
02:23:946 (1) - 有点挡住reverse了
已解决。
[Hard]
00:03:575 (2) - remove new combo
同理,未改。这里的NC还有提醒玩家重叠的作用。
00:04:672 (1) - ^
同理,未改。这里的NC还有提醒玩家重叠的作用。
00:07:233 (1) - ^
同理,未改。这里的NC还有提醒玩家重叠的作用。
01:30:604 (1,1,1) - ^
同理,未改。速度变化
00:37:618 (2) - 这个不建议hard里用
已修改。(不过距离就不太对了。)
[Experimental]
说了don't try我就不看了... = =
找MAT去吧少年...
怎么找?。。
怎么找?。。
shan dara rin 是一个图,找一下就找到了ax_pokl wrote:
[CSGA]Ar3sgice wrote:
a
太鼓背景是怎么回事...= = 有SB的话用shan dara rin的那个图改吧...
shan dara rin 是神马东西?。。