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Wang Zheng - Shanghai Experimental School (Instrumental) [Os

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kanpakyin

ax_pokl wrote:

sorry, no kds.
If you need kds, mod it again.
In case...you shouldn't do that,you should kuds the post if you fixed something from the post.
Topic Starter
ax_pokl

kanpakyin wrote:

ax_pokl wrote:

sorry, no kds.
If you need kds, mod it again.
In case...you shouldn't do that,you should kuds the post if you fixed something from the post.
But I don't think these things i fixed have some problem.
otherweise, i think these things i fixed is also not very good idea.
and the mod is too short. it doesn't give some usefull suggestion.

If he answer me or ask for one, i will give.
JoJo

kanpakyin wrote:

In case...you shouldn't do that,you should kuds the post if you fixed something from the post.
kanpakyin is right. As you have fixed something from chewin's mod , "The mod is too short" is not a good reason to refuse giving kudosu. ( BTW I don't think it's a short mod. )
Giving kudosu is depanding on how it's useful or not , but not how it's long or short .

In addition plz notice that it will take a long time to mod a map , I think Chewin deserves to get a kudosu here . Plz respect him and his mod . It's really rude to see "If you need kds, mod it again."
Topic Starter
ax_pokl

JoJo wrote:

kanpakyin wrote:

In case...you shouldn't do that,you should kuds the post if you fixed something from the post.
kanpakyin is right. As you have fixed something from chewin's mod , "The mod is too short" is not a good reason to refuse giving kudosu. ( BTW I don't think it's a short mod. )
I don' t think it's any better when i fixed any thing, so i didn't have give kudosu. It's alternative.(You know that's the main reason. If the suggestion really made sth, i will give kds, seeing my early post. Some of them said me that i had give too much kds but some had mod it in game. I didn't mean not to give, you see i have gived a lot of.)
Giving kudosu is depanding on how it's useful or not , but not how it's long or short .
As you say, i can't find usefull things in the mod.

In addition plz notice that it will take a long time to mod a map , I think Chewin deserves to get a kudosu here . Plz respect him and his mod . It's really rude to see "If you need kds, mod it again."
OK, I take back my word.
to give or not to give, that's not depend on how long one have made a mod, but how good it is. (i just don't want to say the mod is bad...)
I said that if he reply, i will conserve to give kds.

I sad the mod is short, not because the phapse is short (however, there are many many words). If the unvaluable suggestion is not a part of the mod, i think the part of "phapse usefull mod" is too small. And i should not give kds if there is olny 1 or 2 suggestion? doesn't it.
(my english is poor,because i learn german.so...)
Raging Bull
Okay first off this is only my opinion. Whatever I say is only me and not what the whole community thinks.

Anyways, I believe it is really rude of the mapper to not give kudosu when someone modded your map and that they actually took some of their suggestions. I mean the whole point of kudosu system is to encourage modding and help the mapset. You used something from Chewin's mod and it helped your map. That should deserve kudosu. Usually If modders believe they don't deserve kudosu, the modder will usually say so.
Chewin
In advance: thanks to all..

Btw ax_pokl.
I'm of the opinion that a kudosu should be given to anyone mod your map for their help.
Because I might decide didn't mod your map and spend my time to mod your map, or not? I think so.
Also the shorter mod could help you with your map and kudosu is a "little thanks" to thank the modder -.-
Topic Starter
ax_pokl
It's in my opinion that when one's mod is not helpfull, man can not give koduso.

Chewin wrote:

In advance: thanks to all..

Btw ax_pokl.
I'm of the opinion that a kudosu should be given to anyone mod your map for their help.
Because I might decide didn't mod your map and spend my time to mod your map, or not? I think so.
Also the shorter mod could help you with your map and kudosu is a "little thanks" to thank the modder -.-
Raging Bull
Yeah, but you did change 3 things from his mod, so it was helpful. Anyways I'm glad you gave him kudosu now.
Topic Starter
ax_pokl

Raging Bull wrote:

Yeah, but you did change 3 things from his mod, so it was helpful. Anyways I'm glad you gave him kudosu now.
Yeah, i said if he reply.
Backfire
Oni -
00:48:908 (1) - kat?
01:24:820 - This shouldnt be too much of a problem, but I do not suggest putting finishes in these.

Super overmapped and what not, but shit, it was pretty fun.

Futsuu looks fine. At least, from a subjective stand point.
_Kiva
kudosu cant be be used for buy sweets.
wtf is this why so short
Megurine Luka
只要有fix了就要给Kd。不管改了多少._.
哪怕只是改了一条也要给Kd
因为不管怎么说modder都在用自己的时间帮助你improve你的图
:3

好的又太短。这规矩真是捉基。
Topic Starter
ax_pokl

Backfire wrote:

Oni -
00:48:908 (1) - kat?
Quiet not understand
01:24:820 - This shouldnt be too much of a problem, but I do not suggest putting finishes in these.
Fixed

Super overmapped and what not, but shit, it was pretty fun.
What ... but ... ?

Futsuu looks fine. At least, from a subjective stand point.
Ok, thanks.
itank
很有中国特色- -!
threenash
irssi
SPOILER
00:03 *Kanna is editing (Wang Zheng - Shanghai Experimental School (Instrumental))[http://osu.ppy.sh/s/26561]
00:03 <Kanna> : Normal: 00:06:867 (3) - add new combo
00:04 <Kanna> : Hard: 01:04:619 (4) - add new combo
00:06 <ax_pokl> : so..
00:06 <Kanna> : Hard: 01:08:953 (1) - add new combo
00:07 <Kanna> : because 01:07:870 (1,2,1,2,1,2) - it's divided by 3 part of 2 sliders each
00:08 <Kanna> : 02:20:184 (5) - delete combo
00:08 <Kanna> : 02:21:020 (1) - add combo
00:10 <ax_pokl> : 00:06:867 (3) - NC, why?..
00:12 <Kanna> : 00:07:233 (4) - too far from 00:07:233 (4)
00:13 <ax_pokl> : 02:20:184 (1) - delete combo : no. because the last note is snapped, i made a different color to see it carely.
00:13 <ax_pokl> : 02:21:020 (1) - NC
00:13 <ax_pokl> : 02:21:438 (3) - no NC
00:15 <Kanna> : 02:20:184 (1) - hm as you want lol
00:15 <ax_pokl> : ok changed 00:06:867 (1) -
00:16 <ax_pokl> : you can leave a apply so i can give you kudosu.
00:16 <Kanna> : hard: 02:18:931 (1,2,3,4,1) - nc
00:17 <Kanna> : ok
00:17 <Kanna> : 02:21:438 (3) - 2 grid left ?
00:23 <Kanna> : should i tell you some tips for [Experimental]? lol
00:23 <ax_pokl> : ok
00:23 <Kanna> : ok
00:23 <Kanna> : 00:36:128 (4) - 1 grid left & 1 grid up
00:23 <ax_pokl> : ..
00:24 <Kanna> : it's too close from 00:35:722 (3) -
00:24 <Kanna> : make it like this: http://puu.sh/8U1K
00:25 <Kanna> : 01:02:994 (3) - nc
00:26 <ax_pokl> : i changed both 00:36:128 (4,1) -
00:26 <Kanna> : ok
ertyukjh010

ax_pokl wrote:

来迟了。。
是2-5个图么?还是3个图。
其實是3個圖= =不就說了留意最後的post
下次不要再這樣碰運氣....

=================================

Ertyukjh010's modding ><"

統合

1. 這張圖的距離好亂;請善用Distance功能,以及留意右上方的Prev和next的數值是否一致;老實的全部檢查1次吧
2. 不要再自己射星星,8顆其實就足夠= =現在KD升值啊~

Easy

00:37:347 (1,2,3,4) - 它們之間的距離都不一樣,留意右上方的Prev和next的數值,保持在(0.78x~0.82x之間?)
00:39:514 (3) - 向左方移動1格
00:40:597 (4) - 向左上角移動1格
01:05:703 (4,5) - 向下移動1格
01:23:459 (1,2,3) - 用Slider代替
01:56:360 (1,2,3) - 這3個點之間的距離好像太遠0.0
02:25:200 (1) - 我怕新手不會分順時還是逆時針;看看要不要加SB或者重畫slider

Normal

00:53:784 (3) - 向右移動1格
00:55:274 (2) - Normal不要在藍線開始;這個Slider改從00:55:139開始,相同地方結束
02:05:137 (4) - 向右移動1格

Hard

00:20:011 (1) - 向左方移動1格
00:21:636 (4) - 向左上方移動1格 http://osu.ppy.sh/ss/185446
00:25:428 (2) - 向下方移動1格
00:30:846 (1.2.3.4) - 距離不一致
00:53:242 (2) - 向下移動1格
01:26:181 (1) - 這個位置不應該加速,太突然

Exp

00:27:595 (1,2,3) - 用正常距離
00:39:514 (1,2,3) - 用正常距離
00:42:764 (1,2,3) - 用正常距離
00:43:848 (1,2,3) - 用正常距離
01:03:807 (2,1) - 兩個Slider尾部沒重疊;方法是在2個Slider上按Ctrl+R,將開始點重疊,然後再按1次Ctrl+R
00:54:868 - 01:11:939 - 這部份的note接近亂放了;請用我上面提過的方法,老實的全部重新排1次
01:12:573 (??) - 這串東西啊....拍子好像沒這麼密集;減少1倍吧
01:20:738 (1.1.1.1....) - 統一用一種顏色;用正常距離
02:00:122 (1) - Ctrl+J

不知您怎樣看啦,但是我覺得這張圖好容易誤讀譜.....

有心理準備,單是距離和擺放,這張圖就很難有機會rank

GoodLuck :)

不射用来做什么?。。
當然留下來,射您下一張圖XDD
Topic Starter
ax_pokl

ertyukjh010 wrote:

ax_pokl wrote:

来迟了。。
是2-5个图么?还是3个图。
其實是3個圖= =不就說了留意最後的post
下次不要再這樣碰運氣....

(话说你Mod好快。。)

=================================

Ertyukjh010's modding ><"

統合

1. 這張圖的距離好亂;請善用Distance功能,以及留意右上方的Prev和next的數值是否一致;老實的全部檢查1次吧
恩,好吧。。
2. 不要再自己射星星,8顆其實就足夠= =現在KD升值啊~
不射用来做什么?。。

Easy

00:37:347 (1,2,3,4) - 它們之間的距離都不一樣,留意右上方的Prev和next的數值,保持在(0.78x~0.82x之間?)
好建议,我会调整所有的间距的~(我用自己的软件分析过,但是由于间距差的不多所以就不改了,为了追求完美现在还是改改吧。)
00:39:514 (3) - 向左方移動1格
已经用自己的方式调整好。
00:40:597 (4) - 向左上角移動1格
已经用自己的方式调整好。
01:05:703 (4,5) - 向下移動1格
已经用自己的方式调整好。
01:23:459 (1,2,3) - 用Slider代替
饿,为什么?
01:56:360 (1,2,3) - 這3個點之間的距離好像太遠0.0
恩,重新调整了。
02:25:200 (1) - 我怕新手不會分順時還是逆時針;看看要不要加SB或者重畫slider
这次改了方向,应该更好辨别了。

Normal

00:53:784 (3) - 向右移動1格
已经用自己的方式调整好。
00:55:274 (2) - Normal不要在藍線開始;這個Slider改從00:55:139開始,相同地方結束
难得有一个,作为给新手的练习吧。
02:05:137 (4) - 向右移動1格
向左吧?。。

Hard

00:20:011 (1) - 向左方移動1格
已修改
00:21:636 (4) - 向左上方移動1格 http://osu.ppy.sh/ss/185446
已修改
00:25:428 (2) - 向下方移動1格
已修改
00:30:846 (1.2.3.4) - 距離不一致
已修改
00:53:242 (2) - 向下移動1格
向上吧?太远了不改了。
01:26:181 (1) - 這個位置不應該加速,太突然
这是我后来为了增加难度特意加上的,让我思考下。


Exp
用AImod看过了,感觉基本问题不大。。
00:27:595 (1,2,3) - 用正常距離
已修改
00:39:514 (1,2,3) - 用正常距離
已修改
00:42:764 (1,2,3) - 用正常距離
已修改
00:43:848 (1,2,3) - 用正常距離
已修改?
01:03:807 (2,1) - 兩個Slider尾部沒重疊;方法是在2個Slider上按Ctrl+R,將開始點重疊,然後再按1次Ctrl+R
这个实在没办法弄了
00:54:868 - 01:11:939 - 這部份的note接近亂放了;請用我上面提過的方法,老實的全部重新排1次
饿,能重排的我尽量都重排了。
01:12:573 (??) - 這串東西啊....拍子好像沒這麼密集;減少1倍吧
稍微修改了下。
01:20:738 (1.1.1.1....) - 統一用一種顏色;用正常距離
已经用了。。
02:00:122 (1) - Ctrl+J
已修改

不知您怎樣看啦,但是我覺得這張圖好容易誤讀譜.....
(不至于把。。除了Exp我都能FC的。。)

有心理準備,單是距離和擺放,這張圖就很難有機會rank

(个人认为,微小细节上的距离不必纠结。。反正打的时候也看不出来。)
(另,Exp难度本来就不是给新手打的,读谱难也是必要的,这也是Exp不叫insane的原因之一。。)


GoodLuck :)
[CSGA]Ar3sgice
as requested...

you want to rank this map? omg

[General]
太鼓背景是怎么回事...= = 有SB的话用shan dara rin的那个图改吧...
另外每个难度钩上song setup -> storyboarding -> display epilepsy warning

[Easy]
01:37:551 (1) - remove new combo
01:40:059 (1) - ^
02:07:645 (2) - ^
02:10:153 (1) - ^
02:17:259 (1) - ^
02:18:931 (1) - ^
01:46:329 (1) - 这种reverse多的slider对新人比较难, 建议换成2个slider
02:25:200 (1) - unrankable slider头尾不能叠起...

[Normal]
00:06:136 (1,2,1,2,3) - 这什么spacing...
02:09:735 (3) - 尾上remove clap
02:23:946 (1) - 有点挡住reverse了

[Hard]
00:03:575 (2) - remove new combo
00:04:672 (1) - ^
00:07:233 (1) - ^
01:30:604 (1,1,1) - ^
00:37:618 (2) - 这个不建议hard里用

[Experimental]

说了don't try我就不看了... = =

找MAT去吧少年... :o
Topic Starter
ax_pokl

[CSGA]Ar3sgice wrote:

as requested...

you want to rank this map? omg
话说没这么烂吧。。

[General]
太鼓背景是怎么回事...= = 有SB的话用shan dara rin的那个图改吧...
shan dara rin 是神马东西?。。
另外每个难度钩上song setup -> storyboarding -> display epilepsy warning
勾了。(话说是什么作用?)

[Easy]
01:37:551 (1) - remove new combo
这里坚持每小节一色,所以不改了
NC的另一个作用是提醒玩家速度会变化。
01:40:059 (1) - ^
同理,未改。
02:07:645 (2) - ^
同理,未改。
02:10:153 (1) - ^
同理,未改。
02:17:259 (1) - ^
这里我考虑一下。
02:18:931 (1) - ^
这里我考虑一下。
01:46:329 (1) - 这种reverse多的slider对新人比较难, 建议换成2个slider
已修改。
02:25:200 (1) - unrankable slider头尾不能叠起...
最后还是决定删掉了。

[Normal]
00:06:136 (1,2,1,2,3) - 这什么spacing...
spacing已调小。
02:09:735 (3) - 尾上remove clap
有点理解不能。clap是按节拍来的,wistel是按歌词来的。不过还是修改了下。
02:23:946 (1) - 有点挡住reverse了
已解决。

[Hard]
00:03:575 (2) - remove new combo
同理,未改。这里的NC还有提醒玩家重叠的作用。
00:04:672 (1) - ^
同理,未改。这里的NC还有提醒玩家重叠的作用。
00:07:233 (1) - ^
同理,未改。这里的NC还有提醒玩家重叠的作用。
01:30:604 (1,1,1) - ^
同理,未改。速度变化
00:37:618 (2) - 这个不建议hard里用
已修改。(不过距离就不太对了。)

[Experimental]

说了don't try我就不看了... = =

找MAT去吧少年... :o
怎么找?。。
感谢MOD
ertyukjh010
怎么找?。。
我又跑來啦

Modding Assistance Team

Beatmap Appreciation Team
↑別問這兩個的分別,我都不知道:P↓
Beatmap Appreciation Team

最直接的方法就是在遊戲密他們~
L_P
experemental
00:05:404 (1,1) - dont need new combo
00:18:927 (1,2,3) - jump this, 移去右下角
00:27:595 (1,2,3) - 移去右边一点,比较整齐
00:29:762 (1,2,3) - 一样。。。
00:33:555 (2) - spacing....这样会误解
00:43:171 (2) - spacing....眼睛这样看还以为是 ta tata~
00:44:289 (2) - 同上,建议减小spacing
00:48:773 (x) - add note?
00:55:409 (2) - cancel both whistle and clap
00:57:441 (2) - spacing巨大
00:58:525 (2) - 同上。。之前的spacing都没这么大的
01:04:078 (1) - 尾巴没重叠号,用grid tiny(小一点的)弄吧
01:05:703 (1) - 这里可以用这种红点 http://puu.sh/cnAb
01:10:671 (2) - 这里可以变慢?
01:19:377 (1) - 为什么New combo
01:20:397 (1,1,1,1,1,1,1,1) - 同上 听说NC跟hp draining 有关系的,去问问看?这些地方肯定会被MAT喷吧?
01:41:313 (1) - 尾巴没重叠好
01:49:881 (3) - 没重叠好

呵呵这图很像早时期的图,是你第一张?

hard
00:03:575 (1,1) - 这些delete掉,slider 尾巴那里用note取代(就是跟音乐的意思)
00:31:388 (2,4) - 分别用两个note取代,有跳的感觉
01:15:294 (1) - 把slider slide 的whistle去掉
01:16:655 (1) - 同上
01:20:738 (1,1) - 同上。。。觉得不大好听
02:10:989 (1,2) - 不要nc
02:20:184 (1) - 同上

呵呵一面打一面笑啊。。。不知怎的

edit :

ax_pokl wrote:

[CSGA]Ar3sgice wrote:

a
太鼓背景是怎么回事...= = 有SB的话用shan dara rin的那个图改吧...
shan dara rin 是神马东西?。。
shan dara rin 是一个图,找一下就找到了

http://osu.ppy.sh/s/26828
Topic Starter
ax_pokl
绿色=改了
蓝色=没改
红色=有问题

L_P wrote:

experemental
00:05:404 (1,1) - dont need new combo
还是加上吧,否则hd多么难堪啊。
00:18:927 (1,2,3) - jump this, 移去右下角
怎么jump?理解不能。。
00:27:595 (1,2,3) - 移去右边一点,比较整齐
不太理解什么意思,不过还是调整了位置。
00:29:762 (1,2,3) - 一样。。。
一样。。
00:33:555 (2) - spacing....这样会误解
恩,这个问题很严重,已经修改。
00:43:171 (2) - spacing....眼睛这样看还以为是 ta tata~
这个本来是我做的难点,不过既然如此我就删掉吧。
00:44:289 (2) - 同上,建议减小spacing
同上
00:48:773 (x) - add note?
加了,不过这个spacing有点尴尬。
00:55:409 (2) - cancel both whistle and clap
NO! clap是每小节以循环一直在第二拍上的,whistle是根据严格按照歌词来的,凡是有歌词的地方都加了,没有的没加。
00:57:441 (2) - spacing巨大
这个就不改了。。
00:58:525 (2) - 同上。。之前的spacing都没这么大的
同上。
01:04:078 (1) - 尾巴没重叠号,用grid tiny(小一点的)弄吧
弄弯了,改好了。
01:05:703 (1) - 这里可以用这种红点 http://puu.sh/cnAb
这个。。好吧。。
01:10:671 (2) - 这里可以变慢?
你想说什么?。。
01:19:377 (1) - 为什么New combo
为什么不?。。没什么规律随便放的。
01:20:397 (1,1,1,1,1,1,1,1) - 同上 听说NC跟hp draining 有关系的,去问问看?这些地方肯定会被MAT喷吧?
就是为了让别人掉hp。。1的话攒血多掉血多。
01:41:313 (1) - 尾巴没重叠好
已调整。
01:49:881 (3) - 没重叠好
已调整

呵呵这图很像早时期的图,是你第一张?
是的。。这张图已经很长时间了。

hard
00:03:575 (1,1) - 这些delete掉,slider 尾巴那里用note取代(就是跟音乐的意思)
已修改
00:31:388 (2,4) - 分别用两个note取代,有跳的感觉
不知道你什么意思,反正改了。
01:15:294 (1) - 把slider slide 的whistle去掉
去掉了。
01:16:655 (1) - 同上
同上。
01:20:738 (1,1) - 同上。。。觉得不大好听
同上。
02:10:989 (1,2) - 不要nc
要的,因为每小节一颜色。
02:20:184 (1) - 同上
同上。

呵呵一面打一面笑啊。。。不知怎的

edit :

ax_pokl wrote:

太鼓背景是怎么回事...= = 有SB的话用shan dara rin的那个图改吧...
shan dara rin 是神马东西?。。
shan dara rin 是一个图,找一下就找到了
http://osu.ppy.sh/s/26828
还是理解不能。
L_P

ax_pokl wrote:


01:10:671 (2) - 这里可以变慢?

还是理解不能。
就是說。。slider velocity 变慢呗
Topic Starter
ax_pokl

L_P wrote:

ax_pokl wrote:


01:10:671 (2) - 这里可以变慢?

还是理解不能。
就是說。。slider velocity 变慢呗
饿,没必要吧。红线都变慢了、、
Touche_old
It's Touche's Combo and General mod! :D

[EASY]

02:17:259 : Delete new combo
02:18:931 : ^
02:19:767 : New combo
02:21:856 : Delete new combo

[NORMAL]

00:04:672 : Delete new combo
00:05:404 : ^
01:27:542 : New combo

[TAIKO FUTSUU]

01:42:567 : Clap

[HARD]

No mods o_o

[TAIKO ONI]

No mods too

[EXPERIMENTAL]

No mods too =o

[OPINION]

Very nice map, i love the taiko diffs and i can't do a lot for the modding, sry :3 GO FOR THE RANK!
Topic Starter
ax_pokl

Touche wrote:

It's Touche's Combo and General mod! :D

[EASY]

02:17:259 : Delete new combo
02:18:931 : ^
Yeah,i'm thinking about it but, i didn't
02:19:767 : New combo
fixed
02:21:856 : Delete new combo
fixed

[NORMAL]

00:04:672 : Delete new combo
00:05:404 : ^
fixed
01:27:542 : New combo
why? (but i still fixed)

[TAIKO FUTSUU]

01:42:567 : Clap
No, why?

[HARD]

No mods o_o

[TAIKO ONI]

No mods too

[EXPERIMENTAL]

No mods too =o

[OPINION]

Very nice map, i love the taiko diffs and i can't do a lot for the modding, sry :3 GO FOR THE RANK!
Thanks for modding
_Kiva
best map ever
KidDing
莫名的喜感 :lol:
woc2006
22:00 <woc2006> : HP9.
22:00 <woc2006> : 中间很多长空段
22:00 <woc2006> : 没放break time
22:01 <woc2006> : 造成持续减血
22:01 <woc2006> : 还HP9
22:01 <ax_pokl> : 这个是诚心的。
22:01 <ax_pokl> : 因为是experimental难度。
22:01 <woc2006> : 那就插bk
22:01 <ax_pokl> : 就是为了掉血啊。。
22:02 <ax_pokl> : hard里hp是6
22:02 <ax_pokl> : experimental应该要大于hard吧,相当于比较难的insane
22:02 <woc2006> : 01:53:434 (3) -
22:02 <woc2006> : 这里
22:02 <woc2006> : 遮挡slider unrank
22:03 <woc2006> : 02:00:017 (6,1) -
22:03 <woc2006> : 这里,节奏不对
22:03 <woc2006> : 然后那后面连续两个高速转盘,unrank
22:04 <woc2006> : 最后的小串,非常乱
22:05 <ax_pokl> : 转盘改成什么好呢?
22:05 <woc2006> : 直接去掉
22:05 <woc2006> : 没必要
22:05 <woc2006> : 还有,全map的note密度不均匀
22:08 <ax_pokl> : 密度?
22:08 <woc2006> : 后面明显稀疏了
22:08 <ax_pokl> : 有这一说?
22:09 <woc2006> : 音乐节奏没变化
22:09 <ax_pokl> : 本来就没什么变化,否则更难了。
22:09 <woc2006> : 不怕你把insane做难
22:09 <woc2006> : 只要不超过1800万总分,难一点没关系
22:11 <ax_pokl> : 饿,2分钟一般不会超1800的。。
22:11 <ax_pokl> : 我考虑下颠倒某些小节的顺序。
22:11 <woc2006> : 不过也不用全部重做。把有问题的部分重做吧。
22:11 <woc2006> : 我看看hard难度。
22:11 <ax_pokl> : 因为这图的趋势是由易道难。
[CSGA]Ar3sgice

woc2006 wrote:

...
哇开源哥也来MOD
Topic Starter
ax_pokl

woc2006 wrote:

==
你就是传说中的开源哥?海选竟然还能选到,真是荣幸。
B2IN
[General]
00:46:223 (1) ~ 01:09:518 (2)///02:06:414 (1)~02:25:014 (5) - This area is a little bigger sound. Please down a little (whistle,clap)
[Easy]
nothing
[Normal]
00:26:535 (1) - second point right 1 gird
[Hard]
00:26:535 (1) - second point up 1 grid, third point right 2 grid
[Experimental]
00:41:162 (3) - left 1grid
01:55:547 (2) - stack. completely
I did not find any more

Good luck !
Topic Starter
ax_pokl
icon.jpg

LKs
From 【All requests posted here will be modded】 queue

[General]

  1. Missing Skin Files section-fail.png
  2. 这歌不需要countdown吧 easy不用加
  3. SB图片最长不能超过1920 原文

    rules wrote:

    The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize.
[kiai times/绿线/红线]

这些你自己检查下 我来不及每个都仔细看
Warning: [Easy] 00:20:033 kiai线未对齐时间轴
Warning: [Easy] 01:36:319 kiai线未对齐时间轴
Warning: [Experimental] 00:20:033 kiai线未对齐时间轴
Error: [Experimental] 01:12:596 有重叠的timing线
Warning: [Experimental] 01:36:319 kiai线未对齐时间轴
Error: [Hard] 00:01:770 有重叠的timing线
Warning: [Hard] 00:20:033 kiai线未对齐时间轴
Error: [Hard] 01:12:596 有重叠的timing线
Warning: [Hard] 01:36:319 kiai线未对齐时间轴
Error: [Normal] 00:01:770 有重叠的timing线
Warning: [Normal] 00:20:033 kiai线未对齐时间轴
Warning: [Normal] 01:36:319 kiai线未对齐时间轴
Warning: [Taiko Futsuu] 00:20:033 kiai线未对齐时间轴
Error: [Taiko Futsuu] 00:46:223 有重叠的timing线
Error: [Taiko Futsuu] 01:10:060 有重叠的timing线
Warning: [Taiko Futsuu] 01:36:319 kiai线未对齐时间轴
Error: [Taiko Oni] 00:01:770 有重叠的timing线
Warning: [Taiko Oni] 00:20:033 kiai线未对齐时间轴
Error: [Taiko Oni] 00:46:223 有重叠的timing线
Error: [Taiko Oni] 01:10:060 有重叠的timing线
Error: [Taiko Oni] 01:12:596 有重叠的timing线
Warning: [Taiko Oni] 01:36:319 kiai线未对齐时间轴
Error: [Taiko Oni] 01:25:954 物件未对齐时间轴
Error: [Taiko Oni] 01:26:068 物件未对齐时间轴
Error: [Taiko Oni] 01:26:633 物件未对齐时间轴
Error: [Taiko Oni] 01:26:747 物件未对齐时间轴

[Easy]

00:53:807 (3) - 这不要clap
02:17:282 (1,1) - 这个NC spam没什么意义 去掉两个

[Normal]

00:39:537 (1) - 不要body whistle
00:48:931 (2) - 去掉whistle
00:49:473 (3,4) - 3只要whistle4只要clap
00:50:557 (1) - 只在1开头放whistle
00:51:640 (3) - 结尾不要whistle
00:53:265 (2) - 不要whistle
00:53:807 (3) - whistle移到开头
00:56:516 (4) - 去掉clap
01:27:565 (1) - whistle和clap不要共存
01:59:309 (2) - 形状不好
02:09:758 (3) - 不要clap
02:23:551 (3) - 不要body whistle

[Hard]
00:27:076 (2) - 结尾whistle
00:29:243 (2) - whistle不要和clap联用 之后一样的问题不说

[Experimental]

00:06:160 (3) - 这儿NC开的不对
00:07:623 (3) - 不要whistle
01:42:590 (1) - 不要body whistle

[Taiko oni]

Snapping 01:25:954 (2) - Unsnapped circle. 01:26:068 (3) - Unsnapped circle. 01:26:633 (2) - Unsnapped circle. 01:26:747 (3) - Unsnapped circle.
Topic Starter
ax_pokl

LKs wrote:

From 【All requests posted here will be modded】 queue

[General]

  1. Missing Skin Files section-fail.png已添加
  2. 这歌不需要countdown吧 easy不用加 已去除
  3. SB图片最长不能超过1920 原文 SB随后修改。

    rules wrote:

    The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize.
[kiai times/绿线/红线]

这些你自己检查下 我来不及每个都仔细看
Warning: [Easy] 00:20:033 kiai线未对齐时间轴
Warning: [Easy] 01:36:319 kiai线未对齐时间轴
Warning: [Experimental] 00:20:033 kiai线未对齐时间轴
Error: [Experimental] 01:12:596 有重叠的timing线
Warning: [Experimental] 01:36:319 kiai线未对齐时间轴
Error: [Hard] 00:01:770 有重叠的timing线
Warning: [Hard] 00:20:033 kiai线未对齐时间轴
Error: [Hard] 01:12:596 有重叠的timing线
Warning: [Hard] 01:36:319 kiai线未对齐时间轴
Error: [Normal] 00:01:770 有重叠的timing线
Warning: [Normal] 00:20:033 kiai线未对齐时间轴
Warning: [Normal] 01:36:319 kiai线未对齐时间轴
Warning: [Taiko Futsuu] 00:20:033 kiai线未对齐时间轴
Error: [Taiko Futsuu] 00:46:223 有重叠的timing线
Error: [Taiko Futsuu] 01:10:060 有重叠的timing线
Warning: [Taiko Futsuu] 01:36:319 kiai线未对齐时间轴
Error: [Taiko Oni] 00:01:770 有重叠的timing线
Warning: [Taiko Oni] 00:20:033 kiai线未对齐时间轴
Error: [Taiko Oni] 00:46:223 有重叠的timing线
Error: [Taiko Oni] 01:10:060 有重叠的timing线
Error: [Taiko Oni] 01:12:596 有重叠的timing线
Warning: [Taiko Oni] 01:36:319 kiai线未对齐时间轴
Error: [Taiko Oni] 01:25:954 物件未对齐时间轴
Error: [Taiko Oni] 01:26:068 物件未对齐时间轴
Error: [Taiko Oni] 01:26:633 物件未对齐时间轴
Error: [Taiko Oni] 01:26:747 物件未对齐时间轴

kiai线未对齐时间轴:我重新检查了一下,发现kiai线必须提前1毫秒,否则会出现kiai时间错误。所以还是调整回原来的样子了。(这些绿线纯粹只是为了引发kiai的喷泉效果)

有重叠的timing线:由于某些timming线为红绿线重叠,用以改变滑条速度,未能修改。
物件未对齐时间轴:已全部修复(为1/6音符)

[Easy]

00:53:807 (3) - 这不要clap音效已修改
02:17:282 (1,1) - 这个NC spam没什么意义 去掉两个已去除

[Normal]

00:39:537 (1) - 不要body whistle已去除
00:48:931 (2) - 去掉whistle以调整部分音效
00:49:473 (3,4) - 3只要whistle4只要clap同上
00:50:557 (1) - 只在1开头放whistle同上,已按歌词和节拍调整
00:51:640 (3) - 结尾不要whistle同上
00:53:265 (2) - 不要whistle同上
00:53:807 (3) - whistle移到开头同上
00:56:516 (4) - 去掉clap同上
01:27:565 (1) - whistle和clap不要共存已调整
01:59:309 (2) - 形状不好已修改
02:09:758 (3) - 不要clap已按歌词调整另一个
02:23:551 (3) - 不要body whistle所有body whistle 已去除

[Hard]
00:27:076 (2) - 结尾whistle不,这里是没有歌词的,所以不whistle。
00:29:243 (2) - whistle不要和clap联用 之后一样的问题不说不,clap是按小节来的,whistle是按歌词来的,遇到重复的就会;两个多用上,况且在clap的状态下whistle通常音效效果不会有多大变化。

[Experimental]

00:06:160 (3) - 这儿NC开的不对原本NC是按节拍和速度来的,所以比较多。现在按节拍的NC已全部删除,只按速度来。
00:07:623 (3) - 不要whistle已调整
01:42:590 (1) - 不要body whistle已调整

[Taiko oni]

Snapping 01:25:954 (2) - Unsnapped circle. 01:26:068 (3) - Unsnapped circle. 01:26:633 (2) - Unsnapped circle. 01:26:747 (3) - Unsnapped circle.1/6音符已全部snapped

感谢mod~!


Snowy Dream
上海市实验中学进不起
太远要求高
Topic Starter
ax_pokl

Snowy Dream wrote:

上海市实验中学进不起
太远要求高
那就进小学部吧,智商一定够。
Sakura
Please dont add a poll to a beatmap thread, i've removed it now.
Topic Starter
ax_pokl

Sakura Hana wrote:

Please dont add a poll to a beatmap thread, i've removed it now.
why?
abalee

ax_pokl wrote:

Sakura Hana wrote:

Please dont add a poll to a beatmap thread, i've removed it now.
why?
keeping your thread as a general beatmap thread.
show more
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