In case...you shouldn't do that,you should kuds the post if you fixed something from the post.ax_pokl wrote:
sorry, no kds.
If you need kds, mod it again.
In case...you shouldn't do that,you should kuds the post if you fixed something from the post.ax_pokl wrote:
sorry, no kds.
If you need kds, mod it again.
But I don't think these things i fixed have some problem.kanpakyin wrote:
In case...you shouldn't do that,you should kuds the post if you fixed something from the post.ax_pokl wrote:
sorry, no kds.
If you need kds, mod it again.
kanpakyin is right. As you have fixed something from chewin's mod , "The mod is too short" is not a good reason to refuse giving kudosu. ( BTW I don't think it's a short mod. )kanpakyin wrote:
In case...you shouldn't do that,you should kuds the post if you fixed something from the post.
(my english is poor,because i learn german.so...)JoJo wrote:
kanpakyin is right. As you have fixed something from chewin's mod , "The mod is too short" is not a good reason to refuse giving kudosu. ( BTW I don't think it's a short mod. )kanpakyin wrote:
In case...you shouldn't do that,you should kuds the post if you fixed something from the post.
I don' t think it's any better when i fixed any thing, so i didn't have give kudosu. It's alternative.(You know that's the main reason. If the suggestion really made sth, i will give kds, seeing my early post. Some of them said me that i had give too much kds but some had mod it in game. I didn't mean not to give, you see i have gived a lot of.)
Giving kudosu is depanding on how it's useful or not , but not how it's long or short .
As you say, i can't find usefull things in the mod.
In addition plz notice that it will take a long time to mod a map , I think Chewin deserves to get a kudosu here . Plz respect him and his mod . It's really rude to see "If you need kds, mod it again."
OK, I take back my word.
to give or not to give, that's not depend on how long one have made a mod, but how good it is. (i just don't want to say the mod is bad...)
I said that if he reply, i will conserve to give kds.
I sad the mod is short, not because the phapse is short (however, there are many many words). If the unvaluable suggestion is not a part of the mod, i think the part of "phapse usefull mod" is too small. And i should not give kds if there is olny 1 or 2 suggestion? doesn't it.
Chewin wrote:
In advance: thanks to all..
Btw ax_pokl.
I'm of the opinion that a kudosu should be given to anyone mod your map for their help.
Because I might decide didn't mod your map and spend my time to mod your map, or not? I think so.
Also the shorter mod could help you with your map and kudosu is a "little thanks" to thank the modder -.-
Ok, thanks.Backfire wrote:
Oni -
00:48:908 (1) - kat?
Quiet not understand
01:24:820 - This shouldnt be too much of a problem, but I do not suggest putting finishes in these.
Fixed
Super overmapped and what not, but shit, it was pretty fun.
What ... but ... ?
Futsuu looks fine. At least, from a subjective stand point.
其實是3個圖= =不就說了留意最後的postax_pokl wrote:
来迟了。。
是2-5个图么?还是3个图。
不射用来做什么?。。當然留下來,射您下一張圖XDD
ertyukjh010 wrote:
其實是3個圖= =不就說了留意最後的postax_pokl wrote:
来迟了。。
是2-5个图么?还是3个图。
下次不要再這樣碰運氣....
(话说你Mod好快。。)
=================================
Ertyukjh010's modding ><"
統合
1. 這張圖的距離好亂;請善用Distance功能,以及留意右上方的Prev和next的數值是否一致;老實的全部檢查1次吧
恩,好吧。。
2. 不要再自己射星星,8顆其實就足夠= =現在KD升值啊~
不射用来做什么?。。
Easy
00:37:347 (1,2,3,4) - 它們之間的距離都不一樣,留意右上方的Prev和next的數值,保持在(0.78x~0.82x之間?)
好建议,我会调整所有的间距的~(我用自己的软件分析过,但是由于间距差的不多所以就不改了,为了追求完美现在还是改改吧。)
00:39:514 (3) - 向左方移動1格
已经用自己的方式调整好。
00:40:597 (4) - 向左上角移動1格
已经用自己的方式调整好。
01:05:703 (4,5) - 向下移動1格
已经用自己的方式调整好。
01:23:459 (1,2,3) - 用Slider代替
饿,为什么?
01:56:360 (1,2,3) - 這3個點之間的距離好像太遠0.0
恩,重新调整了。
02:25:200 (1) - 我怕新手不會分順時還是逆時針;看看要不要加SB或者重畫slider
这次改了方向,应该更好辨别了。
Normal
00:53:784 (3) - 向右移動1格
已经用自己的方式调整好。
00:55:274 (2) - Normal不要在藍線開始;這個Slider改從00:55:139開始,相同地方結束
难得有一个,作为给新手的练习吧。
02:05:137 (4) - 向右移動1格
向左吧?。。
Hard
00:20:011 (1) - 向左方移動1格
已修改
00:21:636 (4) - 向左上方移動1格 http://osu.ppy.sh/ss/185446
已修改
00:25:428 (2) - 向下方移動1格
已修改
00:30:846 (1.2.3.4) - 距離不一致
已修改
00:53:242 (2) - 向下移動1格
向上吧?太远了不改了。
01:26:181 (1) - 這個位置不應該加速,太突然
这是我后来为了增加难度特意加上的,让我思考下。
Exp
用AImod看过了,感觉基本问题不大。。
00:27:595 (1,2,3) - 用正常距離
已修改
00:39:514 (1,2,3) - 用正常距離
已修改
00:42:764 (1,2,3) - 用正常距離
已修改
00:43:848 (1,2,3) - 用正常距離
已修改?
01:03:807 (2,1) - 兩個Slider尾部沒重疊;方法是在2個Slider上按Ctrl+R,將開始點重疊,然後再按1次Ctrl+R
这个实在没办法弄了
00:54:868 - 01:11:939 - 這部份的note接近亂放了;請用我上面提過的方法,老實的全部重新排1次
饿,能重排的我尽量都重排了。
01:12:573 (??) - 這串東西啊....拍子好像沒這麼密集;減少1倍吧
稍微修改了下。
01:20:738 (1.1.1.1....) - 統一用一種顏色;用正常距離
已经用了。。
02:00:122 (1) - Ctrl+J
已修改
不知您怎樣看啦,但是我覺得這張圖好容易誤讀譜.....
(不至于把。。除了Exp我都能FC的。。)
有心理準備,單是距離和擺放,這張圖就很難有機會rank
(个人认为,微小细节上的距离不必纠结。。反正打的时候也看不出来。)
(另,Exp难度本来就不是给新手打的,读谱难也是必要的,这也是Exp不叫insane的原因之一。。)
GoodLuck
感谢MOD[CSGA]Ar3sgice wrote:
as requested...
you want to rank this map? omg
话说没这么烂吧。。
[General]
太鼓背景是怎么回事...= = 有SB的话用shan dara rin的那个图改吧...
shan dara rin 是神马东西?。。
另外每个难度钩上song setup -> storyboarding -> display epilepsy warning
勾了。(话说是什么作用?)
[Easy]
01:37:551 (1) - remove new combo
这里坚持每小节一色,所以不改了
NC的另一个作用是提醒玩家速度会变化。
01:40:059 (1) - ^
同理,未改。
02:07:645 (2) - ^
同理,未改。
02:10:153 (1) - ^
同理,未改。
02:17:259 (1) - ^
这里我考虑一下。
02:18:931 (1) - ^
这里我考虑一下。
01:46:329 (1) - 这种reverse多的slider对新人比较难, 建议换成2个slider
已修改。
02:25:200 (1) - unrankable slider头尾不能叠起...
最后还是决定删掉了。
[Normal]
00:06:136 (1,2,1,2,3) - 这什么spacing...
spacing已调小。
02:09:735 (3) - 尾上remove clap
有点理解不能。clap是按节拍来的,wistel是按歌词来的。不过还是修改了下。
02:23:946 (1) - 有点挡住reverse了
已解决。
[Hard]
00:03:575 (2) - remove new combo
同理,未改。这里的NC还有提醒玩家重叠的作用。
00:04:672 (1) - ^
同理,未改。这里的NC还有提醒玩家重叠的作用。
00:07:233 (1) - ^
同理,未改。这里的NC还有提醒玩家重叠的作用。
01:30:604 (1,1,1) - ^
同理,未改。速度变化
00:37:618 (2) - 这个不建议hard里用
已修改。(不过距离就不太对了。)
[Experimental]
说了don't try我就不看了... = =
找MAT去吧少年...
怎么找?。。
怎么找?。。
shan dara rin 是一个图,找一下就找到了ax_pokl wrote:
[CSGA]Ar3sgice wrote:
a
太鼓背景是怎么回事...= = 有SB的话用shan dara rin的那个图改吧...
shan dara rin 是神马东西?。。
还是理解不能。L_P wrote:
experemental
00:05:404 (1,1) - dont need new combo
还是加上吧,否则hd多么难堪啊。
00:18:927 (1,2,3) - jump this, 移去右下角
怎么jump?理解不能。。
00:27:595 (1,2,3) - 移去右边一点,比较整齐
不太理解什么意思,不过还是调整了位置。
00:29:762 (1,2,3) - 一样。。。
一样。。
00:33:555 (2) - spacing....这样会误解
恩,这个问题很严重,已经修改。
00:43:171 (2) - spacing....眼睛这样看还以为是 ta tata~
这个本来是我做的难点,不过既然如此我就删掉吧。
00:44:289 (2) - 同上,建议减小spacing
同上
00:48:773 (x) - add note?
加了,不过这个spacing有点尴尬。
00:55:409 (2) - cancel both whistle and clap
NO! clap是每小节以循环一直在第二拍上的,whistle是根据严格按照歌词来的,凡是有歌词的地方都加了,没有的没加。
00:57:441 (2) - spacing巨大
这个就不改了。。
00:58:525 (2) - 同上。。之前的spacing都没这么大的
同上。
01:04:078 (1) - 尾巴没重叠号,用grid tiny(小一点的)弄吧
弄弯了,改好了。
01:05:703 (1) - 这里可以用这种红点 http://puu.sh/cnAb
这个。。好吧。。
01:10:671 (2) - 这里可以变慢?
你想说什么?。。
01:19:377 (1) - 为什么New combo
为什么不?。。没什么规律随便放的。
01:20:397 (1,1,1,1,1,1,1,1) - 同上 听说NC跟hp draining 有关系的,去问问看?这些地方肯定会被MAT喷吧?
就是为了让别人掉hp。。1的话攒血多掉血多。
01:41:313 (1) - 尾巴没重叠好
已调整。
01:49:881 (3) - 没重叠好
已调整
呵呵这图很像早时期的图,是你第一张?
是的。。这张图已经很长时间了。
hard
00:03:575 (1,1) - 这些delete掉,slider 尾巴那里用note取代(就是跟音乐的意思)
已修改
00:31:388 (2,4) - 分别用两个note取代,有跳的感觉
不知道你什么意思,反正改了。
01:15:294 (1) - 把slider slide 的whistle去掉
去掉了。
01:16:655 (1) - 同上
同上。
01:20:738 (1,1) - 同上。。。觉得不大好听
同上。
02:10:989 (1,2) - 不要nc
要的,因为每小节一颜色。
02:20:184 (1) - 同上
同上。
呵呵一面打一面笑啊。。。不知怎的
edit :shan dara rin 是一个图,找一下就找到了ax_pokl wrote:
太鼓背景是怎么回事...= = 有SB的话用shan dara rin的那个图改吧...
shan dara rin 是神马东西?。。
http://osu.ppy.sh/s/26828
就是說。。slider velocity 变慢呗ax_pokl wrote:
01:10:671 (2) - 这里可以变慢?
还是理解不能。
Thanks for moddingTouche wrote:
It's Touche's Combo and General mod!
[EASY]
02:17:259 : Delete new combo
02:18:931 : ^
Yeah,i'm thinking about it but, i didn't
02:19:767 : New combo
fixed
02:21:856 : Delete new combo
fixed
[NORMAL]
00:04:672 : Delete new combo
00:05:404 : ^
fixed
01:27:542 : New combo
why? (but i still fixed)
[TAIKO FUTSUU]
01:42:567 : Clap
No, why?
[HARD]
No mods o_o
[TAIKO ONI]
No mods too
[EXPERIMENTAL]
No mods too =o
[OPINION]
Very nice map, i love the taiko diffs and i can't do a lot for the modding, sry :3 GO FOR THE RANK!
哇开源哥也来MODwoc2006 wrote:
...
[General]
00:46:223 (1) ~ 01:09:518 (2)///02:06:414 (1)~02:25:014 (5) - This area is a little bigger sound. Please down a little (whistle,clap)
[Easy]
nothing
[Normal]
00:26:535 (1) - second point right 1 gird
[Hard]
00:26:535 (1) - second point up 1 grid, third point right 2 grid
[Experimental]I did not find any more
00:41:162 (3) - left 1grid
01:55:547 (2) - stack. completely
rules wrote:
The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize.
LKs wrote:
From 【All requests posted here will be modded】 queue
[General][kiai times/绿线/红线]
- Missing Skin Files section-fail.png已添加
- 这歌不需要countdown吧 easy不用加 已去除
- SB图片最长不能超过1920 原文 SB随后修改。
rules wrote:
The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize.
这些你自己检查下 我来不及每个都仔细看Warning: [Easy] 00:20:033 kiai线未对齐时间轴
Warning: [Easy] 01:36:319 kiai线未对齐时间轴
Warning: [Experimental] 00:20:033 kiai线未对齐时间轴
Error: [Experimental] 01:12:596 有重叠的timing线
Warning: [Experimental] 01:36:319 kiai线未对齐时间轴
Error: [Hard] 00:01:770 有重叠的timing线
Warning: [Hard] 00:20:033 kiai线未对齐时间轴
Error: [Hard] 01:12:596 有重叠的timing线
Warning: [Hard] 01:36:319 kiai线未对齐时间轴
Error: [Normal] 00:01:770 有重叠的timing线
Warning: [Normal] 00:20:033 kiai线未对齐时间轴
Warning: [Normal] 01:36:319 kiai线未对齐时间轴
Warning: [Taiko Futsuu] 00:20:033 kiai线未对齐时间轴
Error: [Taiko Futsuu] 00:46:223 有重叠的timing线
Error: [Taiko Futsuu] 01:10:060 有重叠的timing线
Warning: [Taiko Futsuu] 01:36:319 kiai线未对齐时间轴
Error: [Taiko Oni] 00:01:770 有重叠的timing线
Warning: [Taiko Oni] 00:20:033 kiai线未对齐时间轴
Error: [Taiko Oni] 00:46:223 有重叠的timing线
Error: [Taiko Oni] 01:10:060 有重叠的timing线
Error: [Taiko Oni] 01:12:596 有重叠的timing线
Warning: [Taiko Oni] 01:36:319 kiai线未对齐时间轴
Error: [Taiko Oni] 01:25:954 物件未对齐时间轴
Error: [Taiko Oni] 01:26:068 物件未对齐时间轴
Error: [Taiko Oni] 01:26:633 物件未对齐时间轴
Error: [Taiko Oni] 01:26:747 物件未对齐时间轴
kiai线未对齐时间轴:我重新检查了一下,发现kiai线必须提前1毫秒,否则会出现kiai时间错误。所以还是调整回原来的样子了。(这些绿线纯粹只是为了引发kiai的喷泉效果)
有重叠的timing线:由于某些timming线为红绿线重叠,用以改变滑条速度,未能修改。
物件未对齐时间轴:已全部修复(为1/6音符)
[Easy]
00:53:807 (3) - 这不要clap音效已修改
02:17:282 (1,1) - 这个NC spam没什么意义 去掉两个已去除
[Normal]
00:39:537 (1) - 不要body whistle已去除
00:48:931 (2) - 去掉whistle以调整部分音效
00:49:473 (3,4) - 3只要whistle4只要clap同上
00:50:557 (1) - 只在1开头放whistle同上,已按歌词和节拍调整
00:51:640 (3) - 结尾不要whistle同上
00:53:265 (2) - 不要whistle同上
00:53:807 (3) - whistle移到开头同上
00:56:516 (4) - 去掉clap同上
01:27:565 (1) - whistle和clap不要共存已调整
01:59:309 (2) - 形状不好已修改
02:09:758 (3) - 不要clap已按歌词调整另一个
02:23:551 (3) - 不要body whistle所有body whistle 已去除
[Hard]
00:27:076 (2) - 结尾whistle不,这里是没有歌词的,所以不whistle。
00:29:243 (2) - whistle不要和clap联用 之后一样的问题不说不,clap是按小节来的,whistle是按歌词来的,遇到重复的就会;两个多用上,况且在clap的状态下whistle通常音效效果不会有多大变化。
[Experimental]
00:06:160 (3) - 这儿NC开的不对原本NC是按节拍和速度来的,所以比较多。现在按节拍的NC已全部删除,只按速度来。
00:07:623 (3) - 不要whistle已调整
01:42:590 (1) - 不要body whistle已调整
[Taiko oni]
Snapping 01:25:954 (2) - Unsnapped circle. 01:26:068 (3) - Unsnapped circle. 01:26:633 (2) - Unsnapped circle. 01:26:747 (3) - Unsnapped circle.1/6音符已全部snapped
keeping your thread as a general beatmap thread.ax_pokl wrote:
why?Sakura Hana wrote:
Please dont add a poll to a beatmap thread, i've removed it now.