WinZelos wrote:
Here is my diff.
BTW you should totally name MM's Taiko, MMzz's Taiko Poni! *Run*
Also add MMzz to tags.
WinZelos wrote:
Here is my diff.
BTW you should totally name MM's Taiko, MMzz's Taiko Poni! *Run*
Also add MMzz to tags.
Thanks Aggy-Sama <3Agnes wrote:
Hi, Muffy.
[General]
Song is nice, timing seems alright. The whole bit. Most I'll have is opinions to throw.
[ZelPony]
No errors.
[Muffpony]
Just a couple of suggestions:[ztrony]
- 00:17:965 (7,8) - Align these together. (Move one inch left, then one inch up)
- 00:57:805 (x) - Add note here?
- 01:13:165 (x) - ^did those
No errors.
[MM's Taiko Poni!]
I'll check back on this later...
I would maul iMuffin if he said no. you make some damn good taikos.Roley wrote:
The quality of the video is a bit tedious, imo :l
So, because I love this song so much and I want to get this ranked, not only am I gonna shoot a kudosu star (no problems found within the maps by the way so no mod is needed for me as of this moment), but I also went and uploaded a significantly improved quality of the video.
The thing is the video previously included only looks good if you view it in a small screen size/display. However, when osu! blows the up the video display size, everything becomes really pixelated. So hopefully the .avi version I have uploaded will look quite nicer than the previous version.
Download to the new video is available herehttp://www.mediafire.com/?fytu6xay34zr1pp
For the purpose of convenience, the video file-name is the same as the previous version of the video, so no alterations of the .osu video load script is required
Oh yeah, also, I know we already have one taiko map for this song, but would it be okay if I make a contributed taiko map for this song as well? It shouldn't take long for me to map it considering how the song itself ain't that long.
Thanks! also brohoof trololololol.
as long as you can finish it quickly lolRoley wrote:
The quality of the video is a bit tedious, imo :l
So, because I love this song so much and I want to get this ranked, not only am I gonna shoot a kudosu star (no problems found within the maps by the way so no mod is needed for me as of this moment), but I also went and uploaded a significantly improved quality of the video.
The thing is the video previously included only looks good if you view it in a small screen size/display. However, when osu! blows the up the video display size, everything becomes really pixelated. So hopefully the .avi version I have uploaded will look quite nicer than the previous version.
Download to the new video is available herehttp://www.mediafire.com/?fytu6xay34zr1pp
For the purpose of convenience, the video file-name is the same as the previous version of the video, so no alterations of the .osu video load script is required
Oh yeah, also, I know we already have one taiko map for this song, but would it be okay if I make a contributed taiko map for this song as well? It shouldn't take long for me to map it considering how the song itself ain't that long.
Thanks! also brohoof trololololol.
I agree ^Zelos wrote:
I would maul iMuffin if he said no. you make some damn good taikos.Roley wrote:
The quality of the video is a bit tedious, imo :l
So, because I love this song so much and I want to get this ranked, not only am I gonna shoot a kudosu star (no problems found within the maps by the way so no mod is needed for me as of this moment), but I also went and uploaded a significantly improved quality of the video.
The thing is the video previously included only looks good if you view it in a small screen size/display. However, when osu! blows the up the video display size, everything becomes really pixelated. So hopefully the .avi version I have uploaded will look quite nicer than the previous version.
Download to the new video is available herehttp://www.mediafire.com/?fytu6xay34zr1pp
For the purpose of convenience, the video file-name is the same as the previous version of the video, so no alterations of the .osu video load script is required
Oh yeah, also, I know we already have one taiko map for this song, but would it be okay if I make a contributed taiko map for this song as well? It shouldn't take long for me to map it considering how the song itself ain't that long.
Thanks! also brohoof trololololol.
Ty for the mod lizzy <3Lizzehb wrote:
[Zelpony]
00:52:045 (2) - Kinda unexpected since the whole begining of the son it 1/1. Change to a sliderlike at 00:52:765 (4).
00:55:885 (2,3) - ^
01:00:445 (3) - This one might be ok since you don't have to move your mouse.
01:07:405 (2,3) - ^
01:11:245 (2,3) - ^
01:15:805 (3,4) - ^
I'll talk to Zelos about his diff
[Muffpony]
00:16:045 (3,4,5,6) - To complicated for a normal. (I suggest only over lapping notes with sliders once, not twice on the same slider.)who says it's a normal?
00:20:845 (x) - Add a note?doesn't need it
00:20:845 (x,4,5) - Also if you add a note, I suggest making it a repeating slider.
00:34:525 (4,5,6,7,8,9) - Notes on 1/4 like this are frowned upon in normals.again not a normal and if you look back I was told to add the second set
00:36:205 (3) - OMG NAZI I KNOW. LINE YOUR SHIT UP. kthx. :3the 5 was off not 3 but fixed
01:02:365 (1) - Spinner feels strange where it ends here, but there's nothing else you can do. RAGE.
01:13:165 (6) - Would look nicer if you lined this up with (3).it's lined up with a different note
01:28:765 (4) - Add note.naaahhh
I don't mod insanes, so I'm not touching [ztrony].
didnt really take any of these mods.Lizzehb wrote:
[Zelpony]
00:52:045 (2) - Kinda unexpected since the whole begining of the son it 1/1. Change to a sliderlike at 00:52:765 (4). its not really unexpected.
00:55:885 (2,3) - ^ its also not that hard to hit 1/2 notes at 125 BPM
01:00:445 (3) - This one might be ok since you don't have to move your mouse.
01:07:405 (2,3) - ^
01:11:245 (2,3) - ^
01:15:805 (3,4) - ^
I. LOVE. THIS. MOD.SapphireGhost wrote:
mod
what the shit is thisSapphireGhost wrote:
lolmodpost
SapphireGhost wrote:
post
I'm fine with you not using my difficulty because it's your mapset and your choice, and that's alright. However, it has nothing to do with me disliking the mapset the way it is now. Even though so many people asked to make a difficulty, there's still enough room for you to make another one, so you don't have an excuse for being lazy there. I'm sorry if you didn't like the screenshots, sir, but there was also actual mod content in that post. I've edited the clutter out of the post and would appreciate if you could check the suggestions you didn't care to decipher before. Thanks.iMuffin wrote:
SapphireGhost wrote:
post
Okay I'm gonna take this and put it in the stop being so butt hurt I didn't use your difficulty and background pile and remind you for the last time that I am NOT using that background. I also would like to point out that i only have one difficulty of my own because people came to me and asked to make a difficulty, except for MMzz, I asked him for a taiko. Now I will add the tags because that is the only thing I cared to decipher among all the useless and cluttering screenshots, but the rest of it can poot off.
I'm sorry, who the hell mods with retarded pictures from storyboards?SapphireGhost wrote:
rantrantrantbutthurt
dkun wrote:
I'm sorry, who the hell mods with retarded pictures from storyboards?SapphireGhost wrote:
rantrantrantbutthurt
Why should he take your mod post seriously when you don't even take your own shit seriously?
Mods should be straight forward, not content you should decipher with something. It's his set, he can decide what he wants with it. Now you want to be serious when you've been called out with your BS?
jajajajajajjaja funny
dkun wrote:
SapphireGhost wrote:
rantrantrantbutthurt
dkun, there's no point stirring shit here anymore. Are you seriously trying to reprimand him for attempting to resolve a conflict when his joke upset someone? Think about who's being the most childish one here.SapphireGhost wrote:
I've edited the clutter out of the post and would appreciate if you could check the suggestions you didn't care to decipher before. Thanks.
No point stirring shit? I'm sorry, if he didn't start in the first place, this wouldn't of happened.Jarby wrote:
dkun, there's no point stirring shit here anymore. Are you seriously trying to reprimand him for attempting to resolve a conflict when his joke upset someone? Think about who's being the most childish one here.
Okay, so the joke was a mistake. He removed it. He's condensed his mod post and is doing his best to improve the map now without offending the mapper. His post had constructive content in it and deserved kudosu from the start, I simply gave it kudosu when he linked it because I found it hilarious. Dunno why it was denied later. Anyway, there's nothing more we should have to say as third parties. Drop it.dkun wrote:
No point stirring shit? I'm sorry, if he didn't start in the first place, this wouldn't of happened.Jarby wrote:
dkun, there's no point stirring shit here anymore. Are you seriously trying to reprimand him for attempting to resolve a conflict when his joke upset someone? Think about who's being the most childish one here.
That's not resolving a conflict. That joke shouldn't of been there in the first place. I'm not the one being childish, I'm the one being serious.
And, you for kudo'ing the post in the first place? Childish, right.
Sure, i'll drop it. But would he of done so if I hadn't said anything? Right.Jarby wrote:
Okay, so the joke was a mistake. He removed it. He's condensed his mod post and is doing his best to improve the map now without offending the mapper. His post had constructive content in it and deserved kudosu from the start, I simply gave it kudosu when he linked it because I found it hilarious. Dunno why it was denied later. Anyway, there's nothing more we should have to say as third parties. Drop it.dkun wrote:
No point stirring shit? I'm sorry, if he didn't start in the first place, this wouldn't of happened.
That's not resolving a conflict. That joke shouldn't of been there in the first place. I'm not the one being childish, I'm the one being serious.
And, you for kudo'ing the post in the first place? Childish, right.
Thankies Shinta-sama.NotShinta wrote:
The following mod post is to be read in the most monotonous tone possible, but with less emotion.
Someone should get that guy who does those eye drop commercials.
ZelMy Little Pony: Friendship is Magic adult male fan:
00:15:565 (6) - Indeed, I wouldn't recommend stacking on a slider end on a lower-level difficulty, much less the lowest of the mapset. It can be very difficult to read the timing of this. AndincrediblydifficulttospotonHidden but still. fixed by making a pretty triangle
00:33:805 (1) - A hitobject 1/1 after a spinner is not recommended on an easier difficulty; this is because some spinning methods may require more time to recover, so 1/1 to react might not be enough for Easy players. all feexed
00:42:445 (6) - I talked about hitcircles hiding under slider ends earlier. did another pretty little triangle shape with this mod.
00:48:685 (5) - Kicksliders like this might ALSO be difficult, as the player cannot easily see where they end, and as some said, they may find it difficult attempting to go back and forth rather than staying in one spot as they are designed to do. oh come on they arent THAT hard.
00:50:605 (1) - A finish on the start of this would be lovely. okie
01:02:365 (1,2,3) - Yeah, kicksliders again. In fact, you'd probably get a better mod just looking at Sappha's. Who's lovely despite everything. Oops, I did it again. spamming spinners would make it harder for easy players. so im keeping this here.
01:05:965 (1) - Of course, finish again. okie
01:13:165 (5) - You might want to move this up a grid for straight lines. Or not. Dear God, I'm a horrible person. cant you see the isosceles triangle?
tytyNotShinta wrote:
The following mod post is to be read in the most monotonous tone possible, but with less emotion.
General:
- What Sapphire means is that your current background, has large letterboxing, which doesn't look good. On top of that is that it isn't even of the ratio 4:3, which means white letterboxes on top of the black ones on the preview. Plus, its mock sinisterness clashes with the mood of the song. There are plenty more you can choose from, like this one, this one, or this one. Okay, that last one was not funny. But I know what is. 4TVb chose one that wasn't one of those but i think works just fine
- To refer to Sapphire again, what he means with the Sia reaction images is that your spread could be greatly improved with an Easy and/or preferably a difficolty between Zelos' and Muffin's. Mogsworth talked about making a Normal, but he's rarely present, and I had a difficulty mapped but it's a patterny Insane. I'd like to see one of the difficulties from you, actually, as Muffpony shows some promise despite all the hiddeny and stacky notes.if it becomes a huge issue then i will
- You still haven't added the suggested tags, I think you must have not gotten around to it or forgotten to update the beatmap. If so, sorry for any redundancies that might pop up here. And Sappha has a good point about the colon. THERE I DON'T NEED TO REFERENCE HIM ANYMOREAdded them to all the difficulties
zbaloney:
- Sorry if I repeat myself here at all, since I have modded this before.
- This is one of those difficulties that I hated at first but seem alright later on. Eyup.
00:14:125 (5) - I think this would look better a grid or two up and right. Or something else. Basically, I'm saying you could make this a more perfect rhombus. And in my opinion, would look much better and consistent! .ive fixed that
00:17:965 (2) - I think whistles on this start and end would work nicely.
00:23:005 - A hitcircle here would be nice, gets rid of the awkward pause there and I think fits slightly better. Plus it's more consistent. Although I've probably pointed this exact thing out before.can't remember if z wanted me to do these other ones or not though.
Muffhorse:
- For future reference, be careful using such stacky patterns as they can be difficult to read and not very good to look at. This map, however, works well enough.will keep that in mind
- Otherwise, quite nice. I think I pointed out everything I wanted to last time.
Krisom wrote:
I'm guessing Roley didn't do anything then?
ztrot wrote:
OMG RANK THIS! I mean really please I'd buy you a cookieor whatever you wanna do is fine~
this is so correct it's even 20% more correctRoley wrote:
it was done for the hell of it.
why are you hating brother?Larto wrote:
...it's STILL not a good idea.
I understand your point of view BUUUUUUTTTTTTTTLarto wrote:
I'm not hating, I'm just saying it defeats the purpose of difficulty names; they shouldn't ONLY be creative space for the mapper, they should also indicate who mapped a difficulty and, especially, what kind of difficulty your map is supposed to be. The star rating alone is not always reliable, and thus, difficulty names like these just leave the difficulty to free interpretation and won't become clear until the player plays all difficulties. You can still make it something like "Zelbrony's Normal" or something silly like that.
Just because someone did it, it doesn't mean it's a good idea.ztrot wrote:
it is better than some diff names we get anyays
Just because I did it, it doesn't mean it's a good idea either.Zelos wrote:
Not trying to spark any more drama but Ive seen sets with just "Larto" and even one as wierd as "Larto's Vegetables"
Odaril wrote:
Roley-Pony's Taiko
- All diffs but this ones start at the same point. I strongly recommend to make this one start there, too. done
- Make the kiai end at the same spot as the other diffs ? I personally don't see the point of Kiai being in that end portion, so I removed it in my contribution map. But, if it really is that bothersome that the kiai time spots don't fully match the other difficulties, then alright -- said change is applied as well.
I fixed most/all of themOdaril wrote:
Muffpony
- I'd suggest to raise OD by one tick, but that's just a personal preference =p
- Talking about the map itself, the blankets could be improved. I know I'm picky about it and stuff, but I see errors in blankets very easily (not everyone does or even cares), and these are easy to fix and make maps look instantly better, so please spend the few minutes for each slider. :/
00:06:440 (4) - The body is further away than the ends.
00:09:320 (6) - The body is closer than the ends.
00:13:160 (2,4) - Make them parallel =p
00:29:240 (5) - Uneven blanket ? If it's not a blanket, my bad. But if it's not, making it one would look better !
00:41:960 (5) - Same.
00:47:240 (5) - The slider goes too close near the end.- Some of the stacks feel weird to me. For instance:
00:16:040 (3,4,5) - This one stops the movement twice in the same combo, which played weird to me.
00:25:160 (5) - This one breaks the pattern. (4) is move to the upper left due to stacking, and it breaks the symmetry of the pattern. Not to mention the stack stops the movement induced by the sliders.
01:09:800 (1,2,3,4,5,6) - All the stacks break the symmetry of the pattern. :/
I'm pretty sure you can rank on offset change.Krisom wrote:
Everything looks clean, buuuuuuuuuuuuuuuuuuuuut you'll have to +12 to the offset (692), confirmed with Alace senpai.
I'll rebubble after that (unless you wanna get a rebubble from someone else, then I'd rank)
Everywhere I asked was a loud and sounding no.Charles445 wrote:
I'm pretty sure you can rank on offset change.
i fixed it all bubble it I guessKrisom wrote:
Everywhere I asked was a loud and sounding no.Charles445 wrote:
I'm pretty sure you can rank on offset change.
Did iMuffin fix the offset yet? He has not notified me..
Actually, we were doomed whenever somebody decided to start mapping Touhou music. :DMecha Shadow wrote:
Just as I said. We're doomed.
Well, the fandom around Touhou is really clear. But the FAGGOTRY (yes) around MLP:FiM has no point.Ekaru wrote:
Actually, we were doomed whenever somebody decided to start mapping Touhou music.Mecha Shadow wrote:
Just as I said. We're doomed.
This show has more males in it than both K-ON! and Touhou combined. You make no sense, kind sir. You could say, "But MLP:FiM is aimed at girls; Touhou and K-ON! are aimed at perverted guys!", which would be correct. However, I would rather be a "faggot" than somebody who wants to bang imaginary girls. And you can take that to the bank, kind sir.Mecha Shadow wrote:
Well, the fandom around Touhou is really clear. But the FAGGOTRY (yes) around MLP:FiM has no point.
I agree, actually; I was just having some fun with him. :( I actually do like me some Touhou maps, and the occasional good K-ON! map.Shiirn wrote:
protip: none of the above is, get over yourselves.
So what? People will map things you don't like, and with the ever growing popularity, like it or not, of Friendship is Magic, maps like these are inevitable. I personally don't like this song, and find quite a bit of the fandom very disturbing, but I do know that Muffin has been actively spending his time here actively getting this ranked, and that does not call for you to use homophobic terms you don't understand the weight of to describe people who like something you don't like. If you hate all and every "brony" that much, let your eyes slip past this on the beatmap listing, the fad will pass.Mecha Shadow wrote:
Well, the fandom around Touhou is really clear. But the FAGGOTRY (yes) around MLP:FiM has no point.Ekaru wrote:
Actually, we were doomed whenever somebody decided to start mapping Touhou music.
reasons were given. You just didn't like the reasoning behind it.Larto wrote:
And the difficulty names were never changed for no reason at all.
inb4 the FAQ is outdated, well it may be, but diff names also need to make sense to what a difficulty name is, oh well doesnt matter anymore, i probably should press on this issue harder in the future.FAQ wrote:
Difficulty: While the other fields should be identical between all maps in a set, the Difficulty field is filled differently for each map, to indicate which ones are harder than others. You can select one of the default names, or create your own name. While it's good to be creative, try to make it very clear which one is harder than others -- Ambiguous difficulty names can annoy players. This would also be the field where you indicate a guest mapper, if this is their difficulty (e.g. "Larto's Hard").
Sakura Hana wrote:
I probably should've been more strict on the diff names, "because he wanted to" is not a good reason as the FAQ saysinb4 the FAQ is outdated, well it may be, but diff names also need to make sense to what a difficulty name is, oh well doesnt matter anymore, i probably should press on this issue harder in the future.FAQ wrote:
Difficulty: While the other fields should be identical between all maps in a set, the Difficulty field is filled differently for each map, to indicate which ones are harder than others. You can select one of the default names, or create your own name. While it's good to be creative, try to make it very clear which one is harder than others -- Ambiguous difficulty names can annoy players. This would also be the field where you indicate a guest mapper, if this is their difficulty (e.g. "Larto's Hard").
No offense, sir, but that's not exactly the best reason he could have given. Something likeZelos wrote:
reasons were given. You just didn't like the reasoning behind it.Larto wrote:
And the difficulty names were never changed for no reason at all.
iMuffins reason was simply because he wanted to.
I made that reasoning WAAAAAAY back but it seemed to have been invalidated by you and Larto soo yeah.Zelos wrote:
I understand your point of view BUUUUUUTTTTTTTT
I honestly dont see such an issue with this because the star rating goes from 2.5 stars, to 4 stars, to 5 stars.
One should clearly be able to see the difficulty difference here. I mean really cmon it isnt that hard :p
Not trying to spark any more drama but Ive seen sets with just "Larto" and even one as wierd as "Larto's Vegetables"