Early mod by requestan
General
Resize your background so it is 1024x768. This will save you file space and look much better.
Try a video offset of 100
Hard
Tickrate 2
00:08:125 (2,3,4) - I know you want jumps like ztrot but I don't think they fit in this Hard.
00:15:805 (2,3) - ^^
00:17:965 (7,8) - Make these sliders the same
00:35:725 (1,2,3,4,5) - Don't have jumps like this
00:39:085 (1,2,3) - ^^
00:46:765 (3) - This clap sounds out of place
01:14:125 (3) - Move this down for some better flow like this http://osu.ppy.sh/ss/128631
01:23:965 (3,4) - Don't have jumps like this
ztrony
Stick a spinner in there somewhere, I bet a lot of people will try to get the max feasible score on this.
00:12:205 (6) - New combo, then...
00:13:405 (1) - Remove new combo. Much better!
00:19:885 (6) - New combo here too
00:22:285 (1,2) - Turn this into a slider. Right now it relies too much on approach circles to be read.
00:25:165 (3,4) - The player might screw up here if they think the 4 is going to be on the red tick. This looks like a real pain to make readable though so I guess it's okay. It's just something to watch out for.
00:28:045 (6,1) - I think this one works fine because while the previous slider signals the next note to be on the blue tick, the new combo effectively nullifies that notion.
00:29:965 (1,2) - Turn this into a slider. Right now it relies too much on approach circles to be read.
Yeah that's it actually, the rest of the map is cool beans
don't forget to give kd to the previous modders
General
Resize your background so it is 1024x768. This will save you file space and look much better.
Try a video offset of 100
Hard
Tickrate 2
00:08:125 (2,3,4) - I know you want jumps like ztrot but I don't think they fit in this Hard.
00:15:805 (2,3) - ^^
00:17:965 (7,8) - Make these sliders the same
00:35:725 (1,2,3,4,5) - Don't have jumps like this
00:39:085 (1,2,3) - ^^
00:46:765 (3) - This clap sounds out of place
01:14:125 (3) - Move this down for some better flow like this http://osu.ppy.sh/ss/128631
01:23:965 (3,4) - Don't have jumps like this
ztrony
Stick a spinner in there somewhere, I bet a lot of people will try to get the max feasible score on this.
00:12:205 (6) - New combo, then...
00:13:405 (1) - Remove new combo. Much better!
00:19:885 (6) - New combo here too
00:22:285 (1,2) - Turn this into a slider. Right now it relies too much on approach circles to be read.
00:25:165 (3,4) - The player might screw up here if they think the 4 is going to be on the red tick. This looks like a real pain to make readable though so I guess it's okay. It's just something to watch out for.
00:28:045 (6,1) - I think this one works fine because while the previous slider signals the next note to be on the blue tick, the new combo effectively nullifies that notion.
00:29:965 (1,2) - Turn this into a slider. Right now it relies too much on approach circles to be read.
Yeah that's it actually, the rest of the map is cool beans
don't forget to give kd to the previous modders