you can move the two you didn't move muffin damn my short messages derpy hoves
NotShinta wrote:
General:
- Seriously, I suggest you use a more related background rather than just Vinyl Scratch. Doesn't have to be Sapphire's. It's still less disturbing than ztrot's avatar plot though.new BG
- The metronome doesn't seem to fit the intro section, and seems like it should start at 4525. Yo' choice though of course.i was told to move it back by a few people so i did that lol
ztrony:
00:41:005 (6) - I thought this felt a bit lacking without a slider whistle, and the clap at the end rather unnecessary. Do what you want with it, though.
00:48:445 (2) - In my opinion, a 'whistle' works nicely here. Since they match up perfectly.
00:48:925 (1) - Likewise, ^.
00:58:285 (1) - A thought about a finish here, but do you think it would be overdoing it slightly?
01:18:685 (5) - Clap on the repeat?
01:23:725 (6,7,8) - Maybe you could replace these with a pattern similar to this. The 1/1ness works as well, this is just an alternative.
Oh my god this is a hitsound mod I never thought I wouldand you didn't lol
Hard:
00:35:005 - This feels a bit like an empty space, as there should be another triple here, considering you mapped the one at 00:34:525 (4,5,6). did
00:38:125 (7,8) - Variable stacks on slider ends feel a bit uncreative,changed
00:50:605 (1) - I recommend a finish on the start of this, to fit with the chorus starting very well.
01:17:725 (1) - Finish on this?nope
01:29:005 - You could add a hitcircle to be consistent with zedtrot's difficulty.added
I'll mod this notshittily and star it when the other difficulties get done, bro. Sorry if I came across a bit nitpickyish with the hitsounds so far. And Sapphaha's difficulty is nice. Good effort so farsapphy's is sadly not getting added because he refuses to use the hitsounds
Zelos wrote:
Hard:
00:13:885 (4,6) - adjust the ending of slider 4 or note 6 ever so lightly so that they stack each other perfectly.fized
00:23:245 (1,2,3,4,5) - stack these endings better please.stacking woot
00:56:125 (5,6,7) - stack these better please also.yarp
Very nice thar meg.why thank you <3
ztrony:
Nothing wrong here.ofcourse
also TY SO MUCH MMzz <33333Charles445 wrote:
General
Resize your background so it is 1024x768. This will save you file space and look much better.already changed
Try a video offset of 100
Hard
Tickrate 2
00:08:125 (2,3,4) - I know you want jumps like ztrot but I don't think they fit in this Hard.
00:15:805 (2,3) - ^^
00:17:965 (7,8) - Make these sliders the same
00:35:725 (1,2,3,4,5) - Don't have jumps like this
00:39:085 (1,2,3) - ^^
00:46:765 (3) - This clap sounds out of place
01:14:125 (3) - Move this down for some better flow like this http://osu.ppy.sh/ss/128631
01:23:965 (3,4) - Don't have jumps like thisyeah did all those lol
ztrony
Stick a spinner in there somewhere, I bet a lot of people will try to get the max feasible score on this.
00:12:205 (6) - New combo, then...
00:13:405 (1) - Remove new combo. Much better!
00:19:885 (6) - New combo here too
00:22:285 (1,2) - Turn this into a slider. Right now it relies too much on approach circles to be read.
00:25:165 (3,4) - The player might screw up here if they think the 4 is going to be on the red tick. This looks like a real pain to make readable though so I guess it's okay. It's just something to watch out for.
00:28:045 (6,1) - I think this one works fine because while the previous slider signals the next note to be on the blue tick, the new combo effectively nullifies that notion.
00:29:965 (1,2) - Turn this into a slider. Right now it relies too much on approach circles to be read.
Yeah that's it actually, the rest of the map is cool beansonly did the combo mods
WinZelos wrote:
Here is my diff.
BTW you should totally name MM's Taiko, MMzz's Taiko Poni! *Run*
Also add MMzz to tags.
Thanks Aggy-Sama <3Agnes wrote:
Hi, Muffy.
[General]
Song is nice, timing seems alright. The whole bit. Most I'll have is opinions to throw.
[ZelPony]
No errors.
[Muffpony]
Just a couple of suggestions:[ztrony]
- 00:17:965 (7,8) - Align these together. (Move one inch left, then one inch up)
- 00:57:805 (x) - Add note here?
- 01:13:165 (x) - ^did those
No errors.
[MM's Taiko Poni!]
I'll check back on this later...
I would maul iMuffin if he said no. you make some damn good taikos.Roley wrote:
The quality of the video is a bit tedious, imo :l
So, because I love this song so much and I want to get this ranked, not only am I gonna shoot a kudosu star (no problems found within the maps by the way so no mod is needed for me as of this moment), but I also went and uploaded a significantly improved quality of the video.
The thing is the video previously included only looks good if you view it in a small screen size/display. However, when osu! blows the up the video display size, everything becomes really pixelated. So hopefully the .avi version I have uploaded will look quite nicer than the previous version.
Download to the new video is available here http://www.mediafire.com/?fytu6xay34zr1pp
For the purpose of convenience, the video file-name is the same as the previous version of the video, so no alterations of the .osu video load script is required
Oh yeah, also, I know we already have one taiko map for this song, but would it be okay if I make a contributed taiko map for this song as well? It shouldn't take long for me to map it considering how the song itself ain't that long.
Thanks! also brohoof trololololol.
as long as you can finish it quickly lolRoley wrote:
The quality of the video is a bit tedious, imo :l
So, because I love this song so much and I want to get this ranked, not only am I gonna shoot a kudosu star (no problems found within the maps by the way so no mod is needed for me as of this moment), but I also went and uploaded a significantly improved quality of the video.
The thing is the video previously included only looks good if you view it in a small screen size/display. However, when osu! blows the up the video display size, everything becomes really pixelated. So hopefully the .avi version I have uploaded will look quite nicer than the previous version.
Download to the new video is available here http://www.mediafire.com/?fytu6xay34zr1pp
For the purpose of convenience, the video file-name is the same as the previous version of the video, so no alterations of the .osu video load script is required
Oh yeah, also, I know we already have one taiko map for this song, but would it be okay if I make a contributed taiko map for this song as well? It shouldn't take long for me to map it considering how the song itself ain't that long.
Thanks! also brohoof trololololol.
I agree ^Zelos wrote:
I would maul iMuffin if he said no. you make some damn good taikos.Roley wrote:
The quality of the video is a bit tedious, imo :l
So, because I love this song so much and I want to get this ranked, not only am I gonna shoot a kudosu star (no problems found within the maps by the way so no mod is needed for me as of this moment), but I also went and uploaded a significantly improved quality of the video.
The thing is the video previously included only looks good if you view it in a small screen size/display. However, when osu! blows the up the video display size, everything becomes really pixelated. So hopefully the .avi version I have uploaded will look quite nicer than the previous version.
Download to the new video is available here http://www.mediafire.com/?fytu6xay34zr1pp
For the purpose of convenience, the video file-name is the same as the previous version of the video, so no alterations of the .osu video load script is required
Oh yeah, also, I know we already have one taiko map for this song, but would it be okay if I make a contributed taiko map for this song as well? It shouldn't take long for me to map it considering how the song itself ain't that long.
Thanks! also brohoof trololololol.
Ty for the mod lizzy <3Lizzehb wrote:
[Zelpony]
00:52:045 (2) - Kinda unexpected since the whole begining of the son it 1/1. Change to a sliderlike at 00:52:765 (4).
00:55:885 (2,3) - ^
01:00:445 (3) - This one might be ok since you don't have to move your mouse.
01:07:405 (2,3) - ^
01:11:245 (2,3) - ^
01:15:805 (3,4) - ^
I'll talk to Zelos about his diff
[Muffpony]
00:16:045 (3,4,5,6) - To complicated for a normal. (I suggest only over lapping notes with sliders once, not twice on the same slider.)who says it's a normal?
00:20:845 (x) - Add a note?doesn't need it
00:20:845 (x,4,5) - Also if you add a note, I suggest making it a repeating slider.
00:34:525 (4,5,6,7,8,9) - Notes on 1/4 like this are frowned upon in normals.again not a normal and if you look back I was told to add the second set
00:36:205 (3) - OMG NAZI I KNOW. LINE YOUR SHIT UP. kthx. :3the 5 was off not 3 but fixed
01:02:365 (1) - Spinner feels strange where it ends here, but there's nothing else you can do. RAGE.
01:13:165 (6) - Would look nicer if you lined this up with (3).it's lined up with a different note
01:28:765 (4) - Add note.naaahhh
I don't mod insanes, so I'm not touching [ztrony].
didnt really take any of these mods.Lizzehb wrote:
[Zelpony]
00:52:045 (2) - Kinda unexpected since the whole begining of the son it 1/1. Change to a sliderlike at 00:52:765 (4). its not really unexpected.
00:55:885 (2,3) - ^ its also not that hard to hit 1/2 notes at 125 BPM
01:00:445 (3) - This one might be ok since you don't have to move your mouse.
01:07:405 (2,3) - ^
01:11:245 (2,3) - ^
01:15:805 (3,4) - ^
I. LOVE. THIS. MOD.SapphireGhost wrote:
mod
what the shit is thisSapphireGhost wrote:
lolmodpost
SapphireGhost wrote:
post
I'm fine with you not using my difficulty because it's your mapset and your choice, and that's alright. However, it has nothing to do with me disliking the mapset the way it is now. Even though so many people asked to make a difficulty, there's still enough room for you to make another one, so you don't have an excuse for being lazy there. I'm sorry if you didn't like the screenshots, sir, but there was also actual mod content in that post. I've edited the clutter out of the post and would appreciate if you could check the suggestions you didn't care to decipher before. Thanks.iMuffin wrote:
SapphireGhost wrote:
post
Okay I'm gonna take this and put it in the stop being so butt hurt I didn't use your difficulty and background pile and remind you for the last time that I am NOT using that background. I also would like to point out that i only have one difficulty of my own because people came to me and asked to make a difficulty, except for MMzz, I asked him for a taiko. Now I will add the tags because that is the only thing I cared to decipher among all the useless and cluttering screenshots, but the rest of it can poot off.
I'm sorry, who the hell mods with retarded pictures from storyboards?SapphireGhost wrote:
rantrantrantbutthurt
dkun wrote:
I'm sorry, who the hell mods with retarded pictures from storyboards?SapphireGhost wrote:
rantrantrantbutthurt
Why should he take your mod post seriously when you don't even take your own shit seriously?
Mods should be straight forward, not content you should decipher with something. It's his set, he can decide what he wants with it. Now you want to be serious when you've been called out with your BS?
jajajajajajjaja funny
dkun wrote:
SapphireGhost wrote:
rantrantrantbutthurt
dkun, there's no point stirring shit here anymore. Are you seriously trying to reprimand him for attempting to resolve a conflict when his joke upset someone? Think about who's being the most childish one here.SapphireGhost wrote:
I've edited the clutter out of the post and would appreciate if you could check the suggestions you didn't care to decipher before. Thanks.
No point stirring shit? I'm sorry, if he didn't start in the first place, this wouldn't of happened.Jarby wrote:
dkun, there's no point stirring shit here anymore. Are you seriously trying to reprimand him for attempting to resolve a conflict when his joke upset someone? Think about who's being the most childish one here.
Okay, so the joke was a mistake. He removed it. He's condensed his mod post and is doing his best to improve the map now without offending the mapper. His post had constructive content in it and deserved kudosu from the start, I simply gave it kudosu when he linked it because I found it hilarious. Dunno why it was denied later. Anyway, there's nothing more we should have to say as third parties. Drop it.dkun wrote:
No point stirring shit? I'm sorry, if he didn't start in the first place, this wouldn't of happened.Jarby wrote:
dkun, there's no point stirring shit here anymore. Are you seriously trying to reprimand him for attempting to resolve a conflict when his joke upset someone? Think about who's being the most childish one here.
That's not resolving a conflict. That joke shouldn't of been there in the first place. I'm not the one being childish, I'm the one being serious.
And, you for kudo'ing the post in the first place? Childish, right.
Sure, i'll drop it. But would he of done so if I hadn't said anything? Right.Jarby wrote:
Okay, so the joke was a mistake. He removed it. He's condensed his mod post and is doing his best to improve the map now without offending the mapper. His post had constructive content in it and deserved kudosu from the start, I simply gave it kudosu when he linked it because I found it hilarious. Dunno why it was denied later. Anyway, there's nothing more we should have to say as third parties. Drop it.dkun wrote:
No point stirring shit? I'm sorry, if he didn't start in the first place, this wouldn't of happened.
That's not resolving a conflict. That joke shouldn't of been there in the first place. I'm not the one being childish, I'm the one being serious.
And, you for kudo'ing the post in the first place? Childish, right.
Thankies Shinta-sama.NotShinta wrote:
The following mod post is to be read in the most monotonous tone possible, but with less emotion.
Someone should get that guy who does those eye drop commercials.
ZelMy Little Pony: Friendship is Magic adult male fan:
00:15:565 (6) - Indeed, I wouldn't recommend stacking on a slider end on a lower-level difficulty, much less the lowest of the mapset. It can be very difficult to read the timing of this. AndincrediblydifficulttospotonHidden but still. fixed by making a pretty triangle
00:33:805 (1) - A hitobject 1/1 after a spinner is not recommended on an easier difficulty; this is because some spinning methods may require more time to recover, so 1/1 to react might not be enough for Easy players. all feexed
00:42:445 (6) - I talked about hitcircles hiding under slider ends earlier. did another pretty little triangle shape with this mod.
00:48:685 (5) - Kicksliders like this might ALSO be difficult, as the player cannot easily see where they end, and as some said, they may find it difficult attempting to go back and forth rather than staying in one spot as they are designed to do. oh come on they arent THAT hard.
00:50:605 (1) - A finish on the start of this would be lovely. okie
01:02:365 (1,2,3) - Yeah, kicksliders again. In fact, you'd probably get a better mod just looking at Sappha's. Who's lovely despite everything. Oops, I did it again. spamming spinners would make it harder for easy players. so im keeping this here.
01:05:965 (1) - Of course, finish again. okie
01:13:165 (5) - You might want to move this up a grid for straight lines. Or not. Dear God, I'm a horrible person. cant you see the isosceles triangle?
tytyNotShinta wrote:
The following mod post is to be read in the most monotonous tone possible, but with less emotion.
General:
- What Sapphire means is that your current background, has large letterboxing, which doesn't look good. On top of that is that it isn't even of the ratio 4:3, which means white letterboxes on top of the black ones on the preview. Plus, its mock sinisterness clashes with the mood of the song. There are plenty more you can choose from, like this one, this one, or this one. Okay, that last one was not funny. But I know what is. 4TVb chose one that wasn't one of those but i think works just fine
- To refer to Sapphire again, what he means with the Sia reaction images is that your spread could be greatly improved with an Easy and/or preferably a difficolty between Zelos' and Muffin's. Mogsworth talked about making a Normal, but he's rarely present, and I had a difficulty mapped but it's a patterny Insane. I'd like to see one of the difficulties from you, actually, as Muffpony shows some promise despite all the hiddeny and stacky notes.if it becomes a huge issue then i will
- You still haven't added the suggested tags, I think you must have not gotten around to it or forgotten to update the beatmap. If so, sorry for any redundancies that might pop up here. And Sappha has a good point about the colon. THERE I DON'T NEED TO REFERENCE HIM ANYMOREAdded them to all the difficulties
zbaloney:
- Sorry if I repeat myself here at all, since I have modded this before.
- This is one of those difficulties that I hated at first but seem alright later on. Eyup.
00:14:125 (5) - I think this would look better a grid or two up and right. Or something else. Basically, I'm saying you could make this a more perfect rhombus. And in my opinion, would look much better and consistent! .ive fixed that
00:17:965 (2) - I think whistles on this start and end would work nicely.
00:23:005 - A hitcircle here would be nice, gets rid of the awkward pause there and I think fits slightly better. Plus it's more consistent. Although I've probably pointed this exact thing out before.can't remember if z wanted me to do these other ones or not though.
Muffhorse:
- For future reference, be careful using such stacky patterns as they can be difficult to read and not very good to look at. This map, however, works well enough.will keep that in mind
- Otherwise, quite nice. I think I pointed out everything I wanted to last time.