我也在做這首歌0.0
麻~好歌多人做-v-
星~
麻~好歌多人做-v-
星~
Starrodkirby86 wrote:
[Easy]:
00:24:469 (1) - Suggestion: Remove new combo here and add a new combo over here at 00:25:732 (2) - ?checked
00:43:416 (1) - You should probably extend this spinner by 1/1 so it'll end at 00:45:942. checked
02:14:363 (1) - Suggestion: Remove new combo here and add a new combo over here at 02:15:626 (2) - ? checked
02:33:310 (1) - You should probably extend this spinner by 1/1 to 02:35:837. checked
[Easy]'s definitely a simple one here. I think you'd be able to raise the HP Drain, Approach Rate, and Overall Difficulty by a small number of ticks( checked) without causing any trouble. That's up to you though!
[Normal]:
01:20:047 (3) - Jump intentional? checked
01:26:047 (1) - You can extend this spinner by 1/1 so it'll end at 01:27:626. checked
Nice! [Normal] seems pretty nicely developed. I'd have to say though, around the end, you seem to have no hitsounds( checked). This seems to contrast the beginning...It'd be best if you added hitsounds after the last break here. I also think you can increase the HP Drain and Overall Difficulty by a small number of ticks as well. checked
[Okamiroy's Hard]:
Hmm...This is a real interesting one here. I like your idea with the spacing and all, though inside it really feels fishy. Sometimes the spacing does indeed get inconsistent. But I don't really know if it's THAT bad, since I seemed to have gotten it myself. It might just be the map is naturally intuitive or my instincts are that good, but I'm unsure. XD
Another thing I'm pretty concerned about is the unbalanced nature of breaks. There's just the whole song with only one break, and that's 30 seconds long. ...That's a pretty long break. I guess it does make sense though, what being the solo and all, but a break that long kills some of the excitement.
Also, why is this difficulty shorter than the others? Do you think you can map all the way to the end? checked,and mostly remap....
[sumisola's insane]:
00:45:940 (1,1) - This jump is uncomfortable, nya. You have a repeat arrow slider ending at the top, so the jump is kind of awkward, sudden, and really icky. Maybe find some other way to make it sensible? checked
00:48:705 (2,3,4,5,6) - I don't understand the 1/4 notes here. They seem like they're just...there. it follows the lyrics,as the vocal singing "ichi ni san" (one two three"
01:23:837 (1,2,3,4,5,6) - Yeah, somewhat the same as above here... it follows the lyrics,as the vocal singing "ichi ni san" (one two three"
02:00:942 (2,3) - Spacing from here to here seems a little cramped, and not just because of any speed changes or anything. It just felt like that. I think you need a note in between. checked
02:35:837 (1) - Make this spinner longer (1/1 or all the way before the next note)? checked
02:43:416 (8) - New combo. checked
02:51:232 (2,3,4,5,6) - I don't understand the 1/4 notes here. They seem like they're just...there. it follows the lyrics,as the vocal singing "ichi ni san" (one two three"
02:52:101 (8,9,10) - This spacing is nutty. xwx checked
Wow! You put your effort here. Pretty cool. Some parts seem totally random...I think I got a bunch of them in my mod up there. I don't really have much else to specify, but I'd like to see this much polish also be put to the easier difficulties as well! checked,It have been a hard work.....haha
The countdown doesn't fit in this difficulty. Do you mind removing it? checked
This also might be a little nazi, but what if you capitalize the i in insane?checked.....hehe
[[Angel_Beats]'s Insane]:
00:35:836 (10) - New combo. checked
00:56:047 (8) - New combo. checked
01:16:256 (5) - New combo~ checked
01:27:941 (10) - Remove this note. XD The previous note should pretty much be your ending beat. Speaking of which, because of that, checked 01:27:625 (9) - should have a Finish. checked
01:56:678 (1,1,1,1) - Ahh!~ You can't have Spinners that Auto gives less than 2000 bonus to now...Sorry. You have to fix these spinners to give at least 2000 bonus from Auto, remove some of them, or think of another creative pattern. checked
Crazy ~ I don't know what else to say too. XD
I'm a little concerned for how the breaks are placed. The players' grips might suffer!However, this is a pretty cool first map.
大家都可以聽明中文,就用中文講啦~~wmfchris wrote:
[AB's insane]
0:17:995 (1) up 1 grid checked
0:45:942 (1,2,3,4) irregular shape, (3) left 1 grid+up 1 grid, (4) left 1 grid checked
0:52:416 (2,3,6) ^, down 1 grid checked
1:40:732 (x) slider should start here, or add notes? checked
1:56:679 (1,1,1,1) spinner too short checked
2:16:416 (8,9,10) uneven spacing checked
[Insane]
1:15:942 (7,8) down 1 grid? checked
2:10:100 (1,2) right 1 grid checked
[Hard]
0:29:521 (1~8) spacing of (2,3), (4,5) and (6,7) should be the same checked
1:07:732 (1,2,3) uneven spacing checked
break: that's too long. : < checked
2:32:837 (1~5) uneven spacing checked
Points to note:
The playable length should be same as other difficulties, either same as normal or same as insane checked
[Normal] HP drain rate and OD+2 at least imo checked
0:41:363 (3) left 1 grid checked
0:45:942 (1~8) fix their spacing to ~ 1.0x? checked
1:16:574 (2) left 1 grid + up 1 or 2 grid checked
1:18:469 (5,6,1) uneven spacing checked
-The later part of the diff is mostly likely unsnapped
-hitsound? checked
[easy]fix what kirby suggest would be fine~ checked
Agreed with kirby that the break arrangement is unbalanced, try to unique them.
[Angel_Beats] wrote:
Thanks for mod this map's people...
泥马你都知道我是英语文盲了..还吐我嘈..sumisola wrote:
[Angel_Beats] wrote:
Thanks for mod this map's people...
AB我想吐槽你的英文~![]()
S i R i R u wrote:
ehhh where is TAG ? (゚Д゚)
i'm not good for MOD skill >x< dunno how to mod after good modder modded.
☆
karenying wrote:
暫時不要看啦General
'background.jpg' 的大小是1023*768,把這個弄成1024*768
刪掉.osb 然後 full sub. checked
Easy
hitsound太少
00:15:626(1) - add finish,可以調低音量
00:19:416(4) - ^
00:21:311(1) - add whistle
00:23:837(1) - ^
01:01:100(1) - add finish,可以調低音量
01:04:890(4) - add finish
01:16:258(1,1) - 對於Easy來說,這兩個spinner太短
01:21:311(1) - add finish,可以調低音量
01:25:100(1) - 加長一倍
01:37:574(1,1,1,1) - 好多spinner...先不說spinner的長度,不斷轉手會疼的
02:05:521(1,4) - add finish
02:11:205(1) - add whistle
02:13:732(1) - ^
02:23:205(1) - add finish
02:28:258(1) - ^
02:48:469(1) - spinner太短
02:53:521(1,2) - 分開
03:03:626(3) - add finish
All checked,EZ基本remap,包括埋hitsound
吃飯,回來再看
karenying wrote:
Normal
01:37:732(1,1,1,1) - D: ...這三個轉轉吧...咋都一樣,很悶的 checked
02:12:153(1) - ugly checked
02:35:521(1) - 加長到02:38:363 checked
Hard
兩條綠線沒用,刪掉
在setup>Audio>soft>OK
00:20:679(1) - ugly
前段hitsounds不夠
hard嘅hitsound 全部重新加过.....
Insane
刪掉沒用的綠線 checked
Thanks,辛苦晒~~~
no kd this post
xierbaliti wrote:
-如果你想把这图弄得更好的话 我还是建议你去多叫些modding过来. 我并没有歧视新手,不过现在让我看 我实在无法认同这是张好图,抱歉. 现在的话,我不能给泡.
说一下卡比的mod 卡比是在鼓励你 并不是说图很完美不需要改动 或许你没有意识到这点. 我本应该和卡比一样扮白脸 不过你找到了我 而且是反复找了几次 我也实在不好意思敷衍你:< 所以这些必须要说明白. 卡比提出的东西很基本 我想你应该听取他说的那些.
比如Insane的00:48:784 (2,3,4,5,6) - osu!是一个节奏游戏 不是歌词游戏,你懂的. 一般是应该以节奏为主 用歌词辅助节奏. 这样才会舒服.你也是玩家 图的好坏想必你比我更清楚.
还有一点非常重要 图里的随机性太强了 有些地方真的是不好读
现在如果是说"对"和"错" 的话 也许图并没有什么错误 不过"对"和"好"的差别是太大了 一张图 难也好 简单也好 让人打着舒服,或者很爽 那这张图就成功了 这就是为什么有的图能够让人送出10分 有的图直接甩1分的原因 如果你执意保持原样的话 我建议你去多找些人打打看 @w@ 玩家的意见也是很重要的
还有 刚起步的话学一学基本的排列 花样什么的可以等到熟练之后再去运用嘛.
节奏是很重要的 不要一味的去对歌词 这很傻. 去仔细听背景音 听音乐的节奏 先找到节奏 然后根据节奏考虑排列
最后,
做成这样对于新手来说确实不错 不要被我的话打击 这图很有潜力 又是热门歌 再改进一下的话会更好的![]()
作为鼓励 *star*
希望在今后能看到你的进步.[/spoilerbox]
Starrodkirby86 wrote:
More things I noticed that I didn't see the first time oxo!!
[Normal]:
All the difficulties are mapped to ~3:05 except this one, where the last thirty seconds are blank. I really think this feels kind of strange and random. If you have the time to map the whole thing, I would highly suggest doing so.checked
[Insane]:
01:21:311 (3) - Consider a New Combo here? checked
[[Angel_Beats]'s Insane]:
01:27:941 (1) - Remove this beat? It'll make a nice transition into the break. checked
01:56:679 (1) - It was kind of difficult to notice this was a 2x slider. I didn't break combo, I don't know if it was from natural intuitiveness or the pattern is actually identifiable as a 2x slider, but I'm a bit concerned. Hmm...How about flipping 01:54:783 (1,2,3,4,5) - ? That'll make it so (5) is a little bit farther away to the next (1), perhaps making things at least a little less awkward or sudden. Just a suggestion.checked
You should probably remove HTT from the tags, since it's already in the Artist field. checked
Hmm...Do you think (Full ver.) is unneeded? We can always change the title to just "Gohan wa Okazu". If there's a short version, that can be simply be (TV Size). People would understand the difference. Thoughts? o: checked
As xierbaliti mentioned earlier, please set a Preview Time for all the difficulties. It should be the same area. To set a Preview Time, go to Timing > Set Current Position as Preview Time. It's the last option; you can't miss it! checked
If you're changing the Song Title, follow this procedure: viewtopic.php?f=56&t=24443
If you have any questions, contact me.
Fight!!!!!!!!!!!!!!!!!!!!!!!!!!!!!S i R i R u wrote:
[lllllllllllll-35%-------------------------]
Your message is too short.
Your message is too short.
Your message is too short.
(。≖ˇェˇ≖。)
wcx19911123 wrote:
[326神挂B]
00:44:363 - volume down plz 60%→50%
00:48:469 (1,2,3,4) - this is sudden , I think you should use sliders first then use circles later on the same rhyme , like 00:53:521 (1,2) first , then 00:48:469 (1,2,3,4) later 保留意见 没改
01:07:416 (1) - delete 节奏需要 还是没改 OTZ
01:40:258 (3,1,2,3,4,1) - make into a pretty pentagon ? 3那个slider改了 后面那个菊花我蛮喜欢的.......所以还是没改...=A=
Download: HTT - Gohan wa Okazu (Sumisola) [Snowy's Easy].osuwcx19911123 wrote:
[雪儿神mapper] 神mapper你妹啊 你才是啊
00:35:205 (4,5) - stack on (1) ? fixed 但不是分开>.>
01:22:574 (2) - repeat at 01:23:047 , end at 01:23:521 ? Fixed
02:17:521 (5) - kinda to hard for an Easy imo kinda to easy for the beginner nowadays
03:03:784 (1) - end at 03:06:153 and remove finish then volume down Fixed
spboxer3 wrote:
[Snowy's Easy]
01:08:679 (4,5) - 與間距不一樣01:06:153 (1,2) - 建議改掉 Fixed
01:37:732 (1,2,3,4,5,6) - 這combo拖的時間太長了 改掉吧((NC的目的在於加血阿lolFixed
02:25:732 (4) - NC Fixed
02:53:521 (1) - ^ Fixed
02:58:574 (8) - ^ Fixed
02:59:205 (1) - reNC Fixed
03:03:784 (1) - 節尾一致吧 你這難度其他的難度節尾快了1/4拍 @.@
xierbaliti wrote:
液我又来了。简单的看了一下 :3
-General-
没设置PreviewTime啊 如果是我的话设在30705左右 :3 fixed
Tag加上 "siriru" 不然搜不到 fixed
LeadIn没发现有什么用 去掉. fixed
不做1个spinner的皮肤吗? fixed
-Insane-
01:58:574 (1) - 不是应该加到1.25x吗 ._. fixed
02:04:100 - 还是感觉加个note舒服一些._. fixed
02:09:153 - 同上 fixed
02:51:942 (4) - 还是拿上来点更好看吧? http://osu.ppy.sh/ss/141837 fixed
音效还是需要提升啊 ._.
PS.果然和我一样懒比了 找了一票GD lol E N H神马的做太累哦...OTL
:3
spboxer3 wrote:
[Snowy's Easy]
01:08:679 (4,5) - 與間距不一樣01:06:153 (1,2) - 建議改掉
01:37:732 (1,2,3,4,5,6) - 這combo拖的時間太長了 改掉吧((NC的目的在於加血阿lol
02:25:732 (4) - NC
02:53:521 (1) - ^
02:58:574 (8) - ^
02:59:205 (1) - reNC
03:03:784 (1) - 節尾一致吧 你這難度其他的難度節尾快了1/4拍
[Shinki's Normal]
02:21:942 - 我喜歡在這邊加個Break time作效果 看你覺得怎麼樣;)
[RuRu~<3]
AR use 7?? ((I think 7 is more better :3
[Insane]
00:19:100 (1) - 去掉NC吧 我認為在 00:19:416 (2) - 加比較合適 fixed
01:12:784 (1) - 我不知道這樣要求是否有點過分lol 我希望中間那個tick能夠剛好在正中央 [nazi] fixed
01:14:363 (4,5,6) - 一起移動和01:13:732 (3) - stack吧 fixed
01:23:837 (1,4) - stack fixed
02:00:469 (17) - NC然後在02:01:100 (1) - reNC fixed
02:01:258 (2,5) - stack fixed
02:21:311 (3,4) - 純粹建議 我觉得我的这种重叠挺flow的
02:22:416 (4,2) - stack fixed
02:34:574 (1,2) - 我希望他平行:3[nazi] fixed03:03:705 - 我好想在這邊加一個note阿(slap
thanks for mod, but i want to keep 8spboxer3 wrote:
[RuRu~<3]
AR use 7?? ((I think 7 is more better :3
Garven wrote:
Skipping easy since you said you'd remap. WIP
[Shinki's Normal] Shinki fix most of it
I'm not a fan of such short combos. But if you want to do these, try to keep things consistent. You have gaps in your new combo use such as 00:33:311 (1) - and then you change the pattern at 00:56:047 (1) -
Hitsounds feel very, very quiet.
00:14:363 (3) - Eew, whistle on slider slide.
00:20:047 (2) - ^
00:46:100 - These extended break things are kinda dumb. Just add a note at 00:47:047 -
01:09:942 (1) - This feels so off from the music
01:25:416 (1) - Feels better starting at 01:25:258 -
01:50:679 - This break is awkward and is waaay too soon after the break at 01:27:942 - It's more of an interruption of play rather than a real "break"
02:02:995 (1,2,3) - Whistles on sliderslides
02:09:311 (4) - ^
02:10:574 (1,1) - Even though there's a lot of time between these, I'd like more spacing here if you have larger spacing with the same rhythm at 02:13:100 (3,1) -
02:21:942 - Why is there a break here? D: Just do something like this and fill it in.
02:38:521 - More of those weird breaks. Just map through them.
[Ruru's Desktop Accessory] see the edited version below
Kind of the same oddities with the new combo usage. It'd be nice if you can get them configured in a way to keep things consistent, but the way you mapped makes it a little difficult.
00:32:521 (6) - I think this would look better as a blanket instead of an elbow slider. ..though I guess you copy/paste that slider a lot here, hehe.
01:27:311 (7) - Snap these to 1/3
01:47:995 - Aaah awkward break here as well. ;_; It'd play better if you mapped through it.
02:10:732 - ^
Those jumps during the kiai were kinda surprising considering the rest of the song, but I guess they're fine as kind of a finale thing.
02:38:363 - The switch back to soft hit sounds felt like they were quieter than they should be. Mostly due to comparing to the hit sounding to the section prior.
[Insane]
00:14:679 (3) - I keep overshooting this. :< 3 's tone is lower than 2
00:32:047 (1,2,3,4,5) - I found this to play much better. Kind of hard to see, but just having that circular motion with jumps with each one flowed really well for me. I made a change base on your suggestion.Thanks~
Otherwise that combo just looks really crowded with the close spacing and overlaps all over. fixed
00:48:469 (1,2,3,5) - You really need to accent the "1 2 3 4 Rice!" with some hit sounds or something. It feels so plain for a climactic part of the song. see if the "finish" fit here
01:08:047 (4,6) - That overlap is pretty ugly. There are other parts that kind of do the same thing, but this one was the worst offender by far. fixed
01:36:469 (1) - Snap this to 1/3 fixed
01:44:047 (1) - Snap this to 1/3 fixed
02:16:416 - The emphasis is right here with the "yume no", so starting it by ending on a slider feels awkward and doesn't play very well. fixed
02:19:732 (1) - Remove nc
02:43:416 (1,2,3) - Forget some fixedclaps?
02:50:047 (6) - Run out of ideas? This is kinda blah for so close to the end. see if the arranngement would be OK
02:53:521 (1,2,3) - Forgot more claps claps------>finish
FIX........Thanks LKsLKs wrote:
insane
SC1的whistle和clap音
whistle因为本身音高 辨识度高 就比较好识别 姑且算作识别难度5 (有5的辨识力的人就能听出来
clap本身音低 比较和歌曲打击乐贴近 不那么好识别 再加上音量低 便是难度可能会有20
这样差的就有点多了 我想了想 不用加大clap 稍微降低一点whistle音量应该就行 尤其是whistle和clap出现距离很近的地方
[00:29:521] 这三个slider要不要都变成头clap尾whistle
[00:42:153] no whistle
[00:48:311] no clap
[01:23:047] 虽然我是mod音效但也别这样
[02:45;863] 如果这里加一个clap的note 之前的那个clap就可以有
[02:57:153] 这里说不定可以clap
很遗憾 finish没什么可mod的
Odaril wrote:
As per your request.
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.
GeneralEasy
- The sliderball 0 and 1 are the same picture. let balls flowing while mouse moving on the slider
- Wouldn't it be better to have a comboburst picture for each member of the group ? trying
- It'd be better to remove that "click" on RuRu.png. :/ BAKARU's work
Shinki's Normal
- This diff doesn't have a preview time. Make sure you add the exact same as the other diffs'. fixed
- The combos are really long. Try to make them shorter ? Notes that finish a combo give more points (thus more health) and make the difficulty a bit easier.
- 01:26:363 (1) - This is quite short of a spinner for an Easy diff. I'd suggest to just replace it with a single circle with a finish, then drag the break where it ended. fixed
- 02:01:100 (2,4) - I don't think these two fit. You used very few 1/2 streaks and mostly 1/1 or more rhythms, so these two sound out of place in the diff. not change,I just wanna to insist what I map here~
- 02:21:942 (1) - This is quite short of a spinner for an Easy diff, especially followed so soon after by a note. I'd suggest to just replace it with a slider for playability. fixed
- 02:51:626 (1) - This is very far from the center of the screen so soon after the spinner. You can make it curved to draw it closer to the center, something fixed like this (making a blanket would be very nice, too).
S i R i R u's HardChanging some of the notes arrangement withou changing the hitsound volume
- The hitsounds are too low. Raise them by something like 30%.
- I don't advice to use these small (well, kinda) circles on a Normal diff, especially for such high-BPM songs, as they add frustrating difficulty to the diff. fixed
- 00:14:363 (3) - This slider breaks your comboing. It ends where there should be a new combo, so the new combo is added on the note after it and makes the comboing inconsistent. fixed
- 00:42:153 (4,1) - For consistency with your previous comboing, swap these new combos. fixed
- 02:39:626 (2,3,1) - Stacks are confusing because they make rhythms unclear, so don't use different rhythms in the same stack for a Normal. :/ no yet fixed
- 02:55:100 (4,5,1) - This is a big no for a Normal. Okay, there's the new combo to help, but the spacing is just way too confusing. The spacing is the same, but the time gaps are 1/1 for (4,5) and 2/1 for (5,1) which will be extremely confusing. fixed
Insane
- For the sake of difficulty and score spread, you should make this easier. :/
- Hitsounds are too low. Raise them by something like 20%.
- Hitsouds below 85% are too difficult to hear imo. OH~~That would be too loud
- 00:39:626 (9,1) - and 00:40:890 (4,1) - (and similar) I must say that I loved these jumps.Thanks
Garven wrote:
[Skin]
reversearrow might work a little better if you had an indentation in the back. Right now it looks like you could be reversing in three different directions - especially on curved sliders. There is only one direction of a reverse slider 大丈夫だ 问题ない
[Easy]
Yeah, preview in Easy is 30784 compared to the other diffs' 30705 fixed
00:25:732 (1,2,3) - This part could be simplified rhythmically to fit the music better fairly easily. fixed
01:14:995 (5) - Kind of an ugly curve. Try to apply the things I taught you yesterday to these maps and see what you can find to improve.fixed
01:37:732 (1,1) - Quite the jump. Also kinda ugly with the overlapping multiple colors. Keep 'em the same combo at least. Also reduce that distance. fixed
01:52:100 (1) - Odd rhythm to have against the music. Sets your ticks weird too. just lowing down the diffculty of Easy
01:56:679 (3) - This would be so much better as normal circles instead of a repeating slider. ^
02:01:100 (2,4) - I really recommend against short repeating sliders like this in Easy difficulties. I think it fits the song here
02:10:258 (8,1) - A little close fixed
02:15:626 (3,4,5,6) - Could use some simplifying of the rhythm like earlier fixed
02:21:942 (3,2) - Kinda ugly overlap fixed
02:51:626 (1) - End at 02:52:100 - fixed
[Shinki's Normal] As what Shinki said above
00:34:574 (3) - Doesn't play very well. Not really expecting this to be four hits when 00:33:942 (2) - was three.
00:37:732 (5) - Strange that this is stacked. Kind of breaks your flow.
01:07:416 (1) - What is this following in the music?
01:09:942 (1) - ^
01:21:311 (1) - Try to position this so it isn't overlapping with 01:20:047 (1,2) -
01:25:890 (1) - Really awkward place for a spinner. I'd map through it instead.
Hit sounding in general felt a little underwhelming and empty.
Try to work on where you place combos as well. It felt a little inconsistent and random.
[RuRu's Hard] As what BAKARU said above+above
01:00:626 (1,2,3) - I didn't really like this back and forth motion after a jump like that.Also didn't like the super-short combos that all these small interludes ended up as, but oh well.
01:59:205 (1,2,3,4) - I think some etna sliders would fit this part much better.
02:16:416 (3,4,5) - You know, these little vocal refrains might work better with soft whistles instead of the custom claps. Woudl apply to the earlier one too if you do this.
03:00:469 (3,4,5,6) - Move down and right one grid to adjust for stacking
[Insane]
00:32:047 (1) - More of those curves that I was telling you about earlier. The positioning is cooler for flow now, but it ended up with a lot of bad overlaps. fixed
Maybe reposition things something along this line: fixed
Although it does end up really jumpy and I don't know if you want that many jumps. You may want to redesign a little bit of it anyway.
01:10:574 (4,1) - Really bad overlap fixed
01:38:363 (1) - Remove new combo fixed
01:39:626 (4,1) - Overlap fixed
02:17:995 (3) - Don't like seeing so much of the hitcircle covered by the slider fixed
02:44:995 (5,6,7,8,9,10) - Kinda boring I just wanna to ask you for some advice
Anyway, keep an eye out for overlaps and fixing up your sliders. It'll get things looking a lot better!
Garven wrote:
[Easy] fixed
01:52:100 (1) - This feels better starting at 01:52:258 - and ending where it ends now
02:16:258 (4,5) - Not quite simplified... Try something like http://osu.ppy.sh/ss/161660 (look at timeline, too lazy to reinstall puush atm)
[Normal] fixed
02:04:258 (3) - Whistle on sliderslide
02:10:574 (1,1) - Even though there's a fairly large gap of time, I'd rather these be spaced further since you can still see the note before the last phrase is done
02:13:100 (3,1) - ^
02:15:626 (2,1) - ^
[Insane]
Eh, there are still a lot of sliders that have too sharp of corners near the start/end such as 00:56:047 (5,6) - if you want to comb through this and pretty things up. Some of the sliders I just wanna to insist not changing it
02:31:732 (4,5) - I was expecting these to be stacked with 02:31:100 (2) -
02:44:995 (5,6,7,8,9,10) - My main feeling is that with such a jumpy map, having a giant stack during the last part of a 3 minute song is kind of dull and off-putting. If you did it with each instance like you did earlier in the map, it wouldn't be so bad make some change
Thanks ^ ^Garven wrote:
[Normal]
02:04:258 (3) - Whistle still on slider slide. Compare with 02:09:311 (4) - fixed
02:21:311 (2) - ^ fixed
[Insane]
00:50:995 - This rekiai necessary? It's not in your Easy, if anything. fixed
02:31:732 (4,5) - I still keep expecting these to be stacked with 02:31:100 (2) - fixed
Dangaard wrote:
[Skin]skins all fixed
force default skin on all diffs in the settingsactually don't do that- sliderb0 and sliderb1 are the same pic, sliderb9 is missing
- sliderb is not available on skins and isn't used, also this file looks much different, so remove it
[Easy]fixed
- remove the audio lead-in
[Shinki's Normal]fixed
- 02:08:521 (2) - I would rather have normal rhythm on white ticks here The whole diff is using soft hit while here suddenly using normal hit . I still want to insist the hitsound here
- 02:15:626 (2,1) - feels like something is missing between them
Pretty fun map to play, the hitsounds on the harder diffs are nice.
Thanks~~blissfulyoshi wrote:
Easy:
Normal/Aesthetics:
00:54:153 (1,1) - overlap, it would look better if these 2 notes did not overlap fixed
01:40:890 (2,4) - overlap fixed
03:06:153 - I find it a little better to end 03:03:626 (1) to follow the the airy sound the drum? makes (also consistent with guest diffs) fixed
Combo:
00:13:100 (3) - new combo to be consistent with 00:18:153 (1)? fixed
00:25:732 (3) - new combo for slight change in vocal pitch fixed
02:08:047 (5) - new combo to be consistent with 02:02:995 (1) fixed
Shinki's Normal:
Normal/Aesthetics:
00:14:047 (2,1) - overlap fixed
01:11:521 (4,5,6) - the music starts to pick up here, so using a stack felt weird fixed
01:20:521 (2,1) - overlap fixed
01:49:732 (1,3) - overlap (this looks a fair bit worse than the others) fixed
02:03:626 (2) - looks a lot better if it didn't cover the ending of 3 like so: fixed
02:16:574 (3) - Looks cleaner if you place at the start/end of 1 fixed
Combos:
02:06:784 (3) - new combo to be consistent with 02:01:732 (1)? fixed
S i R i R u's Hard:
Normal/Aesthetics:
02:19:416 (1,2,3,4) - I get the feeling that things are starting to build up in the song, so I am not sure that underspacing is the best thing to do fixed
Combos:
02:34:574 (4) - new combo to it the new combo for the short phrases at 02:33:469 (2) fixed
Insane:
Normal/Aesthetics (I am not going to be as strict nazi wise on this diff because most things pass by pass enough that most ppl won't care)
00:31:732 (8,1) - overlap (it probably wouldn't hurt to break distance snapping here) I just not want to break the shape of the slider
01:39:626 (4) - overlap between this and the hp bar fixed
03:06:153 - I find it a little better to end 03:03:626 (1) to follow the the airy sound the drum? makes (also consistent with guest diffs) fixed
Combo:
02:44:521 (4) - new combo to be consistent with 02:39:469 (1) fixed
02:49:574 (5) - ^ fixed
02:57:153 (5) - new combo to be consistent with 02:52:100 (1) fixed
=============================
Not a bad mapset overall. Fix/Do what changes you want and contact me after, and we'll see where to go from there (I might need to ask Dan or another BAT to rank).