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HO-KAGO TEA TIME - U&I

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OzzyOzrock
Whatever's in white (lol), I sort of did, but I guess, not exactly as said. What's removed, I did.

lepidopodus wrote:

Taiko mod, cause somebody want me to do.

Ozzy's TaiK-On!!
- Well, this map seems a bit overmapped especially in go-go times. To be honest I don't think this song is good to have this many notes. It's not like heavy metal or something... Cute girls are singing cute song, right? But the patterns are kinda heavy to me. Lowering note density a bit might be better.
00:59:528 (1,2,3,1,2,3,1,2,3,1,2,3) - This pattern is exactly same with 00:54:957 ~ 00:55:957. It's ok, but trying more change won't hurt your map. (Some beats like... 'O---o-o-ooo-o-o'?)
01:08:671 (1,2,3,1,2,3,1,2,1,2,3) - Try some big notes here, instead of putting similar patterns again?
01:12:100 (1,2,3,1,2,1,2,3,1,2) - Same with 00:53:814.
01:39:957 (1) - Same with 00:13:099 (1).
02:00:099 ~ 02:18:099 - Usual method to make something different with previous similar part in this long map is adding more notes, but since you added too many notes in 00:33:242 ~ 00:51:242. Also, since patterns and pattern compositions became similar because of adding more notes, it might be better to try something else.
03:35:028 (2,3) - Since there's long kkkks right after this, how about put there a small gap by deleting those?
03:36:100 ~ 03:54:385 - Similar problem with 02:18:385 ~ 02:54:671.
03:58:957 ~ 04:17:242 - Patterns are too similar with other go-go times. Also it has really high note density comparing with similar part in the beginning.
04:28:528 (1) - Hmm, I think ticks in this drum roll doesn't that fit with drum sounds in the music. Removing this and extend 04:26:100 (1) to 04:28:671 might be better.

Overal compositions are ok, but since you added too many notes in the first part and you put more notes when similar part appears, the map ends with really dense patterns, which can feel overmapped to me. Also, too many repetitions of similar pattern compositions can be a bit boring. Otherwise the map seems ok.

Note to MATs: Peronally I'm fine with HS x2 in this map, both 03:13:242 and 04:25:242. (Though 04:25:242 can be a bit tricky to deal since players must be really exhausted when he played until here, lol.)
Took out a lot, 1777 to 1666... please realize that whoever told Lepi to mod this is to blame for this unfitting number...

Download: HO-KAGO TEA TIME - U&I (Raging Bull) [Ozzy's TaiK-On!!].osu
Topic Starter
Raging Bull

Odaril wrote:

Rechecking...

General
  • 03:54:385 - Make the last kiai end here ? It's a better place imo (mainly because it's on a big white tick =P) Oh dear. Inconsistency in kiai time. Thanks for finding that!
Easy
  1. 00:30:385 (3) - I found it quite confusing for this note to be on the white tick and not on the previous red one, because the vocals go for a 3/2 rhythm here, and the rhythm you are using sounds a bit weird because of that. I had a really hard time chagning this because it sounds alright on the white tick. In the end, I changed 2 to a slider and ended on the red tick.
  2. 01:18:957 (1,2) - Add claps on the end of these two sliders ? It would be more consistent with the hitsounding right after imo, and that way the claps will feel less sudden. Added.
  3. 01:43:528 - Adding a note here would be better imo for consistency with the following pattern, and because the blank feels unnecessary.Done


Normal
  1. 00:13:242 (3) - I think it'd be better to change this to a single circle: it will keep the 2/1 pattern you were using (red combo) and make the yellow notes stand out more due to their 1/1 rhythm. No thanks. I like to think of that last slider preparing them for 1/1 combo.
  2. 00:56:671 (1) - For consistency with your comboing in Easy (as you told me in your reply to my previous mod), remove this new combo.Removed.
  3. 01:28:099 (5) - Add a new combo here to mark the change of instrument ? Added.
  4. 01:57:814 (3) - Because of the timing section that switches the sampleset to soft, the end of slider has no sliderwhistle hearable and it sounds weird. Move said section right on top of the sliderend to fix ? It would be hard to notice, but I changed it anyways.
  5. 02:54:957 (5) - Add a new combo here to mark the change of instrument ? NC'd on 4 instead. Hope that's fine.
Hard
  1. 00:57:242 (5) - Missing whistle ? Arg. I keep missing these. Sigh. Thanks for checking it. Added.
  2. 01:15:528 (5) - Missing whistle ? Added.
  3. 02:04:671 (2) - It's not much, but it'd look better to orientate this slider in a different way to avoid the partial overlap with 02:03:528 (3) - Moved the slider end somewhere else.
  4. 02:50:099 (1,2,3,4) - Stack their ends perfectly ? (to do that, reverse them all, snap them to the same point, then re-reverse) OHhhhhhhhhhh! That's how you do it! Thanks!
  5. 02:54:957 (4) - Add a new combo to mark the change of instrument ? Nah. I rather have that 1,2,3,4 + cymbal sound have the same combo.
  6. 03:54:385 (4) - Same ? ^
Insane
  1. All other standard diffs have OD lower than AR, so I think it'd be better to use OD 7. I prefer to keep it at OD8. I want the map to be slightly harder by increasing the accuracy and not HP drain.
  2. 00:06:671 (3) - Draw this closer to (2) to keep the spacing consistent. It makes 3 closer to 2 and looks ugly ;_; I kinda wanted 2 to slightly blanket 3.
  3. 00:07:814 (7) - Draw this closer to (7) to keep the spacing consistent. Uhhhh. Draw it closer to itself?
  4. 00:08:957 (3) - Draw this closer to (2) to keep the spacing consistent. Yeah. Kinda same comment about the blanket.
  5. 01:28:099 (4) - Add a new combo to mark the change of instrument ? Nah keeping it with the 1,2,3,4 + cymbal sound.
  6. 02:54:957 (5) - Same ? ^
  7. 03:35:242 (1,2,3) - I find this to be confusing. You've been using anti-jumps all along so far for that kind of situation, which makes them look like 1/2 beats. I suggest to keep using the same anti-jumps (and maybe make these a repeat slider ?)While experimenting anti jumps here, I notice I can't seem to get the same effect because of the keyboard playing. It was originally anti jump, but 1/4 were spaced almost as close as 1/2 which tricked people. So sorry. I'm leaving it this way with 1/2 spaced out.
  8. 03:54:385 (5) - Add a new combo to mark the change of instrument ? Nope. But I extended slider instead and replaced 1 to keep it consistent with other spinners.
Ozzy's TaiK-On!!
  • I'm being very nazi, but shouldn't the n be capitalized in the diff name to match the anime name ? He agreed.
  1. The speedup at the end is way too surprising and isn't even consistent with the rest of the map...
Topic Starter
Raging Bull

KayeSara wrote:

As your mod4mod on my queue~
Time for modding~All of them just a suggestion.
[General]
  1. Delete the useless osb file :) You don't really need to unless you have 2 osb.
Easy
  1. 02:36:671 (2) - Distance snap Oh! Thanks.
  2. 02:37:814 (4) - Add finish? Noo. There's a hitsound combo with finish I did.
  3. 02:42:957 - add a slider from 02:42:957 to 02:43:242, Just feel a little out of place if you spare it. I've reconsidered and yeah. I think I'll add a slider for this one.
  4. 02:52:671 (5) - finishe? No thanks
  5. 02:54:957 - Remove the finish No. Keeping it.
  6. 03:38:385 (3) - Distance snap(I don't konw why you keep many notes in different DS, it's not a big problem, but keep them in same makes it better~) It seems correct to me. No change.

    Everything is fine~
Normal
  1. 00:34:100 - add note Hmm okay.

    Nothing~It all seems nice.

Hard
  1. 00:50:957 (1) - I'd like to say it's right for the rhythm, but not suit for your own style. That means it doesn't suit for the rhythm in whole music. Just make a slider from 00:50:957 to 00:51:242. I think it's okay
  2. 01:09:242 (1) - ^ ^
  3. 02:27:385 - Add note No. Don't want hard to have anymore higher score ;_;
    ~That's all
Ozzy's TaiK-On!!
Believe me, Ozzy's Taiko is bloody good :)

Insane
All fine~

Good Luck~
Your pictures make modding seem lively, hehe.


Edit: Currently testing snare drum hitsound.
lolcubes
Lets do this!
Fix the red at all costs, unrankable issues! Green is just some minor suggestion or nazi you may not care about.

[General]:
  1. 03:58:957 - If you ask me, this is the most important part of the song, and should have kiai. Up to you if you wanna change, but I highly recommend this. If you decide to do this, end it at 04:17:242.
  2. I just feel like pointing this out: the taiko background is using the pic you used before (the one with silly aspect ratio), so look at them widefaces! Oh well not a big deal, who cares anyway.
  3. Sounds: You have 3 custom hitsound files - normal-hitwhistle2.wav (which is completely unnecessary because it's the same as the normal-hitwhistle on default set), normal-hitclap and normal-hitclap2 (which is also unnecessary since you only need one because you don't need the 2nd sound set for the whistle at all). From our talk in game you told me that you are using a separate skin with different sounds, but unless you plan on including that skin into the map, you probably shouldn't be doing this.
[Insane]:
  1. General hitsounds: Don't use claps/custom clap throughout the whole map, this make it sound like just another default sound and doesn't add spice to the map at all. Use it on kiai only imo.
  2. 00:10:385 (1) - Finish at the start.
  3. 00:19:242 (8) - Remove this finish, doesn't fit that good. What could fit better is that you make a slider out of this note and the note at 00:19:528 and then place a soft whistle on top of the slider (but not start and end). Else just don't follow that sound, the finish on a circle gives impact, while I don't feel the one in the music gives such an impact at all. Seeing how the next note is a slider, this might mean some modifying the note structure, or just dropping the sound. This may be hard to pull off cause you would have to shift the timing section by like 3ms forward so it doesn't change the sound of the starting point but affects the slider still. Maybe 1ms could work, but I'm not sure.
  4. 00:25:528 (7,8,9,10,11) - I told you ingame about these. They are just too confusing, atleast to me. If you are keen on keeping this pattern, new combo on 7, because of the spacing. Every time I got to 7 - 8,9,10 and 11 were 100s cause I just don't expect them that fast (and yes I don't watch approach circles while playing, maybe I should ;x;). Also, idk if you noticed, but the star aint perfect! D:
  5. 00:28:671 (1) - Finish at the start.
  6. 00:46:671 (1) - Use a soft whistle on the slider, but not the start and the end. More timing sections yay! Don't need to if you don't wanna bother it's not of that great impact.
  7. 01:00:100 (9) - Remove the finish.
  8. 01:02:385 (7) - ^
  9. 01:17:528 (3) - Whistle at the end of the slider to complete the vocal.
  10. 01:18:385 (5) - Move this finish to 01:18:957 (2) instead.
  11. 01:42:671 (3,4,5,6,7) - Probably intended but to me the spacing doesn't look that nice. If you made all this just so you can blanket one of the upcoming sliders over a note (which is no longer visible by the time you get to the slider) then whatever, but you should probably fix the spacing if you can.
  12. 01:50:528 (6) - Remove whistle from the end.
  13. 02:53:814 (1,2,3,4,5) - These are perfectly fine, but have you considered mapping the drumline here? Could add some variety. Up to you really.
  14. 03:35:242 (1,2,3) - Every time I get here, I'm like "oh ffs it's a 1/4". The antijumps to this point make you believe these are antijumps as well. I suggest you stack the triplet, much easier to read and doesn't really make anything harder or easier (unless you count confusion as difficulty!). If you care about consistency at all, and if you decide to do this change, maybe consider changing the triplet you start the song as well, making it a stacked triplet.
  15. 03:58:957 (1) - Finish at the start.
  16. 04:03:528 (1) - ^
  17. 04:08:100 (1) - ^
  18. 04:12:671 (1) - ^
  19. 04:17:242 (1) - ^ (although maybe a soft one for consistency)
[Hard]:
  1. Hitsounds: In general I felt the whistle was just too random. You should probably use it like in insane, to emphasize certain instruments or parts of the song, instead of making a beat pattern. Since the note density @timeline is almost completely the same like in Insane, maybe take a look there how you placed them and just do the same here. Also about the claps/custom claps, the same apply to this diff as well, what I wrote @Insane.
  2. 00:23:671 (4) - Extra whistle at the end, remove it.
  3. 00:46:671 (1) - This finish feels off. It's in the music, sure, but almost every white tick you have a percussion sound. Move it to the slider end instead, it's also in the music and feels much much better.
  4. 01:00:100 (5) - Move this finish to the end of the slider 01:00:385 (1) instead, sounds much better.
  5. 01:18:385 (5) - ^ (01:18:671 (1))
  6. 01:22:957 (5) - Remove the finish.
  7. 01:41:814 (1) - Finish at the start.
  8. 01:50:528 (4) - Remove whistle from the end, it's an extra one.
  9. 02:00:385 (1) - Remove this new combo, it doesn't fit the music plus it's same distance snap.
  10. 02:09:242 (3) - Finish.
  11. 02:09:528 (1) - Remove new combo, same reason. Also, remove the finish from the start.
  12. 02:13:814 + 02:14:957 + 02:17:242 - Consider placing soft finishes on these, they would fit. There is a spot I missed though, which is at 02:16:385 but a slider is going over that spot so... This is only a suggestion and you may discard this completely if you don't feel like doing it. (you might wanna check the other diffs for this as well, and apply it there if you do this here)
  13. 02:45:814 (3) - Finish here, remove finish from 02:46:099 (4) as well.
  14. 02:49:528 (4) - Remove finish.
  15. 03:27:814 (4) - I don't like the whistle on the end because with it, it sounds like you're emphasizing the spot where the voice disappears, instead of emphasizing the spot where the voice is the strongest. If you were trying to emphasize the piano, okay, but I still don't agree because technically you didn't map it and this whistle feels a little out of place to me. If you choose to follow my advice, put the whistle on the start of the slider instead.
  16. 03:30:100 (5) - ^
  17. 03:48:385 (6) - Remove this finish at the end, doesn't sound that nice.
  18. 03:58:957 (1) - Finish at the start.
  19. 04:03:528 (1) - ^
  20. 04:08:100 (1) - ^
  21. 04:12:671 (1) - ^
  22. 04:17:242 (1) - ^ (although maybe a soft one for consistency)
[Normal]:
  1. Makes very little sense to me that you have less breaks in normal and easy compared to hard and insane. You should probably map the same stuff in hard and insane as well.
  2. Hitsounds: Even though you don't follow the drumline accurately with your claps, they do sound nice like they are now. Whistles on the other hand still felt too random, and might take a look at hard/insane where you mapped them and try to do the same here. Just use it to emphasize certain stuff instead of creating beats.
  3. 00:18:385 (3,4,5) - This might a bit awkward for a normal diff. I can see the reason behind it though, but there could be a better way how to handle this. First of all, you didn't follow the voice accurately here (if you wanted to do that, you should end the slider 00:17:242 (1) at 00:17:671 and make it a repeater, and then map a slider from 00:18:385 to 00:18:814), second, while the position is distance snapped it doesn't mean it can't be confusing. They would look much better when stacked. Also, I really hate the note 4 (the one which is supposedly following the drum) because you didn't map a note at 00:19:242 which would actually be kinda hard for a normal. Best way I see here is to do what I wrote in those brackets I think, but it's up to you.
  4. 00:41:814 (1) - Remove the clap, you start to follow the voice here, it sounds wrong.
  5. 00:59:528 (5) - Remove this finish, you didn't use it on other diffs here. Actually, move this finish to the start of 01:00:671 (1) where it would sound good.
  6. 01:18:957 (2) - Finish at the start. Also consider putting a clap on the arrow as well, the claps were kinda too sudden and it felt like there was a missing one.
  7. 01:23:242 (1) - Remove this finish. If you really want one, make it on the slider end (and add it to all other diffs at that spot then).
  8. 02:00:099 (2) - Finish at the start.
  9. 02:13:814 (1) - ^
  10. 02:20:671 (3) - Border of the slider path is off screen.
  11. 02:27:528 (2) - Finish at the start.
  12. 03:17:242 (1) - Put the whistle at the end instead of the start.
  13. 03:18:385 (3) - ^
  14. 03:54:385 (2) - Finish at the start.
  15. 03:58:957 (1) - ^
  16. 04:03:528 (1) - ^
  17. 04:08:100 (1) - ^
  18. 04:12:671 (1) - ^
  19. 04:14:385 (4) - Remove the finish.
  20. 04:16:671 (4) - ^
  21. 04:17:242 (1) - Finish at the start (soft finish imo).
  22. 04:21:814 (1) - Change this to soft finish (you used soft in hard and insane at this point).
[Easy]:
  1. Seeing your response to Odaril about od8 @insane, you should lower your hpdrain in this diff. It's slightly harsh for an easy in a drain-lenient difficulty. HPD-1.
  2. 00:13:814 (3,4,1) - This doesn't look nice. Dunno maybe the spacing might be considered confusing by some, can't tell really. You used 1.1x snap here when you used 0.8x everywhere else. Won't nazi the spacing but consider changing this pattern cause it's kinda ugly.
  3. 00:23:528 (6) - Move this finish to 00:24:099 (1) instead.
  4. 02:00:100 (4) - This should be a new combo instead of 02:01:242 (1).
  5. 02:16:100 (3) - Consider placing a whistle on the whole slider (minus the slider end) as well.
  6. 03:54:385 (1,2,3) - Ohoho, what kind of spacing is this. D: (the slowing timing section messes up distance snap always, so remove it, apply correct distance, then apply it again)
That's it I guess. The hitsounds in easy felt really good actually, even if they don't really follow the instruments in the song that well (but then again you can't follow them cause you didn't map notes there). I suggest you drop your current custom hitsounds unless you find a really nice drum you were looking for. Personally I think claps sound okay.

I'll try to fetch you a better mp3 later.
Topic Starter
Raging Bull
Ohhohohohoho. This will take a while but a lovely mod post woo.

SPOILER
lolcubes for MAT
YGOkid8
General:
- While receiving a mod, I learned something interesting. Generic tags like the, and, etc. may be generic on the website, but if you have tag "you" but you "and i", if you search "you and i" in osu! in-game, it won't come up. Hence, why I think no matter how generic the tag (within reason, of course), you should put it in. In other words, put "you" and "i" in tags.

full mod will come later sometime (don't kudosu! yet). irl stuff comes first.

EDIT: read from lolcubes that he'll give you a better mp3? i'll wait until after that then.
lolcubes
Okay, here you go. Best I could find. I suggest that you leave the current name and change the name of the mp3 in the diffs, because when someone is taking a look, he will have wrong offsets instead of a warning that he doesn't have the correct mp3.

BPM stays the same, offset changes to -46. Yes, negative offset. :P

Be careful how you resnap stuff though, you will have to manually move it back and resnap, and be sure to check every element (slider especially) because for me some broke (04:17:096 (1) became too short for some reason).
Sandpig
of course you can use the custom hitsound in DJPop's map

some adjustment for yours: http://puu.sh/4Kx3
Topic Starter
Raging Bull

lolcubes wrote:

Okay, here you go.
Downloading it with my maximum 8 kbps! It will be finished in no time!


Sandpig wrote:

of course you can use the custom hitsound in DJPop's map

some adjustment for yours: http://puu.sh/4Kx3
I didn't ask permission though D:

Thanks.
Behon
Easy:
00:14:957 (1 through 5): Could use a hitsound or two, your choice.
00:58:385 (2): Add a whistle?
01:41:814 (1 through 4): Again, a sound would spice up this combo.

Normal:
00:26:957 (1 through 3): Hitsounds?
02:20:671 (3): Maybe move this a bit so the bottom doesn't dip off the screen?

Hard & Insane:
The first 20 seconds have next to no sounds, but I'm going to presume you intended that.

This is very solid, as you can tell by the fact that I had only one suggestion not related to hitsounds.
Topic Starter
Raging Bull
Oh dear. Here we go.

lolcubes wrote:

Lets do this!
Fix the red at all costs, unrankable issues! Green is just some minor suggestion or nazi you may not care about.

[General]:
  1. 03:58:957 - If you ask me, this is the most important part of the song, and should have kiai. Up to you if you wanna change, but I highly recommend this. If you decide to do this, end it at 04:17:242. Fine fine fine. I'll add it in.
  2. I just feel like pointing this out: the taiko background is using the pic you used before (the one with silly aspect ratio), so look at them widefaces! Oh well not a big deal, who cares anyway. ;_; How dare you *slap cubes* Okay then.
  3. Sounds: You have 3 custom hitsound files - normal-hitwhistle2.wav (which is completely unnecessary because it's the same as the normal-hitwhistle on default set), normal-hitclap and normal-hitclap2 (which is also unnecessary since you only need one because you don't need the 2nd sound set for the whistle at all). From our talk in game you told me that you are using a separate skin with different sounds, but unless you plan on including that skin into the map, you probably shouldn't be doing this.I was testing hitsounds so uh...im leaving it as is for now. Plus I don't see why I can't use sounds from my own skin. It's not a big change but ehh we'll see.
[Insane]:
  1. General hitsounds: Don't use claps/custom clap throughout the whole map, this make it sound like just another default sound and doesn't add spice to the map at all. Use it on kiai only imo. B-b-but my map sounds boring! D: But okay I'll add snare in kiai, at the beginning, and at the end.
  2. 00:10:385 (1) - Finish at the start.
  3. 00:19:242 (8) - Remove this finish, doesn't fit that good. What could fit better is that you make a slider out of this note and the note at 00:19:528 and then place a soft whistle on top of the slider (but not start and end). Else just don't follow that sound, the finish on a circle gives impact, while I don't feel the one in the music gives such an impact at all. Seeing how the next note is a slider, this might mean some modifying the note structure, or just dropping the sound. This may be hard to pull off cause you would have to shift the timing section by like 3ms forward so it doesn't change the sound of the starting point but affects the slider still. Maybe 1ms could work, but I'm not sure. I'm sorry but what? ;_; I get the make 8 into a slider and add soft whistle on slider start but not afterwards.
  4. 00:25:528 (7,8,9,10,11) - I told you ingame about these. They are just too confusing, atleast to me. If you are keen on keeping this pattern, new combo on 7, because of the spacing. Every time I got to 7 - 8,9,10 and 11 were 100s cause I just don't expect them that fast (and yes I don't watch approach circles while playing, maybe I should ;x;). NC'dAlso, idk if you noticed, but the star aint perfect! D: Pretty sure it is....
  5. 00:28:671 (1) - Finish at the start. Done
  6. 00:46:671 (1) - Use a soft whistle on the slider, but not the start and the end. More timing sections yay! Don't need to if you don't wanna bother it's not of that great impact. Yeah.. I dont think I need it.
  7. 01:00:100 (9) - Remove the finish. Keeping this
  8. 01:02:385 (7) - ^ And I'll remove this
  9. 01:17:528 (3) - Whistle at the end of the slider to complete the vocal. Okay
  10. 01:18:385 (5) - Move this finish to 01:18:957 (2) instead. K
  11. 01:42:671 (3,4,5,6,7) - Probably intended but to me the spacing doesn't look that nice. If you made all this just so you can blanket one of the upcoming sliders over a note (which is no longer visible by the time you get to the slider) then whatever, but you should probably fix the spacing if you can. It was for symmetry, not blanket D: Though it was nice that it did landed there hehe. Though I did spaced it a bit more so it should be good.
  12. 01:50:528 (6) - Remove whistle from the end. Actually I thought it sounded nice which is why I added that. But since it was originally your idea to add these hitsounds I'll remove it.
  13. 02:53:814 (1,2,3,4,5) - These are perfectly fine, but have you considered mapping the drumline here? Could add some variety. Up to you really. Nah its okay.
  14. 03:35:242 (1,2,3) - Every time I get here, I'm like "oh ffs it's a 1/4". The antijumps to this point make you believe these are antijumps as well. I suggest you stack the triplet, much easier to read and doesn't really make anything harder or easier (unless you count confusion as difficulty!). If you care about consistency at all, and if you decide to do this change, maybe consider changing the triplet you start the song as well, making it a stacked triplet.Gah! Stacking it looks ugly. But I guess I really have no choice. (The antijumps look good to be since it builds up the chorus :3) Although I won't make these into anti jumps because of the keyboard.
  15. 03:58:957 (1) - Finish at the start.
  16. 04:03:528 (1) - ^
  17. 04:08:100 (1) - ^
  18. 04:12:671 (1) - ^
  19. 04:17:242 (1) - ^ (although maybe a soft one for consistency) Yes to these finishes.
[Hard]:
  1. Hitsounds: In general I felt the whistle was just too random. You should probably use it like in insane, to emphasize certain instruments or parts of the song, instead of making a beat pattern. Since the note density @timeline is almost completely the same like in Insane, maybe take a look there how you placed them and just do the same here. Also about the claps/custom claps, the same apply to this diff as well, what I wrote @Insane.
  2. 00:23:671 (4) - Extra whistle at the end, remove it. Done
  3. 00:46:671 (1) - This finish feels off. It's in the music, sure, but almost every white tick you have a percussion sound. Move it to the slider end instead, it's also in the music and feels much much better. Yep yep done.
  4. 01:00:100 (5) - Move this finish to the end of the slider 01:00:385 (1) instead, sounds much better. Redid these section. Added finish on white tick instead of 3rd tick.
  5. 01:18:385 (5) - ^ (01:18:671 (1))
  6. 01:22:957 (5) - Remove the finish.
  7. 01:41:814 (1) - Finish at the start.
  8. 01:50:528 (4) - Remove whistle from the end, it's an extra one. still think whistle sounds better ;_;
  9. 02:00:385 (1) - Remove this new combo, it doesn't fit the music plus it's same distance snap. Removed.
  10. 02:09:242 (3) - Finish. Way ahead of you :D
  11. 02:09:528 (1) - Remove new combo, same reason. Also, remove the finish from the start. Done and done
  12. 02:13:814 + 02:14:957 + 02:17:242 - Consider placing soft finishes on these, they would fit. There is a spot I missed though, which is at 02:16:385 but a slider is going over that spot so... This is only a suggestion and you may discard this completely if you don't feel like doing it. (you might wanna check the other diffs for this as well, and apply it there if you do this here) Alrigghty.
  13. 02:45:814 (3) - Finish here, remove finish from 02:46:099 (4) as well. Yep ahead of you still >D
  14. 02:49:528 (4) - Remove finish. Mmhmm
  15. 03:27:814 (4) - I don't like the whistle on the end because with it, it sounds like you're emphasizing the spot where the voice disappears, instead of emphasizing the spot where the voice is the strongest. If you were trying to emphasize the piano, okay, but I still don't agree because technically you didn't map it and this whistle feels a little out of place to me. If you choose to follow my advice, put the whistle on the start of the slider instead. Done
  16. 03:30:100 (5) - ^ And done
  17. 03:48:385 (6) - Remove this finish at the end, doesn't sound that nice. Again already ahead of you :D
  18. 03:58:957 (1) - Finish at the start.
  19. 04:03:528 (1) - ^
  20. 04:08:100 (1) - ^
  21. 04:12:671 (1) - ^
  22. 04:17:242 (1) - ^ (although maybe a soft one for consistency)Already added when I saw that on insane.
[Normal]:
  1. Makes very little sense to me that you have less breaks in normal and easy compared to hard and insane. You should probably map the same stuff in hard and insane as well. FFFFF- if one more says this, I'll just make a slider ;_;
  2. Hitsounds: Even though you don't follow the drumline accurately with your claps, they do sound nice like they are now. Whistles on the other hand still felt too random, and might take a look at hard/insane where you mapped them and try to do the same here. Just use it to emphasize certain stuff instead of creating beats. Yay hitsound mod okay thanks. I'll check out whistles I suppose.
  3. 00:18:385 (3,4,5) - This might a bit awkward for a normal diff. I can see the reason behind it though, but there could be a better way how to handle this. First of all, you didn't follow the voice accurately here (if you wanted to do that, you should end the slider 00:17:242 (1) at 00:17:671 and make it a repeater, and then map a slider from 00:18:385 to 00:18:814), second, while the position is distance snapped it doesn't mean it can't be confusing. They would look much better when stacked. Also, I really hate the note 4 (the one which is supposedly following the drum) because you didn't map a note at 00:19:242 which would actually be kinda hard for a normal. Best way I see here is to do what I wrote in those brackets I think, but it's up to you. Done as you requested.
  4. 00:41:814 (1) - Remove the clap, you start to follow the voice here, it sounds wrong. Alright
  5. 00:59:528 (5) - Remove this finish, you didn't use it on other diffs here. Actually, move this finish to the start of 01:00:671 (1) where it would sound good. Both sounded good to me but I'll use the one you suggested.
  6. 01:18:957 (2) - Finish at the start. Also consider putting a clap on the arrow as well, the claps were kinda too sudden and it felt like there was a missing one. K
  7. 01:23:242 (1) - Remove this finish. If you really want one, make it on the slider end (and add it to all other diffs at that spot then). Already did hehe.
  8. 02:00:099 (2) - Finish at the start.
  9. 02:13:814 (1) - ^
  10. 02:20:671 (3) - Border of the slider path is off screen. I hope you enjoy my smiley face.
  11. 02:27:528 (2) - Finish at the start. Done
  12. 03:17:242 (1) - Put the whistle at the end instead of the start. Done
  13. 03:18:385 (3) - ^ Done
  14. 03:54:385 (2) - Finish at the start. Yeah done this whole part.
  15. 03:58:957 (1) - ^
  16. 04:03:528 (1) - ^
  17. 04:08:100 (1) - ^
  18. 04:12:671 (1) - ^
  19. 04:14:385 (4) - Remove the finish.
  20. 04:16:671 (4) - ^
  21. 04:17:242 (1) - Finish at the start (soft finish imo).
  22. 04:21:814 (1) - Change this to soft finish (you used soft in hard and insane at this point).
[Easy]:
  1. Seeing your response to Odaril about od8 @insane, you should lower your hpdrain in this diff. It's slightly harsh for an easy in a drain-lenient difficulty. HPD-1. ;_; okay.
  2. 00:13:814 (3,4,1) - This doesn't look nice. Dunno maybe the spacing might be considered confusing by some, can't tell really. You used 1.1x snap here when you used 0.8x everywhere else. Won't nazi the spacing but consider changing this pattern cause it's kinda ugly. I did this intentional cause it was just too ugly when it was spaced so close together.
  3. 00:23:528 (6) - Move this finish to 00:24:099 (1) instead. Done
  4. 02:00:100 (4) - This should be a new combo instead of 02:01:242 (1). Okay changed.
  5. 02:16:100 (3) - Consider placing a whistle on the whole slider (minus the slider end) as well. Added.
  6. 03:54:385 (1,2,3) - Ohoho, what kind of spacing is this. D: (the slowing timing section messes up distance snap always, so remove it, apply correct distance, then apply it again) I did this on purpose. If I were to space it correctly, they would hit it earlier because they won't know the SV changed. Would you not click earlier if you been seeing this 1/1 distance compared to this one?
That's it I guess. The hitsounds in easy felt really good actually, even if they don't really follow the instruments in the song that well (but then again you can't follow them cause you didn't map notes there). I suggest you drop your current custom hitsounds unless you find a really nice drum you were looking for. Personally I think claps sound okay.

I'll try to fetch you a better mp3 later.
Edit: Not done modding.

Sandpig wrote:

of course you can use the custom hitsound in DJPop's map

some adjustment for yours: http://puu.sh/4Kx3
I didn't ask permission though D:

Thanks.

Soooooooooo....How do I extract this? ;_;
B r e e z e_old
Good luck.


My message is very long. Very very long.


Goo rank :P
lolcubes

Raging Bull wrote:

lolcubes wrote:

  1. 03:54:385 (1,2,3) - Ohoho, what kind of spacing is this. D: (the slowing timing section messes up distance snap always, so remove it, apply correct distance, then apply it again) I did this on purpose. If I were to space it correctly, they would hit it earlier because they won't know the SV changed. Would you not click earlier if you been seeing this 1/1 distance compared to this one?
This is what I would think of correct spacing btw. If you disable your 0.75x section and use 1.2x distance snap (which you used for the first 2 notes), this is the correct spacing.
Topic Starter
Raging Bull

lolcubes wrote:

[Insane]:
00:19:242 (8) - Remove this finish, doesn't fit that good. What could fit better is that you make a slider out of this note and the note at 00:19:528 and then place a soft whistle on top of the slider (but not start and end). Else just don't follow that sound, the finish on a circle gives impact, while I don't feel the one in the music gives such an impact at all. Seeing how the next note is a slider, this might mean some modifying the note structure, or just dropping the sound. This may be hard to pull off cause you would have to shift the timing section by like 3ms forward so it doesn't change the sound of the starting point but affects the slider still. Maybe 1ms could work, but I'm not sure. I'm sorry but what? ;_; I get the make 8 into a slider and add soft whistle on slider start but not afterwards.

Explain this too ;_;
Topic Starter
Raging Bull

Behonkiss wrote:

Easy:
00:14:957 (1 through 5): Could use a hitsound or two, your choice. Not sure what hitsound would be ideal.
00:58:385 (2): Add a whistle? Sure.
01:41:814 (1 through 4): Again, a sound would spice up this combo. Added some claps.

Normal:
00:26:957 (1 through 3): Hitsounds? Not sure too ;_;
02:20:671 (3): Maybe move this a bit so the bottom doesn't dip off the screen? Yeah it was changed.

Hard & Insane:
The first 20 seconds have next to no sounds, but I'm going to presume you intended that. The snare drums are kinda hard to hear.

This is very solid, as you can tell by the fact that I had only one suggestion not related to hitsounds.
Thanks!

lolcubes wrote:

01:50:528 (6) - Remove whistle from the end. After reconsidering I am totally adding that whistle in on all these parts as I realllyyy think it sounds nice ;_; don't hate me cubes.
Nakagawa-Kanon
[Easy]

fine.

[Normal]
00:22:811 (2,3,4,5) - omg streng spacing if even jump, It's not good

[Hard]
03:32:235 (3) - how about make like this? : http://osu.ppy.sh/ss/137791

[Insane]
00:09:668 (5) - add new combo , It's confusing me
00:53:382 (6,7,8) - strenge spacing
00:56:239 (4) - add new combo
01:08:239 (2,3,4) - I illusion this object must stream
02:36:525 (1) - 1 grid down
03:39:096 (7) - strenge spacing
04:14:239 (5,6) - confusing me

:D
Backstep
I not found anything error in your beatmap :o

I'm sorry, I can't mod your beatmap.
Topic Starter
Raging Bull

Nakagawa-Kanon wrote:

[Easy]

fine.

[Normal]
00:22:811 (2,3,4,5) - omg streng spacing if even jump, It's not good FFFF notes keep moving! I fixed it.

[Hard]
03:32:235 (3) - how about make like this? : http://osu.ppy.sh/ss/137791 Done

[Insane]
00:09:668 (5) - add new combo , It's confusing me My bad. Really bad spacing error. Thanks for checking.
00:53:382 (6,7,8) - strenge spacing Wasn't a big thing but still changed.
00:56:239 (4) - add new combo Nah, I'll keep it.
01:08:239 (2,3,4) - I illusion this object must stream Removed 3,4.
02:36:525 (1) - 1 grid down Done
03:39:096 (7) - strenge spacing Small but also changed.
04:14:239 (5,6) - confusing me Actually I think its easy to see this.


:D
Thanks! \:D/
Shiro
As per your request (third recheck >< ).

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Offset -50ms (that is -4 from yours) sounds better to me. You're free to change it or not~ If you do remember to resnap all notes and all kiai sections.
I'm fine with the difficulties as they are. The hitsounds are somewhat weird at times though (and I don't really like the custom clap... It sounds weird in this song). As you asked it, here's how I (personnally) generally use the hitsounds. Feel free to get inspiration from that and work your own way out !

  1. Whistles
    I use them to emphasize high-pitched notes in the melody, or for soft-whistles as replacement for claps in softer parts of the song. They can be good to make your own rhythms too, or highlight beats you want to highlight.
  2. Finishes
    I don't really use them to finish, actually. I use them more to start combos, or on notes that are really emphasized in the song. I sometimes use them to highlight notes more than whistles do.
  3. Claps
    I exclusively use them to mark the rhythm. I usually go for a clap every second tick (the standard clap thing). There are more complicated clap patterns, but it depends on the song.
  4. Soft and Normal samplesets
    This really depends on the mapper and the song. I usually go for the soft sampleset as default, and switch to Normal sampleset when the song becomes really louder, or when I want to match drums for instance. Keep in mind that the normal sampleset is a lot louder than the soft one (I mean really louder).
Changing the volume (even slightly) between different sections is generally a good thing to do, especially if you switch between soft and normal samplesets. Volume changes are usually details but too many people overlook them (and hitsounds in general). A section too loud or not loud enough can really ruin a diff to me, so pay attention to hitsound volume. =P


I expected this to be longer. Bah. Re-ask me for another recheck when you're done checking your hitsounds. =P
OzzyOzrock


- Fixed a Puppy
- Added cats

Looks good, bubbled.
Topic Starter
Raging Bull
Need another bubble now ;D



Even the mapper cannot avoid the message is too short rule on their own map FFFFFFFF-
OzzyOzrock


- Changed a waffle
- Coordinated the elderly
- Change a shoe
- Applied make-up

Alright, everything looks great! Gratz on your rank.
Backfire
Oh my gah congratz on rank!!11! <3 <3 <3 <3 <3 <3
Gonzvlo
I'm really late, sorry. Modding before this gets bubbled again!

[General]
  1. Breaks: 03:54:239 - I don't understand why did you put a break here in [Hard]&[Insane] but you didn't in [Easy]&[Normal], that doesn't make much sense. Since you made all the diffs, I strongly suggest to keep the breaks consistent. You should either remove the break for all the diffs or add it to [Easy]&[Normal] too.
[Easy]
  1. I'm a bit worried about some kick-sliders which, due to the current BPM, might be too hard for rookies.
    1. 01:40:525 (1) - This one, I think that you could make this slider way more intuitive by removing 1 repeat, it would make this pattern easier to follow. Oh, don't worry about the background-rhythms, you are supposed to skip some beats when you're mapping the easiest diffs.
    2. 01:49:668 (3) - Same about this one, I don't tend to worry about 1/1 apart kick-sliders but the current BPM is really high so I feel the need to mention them.
    3. 03:53:096 (1) - ^
    4. 04:20:525 (1) - ^
  1. 04:25:382 (2,3,4) - Definitely not a good idea, I would suggest to avoid stacking things under slider-ends for Easy diffs, it's a bit hard to rookies.
[Normal]
  1. Some patterns felt a bit weird while playing because the sliders/circles were not placed correctly imo. Like 01:13:668 (1,2,3,4) and 03:39:954 (1,2,3,4). Something like this: 02:35:953 (1,2,3,4) - sounds and plays way better, so if you'd like to improve those patterns try doing that.
  2. I don't see major problems here.
[Hard]
  1. 01:50:382 (4) - I find this spacing rather confusing and unintuitive, it feels like you forced it to fit the shape of the pattern. Try this, it fixes the weird spacing problem and it also improves the spacing with the next object.
  2. 04:26:239 (1) - I don't think that using 5% is really necessary, you can clearly hear a beat at the end of the spinner. 20% should be enough, try that.
[Ozzy's TaiK-ON!!]
  1. Kiai is half-beat late. (And unsnapped)
  2. UPDATE: Kiai is 1ms off. Kiai affects score so snapping it is important.
[Insane]
  1. 00:11:525 (4,5,6,7,8) - I find these jumps quite unintuitive, there isn't any musical change here to back-up the spacing change. The musical change happens on 00:10:239 - but you kept the same spacing there. You should either increase the spacing for 00:10:239 too or add a NC on (4) to re-mark the drastic spacing change.
  2. 00:21:096 (9) - It was a bit hard to see the approach-circle here due to the previous hitburst. Thus, this looked like a jump at first glance, would you mind moving it away? Something like this would work perfectly fine and it would also improve the flow of the pattern.
  3. 02:13:382 (1) - This stack doesn't flow very well imo. You should improve the flow of the whole pattern by reversing all the sliders.
  4. 04:14:668 (6) - What, why? I don't encourage using this kind of "mapping technique?". It's not intuitive at all, it feels forced and it completely kills the flow (Notice that it creates a really weird and forced movement). I strongly suggest to move this circle somewhere else.
  5. 04:26:239 (1) - I don't think that using 5% is really necessary, you can clearly hear a beat at the end of the spinner. 20% should be enough, try that.
Done!

Overall, this mapset is really good and definitely awesome for a first beatmap, keep it up!
Topic Starter
Raging Bull

Gonzvlo wrote:

I'm really late, sorry. Modding before this gets bubbled again!

[General]
  1. Breaks: 03:54:239 - I don't understand why did you put a break here in [Hard]&[Insane] but you didn't in [Easy]&[Normal], that doesn't make much sense. Since you made all the diffs, I strongly suggest to keep the breaks consistent. You should either remove the break for all the diffs or add it to [Easy]&[Normal] too. Lol okay. As I mentioned if one more mentions this then I'll change it :3
[Easy]
  1. I'm a bit worried about some kick-sliders which, due to the current BPM, might be too hard for rookies.
    1. 01:40:525 (1) - This one, I think that you could make this slider way more intuitive by removing 1 repeat, it would make this pattern easier to follow. Oh, don't worry about the background-rhythms, you are supposed to skip some beats when you're mapping the easiest diffs.
    2. 01:49:668 (3) - Same about this one, I don't tend to worry about 1/1 apart kick-sliders but the current BPM is really high so I feel the need to mention them.
    3. 03:53:096 (1) - ^
    4. 04:20:525 (1) - ^ Sorry no changes to these. I believe most would end up getting used to the 4 beats on the second half or second try.
  1. 04:25:382 (2,3,4) - Definitely not a good idea, I would suggest to avoid stacking things under slider-ends for Easy diffs, it's a bit hard to rookies.I was aiming for a easy beginning, gradually harder kind of easy. But since I don't think I stacked anything at all this would catch them off guard so changed.
[Normal]
  1. Some patterns felt a bit weird while playing because the sliders/circles were not placed correctly imo. Like 01:13:668 (1,2,3,4) and 03:39:954 (1,2,3,4). Something like this: 02:35:953 (1,2,3,4) - sounds and plays way better, so if you'd like to improve those patterns try doing that. Alright then. I changed them up. I think the flow should be better.
  2. I don't see major problems here.
[Hard]
  1. 01:50:382 (4) - I find this spacing rather confusing and unintuitive, it feels like you forced it to fit the shape of the pattern. Try this, it fixes the weird spacing problem and it also improves the spacing with the next object.
  2. 04:26:239 (1) - I don't think that using 5% is really necessary, you can clearly hear a beat at the end of the spinner. 20% should be enough, try that.
[Ozzy's TaiK-ON!!]
  1. Kiai is half-beat late. (And unsnapped)
  2. UPDATE: Kiai is 1ms off. Kiai affects score so snapping it is important.Rechecked and snapped all.
[Insane]
  1. 00:11:525 (4,5,6,7,8) - I find these jumps quite unintuitive, there isn't any musical change here to back-up the spacing change. The musical change happens on 00:10:239 - but you kept the same spacing there. You should either increase the spacing for 00:10:239 too or add a NC on (4) to re-mark the drastic spacing change.
  2. 00:21:096 (9) - It was a bit hard to see the approach-circle here due to the previous hitburst. Thus, this looked like a jump at first glance, would you mind moving it away? Something like this would work perfectly fine and it would also improve the flow of the pattern.
  3. 02:13:382 (1) - This stack doesn't flow very well imo. You should improve the flow of the whole pattern by reversing all the sliders.
  4. 04:14:668 (6) - What, why? I don't encourage using this kind of "mapping technique?". It's not intuitive at all, it feels forced and it completely kills the flow (Notice that it creates a really weird and forced movement). I strongly suggest to move this circle somewhere else.
  5. 04:26:239 (1) - I don't think that using 5% is really necessary, you can clearly hear a beat at the end of the spinner. 20% should be enough, try that.
Done!

Overall, this mapset is really good and definitely awesome for a first beatmap, keep it up!
Thanks! The wait was worth it :D
Gonzvlo
Okay, I edited the post with the finished mod, make sure to check the edited part.

Good luck!
Tanmak
Wow, there are a great number of stars! :o


And, a lot of page of post..then map have been modded a lot...

And, song is so long..


>.<


I'll mod later when I complete another mod....

This mod is little difficult lol.
Topic Starter
Raging Bull
IRC mod with Odaril. Fixed some hitsound/color hax/confusing note placement/NC consistency

3-4 hour log
22:10 <Odaril> : CONSISTENCY
22:10 *Odaril slaps Raging_Bull
22:10 <Raging_Bull> : What?
22:10 <Odaril> : Your hitsounding is full of inconsistencies.
22:11 <Raging_Bull> : Oh.
22:11 <Odaril> : Easy
22:11 <Odaril> : 00:48:525 (3) - Add a whistle on the second beat. Both are the same notes, there is no reason why you would emphasize one and not the
22:11 <Odaril> : other.
22:11 <Raging_Bull> : But there is a finish already. Still add a whistle anyways?
22:12 <Odaril> : remove the finish
22:12 <Odaril> : or not, actually
22:12 <Odaril> : Both are fine
22:12 <Raging_Bull> : ahh okay.
22:12 <Odaril> : 00:52:525 (4) - whistle ? It goes kimi GA soba NI iru daaaaaaake deeeee
22:12 <Odaril> : you emphasized the GA
22:12 <Odaril> : but not the NI
22:13 <Odaril> : 00:57:096 (3) - and you did it here, so it becomes inconsitent D:
22:13 <Raging_Bull> : I didn't think it was powerful enough which is why I kinda ignored that part for all diff.
22:13 <Raging_Bull> : But I'll add it in
22:13 <Odaril> : But it is inconsistent D:
22:13 <Raging_Bull> : Alrighty! Consistency mod go!
22:14 <Odaril> : 00:58:239 (2) - Add a whistle on the third beat too (look at the previous similar repeat slider)
22:14 <Raging_Bull> : I'll add it to add diffs now
22:14 <Raging_Bull> : or not
22:14 <Raging_Bull> : So whistle at the end? ADded.
22:14 <Odaril> : You should, for consistency again
22:14 <Raging_Bull> : No I mean I will add it. I said or not because you just listed another thing :P
22:15 <Odaril> : 01:10:811 (3) - whistle on first
22:15 <Raging_Bull> : BTW. I forced default whistle on the GA and NI.
22:15 <Raging_Bull> : In case some people used a different whistle sound
22:16 <Raging_Bull> : Should be okay though right?
22:16 <Odaril> : it is
22:16 <Odaril> : I always force default hitsouds for my maps so :p
22:17 <Raging_Bull> : Haha okay.
22:18 <Raging_Bull> : Alright
22:18 <Raging_Bull> : Added the extra hitsound for the NIs on easy.
22:19 <Odaril> : 01:25:668 (2) - there shouldn't be a whistle here
22:19 <Odaril> : because the song goes down
22:19 <Odaril> : like
22:19 <Odaril> : KAGAAAAAYAAAAIIIIITEEEEEruuuu
22:20 <Raging_Bull> : How about remove that note and start spinner there?
22:20 <Odaril> : Works too
22:20 <Raging_Bull> : Alright. I didnt notice how awkward it sounds :(
22:21 <Odaril> : :p
22:21 <Odaril> : That's why you get people to mod
22:21 <Raging_Bull> : Yeah but people never pointed it out in my 10 pages mod
22:21 <Odaril> : Or ask people who are specialized in hitsounds for their opinion
22:21 <Raging_Bull> : cubes :3
22:21 <Odaril> : cubes isn't actually that good at hitsounds
22:22 <Odaril> : he can place them well
22:22 <Odaril> : but he lacks the details :(
22:22 <Odaril> : then again
22:22 <Odaril> : Maybe I'm just too pedantic
22:22 <Raging_Bull> : Well he's like the only hitsound mod I get
22:22 <Raging_Bull> : :*
22:22 <Raging_Bull> : :(
22:22 <Odaril> : Few people really care about hitsounds, but hitsounds is the most important part on my maps.
22:23 <Raging_Bull> : Yeah. The only type of hitsound mods most people do are "omg need more hitsounds" orz
22:23 <Odaril> : 01:27:935 - you need a metronome reset here
22:24 <Raging_Bull> : It's before the inherited section right?
22:24 <Odaril> : actually
22:24 <Odaril> : è01:13:793 - what the hell is this red line
22:25 <Odaril> : It's just wrong
22:25 <Odaril> : D:
22:25 <Odaril> : 01:13:793 -
22:25 <Raging_Bull> : What red line?
22:25 <Odaril> : huh
22:25 <Odaril> : I have a red line here in Easy
22:25 <Raging_Bull> : http://puu.sh/5JGA
22:26 <Raging_Bull> : Maybe it was accidentally added in when you tried to do a metronome reset for me?
22:26 <Odaril> : ok it disappeared
22:26 <Odaril> : ... what the fuck
22:26 <Raging_Bull> : what? ninja red line
22:26 <Odaril> : I perhaps clicked something to add a red line or something
22:27 <Raging_Bull> : So still add the red line on easy?
22:27 <Odaril> : no
22:28 <Odaril> : 02:19:382 (3) - whistle (same as above :p)
22:29 <Raging_Bull> : Ahh don't worry
22:29 <Odaril> : 02:23:382 (3) - remove first whistle
22:29 <Raging_Bull> : All added already.
22:29 <Raging_Bull> : Yeah removed that too :P
22:29 <Raging_Bull> : Missed that one
22:29 <Odaril> : 02:27:382 (1) - this (and it goes on later) offbeat claps
22:29 <Odaril> : D:
22:29 <Raging_Bull> : Btw. It's not whistle. It's whistle + finish
22:29 <Raging_Bull> : Do you think they are okay or just add whistle?
22:30 <Raging_Bull> : Hmm any suggestions? I can't add claps on the 2nd and 4th tick because of the way I mapped that
22:31 <Odaril> : Well, they sound kinda ok
22:39 <Odaril> : 00:51:382 (3,3) - whistles
22:39 <Odaril> : Normal
22:39 <Odaril> : can you update the map so I get the latest versions
22:39 <Raging_Bull> : whoops sorry.
22:39 <Raging_Bull> : okay
22:40 <Raging_Bull> : Alright added.
22:40 <Raging_Bull> : errrr
22:40 <Raging_Bull> : uploaded
22:43 <Odaril> : Normal
22:43 <Odaril> : 00:58:239 (3) - this slider bothers me
22:44 <Raging_Bull> : How so?
22:44 <Odaril> : That repeat
22:44 <Odaril> : it's like
22:44 <Odaril> : the beginning of the chorus is fine and flows well and stuff
22:44 <Odaril> : and this repeat
22:44 <Odaril> : It so breaks everything
22:45 <Raging_Bull> : How's this http://osu.ppy.sh/ss/148899
22:45 <Odaril> : the beat is what's wrong
22:46 <Raging_Bull> : Ahh.
22:46 <Odaril> : it should be a 2/1 slider
22:46 <Odaril> : D:
22:46 <Raging_Bull> : How about I end the slider where 4 is but without repeat
22:46 <Odaril> : That beat souds so off
22:46 <Raging_Bull> : yeahhhh
22:46 <Odaril> : 2/1 or 3/1 work
22:46 <Odaril> : imo
22:47 <Raging_Bull> : Please wait while I make an ugly blanket for 2 :v
22:47 <Odaril> : XD
22:47 <Odaril> : I can nazi the blanket
22:47 <Raging_Bull> : Somewhat decent? :3 http://osu.ppy.sh/ss/148902
22:48 <Odaril> : The body is closer than the rest
22:48 <Odaril> : but it's okayish
22:48 <Raging_Bull> : ffff
22:48 <Odaril> : haha, you can leave it as is
22:48 <Raging_Bull> : Well you know. Besides you and hopefully not gonz/krisom/RJ. I think it's not noticeable
22:49 <Raging_Bull> : You think 00:59:382 (5,1) - is too close?
22:49 <Odaril> : No, it should be fine
22:49 <Odaril> : update the map ?
22:49 <Raging_Bull> : Sure
22:50 <Raging_Bull> : Ahh alright. Updated.
22:51 <Odaril> : Rather than going back in circle
22:51 <Odaril> : http://osu.ppy.sh/ss/148903
22:51 <Odaril> : do something like this
22:51 <Odaril> : so you continue the slider's curve
22:52 <Raging_Bull> : Ahh sure. It'll also fix the problem with the next slider.
22:53 <Raging_Bull> : K
22:53 <Odaril> : 01:25:668 (1) - this slider breaks the comboing
22:53 <Odaril> : Make it end 1/1 earlier, remove its new combo, and a note where it was with a new combo
22:53 <Odaril> : then remove 01:27:096 (1) - this new combo and add one on
22:53 <Odaril> : 01:27:953 (4) -
22:57 <Raging_Bull> : Overused arc and star formation okay? http://osu.ppy.sh/ss/148913
22:58 <Odaril> : yeah looks fine
22:58 <Raging_Bull> : 01:27:953 (1) - NC?
22:58 <Odaril> : yes
23:22 <Odaril> : whoops
23:22 <Odaril> : started doing something else derp
23:22 <Raging_Bull> : Oh well. Not your fault. It's like what? 5 times you checked this.
23:23 <Odaril> : 01:57:668 (3) - this could be better
23:23 <Odaril> : /nazi
23:23 <Raging_Bull> : Anyways I fixed all the inconsistent hitsound for all diff
23:23 <Raging_Bull> : \:D/ One of my very first sliders I made for normal
23:23 <Odaril> : move the red points like 2 grids away each
23:23 <Odaril> : the curve will be much smoother
23:24 <Raging_Bull> : Alright. Did that
23:24 <Odaril> : do you see it
23:25 <Raging_Bull> : Yeah
23:25 <Raging_Bull> : not really a big different to me no :v
23:25 <Odaril> : :(
23:25 <Odaril> : The inner corner has a less sharp curve
23:26 <Raging_Bull> : I think it's mostly caused by the red tick on the right :
23:26 <Raging_Bull> : :P
23:26 <Raging_Bull> : I kept moving it and saw that it moves a big part of the body too
23:26 <Odaril> : 02:20:525 (3) - whistle on the end :p
23:26 <Raging_Bull> : Alright. Added.
23:26 <Raging_Bull> : Do you see how it's smiling at you? :3
23:27 <Raging_Bull> : inb4notgoodenough
23:27 <Odaril> : whywouldyousmile
23:28 <Odaril> : 02:25:096 (3) - whistle on end
23:28 <Raging_Bull> : Because 02:20:525 (3) - was out of grid T.T
23:28 <Raging_Bull> : or out of the playfield area
23:28 <Raging_Bull> : Added.
23:29 <Odaril> : 02:39:668 (4) - for consistency do something like normal-whistle
23:29 <Raging_Bull> : How about the clap there? Remove it?
23:29 <Odaril> : yeah
23:30 <Odaril> : you don't use a clap in similar cases
23:30 <Odaril> : before
23:30 <Odaril> : *didn't
23:30 <Raging_Bull> : 02:38:525 (2) - Remove this clap too then?
23:30 <Raging_Bull> : Actually yeah I'll remove it
23:30 <Odaril> : I missed that one yeah
23:31 <Raging_Bull> : Err. Do you want me to add whistle to the whole slider? Or just beginning?
23:31 <Odaril> : just the end
23:31 <Raging_Bull> : Whew. I added that on the beginning haha.
23:31 <Odaril> : why the beginning o.o
23:32 <Odaril> : It's the kimi GA soba NI iru DAAAAAAAde DE thing
23:32 <Raging_Bull> : Cause you didn't specify :P So I assumed beginning
23:32 <Odaril> : <Odaril> do something like normal-whistle
23:32 <Odaril> : I meant normal (first beat) - (is the slider body) whistle (second beat)
23:32 <Raging_Bull> : Ohhhh
23:35 <Odaril> : hard
23:36 <Odaril> : 00:53:096 (1,4) - missing whistles
23:37 <Raging_Bull> : Add whistle to slider end right? For the downbeat and lyric?
23:37 <Raging_Bull> : or vocals my bad
23:37 <Odaril> : yes
23:37 <Raging_Bull> : Added.
23:37 <Odaril> : 00:59:096 (3) - sme
23:37 <Odaril> : same
23:38 <Odaril> : there's a lack of hitsouds after that
23:38 <Odaril> : hm
23:38 <Odaril> : For the nex two combos
23:38 <Odaril> : try doing this (placing hitsouds only on white ticks)
23:38 <Odaril> : W W NW
23:38 <Odaril> : so 01:00:239 (1) - whistle on first and last
23:39 <Odaril> : er
23:39 <Odaril> : only on last
23:39 <Odaril> : 01:00:811 (2) whistle
23:39 <Odaril> : 01:01:382 (4) - whistle on first
23:40 <Raging_Bull> : Done
23:40 <Raging_Bull> : 01:02:525 (1,2) - Whistles too?
23:42 <Raging_Bull> : Oh wait. 01:02:811 (2,3) - These too add whistles.
23:42 <Raging_Bull> : My bad
23:42 <Odaril> : yep
23:42 <Odaril> : and 01:03:668 (5) - first beat
23:42 <Raging_Bull> : Yep. Way ahead of you D:
23:43 <Odaril> : how does it soud
23:43 <Odaril> : soud
23:43 <Odaril> : SOUND
23:43 <Odaril> : gntbtiutrlihnrhnit
23:43 <Raging_Bull> : Souds nice ;D
23:43 <Odaril> : 01:10:811 (5,3) - whistles missing
23:44 <Odaril> : 01:13:096 (6) - this too
23:44 <Odaril> : 01:17:382 (3) - whistle on end
23:44 <Raging_Bull> : oh my lord how did I miss that
23:44 <Odaril> : 01:18:525 (1,2,3,4,5) - you can repeat my idea here :p
23:46 <Raging_Bull> : alright. Done.
23:46 <Raging_Bull> : Even the one ahead.
23:46 <Odaril> : and after
23:46 <Raging_Bull> : yeah that one :P
23:47 <Odaril> : 01:27:953 (4) - new combo :p
23:47 <Raging_Bull> : whoop
23:47 <Raging_Bull> : done
23:54 <Raging_Bull> : Sorry but I thought this was hilarious http://puu.sh/5JQq
23:54 <Odaril> : where did you find that ? D:
23:54 <Raging_Bull> : viewtopic.php?t=57630
23:55 <Odaril> : T_T
23:55 <Raging_Bull> : It's ranked so uh....orz nothing else to do about that
23:55 <Odaril> : I could ask a BAT to edit XD
23:55 <Raging_Bull> : Haha Jericho is available ;D
23:56 <Odaril> : 01:57:953 (2,3,4) - herp
23:56 <Odaril> : why :(
23:56 <Raging_Bull> : What? Whistle on snares? D:
23:56 <Odaril> : no
23:56 <Odaril> : the spacing
23:56 <Odaril> : D:
23:57 <Raging_Bull> : I wanted a little bigger spacing since it's a hard :S
23:57 <Raging_Bull> : NC on 4?
23:59 <Odaril> : Can't you keep the symmetry AND the spacing ? D:
00:01 <Raging_Bull> : Oh hey what'd you know, it wasn't even symmetrical
00:02 <Odaril> : T.T
00:02 <Odaril> : NUKE.
00:03 <Raging_Bull> : Not symmetrical by 1 osu pixel = nuke haha
00:03 <Odaril> : I'm not like that D:
00:04 <Odaril> : Anyway, yeah, fix the spacing if possible
00:04 <Raging_Bull> : Better? http://osu.ppy.sh/ss/148952
00:05 <Odaril> : yea
00:05 <Raging_Bull> : Hmm. Should I move the pink 1,2,3?
00:05 <Odaril> : nah
00:06 <Odaril> : 02:04:239 (1,2,3,4,5,6,1,2,3,4,5) - this comboing D:
00:07 <Odaril> : 02:06:239 (6) - this slider breaks it
00:10 <Raging_Bull> : http://osu.ppy.sh/ss/148958 Better?
00:10 <Odaril> : huh dunno
00:10 <Odaril> : 02:06:811 - the new combo should be here
00:10 <Raging_Bull> : Damn you sliderrr
00:11 <Odaril> : Bad slider placement !
00:11 <Raging_Bull> : Nukeable?
00:12 <Odaril> : no
00:12 <Odaril> : Just bad
00:12 <Odaril> : It makes comboing inconsistent
00:12 <Odaril> : Very few things are nukable
00:13 <Raging_Bull> : Like one pixel off symmetrical sliders :P
00:14 <Odaril> : XD
00:16 <Odaril> : 02:08:525 (3) - new combo
00:17 <Odaril> : 02:21:668 (5) - whistle
00:17 <Raging_Bull> : http://osu.ppy.sh/ss/148964
00:17 <Raging_Bull> : better I guess
00:18 <Raging_Bull> : NC on 3? Seems weird :(
00:18 <Odaril> : new sentence in the vocals
00:18 <Raging_Bull> : Yeah. I had a feeling you were going to say that after hearing that part again
00:19 <Odaril> : :3
00:19 <Odaril> : That means you're starting to understand how to combo
00:19 <Odaril> : my way
00:19 <Raging_Bull> : Yeah. New verses/instrument
00:19 <Odaril> : 02:26:239 (5) - whistle on first beat
00:20 <Odaril> : oh
00:20 <Raging_Bull> : How about add whistle to the whole thing? Consistent with 3?
00:20 <Raging_Bull> : 02:25:096 (3) -
00:20 <Odaril> : check all kiai times for Hard to add the hitsounds I suggested earlier
00:21 <Odaril> : can work
00:21 <Odaril> : but
00:21 <Raging_Bull> : whistle whistle normal whistle?
00:21 <Odaril> : don't add a whistle on its end
00:21 <Odaril> : yeah
00:21 <Raging_Bull> : K removed whistle at the end.
00:21 <Odaril> : because the song goes down there
00:21 <Raging_Bull> : Why did I ever pick yellow combo color
00:21 <Odaril> : goes like
00:21 <Raging_Bull> : So hard to see white ticks ~.~
00:21 <Odaril> : MAAAATETAAAaaaaaa
00:22 <Raging_Bull> : Yea. The vocal is lowered
00:22 <Odaril> : 02:53:953 (1) - bring it closer to the center ?
00:23 <Odaril> : ALso, add a new combo on (4)
00:24 <Raging_Bull> : done
00:25 <Raging_Bull> : Let me update it?
00:25 <Odaril> : k
00:25 <Raging_Bull> : Alright done
00:26 <Raging_Bull> : Some stuff you mentioned I also changed in the back
00:26 <Raging_Bull> : So didn't want you to repeat again
00:27 <Odaril> : 00:05:668 (1,2,3) - watch out for little spacing inconsistencies like that
00:28 <Raging_Bull> : Actually ziin told me to move it
00:28 <Raging_Bull> : cause they look ugly overlapping
00:28 <Odaril> : Keep the spacing constant at 1.1 then
00:30 <Odaril> : 00:23:668 (7) - remove whistle
00:30 <Raging_Bull> : http://osu.ppy.sh/ss/148973 T.T overlap now
00:30 <Odaril> : your whistles are following the guitar, but this one doesn't
00:30 <Raging_Bull> : Maybe I shouldn't copy paste this hehe
00:31 <Raging_Bull> : Huh?
00:31 <Odaril> : hm...
00:31 <Raging_Bull> : Wait are you on insane?
00:31 <Odaril> : yes
00:31 <Raging_Bull> : I thought you were on hard still
00:32 <Odaril> : aw
00:32 <Odaril> : my fault
00:32 <Odaril> : ><
00:32 <Raging_Bull> : This never had a whistle o.o
00:32 <Raging_Bull> : Well it does on hard
00:33 <Odaril> : it did have it on insane too
00:33 <Odaril> : but I forgot to update
00:33 <Odaril> : derp
00:33 <Raging_Bull> : oh wait
00:33 <Raging_Bull> : it did have a whistle
00:33 <Raging_Bull> : To be fair! It didnt when I was still on it D:
00:33 <Raging_Bull> : I had to reopen insane
00:34 <Raging_Bull> : But I kinda like the whistle there. I thought it sounded nice.
00:35 <Odaril> : It's as you wish
00:36 <Raging_Bull> : Yeah. I'm keeping that D:
00:36 <Odaril> : 00:53:668 (7,9) - whistles
00:36 <Odaril> : D:
00:36 <Odaril> : 00:58:239 (3,7) - same
00:37 <Odaril> : 01:11:954 (7,10) - same
00:37 <Odaril> : D:
00:37 <Raging_Bull> : Stop beating me to it
00:37 <Odaril> : recheck the whole diff for these D:
00:37 <Odaril> : XD
00:37 <Odaril> : okay
00:37 <Raging_Bull> : 01:16:525 (2,3) - Haha this was the only one safe :3
00:38 <Raging_Bull> : oh wait
00:38 <Raging_Bull> : whistle from slider end =3=
00:40 <Raging_Bull> : Can you update insane?
00:40 <Raging_Bull> : I think I fixed the ones you mentioned
00:43 <Odaril> : you can use the hitsounding I suggested in this diff too
00:43 <Raging_Bull> : Oh crap so that's what I forgot
00:46 <Raging_Bull> : Alrighty done too
00:47 <Odaril> : update ?
00:47 <Raging_Bull> : k
00:47 <Raging_Bull> : Updated.
00:50 <Odaril> : 00:55:954 (3,4) - why this jump ? o.o
00:51 <Raging_Bull> : Hmm not good?
00:52 <Odaril> : I fail to see why you placed a jump here
00:52 <Odaril> : the rest is very similar and spaced normally, so...
00:52 <Raging_Bull> : Oh, so inconsistent?
00:53 <Raging_Bull> : Yeah I suppose it's different I'll chaange it
00:53 <Odaril> : kind of
00:55 <Raging_Bull> : This? http://osu.ppy.sh/ss/148993
00:56 <Odaril> : looks good
00:58 <Odaril> : 01:15:668 (1,3) - people might yell at you for this
00:58 <Raging_Bull> : What? But it's completely visible
01:00 <Odaril> : It is, but Sakura yelled at me for not making someone change a case like this (when I could perfectly see it when playing)
01:02 <Odaril> : 01:56:811 (3) - why a clap ?
01:02 <Odaril> : it souds so sudden
01:02 <Raging_Bull> : How about this? http://osu.ppy.sh/ss/148999
01:03 <Odaril> : yep that works
01:03 <Raging_Bull> : I don't even know why is there a clap lol
01:03 <Raging_Bull> : Remove
01:03 <Odaril> : XD
01:03 <Raging_Bull> : 01:59:096 (6) - ~~
01:03 <Odaril> : 02:03:382 (7,8,9) - extremely surprising jumps
01:03 <Odaril> : I thought they were 1/1 when I testplayed
01:04 <Odaril> : and 02:04:239 (1) -
01:04 <Raging_Bull> : Should be better now http://osu.ppy.sh/ss/149000
01:05 <Odaril> : Also, you should add hitsoudns to that section
01:05 <Raging_Bull> : Why am I having random claps.
01:08 <Raging_Bull> : Added few whistles
01:08 <Raging_Bull> : Like here 02:06:811 (7,8) -
01:08 <Raging_Bull> : 02:07:953 (10) -
01:10 <Odaril> : that pink combo colours is difficult to see
01:10 <Odaril> : 03:35:096 (1) - colourhax this
01:10 <Odaril> : the triple is impossible to see
01:10 <Raging_Bull> : Red then
01:11 <Raging_Bull> : Yellow would be hard to see anyways.
01:15 <Odaril> : I don't wanna nazi the heart you'll hate mùe
01:15 <Odaril> : Check your points they aren't symmetrical
01:17 <Raging_Bull> : Well if it can make my heart better it's fine
01:17 <Odaril> : check your points then
01:17 <Odaril> : :p
01:17 <Raging_Bull> : I used RJ's guide
01:17 <Raging_Bull> : when I shortened the slider to the tick I want
01:17 <Raging_Bull> : I had to readjust it a bit
01:17 <Raging_Bull> : so points arent symmetrical T.T
01:17 <Odaril> : :(
01:21 <Odaril> : 04:03:382 (1) - move the redpoints away so the elbow looks nicer
01:22 <Raging_Bull> : 2 points away right?
01:23 <Odaril> : Something like that
01:23 <Raging_Bull> : Well done
01:23 <Odaril> : :p
01:24 <Raging_Bull> : Even the next elbow slider :P
01:24 <Odaril> : Do you see the difference ?
01:24 <Raging_Bull> : I felt like I've been asked this :D
01:24 <Raging_Bull> : But yeah this time I see it better
01:25 <Odaril> : rest is good
01:25 <Raging_Bull> : ~.~ Now to go sleep
01:25 <Raging_Bull> : Thanks
01:26 <Odaril> : haha okay
01:26 <Odaril> : update your map
01:26 <Raging_Bull> : "Thanks Odaril for like checking this million times :3" Do I win?
01:26 <Odaril> : XD
01:26 <Raging_Bull> : I mean I spelt it right!
01:26 <Odaril> : I think I checked it 5-6 times
01:27 <Odaril> : savelog this if you want to kudosu my post
01:27 <Raging_Bull> : 3-4 hour T.T
Shiro
ALRIGHT. After spending around 4 hours fixing hitsounding, comboing, slider placements, some patterns, improving sliders, and giving general tips and explanations about comboing and hitsounding... You finally get a rebubble.

I want to praise you for your excellent attitude. Despite getting your bubble popped, and despite the time I took to recheck your map the first time, you still were very patient and always looking for explanations about what I said, without applying everything without thinking, and didn't bug me into rechecking your map either, caring more about getting the occasion to improve your map some more.

So yeah, sorry for the huge delay (1 month). x_x

I checked the map 5 times in total (including one that didn't lead to a post) D:
Topic Starter
Raging Bull
Yay~~ If anyone writes your name wrong, please send them over to me.
James2250
-The other ranked map of this has the title as U & I but it seems both are accepted

Normal:
-Odd to have stuff like 00:02:239 (2,1,2) and 00:06:811 (2,3,4) the same distance apart especially for a Normal. Move 00:03:382 (1,2), 00:07:954 (3,4) etc closer together
00:35:382 (5,1) - switch new combo to follow the music more

Hard:
02:31:668 (1,2,3,4) - odd time for a spacing change
04:11:382 (3,4) - anti jump really doesn't fit

Taiko:
-So many finishes at the end..but ok

Insane:
00:21:668 (1,2,3) - keep the spacing equal
00:32:525 (1,2,3,4,5) - would be nicer if the spacing on stuff like this could stay equal, it doesn't really fit with the song imo
01:47:668 (5,6,7,8,9) - ^ + kind of unexpected.. (same for any others like this)
02:25:668 (3,4,5,6,7) - keep the spacing equal on these
03:33:382 (6,7,8) - the spacing shouldn't really be the same for these
04:11:954 (5,6,7) - keep spacing equal

Everything else looks good, just go through Insane and clean a few things up and I should be able to rank
Topic Starter
Raging Bull

James2250 wrote:

-The other ranked map of this has the title as U & I but it seems both are accepted

Normal:
-Odd to have stuff like 00:02:239 (2,1,2) and 00:06:811 (2,3,4) the same distance apart especially for a Normal. Move 00:03:382 (1,2), 00:07:954 (3,4) etc closer together Done both. Also forgot to NC :P
00:35:382 (5,1) - switch new combo to follow the music more Added.

Hard:
02:31:668 (1,2,3,4) - odd time for a spacing change I wanted to make it slightly challenging :( Completely changed that part. Should be awesome flow now :D.
04:11:382 (3,4) - anti jump really doesn't fit Oh thanks for finding that. That's really wrong.

Taiko:
-So many finishes at the end..but ok

Insane:
00:21:668 (1,2,3) - keep the spacing equal Good catch. Fixed.
00:32:525 (1,2,3,4,5) - would be nicer if the spacing on stuff like this could stay equal, it doesn't really fit with the song imo Personally I thought it was fine since it started a new verse so it gets intense there.
01:47:668 (5,6,7,8,9) - ^ + kind of unexpected.. (same for any others like this) And then I like this part because it goes to keyboard/held note.
01:52:239 (1,2,3,4,5) - I did remove this though. Changed it into a star if you don't mind giving it a look.
01:59:382 (1,2,3,4,5) - Keeping
02:25:668 (3,4,5,6,7) - keep the spacing equal on these K.
03:33:382 (6,7,8) - the spacing shouldn't really be the same for these Shouldn't or should? Anyways I changed it for more consistent spacing.
04:11:954 (5,6,7) - keep spacing equal Fixed

Everything else looks good, just go through Insane and clean a few things up and I should be able to rank Found some bad placed hitsound, changed some notes.
Would be nice if you check once more :3
James2250
All looks good now, you can keep those patterns on Insane if you really like them being there

Only a few minor note changes so
Ranked~

Congrats on your first ranked map :D
OzzyOzrock
Hot damn, gratz Rebecca
Topic Starter
Raging Bull
-3- I'm not Rebecca Black, despite sharing the same initials.
hoLysoup
finally ranked~ :)
Shiki
congratz~~ XDDD
fanzhen0019
congratz! XD
Topic Starter
Raging Bull
Thanks. :3
Miu Matsuoka
finally, congratz :)
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