beatmap discussions

Hi, my mod from Electoz' group queue:

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Visual spacing on this specific pattern is typically much smaller than surrounding objects:

[Hard] 00:51:570 (2,3,4) - These sliders are a bit close visually, compare the visual spacing of surrounding objects 00:49:815 (4,1,2,3,4) -

Other examples in [Hard] 00:59:230 (1,2,3) -, [Insane] 00:46:464 (1,2,3) - , [I Love U] 00:46:464 (1,2,3) -

Here the spacing matches the surrounding section [I Love U] 00:56:677 (2,3,4) -

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Hitsounds are quiet compared to song since they cap out at 60%, increase by 15-20%

01:45:985

01:45:985 - 01:47:262 - 01:48:539 - 01:49:810 - Add whistles since your Insane and top diff have active notes here

02:00:746

02:00:746 (1) - Kick should be 1/4 later

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This calm section 01:15:507 - to 01:28:273 is dense compared to the kiai due to having a lot of 1/1 circles. I suggest replacing some of them by sliders or adding a repeat to an existing 1/1 slider

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This 1/1 circle pattern is repeated a lot in this map. You can switch up some of these to make it more engaging to play

E.g. 00:51:570 (1,2,3,1) - 01:33:379 (1,2,3,4) - 01:57:953 (1,2,3,1) - 02:06:570 (1,2,3,4) -

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Standardize NC to every two beats to not have short combos such as 01:16:783 (1,2) - 02:14:230 (1,2) -

00:28:432

00:28:432 (1,2) - 00:35:453 (3,4) - 00:42:156 (6,1) - Should be stacked similar to how your other 1/2 gaps after circles are handled (e.g. 00:35:453 (3,4) - 00:45:188 (2,3) - )

01:01:145

01:01:145 (4,1,2,3) - 02:33:060 (4,5,6,7) - This pattern is confusing to new players due to the similar distance between notes, I suggest spacing the circles apart more

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This map uses a lot of dense 1/2 rhythm, increase AR to 8

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This difficulty breaks from the monotone distance snap by increasing spacing, but the sounds emphasized by spacing increases are sometimes inconsistent

For example, these represent the same sound but have different spacing emphasis
02:11:996 (2,3) - and 02:32:422 (2,3) -
02:05:773 (3,4) - and 02:26:198 (3,4) -

I suggest standardizing to increasing spacing only every 2 measures in the kiai to emphasize the vocal + kick instead of going by vocal pitch

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Continuing from 2242029#4878970, the spacing increase is sometimes ineffective:

When the spacing increase is too small, it does not have a noticeable impact
01:20:932 (2,3) -, 01:40:719 (3,1) -

After some sliders, the spacing increase is hampered by slider leniency
00:56:039 (4) - 02:07:209 (3) -

I suggest making the spacing more prominent (around 2.0x DS). After sliders, ensure that the movement is still significant even if the player does not follow the entire slider.

00:44:868

00:44:868 (1,2) - Spacing this out would make the 1/1 gap clearer since this section uses a lot of stacked 1/2 circles, like 00:43:113 (3,4) - 00:43:751 (1,2) -

02:34:177

02:34:177 - 02:34:257 - Map the prominent drum here to differentiate 02:33:698 (1,2,3) - from 01:01:783 (1,2,3) - and since you already introduced 1/4 triples in the map

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Currently, some of your calm sections (such as 00:21:890 - to 00:25:081 - , 01:15:507 - to 01:23:166 - ) are relatively dense due to many 1/2 sliders where only the head has a prominent sound. I suggest using 1/1 slider to replace some of these.

01:17:422

01:17:422 (1,2,3) - NC spam for easier 1/3 readability since 1/3 only occurs here

02:08:166

02:08:166 (3,4,5) - 02:10:719 (2,3,4) - These two patterns have little movement due to slider leniency compared to 02:06:570 (1,2,3,4) -, place the sliders further apart

01:01:783

01:01:783 (2) - You can lower SV or use a slider like this (https://i.imgur.com/7sQY9Hg.jpeg) to amplify the high SV effect of 01:02:102 (3) -, same for 02:33:698 (2,3,4,5) -

01:17:422
02:24:124

02:24:124 (1,2) - Overlap 02:24:283 (2) - around 02:23:645 (2) -

Currently 02:23:485 (1,2,1,2,1,2) - looks less like a pattern compared to 00:51:570 (1,2,1,2,1,2) -

02:05:773

02:05:773 (3,4,5) - 02:26:198 (3,4,5) - These can be spaced out more, this is much lower than the overall spacing in this section

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Hi, my mod from Electoz' group queue:

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Add GDer “sightread” to tags

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Add various contributors of the song “Yoshie Isotani Shunryu Junichi Sato fhana 磯谷佳江 俊龍 佐藤純一” https://sizuk.info/release/cotton-days/

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I suggest mapping the pauses in normal and hard for consistency between difficulties. The pauses are very short, in different places and the lowest difficulty (Easy) has everything mapped

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OD/HP 2?

Current values are low for usual Easy difficulties

00:15:753

00:15:753 - Add circle for vocals like 00:17:148 (3,5) -

01:10:520

01:10:520 (4,1) - Swap NC to align with kiai start

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Since this section (01:16:101 - ) is relatively intense, you can map these sounds with circle or 1/1 sliders to increase density: 01:21:334 - 01:24:125 - 01:25:520 -

00:34:590

00:34:590 (2,3) - ctrl+g for clicking on vocals

01:14:706

01:14:706 (1) - Remove NC? This deviates from the established new combo every 2 beats

01:15:404

01:15:404 (3,4) - 1/1 slider + circle on 01:15:927 - for more vocal emphasis

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It is difficult to perceive 0.05x SV change between sections, I suggest using at least 0.10x

00:37:032

00:37:032 - The 8/1 sounds are a bit weak to do this emphasis, consider 2/1 circles or held slider instead

This arrangement would be more fitting in this section 00:00:753 - since every beat is much more prominent

00:49:851

00:49:851 - Can add a circle here for more impact on this strong sound

01:07:729

01:07:729 (3,4,1) - Should be 1.30x ds to match the spacing after the SV change

00:33:194

00:33:194 (2,3) - Could increase spacing for the vocal, compare with 00:31:799 (2,3) -

00:34:939

00:34:939 (5,6) - Spacing is too large for 1/4 considering previous ones were overlapping (eg: 00:26:392 (7,8,9) - )

00:42:264

00:42:264 (4) - Can use a 1/4 slider to follow the drums while still differentiating from the vocals on 00:42:439 (5,6) -

00:50:287

00:50:287 (1,2,3) - Should use different spacing from 00:51:683 (3,4,5,1) - since there are no instruments

01:20:985
01:27:264

01:27:264 (1) - The sound on the slider head is very faint, you can start the slider on 01:27:090 (8) - to emphasize that instead

00:05:636

00:05:636 (4,5,6) - NC spam for 3/4 rhythm visibility

00:24:822 (1) - Remove this NC on 1/1 gap if you applied this to not mislead the player

00:15:055

00:15:055 (2) - The movement between objects in this map is always angled except this one, I suggest moving to around x:100, y:135

00:16:450

00:16:450 (6) - Can use a 1/2 slider to capture the strong snare

00:22:991
00:48:892

00:48:892 (3,4) - Can use active 3/4 since you already introduced the rhythm earlier 00:05:636 (4,5,6) -

00:57:875

00:57:875 (2) - Missing hitsound on this overmapped triple

00:58:747

00:58:747 - The drums continue here, I suggest mapping this with a circle or a 1/4 slider from 00:58:659 (7) -

01:27:264

01:27:264 (1) - Same as insane (2326102#4871186)

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Hi, my short mod from Electoz' group queue:

00:02:760

00:02:760 (4,5) - Emphasize 5 by increase spacing similar to 00:08:064 (4,5)

00:16:351

00:16:351 (1) - Reduce spacing because this 1/4 spacing looks like 1/2, compare with 00:13:368 (4,1) - for example

00:34:915

00:34:915 (2) - Can be shortened to 3/4 similar to 00:45:522 (6) -

01:18:009

01:18:009 (3,4,5,6) - Having these as two 1/2 sliders and 01:19:335 (7) - as two circles would emphasize vocals better by them all active

01:25:301

01:25:301 (1,2) - Spacing can be increased considerably to emphasize the strong sound on 2

02:18:174

02:18:174 (8,9) - Can be mapped differently (e.g: 1/8 slider) from the rest of the stream to represent the additional instrument here

02:50:163

02:50:163 (1) - Should be placed differently to break apart from previous pattern

04:43:533

04:43:533 (4,5,6,7) - 04:44:859 (2,3,4,5) - 04:45:854 (2,3,4,5,6,7) - Add whistle to white and red ticks to improve feedback

04:48:837

04:48:837 (7,8) - Increase spacing for better clarity on 1/2 gap

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Is there a reason why “Once” is capitalized? If title case is followed, the diff name should be “The End Once Again”

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This section 03:11:379 - can use more 1/4 rhythm (either active or passive) because the song intensity is higher but note density is lower compared to the preceding section. Example in the first combo: 03:13:533 - 03:14:528 -

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Hi, a few suggestions:

00:12:108

00:12:108 -, 00:12:457 - Map these to emphasize this section’s high point and to match the rhythm density brought by the 1/8 slider here 00:11:672 (1) -

01:43:416

01:43:416 - Map the sound here to reflect the previously used rhythm 01:41:847 (1,2,1,2) -

01:50:913

01:50:913 (1) - Rotate -90 degrees for better visual separation with 01:51:088 (2,3,4) -

02:09:925

02:09:925 (2) - Map this differently than 02:10:274 (2,2) - to emphasize the prominent sound on 02:10:012 - not present on the following kicksliders

02:17:076

02:17:076 (4) - Should use higher spacing compared to 02:16:378 (3,1) - to emphasize the snare

02:34:518

02:34:518 (2,3,4,5) - 02:35:739 (2,3,4,5,6) - These are inconsistent with similar patterns which use consistent spacing 02:40:099 (2,3,4,5) - or groupings of two 02:41:320 (2,3,4,5,6) -

02:50:216

02:50:216 (1,2,3) - Changing this into a 1/3 repeat slider would better indicate that the following circles are 1/3

03:35:216

03:35:216 (3,4,1) - Should use higher spacing for 2 snares, contrast with the spacing used in pattern such as 03:37:657 (1,2,3) - in the same section

03:37:309

03:37:309 (5) - Can continue the stream on 1/4 sounds

04:20:216

04:20:216 - to 04:25:012 - This part’s slider shape is visually inconsistency since it is not used in the rest of the map, but the other parts of this section (04:09:053 - ) use common slider shapes

04:31:902

04:31:902 (4,1) - Wide angle plays harder than subsequent patterns which uses sharp angles

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SHEEEeeeeeeeeesh

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٩(◕‿◕。)۶

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(^-^)_日

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WYSI

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00:17:201 (2) - make this a gun

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04:49:545 (6) - add 1 more repeat to cover the whole stream

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04:02:551 - add a circle here to continue following the vocals, you can move the spinner to 04:02:724 -

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03:42:435 (5) - you can use this rhythm instead since the last part has 1/8 buzz sound https://i.imgur.com/eCVJFNN.png

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02:58:129 (4,5) - the start starts on 02:58:042 -, so consider just making this a 5 notes stream

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02:42:262 (1,2,3) - this pattern is inconsistent since for other patterns of similar sounds, you start with a slider, like on 02:47:811 (1,2,3) -

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02:36:192 - maybe emphasize this with a circle if you want to prioritize the 3/4 sounds like you did on 02:35:932 (6) -

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02:34:978 (3,4,1) - should be of a similar spacing to 02:34:285 (1,2,1,2) - based on intensity

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02:21:799 - you can make this a circle to build progression in this buildup

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02:10:354 (1,2,3) - previously the overmapped 1/4 were to represent the guitar sounds, but there are no such sounds here, so just use normal rhythm here

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02:01:857 (6,1,2) - this maps looks like it is focused on sharp angle jumps but this one is very wide, adjust accordingly

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01:55:441 (2) - consider making this 2 circles to represent the melody on both ticks

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01:46:770 (1,2,3,4,5) - make this less cluttered, if you want to break player expectation with a difficult-to-read pattern, you should do it on unique sounds

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01:23:880 (3) - making this clickable for the strong vocal would be a more impactful option than a random

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01:18:158 (4) - the 1/8 sound only starts here 01:18:331 -, so you can start with a triple before jumping into the 1/8 slider

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00:55:094 - make this clickable to continue following vocals

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00:42:435 (6) - this can just be a circle since it is not on a melody sound (unlike 00:42:088 (4) - )

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00:35:499 (3,4,5,1,2,3,4,5) - there are background 1/4 sounds in the entire section but you only map it actively here, so i suggest removing these in favor of the usual 1/2 rhythm

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in the diffname, the verb should be either "starts" for present tense or "started" for past tense

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open aimod and fix the unsnaps and the 2 timing lines in 1 location issues

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04:05:499 - 04:24:921 - this chorus section can use a lot higher spacing. i find this section to be underwhelming since it is almost all slider with little spacing in-between, so there isn't much movement

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00:01:337 - 00:12:088 - the spacing is a bit too high for this intro section, you could even 1x distance snap most of it. comparing 00:10:528 (1,2,3,4) - to a more intense jump section like 03:53:186 (3,4,5,6,7) -, the spacing is not too different

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j1 gets robbed once again :/

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the easy diff is more of a normal since it uses a lot of 1/2 rhythm. generally the note density of easy diffs should be mostly 1/1 or 2/1

you can rename the diffs as such and maybe raise the difficulty settings a bit as well
Easy -> Normal
Normal -> Advanced

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00:36:703 (7) - there's no 1/4 on 00:36:794 -, so you could just use a 1/2 repeat slider instead of overmapping 1/4s in a lower diff

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01:13:612 (1,2,1,2,3) - this can use a lower spacing since most of the instruments are gone compared to the rest of the kiai

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01:03:794 (2,3) - ctrl+g would match the sliderheads to the vocals

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00:37:612 (2,3) - you can further emphasize the kicks by stacking these. the emphasis is not great currently since you DS everything

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01:20:885 (1,2) - and 01:17:975 (1,2) - these sounds are the same so keep both of the sliders 1/2 for consistency

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00:57:066 (2) - there is no kick here compared to 00:56:521 (3) -, so you can just make 00:56:703 (1) - a 1/1 slider

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00:29:612 (3,4) - ctrl+g for landing vocals on actively clicked objects

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00:08:066 (1,2) - reduce the spacing here as it is way bigger than your other 1/4 gaps

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00:02:975 (1) - 00:09:885 (2) - you can remove these circles since they are not representing any sounds, it would make your actual 1/4s more impactful in contrast

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01:00:339 (1) - this snare is not emphasized enough since you still continue the square pattern. you can stack near 00:59:066 (1) - instead to make it different

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00:56:157 (1,2,3) - consider using red anchors instead like 01:07:794 (1,2,3) -, there are much more options with red anchors

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00:39:066 (3,4) - the spacing is off visually compared to the surrounding 1/2 gaps

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00:15:794 (2,3) - adjust the spacing here, it's quite big compared to 00:21:612 (2,3) - as well as the general spacing that you use in this section

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there are long parts without any hitsound additions like at 00:07:191 - and 03:52:867 -, you should at least hitsound the more important piano sounds with a sample like this

https://cdn.discordapp.com/attachments/507338596538384395/857437539338289232/soft-hitwhistle2.wav

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06:02:798 (1) - should be 1/4, there's no 1/6 in this section

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05:49:349 (2) - make these circles instead since there is a prominent sound on the sliderend as well, it would also contrast to the 1/4 slider spam of this section

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05:06:522 - this section is not very intense but it is very stamina-wise due to the long stream, you can give give the player short breaks by placing a repeat slider every beat or every other beat

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04:54:005 (6,1) - you should stack 6 and 1 like with 04:56:074 (3,4) -, there shouldn't be drastic changes in spacing since these represent similar sounds

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