Hi, my mod from Electoz' group queue:
Add contributor はるお haluo
to tags
More sources:
https://www.nicovideo.jp/watch/sm44040222
https://www.youtube.com/watch?v=cINor3zAsqE
https://vocadb.net/S/668121
Visual spacing on this specific pattern is typically much smaller than surrounding objects:
[Hard] 00:51:570 (2,3,4) - These sliders are a bit close visually, compare the visual spacing of surrounding objects 00:49:815 (4,1,2,3,4) -
Other examples in [Hard] 00:59:230 (1,2,3) -, [Insane] 00:46:464 (1,2,3) - , [I Love U] 00:46:464 (1,2,3) -
Here the spacing matches the surrounding section [I Love U] 00:56:677 (2,3,4) -
This 1/1 circle pattern is repeated a lot in this map. You can switch up some of these to make it more engaging to play
E.g. 00:51:570 (1,2,3,1) - 01:33:379 (1,2,3,4) - 01:57:953 (1,2,3,1) - 02:06:570 (1,2,3,4) -
Standardize NC to every two beats to not have short combos such as 01:16:783 (1,2) - 02:14:230 (1,2) -
00:28:432 (1,2) - 00:35:453 (3,4) - 00:42:156 (6,1) - Should be stacked similar to how your other 1/2 gaps after circles are handled (e.g. 00:35:453 (3,4) - 00:45:188 (2,3) - )
01:01:145 (4,1,2,3) - 02:33:060 (4,5,6,7) - This pattern is confusing to new players due to the similar distance between notes, I suggest spacing the circles apart more
This difficulty breaks from the monotone distance snap by increasing spacing, but the sounds emphasized by spacing increases are sometimes inconsistent
For example, these represent the same sound but have different spacing emphasis
02:11:996 (2,3) - and 02:32:422 (2,3) -
02:05:773 (3,4) - and 02:26:198 (3,4) -
I suggest standardizing to increasing spacing only every 2 measures in the kiai to emphasize the vocal + kick instead of going by vocal pitch
Continuing from 2242029#4878970, the spacing increase is sometimes ineffective:
When the spacing increase is too small, it does not have a noticeable impact
01:20:932 (2,3) -, 01:40:719 (3,1) -
After some sliders, the spacing increase is hampered by slider leniency
00:56:039 (4) - 02:07:209 (3) -
I suggest making the spacing more prominent (around 2.0x DS). After sliders, ensure that the movement is still significant even if the player does not follow the entire slider.
00:44:868 (1,2) - Spacing this out would make the 1/1 gap clearer since this section uses a lot of stacked 1/2 circles, like 00:43:113 (3,4) - 00:43:751 (1,2) -
02:34:177 - 02:34:257 - Map the prominent drum here to differentiate 02:33:698 (1,2,3) - from 01:01:783 (1,2,3) - and since you already introduced 1/4 triples in the map
02:08:166 (3,4,5) - 02:10:719 (2,3,4) - These two patterns have little movement due to slider leniency compared to 02:06:570 (1,2,3,4) -, place the sliders further apart
01:01:783 (2) - You can lower SV or use a slider like this (https://i.imgur.com/7sQY9Hg.jpeg) to amplify the high SV effect of 01:02:102 (3) -, same for 02:33:698 (2,3,4,5) -
02:24:124 (1,2) - Overlap 02:24:283 (2) - around 02:23:645 (2) -
Currently 02:23:485 (1,2,1,2,1,2) - looks less like a pattern compared to 00:51:570 (1,2,1,2,1,2) -
02:05:773 (3,4,5) - 02:26:198 (3,4,5) - These can be spaced out more, this is much lower than the overall spacing in this section
Hi, my mod from Electoz' group queue:
Add various contributors of the song “Yoshie Isotani Shunryu Junichi Sato fhana 磯谷佳江 俊龍 佐藤純一” https://sizuk.info/release/cotton-days/
00:34:939 (5,6) - Spacing is too large for 1/4 considering previous ones were overlapping (eg: 00:26:392 (7,8,9) - )
00:42:264 (4) - Can use a 1/4 slider to follow the drums while still differentiating from the vocals on 00:42:439 (5,6) -
00:50:287 (1,2,3) - Should use different spacing from 00:51:683 (3,4,5,1) - since there are no instruments
01:27:264 (1) - The sound on the slider head is very faint, you can start the slider on 01:27:090 (8) - to emphasize that instead
00:05:636 (4,5,6) - NC spam for 3/4 rhythm visibility
00:24:822 (1) - Remove this NC on 1/1 gap if you applied this to not mislead the player
00:15:055 (2) - The movement between objects in this map is always angled except this one, I suggest moving to around x:100, y:135
00:48:892 (3,4) - Can use active 3/4 since you already introduced the rhythm earlier 00:05:636 (4,5,6) -
00:58:747 - The drums continue here, I suggest mapping this with a circle or a 1/4 slider from 00:58:659 (7) -
Hi, my short mod from Electoz' group queue:
00:16:351 (1) - Reduce spacing because this 1/4 spacing looks like 1/2, compare with 00:13:368 (4,1) - for example
01:18:009 (3,4,5,6) - Having these as two 1/2 sliders and 01:19:335 (7) - as two circles would emphasize vocals better by them all active
02:18:174 (8,9) - Can be mapped differently (e.g: 1/8 slider) from the rest of the stream to represent the additional instrument here
04:43:533 (4,5,6,7) - 04:44:859 (2,3,4,5) - 04:45:854 (2,3,4,5,6,7) - Add whistle to white and red ticks to improve feedback
Hi, a few suggestions:
00:12:108 -, 00:12:457 - Map these to emphasize this section’s high point and to match the rhythm density brought by the 1/8 slider here 00:11:672 (1) -
02:09:925 (2) - Map this differently than 02:10:274 (2,2) - to emphasize the prominent sound on 02:10:012 - not present on the following kicksliders
02:17:076 (4) - Should use higher spacing compared to 02:16:378 (3,1) - to emphasize the snare
02:34:518 (2,3,4,5) - 02:35:739 (2,3,4,5,6) - These are inconsistent with similar patterns which use consistent spacing 02:40:099 (2,3,4,5) - or groupings of two 02:41:320 (2,3,4,5,6) -
02:50:216 (1,2,3) - Changing this into a 1/3 repeat slider would better indicate that the following circles are 1/3
03:35:216 (3,4,1) - Should use higher spacing for 2 snares, contrast with the spacing used in pattern such as 03:37:657 (1,2,3) - in the same section
03:42:435 (5) - you can use this rhythm instead since the last part has 1/8 buzz sound https://i.imgur.com/eCVJFNN.png
02:58:129 (4,5) - the start starts on 02:58:042 -, so consider just making this a 5 notes stream
02:42:262 (1,2,3) - this pattern is inconsistent since for other patterns of similar sounds, you start with a slider, like on 02:47:811 (1,2,3) -
02:36:192 - maybe emphasize this with a circle if you want to prioritize the 3/4 sounds like you did on 02:35:932 (6) -
02:34:978 (3,4,1) - should be of a similar spacing to 02:34:285 (1,2,1,2) - based on intensity
02:10:354 (1,2,3) - previously the overmapped 1/4 were to represent the guitar sounds, but there are no such sounds here, so just use normal rhythm here
02:01:857 (6,1,2) - this maps looks like it is focused on sharp angle jumps but this one is very wide, adjust accordingly
01:46:770 (1,2,3,4,5) - make this less cluttered, if you want to break player expectation with a difficult-to-read pattern, you should do it on unique sounds
01:23:880 (3) - making this clickable for the strong vocal would be a more impactful option than a random
01:18:158 (4) - the 1/8 sound only starts here 01:18:331 -, so you can start with a triple before jumping into the 1/8 slider
00:42:435 (6) - this can just be a circle since it is not on a melody sound (unlike 00:42:088 (4) - )
00:35:499 (3,4,5,1,2,3,4,5) - there are background 1/4 sounds in the entire section but you only map it actively here, so i suggest removing these in favor of the usual 1/2 rhythm
00:01:337 - 00:12:088 - the spacing is a bit too high for this intro section, you could even 1x distance snap most of it. comparing 00:10:528 (1,2,3,4) - to a more intense jump section like 03:53:186 (3,4,5,6,7) -, the spacing is not too different
00:36:703 (7) - there's no 1/4 on 00:36:794 -, so you could just use a 1/2 repeat slider instead of overmapping 1/4s in a lower diff
01:13:612 (1,2,1,2,3) - this can use a lower spacing since most of the instruments are gone compared to the rest of the kiai
00:37:612 (2,3) - you can further emphasize the kicks by stacking these. the emphasis is not great currently since you DS everything
01:20:885 (1,2) - and 01:17:975 (1,2) - these sounds are the same so keep both of the sliders 1/2 for consistency
00:57:066 (2) - there is no kick here compared to 00:56:521 (3) -, so you can just make 00:56:703 (1) - a 1/1 slider
00:02:975 (1) - 00:09:885 (2) - you can remove these circles since they are not representing any sounds, it would make your actual 1/4s more impactful in contrast
01:00:339 (1) - this snare is not emphasized enough since you still continue the square pattern. you can stack near 00:59:066 (1) - instead to make it different
00:56:157 (1,2,3) - consider using red anchors instead like 01:07:794 (1,2,3) -, there are much more options with red anchors
00:15:794 (2,3) - adjust the spacing here, it's quite big compared to 00:21:612 (2,3) - as well as the general spacing that you use in this section
there are long parts without any hitsound additions like at 00:07:191 - and 03:52:867 -, you should at least hitsound the more important piano sounds with a sample like this
https://cdn.discordapp.com/attachments/507338596538384395/857437539338289232/soft-hitwhistle2.wav
05:49:349 (2) - make these circles instead since there is a prominent sound on the sliderend as well, it would also contrast to the 1/4 slider spam of this section
04:54:005 (6,1) - you should stack 6 and 1 like with 04:56:074 (3,4) -, there shouldn't be drastic changes in spacing since these represent similar sounds