mapped by Yahuri
submitted
ranked
This beatmap was ranked on 18 March 2018!
nominated by Xinnoh and Nevo
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00:03:415 (2,3) - this 3/4 gap isnt really telegraphed as the spacing is not really established until this point. you could start the triple from other way smth like this https://puu.sh/z0ALt/d5c415266a.png

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fixed i think

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Marked as resolved by Yahuri

00:04:353 (6,7) - I feel like you should consider spacing this out like you did on 00:03:767 (3,4,5) - since they seem to on similar sounds :p

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3,4,5 has piano on all 3 notes
6,7 has piano on only the first one

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Marked as resolved by Yahuri

00:06:696 (6,1) - I feel like this current spacing puts a lot more emphasis on the sound 00:06:696 (6) - is on and makes 00:06:814 (1) - really underwhelming to play when compared to 00:07:283 (2,3) -

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spacing like that (with the circle-into-slider 1/4) is usually meant to emphasize the sound RIGHT AFTER it, not on it. because 1. ppl dont like spaced triples/streams and 2. putting the circle close to 00:06:345 (5) makes the flow ultra janky

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00:09:274 (3,4) - might want to increase spacing here so that people don't mistake this for a 1/4 lapse - gj on differentiating the stream to show that 2 is on white tick, tho

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increased a little

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Marked as resolved by Yahuri

00:13:024 (3,4) - same, might wanna space a bit more

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fixed

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Marked as resolved by Yahuri

00:15:134 (2,3) - you gotta slow down the map significantly to see this (like down to 25%) but you can hear three piano keys played here, (with one of them between the second and third note here). maybe try changing the second note to a 1/8 slider!

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based on the gap between mine and Modem's diff i dont feel like adding any 1/8 is appropriate in this diff.

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Marked as resolved by Yahuri
DeletedUser_3638005

00:17:126 (4,5) - making this a 1/2 slider instead would benefit your rhythm more imo. 00:20:876 (4,5) - this too etc, etc.

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through the vocal intro i have a bunch of hexagon/star patterns, i want to keep those clear (if you look at the video, theres a lot of geometric shapes). so im kinda ehhhh about this. in addition, i try to emphasize vocals (unless its on blue tick/too many circles over a period of time)

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Marked as resolved by Yahuri

00:19:939 (1) - try spacing this note a lil bit further away from the notes before it! emphasizing white ticks are usually the way to go

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jumps in the vocal intro 00:16:189 - 00:31:189 are only for snares or finish notes

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Marked as resolved by Yahuri

00:24:392 (4) - this flow puts a lot more emphasis on this sound than it deserves maybe fix pls ;w;

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the flow change isnt that harsh imo

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Marked as resolved by Yahuri

00:24:626 (5,6) - having 7,8 be the only pattern breakers doesn't really make sense to me. Maybe ctrl+g these too?

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see #98421

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Marked as resolved by Yahuri

00:26:969 (7,8,1) - while you mainly map to the instruments, this movement covers both of the vocals in one stroke so you could divide it into two to add some strain to vocal difference

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done

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Marked as resolved by Yahuri

00:28:376 (5,6) - see 00:24:626 - you do this a lot, so it's clearly intended, just a suggestion

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00:16:189 - 00:31:189 - the jumps in this section are only for snares and finishes. in the next section, NCs are also jumps (for difficulty increase)

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Marked as resolved by Yahuri

00:29:314 (1) - set this as 1/1 slider instead, there's no sound to follow at 00:29:548

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the sound at 00:29:548 - is a vocal

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Marked as resolved by Yahuri

00:44:314 (1,2,3,4) - Spacing here is really unexpected, as all your 1/4 rhythms have overlapped the slider tail. To suddenly break from that with large spacing might be too much of a difficulty spike.

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lowered a bit, made the flow more circular too

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Marked as resolved by Yahuri

00:45:250 (3) - slider end isnt snapped

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fixed

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Marked as resolved by Yahuri

00:47:360 - maybe add a note here for the beat

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its a rly weak cymbal (not even on a white tick) and i skip other beats here too, so nah

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Marked as resolved by Yahuri
DeletedUser_3638005

00:54:392 (4,5) - you should have started using this spacing on the doubles here 00:46:189 - because currently that spacing is the same as the previous section which doesn't really make sense h

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what doubles?

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DeletedUser_3638005
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changed 00:47:126 (5,6) - 00:51:345 (6,7).
for 5,6, first circle away from slider then next circle stacked. i dont want to stack 2 circles under a slidertail (especially 1/4 slider) bc it looks messy.
unchanged 7,8,1,2 so it matches the no-tail-stack.
00:51:345 (6,7) - matches 00:54:392 (4,5)

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Marked as resolved by Yahuri

00:55:446 - I'd definetely place a circle here because of the whistle-like sound

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the sound does match the soft-hitnormal but its not nearly loud enough for me to map it

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Marked as resolved by Yahuri

01:01:189 (1) - this slider looks pretty squished, and it doesn't fit with the pretty clean aesthetic the rest of your sliders have. i'd recommend changing this up just a bit!

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check response #66755

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Marked as resolved by Yahuri

01:01:892 (3) - this could use more spacing since the vocal is mildly "intense"

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01:02:829 (6) - same here

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not that intense imo

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Marked as resolved by Yahuri
DeletedUser_3638005

01:03:015 - rest of the map is good, some 01:01:189 (1) - kiai 01:10:329 (1) - sliders 01:16:189 (1) - trigger 01:18:064 (1) - me tho lo, but oh well

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sliders in the kiai are made like that to create a sense of uncomfort (as a response to both the background video and game content). so small angle changes with red anchors. also this 01:10:329 (1) is a pretty common shape used by Gero but smaller lol

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Marked as resolved by Yahuri

01:03:767 (3) - or maybe this is your aesthetic for the kiai. that's totally fine, but the sliders you have atm don't look very ... nice? sorry if that's rude but there's a lot of ways to implement red ticks into your slider design yet keeping a clean aesthetic! here's an example: https://osu.ppy.sh/ss/10042457

but i'm gonna leave this up entirely to you

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my concept for this map (both diffs) is to have sliders in the kiai with more "unease" to them than i usually make them. this is a reflection of both the game and the background video. so it starts out clean and innocent but it gets darker eventually, so that's what i tried to reflect here. the sliders don't have big flow changes, but subtle ones with "weirder" aesthetics. your example has bigger flow changes which is not what i'm looking for

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Marked as resolved by Yahuri

are you talking about my deep dark fantasy

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coconut milk

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01:03:767 (3) - spacing to this could also be bigger to reflect the vocal

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fixed

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Marked as resolved by Yahuri

01:04:470 (4,1) - Why is the distance here so high and then here so low 01:05:407 (3,4) - ? Shouldn't they be the same? Same here 01:15:954 (5,1,2,3) - 01:19:470 (4,1,3,4) -

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an explanation of kiai DS:
NC: jump (not including bursts)
snares: jump
exceptions: 1 or 2 combos before a finish (ex. 01:06:579, 01:12:204, 01:21:579 (1))
everything else is 1.20x DS

so basically what you pointed out goes under the NC rule

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Marked as resolved by Yahuri

01:10:329 (1) - change this to a note -> slider rather than a repeated slider

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it's like this because i want to hold out the vocal on the start of the slider. the repeat is there because the note here 01:10:798 is not significant enough to be clicked

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Marked as resolved by Yahuri

01:14:314 (1,2,3) - Why red anchor sliders here? It doesn't sound the same as when you used these same sliders just a few moments ago.

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the kiai has weird sliders in general. i dont want to make everything unique because the whole kiai would just turn into a shitstorm (if you wanna suggest something that fits the aesthetic, go ahead)

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Marked as resolved by Yahuri

01:23:220 (5,6) - Maybe make this 1/4 gap overlap the previous slider as well.

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flows better like this so the player can ease into the finish here 01:23:454 (6,1)

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Marked as resolved by Yahuri
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