00:03:415 (2,3) - this 3/4 gap isnt really telegraphed as the spacing is not really established until this point. you could start the triple from other way smth like this https://puu.sh/z0ALt/d5c415266a.png
00:04:353 (6,7) - I feel like you should consider spacing this out like you did on 00:03:767 (3,4,5) - since they seem to on similar sounds :p
00:06:696 (6,1) - I feel like this current spacing puts a lot more emphasis on the sound 00:06:696 (6) - is on and makes 00:06:814 (1) - really underwhelming to play when compared to 00:07:283 (2,3) -
spacing like that (with the circle-into-slider 1/4) is usually meant to emphasize the sound RIGHT AFTER it, not on it. because 1. ppl dont like spaced triples/streams and 2. putting the circle close to 00:06:345 (5) makes the flow ultra janky
00:15:134 (2,3) - you gotta slow down the map significantly to see this (like down to 25%) but you can hear three piano keys played here, (with one of them between the second and third note here). maybe try changing the second note to a 1/8 slider!
00:17:126 (4,5) - making this a 1/2 slider instead would benefit your rhythm more imo. 00:20:876 (4,5) - this too etc, etc.
through the vocal intro i have a bunch of hexagon/star patterns, i want to keep those clear (if you look at the video, theres a lot of geometric shapes). so im kinda ehhhh about this. in addition, i try to emphasize vocals (unless its on blue tick/too many circles over a period of time)
00:24:392 (4) - this flow puts a lot more emphasis on this sound than it deserves maybe fix pls ;w;
00:28:376 (5,6) - see 00:24:626 - you do this a lot, so it's clearly intended, just a suggestion
00:44:314 (1,2,3,4) - Spacing here is really unexpected, as all your 1/4 rhythms have overlapped the slider tail. To suddenly break from that with large spacing might be too much of a difficulty spike.
00:54:392 (4,5) - you should have started using this spacing on the doubles here 00:46:189 - because currently that spacing is the same as the previous section which doesn't really make sense h
changed 00:47:126 (5,6) - 00:51:345 (6,7).
for 5,6, first circle away from slider then next circle stacked. i dont want to stack 2 circles under a slidertail (especially 1/4 slider) bc it looks messy.
unchanged 7,8,1,2 so it matches the no-tail-stack.
00:51:345 (6,7) - matches 00:54:392 (4,5)
00:55:446 - I'd definetely place a circle here because of the whistle-like sound
01:03:015 - rest of the map is good, some 01:01:189 (1) - kiai 01:10:329 (1) - sliders 01:16:189 (1) - trigger 01:18:064 (1) - me tho lo, but oh well
sliders in the kiai are made like that to create a sense of uncomfort (as a response to both the background video and game content). so small angle changes with red anchors. also this 01:10:329 (1) is a pretty common shape used by Gero but smaller lol
01:03:767 (3) - or maybe this is your aesthetic for the kiai. that's totally fine, but the sliders you have atm don't look very ... nice? sorry if that's rude but there's a lot of ways to implement red ticks into your slider design yet keeping a clean aesthetic! here's an example: https://osu.ppy.sh/ss/10042457
but i'm gonna leave this up entirely to you
my concept for this map (both diffs) is to have sliders in the kiai with more "unease" to them than i usually make them. this is a reflection of both the game and the background video. so it starts out clean and innocent but it gets darker eventually, so that's what i tried to reflect here. the sliders don't have big flow changes, but subtle ones with "weirder" aesthetics. your example has bigger flow changes which is not what i'm looking for
01:04:470 (4,1) - Why is the distance here so high and then here so low 01:05:407 (3,4) - ? Shouldn't they be the same? Same here 01:15:954 (5,1,2,3) - 01:19:470 (4,1,3,4) -
01:14:314 (1,2,3) - Why red anchor sliders here? It doesn't sound the same as when you used these same sliders just a few moments ago.