mapped by [RT]Alleyne
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This beatmap was ranked on 18 September 2021!
nominated by _Stan and Shima Rin
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00:07:563 00:07:910 I can see why these notes are two short LNs as there appears to be an extra sound there, but I don't hear an extra sound on 00:08:256 and 00:08:486 to layer an extra short ln there -- this also applies for similar parts such as 03:20:256 and 03:20:486 as its basically the same case.

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there're really similar sounds but the vol is quite low

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Marked as resolved by [Crz]Alleyne

00:08:486 - Need double LN here too similar to previous ones because there are two different melodies. 00:08:602 - 00:08:717 - These two should stay as singles for consistency since there is only one melody for each spot.

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oh yeah changed

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Marked as resolved by [Crz]Alleyne
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!

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00:14:913 - 这里bass的音调变了,应该再放一个LN,现有的LN在这里结束。

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OK

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Marked as resolved by [Crz]Alleyne

00:17:717 - to 00:18:525 - I see how double stacks can represent the difference in melodies but they don't really correspond with pitches at all. I suggest some rearrangements that give more pitch relevancy here.

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actually here Minus one suggested to use stack here. It's true that they cannot well express the pitches of these sounds. Rearranged

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Marked as resolved by [Crz]Alleyne

00:20:371 - little suggestion here but not a issue acutally, I feel that bass/buzz(idk?) sound is really cool like you mapped at Insane diff, so this LN can be more interested like https://sm.ms/image/EL7YBpOrzXUbWwt

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GREAT!

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Marked as resolved by [Crz]Alleyne
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Reopened by _Stan

damn, wrong post

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Marked as resolved by _Stan

00:20:371 (20371|0,20833|0,21179|0) - if these lns are following the guitar sound then 00:21:179 (21179|0) - this ln should end 00:21:756 - here, because the guitar stops here.. 00:25:448 - there should be another ln here because theres another guitar note played at a lower pitch until 00:25:910 - .

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What I knew so far is that this isn't actually full guitar catching. This pattern is the product of polishing. Original pattern here just singles LN, what you said if we exactly execute, that's Insane (I mean, the diff). This is a idea that we combine them both, guitar sound the whole buzz or bass (IDK what it's called xd). I can totally understand ppl get confused if this is not we used to understand, cuz it gets changed and changed many times, it is a great pleasure for me to witness the whole changed, so yeah, this is what I knew. And thanks for concerning this! Hope the mania community got many and many enthusiastic people like you!

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please let the mapper respond first

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I'm outdoor. Let stan check these. Thanks

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Yeah, totally agree! Just this one is what I discussed with mapper the who got the solution right now, I mean the pattern changing. Cuz the original one is not like this XD. I'm not replying to the reason for the records, just since this one is my checking idea so... I think it's necessary to explain what I thought. LOL

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"I'm outdoor. Let stan check these. Thanks" i mean the posts aren't going anywhere, respond to them when you get back lul

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sorry but why cant BN respond this lul
Everyone can join this, am i wrong?

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Heyyyyyyyyyyyyyyyy guys, what I response just cuz this is what I suggest mapper to do, and he adopted! So if somebody got confused here, I think I can tell what I'm thinking when I suggest, just like this!!!

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Well we all know how this conversation ends

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what ?_?

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omg -> #2559210
Personally I think this is a very nice idea for not only it can express the guitar sounds + background sounds (like stan said not full guitar catching) but also it's fun to play. So for now I wanna keep

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The first long post ;w;

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Marked as resolved by [Crz]Alleyne

Adding another note here to accentuate the change in section and the big hall-kick sound would be nice.
00:20:451 (20451|1,20451|0) -

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OK, thanks

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Marked as resolved by [Crz]Alleyne

00:27:756 (27756|3) - I don't really understand what this ln is supposed to represent at all, because these 00:27:756 (27756|1,28102|0,28217|2,28333|0,28390|1,28448|2,28563|0) - this is clearly representing the guitar and 00:29:602 - this release doesn't really seem to be related to anything??

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here there's a loud sound which is not like 00:31:448 or 00:32:256 so I think it's OK to place one more LN there.

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;w;

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Marked as resolved by [Crz]Alleyne

00:29:105 (29105|1) -
The start of this LN could be brought back to 00:28:990 as that's where the guitar slide starts (but is less audible)

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Nice!

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Marked as resolved by [Crz]Alleyne

00:31:528 (31528|3) -

The end of this LN should be brought up to 00:31:874 as that's how it was mapped the last time this guitar loop played in the previous bar.

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Thanks a lot

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Marked as resolved by [Crz]Alleyne

00:32:256 For the guitar instrument here, I don't get why this is mapped as only one LN when it appears to have multiple sounds (00:32:486, 00:32:717, 00:32:948) with no supporting structure in the chart behind it. This is the same for pretty much any other place this guitar instrument is heard and represented.

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It's unnecessary to place more LNs here since these sounds are also to low to catch them in normal playing speed

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Marked as resolved by [Crz]Alleyne

00:34:269 ~ 00:35:192 While this is normalized, this can be done a bit better. The current setup is a speed-up connected with a fast-slow stutter, all the SVs are normalized individually but it's a bit too fast when connected together as illustrated https://pasteboard.co/KhLVphT.png. Simply making this a reverse stutter (i.e. Slow-fast) would ease this issue. (from 1.5x -> 0.5x to 0.5x -> 1.5x)
Same for 01:59:654

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yeah seems better

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Marked as resolved by [Crz]Alleyne

00:34:643 2 problems regarding the SVs.

  1. They aren't even normalized to 1x ([2,5 + 0,1] / 2 = 1,3). Change 2,5 to 1,9, so [1,9 + 0,1] / 2 = 1.
  2. The first one should be at 00:34:759, how do you even expect the player to hit the first note well without memorization?
    My suggestion is to make a more fluid SV transition into 00:34:759.
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I've tried the fluid SV transition, but I could not find a way to make it better

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I added an SV between each SV [1.9]. Seems like it can be more sightreadable

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Marked as resolved by [Crz]Alleyne

00:34:759 - 纵连开头最好不要有sv,sv放中间可能会好点---以及01:59:682

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好的

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Marked as resolved by [Crz]Alleyne

(SV prob) https://osu.ppy.sh/ss/13310315 Let me illustrate the problem by taking the example of a picture. When we usually calculate SV, we calculate the distance between the notes in that picture, with a distance of 100. It takes up a total of four spaces based on one eighth of a beat, so it is as big as 25 parts per square. Therefore, if you calculate the value by substituting the size of the SV you put into each timing, 00:34:759 is 2.00, 00:34:788 - is 1.90; 00:34:816 - is 0.10; 00:34:845 - is 1.90.

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Therefore, since there are 2.00x25+1.90x25+0.1x25+1.90x25+1.90x25= 147.5, it is virtually impossible for the player to type it correctly unless he memorizes it because the note is approaching faster than the existing speed 1.00 times. (The value must be 100 to accommodate the existing speed. )

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If you apply 1.50 at 00:34:759 - , 0.50 at 00:34:816 - , you divide 100 space into 1/4 beats and divide it by 50 each, so that the space between the note and the note is 1.5x50+0.5x50=100, so that the space between the note and the note is not even closer to the existing speed, so the player can expect to be able to hit perfectly.

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OK :) Thanks for teaching me the SVs calculating

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Marked as resolved by [Crz]Alleyne

00:34:759 - 这些纵连容易造成初见杀,因为速度突变有点狠,玩家反应不来,建议改改。顺便提供一下我的方案:33605,-117.647058823529,4,1,1,70,0,0
34297,-153.846153846154,4,1,1,70,0,0
34413,-111.111111111111,4,1,1,70,0,0
34528,-86.9565217391304,4,1,1,70,0,0
34643,-76.9230769230769,4,1,1,70,0,0
只需要加上就行,和原有的sv不冲突

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OK

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Marked as resolved by [Crz]Alleyne

00:35:192 / 02:00:115 why there isn't any SV here? Similar places like 00:37:038 00:38:885 00:40:731 02:01:962 02:03:808 02:05:654 has a SV but these two timestamps doesn't. Feels a bit weird cuz they have the same sound and strength.

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so according to #2569465 02:00:058 this becomes 1.5 and if I add SV here too (2.75), it's can be even hard to hit the triple accurately for its speeding up so keep

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Marked as resolved by [Crz]Alleyne

You've mapped all the other palm mutes in this section as single notes and open strings as LN, so these LNs should probably be single notes as they are palm mutes in the music too.
00:35:566 (35566|2,35913|0,37413|1,37759|2,39259|2,39605|3) -

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Maybe I mixed with the former. But anyway aftet I heard them many times, I changed them

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Marked as resolved by [Crz]Alleyne

i'm pretty sure the guitar changes pitch at 00:36:525 - this point and it would be worth representing this sound with another ln
00:40:217 - 02:01:448 - 02:05:140 - same applies here

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oh I think it's good. It's true that the pitches of guitar sounds happen there. Seems previous 8230's diff did so. So I may make some changes while there're some places of LNs are not fit
Oh I mean 00:39:179 (39179|2) - like this one

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lol

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Marked as resolved by [Crz]Alleyne

00:36:836 - There are several of these uncalculated SVs that are acceptable, even if these acceleration SVs are not calculated, are acceptable SVs, if appropriate (of course, the players will not be happy at all).

In this case, however, the acceleration and deceleration values were slightly exceeded during the acceleration and deceleration respectively. You'll see if you test it, but it's hard to hit because it suddenly gets faster and then stops.

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Using the aforementioned formula, you can add SV, which accelerates and decelerates with the number set at 100.

For example, replacing 3, 2.5, 2, 1.5, 1, 0.75, 0.5, and 0.25 with 1.6,1.3,1,0.8,0.6,0.4 and 0.25, respectively, corresponds exactly to 100.

1.6x12.5+1.3x12.5+1x12.5+0.8x12.5+0.6x12.5x12.5+0.2x12.5+0.1x12.5=100

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I see. But I calculated it. It's not 100.
100/12.5=8 2.0+1.6+1.3+1.0+0.8+0.6+0.4+0.2=8
And it's exactly 8 SVs
Is this OK?

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Well I've tried many times. It has truly get better

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Marked as resolved by [Crz]Alleyne

00:36:836 - 00:37:066 -的减速很奇怪,我提供另一种思路给你参考。
36836 0.8x
36951 1.0x
37009 1.4x
37066 2.75x
37081 0.75x
37297 1.0x

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OK

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Marked as resolved by [Crz]Alleyne

00:37:038 This SV is unnormalized and slower than 1.0x scroll speed. Change the 0.75x to 0.88x would normalize it.
Same for 00:38:885 / 00:40:731 / 01:23:192 / 01:24:115 / 02:01:962 / 02:03:808 / 02:05:654 / 04:03:808 / 04:04:731

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no necessary normalization for these long LN so keep

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Marked as resolved by [Crz]Alleyne

00:37:066 00:38:913 00:40:759 More unsightreadable SVs. Please fix.

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I added SV transition so that it can be more sightreadable, I think.

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Marked as resolved by [Crz]Alleyne

00:38:797 - by the aforementioned opinion,

2x25+1x25+0.5x25+0.25x25 = 93.75

If it's this small, the space between the note and the note is smaller than the space at the existing speed, so it can't be Rank without setting it to 100.

Don't ignore them when they raise a question, but I'll give you an example, so you can change it on your own.

2x25+1.2x25+0.5x25+0.3x25 = 100

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Now I believe you know what's wrong and how to fix it, and I'll start modulating the pattern.

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OK

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Marked as resolved by [Crz]Alleyne

Since you've mapped palm mutes as single notes and open strings as LN in this section, for consistency this single note should probably be an LN:
00:40:990 (40990|2) -

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OK :)

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Marked as resolved by [Crz]Alleyne

00:42:006 Missing note.

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I don't here any sound there

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Marked as resolved by [Crz]Alleyne

00:42:577 ~ 00:46:269 Well it's true that everything is normalized on its own, the execution could be done in a better and more intuitive way. You've made a SV and then slowly back down with a 1x earlier than the preceding note. I'd suggest you to not do that and normalize them with the initial -slow SV so that the SV stutter effect is more apparent and gives proper emphasis.
Implementation: Change 00:42:750 to 0.83x, remove the 1x at 00:42:808 (same for 00:43:385 / 00:43:731 / 00:44:192 / 00:44:538 / 00:45:231 / 00:45:577 )
Change 00:43:058 to 0.83x and remove the 1x at 00:43:096 (same for 00:44:885 )
Change 00:43:981 to 0.7x and remove the 1x at 00:44:019 (same for 00:45:808 / 00:46:269 / 00:46:731 )
Do similar for 02:07:500 ~ 02:11:192

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some 2.5-0.25--1 I will make them on 1/8 lines to emphsize them instead of changing. (Except the one which is closed to drum sounds like 00:43:962)
others applied

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Marked as resolved by [Crz]Alleyne

00:49:679 - Would recommend using a 1/1 LN here similar to Insane for the strong vocal sound. Some rearrangements may be needed for the later chords.

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yes

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Marked as resolved by [Crz]Alleyne

00:49:731 With this SV placement the correct SV value would have to be 3x -> 0.75x -> 0.5x -> -0.25x , which is impossible cuz it has a negative value. It can be normalized by simply changing the 3x to 2.5x.
Same for 02:14:654 / 02:16:500 / 02:18:346 / 02:20:192 / 03:45:115

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ok

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Marked as resolved by [Crz]Alleyne

00:53:256 - Single note is enough here because it does not have the same kind of kick as the other doubles, but rather similar to 00:58:794 - .

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changed

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Marked as resolved by [Crz]Alleyne

00:53:451 (53451|0,53480|1,53509|2,53538|3,53566|0) - Ctrl H this since overlapped at col1 , and move 00:53:682 (53682|2) - to col1 to hit easier https://osu.ppy.sh/ss/13310567

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:) Thanks

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Marked as resolved by [Crz]Alleyne

00:55:643 (55643|0,55701|1,55759|0,55816|1,55874|0,55990|1,56047|0,56105|1,56163|0,56220|1) - Too dense in your left hand. In fact, I'll suggest a pattern because there's no sound to express with 00:55:528 (55528|2) - https://osu.ppy.sh/ss/13310608

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Nice

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Marked as resolved by [Crz]Alleyne

00:56:451 (56451|0) - this should be end at 00:56:913 - since the sound ends at that timing and you can emphasis with quad or triple like this https://osu.ppy.sh/ss/13310625

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OK

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Marked as resolved by [Crz]Alleyne

00:56:654 why this one is suddenly 2x -> 0.5x? All the other neighboring SVs are 1.5x -> 0.5x which is normalized. This is the 2x setup is unnormalized and inconsistent and you should change it back to 1.5x.

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yeah yeah!

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Marked as resolved by [Crz]Alleyne

00:57:294 - Similar to 00:49:910 - , a triple note could be used to represent the additional effect that this spot has besides the kick.

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seems there're cymbal sounds at these places. added some notes Also will add 4.wav for hs

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Marked as resolved by [Crz]Alleyne

00:57:316 - 1.9x

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00:57:316 - same

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ok

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Marked as resolved by [Crz]Alleyne

00:58:852 Missing note here, and if addressing this issue you might wanna add an extra note at 00:58:794 since it is the same sound pretty much.

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Also, I can't hear the sound there but maybe you mean the growl started at 00:58:794 so keep

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Marked as resolved by [Crz]Alleyne

it's ok to reinforce vocals like 00:58:910 (58910|3,62602|0,63063|0,63525|3) - by svs, but the current ones you use are too strong imo, the reaction time for players is too low which reduces the playability too much.

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而且这里没有等间距,平均速度直接飙到1.4了,如果你是想做成teleport,这么轻的vocal显然也不太适合

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删了,但感觉有点空

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Marked as resolved by [Crz]Alleyne

效果削弱一点也可以 不用完全删掉

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00:59:025 Missing note here as well.

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I leave there just for SVs. Maybe I miss this

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Marked as resolved by [Crz]Alleyne

00:59:163 - 的1.0x有些不够干脆利落。减速段直接拉到下一个note比较好。可以用0.3x-0.5x提高可读性。

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01:00:778 - same

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01:02:624 - same

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还有很多地方,不列举了。从0.1→1.0是一个很剧烈的变化,一般用在有音的地方。换一种说法,明明这一整段的音乐是一体的,可以直接写成0.4x,就没必要把它割裂成0.1x和1.0x两部分。

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Marked as resolved by [Crz]Alleyne

01:00:577 nitpicking this one, although this is normalized, this one is connecting to a 2-hand trill instead of a 1/2 jack previously. The slow down here is a bit unintuitive. I'd personally suggest: change 01:00:577 to 0.7x , add 01:00:635 with 0.9x , add 01:00:692 with 1.1x and change 01:00:750 to 1.3x. With this setup it would create a more apparent and gradual speed-up.

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ok

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Marked as resolved by [Crz]Alleyne

01:00:756 - 01:00:986 Although this vocal chop stutter sound is represented fine in the chart, I would have it as a trill instead to sort of express it more and somewhat transition into the following jumptrill smoothly as they are similar patterns in some cases -- something like 01:00:756 (60756|2,60813|1,60871|2,60929|1) could possibly work.

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OK

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Marked as resolved by [Crz]Alleyne

01:00:836 (60836|3,60951|1) -
Only 2 of the 4 times this vocal sample is repeated are mapped here. Consider adding notes at 01:00:893 and 01:01:009 to match the music more accurately.

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I didn't catch vocal here instead of another sounds. But after my consideration, to make the difficulty as balanced as possible, I accept your advice.

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Marked as resolved by [Crz]Alleyne

01:01:731 (61731|0,61846|2) - this 2 LNs are unnormalized cuz of LN tail. The current one makes the LN visually longer than it should be. You should normalize it within the LN. For instance, add 0.5x at 01:01:760 and change 01:01:788 to 1x, do the same on the second LN.
02:35:192 (155192|2,155308|0) - Similar for this one, however I think you could remove these LNs to avoid SV inconsistency since you're switching the main expression back to kick-snares. Better to consult a BN on whether changing these back to rice would be inconsistent or not.

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it's not good to change like you said, which can make it almost be like no SV so removed LNs and adjusted the SVs here

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Marked as resolved by [Crz]Alleyne

01:02:654 This one is way faster than it originally should be, with your current setup the correct value should be -0.4x instead of 0.4x. You can change it to [3x -> 1.6x -> 1.2x -> 0.25x] instead of [4x -> 2.4x -> 1.6x -> 0.4x] and you don't have to change the SV position.
Same for 01:03:115

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ok

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Marked as resolved by [Crz]Alleyne

01:03:605 - 这里的加速时间尽可能短(你整个谱子的4-2-1.7-0.1-1这种模板的sv在很多地方都有加速时间过长的问题)。这里的加速入场表达的是01:03:605 处的人声,不要让玩家感觉人声已经过去了一段时间它才入场。直接用4.5x-0.5x,干脆利落更好一些。此外,面条尾应该在01:03:836

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这有点不可读吧

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不会不可读啊,匀速的0.5x肯定比0.1x-1.0x这种剧烈变化容易读的

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4.5x1格,0.5x7格

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退一步讲,0.5x的长sv允许玩家重新调整状态去下移视线来实现抓彩

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Marked as resolved by [Crz]Alleyne

01:03:640 - 01:03:698 - 01:03:871 - 01:03:929 - 01:04:160 - There are some additional sounds that I think are worth to map. Right now as the top difficulty it's a bit too simple here.

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added an also adjusted the SVs around them

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Marked as resolved by [Crz]Alleyne

01:04:160 - How about this one?

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Reopened by Shima Rin

of course

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Marked as resolved by [Crz]Alleyne

01:04:448 - 01:04:679 I can not hear any sound that seems to explain why this is mapped as a 1/8th burst, therefore this is practically just a bunch of ghost notes -- to fix this, I would suggest mapping it something like in this screenshot I took. https://media.discordapp.net/attachments/871006883262115840/871007067828273202/unknown.png?width=804&height=437

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kinda don't want to change here since there're not only vocals but also another kind of sounds which is closed to growl

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Marked as resolved by [Crz]Alleyne

01:04:679 (64679|3) - I don't mind you using 1/8 bursts here but this note really has to be deleted for the sake of avoiding the mini-jack. It is really uncomfortable to play and causes unnecessary spike.

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01:11:986 (71986|3,72063|3) - , I don't think this jack is necessary here so might as well delete 01:12:063 (72063|3) - .

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both deleted. The latter was suggested by Minus one that he thought 1/3 is OK

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Marked as resolved by [Crz]Alleyne

01:04:759: There is a missed opportunity to map the jacky vocal samples here in a more jackhammery pattern. Not necessary to change, but as a player it felt like it was missing patterns to follow that cool vocal sample rhythm.

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I feel it's weird, but consider them as 2 2 2 2 3, maybe it's OK

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Marked as resolved by [Crz]Alleyne

01:06:028 (66028|1,66028|2,67874|1,67874|2) - and 01:13:413 (73413|1,73413|3,75259|2,75259|0) - : I'm not sure why these are mapped as chords as it seems a little inconsistent with the rest of the section, but if it's just for the rhythmical feel of it (to match the percussive vocal sample) then that's fine, just thought I'd mention it in case it was an oversight.

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I do think so about the hitting feelings with SVs. Anyway thanks for your reminding

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Marked as resolved by [Crz]Alleyne

Now for some reasons, I'd like to add them.

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01:07:962 (67962|0,68192|1) - Again this 2 LNs are way faster than it originally should be, the correct value would've to be -0.5x instead of 0.5x. I'd suggest you to use [2.5x -> 1.5x -> 0.25x] setup without changing the position.
Same for 01:15:346 (75346|3) - this LN (NOT THIS 01:15:577 (75577|2) - )

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yes

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Marked as resolved by [Crz]Alleyne

01:08:602 - Did you forget a note here? Insane even mapped this one.

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yeah. added

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Marked as resolved by [Crz]Alleyne

01:11:602 (71602|0) - 最好改成0.9,不然打起来不太舒服感觉要背

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Marked as resolved by [Crz]Alleyne

01:11:602 - 01:12:063 Although for the map it seems fine, there is some extra drums added halfway through that sound which I think should have some sort of alternating contrast on so a jump at 01:11:833 would probably work if you'd like to pull some alternating in before the intensity changes in the song. Something like https://media.discordapp.net/attachments/871006883262115840/871007691085086750/unknown.png?width=804&height=436 could possibly work.

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nope the sound is not prominent

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Marked as resolved by [Crz]Alleyne

01:11:682 (71682|1,71759|2,71836|3,71913|1,71990|2,72066|3) -

The snares which this is following are actually 1/4 in the music but it's mapped as 1/3. If that's simply for more comfortable patterns it's no problem, but if it's more important to you to match the music perhaps change these to a 1/4 pattern.

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Hopefully I don't get hearing problem, I do hear that they are 1/3

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Marked as resolved by [Crz]Alleyne

(remember, i'm a noob modder, and this modlist can be too kind of my opinion, so you don't have to follow all)
01:11:682 - Being fooled by this several times. Maybe nerf to 0.8x would be better?
01:29:682 - to 01:30:605 - Deadly handstream that makes a difficulty gap for the kiai.
02:25:990 (145990|2) - Maybe change to column 2 (1|2|3|4) would more balanced.
02:31:297 (151297|2) - Change to column 1, 02:31:413 (151413|0) - change to column 3, this would more balanced.
02:36:720 - to 02:37:009 - That 1.5x+0.5x SV makes the short LNs unreadable, and one can't hit it perfectly unless they go to the edit, like me. Consider change every SV on that part (except the one on 02:36:720 -) to being early 1/8 beat would more readable.

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The second one: It's OK and necessary for these sounds
The last one: I'm not sure it's readable now.
Others are accepted

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Marked as resolved by [Crz]Alleyne

Also the last one: (i also miss a 1.5x sv at the end) I'll took all the SV from 02:36:749 - to the next bookmark, and the new one will like this: http://osu.ppy.sh/ss/14603649/e307 (the one on 02:37:038 - is a 1.5x.), and I'm sure it's readable.

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Reopened by Lott

I've replaced the SVs here, but you haven't updated. And if it's not readable now. I will consider how to use what you said

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More readable now, anyway, 02:38:682 (158682|1) - can change to column 3 (1|2|3|4), and 02:38:797 (158797|2) - , change to column 2, this might better. Good luck for ranked!

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Done

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Marked as resolved by [Crz]Alleyne

OH HELL MISTAKE, 02:38:682 (158682|1)- SHOULD BE ON COLUMN 3, 02:38:797 (158797|2) - SHOULD BE ON COLUMN 2

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Reopened by Lott

You haven't updated yet?

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Marked as resolved by [Crz]Alleyne

I have, but I type wrong something until I play it again...

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01:15:403 - 01:15:634 - 这俩地方变速最好不用加到2.0x去。。太快了第一次打的人没法反应过来的最好0.85 或1x都行

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根据Dubstek所说,SV要计算的 ww

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Marked as resolved by [Crz]Alleyne

01:15:525 - The vocal here is glitched, and not completely smooth as it sounds at 01:08:140 - , so it can use a different SV pattern to represent this difference. I suggest this https://cdn.discordapp.com/attachments/868081255860809740/870509067058151474/unknown.png since it represents the repeated glitchy sounds well I think. :P

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kinda nice

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Marked as resolved by [Crz]Alleyne

01:16:333 (76333|1,76333|2,76333|0) - 01:16:679 (76679|1,76679|2,76679|0) - 01:17:025 (77025|1,77025|2,77025|0) - and etc. There are too many occurrences of 123 chords in this part that I feel is a bit biased to the left hand. I'd suggest some rearrangements in general here to distribute the triple chords more evenly.

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oh my fault I didn't realize this. thx!!! rearranged

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Marked as resolved by [Crz]Alleyne

01:18:294 (78294|0,78294|1,78410|2,78410|3) - Why aren't there any SVs at these notes while there are SV representing notes right before them?

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my mistake ;w;

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Marked as resolved by [Crz]Alleyne

01:18:605 - 其实我建议这么摆 https://osu.ppy.sh/ss/13599507/02f8 你摆的图案其实不太好打 面条中间交互两边比较尴尬

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OK

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Marked as resolved by [Crz]Alleyne

01:19:066 - 这边摆个三押 因为有个clap的音在这

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Marked as resolved by [Crz]Alleyne

01:19:102 There is a syllable/vowel here in the vocal sample heard that isn't represented although is pretty audible in the song at 100% speed.

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I just want to focus on vocal more

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Marked as resolved by [Crz]Alleyne

01:19:794 (79794|1,80025|1,80140|1) - I really can't hear these notes even at 25% rate. I feel you don't really have to map them since they are probably also very very minor here too.

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01:20:717 - 01:21:640 - Sounds at these two spots are also very weak and I think singles are enough.

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01:24:294 (84294|3,84525|1) - Similarly, I think these sounds are super minor and the long LN is also representing the guitars so you can probably delete them.

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all applied just mapped for well spread following 8230's diff but now it's deleted

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Marked as resolved by [Crz]Alleyne

01:23:105 -这里的sv处理的不理想。不用强调蓄力的话,直接在kick处用小瞬移就可以。后面接的note距离够远,条件完全允许。参考方案:
01:23:220 -2.75x
01:23:249 -0.75x
01:23:451 -1.0x

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01:24:143 - 同理。顺便可以在01:24:37401:24:605 加两个LN

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04:03:836 - same

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Marked as resolved by [Crz]Alleyne

Same resolving

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Marked as resolved by [Crz]Alleyne

Same as earlier, these should probably be single notes to follow the already established norm of mapping palm mutes as single notes rather than LN.
01:23:566 (83566|0,83913|3) -

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OK

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Marked as resolved by [Crz]Alleyne

01:24:951 - 这一系列sv首先强度不够,其次用法不太好。参考方案:
01:25:066 -2.8
01:25:086 -0.1
01:25:124 -2.8
01:25:143 -0.1
01:25:182 -1.0
后面几组同理

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Marked as resolved by [Crz]Alleyne

01:24:986 - to 01:25:910 - I recommend some easier patterns here because the last one has one-hand trill and does not really play very well here. Try this: https://osu.ppy.sh/ss/16856325/64c7

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yeah

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Marked as resolved by [Crz]Alleyne

01:25:066 (85066|0,85124|1,85182|3,85182|2,85240|0,85240|1,85297|2,85297|3) - 我比较希望snare用double,而鼓用一个点。明显前两个音比后三个重。 https://osu.ppy.sh/ss/13599545/a000 例子而已

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nice

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Marked as resolved by [Crz]Alleyne

01:26:624 (86624|2) - 对了个空音 建议删掉

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Marked as resolved by [Crz]Alleyne

我这边更新最新版本看到这里还没删掉,别忘了((

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01:26:948 - 01:27:179 - These two spots should probably use doubles since the whole part you really didn't use any singles for 1/2 kicks.

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01:28:448 - 01:32:140 - Need triples here because there are strong melodies here too.

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01:28:852 - This is essentially a ghost note. No exact drum presents here.

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all changed and also changed the direction of stream from 01:30:063 to express the pitches of the sounds are getiing higher

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Marked as resolved by [Crz]Alleyne

01:27:028 (87028|1,87259|1) - 反正后面都已经直接全双押了这里也加了好了 为了一致性

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不,那些对的是旋律,加上鼓点变成双压,开始是没旋律的

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Marked as resolved by [Crz]Alleyne

01:27:640 (87640|3,87756|3,87871|3) - Why is there an anchor here? You don't use it at 01:31:333 - and other parts which means the anchor may be an inconsistency. If this is true, consider fixing.

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oh my fault. rearranged

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Marked as resolved by [Crz]Alleyne

01:29:602 - this is a big spike, even in comparison to the ending x_x

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this is true. Consider nerfing it into jumpstream

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or just to well follow the pitches. Some notes can be deleted

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Marked as resolved by [Crz]Alleyne

still changed into jumpstream but triple as starting

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The snare samples in this bar are only being partially mapped, they should probably be mapped on every 1/4 that the snare sample is on if they're going to be mapped at all.
01:29:682 (89682|0,89682|1,89682|3,89797|3,89797|2,89855|1,89913|3,89913|2,89913|0,90028|1,90028|0,90086|3,90143|1,90143|2,90143|0,90259|3,90259|2,90316|1,90374|2,90374|3,90374|0,90490|3,90490|1,90547|2) -

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Nice :)

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Marked as resolved by [Crz]Alleyne

01:32:833 (92833|2) - - ~ 01:34:217 (94217|2) - 这段的stutter太多了,而且数值相近,感受不到你想强调什么,最好删掉一些. 而且后面旋律的sv比鼓点还强, 个人觉得不太合适

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本来是for vocal,之前还没这些单点键,删了

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Marked as resolved by [Crz]Alleyne

OK

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Marked as resolved by [Crz]Alleyne

01:33:14301:33:374的sv是想表达什么

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在那里抖动,也许这样说吧 ,在前面多种了四根,有音从那里开始的那位从那里开始的

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Marked as resolved by [Crz]Alleyne

建议sv密度翻倍至和那个音的频率一致直到01:33:374 (你还可以做强度的渐变,比如从1.4-0.6逐渐强化到1.8-0.2),并且强化01:33:374 后面那段sv。01:33:374 这个时间点前后的sv强度应该有所区分。

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Reopened by datoujia

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Marked as resolved by [Crz]Alleyne

01:33:885 (93885|1,93986|2,94102|3) - Honestly it will be better to just delete these notes and leave a resting section here between the two very dense sections, so you don't have to deal with that slightly unsnapped melody either.

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compared to the previous streams, the next parts are kinda easier so I don't want to delete them. Meanwhile, most parts of the two side are basical 1/2 chordjack which means they are both easy to hit.

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Marked as resolved by [Crz]Alleyne

01:34:333 - This place should have a triple note because the vocal overlaps with the kick, while 01:36:640 - this one only needs a double because there is no kick.

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01:37:333 - Triple here too.

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nice

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Marked as resolved by [Crz]Alleyne

01:36:640 - You forgot to fix this one I think.

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Reopened by Shima Rin

oh yeah sorry ;w;

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Marked as resolved by [Crz]Alleyne

01:35:602 - Probably need a double note here because of the kick.

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01:37:679 - Double here too for the vocal? Insane uses a double already.

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ok

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Marked as resolved by [Crz]Alleyne

01:36:374 - single is enough for there's no drum

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Nice!

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Marked as resolved by [Crz]Alleyne

01:41:140 (101140|3,101256|2,101371|1,101486|0) I would have this slow roll representing an upcoming melody flipped horizontally for better pitch relevance.

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maybe you mean split roll. changed

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Marked as resolved by [Crz]Alleyne

01:41:602 - There's no 0.9xSV here but there is 0.9xSV at 01:48:986 - ? Strange. Consider fixing if this is an inconsistency.

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fixed

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Marked as resolved by [Crz]Alleyne

(related to #2508287 a.k.a the 0.9xSV inconsistency mod, also, this is optional :P)
The 0.9xSVs can be smoother by using a slight slowdown.

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seems ok

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Marked as resolved by [Crz]Alleyne

01:42:986 - 01:50:371 - These two spots are too weak for doubles I think. Singles are enough to represent the intensity here.

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yeah changed

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Marked as resolved by [Crz]Alleyne

01:44:885 Minor suggestion for this one, you could add SV at every 1/2 starting from this timestamp to do a little smoother speed-up.
i.e. Add 0.92x at 01:44:885 , 0.94x at 01:45:000 and 0.96 0.98 so on.
Same for 01:52:269 / 02:29:192

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ok

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Marked as resolved by [Crz]Alleyne

01:44:913 (104913|1) - 这里我建议加三押 虽然不是很符合flow但是我觉得还算蛮讲理的 有个重鼓的音在那

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01:52:297 - hm这里也是

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Marked as resolved by AlexDunk

01:48:756 (108756|1,108813|3,108813|0,108871|1,108871|2) - Could rearrange to reduce the difficulty a bit here in this way: https://osu.ppy.sh/ss/16856368/a102 It also aligns with Insane better.

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ok

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Marked as resolved by [Crz]Alleyne

01:52:679 - to 01:53:140 - I don't think it's a good way to just fit such a long burst here because they don't quite emphasize the stronger kicks here well. Try something like this: https://osu.ppy.sh/ss/16856379/5fd7

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ok

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Marked as resolved by [Crz]Alleyne

01:54:410 (114410|1) - You can probably move this note to 01:54:371 - to represent the stronger bell-like melody sound, and delete 01:54:140 (114140|3) - this one too for better focus. For Insane, you can add another note on 01:54:371 - too.

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yeah nice catch!

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Marked as resolved by [Crz]Alleyne

01:55:145 (115145|1,115145|2) - I feel you can just simplify them onto the blue line after on 01:55:160 - because the difference is very small and I think more regular snaps in such high BPM song would help with playing experience too.

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ok. also will change Insane and HS

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Marked as resolved by [Crz]Alleyne

Optional.

01:55:910 (115910|0,116025|1,116140|2,116256|3) - They can be arranged like this https://osu.ppy.sh/ss/16888841/b205 to represent the increasing pitch of the main instrument I think.

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nope. I just meant to make it harder than Insane

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Marked as resolved by [Crz]Alleyne

01:55:910 (115910|1,116006|1,116121|2,116256|2) Why are these notes in 1/12th snap? For the sound that I think they're representing they should only be in 1/4th snap only (https://media.discordapp.net/attachments/871006883262115840/871011942570012702/unknown.png?width=804&height=437 refer to this image as what I think it should be).

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what? I remembered they're 1/4. fixed

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Marked as resolved by [Crz]Alleyne

If you catch those LNs for lead melody sounds 01:55:910 (115910|1,116025|1,116140|2,116256|2), I think we can do these as stairs for showing the tone-up somehow, or it more likes beat (cuz got repeat) instead. Like: https://osu.ppy.sh/ss/16982510/1e2e .

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OK (你这啥背景图啊)

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Marked as resolved by [Crz]Alleyne

01:59:192 you could do the same speed-up as 00:34:269 this one. They have the same sweep-up sound.

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yes and I also found it's 1.4 instead of 1.3

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Marked as resolved by [Crz]Alleyne

01:59:605 It's the exact same issue as at 00:34:643.

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Thanks

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Marked as resolved by [Crz]Alleyne

The palm mutes should be single notes here for consistency too.
02:00:490 (120490|1,120836|3,122336|2,122682|1,124182|1,124528|0) -

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Done

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Marked as resolved by [Crz]Alleyne

02:01:990 02:03:836 02:05:682 You guessed it.

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:)

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Marked as resolved by [Crz]Alleyne

02:09:808 Duplicated SV, two SV 1ms apart. Delete the 1.5x one for this case.

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omg deleted

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Marked as resolved by [Crz]Alleyne

加上了

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Marked as resolved by [Crz]Alleyne

02:12:217 (132217|0,132525|3,132679|1) - Same suggestion for Insane, I don't really think these vocals are that important here when the drums are super intense here. You don't really need these LNs to disturb the chord patterns here. Try this: https://osu.ppy.sh/ss/16856399/88d1

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changed and also deleted the LN in Insane

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Marked as resolved by [Crz]Alleyne

02:12:525 - The LN that starts from here in Insane may be deleted too for the same reason.

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Reopened by Shima Rin

ok

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Marked as resolved by [Crz]Alleyne

02:13:990 - ~ 02:14:682 - 这段stream我听着是觉得用1/3来做才对

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是1/4

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Marked as resolved by [Crz]Alleyne

02:14:833 - as it stands this pattern is kinda just a glorified jumptrill and its wayyy easier than the rest of the file. you can make this pattern more oh-trilly and fun/interesting to play if you use patterning to represent the (fairly prominent) synth melody or something to that degree

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It used to be trills and 2 jumptrill and 2 splittrill, two of which were just changed about the cols of doubles at start. Minus one suggested to change here while only trill is kinda easy meanwhile there're some stress like 02:15:063 and I agree as well

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Marked as resolved by [Crz]Alleyne

02:14:913 - 对拍对切中间可以考虑塞点音

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有sv,加进去不好弄

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Marked as resolved by [Crz]Alleyne

02:14:913 - 你这部分的kiai不应该从这开始么mm。。

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!放错地方了

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Marked as resolved by [Crz]Alleyne

02:18:525 - to 02:21:294 - These two alternations have one-hand trills that make them much harder than before. Some rearrangements are necessary here to avoid such bias.

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used similar arrangements of the previous two parts but the anchors are in different cols

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Marked as resolved by [Crz]Alleyne

02:20:451 - 这里对切的减速很奇怪,尽量做的和前面一样

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是一样的啊,你看看Timing Points

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Marked as resolved by [Crz]Alleyne

02:18:547 - 这里和前面都是1.0x 而在02:20:393 - 变成了0.9x

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Reopened by -[Ulazis]-

噢,应该是移动的时候移动错了,然后又把多的一个删了,感谢:)

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Marked as resolved by [Crz]Alleyne

02:21:346 (141346|3,141346|2,141346|1,141500|3,141500|1,141500|0,141654|0,141654|3,141654|2) - 抓一下超小的細節 ww, 應該是0.4913043478x 而不是 0.5x, 用0.49x就可以了

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不一定非要normalize把,就这样吧(汗

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Marked as resolved by [Crz]Alleyne

02:21:374 - 02:21:528 - 02:21:682 - 02:21:836 - 这几处这么强烈的kick,加几组2.5-0.5好一些

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可以加,但2.5-0.5也不可读吧,除非另外一种种草方式

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2.5x1格,0.5x三格

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看了一下你的更新,02:21:836 - 02:21:874 可以塞一小格比较剧烈的加速,不影响你后面减速逐渐强化的表达(后面其实强化到0.3x左右感觉比较符合你谱面整体的sv难度)

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OK

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Marked as resolved by [Crz]Alleyne

02:21:808 Marking this one as a suggestion rather than a problem. In normal circumstances this is a very very unnormalized SV, however this whole SV setup lasts for 2/1 beat, in this case normalizing can be an exception due to the length of this SV. This SV looks fine in hindsight, but may differs for different players. I'd personally suggest [1.5x -> 1.1x -> 0.9x -> 0.5x], OR you can simply change the first SV from 4.5x to 2.5x, that could normalize it as well.

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I don't wanna make the slow-down part faster and 4.5 here is really impactful together with the music so I wanna keep

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Marked as resolved by [Crz]Alleyne

Please, before you go, do this...
Change this SV on 02:22:182 - to 1x because if you set it to 0.3x it will be unreadable on the gap between the LN end vs the notes

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I prefer to lengthen this LN to 02:22:297 since the SV need calculating->(51+0.71+0.51+0.31)/4=1.65. I would like to change the 5.00 to 4.50 then it will get 1.5. If change the SV you mentioned to 1.00 then it will be out of the calculating.

Anyway, thanks for your long time support

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Marked as resolved by [Crz]Alleyne

Actually, I want you to redo the SVs before that after change it to 1x but I forgot to mention it... Also, that's a good idea! Good luck on your study... :^)

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02:23:59502:25:441 这两个地方感觉3次纵连在这种高速下非常难打,改下排列变成最多两个也许好些。然后02:20:364 - 02:21:287 - 这段时间建议把双手的叠键任务分配的再细致一些,你看中间这左手需要连续叠六次,这种高强度对以后想刷fc的人们恐怕不太友好qwq

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第一个改好了,第二个我不是很懂什么意思

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简单来说就是让叠再少一点吧,让它变得像这段一样02:16:672 - 02:18:230

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你确认是这个难度?你所标出来的键我这没有

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Marked as resolved by [Crz]Alleyne

应该是你看错图了

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02:27:756 - to 02:28:679 - I don't think you need to make this part deliberately easier than before because the kicks are still very prominent here. For this difficulty, you can delete the LN and use some doubles still as before but easier patterns like https://osu.ppy.sh/ss/16856418/9adf, and for Insane, use similar patterns as my suggestion but singles instead.

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changed

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Marked as resolved by [Crz]Alleyne

i dont really understand why 02:29:140 - these are minilns when this same sound was charted as rice 01:41:602 - here, even at 01:45:294 - this point where there was other stuff going on at the same time you still opt not to chart them as minilns, so it just confuses me why you suddenly decided to later on

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i should add that the mini-lns in this section are really awkward to acc, and i don't really feel like they're necessary. you could convey the pr of these synths in patterning instead

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#944368 It means it's weird to leave only notes here and suggested to add some short LNs. I also agree and increase the difficulty on purpose to make a gap between this diff and Insane, also to well adapt the 6 sr

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Marked as resolved by [Crz]Alleyne

02:29:682 - 高潮加点短面?纯键而且键少感觉会有点奇怪

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可以

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Marked as resolved by [Crz]Alleyne

想了一下还是觉得加短面不太合适,表现挺差的

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嗯?- -||| 要不我稍微重摆面条

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面点的话配合切换效果会好些

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(ignore this if this is for playability)
02:30:371 (150371|2,150448|1) - ; 02:31:756 (151756|0,151833|1) - should be 1/4.

(yes i'm using stereo, gotta recheck this after my fucking lil sis has done using the earphones)

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I wanna keep. The original 1/6 long can make it challenging while some of parts in this diff are kinda easy

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Marked as resolved by [Crz]Alleyne

02:35:105 - 这后面一整组sv都应该前移一个1/2的格。reverse bump(先加速后减速)所要强调的内容是在前面的。1.5-0.5所要强调的内容是在1.5那条线的时间点。bump所强调的内容才是在后面的。此外,强度可以略微增强至2.0-0.5或2.2-0.6

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04:05:566 - 同理删除最前面两棵草

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OK

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Marked as resolved by [Crz]Alleyne

02:35:654 According to your previous SV usage, this one snare sound should be 2.5x -> 0.25x as well. Just like 01:08:885 and other snares.

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yeah

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Marked as resolved by [Crz]Alleyne

02:36:462 missing note?

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can add a note here but not so necessary but still added

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Marked as resolved by [Crz]Alleyne

02:36:490 - 停顿可能打起来比较有感觉 不过你前面同样的地方都写有点了,这里也一起写了吧 或者把跟这个一样的这仨02:35:451 (155451|2,155797|0,156143|2) - 一起消掉

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那点停顿就行了

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Marked as resolved by [Crz]Alleyne

This is also optional. Aaaaaaaaaaaaaaaaaaaa.
02:36:640 - The SVs here are readable at 1/2 scale, but when use with 1/4 LNs, it makes the LNs 37.5% longer. (2.5+0.25)/2 = 1.375, not too accurate I guess. If you want the LNs to be readable, I suggest an SV pattern: https://cdn.discordapp.com/attachments/868081255860809740/870497230010867732/unknown.png
In Notepad it's:
156640,-30.7692307692308,4,1,1,70,0,0
156655,-400,4,1,1,70,0,0
156741,-30.7692307692308,4,1,1,70,0,0
156770,-400,4,1,1,70,0,0
156857,-30.7692307692308,4,1,1,70,0,0
156886,-400,4,1,1,70,0,0
156972,-30.7692307692308,4,1,1,70,0,0
I think you make the LNs longer than usual to make impact, but I'll just post it here in case this is an actual mistake. Lmao. Good luck on ranking this!

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It should be (2.5x1+0.25x2)/4=0.75
Yours: (3.25x1+0.25x6+3.25x2+0.25x6+3.25x2+0.25x6+3.25)/24=1 seems OK so changed

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Marked as resolved by [Crz]Alleyne

02:36:692 (156692|1,156692|2,156808|2,156808|3,156923|3,156923|0) - Personally uncertain on how you calculate these SVs but the SV at 02:36:692 should be at 02:36:678 for consistency sake.

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Marked as resolved by [Crz]Alleyne
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打着会比较难受

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好的

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Marked as resolved by [Crz]Alleyne

02:42:986 - 02:43:217 - I don't quite think these two spots are strong enough to use triples, if you compare them with the previous heavy kicks + synths like 02:41:602 - . Might be better to remove a note for each.

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my fault ;w; thx

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Marked as resolved by [Crz]Alleyne

02:43:962 (163962|3,164077|0,164192|2,164308|1) - Should be 7.65x instead of 8.65x.

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ok

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Marked as resolved by [Crz]Alleyne

02:43:990 - 后面这段6.0x区间长度统一一下。因为bpm除不尽,1/16格线是有误差的。在这里表现为有的长度是14ms,有的是15ms。

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Marked as resolved by [Crz]Alleyne

02:54:294 02:54:410 02:54:640 I feel like if the filtering sounds are represented during this calm segment's transitioning, then these timestamps would be missing notes since they are also heard there.

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I'm not using singles for this kind of sounds. Also they're not prominent so keep

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Marked as resolved by [Crz]Alleyne

02:56:56602:57:490 有音

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好人:)

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Marked as resolved by [Crz]Alleyne

01:22:816 - 也有音吧

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02:58:679 - You can add a 1xSV here (or anything that's noticeably faster than 0.9x) and then use another 0.9x SV at 02:59:140 - to create contrast between them. Making both of them 0.9x feels super weird imo.

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ok

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Marked as resolved by [Crz]Alleyne

03:01:066 - 03:13:990 Very overused graces. Short LNs would be enough.

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I didn't think this at first. Thanks

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And I think a few notes is alright

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Marked as resolved by [Crz]Alleyne

03:02:105 - 有音

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添上了

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Marked as resolved by [Crz]Alleyne

At 03:06:605, it gets even worse, not only because of the graces, but you made this part (a relatively slow and calm part) even harder than the drops.
And 03:10:643 03:13:528 what is this? 1/3-1/4 chordjacks? This is the freaking definition of overmapping.

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Yeah it's really bad.

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According 8230's, I've solved

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Marked as resolved by [Crz]Alleyne

I love this section! Mapping the two synth sounds as single and LN separately is very clean. Nicely done!
03:06:605 (186605|3,186605|1) -

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The palm mutes should be single notes here for consistency also.
03:06:605 (186605|3,186605|1) -

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?? Maybe you copy timeline or notes wrongly. And all like this have been done

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Marked as resolved by [Crz]Alleyne

03:09:294 For the short LN that represents the higher pitched lead in this timestamp, i'm pretty sure that it should end at 03:09:756.

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nope. I just want to keep them same

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Marked as resolved by [Crz]Alleyne

03:10:297 (190297|2,190297|3) - 建议调换一下位置,会比较美观

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03:10:759也应该需要吧

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不必

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那行:)

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Marked as resolved by [Crz]Alleyne

03:11:833 (191833|1,191833|3,192063|1,192063|3) I think that these notes should swap columns with 03:12:756 (192756|0,192756|2,192986|2,192986|0) for better pitch relevance.

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nice

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Marked as resolved by [Crz]Alleyne

03:13:448 - to 03:13:910 - For consistency as before, I think you should not be using double LNs for each spot but instead one LN and one normal note for the low pitch and high pitch sounds respectively. I also think you can use a double note here on 03:13:756 - for both difficulties because they still have two discernable sounds. Try this: https://osu.ppy.sh/ss/16859790/4194

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nice

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Marked as resolved by [Crz]Alleyne

03:13:528 - 这个sv很难读,如果是纯键的话可能容易点,但是配上LN不太友好

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已经删了,当时是我强加进去的

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Marked as resolved by [Crz]Alleyne

03:28:470 (208470|1) - 其实这个音不会有多少人注意到 这个地方我觉得全填双押可能会好点?03:28:413 -和 03:28:528 - 双押

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不用,和之前说的差不多,一个音单点,另一个音另一个单点,这里鼓点一个单点,那个你懂得

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Marked as resolved by [Crz]Alleyne

03:28:759 Not again. More notes popping out of nowhere because of the SVs.

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I deleted them. SVs are unfit there

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Marked as resolved by [Crz]Alleyne

03:28:759 - 这一大段LN做的太疏不太合适

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这样就行了

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Marked as resolved by [Crz]Alleyne

03:28:990 - 03:30:836 - 03:32:682 - 这几个地方底音还是比较大的,建议LN做紧凑一点

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OK

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Marked as resolved by [Crz]Alleyne

感谢提醒

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Marked as resolved by [Crz]Alleyne

Optional warning
03:33:179 (213179|0,213294|1,213410|2,213525|0,213640|1) - Despite representing the same thing as 03:29:486 (209486|3,209602|2,209717|1,209833|0,209948|1) - , these 2 parts use different LN length. If this is a mistake, you may want to fix it. :v

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oh nice catch. fixed

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Marked as resolved by [Crz]Alleyne

03:34:41303:34:470 - 有两个synth

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嗯,听掉了,已补上

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Marked as resolved by [Crz]Alleyne

03:37:679 - 03:37:794 - I think using triples may make this part too difficulty and constrain your patterning as well because you can't avoid using one-hand trill here. Better just reduce them to doubles and rearrange a bit. (e.g. https://osu.ppy.sh/ss/16859795/7e8c)

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changed but I still want to emphasize the 3 consecutive 1/2 drum sounds so I placed them on the same cols

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Marked as resolved by [Crz]Alleyne

03:37:75903:38:566 - 2键有长纵连,建议改一下排列

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我把那四个键往放在右边,最多就连续四个键

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Marked as resolved by [Crz]Alleyne

03:39:525 - This place should not be a triple because the melody actually falls on 03:39:467 - , and that's where you need an additional note: https://osu.ppy.sh/ss/16859798/d8af

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03:39:986 - Similarly, this place may just use a single because there is no melody.

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The former I think you're right. But as for the latter, I think there's a melody sound really

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Marked as resolved by [Crz]Alleyne

03:40:759 - 这些sv想rank的话还是按严格可读去写吧

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我个人是建议不种草,只加note

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删了

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Marked as resolved by [Crz]Alleyne

03:41:948 (221948|2,222352|3) - I am not exactly sure what these notes are for in both difficulties. I feel they don't really map to any noticeable drums so I suggest you just delete them for simplicity.

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In general I feel this part in top difficulty is a bit messy to me and maybe you can try this solution to make it cleaner and better to play: https://osu.ppy.sh/ss/16859814/cec2

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actually at first I just want to arrange then like the previous parts but for the changes of music, I used LNs for melody sounds. Now it seems not good really. Changed

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Marked as resolved by [Crz]Alleyne

03:43:528 (223528|0) - 这个长条拉太长了 顶多只用拉到这里03:44:451 - 而且后面的那段最好也改一改因为不好打 个人键型建议 https://osu.ppy.sh/ss/13599695/78f4

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其实这里没太大问题的,而且长键对的是scream

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Marked as resolved by [Crz]Alleyne

03:45:086 - missed a note for kick

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Rearranged this part.

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Marked as resolved by [Crz]Alleyne

03:46:679 - 03:50:371 - why tripled here? If your mapping rule is beat(double)+melody(single) in this kiai, then that two tripled confused me, just check your pattern like 03:54:063 - or you cautch another thing? If so, tell me what it is cuz I didn't figure out.

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nice catch you're right. Changed it into double but confused if change 03:46:794 as well

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oh my bad they're also not consistent changed into jumpstream shape

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Marked as resolved by [Crz]Alleyne

also adjusted the arrangements here

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03:50:371 - to 03:51:063 - The long stack on column 4 is very noticeable, so I suggest some rearrangements here, maybe like this: https://osu.ppy.sh/ss/16859824/56b3 (Basically rearranged that part and then mirrored the jumptrills later for consistency).

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changed

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Marked as resolved by [Crz]Alleyne

03:52:448 - 03:54:410 - I recommend you not to use doubles for such spots because the drums are different from other kicks but similar to the others in 1/8 bursts, and they also create unnecessary spikes during the burst. Connecting this to my previous suggestion on jumptrills around 03:53:486 - , try this: https://osu.ppy.sh/ss/16859834/e9fa

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03:54:352 - This is also a ghost note by the way, so I deleted it from the screenshot.

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ok. seems better now after changeing

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Marked as resolved by [Crz]Alleyne

03:53:486 (233486|3,233486|1,233544|2,233544|0,233602|1,233602|3) - In such a dense part try not to use splittrills because they are very hard and uncomfortable to play. Just rearrange this to jumptrills.

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oh yeah

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Marked as resolved by [Crz]Alleyne

03:56:833 - to 03:57:294 - This part applies too.

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Reopened by Shima Rin

OK

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Marked as resolved by [Crz]Alleyne

03:55:679 - I can still hear a noticeable kick here, so I think you can probably use a note here and make the patterns into some jumptrills that may play better.

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ok

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Marked as resolved by [Crz]Alleyne

03:56:025 - Actually I think this spot is the same as 03:55:679 - in terms of using a different kick from the common one in this part, so you could delete the hitsound here and make the double into a single (delete the note on column 1).

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Reopened by Shima Rin

In Insane, you can probably try something like this: https://osu.ppy.sh/ss/16888717/4fcd

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ok both changed

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Marked as resolved by [Crz]Alleyne

03:59:486 (239486|0) - Maybe move this note to column 2 to so it mirrors with 03:59:256 (239256|2) - . Also, 03:59:660 - 03:59:717 - 03:59:775 - these spots are very strong to me and singles are not very enough to express them. I think you can try this: https://osu.ppy.sh/ss/16859842/702e

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03:59:660 - Could add a note here on Insane too.

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done

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Marked as resolved by [Crz]Alleyne

03:59:833 - 04:00:063 I don't see why this part is also 1/8th rolls, i'd prefer to have them as a jumptrill but for that you may wanna edit the one at 03:59:602 - 03:59:833 if you want to show contrast between the two sounds.

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there's an apparent growl sound so keep

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Marked as resolved by [Crz]Alleyne

04:03:836 04:04:759 Thank God it's the last time such SVs show up.

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Already fixed in the same way

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Marked as resolved by [Crz]Alleyne

04:05:140 - I feel the short LN here could not fully represent the guitar sound because it extends all the way to the end. Try this: https://osu.ppy.sh/ss/16859851/8e28

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ok

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Marked as resolved by [Crz]Alleyne

04:05:682 Maybe it would be more readable if it was normalized to 1x (now it's [2 + 0,1] / 2 = 1,05).

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I've used 2x

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Marked as resolved by [Crz]Alleyne

04:06:605 - 可以一直种下去种到面条

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弄满了

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Marked as resolved by [Crz]Alleyne

04:08:105 - 这边也可以丰富一下

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添加了3个键:)

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Marked as resolved by [Crz]Alleyne

04:09:063 - This part can have SVs like at 00:49:679 - (and other similar spots) to show similarity between these parts. Dunno why you didn't put SV here, maybe because of the calm and long beep sound before. But yeah.

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added.

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Marked as resolved by [Crz]Alleyne

04:09:288 Should be 1.6x just like 00:57:115 and others.

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0.6 XD

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Marked as resolved by [Crz]Alleyne

04:09:294 (249294|2) - ~ 04:15:756 (255756|0) - 个人不建议这段放sv, 不怎么好看, 而且这里本来就很密了

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好吧,主要是我想抓那些很小的旋律音

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Marked as resolved by [Crz]Alleyne

04:09:374 - 这段长对拍有点单调,可以像后面一样中间乱一点

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对照的音拍的,找不到可以乱点的地方

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Marked as resolved by [Crz]Alleyne

但是纯拍太有点那啥。。一个拍左右差个16分试试

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找不到音

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04:14:198 (254198|1,254256|2,254313|1,254371|2,254371|0,254429|1,254486|0) - 04:14:833 (254833|2,254890|1,254948|2,254948|0,255006|1,255063|0) - These patterns are not some very good transitions in this long jumpstream section. Some rearrangements could be helpful.

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I purposely arranged like that since normal dense jumpstreams can be treated as jumtrills, which means it's easy to play. But this two place seems weird so I'd like to change a bit

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Marked as resolved by [Crz]Alleyne

04:16:448 - 04:16:679 Like in one of the previous suggestions, this can be made into a trill of some sort as there is a sound that can warrant it here.

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nope. SVs here

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Marked as resolved by [Crz]Alleyne

04:16:500 (256500|1) - For this to be normalized it the 0.5x should be 0x which is uhhhh, I'd suggest you to remove the 1x at 04:16:673 . And change the 0.5x to 0.33x
Same for 04:18:346 / 04:22:038

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I think 3 and 0.33 is too impactful. I'd rather change 3 to 2.5

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Marked as resolved by [Crz]Alleyne

04:16:679 - and after, I think you are making some mistakes in terms of choosing 1/8 bursts or 1/4 trills. In my opinion, the heavy kicks (marked by 3.wav) can have doubles because they are most prominent. The faster and less impactful 1.wav kicks can be used as 1/8 bursts if there are at least 1/2 length for them, otherwise singles would be enough. 6.wav kicks are also giving a feeling of bursts so they can also remain as 1/8 bursts. With this logic, I rearranged the first section for you as a reference: https://osu.ppy.sh/ss/16859868/eb5e (You were missing 04:17:313 - this 3.wav kick and that's where your patterns shift off from the music).

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04:19:160 - Similarly you missed 3.wav here too.

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rearranged and also added the hs. My first opinions are almost opposite ;w;

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Marked as resolved by [Crz]Alleyne

04:17:313 - 04:19:160 - I didn't see hitsounds being added owo?

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Reopened by Shima Rin

04:17:313 forgot to add
04:19:160 added in HS but forgot to copy qwq

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Marked as resolved by [Crz]Alleyne

mirrored

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Marked as resolved by [Crz]Alleyne

At this SR you could afford to map the notes in this bar without giving the player too much trouble. If they've made it this far they probably won't struggle to keep up with these couple of kicks.
04:21:143

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Oh maybe I move a note wrongly to that timeline, because I set SVs. Thanks

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Marked as resolved by [Crz]Alleyne

04:21:346 (261346|1,261462|1) - Why these notes are suddenly single? they're pretty loud and I think they warrant a double.

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#2491308
Keep for now since they're just simplified one

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Marked as resolved by [Crz]Alleyne

There are already so many rolls in this section why not map this as a roll for consistency too? At this SR players probably won't struggle with it and this LN feels kind of out of place when the rest of the rolls in the music are mapped as rolls.
04:21:836 (261836|0) -

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Here the volume is obviously lower than others. So I think roll is not fit here.

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Marked as resolved by [Crz]Alleyne

The drums in this bar should probably be mapped instead of just an LN since you've mapped the drums for the rest of the song.
04:23:220

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OK

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Marked as resolved by [Crz]Alleyne

Optional warning.

The SVs at 04:23:602 - and 04:23:717 - can be changed to 1.5x and 04:23:833 - this to 2x to represent the increasing pitch of the siren I think?

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seems OK

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Marked as resolved by [Crz]Alleyne

04:23:885 You're murdering player at last second with this SV X_X, the 1.5x -> 0.5x part is fine but you made it 2x and 2.5x afterward, which is much faster than the original one. You should move 04:23:942 and 04:24:058 these 2 lines 1/8 backward and make them 0.67x and 0.5x respectively.

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maybe I reset here. Same position but with different values.
1.25 - 0.75
1.5 - 0.5
1.75 - 0.25
1.75 - 0.25
The two are same for the pitch gets very high there

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Marked as resolved by [Crz]Alleyne

oh I have another idea like to place 2.5-0.25--2.5-0.25--....
and the last single 2.5x can give the last triple impact

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04:24:374 - 这里没音

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有的,很小

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Marked as resolved by [Crz]Alleyne
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