00:07:563 00:07:910 I can see why these notes are two short LNs as there appears to be an extra sound there, but I don't hear an extra sound on 00:08:256 and 00:08:486 to layer an extra short ln there -- this also applies for similar parts such as 03:20:256 and 03:20:486 as its basically the same case.
00:19:102 (19102|0,19102|1,19217|2,19217|3,19333|1,19333|0) - Similarly, singles would be enough.
These might be better as single notes than as chords (just for consistency)
actually here Minus one suggested to use stack here. It's true that they cannot well express the pitches of these sounds. Rearranged
00:20:371 - little suggestion here but not a issue acutally, I feel that bass/buzz(idk?) sound is really cool like you mapped at Insane diff, so this LN can be more interested like https://sm.ms/image/EL7YBpOrzXUbWwt
00:20:371 (20371|0,20833|0,21179|0) - if these lns are following the guitar sound then 00:21:179 (21179|0) - this ln should end 00:21:756 - here, because the guitar stops here.. 00:25:448 - there should be another ln here because theres another guitar note played at a lower pitch until 00:25:910 - .
What I knew so far is that this isn't actually full guitar catching. This pattern is the product of polishing. Original pattern here just singles LN, what you said if we exactly execute, that's Insane (I mean, the diff). This is a idea that we combine them both, guitar sound the whole buzz or bass (IDK what it's called xd). I can totally understand ppl get confused if this is not we used to understand, cuz it gets changed and changed many times, it is a great pleasure for me to witness the whole changed, so yeah, this is what I knew. And thanks for concerning this! Hope the mania community got many and many enthusiastic people like you!
Yeah, totally agree! Just this one is what I discussed with mapper the who got the solution right now, I mean the pattern changing. Cuz the original one is not like this XD. I'm not replying to the reason for the records, just since this one is my checking idea so... I think it's necessary to explain what I thought. LOL
omg -> #2559210
Personally I think this is a very nice idea for not only it can express the guitar sounds + background sounds (like stan said not full guitar catching) but also it's fun to play. So for now I wanna keep
Adding another note here to accentuate the change in section and the big hall-kick sound would be nice.
00:20:451 (20451|1,20451|0) -
This section is very nicely mapped! Feels great to play and matches the music tonally well!
00:27:756 (27756|3) - I don't really understand what this ln is supposed to represent at all, because these 00:27:756 (27756|1,28102|0,28217|2,28333|0,28390|1,28448|2,28563|0) - this is clearly representing the guitar and 00:29:602 - this release doesn't really seem to be related to anything??
00:29:105 (29105|1) -
The start of this LN could be brought back to 00:28:990 as that's where the guitar slide starts (but is less audible)
The end of this LN should be brought up to 00:31:874 as that's how it was mapped the last time this guitar loop played in the previous bar.
00:32:256 For the guitar instrument here, I don't get why this is mapped as only one LN when it appears to have multiple sounds (00:32:486, 00:32:717, 00:32:948) with no supporting structure in the chart behind it. This is the same for pretty much any other place this guitar instrument is heard and represented.
It's unnecessary to place more LNs here since these sounds are also to low to catch them in normal playing speed
00:34:269 ~ 00:35:192 While this is normalized, this can be done a bit better. The current setup is a speed-up connected with a fast-slow stutter, all the SVs are normalized individually but it's a bit too fast when connected together as illustrated https://pasteboard.co/KhLVphT.png. Simply making this a reverse stutter (i.e. Slow-fast) would ease this issue. (from 1.5x -> 0.5x to 0.5x -> 1.5x)
Same for 01:59:654
I added an SV between each SV [1.9]. Seems like it can be more sightreadable
(SV prob) https://osu.ppy.sh/ss/13310315 Let me illustrate the problem by taking the example of a picture. When we usually calculate SV, we calculate the distance between the notes in that picture, with a distance of 100. It takes up a total of four spaces based on one eighth of a beat, so it is as big as 25 parts per square. Therefore, if you calculate the value by substituting the size of the SV you put into each timing, 00:34:759 is 2.00, 00:34:788 - is 1.90; 00:34:816 - is 0.10; 00:34:845 - is 1.90.
Therefore, since there are 2.00x25+1.90x25+0.1x25+1.90x25+1.90x25= 147.5, it is virtually impossible for the player to type it correctly unless he memorizes it because the note is approaching faster than the existing speed 1.00 times. (The value must be 100 to accommodate the existing speed. )
If you apply 1.50 at 00:34:759 - , 0.50 at 00:34:816 - , you divide 100 space into 1/4 beats and divide it by 50 each, so that the space between the note and the note is 1.5x50+0.5x50=100, so that the space between the note and the note is not even closer to the existing speed, so the player can expect to be able to hit perfectly.
You've mapped all the other palm mutes in this section as single notes and open strings as LN, so these LNs should probably be single notes as they are palm mutes in the music too.
00:35:566 (35566|2,35913|0,37413|1,37759|2,39259|2,39605|3) -
oh I think it's good. It's true that the pitches of guitar sounds happen there. Seems previous 8230's diff did so. So I may make some changes while there're some places of LNs are not fit
Oh I mean 00:39:179 (39179|2) - like this one
00:36:836 - There are several of these uncalculated SVs that are acceptable, even if these acceleration SVs are not calculated, are acceptable SVs, if appropriate (of course, the players will not be happy at all).
In this case, however, the acceleration and deceleration values were slightly exceeded during the acceleration and deceleration respectively. You'll see if you test it, but it's hard to hit because it suddenly gets faster and then stops.
Using the aforementioned formula, you can add SV, which accelerates and decelerates with the number set at 100.
For example, replacing 3, 2.5, 2, 1.5, 1, 0.75, 0.5, and 0.25 with 1.6,1.3,1,0.8,0.6,0.4 and 0.25, respectively, corresponds exactly to 100.
1.6x12.5+1.3x12.5+1x12.5+0.8x12.5+0.6x12.5x12.5+0.2x12.5+0.1x12.5=100
I see. But I calculated it. It's not 100.
100/12.5=8 2.0+1.6+1.3+1.0+0.8+0.6+0.4+0.2=8
And it's exactly 8 SVs
Is this OK?
00:38:797 - by the aforementioned opinion,
2x25+1x25+0.5x25+0.25x25 = 93.75
If it's this small, the space between the note and the note is smaller than the space at the existing speed, so it can't be Rank without setting it to 100.
Don't ignore them when they raise a question, but I'll give you an example, so you can change it on your own.
2x25+1.2x25+0.5x25+0.3x25 = 100
Since you've mapped palm mutes as single notes and open strings as LN in this section, for consistency this single note should probably be an LN:
00:40:990 (40990|2) -
00:42:577 ~ 00:46:269 Well it's true that everything is normalized on its own, the execution could be done in a better and more intuitive way. You've made a SV and then slowly back down with a 1x earlier than the preceding note. I'd suggest you to not do that and normalize them with the initial -slow SV so that the SV stutter effect is more apparent and gives proper emphasis.
Implementation: Change 00:42:750 to 0.83x, remove the 1x at 00:42:808 (same for 00:43:385 / 00:43:731 / 00:44:192 / 00:44:538 / 00:45:231 / 00:45:577 )
Change 00:43:058 to 0.83x and remove the 1x at 00:43:096 (same for 00:44:885 )
Change 00:43:981 to 0.7x and remove the 1x at 00:44:019 (same for 00:45:808 / 00:46:269 / 00:46:731 )
Do similar for 02:07:500 ~ 02:11:192
00:53:451 (53451|0,53480|1,53509|2,53538|3,53566|0) - Ctrl H this since overlapped at col1 , and move 00:53:682 (53682|2) - to col1 to hit easier https://osu.ppy.sh/ss/13310567
00:55:643 (55643|0,55701|1,55759|0,55816|1,55874|0,55990|1,56047|0,56105|1,56163|0,56220|1) - Too dense in your left hand. In fact, I'll suggest a pattern because there's no sound to express with 00:55:528 (55528|2) - https://osu.ppy.sh/ss/13310608
00:56:451 (56451|0) - this should be end at 00:56:913 - since the sound ends at that timing and you can emphasis with quad or triple like this https://osu.ppy.sh/ss/13310625
it's ok to reinforce vocals like 00:58:910 (58910|3,62602|0,63063|0,63525|3) - by svs, but the current ones you use are too strong imo, the reaction time for players is too low which reduces the playability too much.
01:00:577 nitpicking this one, although this is normalized, this one is connecting to a 2-hand trill instead of a 1/2 jack previously. The slow down here is a bit unintuitive. I'd personally suggest: change 01:00:577 to 0.7x , add 01:00:635 with 0.9x , add 01:00:692 with 1.1x and change 01:00:750 to 1.3x. With this setup it would create a more apparent and gradual speed-up.
01:00:756 - 01:00:986 Although this vocal chop stutter sound is represented fine in the chart, I would have it as a trill instead to sort of express it more and somewhat transition into the following jumptrill smoothly as they are similar patterns in some cases -- something like 01:00:756 (60756|2,60813|1,60871|2,60929|1) could possibly work.
01:00:836 (60836|3,60951|1) -
Only 2 of the 4 times this vocal sample is repeated are mapped here. Consider adding notes at 01:00:893 and 01:01:009 to match the music more accurately.
I didn't catch vocal here instead of another sounds. But after my consideration, to make the difficulty as balanced as possible, I accept your advice.
01:01:731 (61731|0,61846|2) - this 2 LNs are unnormalized cuz of LN tail. The current one makes the LN visually longer than it should be. You should normalize it within the LN. For instance, add 0.5x at 01:01:760 and change 01:01:788 to 1x, do the same on the second LN.
02:35:192 (155192|2,155308|0) - Similar for this one, however I think you could remove these LNs to avoid SV inconsistency since you're switching the main expression back to kick-snares. Better to consult a BN on whether changing these back to rice would be inconsistent or not.
it's not good to change like you said, which can make it almost be like no SV so removed LNs and adjusted the SVs here
01:04:448 - 01:04:679 I can not hear any sound that seems to explain why this is mapped as a 1/8th burst, therefore this is practically just a bunch of ghost notes -- to fix this, I would suggest mapping it something like in this screenshot I took. https://media.discordapp.net/attachments/871006883262115840/871007067828273202/unknown.png?width=804&height=437
kinda don't want to change here since there're not only vocals but also another kind of sounds which is closed to growl
01:04:679 (64679|3) - I don't mind you using 1/8 bursts here but this note really has to be deleted for the sake of avoiding the mini-jack. It is really uncomfortable to play and causes unnecessary spike.
01:11:986 (71986|3,72063|3) - , I don't think this jack is necessary here so might as well delete 01:12:063 (72063|3) - .
01:06:028 (66028|1,66028|2,67874|1,67874|2) - and 01:13:413 (73413|1,73413|3,75259|2,75259|0) - : I'm not sure why these are mapped as chords as it seems a little inconsistent with the rest of the section, but if it's just for the rhythmical feel of it (to match the percussive vocal sample) then that's fine, just thought I'd mention it in case it was an oversight.
01:07:962 (67962|0,68192|1) - Again this 2 LNs are way faster than it originally should be, the correct value would've to be -0.5x instead of 0.5x. I'd suggest you to use [2.5x -> 1.5x -> 0.25x] setup without changing the position.
Same for 01:15:346 (75346|3) - this LN (NOT THIS 01:15:577 (75577|2) - )
01:11:602 - 01:12:063 Although for the map it seems fine, there is some extra drums added halfway through that sound which I think should have some sort of alternating contrast on so a jump at 01:11:833 would probably work if you'd like to pull some alternating in before the intensity changes in the song. Something like https://media.discordapp.net/attachments/871006883262115840/871007691085086750/unknown.png?width=804&height=436 could possibly work.
01:11:682 (71682|1,71759|2,71836|3,71913|1,71990|2,72066|3) -
The snares which this is following are actually 1/4 in the music but it's mapped as 1/3. If that's simply for more comfortable patterns it's no problem, but if it's more important to you to match the music perhaps change these to a 1/4 pattern.
(remember, i'm a noob modder, and this modlist can be too kind of my opinion, so you don't have to follow all)
01:11:682 - Being fooled by this several times. Maybe nerf to 0.8x would be better?
01:29:682 - to 01:30:605 - Deadly handstream that makes a difficulty gap for the kiai.
02:25:990 (145990|2) - Maybe change to column 2 (1|2|3|4) would more balanced.
02:31:297 (151297|2) - Change to column 1, 02:31:413 (151413|0) - change to column 3, this would more balanced.
02:36:720 - to 02:37:009 - That 1.5x+0.5x SV makes the short LNs unreadable, and one can't hit it perfectly unless they go to the edit, like me. Consider change every SV on that part (except the one on 02:36:720 -) to being early 1/8 beat would more readable.
The second one: It's OK and necessary for these sounds
The last one: I'm not sure it's readable now.
Others are accepted
Also the last one: (i also miss a 1.5x sv at the end) I'll took all the SV from 02:36:749 - to the next bookmark, and the new one will like this: http://osu.ppy.sh/ss/14603649/e307 (the one on 02:37:038 - is a 1.5x.), and I'm sure it's readable.
I've replaced the SVs here, but you haven't updated. And if it's not readable now. I will consider how to use what you said
More readable now, anyway, 02:38:682 (158682|1) - can change to column 3 (1|2|3|4), and 02:38:797 (158797|2) - , change to column 2, this might better. Good luck for ranked!
OH HELL MISTAKE, 02:38:682 (158682|1)- SHOULD BE ON COLUMN 3, 02:38:797 (158797|2) - SHOULD BE ON COLUMN 2
01:15:525 - The vocal here is glitched, and not completely smooth as it sounds at 01:08:140 - , so it can use a different SV pattern to represent this difference. I suggest this https://cdn.discordapp.com/attachments/868081255860809740/870509067058151474/unknown.png since it represents the repeated glitchy sounds well I think. :P
01:16:333 (76333|1,76333|2,76333|0) - 01:16:679 (76679|1,76679|2,76679|0) - 01:17:025 (77025|1,77025|2,77025|0) - and etc. There are too many occurrences of 123 chords in this part that I feel is a bit biased to the left hand. I'd suggest some rearrangements in general here to distribute the triple chords more evenly.
01:18:294 (78294|0,78294|1,78410|2,78410|3) - Why aren't there any SVs at these notes while there are SV representing notes right before them?
01:19:794 (79794|1,80025|1,80140|1) - I really can't hear these notes even at 25% rate. I feel you don't really have to map them since they are probably also very very minor here too.
01:24:294 (84294|3,84525|1) - Similarly, I think these sounds are super minor and the long LN is also representing the guitars so you can probably delete them.
Same as earlier, these should probably be single notes to follow the already established norm of mapping palm mutes as single notes rather than LN.
01:23:566 (83566|0,83913|3) -
01:24:986 - to 01:25:910 - I recommend some easier patterns here because the last one has one-hand trill and does not really play very well here. Try this: https://osu.ppy.sh/ss/16856325/64c7
01:25:066 (85066|0,85124|1,85182|3,85182|2,85240|0,85240|1,85297|2,85297|3) - 我比较希望snare用double,而鼓用一个点。明显前两个音比后三个重。 https://osu.ppy.sh/ss/13599545/a000 例子而已
01:27:640 (87640|3,87756|3,87871|3) - Why is there an anchor here? You don't use it at 01:31:333 - and other parts which means the anchor may be an inconsistency. If this is true, consider fixing.
The snare samples in this bar are only being partially mapped, they should probably be mapped on every 1/4 that the snare sample is on if they're going to be mapped at all.
01:29:682 (89682|0,89682|1,89682|3,89797|3,89797|2,89855|1,89913|3,89913|2,89913|0,90028|1,90028|0,90086|3,90143|1,90143|2,90143|0,90259|3,90259|2,90316|1,90374|2,90374|3,90374|0,90490|3,90490|1,90547|2) -
01:32:833 (92833|2) - - ~ 01:34:217 (94217|2) - 这段的stutter太多了,而且数值相近,感受不到你想强调什么,最好删掉一些. 而且后面旋律的sv比鼓点还强, 个人觉得不太合适
Becuase the vocal samples are mapped at (01:29:682 (89682|0,89682|1,89682|3,89797|3,89797|2,89855|1,89913|3,89913|2,89913|0,90028|1,90028|0,90086|3,90143|1,90143|2,90143|0,90259|3,90259|2,90316|1,90374|2,90374|3,90374|0,90490|3,90490|1,90547|2) - ) they should probably also be mapped in the bar at 01:32:913 for consistency.
01:33:885 (93885|1,93986|2,94102|3) - Honestly it will be better to just delete these notes and leave a resting section here between the two very dense sections, so you don't have to deal with that slightly unsnapped melody either.
compared to the previous streams, the next parts are kinda easier so I don't want to delete them. Meanwhile, most parts of the two side are basical 1/2 chordjack which means they are both easy to hit.
01:41:140 (101140|3,101256|2,101371|1,101486|0) I would have this slow roll representing an upcoming melody flipped horizontally for better pitch relevance.
01:48:756 (108756|1,108813|3,108813|0,108871|1,108871|2) - Could rearrange to reduce the difficulty a bit here in this way: https://osu.ppy.sh/ss/16856368/a102 It also aligns with Insane better.
01:52:679 - to 01:53:140 - I don't think it's a good way to just fit such a long burst here because they don't quite emphasize the stronger kicks here well. Try something like this: https://osu.ppy.sh/ss/16856379/5fd7
01:54:410 (114410|1) - You can probably move this note to 01:54:371 - to represent the stronger bell-like melody sound, and delete 01:54:140 (114140|3) - this one too for better focus. For Insane, you can add another note on 01:54:371 - too.
01:55:145 (115145|1,115145|2) - I feel you can just simplify them onto the blue line after on 01:55:160 - because the difference is very small and I think more regular snaps in such high BPM song would help with playing experience too.
Optional.
01:55:910 (115910|0,116025|1,116140|2,116256|3) - They can be arranged like this https://osu.ppy.sh/ss/16888841/b205 to represent the increasing pitch of the main instrument I think.
01:55:910 (115910|1,116006|1,116121|2,116256|2) Why are these notes in 1/12th snap? For the sound that I think they're representing they should only be in 1/4th snap only (https://media.discordapp.net/attachments/871006883262115840/871011942570012702/unknown.png?width=804&height=437 refer to this image as what I think it should be).
If you catch those LNs for lead melody sounds 01:55:910 (115910|1,116025|1,116140|2,116256|2), I think we can do these as stairs for showing the tone-up somehow, or it more likes beat (cuz got repeat) instead. Like: https://osu.ppy.sh/ss/16982510/1e2e .
The palm mutes should be single notes here for consistency too.
02:00:490 (120490|1,120836|3,122336|2,122682|1,124182|1,124528|0) -
02:12:217 (132217|0,132525|3,132679|1) - Same suggestion for Insane, I don't really think these vocals are that important here when the drums are super intense here. You don't really need these LNs to disturb the chord patterns here. Try this: https://osu.ppy.sh/ss/16856399/88d1
02:21:346 (141346|3,141346|2,141346|1,141500|3,141500|1,141500|0,141654|0,141654|3,141654|2) - 抓一下超小的細節 ww, 應該是0.4913043478x 而不是 0.5x, 用0.49x就可以了
02:21:808 Marking this one as a suggestion rather than a problem. In normal circumstances this is a very very unnormalized SV, however this whole SV setup lasts for 2/1 beat, in this case normalizing can be an exception due to the length of this SV. This SV looks fine in hindsight, but may differs for different players. I'd personally suggest [1.5x -> 1.1x -> 0.9x -> 0.5x], OR you can simply change the first SV from 4.5x to 2.5x, that could normalize it as well.
I don't wanna make the slow-down part faster and 4.5 here is really impactful together with the music so I wanna keep
02:27:756 - to 02:28:679 - I don't think you need to make this part deliberately easier than before because the kicks are still very prominent here. For this difficulty, you can delete the LN and use some doubles still as before but easier patterns like https://osu.ppy.sh/ss/16856418/9adf, and for Insane, use similar patterns as my suggestion but singles instead.
i dont really understand why 02:29:140 - these are minilns when this same sound was charted as rice 01:41:602 - here, even at 01:45:294 - this point where there was other stuff going on at the same time you still opt not to chart them as minilns, so it just confuses me why you suddenly decided to later on
(ignore this if this is for playability)
02:30:371 (150371|2,150448|1) - ; 02:31:756 (151756|0,151833|1) - should be 1/4.
(yes i'm using stereo, gotta recheck this after my fucking lil sis has done using the earphones)
I wanna keep. The original 1/6 long can make it challenging while some of parts in this diff are kinda easy
02:36:490 - 停顿可能打起来比较有感觉 不过你前面同样的地方都写有点了,这里也一起写了吧 或者把跟这个一样的这仨02:35:451 (155451|2,155797|0,156143|2) - 一起消掉
This is also optional. Aaaaaaaaaaaaaaaaaaaa.
02:36:640 - The SVs here are readable at 1/2 scale, but when use with 1/4 LNs, it makes the LNs 37.5% longer. (2.5+0.25)/2 = 1.375, not too accurate I guess. If you want the LNs to be readable, I suggest an SV pattern: https://cdn.discordapp.com/attachments/868081255860809740/870497230010867732/unknown.png
In Notepad it's:
156640,-30.7692307692308,4,1,1,70,0,0
156655,-400,4,1,1,70,0,0
156741,-30.7692307692308,4,1,1,70,0,0
156770,-400,4,1,1,70,0,0
156857,-30.7692307692308,4,1,1,70,0,0
156886,-400,4,1,1,70,0,0
156972,-30.7692307692308,4,1,1,70,0,0
I think you make the LNs longer than usual to make impact, but I'll just post it here in case this is an actual mistake. Lmao. Good luck on ranking this!
It should be (2.5x1+0.25x2)/4=0.75
Yours: (3.25x1+0.25x6+3.25x2+0.25x6+3.25x2+0.25x6+3.25)/24=1 seems OK so changed
02:36:692 (156692|1,156692|2,156808|2,156808|3,156923|3,156923|0) - Personally uncertain on how you calculate these SVs but the SV at 02:36:692 should be at 02:36:678 for consistency sake.
I love this section! Mapping the two synth sounds as single and LN separately is very clean. Nicely done!
03:06:605 (186605|3,186605|1) -
The palm mutes should be single notes here for consistency also.
03:06:605 (186605|3,186605|1) -
03:11:833 (191833|1,191833|3,192063|1,192063|3) I think that these notes should swap columns with 03:12:756 (192756|0,192756|2,192986|2,192986|0) for better pitch relevance.
03:13:448 - to 03:13:910 - For consistency as before, I think you should not be using double LNs for each spot but instead one LN and one normal note for the low pitch and high pitch sounds respectively. I also think you can use a double note here on 03:13:756 - for both difficulties because they still have two discernable sounds. Try this: https://osu.ppy.sh/ss/16859790/4194
Optional warning
03:33:179 (213179|0,213294|1,213410|2,213525|0,213640|1) - Despite representing the same thing as 03:29:486 (209486|3,209602|2,209717|1,209833|0,209948|1) - , these 2 parts use different LN length. If this is a mistake, you may want to fix it. :v
03:37:679 - 03:37:794 - I think using triples may make this part too difficulty and constrain your patterning as well because you can't avoid using one-hand trill here. Better just reduce them to doubles and rearrange a bit. (e.g. https://osu.ppy.sh/ss/16859795/7e8c)
changed but I still want to emphasize the 3 consecutive 1/2 drum sounds so I placed them on the same cols
03:39:525 - This place should not be a triple because the melody actually falls on 03:39:467 - , and that's where you need an additional note: https://osu.ppy.sh/ss/16859798/d8af
The former I think you're right. But as for the latter, I think there's a melody sound really
03:41:948 (221948|2,222352|3) - I am not exactly sure what these notes are for in both difficulties. I feel they don't really map to any noticeable drums so I suggest you just delete them for simplicity.
In general I feel this part in top difficulty is a bit messy to me and maybe you can try this solution to make it cleaner and better to play: https://osu.ppy.sh/ss/16859814/cec2
actually at first I just want to arrange then like the previous parts but for the changes of music, I used LNs for melody sounds. Now it seems not good really. Changed
03:43:528 (223528|0) - 这个长条拉太长了 顶多只用拉到这里03:44:451 - 而且后面的那段最好也改一改因为不好打 个人键型建议 https://osu.ppy.sh/ss/13599695/78f4
03:50:371 - to 03:51:063 - The long stack on column 4 is very noticeable, so I suggest some rearrangements here, maybe like this: https://osu.ppy.sh/ss/16859824/56b3 (Basically rearranged that part and then mirrored the jumptrills later for consistency).
03:52:448 - 03:54:410 - I recommend you not to use doubles for such spots because the drums are different from other kicks but similar to the others in 1/8 bursts, and they also create unnecessary spikes during the burst. Connecting this to my previous suggestion on jumptrills around 03:53:486 - , try this: https://osu.ppy.sh/ss/16859834/e9fa
03:53:486 (233486|3,233486|1,233544|2,233544|0,233602|1,233602|3) - In such a dense part try not to use splittrills because they are very hard and uncomfortable to play. Just rearrange this to jumptrills.
03:59:486 (239486|0) - Maybe move this note to column 2 to so it mirrors with 03:59:256 (239256|2) - . Also, 03:59:660 - 03:59:717 - 03:59:775 - these spots are very strong to me and singles are not very enough to express them. I think you can try this: https://osu.ppy.sh/ss/16859842/702e
04:05:140 - I feel the short LN here could not fully represent the guitar sound because it extends all the way to the end. Try this: https://osu.ppy.sh/ss/16859851/8e28
04:14:198 (254198|1,254256|2,254313|1,254371|2,254371|0,254429|1,254486|0) - 04:14:833 (254833|2,254890|1,254948|2,254948|0,255006|1,255063|0) - These patterns are not some very good transitions in this long jumpstream section. Some rearrangements could be helpful.
I purposely arranged like that since normal dense jumpstreams can be treated as jumtrills, which means it's easy to play. But this two place seems weird so I'd like to change a bit
04:16:500 (256500|1) - For this to be normalized it the 0.5x should be 0x which is uhhhh, I'd suggest you to remove the 1x at 04:16:673 . And change the 0.5x to 0.33x
Same for 04:18:346 / 04:22:038
04:16:679 - and after, I think you are making some mistakes in terms of choosing 1/8 bursts or 1/4 trills. In my opinion, the heavy kicks (marked by 3.wav) can have doubles because they are most prominent. The faster and less impactful 1.wav kicks can be used as 1/8 bursts if there are at least 1/2 length for them, otherwise singles would be enough. 6.wav kicks are also giving a feeling of bursts so they can also remain as 1/8 bursts. With this logic, I rearranged the first section for you as a reference: https://osu.ppy.sh/ss/16859868/eb5e (You were missing 04:17:313 - this 3.wav kick and that's where your patterns shift off from the music).
04:20:400 (260400|1,260486|1,260660|1,260775|1,260890|1,261035|1,261179|1,261294|1,261410|1,261554|1,261669|1,261756|1) - unncessary anchor? I think it's avoidable.
04:21:346 (261346|1,261462|1) - Why these notes are suddenly single? they're pretty loud and I think they warrant a double.
There are already so many rolls in this section why not map this as a roll for consistency too? At this SR players probably won't struggle with it and this LN feels kind of out of place when the rest of the rolls in the music are mapped as rolls.
04:21:836 (261836|0) -
maybe I reset here. Same position but with different values.
1.25 - 0.75
1.5 - 0.5
1.75 - 0.25
1.75 - 0.25
The two are same for the pitch gets very high there
oh I have another idea like to place 2.5-0.25--2.5-0.25--....
and the last single 2.5x can give the last triple impact