Guest difficulty by -Miya
3:11
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mapped by Stardust Prism
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Hype Train6 / 5
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01:06:191 (1,1,1,1,1,1,1) - like, I kinda get it but, lol the banana explosion at the end is just nasty ngl even when u try to dodge(?) them, maybe try different approach? Not to mention that every single spinners here has the same volume despite the song getting quieter.

Long sliders are obviously a better approach here as u can maintain the note stacks, or, if u desperately want to keep it, pls just have some notes between these spinner so that the stack wont go over half of ur screen, but that is still harsh since u need to hyperfocus on each spinner end to catch the jumpscare note in between "in a weak section"

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01:33:619 (1,1,1) - a good use example

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ye placed circles in between sliders

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Marked as resolved by -Miya

01:32:419 (1,2,3,4,5,6,7,8,9,10,11,12) - what is this stream trying to emphasize? I'm genuinely curious because there's nothing that stands out this much to be mapped as an audible stream like this, even the synth buildup itself isn't that strong to be mapped

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synth build up u said and i think it's fine cuz just sound filler

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Marked as resolved by -Miya

02:17:333 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - normally I'd love these pattern myself but not in Rain, this is pretty much a precise movement for Rain players and it came out of nowhere, and I dont think it can be hold-walkable either

I wouldn't recommend it.. really

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imo it's fine cuz my intention for this was not to make an easy rain either...
open up for more opinion

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02:38:248 (2,3) - potential edgedash

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fixed

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Marked as resolved by -Miya

03:11:376 (1) - its... fine for the most part but the sudden horizontal angle at the end is pretty nasty LOL

could curve a lil bit for a smoother end

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curved a bit

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Marked as resolved by -Miya
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