01:06:191 (1,1,1,1,1,1,1) - like, I kinda get it but, lol the banana explosion at the end is just nasty ngl even when u try to dodge(?) them, maybe try different approach? Not to mention that every single spinners here has the same volume despite the song getting quieter.
Long sliders are obviously a better approach here as u can maintain the note stacks, or, if u desperately want to keep it, pls just have some notes between these spinner so that the stack wont go over half of ur screen, but that is still harsh since u need to hyperfocus on each spinner end to catch the jumpscare note in between "in a weak section"
01:32:419 (1,2,3,4,5,6,7,8,9,10,11,12) - what is this stream trying to emphasize? I'm genuinely curious because there's nothing that stands out this much to be mapped as an audible stream like this, even the synth buildup itself isn't that strong to be mapped
02:17:333 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - normally I'd love these pattern myself but not in Rain, this is pretty much a precise movement for Rain players and it came out of nowhere, and I dont think it can be hold-walkable either
I wouldn't recommend it.. really