00:10:231 (8) - this is a slider, no sounds for wiggle here (probably same for similar parts)
00:18:621 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - Make this something reasonable to make sense with the rhythm, there is even a kind of butterfly type thing there to do with sliders. Just felt like random placed 1/4 sliders :d
00:21:672 (1,2) - make these difference from 00:22:180 (1,2) - because the sound for the first one is louder so, you should add spacing
00:24:214 (4,5,6,7,8,9) - awkward pattern
00:24:913 (3) - unnecesary note, add a long slider there 00:24:849 (2) -
00:34:892 (1) - i would switch the slider 2 to the first note so it would be more comfortable to play and visually
forgot to mention but for 00:23:451 (1,2,3) - maybe would be more fitting a repetitive 1/4 wiggles on a corner instead of three separated sliders because feels off-pace
00:26:756 (1) - from here to 00:43:027 (1) - nerf overall snaps, can keep distances the same
00:47:095 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1) - here i would prefer to buff and make more stairs of it with some hyperchains on the whistles / finishes sounds to connect with the other stairs
00:48:875 (9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - You should follow a pattern here because those last wiggles make this quite weird.
00:54:214 (1) - 00:54:722 (1) - these sliders in blue tick, feels so off-snap... i recommend ending them on red tick because is unnecesary
00:55:231 (1,2,3,4,5,6,7,8,9) - this could be harder, you are using parts that could be hard but instead those that i expect the most are easier
00:50:909 (3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,1,2,3,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,1,2,1,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1) - the intuitive movement of this section is to hold dash but your 1/8s are underspaced to where you need to tap them or you'll miss if you full hold dash (you also cant hit it properly if you full walk either), make them either wider or smaller to fit one type of movement rather than be in the middle
00:59:044 (2,1,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1) - this part doesn't convince me, this feels easy and visually doesn't look too good, the part that was slower is pretty much harder than the part with higher pace :d
01:15:316 (1,2,1) - this space feels too empty, feels like a note is missing on 01:15:824 -
01:23:197 (6,1,2,3,4,5,6,7,8) - this could be much better and more fitting, feels like a bad entrance
00:59:299 - 01:07:434 - has maximum possible emphasis of the song in mind while also providing a unique structure for a unique part of the song that does not occur anywhere else. these whoosh sounds deserve the higher acceleration, similar to rocma's style, but in a way to how the rest of my structure in the map is laid out so its not unusual.
that's why I made it easier, relying more on density and not non-consistent snaps for the player that revolve around a form of luck.
could buff it but in my opinion this section of the map is unique and I am satisfied with how it turned out
as for visual look, it's subjective. spacings could help it, or perhaps more interesting patterning but i'm leaving section unless re-bothered
fixed the rest
i'm also adding onto this because i think this section out of every other section is the one that is far most worthy of having 1/8 within it, emphasis of 1/8 double hypers could be wrong in some parts here which make it seem a bit wonky but this can be fixed to become more solidifed, so i will leave this stamp open
01:33:621 (5,6,7,8) - this is a bit too far from 4, atm its 3.73x, make it much closer please
Now is time for Kiai
01:41:883 (7) - make this more spaced, similar to 01:41:693 (5,6) - distance
01:46:078 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Weird snaps and not fitting too much, feels overmapped and overdone
01:47:095 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - those first wiggles doesn't make sense connecting with the 1/8 because there is no change of any pace in the song.
01:47:731 (3,4,1,2,3,4) - listen, the red tick here is making a noticeable change in the song
idk why but 01:54:214 (1,2,3,4,5,1,2,3,4,5) - feels something off, check it out! :3
overall good difficulty, i would prefer more creavity and more movement in parts that should be harder, nerf others and fix stuff
01:47:095 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the drum has 2 different pitches here, I think keeping the current structure on that would be ok unless you meant the wiggle on the 1st part of the drum is too much
nope, the connection with the 1/4 and 1/8 is not the best, you need to look for the pattern itself and the sound that starts developing here 01:47:731 (3) - because maintaining the current wiggles and entrance doesn't make too much sense
if you start the wiggle here 01:47:349 (1) - doesn't make sense because 01:47:095 (1) - has the same pitch as the start of 1/8 meaning that there is no point in making it 1/8 and also, could have more diversity during that part and starting the 1/8 wiggle at 01:47:731 (3) -
01:46:587 (1,2,3,4) - add something to the red tick here, ghost map if you need to, the delay on 3 makes an annoying kind of diff spike
01:50:845 (2,3,4,5,1,2,3) - this is needlessly awkward and doesn't fit the rest of the section