00:26:866 (3) - i think more interesting 1/2 rhythm could be mapped here to make the pattern stand out more as synth comes in:
example:
bluetick kick could be ignored to focus synth while maintaining lower-ish density. or adding a circle on bluetick 00:27:186 to this example is interesting also
00:46:228 (4,5,6,7,8) - i think the rhythm density of this pattern causes problems:
it harms contrast going into 00:48:143 this section.
takes away from the halftime drum feel of slow and hard hitting that 00:42:398 this section creates (like introduction of 1/1: 00:42:186 (3,4) - 00:45:590 (3,4) - leans into)
removing 00:47:079 (6) - this circle (& adjusting 00:46:866 (5) - spacing) would increase emphasis on 00:47:292 (6) - this slider, while maintaining the lower density represented here
we can do it in a easier way instead to loosing in the words, i've made 00:46:866 (5,6) - in a 1/2 circle for equal what the section were introducing
00:54:101 (4,1) - Im not so sure does this against the rc for hard diff, coz it seems visually confusing.
00:54:101 (4) - you could maybe go for something like https://imgur.com/a/gYjBXqJ here cuz having just a reverse slider feels very passive considering this is basically the climax of this song section
01:02:186 (2,3,4,5,6,1) - could do smth like this maybe? feels like the movement would emphasize the vocals better https://bbsnsy.s-ul.eu/NYzhrtXC
good point imo but i t doesn't push me to fix it since i see more like this 01:02:398 (3,4) - a good source for a stack, if i'll receive more requests about changing this i will
01:25:590 (1,2,3,4,5,6,1,2,3,4,5) - feels like personal pref but i would suggest flipping this entire section horizontally since i feel like it's overpopulating the top area of the playfield and the bottom area needs a little more of coverage